Tumgik
#eosbet
rsballiance · 4 years
Text
It will explode when it moves online, and YFII has built a bottom
YFI and YFII
The favorite DeFi-YFI has been mentioned in the previous article by Bubble Jun. Its governance token YFI provides skyrocketed from $34 to the highest point of $3445 in under half a 30 days. The YFII that went online your day before yesterday furthermore skyrocketed from $100 to the current $1,012. The situation is gratifying.
So what may be the relationship between your popular YFII and YFI? Or could it be a fork coin? Or could it be an imitator? Right here, Mr. Bubble will expose YFII. Everyone knows that YFI is a foreign task. At present, a total of 30,000 pieces have been released, and these 30,000 pieces have already been dug out on July 26. There is currently no approved additional issuance strategy. But lots of people find YFI making like cash but can't eat this bite of meats. They are anxious, so there are imitators in China who develop YFII. Therefore, it is very clear that the YFI and YFII project teams are not the same. The origin of YFII But if you just treat YFII as a mere imitator, it is a tiny bit unreasonable. It is because when YFI has been voting in the community, there was such a plan. Choice 8: Additional YFI issuance, but the increment is similar to BTC, that is halved weekly. However, this course of action had not been passed because it didn't reach the minimum number of people. It will have ended here. However, the proponents of the plan decided to "fork" YFI, so that they produced a total of 60,000 YFII, that is halved weekly. Except that this increment is different from YFI, all the mechanisms will be the same as YFI. Distribution method cost and income amount The first mining swimming pool pledges yCRV for stable production or buys yCRVYFII, CRV20000 minute mining swimming pool pledges BPT, from Balancer YFII/DAIYFII/DAIYFII, BAL20000 third mining swimming pool pledges BPT, from Balancer YFII/yCRV stable production or How to take part in YFII by purchasing yCRVYFII, CRV, 
BAL20000
By 0:00 on July 29th, all three YFII mining pools have been opened, that's, in a few days, YFII had skyrocketed tenfold, and there was a tendency of going upward. However, Pao Jun furthermore stated before that the threshold of DeFi-related products is relatively higher. In the event that you explore it yourself, you might have to make many detours, so Pao Jun straight shares the tutorial hyperlink of YFII mining. Friends who are interested can pass themselves. Have a look (link address:) YFII risks YFII is really as small mainly because YFI now, in fact it is easy to draw the give, and the current DeFi task is so popular that YFII, that is fried with YFI's popularity, appears to be the hen that lays golden eggs. But there's by no means a pie in the sky, and Mr. Bubble nevertheless wants to remind you that taking part in the task continues to be risky. Along with some objective marketplace/technical risks, YFII itself bears quite a few additional uncertain risks. For example, the 3rd mining pool has been destroyed just one day time after it was opened, and the total amount was straight changed from 60,000 to 40,000. Parts. YFII was born from the eighth strategy that YFI didn't pass. If the strategy is exceeded is set by the community vote, nowadays your eighth strategy had not been passed. However, you don't buy into the results of the voting, and you also have made a YFII. So, will there be plans that have not been exceeded tomorrow to give birth to YFIII, YFIV, YFV, YFVI...? DeFi hotspot DeFi-type lending contract AAVE today launched governance token AAVE 1. The possession of the contract is used in Genesis Governance, and AAVE holders can govern voting; 2. The conversion ratio of the platform's indigenous token LEND to AAVE is usually 100:1 The quantity of AAVE is 16 million, LEND converted 13 million, and the rest of the 300 issuance as incentive measures. Reward mechanism: providers and borrowers will receive AAVE tokens AAVE holders will vote reward mechanism plan 3. The security module (SM) can be mortgaged to AAVE to acquire tokens Will launch Balance mobile pool mining AAVE/ETH 80/20 Official Announcement: Pao Jun will constantly collect information regarding DeFi related projects, and share it every once in awhile. Friends who want to obtain DeFi information the first time can scan the program code to include customer support reply DeFi in to the group~~
Tumblr media
The information shared in this post is derived from publicly available information. In any case, the info or views expressed in this post usually do not constitute actual investment results, nor do they constitute any investment advice to investors. Investment is dangerous, so be cautious when entering the market.
0 notes
jac-caenlamer · 4 years
Text
Why Orchid's "in-app purchase" will be a sport changer for dapp experience?
Just the other day, the Orchid app premiered on the Apple App Store and provided an "in-app purchase" function, which represents a major step forward for the decentralized network agency market towards mainstreaming and large-scale applications. In-app purchases allow people to enjoy all the advantages of Orchid's personal privacy solution without straight using an encrypted wallet. This feature allows people to use fiat currencies, like the U.S. dollar (USD), to experience decentralized applications with no need to individually purchase or trade cryptocurrencies. Which means that individuals can knowledge all the advantages of Orchid's peer-to-peer bandwidth market, just as hassle-free as using other similar (centralized) apps. It is expected that Orchid-a decentralized app based on encryption technology-will be more easily approved by mainstream users.
Tumblr media
In-app purchases may also pave just how for the large-scale application of mainstream encryption technologies. Even though word "in-app purchase" sounds very common, it represents an enormous development in encryption technologies, because people may use various apps based on encryption technologies without being familiar with the underlying mechanism of the blockchain. Different experience In-app purchase is among the essential milestones in Orchid's development. One of the factors why it is difficult to market and use numerous applications based on encryption technologies may be the complexity of app settings and the issue of customers. For example, when there is no in-app purchase function, Orchid requires customers to create a merchant account through some ways, including acquiring Orchid's tokens OXT and ETH, installing a Web3 browser, running smart contracts, and importing keys. It really is considered that those who have spent their applying for grants learning encryption technologies could be more acquainted with this technique, and understand from what extent this method will hinder those who are not familiar with wallets and tokens from making use of decentralized applications. But now, we've in-app purchases. Customers can pay in US dollars and other lawful currencies and get a pre-created accounts without using their very own cryptocurrency to create an accounts. To this finish, Orchid will instantly pre-store an "accounts swimming pool" to allocate fresh makes up about users. This exclusive service is in charge of OXT/ETH wallet management, generating accounts and collecting these accounts collectively. When a user purchases a merchant account, the accounts swimming pool will randomly assign a new account to an individual. In cases like this, with a few taps, everyone having an iOS gadget can download Orchid and browse the Internet while protecting personal privacy. When a user produces a merchant account through in-app purchases, the account will be owned simply by it-the account could have a private key, and through the private key, an individual can share this account in between different devices or between buddies. The only distinction is usually that the accounts can only just be used to get bandwidth on Orchid, as being a gift cards. When they run out of OXT, customers will receive a reminder and will purchase a completely new account. Actually, account funds pre-deposited through in-app purchases may also provide another degree of security, just like "crisis phone calls", these accounts will not have a long-term connection with real-world identities. User experience may be the key to large-scale applications In-app purchases prove the fact that applications related to encryption technologies may also provide customers with a silky simple experience like other products. Customers can make an Orchid accounts and assure their personal privacy when browsing the web without acquiring tokens or recharging funds for the accounts, reducing the threshold for make use of. This is exactly what Orchid apps (along with other encrypted Dapps) have to attain large-scale applications and modification online privacy services. Most of all, Orchid did this without diminishing its core goal of delivering people who have the highest degree of privacy available. Through in-app purchases, Orchid is moving further towards an electronic future based on cryptography.
0 notes
Text
An article to understand the existing state of blockchain games
Along with currency and finance in the blockchain field, games have also been attracting attention. You start with CryptoKitties, it has ignited people's enthusiasm for blockchain games. However, due to problems such as user encounter and scalability, blockchain games have been around in a small-level state. So, from what extent is the current blockchain sport progressing? Does it have any hope later on? Regardless, there's an undeniable fact that compared to 2 yrs ago, the existing research and growth and funds invested in blockchain games have greatly improved, and the number of users has also increased a lot. As more pleasurable blockchain games enter the market, it'll allow gamers to slowly realize the distinction between blockchain games and traditional games, and gradually it'll open up its territory. Blockchain games cannot replace traditional games. But because of its unique characteristics, such as prop ownership, cross-sport asset trading, etc., it'll grow up 1 day. Although DeFi is among the most most important direction of dApp growth in 2019, blockchain games haven't weakened because of this. Some fresh games have been launched this year. Based on the number of energetic wallets, some of them have rapidly developed into the most famous dApps. Furthermore, some older games remain competing for the very best spot. Because of this, when we enter the 4th quarter, at least four games have more than 2,000 daily energetic wallets. Five hottest blockchain games (calculated based on the 30-time rolling typical of DAU) Rise and fall 2019 started as a blockchain game leader. EOS Knights is developed by a little Korean team. This is a casual RPG game, in which all game operations are dealings on the EOS blockchain. EOS Knights is quite popular inside South Korea and China. It achieved sustained growth in the first quarter of 2019 and arrived at a peak of 7,000 everyday actives in early March. Since then, it has steadily declined, which may be due to two reasons: one is that it lacks long-term retention, and another can be that it has adopted even more aggressive anti-robot methods. EOSKnights daily action statistics (calculated based on the original, 30-time and 90-time rolling averages respectively) In the blockchain world, it really is difficult to clearly distinguish how many active wallet addresses will be the real gamers. It can vary widely, with respect to the particular style of the game and the blockchain which it runs. There is no doubt that casual games working on EOS will attract higher-degree robots than collectible games such as crypto cat games working on Ethereum. However, with the introduction of various other meta game features, EOS Knights has now stabilized its users at around 3,000 day to day activities. It is worthy of noting that the new version of the game "Klaytn Knights" will undoubtedly be launched on the Klaytn blockchain of the Korean quick messaging giant Kakao, and it will also be supported by Korean cellular phone manufacturers Samsung and LG. Put simply, EOS Knights is most beneficial considered an experiment, and its improved version is going to be used by thousands of people. (Glowing blue Fox Note: Thanks to the effective channel capabilities of Kakao quick messaging and Samsung and LG cell phones, it could reach more users, that's, the Klaytn Knights sport based on the Klaytn blockchain is enhanced on the successful experience of EOS Knights , Upgrade to better works, and may end up being touched by more folks, so as to achieve wider user adoption.) It's time to upgrade Another blockchain sport from Asia, it really is "My Crypto Heroes" produced by the Japanese. It runs on the Ethereum blockchain and skilled different take-offs in 2019. At the beginning of 2019, it had about 200 daily active wallets each day, but in February it added registration providers, and the number of daily active wallets all of a sudden skyrocketed to nearly 2,000. With a payment of 0.1ETH, gamers can receive everyday benefits, such as experience enhancement, fresh characters, in-sport currency, and unlocking fresh arenas. Indeed, such benefits are very generous. For gamers who are interested in playing this sport anytime, this is effortless. Combined with probably the most energetic NFT role market segments, the effect is that Our Crypto Heroes has steadily grown in order to approximately 3,000 DAU, that was only suppressed by the upsurge in gas charges for transactions on the Ethereum blockchain within September. As gas costs have fallen, users of the game have rebounded to the level of August. MyCryptoHeroesDAU data (calculated based on the original, 30-time, and 90-time rolling average) It is worthy of pointing out that you can have fun with the "My Crypto Heroes" game like a traditional centralized sport without using any blockchain features, such as character ownership, dealings, and subscriptions. Tokyo Double.Jump, the programmer of the "My Crypto Heroes" sport, claims that only one-3rd of gamers have interacted with its blockchain elements. That is irrelevant to this article, nonetheless it can also remind us that future blockchain games could be games that mix on-chain and off-chain activities. The rise of EOS games When it comes to new blockchain games which have been successful in 2019, it has a clear trend. The following games are running on the EOS blockchain, including Prospectors (explorer, released in June), EOS Dynasty (EOS Dynasty, released in May) and Crypto Sword & Magic (encrypted sword and magic, released in June). In addition, they also have different experiences. Prospectors can be an economic simulation on the theme of the Crazy West, produced by developers from Eastern European countries. EOS Dynasty is really a Chinese medieval kingdom theme much like EOS Knights. Crypto Sword & Magic is really a blockchain version of the Facebook sport successfully produced by Korean programmer NOD Games. Prospectors and EOS Dynasty will be the most successful of these three games: in all respects, each has won first place in the position of the very most popular blockchain games, with a maximum of 3,000 DAU. It could be seen that the gamers of Crypto Sword & Magic are developing, but the order of magnitude is lower. It currently has about 800 DAU. Raw DAU data for the 3 EOS games Prospectors, CryptoSword&Magic; and EOSDynasty One more thing will probably be worth noting. As stated previously, because Prospectors and EOS Dynasty make use of their very own tokens, they can be monetized from the game economy, that will stimulate gamers to use robots for financial benefits. That is not the same as the case of Crypto Sword & Magic, which only uses EOS as the project currency. Now, DappRadar attaches excellent importance to this uncertainty. We filtration system the raw data and remove traffic that people consider to end up being manipulable. More features will undoubtedly be introduced later on to further mark such actions, specifically on the EOS chain. Some dApp developers are also very open to zero tolerance. For example, Tokyo Double.Jump, the programmer of "My Crypto Heroes", stated: "We often follow bots through the use of Google reCAPTCHA and other tools. As soon as detected, we will immediately ban them." What's next? There is no reason to end this article with frustration. The field of blockchain games is still really active. The current game is only a small area of the total number of tasks in each growth stage, and 2020 is a essential period for this emerging industry. High-profile project launches include Blockade Games' Neon District, Pixowl's The Sandbox, Animoca's F1 Delta Period, and Experimental's CryptoWars (all running on Ethereum), and Blankos Block Party working on EOS.
Even yet in the latter area of the fourth one fourth, Lucid Sight's Crypto Area Commander and Immutable's Gods Unchained and other games have entered the general public beta stage, and the release of Decentraland is going to support the release of games much like Battle Racers. And these are just area of the blockchain game tasks we are talking about. There are various other tasks in growth, but we will not make sure they are public for the time being. Wonderful previously
Tumblr media
How to get to the decentralized Internet? The third quarter of 2019 research survey on the growth of public chains, the blockchain nationwide group is here! The National Information Center and UnionPay jointly released the blockchain support network "New Generation Artificial Intelligence Technology" science popularization event successfully held the darkest time of Facebook: why so many businesses will "abandon" LibraETH2.0 cross-sharding: it'll affect DeFi Is it composability? Blockchain software case 1-Wellness care, energy sector digital currency exchange security survey Bitcoin is not a good value storage device. A quick overview of the 7-day national time blockchain industry news. Precisely what is "quantum hegemony"? Does it threaten Bitcoin's secrets? How does the "FBI on the chain" Chainalysis monitor dark web dealings and comprehensively interpret the German blockchain technique and policies How to understand "token economics"? Libra established: The initial phase of the roadmap can be formally released. Anonymous data cannot be completely anonymous. IMF Xiongwen: Will "synthetic central bank digital currency" be the central bank currency later on? Interoperability and composability in Ethereum. Token design for source chain research based on blockchain technologies: just a Markov equilibrium issue. Golden Financial Dialogue "PROBABLY THE MOST Burning Cash" Jiang Guofei: The "Scheme" of Ant Blockchain Lender for International Settlements: Embedded guidance can greatly simplify the depth of compliance guidance?Bakkt is finally here and? "Fortune" interview: Will Bakkt help Bitcoin become mainstream? Moody's: "Blockchain specifications" will undoubtedly be of excellent benefit to the complete industry. Different types of DAI: the combinatorial explosion of services. The aggregation concept in DeFi. FB Credit Project Evaluation: In-depth analysis of Libra's predecessor decentralized autonomous organization: development standing, Analytical framework and potential future trends Public key encryption, encrypted Hash hashing, Merkle tree... How much are you aware concerning the cryptography of the blockchain, the official manual to the Swiss launch of stablecoins, and what does this mean for Libra? The poison of the sharing economy, can be blockchain the antidote?
Scan the BlockchainLink above and follow Pinterest "Parallel Blockchain" to obtain additional exciting content!
0 notes
tammywammyy · 4 years
Text
DApp influence rankings for the 42nd 7 days of 2019 _ tokeninsight
�� �� To be able to objectively display and reflect the true status of the DApp ecosystem, TokenInsight has released a rank of DApp influence. The checklist is founded on the analysis of objective data such as for example 7-day active users, 7-day time transaction volume, number of active times, contract security rating, code open source ratio and other objective information of every DApp from October 14th to October 21st, and depends upon TokenInsight's DApp impact model Comprehensive score generation. Because of love, so extraordinary. Welcome to go through the image below to view TokenInsight work openings! *?* EOS DApp position chart 1-1: EOS DApp ranking top 20 Resource: TokenInsight official site, Spiderstore Final week, the number of EOS DApps improved by 8, the transaction volume increased by 251.4%, and the DApp users increased by 49.9%. ** From the perspective of the influence ranking list, the DApps on the list have changed greatly, and they are mainly concentrated in the quiz category and the trading marketplace category. DApps from the list are quiz class "EOSBet", "SKR EOS", "Royal Online Vegas", "WinPlay"; trading marketplace category "Whale Exchange"; social group "KARMA"; game category "Sword and Miracle"; other classes "PRA Candy Package". The recently additional DApps on the list are the quiz class "BingoBet", "EOS Royale", "Deos Video games", "Spinach Tree"; the trading market class "Findex", "Bancor Network (EOS)", "BTEX"; additional categories "ENBank" ". It is well worth noting that this week's EOS system DApp transaction volume has seen a huge increase, which the Newdex transaction volume growth is particularly significant, and the average amount of DApp dynamic people has more than doubled compared with the other day. TRON DApp Ranking Figure 2-1: Best 20 TRON DApp rankings Source: TokenInsight official website Final week, the number of TRON DApps increased by 7. The transaction quantity increased by 8.5% from the previous month, and the DApp users decreased by 3.6% from the prior month. ** Judging from the influence position list, the initial 20 DApps this week did not seem to be listed or dropped through the list, and the rank of TokenInsight DApps in the list has not changed significantly, and the overall ranking is fairly stable. It is worth noting that both number of DApps and transaction quantity on the TRON platform increased slightly this week, but the average number of dynamic DApps decreased slightly compared with last week.
Tumblr media
ETH DApp Rating Chart 3-1: Best 20 in ETH DApp Ranking Resource: TokenInsight official website Final week, the amount of ETH DApps improved by 10, the transaction volume reduced by 26.8% from the prior month, and the DApp users decreased by 7.7% from the prior month. ** From the perspective of influence rankings, DApps on the list have changed a lot, mainly in other categories and games. The DApp dropped from the listing may be the quiz group "Gandhiji"; other classes "Mycontract" and "Crypterium"; the game class "Gods Unchained TCG"; the trading market group "OpenSea"; and the social category "Livepeer". The freshly additional DApp on the checklist is the quiz group "Etheroll"; other classes "Havven", "Fulcrum", and "DigixGlobal"; the overall game group "Mystery Cat" and "Crypto Hero". It is worth noting that the number of DApps on the ETH system increased slightly this 7 days, and the DApp deal quantity dropped significantly in comparison to the other day. ** IOST DApp Ranking Chart 4-1: Top 10 in IOST DApp Ranking Resource: TokenInsight official website Last week, the amount of IOST DApps did not change. The deal volume decreased by 36.6% from the previous month, and the DApp users enhanced by 7.5% from the prior month. ** Judging from the influence position listing, the DApps upon the list have changed little, plus the DApps upon the list are usually game types "IOSTLAND" and "Cell evolution"; other categories "IOST account development tool". The newly added DApps on the list are the game type "CryptoNinja" and "Herorats"; the quiz category "Tron Chip". It is worth noting that the deal volume of the IOST platform this week has dropped significantly compared to last 7 days, however the average number of dynamic DApps has risen slightly compared to last week. END �� Line Mini Program Tokenin Index | Task GitHub Code Submissions Token White Paper | Project Light Paper Overview TIindex Index | TI Index Based on Token Ecological Production Featured during the past ? October 2019 Bitcoin Macro Monthly Survey | TokenInsight? Exchange Real Trading Volume Statement (Part 1) | TokenInsight? Futures Exchange Industry 2019 Second Phase Study Report | TokenInsight? Mining Business 2019Q2 Research Statement | TokenInsight? Staking Research Report | TokenInsight? Exchange Industry 2019Q2 Report and Ranking Update| TokenInsight? Decentralized Exchange Report| TokenInsight
1 note · View note
luciebell-writes · 4 years
Text
DeFi's invisible ceiling
The Decentralized Finance (DeFi) ecosystem has made great progress in the past couple of years, and I've been considering the competitiveness and market size at the agreement level. I analyzed the former in April (), this short article will concentrate on the latter.
Tumblr media
Regarding the current DeFi status of Ethereum, my biggest concern is it is susceptible to one or a few invisible ceilings (I will explain below). According to Eugene Wei's definition, the invisible ceiling is an invisible upper limit-it can not be measured directly, and will only can be found in an analysis that violates the facts-but it really limits growth. Although it is prematurily . to create an assertion, the DeFi ecosystem might have touched these limits. For example , the greatest value of ETH pledged in the DeFi protocol makes up about about 2-3% of the sum total ETH. In this specific article, I'll evaluate the benefits and drawbacks of the existing DeFi system in accordance with CeFi (centralized finance). Then, I'll try to explore some invisible ceilings that limit the growth of DeFi and produce solutions. Application Scenarios of DeFi Even though the application scenarios of DeFi are very rich (including no-running lottery, prediction market, pledge, identity, and so on ), its current main uses are the following:
* Increase leverage (for example, pledge lending in Maker, Compound, or margin trading on dYdX) * Transactions (e. g. 0x, Uniswap, Kyber, IDEX, dYdX) * The three major applications of synthetic asset exposure (such as Synthetix, UMA) account for the majority of the DeFi activities. Each of the aforementioned decentralized financial agreements directly competes with centralized alternatives. Next, we analyze the dynamics of the application scenarios one by one to know the invisible ceiling of DeFi. For some traders, the two most critical options that come with leverage are leverage and cost. But in these two aspects, DeFi is inferior to CeFi.
* DeFi has lower leverage. Subject to system delay (Ethereum block generation time is 15 seconds), the leverage can not be too high. Why does a greater latency reduce steadily the maximum multiple of leverage? Thinking about the volatility of encrypted assets and the danger of serial liquidation within 15 seconds of block time, it's burdensome for DeFi to supply highly leveraged products. dYdX launched a 10 times leveraged BTC perpetual contract () in April, however in comparison, the typical leverage of BitMEX users is 25-30 times (). * CeFi has lower borrowing costs. CeFi organizations reduce trust-based mortgage requirements (such because the size of the loan department dealing with trusted customers) by expanding credit (such as banks like Silvergate), or by giving large amounts of customer deposits (such because the loan department of Binance and Coinbase) To achieve this. Even though sometimes, the loan interest levels of the existing DeFi agreements are lower, they have structural flaws. Although it is theoretically possible that traders will slowly start trading Compound's cToken-the protocol effortlessly replicates the advantages of Binance and Coinbase's centralized ledger-but this may decentralize the liquidity between cToken and the underlying assets. So can the DeFi protocol provide more leverage? Thinking about the volatility of cryptocurrency and the existing flaws of Ethereum (15-second block time), it's hard to imagine that a platform will give you more than 10 times leverage. The tragedy of Black Thursday on March 12 continues to be vivid (). But some Layer 2 solutions (such as Skale) can achieve 1 second block time and reduce network latency (please note that the vanilla optimistic rollup architecture can not reduce block time, so it can not solve this defect). But it's unclear whether decentralized exchanges (DEX) and traders like dYdX will transfer settlement to Layer 2 solutions such as for instance Skale. So in the end, can DeFi agreements provide more competitive loan interest levels? The clear answer is: probably not. I are expecting that in the next several years, increasingly more banks (which can provide credit through partial reserve loans) will enter the crypto field, and the cost of capital provided by centralized finance institutions will gradually decrease. Additionally , since DeFi agreements can not insure trust relationships, they require a greater mortgage ratio, that may further increase the capital (opportunity) cost. In the foreseeable future, I think the DeFi protocol won't be able to defeat conventional leveraged providers. Even though DeFi agreements can provide some clients with marginal profits that conventional vendors can not provide, industry share is quite small. Most market participants aspire to optimize the fee and availability of leverage, and the DeFi protocol is difficult to match CeFi in these two aspects. Today's market data also clearly shows this: almost all leverage in the present crypto ecosystem is provided by conventional exchanges. Source: DeFi Pulse, Skew It is worth noting that when all trading activities are used in a certain, open and credible neutral DeFi standard protocol (for example, an individual Layer 1 I mentioned a few weeks ago), then DeFi can eradicate basic risks, Thereby improving the capital efficiency of all market participants. But this possibility is quite low in the foreseeable future. Transaction DeFi protocols are far inferior to centralized alternatives in a number of main aspects. Over all, these factors prevent DEX from grabbing CEX's market share.
* Delay and probabilistic determination. Since Ethereum adopts the Nakamoto Consensus—the consensus is followed by high-latency probabilistic determination—the buyers and sellers can not know their exact location in real time. As a result of not enough precision, their transactions must be more conservative (for example, utilizing a larger spread). In this regard, any solution with a shorter block time can alleviate the problem. * Miners are front-running. As the crypto ecosystem matures and traders transfer more transactions directly to the chain for settlement, block producers will quickly maximize the huge benefits (MEV) available to miners. At these times, miners will quickly trade first, which can be very detrimental to liquidity providers. * Whole position leverage and offset positions. Currently, Binance and FTX provide users with different types of product full positions (for example, a bullish perpetual position to ensure call options). In the next year, I are expecting they'll gradually offer offsetting positions (for example, through ETH short positions, users extend long BTC positions), after which other centralized exchanges will observe up. Even though a decentralized environment can theoretically provide full-storage leverage, since the decentralized trading market is not yet mature, practical operations tend to be more difficult. * Lack of legal currency channels. It is difficult to transfer users from the fiat currency world to the encryption field in a decentralized way on a large scale. You can find indeed a few teams working on this dilemma, but non-e of these are finding ways to crack it. Before that, stablecoins certainly are a good stopgap measure for users who already hold cryptocurrencies. * Throughput and gas costs. Traders desire to settle transactions quickly, readjust the mortgage ratio, after which quickly open new orders. These operations demand a lot of gas costs. Therefore can the DeFi protocol reduce latency and offer faster certainty? On low-latency Layer 2 (such as Skale) or Layer 1 (such as Solana), the answer is yes. Can the DeFi protocol alleviate the risk of profit-seeking miners? Some Layer 1 does have theoretical solutions, nevertheless they cause higher latency, complexity, and gas costs. For a few Layer 2 license verification nodes, the answer is yes. Can the DeFi protocol replace having less legal currency support? With stablecoins, the answer is yes. In the foreseeable future, it's difficult to see decentralized exchanges surpass centralized exchanges. Even though you can find relatively clear answers to solve the issue of delay and finality, experienced traders 1) don't want block producers to preemptively trade, 2) aspire to have the ability to trade margin trading and offset positions so that you can boost their capital efficiency. This case can also be very obvious in the information: conventional exchanges account for almost all trading volume, and almost all price discovery depends upon CeFi. Source: CoinAPI, Bloxy Synthetic assets To be able to trade synthetic assets, the exchange must make provision for 1) a mechanism for managing collateral and paying winners/losers, and 2) a dependable price oracle. Currently, these two functions of conventional exchanges are very good: they both manage collateral and run a centralized price prediction system for perpetual contracts (perps). Additionally , FTX also launched ingenious synthetic assets for the 2020 US presidential election, including the TRUMP and BIDEN contracts. Even though theoretically DeFi protocols can provide arbitrary synthetic contracts (for example, through Augur), they don't seem to have any execution advantages besides inheriting all of the inherent options that come with DeFi protocols—autonomous custody and permissionless oracles (but It could be a loophole rather than an advantage, depending on the situation). Centralized exchanges have been in a great position in synthetic market competition, and so they have proven this through perpetual contracts. Breaking through the defects mentioned on the DeFi invisible ceiling, the most common one is delay. Since the price of encrypted assets fluctuates so sharply, delay is crucial. Its price might fluctuate by a huge selection of points in just a couple of seconds, and the 15-second block time and Satoshi Nakamoto's consensus make systemic risks worse. The operating time of centralized finance is measured in nanoseconds; the operating time of decentralized finance is measured in seconds. At the moment, there is almost no DeFi that will operate in the nanosecond time dimension, but with an answer like Solana-it may be the only blockchain that separates global state updates from time changes-the running time of DeFi may be reduced to micro Second level. In Ethereum 2. 0, it'll generate a brand new block every 12 seconds. DeFi may be the current highlight of Ethereum, but Ethereum 2. 0 is not optimized for DeFi. Again, throughput is an obvious problem. Even though the Ethereum network is operating smoothly more often than not; but on your day of Black Thursday, March 12, its dilemmas were exposed-Ethereum simply cannot withstand such a large transaction volume. Although DeFi transaction volume is just 1% of CeFi. On the other hand, encrypted CeFi transactions only account for 0. 1-1% of conventional asset classes (excluding foreign exchange). DeFi features a long way to go. Investing in DeFi Even though the DeFi protocol faces structural disadvantages for most users and traders, their services continue to be much better than CeFi in a few market segments, and these market segments might contain vast amounts of dollars in opportunities. For example , I think there's a huge market for non-custodial perpetual contract transactions. Because of the causes mentioned above, DeFi perpetual can not replace CeFi in a short span of time, but I think a platform that delivers DeFi perpetual contract transactions will have a substantial market share. Given that the sum total market value of main-stream CeFi exchanges is approximately US$20 billion, and industry continues to be growing rapidly, a trading venue that delivers non-custodial perpetual contracts might be a good investment opportunity. With the continuous improvement of DeFi's underlying technology infrastructure, it'll gradually occupy CeFi's market share. At some time in the next couple of years, as all necessary infrastructures be and much more complete, I are expecting a step function change in the DeFi growth rate. So just how does people judge when DeFi won? The clear answer is: when price discovery shifts from centralized exchanges to decentralized venues. If you're developing any novel DeFi protocol or infrastructure that powers DeFi, please call us via email or Twitter. As a result of Haseeb Qureshi for his feedback on this article. Disclosure: Multicoin Capital held SOL, ETH and BTC and invested in Skale and dForce at the time of publishing this short article.
0 notes
hellomynameiseril · 4 years
Text
A three-minute quick overview of the blockchain today's good post: a brief overview of the current situation of 2020 social media marketing DApps, 0x V3 upgrades travel growth
The notes of Satoshi Mamoto, each time selects 5 latest high-quality articles on cryptocurrency to get insight in to the crypto world together. Today's content includes: 1 Insight into the use of USDT based on on-chain data 2 A quick summary of the current position of social media marketing DApps in 2020 3 Official Verification Popular Science Cross-chain Transaction Task Ren 4 DeFi Price: 0x V3 version upgrade drives fresh growth 5 Staking Service Provider Figment Networks Popular Science Band Agreement 1 Insights in to the usage of USDT based on on-chain information. This is actually the second post in the Flipside Crypto series. The first post analyzes the on-chain actions of DAI and USDC. It turns out that most customers use their own DAI on decentralized systems. The centralized exchange with large DAI trading quantity is Coinbase. In this post, Flipside Crypto discovered the next points:
* Bitfinex continues to issue extra USDT and contains never been destroyed * Most USDT can be used for arbitrage among centralized exchanges (Huobi, Binance and Bitfinex) * Users pay higher fees to obtain faster USDT exchange speed, instead of going directly in one exchange to some other. Satoshi Shinmoto Take note: The appropriate USDT chain information is based on the Ethereum blockchain, and now Tron The USDT marketplace value on the blockchain will be close to 40% of the USDT market value on the Ethereum blockchain and 2.three times the marketplace value of Tron. Based on the premise that USDT transfers on the Tron blockchain are free, it may be more suitable for arbitrage between centralized exchanges. Original link
2 Quick overview of the current circumstance of social media marketing DApps in 2020 Along with social media marketing DApps, additionally, there are public DApps, which desire to help customers interact just as as centralized public apps. The main difference is that when users use social media marketing DApps such as Steemit or DTube, they are able to earn token earnings by contributing high-quality content on the platform. DappRadar introduces the latest position of social media marketing DApps in this post. In accordance with DappRadar data in May this year, on the list of total daily active customers of social media marketing DApps, the Hive blockchain (due to Justin Sun's acquisition of Steemit, which resulted in the original Steem Some customers in the community have executed a difficult fork, and the blockchain following the hard fork will be Hive, which accounts for 60%. The following are relevant points:
* Steemit is going to lose its top position in the social media marketing DApp industry, and daily active users have decreased by nearly 40% * Daily active customers on the Hive blockchain increased by 609% * Hive Blog is becoming very well-known with more than 15,000 daily active users * 3 of the very best 5 DApps (Hive Blog page, Peakd, Esteem) are based on Hive * The daily active customers of Karma who migrated from EOS to WAX blockchain increased by 7% full text link 3 Formal Verification The favorite science cross-chain deal project Ren's most eye-getting area recently is DeFi, and the virtual machine Ren VM was officially launched on the Ethereum mainnet yesterday. Much like Thorchain, Ren will be focused on solving decentralized asset cross-chain transactions. Official Verification introduces RenVM's product timeline, cost model and casting & redemption mechanism at length in this post. Ren VM will initially support the casting of BTC, BCH and ZEC assets in Ethereum. The currently released version will be Mainnet SubZero, which still has elements of centralized handle and a semi-decentralized core darkish pool node (by the Ren team and selected The project composition) will undoubtedly be solely responsible for maintaining consensus and execution. Total decentralization will undoubtedly be accomplished in the final version of Mainnet One. The transaction fees facilitated by RenVM incentivize darkish pool nodes (Darknodes) to aid and protect the network, that is, to charge users who transfer assets in one chain to some other. Ren's uniqueness lies in its powerful charging model-it does not depend on oracles to feed costs. When the demand for locked assets raises or decreases, the fee algorithm will change to make sure that the total value of dark pool nodes is definitely better than the worthiness of assets locked in RenVM (the minting and redemption charges are established to 0.1%). Various from the most common cross-chain mechanisms (Lock-Mint and Burn-Release, that is, locking using one chain and casting in another chain, and destroying assets using one chain to redeem assets in another chain), RenVM's The Burn-Mint (destroy-minting) system is a lot more flexible. This system allows customers to destroy assets using one chain to cast anchor assets of the same value on another chain without touching the original chain (such as destroying Ethereum RenBTC on Polakdot directly minted renBTC on Polakdot).
Tumblr media
Full text link 4 DeFi Price: 0x V3 version upgrade drives new growth Another flagship project in the DeFi industry is 0x. DeFi Price has conducted research on 0x and pointed out that 0x's deal volume and deal fees have more than doubled. At the end of 2019, the 0x team released the V3 version of its liquidity protocol. The main improvements are to deepen liquidity and simplify the experience of programmers building (products) on 0x. The upgrade also includes enhancing the economics of the protocol's indigenous token ZRX, and a couple of effective liquidity bridges, that may aggregate liquidity from 0x along with other major liquidity protocols (such as Kyber, Uniswap, Oasis, etc.). The brand new ZRX Staking mechanism provides 0x market manufacturers with the economic right to capture the agreement (value), and encourages participation in governance giving them rewards and extra voting rights. We note that the improve of the V3 version will ultimately become among the key modifications of 0x, because because the improve, the deal volume, the size of each deal and transaction charges of the 0x protocol have increased sharply. Today, 0x is getting ready to start Matcha, a DEX for ordinary customers, which will contend with Uniswap V2 and Kyber Swap. Based on this, we anticipate 0x will continue to grow for the others of this year.
0 notes
Text
Code vulnerabilities, hackers, market volatility, arbitrageurs: the paradigm of DeFi risk management
Tumblr media
DeFi identifies a decentralized financial agreement implemented using smart contracts, including asset transactions, lending, insurance, various derivatives, etc .; along with credit services, financial services the truth is can all be implemented through DeFi agreements. These agreements are typical decentralized and operate automatically, and there is absolutely no third-party organization to handle and continue maintaining, and so the risk get a grip on of contracts has become a market problem. DeFi gets the dual attributes of finance and technology, and mainly includes the next risks: 1 ) Code risk. Including Ethereum underlying code risk, smart contract code risk, wallet code risk, etc . Like the famous DAO incident of the season, the recent Uniswap vulnerability attack, and different wallet theft incidents were all due to code risks. 2. Business risk. The key reason is that loopholes are left in the commercial design process and therefore are reasonably attacked or manipulated by the others. Like FOMO3D was blocked in the past, or dZx absentmindedly used the non-attack Uniswap oracle, and the price was stolen by reasonable prices. Such people are called arbitrageurs. Arbitrageurs have both positive and negative aspects to a DeFi project. 3. Market fluctuation risk. DeFi lacks some coping variables when designing, that leads to promote overshoots in extreme market conditions. Like MakerDao's performance in 312 is especially due to extreme market volatility risks. 4. The oracle risk. The oracle provides world wide variables and is the basis of most DeFi. If the oracle encounters an attack or goes out of order, the downstream DeFi will collapse. We think that the oracle can be the main infrastructure of DeFi in the foreseeable future. Any oracle with any centralization risk will ultimately die out. **5\. "Technical Agency" risk. ** Mainly identifies ordinary users who are new to smart contracts and blockchains and make use of the "convenient" interactive tool manufactured by a centralized team. This tool itself might be risky. When making any DeFi project, the aforementioned risks ought to be taken into account. The whole process isn't just a reminder in the document, but in addition some risk management methods. These types of methods are performed in a decentralized way, and some are done in a community governance way (mainly identifies on-chain governance). Here we propose a DeFi risk management framework, which will be mainly divided in to before, during and after the big event: Beforehand: It's mainly to execute formal verification of the contract code, including clarifying the strategy, resources and also the boundaries of the directions utilized in the contract, plus the relevance of these methods, directions, and resources in the combination process. There's absolutely no proven method or no Resolutely make use of the combination that finds the boundary. This is not the considering conventional pc software development and testing, it really is a concept that is near to mathematical argumentation. Good contract development ought to be based on a combined mix of methods which were demonstrated. In the case: The big event is especially the shutdown design and the abnormal trigger design, that is, the contract can identify and intervene the attack behavior, including the automatic shutdown design and the management shutdown design. Abnormal triggering is just a get a grip on and management of unexpected phenomena throughout contract operation; abnormal triggering is usually automatic, and some risk management variables are corrected through abnormal triggering. You are able to reference the beta coefficient and anti-blocking attack settings in the NEST oracle system. This is actually the first practice in the industry to take into account shutdowns and abnormal triggers. Post-event: Post-event risk management includes several parts. First, you will find loopholes in the code that want to be corrected, broadly speaking through on-chain governance, that is, DAO governance. Secondly, the governance assets themselves are under attack, and contract forks are needed currently! This can be a blind spot that a ignores. The second reason is to insure the possible risks of the contract through the insurance mechanism, thereby reducing losses. Finally, the community can cooperate with various institutions to track losses through the tracking of data on the chain. Regarding on-chain governance and contract forks, it is possible to reference the style of NEST, which will be an innovation.
The above is just a system framework of our DeFi security, for the reference only. The existing knowledge of security in the industry is prematurily . and too conventional; if you cannot change your thinking and introduce new a few ideas such as boundaries, completeness, consistency, formal verification, shutdown, abnormal triggers, governance, and forks, you cannot Adapt to future development.
1 note · View note
johnesmithiii · 4 years
Text
Noteworthy progress of blockchain games in March: Enjin, Decentraland, The Sandbox, etc.
Enjin Ecological multiple games released public beta, Somium Area VR and The Sandbox held a property auction. Original title: "First Class Monthly Report: Summary of Major Games Progress in March" Author: First Class The field of blockchain games continues to develop. Although the amount of video gaming blockchain games nevertheless ranks first, the general development has passed. The overall game industry provides fresh pursuits and tendencies. Projects and players increasingly worth the playability and Sustainable advancement of the blockchain business. The auction of property and property in virtual reality games is definitely a spot in blockchain games, and the competition has become increasingly fierce. In March, several virtual reality games began the Nth round of property auctions to share the rest of the cakes. For information, please see the breakdown below. Project progress is certainly sorted in order of ranking, and the ranking is based on data from the Coinmarketcap internet site as of March 31, 2020. Enjin Coin (ENJ), #733 Monthly progress Enjin multiverse one player technology fiction adventure video game "Age of Rust" will be released in beta this 30 days; "Hunters of Rio" has started open public beta; "9 Existence Arena" upgrade 0.4 Edition and integrated Enjin wallet; "Dissolution Game" has been released on Steam, but just supports single participant mode. Enjin Platform users used 300,000 ENJs to forge an NFT on March 9th. The NFT can be used to buy tickets to Mars on SpaceX.
Views In February, Enjin System went go on the mainnet, and people can build NFTs or projects. Since forged NFTs could be reduced to ENJ tokens, many people start to make use of ENJ tokens to forge NFTs for entertainment purposes. Before, someone forged an NFT known as "Being truly a King is a great Issue", costing 1,155,777.1 ENJs. With the start of Enjin System, the creation of NFTs has become more diverse. Both games "Age of Rust" and "Dissolution Game" provide different scenarios to enrich an individual experience and satisfy the tastes of different players. They're both popular games in the Enjin ecosystem. The reputation of "9 Existence Arena" can be rated in the forefront of blockchain games. The integration of Enjin wallet makes it easier for users to enter the overall game. If these games can attract numerous new users, as the game property in the Enjin multiverse have got cross-game attributes, various other games in the ecosystem can also benefit from this network impact and get fresh blood. In April, it is planned that the Enjin team will continue its development work. The main contents include upgrading the Enjin wallet and updating the Godot SDK and Java SDK. "Dissolution Game" continues to be quite a distance from the conceived MMO mode. The game group will continue to develop the overall game, fix bugs, and enhance the user experience. Other games in the multiverse ecosystem will still be developed. Decentraland (MANA), #1013 Progress in 30 days Since Decentraland has been opened on February 20th, many reviewers said that the project was tough and there have been many bugs, which was definately not the vision. As constantly, the official continues to be doing development function within an orderly way, adding a research function on the market. The community can be actively building, including DCL Plazas hosting a skill festival, Decentral Games developing a chess picture, and hosting competitions. The areas in the virtual world are progressively opening up. The ecological surrounding project Chain Breakers has undergone major changes, that is one of the biggest game projects in the Decentraland ecosystem. The overall game faced funding issues and advancement bottlenecks simultaneously, and finally made a decision to auction the overall game copyright on March 30.
I believe the group spent lots of time refactoring the SDK in the initial three years of advancement. Although you can find delivery tasks, a lot of basic functions are not yet perfect. Currently, it can just end up being browsed through the web, and the loading period is lengthy. The official roadmap tasks are too detailed and there is no clear delivery period. It is anticipated that it will require a long time to full the essential functions. Based on the DCL blogger, Decentraland happens to be creating a standalone desktop computer client. For games like Decentraland which are less competing and tend to be casual, mobile is even more needed. As the mobile terminal allows players to utilize fragmented time, raise online duration, broaden the target audience, and attract lighting users. Team advancement content needs to be more in line with market needs. In addition, a lot of users stopped accessing the overall game following the event day, and the amount of everyday active users fell to about 10% of the open event. This demonstrates DCL is not enough to depend on the neighborhood to build an interior ecosystem. The stagnant advancement of the overall game Chain Breakers also requires DCL to get new methods to enrich the ecology. Based on the code submission plan within April, the team's recent function targets enhancing Decentraland Explorer. Based on the roadmap, the functions that require to be shipped soon include: redesigning the official website; using different colors to tag the titles of others; adding street names; enhancing the map to a navigational map; using the map for location exchange; the builder can team and operate components. Somium Area VR (CUBE), #No ranking in March. Improvement in March Somium Area released Somium 2.0 on February 20th, and began the second property auction on March 19th, using Dutch auctions, auctioning 25 weekly Lots, the auction lasts 10 days, a total of 250 plenty. The average price of property auctioned in the initial week was 4.4 ETH. Somium Space's scalability option originally used Loom's part chain technology, but now it has switched to Matic technologies. First Class Encyclopedia: Dutch auction, also called "reduced cost auction", is really a special kind of auction. The bidding cost of the auction focus on decreases from high to low until the first bidder responds. If the initial person hasn't finished bidding all the objects, the rest of the objects will still be auctioned at a lower life expectancy cost until all the objects can be purchased. Ultimately, all the targets can be purchased at the cheapest price.
View Somium Space's overall progress is slow. The overall game uses the realization of a 3D virtual globe as its vision, and uses "interpersonal systems" and VR as its major selling points. However, a lot of people currently don't have VR devices, and the overall game experience can't be when compared to same kind of centralized games. Therefore, both of these selling factors are hard to attract numerous new users and investors. Aside from the property auction planned in April, the group hasn't announced other plans yet. The Sandbox (SAND, not yet released) March progress. The Sandbox completed the second round of property auctions in February, and made a decision to start the 3rd round of property auctions on March 31, marketing 12,384 plots at a 20% price cut. Including 2,538 plots of 1x1 plots, 750 plots of 3x3 plots, 50 plots of 6x6 plots, 5 plots of 12x12 plots, and 1 plot of 24x24 plots. The image below exhibits the partners presently known to participate in the 3rd round of property auctions:
The official VoxEdit Beta version of the editor was released in February, and a VoxEdit creation contest happened in March. The creation content could be changed into ERC-1155 NFT for trading.
When it comes to development, five fresh features this month include: adding coordinates to the land; modifying the logo design and name of the real estate; recommending fresh users through individual links to obtain certain benefits; adding a user profile information column; adding a Search engines 3D NFT viewer. When it comes to operations, The Sandbox has generated a cooperative relationship with the role-playing game Crypto Sword & Magic and the card game Neon District, and announced the cooperation with the Ethereum layer-2 expansion solution Matic Network (MATIC) to improve the user's trading experience. The Sandbox also cooperates with the South Korean multi-channel online entertainment company Sandbox Network, which has the correct to publish content linked to The Sandbox video game. When it comes to style, The Sandbox is most like the centralized game "Minecraft". Since February, it provides cooperated with an increase of than 10 blockchain games. Most of the integrated games are competing, with high confrontation, competition and high operability, allowing players to enter an increased degree of flow encounter, which is even more conducive to The Sandbox overcoming normal sandbox games which are highly reliant on user creation Pain points of drive. In April, the look team will auction the land as planned, and more organizations are expected to join. In the roadmap, the target for the initial quarter is: Visual scripting tool Game Maker releases a Beta version to support editing property. The goal for the second quarter would be to release the official version. The visible scripting tool Game Maker happens to be in the Alpha preliminary edition, and the group will continue to develop it. Cryptovoxels (zero token) March progress. This 30 days, Cryptovoxels submitted the code for iOS 1.0 to the App Store. If approved, you can download the iOS edition through TestFlight. Apple mobile phone users can access through the mobile terminal. The overall game also released a new HTML editing user interface, users can easier build scenes. Furthermore, developers want to integrate PICO-8 games. Recently, the project celebration auctioned a batch of property. A complete of 2,795 plots have already been opened.
The opinion is that Cryptovoxels, that is also a virtual reality game, has implemented basic functions such as location transmission and voice chat. When it comes to loading speed, the first degree of virtual actuality games, Cryptovoxels will take less time and energy to load scenes than Decentraland, and you could enter the virtual globe in a couple of seconds. In recent months, Cryptovoxels land costs have got doubled, and property transactions in recent weeks have also surpassed Decentraland, but there's still a huge gap between the final number of users and active users of the former and the latter. In general, the leading position of DCL in virtual reality can't be surpassed very quickly. It is well worth mentioning that the auction cost of Cryptovoxels property is appropriately increased based on the user increment, and Dutch auction is adopted. The benefit of that is that possible users will never be deterred by the high land cost, and the early stage is even more friendly to users who desire to become landlords. It is planned in April that this project will be mainly produced by the founder solely. Based on the information released, the main tasks soon include: if you can find a lot more than 100 online users simultaneously, even more servers will be began; solving the problem of proxy WebSocket connection interruption. Overview Whether centralized or decentralized, the essential appeal of the overall game is certainly: fun. For virtual reality games, it isn't sufficiently to attract investors to buy property. Improving the game's playability and attracting genuine gamers may be the long-expression survival. Furthermore, in neuro-scientific blockchain games, the top effect nevertheless applies. Although the amount of virtual actuality games is massive, how big is the cake is bound. The first few products attract most users and assets, and just the best products will be still left. Next, may enter the phase of fierce competition between virtual actuality games.
0 notes
fuckyeahphysica · 4 years
Text
Learn to make use of Opium options to hedge gas price increases in three minutes
The increase in Gas price has a huge effect on DApp designers and Ethereum users, and option trading can simply reduce this risk. Original Title: "Science | How exactly to Buy Call Choices about Opium to Hedge Gas Prices" Compiled by: Anastasia Korchagina Translation: Min Min This article explains how to hedge the risk of gas price fluctuations by buying call options on the Opium exchange.
Tumblr media
A typical use situation for hedging dangers by investing financial instruments. Gas price increases due to network congestion may have a huge effect on DApp designers and Ethereum customers. However, by investing options (financial instruments that monitor gas prices), we can easily reduce this risk. Although option investing does not directly affect the fuel price itself, it can help judge the correct trader in order to avoid losses.
The following is a detailed guide on how best to hedge the risk of gas price increases through option trading. You can understand option investing as a kind of insurance to protect yourself or assembling your project from gas price fluctuations. Buying call choices is a solution to hedge high gas charges. Suppose there exists a contract and the execution price of the Gas fee is 35 gwei. Put simply, in the next week, the contract expects the average gas price to be 35 gwei. Through this contract, traders can purchase 10,000,000 (unit price is 35 gwei) at a cost of 0.35 WETH. If you believe that the average Gas price this week will be higher than 35 gwei, the call option can simply meet your needs. Let's ignore the contract price and fast forward to the weekend. Figure 1: The average gas price exceeds 35 Scenario 1: Gas price rises! (see image 1 ) As you might expect, the fuel price skyrocketed and the average value reached 45 gwei. Since you earlier purchased a contact choice for the Gas price at a unit price of 35 gwei, and now the Gas price has risen to 45 gwei, you've got a net profit of 0.1 WETH. Figure 2 The average gas price is leaner than 35 Scenario 2: Gas price decreases. (See Amount 2) You made a mistake in anticipation. Gas prices were suprisingly low this week, with an average worth of only 15 gwei. Because the actual fuel price is leaner compared to the price of one's call choice, you won't "exercise" the option. This is like a medical insurance. You do not need medical services if you are in good health and you will not exercise choices. In this case, the option trader loses only the contract cost. "What is the value of this option contract? What is the price?" There is no correct answer here because: The cost of a choice contract is not determined by the Opium exchange, but the marketplace; through the order book, it is possible to understand the price other customers are prepared to pay for this type of contract.
Presently, the minimum value of a call option contract is 0.232 WETH. There are 3 agreements sold as of this price. If you need to buy more call option agreements, you can purchase 3 more agreements at 0.233 WETH. Of course, if you think the price is unfair, it is possible to create a buy or offer order at your preferred price.
You only have to set the price when you submit the order. Subsequently, your order will be put into the order guide, waiting for counterparties ready to sell for you as of this price.
In the order book, you can observe other purchase orders and their prices. Currently, the highest buy order price is 0.011 WETH.
Translator's Notice: The above shape simulates the investing process and outcomes of call choices. Suppose Alice offers a call option to Bob, then Bob is in fact the one who is bullish on the Gas price and feels that the Gas price will rise. Alice is merely the contrary. Bob now pays 0.1 WETH, and Alice needs to lock in 0.245 WETH. Following the choice expires, if the fuel price rises, Bob can get income in line with the quantity of fuel and the difference between your option price and the marketplace price (and pay a handling fee to the contract); and Alice gets back Bob's earnings and contract dealing with fee. Remaining funds. If the Gas price drops, Bob won't exercise the right to get at all, therefore he only loses the price of buying the choice; while Alice makes a net profit on the option fee and may get back the funds locked in the contract. Trading Guarantee In order to avoid tail challenges, just about all derivatives we offer, such as for example gas price options, possess a fixed initial margin requirement. Put simply, the initial margin locked by the customer and seller when placing an order limits your profit and loss. As far as the call choice for the Gas price is concerned, only owner needs to secure some tokens as the initial down payment. Please focus on the "Preliminary Margin" home elevators the Opium swap panel, that may effectively prevent input errors.
Where may i buy contact options? You can purchase call choices on the Gas price on the Opium swap.
0 notes
szunwaves · 4 years
Text
CeFi and DeFi are inevitable, and the encrypted economy and the traditional economy will ultimately compete
Tumblr media
Not merely is CeFi and DeFi inevitable, but the encryption economy and the traditional economy will ultimately compete. Original title: "CeFi and DeFi Love and Kill" (Crypto banks versus money protocols) Author: Ryan Sean Adams Translator: Url to Allen DeFi (Decentralized Finance), a decentralized financial system. The idea of DeFi has been hot before two years, particularly in the very first half in 2010. Its main features are license-free, anti-censorship, and trust minimization. Nevertheless , it still has a single application scenario, mostly flowing to exchanges. For that reason it's in urgent need of high-quality scenarios and assets. expand. The integration of CeFi and DeFi will soon be the opportunity for a new form of digital bank in the foreseeable future. It should be noted that CeFi mentioned in this article is just a centralized financial system beneath the encrypted economy system. Can you remember the battle of the Five Armies in The Hobbit? The army of dwarves from the Lone Mountain fights the armies of humans and elves, and the three armies are ready to fight on the battlefield-for wealth and honor. Simply because they participate in different tribes and have different values, they never die. Nevertheless , new challengers appeared... Two armies of orcs rushed down from the mountain. Claws, teeth, blades, wolves-orcs want to kill everyone. Because of this, the dwarves, humans, and elves suddenly found common ground and united against the common enemy, and the battle of the Five Armies began. Orc army fights against elves, humans and dwarves-perhaps this is a description of cryptocurrency and conventional finance This reminds me of cryptocurrency. DeFi and CeFi compete for the exact same treasure. They will have similar services—credit, interest, stablecoins, exchanges, assets—but use different methods. One does not require permission and another requires permission. This is an irreconcilable huge difference. They're ready to fight. Nevertheless , new challengers have emerged... the army of conventional finance and the central bank. Could it be very similar to the battle of the five armies mentioned previously? CeFi vs DeFi I do believe there has to be a battle between CeFi and DeFi. Actually , the two are actually in competition, and the competition will continue steadily to intensify. What do CeFi and DeFi refer to? CeFi refers to centralized trading platforms such as Binance, BitMex, Coinbase, and lending platforms such as BlockFi and crypto. com. DeFi includes Maker, Uniswap, Set Protocol, Compound, Synthetix, etc . They supply services similar to CeFi, but they are made through Ethereum with a permissionless programmable protocol. Both CeFi and DeFi are part of the encrypted financial system, and both use encrypted currencies since the currency layer. But for users, CeFi is closed, and users need to obtain their permission to use it; DeFi is open and open source and will be utilized without permission. CeFi has existed because the birth of cryptocurrency. But DeFi came to be after the emergence of Ethereum, plus it must count on programmability to flourish. CeFi and DeFi capital competition
* (Exchange) Coinbase vs Uniswap competes for liquidity and trading volume * (Lending) BlockFi vs Compound Competitive Lending Capital * (Stablecoin) USDT vs DAI compete for stablecoin funds * (Derivatives) BitMex vs DyDx compete for derivatives * (Investment) Bitwise vs Set competes for index fund capital. Your competition between CeFi and DeFi is who is able to get the maximum amount of value as you possibly can. The currency of the Web2. 0 era is data, and giants such as Google and Facebook are data integrators. The cryptocurrency is capital, and its particular essence is money. For that reason to become successful CeFi or DeFi project, you must become a fund integrator. There's absolutely no doubt about the respective advantages of CeFi and DeFi. At this time, CeFi occupies an absolute dominance in the quantity of users and the amount of funds. There's still a big gap between DeFi and CeFi. But we should remember that DeFi is still very young. Not long after Maker was founded, Compound only has a history of significantly less than per year, but the combined capital pool of the two has now reached 500 million US dollars. This growth rate is incredible. CeFi advantages:
* User experience (but the gap is narrowing, such as Argent wallet) * Liquidity (but DeFi is global and certainly will perhaps not divide liquidity by geofencing) * Fiat currency channel (but Wyre as well as other organizations are providing fiat currency entry for DeFi) * Speed ​​(but some technologies are advancing and the gap may be narrowed) DeFi advantages:
* World wide (anyone on the planet who comes with an Ethereum address can access immediately) * noncustodial (the custody of assets often belongs to the user) * Programmable (can be combined at will and create new products) * Permission-free (no permission is required to build, fork, and use) Some DeFi projects have even reached a high amount of decentralization. Uniswap is just a purely trust-free exchange-only users, codes and public ledger, which can withstand censorship and regulatory pressure. After all, to obtain a steady flow of funds takes a steady flow of banking. Remember the 20 billion dollar ICO frenzy? Scam, stupid. Yes, however it is undeniable that the stupid, blind, and neutral DeFi can perform some items that CeFi can't. Through the use of ERC20, anyone can issue tokens. Just like anyone can develop a web site, the net tells us that permission-free is powerful. For that reason despite the current gap between DeFi and CeFi, in the fast-developing world of encryption, today's stars can become tomorrow's yellow flowers anytime. Looking forward to the future, the bottom layer is cryptocurrency, and the very best layer is CeFi and DeFi. This is actually the cryptocurrency system and nothing more. For that reason it is critical to ask ourselves, how will the very best level develop? Below are a few possibilities: Blurred boundaries-With the improvement of CeFi and DeFi, the boundaries between your two can be blurred. CeFi can become a lot more like DeFi. DeFi can be a lot more like CeFi, the majority of which may become fusion products and services. Binance launched Binance Chain and DEX in an attempt to become DeFi. Maker's launch of multi-collateral DAI may also make them a lot more like CeFi. CeFi replicates DeFi—binance is one of my favorite examples of this plan being put into practice. They directly copied projects which were clearly feasible in DeFi. Launchpad or IEO is just a replica of ICO, Binance Chain corresponds to Ethereum, and BNB may be the reserve asset of Binance Economy. Maybe it's not going to be a long time before we could begin to see the Binance version of Compound. CeFi integrates DeFi-this is really my long-term judgment. I do believe CeFi and DeFi will ultimately interact. CeFi uses agreements such as Maker to provide lending services or launch Set tokens. Users can borrow Compound directly from Coinbase. CeFi will soon be built on DeFi, exactly like BTC, ETH and ERC20. With this transition, I really hope that non-custodial currency agreement aggregators like InstaDapp and Zerion can open a place. Pay close attention to CeFi and DeFi, this is extremely important, as it will determine how our funds will exist in the foreseeable future. According to what's happening now, the development path of BTC and ETH will soon be deeply affected. The encrypted world and real life If you zoom out, the battle is not only between CeFi and DeFi. Both will grow together plus they can help one another even in competition. This is actually the war between your crypto economy and the traditional economy: cryptocurrency versus legal tender, something that relies entirely on banks vs something that relies more on protocols. Just as the Battle of the Five Armies, at some time, orcs will be. This will be a contest between your crypto economy and the traditional economy.
0 notes
rsballiance · 4 years
Text
There has been a surge within female players, and the popularity of e-sports live broadcasts has risen; however the game industry still must face these issues after the epidemic!
An epidemic in 2020 brought a fatal blow to countless industries, however the gaming industry was a blessing in disguise. In the times of "National Home", video gaming have turn out to be the main enjoyment for many individuals. World-class game makers such as for example Microsoft, Nintendo, Twitch, and Activision are all growing vigorously in the epidemic era. In April, Microsoft exposed that the amount of subscribers to Game Pass for its games has surpassed 10 million. Newzoo, a game market research organization, offers released a new "Global Game Industry Market Research Report 2020." The document pointed out that due to the effect of the new coronavirus epidemic and the solid advertising of next-era consoles, the global gaming industry income in 2020 will be likely to reach 159.3 billion US dollars, a year-on-12 months increase of 9.3%. A good start has triggered people's expectations for the future growth of the game industry. A fresh batch of sport version numbers was released, and many stocks in the online game industry rose. Accordingly, the global sport market is also heating system up. The amount of users has increased, sales have increased, and peripheral industries have flourished. So, where if the game industry go after the epidemic is over? And in this, do you know the new challenges? The rise of mobile games brings large changes in user attributes. Based on the Global Cell phone Market Report, the global mobile game marketplace will create 77.2 billion U.S. dollars in income in 2020, a year-on-year increase of 13.3%. This increase is mainly due to the large amount of time people devote to smartphones. Lengthen. For instance, in Asia, due to the closure of general public places, players who have been doing offers in Web cafes for a long period have to move their "battlefield" to their mobile phones. The popular domestic game marketplace has completely changed the male to female ratio in the entire player group. The convenience, simplicity, and ease of use have attracted a large number of female players. Consider the Chinese market place for example. As early as 2018, informal games accounted for 43.39% of the mobile game market place. The representative games "Nuan Nuan", "Travel Frog", and "Love and Maker" triggered social media. The dialogue boom offers attracted more female players to become listed on. In the entire Chinese mobile sport market, female players accounted for a staggering 46.2%. This is totally unimaginable in the Personal computer and console sport market, which is dominated by competition and customs clearance.
Travel frogs that exploded a few years ago, the image originates from the Internet The social isolation as a result of the epidemic has allowed the mobile game marketplace to harvest a large number of new players. As more and more female players enter the game world, eventually the male to feminine ratio of mobile game users will get nearer and nearer to 50-50. In foreign countries, ultra-casual games are also very popular. In america iOS free listing on April 20, three female-oriented ultra-casual mini sport products appeared in the very best 10, namely "Super Salon", "Lip Art 3D" and "Being pregnant Idle 3D Simulator".
American women also such as dress-up online games, the picture originates from the Internet From the perspective of game attributes, female users at home and abroad have little difference in their action preferences. This type of growth and placement sport will not require players to invest too much energy to learn the game play mechanism. Such games often enable female players to get a stronger need to share, which makes it relatively easy to understand such games. The growth cycle of competitive mobile games is often long, and producers need to invest lots of money and human resources to produce a game with relatively good gameplay and graphics. Consider the domestically popular "Glory of the King" for example. Initially, it took almost three years to build up a 30-person team from Tencent's inner task to the formal internal check. The overall game balance mechanism, original artwork, and combat values ??all require a little polishing. This is why many game makers can directly duplicate the worldview, plot, character settings and other sections of the mobile game that may reflect the IP worth of the initial mobile sport to the mobile game edition in the period of mobile games, and only need to polish the new battle information. The sections linked to the worldview and plot are often the slowest part for programmers to accomplish and the fastest for players to consume.
The most popular mobile game in China, "Glory of the King", the picture originates from the Internet Just imagine that these major sport companies can save effort and time to make mobile games, not to mention those little studios that have a huge need for capital chains. From the developer's viewpoint, the female-to-super-casual game not only has low analysis and development costs, but additionally includes a relatively determined possible user group at home and abroad, which is very convenient to understand. This can be a good breakthrough direction for small sport companies or studios which have been strike hard by the epidemic. However, the bonus of casual mobile games will also create a potential risk, that is, the ultra-short growth time allows the mobile sport marketplace to be included in a large number of casual games, and aggressive mobile games that require an extended development time will undoubtedly be robbed of assets. . So, will the male players who pursue aggressive and the sense of accomplishment of clearance shed, or even quit the ranks of mobile game players the most? This is undoubtedly a fatal blow to the transformation of the mobile market of conventional game manufacturers.
The characters, vehicles, and the appearance of firearms in the peace elite can all become toll points. The image originates from the Internet If you want to attract high-viscosity male and feminine users simultaneously, then major sport manufacturers may make reference to Tencent's "Honor of Kings" and "Peace Elite" two games to attract male players with competitive gameplay. Functions such as for example skins can attract feminine players and create charging factors. The e-sports industry is more and more powerful, and League of Legends is hardly a successor. In the past couple of months, e-sports has become increasingly more popular due to the suspension of sports events around the world. Numerous traditional sports TV channels also have begun to broadcast e-sports games such as for example basketball, football, rugby, and racing games. But in the game live life broadcast industry, Twitch is still one of the most popular live broadcast systems, and its own data has already reached fresh heights during the epidemic. In the weeks following outbreak, the amount of live sport views reached 869 million minutes per day, an increase of 20% when compared to two weeks before the pandemic. The most popular game live life broadcasts viewed by users are League of Legends and Call of Duty. Two games.
Views information from January to March on Twitch, pictures from the Internet Jason Lake, CEO of Complexity, the gaming business, said: “You can view that millions of people who didn't know anything about e-sports are now participating in the game.” Along with gaining more audiences, e-sports is still The epidemic period has attracted more sponsors. Not long ago, the world-renowned automobile manufacturer BMW (BMW) announced that it will sponsor e-sports groups within Britain, Germany, Southern Korea and China. Actually, mainstream companies getting into the e-sports industry to expand their impact among teenagers aren't new. As early as 2018, after China's RNG e-sports golf club and IG e-sports golf club swept the League of Legends international championship title, famous manufacturers such as for example Mercedes-Benz and Chevrolet Auto manufacturers begun to sponsor LPL (China League of Legends Best League) groups. Mercedes-Benz actually obtained the chief naming correct of LPL.
Poster of the 2019 LPL Summertime Finals, the image originates from the Internet As traditional entity producers pay more and more attention to younger design, e-sports, as a super portal for young users, has become a battleground. Albi Pagenstert, Head of Brand name Strategy and PR of BMW America, said within an interview: "This sponsorship isn't to sell cars to players, but to increase its influence on the list of new era of people. Because e-sports is currently young The crowd includes a great influence." This is also a clear sign that e-sports is increasingly accepted and acknowledged by the mainstream society. And all parties' capital expense in e-sports is also growing, and e-sports is just nearby as a world-recognized sport. However, the near future growth of the e-sports industry isn't without risks. The current e-sports industry has such a large market viewers, "League of Legends" will be indispensable. Its programmer fist and operator Tencent's successful procedure of the game's peripheral e-sports industry has made it a phenomenal sport. However, this has caused the current viewers in the e-sports industry to focus on a large area of ??the sport "League of Legends", and other games have much less attention than this sport. Needless to say, both Overwatch and PlayerUnknown's Battlegrounds that have appeared previously few years have tried to drive the growth of the encompassing e-sports industry through the game itself. Unfortunately, their R&D operators either haven't any e-sports gene or the grade of the game itself is easy enough. So that it didn't threaten the dominance of "League of Legends" in the e-sports industry. Assuming that the reputation of "League of Legends" drops, plus there is absolutely no brand new king sport to take over, then the entire e-sports industry will be affected.
In the past two years, the good international results attained by the Chinese division have made "League of Legends" lots of heat. The image originates from the Internet Super IP + fresh technology may be the way out for future online games? Although in the first quarter of 2020, the amount of downloads of sport products, the amount of online users, and the sales of hardware devices have repeatedly hit fresh highs, major sport manufacturers also have encountered difficulties in producing. In February 2020, there was no new sport in the very best ten of the sport revenue listing, and there were only 4 fresh games that entered the App Store's best 200 best-selling listing, setting a new low in modern times. The quantity of video marketing during the same time period Among the top 50, you can find only 3 fresh games. Plus some big IP sequels such as for example "Diablo 3" and "Call of Duty" series rely on the excellent sport quality of the prior games and good enough sport content to keep to sell well. Although every major game manufacturer offers its flagship items, just how these games are performed in real life still needs to rely on computers or consoles. Recently, the addition of fresh technologies such as for example cloud streaming technology, motion capture, AI training, and VR\AR has allowed the game industry to build up towards lightweight, cloud-based, and practical development. These fresh technologies are more or less showcased by sport manufacturers at major sport exhibitions or curently have a certain group of players, such as for example Microsoft's "Airline flight Simulator 2020", and the VR audio game "produced by Facebook's studios" "Rhythm Lightsaber" and Valve VR masterpiece "Half-Existence: Alex" are flagship sport works that may represent the near future development of the game industry.
"Half-living: Alex" has become a representative of a new era of VR games, the picture originates from the Internet Later on game industry, the intervention of new technologies has become a formality, but even during the epidemic period, the info of the game industry is really good, it will still devote some time for new technologies to be popularized in the game industry and enter the homes of mass players. Taking VR/AR for example, I believe that most folks are very desiring the future games depicted within "Ready Player A single". The games in this film are developed predicated on VR and AR. Players come in a totally virtual space. Can play games freely.
The description into the future game in "Top Player" is fascinating, the picture originates from the Internet Certainly, VR and AR games are both development development of future games, also it seems that they are really likely to become people's mainstream enjoyment in the future. But the reputation of VR and AR games has an insurmountable mountain-hardware devices. At existing, the costs of VR and AR sport devices in the marketplace are usually relatively high. Consuming Samsung Xuanlong MR+VR eyeglasses somatosensory game system for example, its selling price has already reached 3999 yuan, while some domestic VR sport devices such as for example Aiqi Art's Adventure 2S is also 2199 yuan.
The expensive VR glasses, the picture originates from the screenshot of Jingdong official website Such a price will not appear to be very costly, but they cannot form an unbiased game operating platform like PS4 and Xbox. Players still need to configure a higher PC computer for use when working with VR devices, plus the purchase of games Price, which makes it very expensive for players to utilize VR devices to play games. Therefore, the current VR games in the marketplace often exist within the promotional videos of major sport exhibitions or VR sport experience halls within shopping malls. Apart from the novel gameplay expertise, there is minimal player stickiness at all. Along with hardware issues, the innovation of sport content is also a major challenge for future game growth. Since VR/AR entered the game marketplace in 2015, the majority of the items produced by major producers have added VR gameplay to the initial product line, even though some well-known functions such as for example "Call of Duty" and "Grand Theft Auto" "The response is good, however the loyal players of these masterpieces are too big, and the game behaviors of the player community for many years have been solidified. Thus, it is problematic for such games to attract more player organizations through VR gameplay, and it is furthermore difficult to open a predicament in the emerging future game industry. This leaves several opportunities for some motion picture and television or novel IP outside the game circle. Pokemon Move, which became popular worldwide in 2016, is a very good example.
Tumblr media
"Pokemon Go" is still hot in 2020, the image is from the official site of Pokemon Go
Pokemon, a good anime that has been popular worldwide for decades, carries the youthful recollections of various generations, and having the ability to go through the plot in film and television personally will do for many players to dig out their childhood feelings of Zhong Er wallet. In the end, who doesn't want a Pikachu? Thus, when major sport companies are investing big sums of money to seize the game market in the future, you may wish to take into account the joint growth of various film and television IPs which have been popular to form a dual complement of content + technologies, which will not only show the exterior world The new technologies that I have mastered may also make the game "split the circle" and attract more players through the classic IP. In an epidemic in 2020, the near future player user groups, game technology forms, and e-sports industry will develop in a good or bad direction, but whichever direction it really is, it will undoubtedly provide earth-shaking changes to the entire gaming industry. Change. Do you have any expectations for the game industry after the epidemic? Arrive and tell us in the comments section!
0 notes
jac-caenlamer · 4 years
Text
China Academy of Info and Communications Technologies released the "White Document on Cloud Sport Industry Development (2019)" (with PPT interpretation)
To be able to accelerate the speed of China's 5G commercial use, promote the speedy development of the cloud computing industry, promote the strong integration of a new generation of cellular communication technology and the overall game industry, and form a consensus on development, the “5G Cloud Game Industry Alliance Initial Member Meeting and The Alliance Inaugural Meeting" was held on December 16, 2019 in Beijing Taifu Hotel.
Tumblr media
he “Cloud Sport Industry Development White Document (2019) jointly organized and published by China Academy of Info and Communications Technologies, State Administration of Radio and Tv Analysis Institute of Radio and Tv, China Push, Publication and Mass media Group Co., Ltd., and 5G Cloud Sport Industry Alliance premiered at the conference. 5G assists the rapid development of cloud gaming industry." This white paper provides an in-depth interpretation of the breakthroughs and changes in cloud gaming powered by 5G, analyzes its important technology development routes, sorts out the cloud gaming industry framework and ecosystem in the 5G era, discusses the problems facing industrial development, and proposes corresponding plan recommendations.
Lin Ruijie, secretary common of the 5G Cloud Game Industry Alliance, gave you an in-depth interpretation at the white paper release web site. White paper foreword The integration of 5G technology and cloud computing technology will act on the gaming industry and can provide disruptive changes and development opportunities in lots of fields. Cloud video games are restricted by network transmission features, and their make use of scenarios have already been limited to wired terminals such as computers and TVs for several years. The upsurge in mobile customers and the recognition of mobile video games possess highlighted the demand for mobile video games. 5G assists cloud gaming realize the migration to the cellular terminal, allowing for customers to play 3A-level large-scale video games on the cellular terminal. With the advent of the 5G era, 2019 is called the first calendar year of cloud gaming. Internationally, Google, Microsoft, Sony along with other global giants possess successively launched cloud game products, laying out the cloud game ecosystem from the entire market chain of cloud providers, game terminals, programs, game peripherals, and development systems. In China, with the three main operators, Huawei, Tencent along with other companies as the main power, gradually began to develop my country's cloud game industry ecology. To be able to accelerate the speed of 5G commercialization in China, promote the speedy development of the cloud computing industry, promote the in-depth integration of a new generation of cellular communication technology and the overall game industry, and form a development consensus, China Academy of Information and Communications Technologies, National Radio and Tv Research Institute, China Push, Publication and Media The Group Co., Ltd. and the 5G Cloud Sport Industry Alliance jointly organized and compiled the "White Document on Cloud Sport Industry Development (2019)-5G Assists the Rapid Advancement of the Cloud Sport Industry". This white paper provides an in-depth interpretation of the breakthroughs and changes in cloud gaming powered by 5G, analyzes its important technology development routes, sorts out the cloud gaming industry framework and ecosystem in the 5G era, discusses the problems facing industrial development, and proposes corresponding plan recommendations. White paper catalog 1. 5G injects new impetus in to the development of cloud games (1) Overview of the development status of the overall game industry (2) Overview of the development status of cloud games (3) 5G assists the rapid development of cloud games 2. Key technologies for cloud gaming in the 5G era (1) Cloud features are the foundation for 5G cloud gaming (2) Network capability may be the essential to the development of 5G cloud games (3) End-side devices optimization may be the focus of cloud gaming breakthroughs 3. 5G promotes the transformation of the cloud gaming industry (1) Estimated cloud gaming market scale in the 5G era (2) Overview of cloud gaming ecosystem in the 5G era (3) Evaluation of the cloud game industry in the 5G era (4) 5G promotes changes in the cloud gaming industry structure Fourth, the problems and problems faced simply by cloud games in the 5G era (1) The scale of 5G cloud gaming industry still requires a long time to cultivate (2) 5G cloud games want high-quality game content driven (3) High price may be the inherent cause hindering industry development (4) Having less industry standards will affect the development process (5) User experience may be the essential to the popularization of cloud games V. Suggestions for the development of cloud gaming market in the 5G era (1) Develop a good cloud game development environment (2) Develop complex capabilities and app promotion of cloud native game development (3) Continuously strengthen upstream and downstream cooperation in the cloud game industry chain (4) Steadily create a regulatory, anti-addiction and safety governance and system (5) Accelerate the development of my country's 5G cloud gaming standards (6) Strengthen global exchanges and cooperation in neuro-scientific cloud video games, and let Chinese technologies and standards set off global (7) More promote resource posting in the industrial chain Follow Pinterest and enter the keyword "Cloud Game 2019" about the homepage to download the white paper. For even more exciting, please read the live launch PPT.
0 notes
Text
A synopsis of the ecological growth of public chain DApps such as for example Ethereum and EOS in the next quarter
Ethereum continues to be the most crucial blockchain system, attracting US$11 billion to the DApp ecosystem in the second one fourth, mainly driven by the ever-expanding DeFi and DEX categories. First title: "Depth?Ethereum still dominates! Q2 DApp market data insights》 Written by: DappRadar Translation: Ling Jie & Liam In the next quarter of 2020, the total transaction level of all agreements attained US$12 billion. There are many ways to gauge the state of the blockchain industry. At DappRadar, we monitor the amount of daily active wallets, dealings, and transaction volume. These data supply us with a screen in to the operation of each individual blockchain and the broader DApp ecosystem.
The blockchain world in the first 1 / 2 of 2020 seems to have a bright future. In terms of the total amount of daily active wallets, the 13 blockchains detailed on DappRadar already have more than 70,000 daily active wallets. The primary transaction activities take place in the first three blockchains: Ethereum, TRON and EOS. The total transaction volume in the next quarter of 2020 will reach USD 12 billion. That is USD 4.5 billion greater than the first quarter of 2020. The Ethereum blockchain accounts for 82% of the total worth created, most of which participate in the DeFi ecosystem. Although the development of Ethereum is incredible, EOS and TRON appear to have not abandoned, and both have increased their daily activity in the next quarter of 2020. WAX and ThunderCore each enhanced their user base, because of some specific gaming DApps. While one group of blockchains attempts to imitate the achievement of the leaders, other blockchains are still fighting. Recently, the competition between Hive and Steem provides stayed fierce, and lately Hive has had the guide in the amount of daily active wallets. DApp market share in the next quarter of 2020-by Blockchain
Highlights Summary
* Despite having the gas price rising, Ethereum continues to be the most crucial blockchain. If compared with the first quarter of 2020, the value of the blockchain provides increased by $4.5 billion in the next quarter of 2020. * TRON is wanting to diversify its DApp product portfolio by adding DeFi to the blockchain bucket. Nevertheless, 80% of routines still fall into the gambling and high-risk categories. * Because of the fall of EIDOS tokens in the fourth one fourth of 2019, after causing a great deal of losses in the daily life wallet. EOS appears to begin to recover in the next quarter of 2020, and the growth is mainly because of two video games: Upland and Crypto Dynasty. * The battle between Hive and Steem continues, but the popular Steem sport Splinterlands migrated to Hive in June 2020, which gave Hive a competitive benefit. * The "Remaining Best Products" within the next quarter of 2020 were awarded to WAX and ThunderCore. Our current growth is driven by gaming DApps. From a high-level viewpoint, Ethereum has shown to be a crucial season for the Ethereum and DeFi ecosystem. To begin with, Ethereum 2.0 is expected to be launched in 2020, which might not merely trigger a leap in the price tag on ETH, but additionally a rise in the adoption rate of public chains. In addition, with the launch of a pilot project in line with the Ethereum reputation system, Reddit with 430 million users is expected to become the major blockchain entry. On the other hand, among all these positive aspects, there have been some major activities regarding growth and security in the DeFi and DEX fields. From the perspective of process currency pricing, ETH continues to be the second most powerful cryptocurrency. But costs are still very unstable. We have currently witnessed its price exceeding US$300 and suddenly dropping to around US$110 in March 2020. On the other hand, in line with the assessment of the average price in the first 1 / 2 of 2020 with the average price in the first 1 / 2 of 2019, we found that the price has enhanced by 11%.
Another important aspect of the Ethereum blockchain is Gas Price. Unlike the previous quarters, Gas Cost remained high through the entire second one fourth of 2020. Game playing projects appear to have already been the most impacted, with a rise in Gas Cost leading to an 80% drop in daily exercise.
Generally, from the perspective of Daily Life, Ethereum has dropped by 15% when compared to first one fourth of 2020. As mentioned above, the decline has been caused by the overall game class, and the amount of daily active wallets decreased from 10,000 to 2,000. Nevertheless, simply by the end of the next one fourth, DeFi and DEX both showed extremely positive signs, reaching nearly 5,000 and 4,000 wallets respectively. With this in mind, we see that the developing DeFi and DEX ecosystem can make up for the increased loss of the overall game category.
Ethereum: DeFi Needlessly to say, up to now, 2020 has been a season of DeFi growth, uncertainty and volatility. Major events that have occurred in 2020.
* Black Thurs in March 2020 * Security activities: Uniswap, Lendf.myself, Curve, etc. * Bitcoin is progressively taking part in DeFi projects along with other tokens associated with BTC. * Compound's token COMP became a DeFi unicorn and brought the increase of liquid mining (Yield farming). From the reality alone, we are able to conclude that 2020 has already been an extremely amazing season for DeFi. In addition, additionally it is important to review the other major indicators in this class.
The very first thing to consider is the number of day-to-day active wallets. At the start of 2019, we barely saw 200 active wallets in this class. By the end of the first quarter of 2020, we saw about 1,500 active wallets, and by the end of the next quarter of 2020, about 4,000. In this manner, the year-on-year growth is about 500%, and the quarterly growth is about 200%. Which means that in just six months, DeFi is just about the third largest category in Ethereum, accounting for 24% of the total transaction volume. Most DeFi DApps show an increase in transaction volume, but the biggest increase comes from COMPound issued simply by COMP. Almost 45% of DeFi class activities participate in Compound, an increase of 1 1,000% when compared to previous quarter. The second place belongs to Synthetix, with 550 day-to-day active wallets, and the 3rd is 1inch, with approximately 490 day-to-day active wallets. Compared with the same period and one fourth of this past year, the amount of daily active wallets in all main DeFi DApps provides undergone significant changes.
The second indicator to look at is the value of DeFi. From a value perspective, you can find various ways to gauge DeFi exercise. At DappRadar, we calculate transaction volume. If we look at the transaction level of DeFi, we are able to discover that DeFi currently holds $11 billion in 2020. That is 2.5 times the full year of 2019. This indicator implies that the DeFi class has enhanced by 1410% year-on-year, and contains increased by 150% year-on-season quarterly. From the viewpoint of this indicator, we see that the DeFi class isn't just the first major class, but additionally accounted for 80% of the value of the Ethereum blockchain in the next quarter of 2020. On the other hand, it is possible to usually view the standing of DeFi from the perspective of total value lock. When looking at DeFi Pulse's DApps lending data, we found a significant increase. The total worth lock (TVL) surged 140% from the end of Q1 in 2020, and attained USD 1.2 billion by the end of Q2 in 2020.
Lastly, we witnessed an enormous surge in on a daily basis active wallets, transaction volume, and locked total value. This let me know that DeFi isn't just the largest class on Ethereum, but it also promotes value growth. Ethereum: DEX decentralized exchanges play a significant role in the growth of Ethereum and are an important section of Ethereum's DeFi ecosystem. Using the brand-new DappRadar OpenData product, we can monitor Uniswap, IDEX, 0x, Kyber, Oasis, Bancor and Airswap's deal volume and the amount of traders in the past 30 days.
Like of the end of the next quarter of 2020, Uniswap, IDEX, 0x, Kyber, Oasis and Bancor all showed strong growth. However, compared with the next quarter of 2019, the amount of investors for these 7 DEX DApps enhanced by an average of 50%, and compared with the first quarter of 2020, the amount of investors in the next quarter of 2020 increased by an average of 22%. DEX ranked second in the on a daily basis exercise contributed to Ethereum, an increase of 25%.
Regarding the transaction level of these DEX DApps, we've seen a significant increase of 146% within the next quarter of 2020 compared with the next quarter associated with 2019, and a significant increase within the next quarter of 2020 compared with the first quarter of 2020. 39%.
After the Black Thurs event in March 2020, we observed a sharp upsurge in DEX trading volume in the next quarter of 2020. On the other hand, DApps such as for example IDEX, Uniswap, 0x and Bancor have enhanced by 144%, 109%, 44% and 112% respectively compared with the first quarter of 2020. On the other hand, we've observed that the transaction level of main DApps such as for example Kyber and Uniswap increased 220% and 624% in the next quarter of 2020 on the exact same period in 2019, respectively. Ethereum: Games and markets like a category, video games and markets have always been the driving power behind the Ethereum blockchain. Nevertheless, in the next quarter of 2020, we found that the day-to-day exercise ratio dropped by 79%. As stated in the Ethereum sport outlined by DappRadar, the high gasoline price of Ethereum is killing gaming activity. By the end of the next quarter of 2020, this category has 2,000 active wallets, down from 10,000 in the first quarter of 2020, which means that when compared to very first quarter of 2020, this category has fallen by 79% in the next quarter of 2020 . Compared with the next quarter of 2019, this class provides fallen by 65% ??in the next quarter of 2020. Probably the most affected DApps are the most successful DApps in this category: My Crypto Heroes, Blockchain Cuties, Knight Story, and Brave Frontier Heroes.
Tumblr media
In the next quarter of 2020, such transactions amounted to only 6.7 million U.S. dollars, the cheapest within the last three quarters. Compared with the first quarter of 2020, transaction volume provides fallen by 26%. Nevertheless, if we are able to see a 10% upsurge in transaction volume when compared to second one fourth of 2019.
Ethereum: Gaming and risky In the next quarter of 2020, compared with the next quarter of 2019, the amount of daily active wallets in this class increased by 135%. In terms of contribution to Ethereum's daily exercise, this class ranks first, accounting for 32% of the total.
This growth in Q2 of 2020 is due to the large numbers of day-to-day active wallets getting together with high-risk DApps such as for example HEX and Forsage. In the next quarter of 2020, the amount of high-chance DApps submitted rose to 73, while as soon as the first quarter of 2020, there have been only 23 newly submitted DApps on DappRadar. Different growth could be observed in newly submitted DApps in the gaming class. In the first and second quarters of 2020, the amount of submissions of gaming apps increased from 11 to 18. High-risk DApps show explosive activity patterns, as reported in a recently available report on high-risk DApp HEX. The record explains how exercise soared to more than 1,000 daily active wallets per day from mid-April to Might. By June, HEX routines seem to have calmed down. Forsage is another DApp in charge of the main increase. Throughout April 2020, daily active wallets surged, and by mid-April, this amount had reached 1,000. Currently, it has 2,000 events per day. On this stage, if we look at the transaction volume, we discover that it increased by 65% ??in the next quarter of 2020 when compared to second one fourth of 2019, and increased by 201 in the next quarter of 2020 when compared to first one fourth of 2020 %.
The Q2 transaction volume surged in 2020, that was mainly due to the fact that HEX, Forsage and dice2.win contributed 56%, 12% and 12% of the total transaction volume respectively. In accordance with observations, the day-to-day activity and deal level of Gambling DApp during Q2 of 2020 has decreased in comparison to Q1 of 2020. Q2 of 2020 is the greatest one fourth for high-risk DApps, with 73 new DApps released. The info for the 3rd quarter of 2020 could be increased than the next quarter of 2020. We shall wait and notice. Ethereum: Collectibles is the category of collectibles. Compared with other categories, the Ethereum collectibles class continues to be relatively little. During peak hrs, the amount of daily active wallets per day will not exceed 200. Nevertheless, compared with the first quarter of 2020, the daily exercise in the next quarter of 2020 in addition has increased by 50%.
In terms of transaction volume, this category increased by 150% in the next quarter of 2020 when compared to first quarter of 2020, and increased by 13% when compared to first quarter of 2019. The only real DApp that caused an increase in daily exercise and transaction volume was CryptoPunks. IN-MAY 2020, CryptoPunks generated more than $344,000 in revenue in just seven days, which indicates the growth of collectibles. The total worth of collectibles in the next quarter of 2020 is 1.5 million US dollars, of which DApp Cryptopunks generated 1.2 million People bucks, so we are able to conclude that it accounts for 84% of the total collections volume in the next quarter of 2020. The sudden increase of CryptoPunks proves that the Collectibles category has great value potential, and we are able to expect it to become one of the main categories driving the value and on a daily basis activity of Ethereum.
Ethereum: Bottom line In conclusion, for Ethereum and the DeFi ecosystem, 2020 will be a critical season. There are several major activities that produce the understanding of Ethereum even more essential than it is now. If we look at the past six months of 2020, we are able to conclude that the DeFi and DEX categories have promoted the growth of the Ethereum blockchain. However, as it happens that governance tokens that join the cryptocurrency family (such as for example COMP and BAL) are also powerful tools to market the growth of this category. Contrary to the DeFi ecosystem, gaming activities declined due to the increase in Fuel Price. This will reiterate the importance of ETH 2.0 and the value that the value chain can bring to ensure that video games on Ethereum can have a healthy future. TRONTRON is one of the most interesting protocols, but not only from the viewpoint of DApps. The public relations routines of the TRON Base and Justin Sunlight also appear to be extremely eye-catching. It is simple to find regular announcements about the TRON Base, which are full of controversial comments. On the other hand, judging from high-level data, TRON has recently faced some main changes during 2020. The largest change is the launch of TRON 4.0 and the attempt to enter the DeFi field. Nonetheless, if you look at the blockchain extremely briefly, it appears that TRON provides attracted probably the most daily wallets.
The price of TRX is facing significant fluctuations. Needless to say, every coin provides two sides. One is definitely more optimistic. In accordance with CoinMarketCap data, TRX continues to be on the list of strongest 20 cryptocurrencies. Another is more damaging. Compared with 2019, the average price of TRX in the first 1 / 2 of 2020 provides dropped by 41%.
TRON: DeFi Since the last couple of days of December 2019, the DeFi class on TRON offers been very active and contains begun to weaken the dominance of Ethereum. In the next quarter of 2020, it had been observed that the growth of the DeFi category on TRON was only driven by 3 DApps: JUST, Zethyr Finance and Oikos.cash. In 2020, daily active wallets will increase from 74 to 796. Compared with the first quarter of 2020, the next quarter of 2020 increased by 976%.
The primary contributor to the upsurge in day-to-day activity is Oikos.cash, which is very similar to the Compound Finance DApp running on the Ethereum process. Oikos.cash was released in April 2020, and now it has 564 daily active wallets, which means that it contributes 71% of daily active and 71% of total active. The growth of day-to-day activity is not the only real part. Compared with Q1 of 2020, the transaction level of Q2 in 2020 has enhanced by 17,210%. In the case of only seven days in Q4 of 2019, it made $53,000, and the volume of Q1 in 2020 has been $78,000. Interestingly, in Q2 of 2020, the volume of this category has risen to $13.6 million. .
TRON: DEX Inside the blockchain world, the growth of decentralized exchanges (DEX) in the next quarter of 2020 is impressive. Nevertheless, if we take notice of the growth of exchanges on TRON, we are able to see that it's been lagging behind. In the next quarter of 2020, only 19 DApps were submitted to DappRadar, of which only 8 DApps were active (any DApp provides 1 or more daily wallets). TRON's trade DApp has seen a decline in regular activity and trading volume. In the next quarter of 2020, the amount of daily active wallets will not go beyond 2000. By the end of the next quarter of 2020, the amount of daily active wallets is 1,900. At the same time, if we look at the data for 2019, we are able to see that the amount of wallets is 3,200, which means that the daily activity of this category dropped by 42% in the next quarter of 2020 compared with the next quarter of 2019. However, if compared with the first quarter of 2020, we are able to see that the day-to-day exercise in the next quarter of 2020 has enhanced by 20%.
From the perspective of transaction volume, it is very obvious that TRON's DEX transaction volume is decreasing month by month. In the next quarter of 2020, it can only take into account 25 % of the deal volume in the next quarter of 2019, which might be due to the decline in the value of TRX. Compared with the next quarter of 2019, the transaction volume in the next quarter of 2020 provides fallen by 76%, and compared with the first quarter of 2020, it provides fallen by 9%. As mentioned earlier, only 8 DApps are active and only 1 DApp performed nicely with regards to transaction volume and daily exercise this one fourth. TronTrade has a transaction level of 17 million US bucks, accounting for 70% of the total transaction volume, accounting for 911 out of a complete of 1915 day-to-day active wallets.
TRON: Gaming and high-risk gaming and high-risk gaming have played a prominent role in TRON's growth this year, in fact it is still the largest category. Up to now, a complete of 494 DApps have already been submitted to this category of DappRadar. Of these 494, 221 are usually gaming DApps and 273 are high-risk DApps. Looking ahead, look at the number of active DApps within this class (any DApp with 1 or more daily active wallets). What is shocking is that there have been only 97 active DApps in the next one fourth of 2020, and the next in 2019 There have been 105 active DApps in the one fourth. Compared with the next quarter of 2019, through these 97 active DApps, day-to-day active wallets within the next quarter of 2020 increased by 39%. Compared with the first quarter of 2020, the info for the next quarter of 2020 didn't show any main changes. The upsurge in daily exercise is driven by DApps such as for example RocketGame WINk, BeeHive Fast, and Tron Cash.
Although in the next quarter of 2020, day-to-day activity has increased. But viewing the collapse of the deal volume in the first one fourth and the first quarter continues to be quite annoying. In the next one fourth of 2020, TRON can only just capture 25 % of the deal volume in the next quarter of 2019. Compared with the next quarter of 2019, the transaction volume in the next quarter of 2020 has dropped simply by 70%, and compared with the first quarter of 2020, the transaction volume has dropped simply by 15%. This decrease in transaction volume is caused by WINk since it generated only US$113 million in the next quarter of 2020, although it generated almost US$598 million in the next quarter of 2019.
TRON: Only 54 games running on TRON have already been submitted to DappRadar, of which only 25 are currently active. The game class faces exactly the same momentum in the next quarter of 2020 as in the next quarter of 2019, which means that the on a daily basis exercise in the next quarter of 2020 provides fallen by 24% when compared to first one fourth of 2020. The reason behind the decline is obviously because of TRON Racer and Blockchain Cuties. In the first quarter of 2020, they had 824 and 195 wallets respectively, but by the end of the next quarter of 2020, TRON Racer has been inactive (there is no active wallet), and the daily exercise of the blockchain Cuties dropped to 81 . ChainZ Arena is the only sport that has made a significant contribution to the survival of this category. The game is a cross-chain sport that is released on the Ethereum and EOS blockchains. This DApp by itself contributes 40% of daily exercise to TRON's overall game categories.
From the chart of game transaction volume, it is very clear that the next quarter of 2020 performed much better than the first quarter of 2020, but it is going by way of a similar phase to that of daily activity. The key reason why the transaction level of this class is preferable to that of Q1 in 2020 is that exactly the same DApp, ChainZ Arena, has a transaction level of US$1.2 million.
TRON: Bottom line In conclusion, TRON will face major changes in 2020, such as the upcoming launch of edition 4.0 and an attempt to create a DeFi ecosystem. For DeFi, TRON, as usual, appears to make an effort to replicate the productive DApps that currently exist on the Ethereum blockchain. Gaming and high-risk are still the largest categories on TRON. It provides 80% of day-to-day active wallets and 16,500 daily active wallets, and this situation will not change soon. We will focus on TRONs DeFi and further category development in the 3rd quarter of 2020, and can't wait to observe how to form them this season. EOS Before we move into 2020, it's important to have a certain understanding of the annals of EOS. The EIDOS token premiered in early November 2019, triggering a large-scale airdrop. The airdrop caused large-scale system congestion by absorbing most of the sources of the EOS blockchain. Specifics have proved that is disastrous for the entire EOS DApp ecosystem. Because of the events in November, EOS's day-to-day exercise dropped sharply. If looking at year-on-year data, the amount of daily active wallets provides dropped by 53%, from almost 40,000 in the next quarter of 2019 to 17,000 at the end of the next quarter of 2020. The price of EOS tokens also showed a clear damaging trend. Compared to the same day in 2019, the average price observed through the entire first 1 / 2 of 2020 provides fallen by 33%. But the past few months appear to be fairly stable, with the token price averaging around $2.25.
Regardless of the negative indicators mentioned above, there is still a particular amount of positivity within the blockchain. The amount of newly submitted DApps provides enhanced in two categories: Gaming & RISKY, Gaming & Advertising. A total of 16 brand-new DApps were submitted in the next quarter of 2020. Four more than the previous quarter. In addition, the amount of day-to-day active wallets in gaming seems to be recovering. Compared with the first quarter of 2020, wallet exercise has enhanced by 34% on a quarterly basis, which appears to furthermore promote the growth of blockchain in the next quarter of 2020.
EOS: Game & Market Game & Market is the category with the most daily active wallets on EOS, accounting for 50% of the total activity. Right from the start of 2019 to the present, the craze of roller coasters are available. On the other hand, some recent trends show that on a daily basis activity has enhanced by 18% at the end of the next quarter of 2020. Two DApps appear to be traveling this growth-Crypto Dynasty and Upland. Crypto Dynasty may be used on two blockchains, EOS and Ethereum. On the EOS edition, exercise increased by 25%, reaching approximately 4500 daily active users. Another DApp traveling the growth of EOS is the virtual property trading sport Upland. This sport premiered in early 2020 and already has an excellent amount of 2500 on a daily basis active wallets, and as they improve and upgrade the overall game, this amount looks to keep to grow later on.
From a value perspective, you can find two DApps worth mentioning. One is ChainZ Arena, which contributed nearly $700,00 in deal volume, accounting for 50% of the total category deal volume. The second reason is Crypto Dynasty, with quarter-on-year growth accounting for 18% of the remaining $701,198 deal volume.
EOS: Gaming & RISKY Gaming & RISKY is the second largest class on EOS, accounting for 13% of daily activity. Contrary to games & marketplaces, it appears that gambling & high-risk has recently witnessed the peak of growth momentum as soon as 2019. This category accounts for most of the activities on the EOS blockchain. Although we've seen some days peaking in the next quarter of 2020, it generally does not seem to return to the level of the next quarter of 2019. The DApp that attracted probably the most activity this one fourth was Dice.
The same situation holds true, in the next quarter of 2020, the transaction volume increased again, the reason is also Dice DApp. But both exercise of the wallet and the volume of transactions appear to be even more manipulative compared to the usually observed development, which makes us believe user data has been manipulated.
Unconventional trends usually indicate a predicament of human manipulation EOS: The emergence of a DeFi project called VIGOR makes the current DeFi trend appear to attended to the EOS blockchain. It will come in the proper execution of a money market agreement and can be utilized for lending and depositing and withdrawing. This platform proposes to utilize VIGOR as collateral while lending EOS. Since the system itself premiered in-may 2020, it is still difficult to say how it will affect the entire EOS blockchain routines. In essence, this DApp seems to have many similar functions to the Ethereum DApp's MakerDAO.
EOS: From the year-on-year data of DEX, EOS trade is another class in a downward trend. However in the current second one fourth of 2020, we saw a 10% upsurge in the amount of daily active wallets when compared to first one fourth of 2020. That is primarily driven by the activities of Newdex and WhaleEx.
Observing the trading volume of the particular EOS exchange, exactly the same holds true. In the next quarter of 2020, the value of Newdex and WhaleEx's transaction volume increased by 176% when compared to first one fourth of 2020.
EOS: Conclusion At the end of 2019, EOS encountered serious congestion problems, which resulted in a decline in exercise. In the first quarter of 2020, this same craze still exists. Finally, within the next quarter of 2020, we saw quite a few positive signs within the blockchain. Compared to the highs observed in the next quarter of 2019, virtually all categories are still falling. The exception is the growing category of video games, two of which are usually Upland and Crypto Dynasty generating its growth. This enables us to understand that the growth we are currently observing on EOS is based on just a few DApps, so it seems fragile. But the modifications in the 3rd quarter of 2020 are actually interesting. Before Hive & Steem talks about numbers, it is important to understand the background of Hive and Steem. Steem has been obtained by the TRON Base, which was regarded by several to become an unhealthy hostile takeover. The acquisition itself caused some members of the Steem community to hard-fork Steem's code and create the Hive blockchain. That is why the Hive process was created in March 2020. Since then, many productive DApps have relocated from Steem to Hive. From the perspective of token costs, the prices of Hive and Steem are very similar recently. Nevertheless, Hive also seems to have driven the current 11% upsurge in token costs. On the other hand, because of its higher marketplace capitalization, Steem ranks increased on CoinMarketCap. Steem token has 83 rankings, while Hive provides only 92 rankings.
It is extremely interesting to observe the amount of daily active wallets of Hive and Steem, as the agreement faces the move of important DApp platforms like Spinterlands (with 6000 daily active users). So we see that Hive wallet exercise has enhanced by 213%, while Steem has decreased by 23%. As we have previously reported in the Hive and Steem reviews, Spinterlands is not the only real DApp that switched to Hive. Another DApp, Esteem, which has about 500 day-to-day active wallets, furthermore moved. In addition, with the launch of Hive Blog site and Peakd, the Steemit blog site DApp in addition has already been copied to Hive.
Ultimately this battle continued. But despite this, if the current trend continues, the final winner is obvious. Despite Steem's repeated attempts to improve activity, Hive seems to have taken root in the blockchain business and won the user base. WAXWAX is developed in line with the EOSIO SDK and was only launched at the end of December 2019. Up to now, a complete of 39 DApps have data information on them. A lot of them are usually DApps in the useful class, which are categorized in other categories. Two other categories that are now well-known on WAX are video games and gambling. The most famous DApps are usually Prospectors and gambling DApp EarnBet. Prospectors provides 2,000 active independent wallets every day, while EarnBet is quite unstable, with 2500 daily active independent wallets at the peak. Overall, the activity of WAX blockchain wallets increased simply by 76% in the next quarter of 2020 when compared to first quarter. Gaming DApp EarnBet is the main cause because of this increase.
Currently, only 19 DApps submitted to DappRadar simply by ThunderCore are usually running on ThunderCore. But despite this, the daily exercise of the agreement has increased. As we talked about in the 2020 first one fourth report. We raised a question about whether ThunderCore could be reborn through the growth of the agreement. Now in the next quarter of 2020, we are able to state with certainty that it succeeded. In the next quarter of 2020 when compared to second quarter of 2019, the amount of daily active independent wallets in ThunderCore increased by 92%. If we observe and evaluate the growth because the first one fourth of 2020, the number in addition has increased, from 617 wallets to 2,629. Compared with Q1 of 2020, Q2 of 2020 has enhanced by 326%. Some gambling and gaming DApps have stimulated the growth of ThunderCore's day-to-day active exclusive wallet activities. Since the launch of Serious Dice, active wallets have enhanced by more than 5000%, and similar growth has also made an appearance in the DApp sport Galaxy Blocks, where the daily active wallets of the overall game have enhanced by 3000%.
IOST has 47 DApps submitted to DappRadar. DApps that are submitted to DappRadar operate on the IOST process. Among them, gambling and gaming DApps have the most routines. DApps contributing to the activity consist of XPET, IOST Ball and Virus Battle. The amount of viewers per day adds up to between 150 and 450 people. However, within the next quarter of 2020, compared with the next quarter of 2019, overall daily exercise dropped simply by 64%. But on the contrary, when compared with Q1 of 2020, we are able to see a 6% raise. In this case, the remaining amount of time in 2020 will undoubtedly be crucial for IOST to usher in a breakthrough.
BORABORA is totally not the same as protocols such as for example EOS, TRON and Ethereum. It advertises that it operates purely in the gaming sector. And referred to itself as a "mobile first" blockchain sport service. Headquartered in South Korea, BORA has a novel process, cooperating with sport developers who've successfully launched mobile games. The game planned to integrate with this particular blockchain technology currently has more than 50 million players. DappRadar launched the info tracking of BORA DApps at the end of Might 2020. From the info, we have observed a slow growth rate. There was a peak on June 1st and 2nd. The peaks of the amount of daily active wallets were 216 and 105 respectively. This is because a BORA-based DApp known as Seven Guardians was released and broadly promoted during that time. It is still extremely early because of this blockchain, and we are looking forward to seeing if they can achieve their ambitious growth plan to incorporate millions of users into blockchain video games.
Ontology's second one fourth of 2020 is an extremely difficult period for Ontology's regular activity. It could be observed that compared with the first quarter of 2019, the activity provides dropped by 95%. The two most popular DApps on the ONT blockchain--HyperDragons Go and HyperSnakes are both from Chinese developer MixMarvel. Since February, their respective user numbers have fallen precipitously. By the end of June 2020, HyperSnakers has 0 users, while HyperDragons Proceed has only 108 daily active wallets.
WavesDappRadar is also observing 24 DApps running on the Waves blockchain. Since the fourth one fourth of 2019, the agreement has experienced ups and downs in data fluctuations. In the next quarter of 2020, the amount of daily active wallets decreased by 38% when compared to first one fourth of 2020. Nevertheless, we are able to see that compared with the next quarter of 2019, the next quarter of 2020 has considerably improved. The DApp that drives the amount of day-to-day active wallets and user activity of Waves is a DeFi product, Neutrino Process. The function is roughly similar to MakerDAO. Users can lock security (WAVES tokens are employed right here), generate and trade stablecoin USDN. Users may also pledge USDN to generate interest.
VeChain currently only has 8 DApps submitted to DappRadar running on the VeChain process, and only 3 of them are active at the end of the next quarter of 2020 (with an increase of than 1 regular active user). But only Vexchange has made a significant contribution to this agreement, with 26 daily active wallets.
In the first quarter of 2020, NEO, an agreement centered on China, released some new DApps. Nevertheless, no major modifications were observed in the next quarter of 2020. Compared with the first quarter of 2020, daily exercise dropped by 78%. In the first quarter of 2020, NEOFish quickly gained recognition. Nevertheless, in Q2 of 2020, it had been not very active. The only real DApps for active users in NEO are usually Switcheo System, Nash and Blockchain Cuties. They are currently the major DApps that keep up with the vitality of the NEO agreement.
Conclusion Ethereum remains the most crucial blockchain system, attracting $11 billion to the DApp ecosystem in the next quarter of 2020. Development is mainly driven by the ever-growing DeFi and DEX categories. Both EOS and TRON are trying to develop a DeFi ecosystem in their respective protocols, but it is prematurily . to see the results of such attempts. Hive and Steem appear to be still competing with one another. The move of big DApps such as for example Splinterlands and Esteem drove Hive's growth and quickly helped it gain leadership at the end of the next quarter. Gaming DApps on WAX plus ThunderCore have caused a surge within activity, leading to an increase in day-to-day wallet activity. Needless to say, it must be observed that the growth based on several DApps cannot make sure sustainability.
0 notes
serserod · 4 years
Text
Wanchain mobile wallet has been upgraded, with an integral application store, and the first batch of 5 high-quality Dapps
On July 10, 2020, the Wanchain team launched a new version of the mobile wallet V3.0. Compared with the prior version, the brand new version of the wallet offers made main improvements in features and applications, adding an integral application store, and the first batch of 5 high-quality mobile wallets. Centralized application. Simultaneously, when compared to Wanchain desktop computer wallet, a distinctive red envelope application has been added. Wanchain mobile wallet V3.0 download link:
Tumblr media
New highlights of Wanchain mobile wallet:
*Add an integral application store, one-click experience of Dapp ecological applications in the store *Added a new decentralized reddish colored envelope application, permitting the sending and getting of digital property to give social and entertainment attributes *Smooth integration of the four existing applications in the desktop wallet: Wandora Box, Jack's Pot, WRDEX, Bitlly Dex * The design of the mobile wallet interface offers been significantly adjusted, and the PoS and application store entrances could be reached in one step New app store The significance of ecological applications to the general public chain is like the branches and leaves to the roots of a tree. Only with lush foliage can a sapling become a towering tree. Wanchain can be actively investing in ecological construction. We released an app store and adjusted the gas cost on the chain to 1Gearn. The purpose is to give a good ecological environment for ecological programmers and operators, so the ecological applications on Wanchain could be uncovered to the greatest extent , To minimize the operating cost of the application. Wanchain wholeheartedly welcomes huge and small companions to develop different Dapps to jointly promote the advancement and prosperity of the Wanchain ecosystem.
Add decentralized red envelope Crimson envelope is a dapp developed based on the Wanchain platform, that allows sending, looking at and withdrawing reddish colored envelopes to an individual or group. Users can make ordinary crimson envelopes and lucky red envelopes. Presently, the token sorts supported by crimson envelopes consist of WAN, RVX and FNX. The user can also established a suggestion reward in debt envelope. When the referee receives the crimson envelope, the recommender will get the preset suggestion reward. Decentralized crimson envelopes have both social and entertainment attributes. Users can send crimson envelopes to family members and close friends as blessings, or use crimson envelopes as a way of benefits on specific events (such as on the internet interactions, offline meetings) to attain the purpose of lively environment and enhance the effect of the function.
Launch decentralized ecological applications The new version of the mobile wallet seamlessly integrates four decentralized applications which have been released in the desktop wallet before: Wandora Box, Jack's Pot, WRDEX and Bitlly DEX. Wandora Package is a forecasting application operated by the FinNexus group. Players earn a certain amount of income by predicting prices. For more information about Wandora Package, please visit:
Jack's Pot is a decentralized lossless lottery Defi application managed by the FinNexus group. Players get the chance to earn prizes by gambling. For more information about Jack's Pot, please visit:
WRDEX and Bitlly DEX are decentralized cross-chain exchanges operated by the RiveX group and Bitlly group, respectively. Currently, customers can easily realize decentralized dealings of WAN, BTC, ETH, EOS and USDT on cross-chain exchanges. For more information about WRDEX and Bitlly DEX, please check out:
Enhance the wallet interface The bottom functional section of ??the brand-new version of the wallet has undergone main adjustments, and the PoS section and the application (store) section are listed separately to facilitate users to quickly distinguish and discover various functional areas in the wallet.
0 notes
glowingobsidian · 4 years
Text
Review the crucial progress of the DeFi project in May: MakerDAO, Aave and Compound
MakerDAO added WBTC as a collateral asset, Aave supported Uniswap's fund pool equity as collateral, and Compound announced the token distribution plan. Original Title: "First Class Warehouse Research Report: Summary of Major DeFi Progress in May" Author: High grade Neither black swan nor hacking occurred this month, and major DeFi projects spent May possibly safely. In accordance with data statistics from February 24 to May possibly 25 (as shown in the figure below), because the "312" plunge, the ETH stocks of the major lending pools have remained at a rate, and there is no new inflow of funds (because the quantity of funds in Maker far exceeds other Platform, therefore the picture will not include Maker in the picture for comparison). Source data: Defipulse. com, finishing: first-class warehouse As time goes on, we may have the ability to see major platforms launch various services or new gameplay in order to attract users and funds to enter industry. Now, let us take a good look at the DeFi lending market in May. The project progress is sorted in order of ranking, and the ranking is based on data from the Coinmarketcap website on May 29, 2020. MakerDAO (MKR), #295 Monthly progress New collateral type WBTC: Maker added WBTC since the fourth form of collateral asset in the system. WBTC (Wrapped Bitcoin) can be an Ethereum ERC-20 token issued by multi-party custody and 1: 1 anchoring BTC. The full total issuance of WBTC is all about 3, 800, and the quantity currently locked on Maker has now reached 2, 637, accounting for 68. 48% of the full total supply. The SCD system is closed: Multi-collateral Dai was officially launched in November 2019, and the team has already started initially to transition from the single-collateral Dai (SCD) to the multi-collateral Dai system. After the 312 incident, due to the severe liquidity dilemmas faced by the Sai system, the SCD shutdown process accelerated, and the SCD system was officially shut down on May 12.
Tumblr media
Considering that the 312 plunge, the ETH assets in DeFi never have returned to the trend, and Maker has taken not quite $25 million in capital to DeFi because the introduction of WBTC, and MakerDAO is just about the largest holder of WBTC. At present, it seems that Maker's drainage effect is fairly good. The introduction of BTC investors in to the DeFi field might help Ethereum and DeFi ecology inject more diversified assets and expand the scale of market funds. June plan · The Oracles V2 released by the Maker Foundation in 2019 will include access to the white listing of price feeds for oracles, and the DeFi Saver happens to be being put into the white list. · Maker's initial 13 proposals have been passed. The method and basic framework for Maker's improvement proposals have been determined. The following task is always to continuously improve and realize community autonomy. Aave (LEND), #735 Monthly progress The Uniswap market is officially launched: Aave has officially supported the utilization of Uniswap's capital pool equity as collateral. In addition to placing assets in Uniswap to earn interest, Uniswap agreement users can also mortgage them in Aave to acquire liquid funds. Since Aave may be the first protocol to integrate UNI tokens, and the UNI token it self is supported by way of a token pair and contains risky parameters, the team has customized a couple of risk parameters for UNI tokens (as shown in the figure below):
In addition , because the liquidation procedure for UNI tokens is more difficult (the liquidator has to liquidate on Aave and redeem it on Uniswap), in order to incentivize liquidators to execute liquidation, all UNI token liquidation bonuses are set to 10%. view Aave's approach not just increased the fund utilization rate of the Uniswap pool, but additionally expanded the platform's own asset scale, making it better to absorb external funds, helping it achieve a magnitude breakthrough faster. Aave's next move is always to launch the TokenSet market. Judging from the current series of practices, Aave's goal is not only to soak up a single encrypted asset, but to integrate the liquidity of the complete market. As time goes on, more DApps will undoubtedly be used as liquidity. provider. June plan In a recently available summit, Aave unmasked that it will change its token economic model from a token burn off model to an accrued fee model. LEND will undoubtedly be like the MKR mechanism in MakerDAO. LEND will undoubtedly be pledged to acquire agreement fees. At the same time, once the platform generates money owed, additional LEND will undoubtedly be issued as compensation. This means that transaction fees won't be used to burn off LEND, but will undoubtedly be allocated to those that pledge tokens. At the same time, in order to boost the pledge rate of LEND and increase the liquidation risk protection, additional LEND will undoubtedly be issued to force users to pledge. The specific details never have yet been announced. The team should launch a straightforward governance model in the short term so the community can assess the new economic model. Compound, the token hasn't yet been issued May possibly progress COMP token distribution plan: Compound announced its token distribution plan. 42% of the full total supply (4. 23 million) will undoubtedly be distributed to users. The distribution method is borrowing and mining, that's, users who use the Compound protocol to conduct borrowing transactions will get COMP free of charge. The more the loan amount, the more COMP will undoubtedly be obtained. These 4. 23 million tokens will undoubtedly be put into an intelligent contract, and 0. five COMP will undoubtedly be issued for each Ethereum block, meaning that approximately 2, 880 COMP will undoubtedly be circulated everyday, and it is expected that the distribution will undoubtedly be completed in four years. view Within our monthly report last month, we published a token distribution policy for COMP. In this course of action, Compound managed to get clear that 50. 05% of the tokens were utilized by the agreement users, but this time only 42. 3% premiered, and there's still 7. 75 percent Of tokens never have yet been plainly allocated.
June plan The smart contract for the distribution plan of COMP is running on the Kovan testnet, and the distribution may very well be activated in June. What's New in DeFi HackMoney, the very first on the web DeFi hackathon held by ETHGlobal, also attracted the interest of DeFi practitioners. At present, the event reaches the end of on the web review. Countless hackers have submitted 120 DeFi projects and projects associated with Aave. There are 46, many of which are extremely interesting projects: Cryption, an interest-bearing DAI ETF, creates a balance (multiple exchange pool) containing aDAI, cDAI and DyDAI in the DyDx platform, and each token has a corresponding weight of 33. 3%. Whenever a user provides liquidity to the balancer, he'll have the corresponding Balancer liquidity token, which can hedge the user's DAI rights and interests in the Aave, Compound, and DyDx protocols. (Balancer is really a trading protocol based on the AMM model newly launched in April).
YieldHero is really a tool that can easily exchange collateral between different aTokens to ensure the most useful returns. Currently, this tool is deployed on the Balancer platform.
The OpenKYC protocol uses encryption technology to safeguard the privacy of KYC and credit ratings, and is employed for ID verification of DeFi services.
Defend. Money, a decentralized insurance pool, allows users to hedge the chance of crypto asset fluctuations. Use Defend. Money to share with you part of the risk of the liquidity pool to acquire high returns, thereby attracting more users (a total of 4 people in the team, 2 Chinese).
DeFi777 allows users to connect to the DeFi protocol on Ethereum without installing a Dapp browser, and will easily use Uniswap, Aave, Balancer and Set. DeFi777 is more friendly to users who are perhaps not especially knowledgeable about DeFi, making it simple for new users to begin with.
Summary Currently, major projects are earnestly launching new versions or developing user-friendly tools. One of the reasons is that in the absence of new funds entering industry, major platforms grabbing traffic and funds can become a trend later on. How? "Open source" may also be a question that major projects need to consider. But you will find lessons learned from "312" and various hacking incidents. Perhaps a complete set of clearing mechanisms and user fund security remain the lifeblood of attracting users.
0 notes
bitcoinnewsguru · 6 years
Text
EOSBet is moving towards a massive adoption with the launch of the account system and Bitcoin bet
EOSBet is moving towards a massive adoption with the launch of the account system and Bitcoin bet
[ad_1]
Bitcoin Press Release: After announcing that it would become the first chain casino to acquire a gaming license, EOSBet recently announced two important developments that will push adoption even further: an innovative user account system and bitcoin betting .
February 20the 2019, Willemstad, Curacao –By the end of 2018, EOSBet has received an official online gaming license and is…
View On WordPress
0 notes