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#emmet is a terror who will simply bleed you or delete your bones
egginfroggin · 11 months
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Ingo and Emmet, by the timemost of the fic takes place in the Mistborn AU, have certain strengths and weaknesses, and certain parts of their respective fighting styles that are rather unique.
This got so long. I thought too hard.
Got some claustrophobia stuff here, too.
Anyway:
Ingo's main weakness is that he is essentially a false Mistborn and does not, in fact, have the ability to burn all Allomantic metals. He gave himself the ability to burn metals other than iron by way of Hemalurgy -- specifically, by using slender pins, like very large needles.
(There's a certain irony and logic in the fact that he hunts Steel Inquisitors and yet has made himself into something resembling the same thing that he seeks to eradicate)
As such, there are certain things he's unable to do -- tracking someone by sensing the metal they burn, for example, or hiding his own use of metal. Most of the metals he burns are very noticeable -- steel and pewter, for example, though he also uses tin to amplify his senses for the purpose of self-preservation.
Also, claustrophobia. Very bad claustrophobia. He will panic if he's shooed into an enclosed space, especially at night -- an alley, an underground tunnel, a small room, anywhere small and confined.
Emmet's main weakness (outside of his linchpin) and is the fact that he constantly burns tin. As far as I can recall and tell, Steel Inquisitors don't really see normally -- having metal stakes driven into your eye sockets will do that to you, I guess -- and instead "see" by way of sensing metal. So, the presence and absence of metal. I think.
(One of the twins clocked him in the face with a brick, once)
(No you don't get context) (yet)
This is something that he's gotten used to, but being unable to see what's around him makes him exceptionally uneasy at times -- especially because of the fact that his hearing is not the best. It isn't the worst, but it is not the best, either.
Thus, he burns tin. It's almost constant, giving him an edge by letting him pick out the sounds of things nearby, such as sneaky little gremlin twins or murderous brothers or similar such threats. But this is for picking out small sounds -- he uses quite a bit of tin, as a result, and his hearing can be very sensitive at times, to the point where overly loud noises can be debilitating until he stops burning.
Now, fighting.
Ingo is very nimble, and accurate when moving via iron and steel. He's acquired quite a bit of flexibility and precision with his movements -- a lingering result of squirming around underground and trying not to shred his arms completely when reaching for atium beads in the Pits of Hathsin -- and when firing coins.
But here's where he gets fun.
His steelpush isn't the most powerful -- imperfect Hemalurgy, the pin spending too much time outside of his body, and such, has made it so. Coins are good, convenient weapons, but what about other pieces of metal, like shrapnel?
What about adding poison to the mix?
He wears gloves -- thick leather gloves that the shards won't cut through. The shrapnel cuts through skin with far less force than a coin, and if he's decided to use poison, well, isn't that convenient?
(I just really like the idea of Ingo knowing a lot about poison and toxins; it's fun, and in this case, I feel like it's something that's plausible)
Emmet, on the other hand, excels at close-quarters combat. And if he is given a weapon, he will dual wield. Knives? He's got two. Probably four, just in case one of them breaks. He knows when to flare pewter to hit especially hard, relying on his own natural speed and skill to get close, and when to burn it in the background to dull the pain of any wounds, to conserve what he has.
He hits hard and he hits fast, and you'll probably have either broken bones or a good number of lacerations by the time he's done with you -- if you're still alive.
Anyway, I just think these guys are neat. And that the idea of Mistborn using shrapnel in place of coins would be terrifying.
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