#structuresynth
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gmind · 8 months ago
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Metal Arms: Glitch in the System
Glitch from the criminally underrated game Metal Arms: Glitch in the System. I had this game for the Gamecube; I remember playing it when I was like 4. Being too naive to know how to get further than the first level, this voice line is forever stuck in my mind: "Glitch! Try finding a weapon to cut those wires!" It's a shame the creators didn't get the green light to make their sequel.
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androdyn · 6 years ago
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"The Birth of the Third Eden"
Concept for a fictional scenery.
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vaporstack · 7 years ago
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#axidraw #structuresynth #plotterart #dailies #ryne
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humphreyhippo · 6 years ago
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20191214 - Curly Crab
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zugzwang404-blog · 8 years ago
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#structuresynth #3d #generativeart
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orourkedigitalfabrication · 7 years ago
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Week 6: Inspiration
I made approximately 5 million iterations of 8 different examples that came with StructureSynth. I edited each code with the intention of making the final generated model distinct from the starter code. 
Eventually, I settled on the antler code and I worked the code to make the model collapse/fold in on itself. 
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neurochemic-chaos · 13 years ago
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Solar Shell Ship on Flickr.
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androdyn · 6 years ago
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“Richbot City” Parametrically created prototype of an urban landscape with about 38,000 objects. Fully generated in Structure Synth 1.5.0 using 10 lines of script code (Eisenscript). 3d topology adopted unchanged and rendered with 3DCoat 4.8.
Short video: https://androdyn.tumblr.com/post/182150767354/richbotcityvideo
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vaporstack · 7 years ago
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more plotter fun #dailies #axidraw #structuresynth #plotterart
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androdyn · 6 years ago
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“The Wind Organ Cube”
Concept for a fictional building as part of a game scenery. Rendered in 3D Coat.
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