“Richbot City”
Parametrically created prototype of an urban landscape with about 38,000 objects. Fully generated in Structure Synth 1.5.0 using 10 lines of script code (Eisenscript). 3d topology adopted unchanged and rendered with 3DCoat 4.8.
Short video: https://androdyn.tumblr.com/post/182150767354/richbotcityvideo
Here you can see another small example, generated with Structure Synth. Modeling with generative procedures offers endless possibilities for game design. The semi-chaotic process allows the precise control of the degrees of freedom. After the procedural creation of a prototype the resulting meshes can be refined and customized to meet individual requirements. Of course one can transfer the script into Blender or other software for further usage as a template.
“Richbot City”
Parametrically created #prototype of an #urban landscape with about 38,000 objects. Fully generated in #StructureSynth 1.5.0 using 10 lines of script code (#Eisenscript). 3d topology adopted unchanged and rendered with #3DCoat 4.8.