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#oasisdex
ailtrahq · 1 year
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Table of Content Chronicle Protocol has long been the second-largest Oracle provider in the blockchain ecosystem, securing approximately $5bn worth of assets at the time of writing, yet you probably haven’t heard of it.  As it turns out, this is for good reason. Although Chronicle has been live since 2017, its Oracles were only exclusively available to MakerDAO and its ecosystem. Until now.  Kicking off with a keynote address at Permissionless, Chronicle Protocol opened upaccess to all Web3 builders - making their Oracles initially available on Ethereum and Polygon zkEVM, in collaboration with Polygon Labs. Ahead of the highly anticipated release, we sat down with Niklas Kunkel, the Founder of Chronicle Labs, and former IBM Research & MakerDAO, to discover a little more about Chronicle and the person behind this interesting new development for Oracles: Nik, can you start by telling us a little about yourself and what you’ve worked on in the space? “Sure, I started out working on the Hyperledger blockchain at IBM Research before joining Maker in 2016 as a member of the founding team. This is where I co-developed the first Oracle on Ethereum with Mariano Conti to facilitate the creation of SAI, the predecessor to DAI.  During my time at Maker, I also created DSProxy, an industry-standard account abstraction primitive, and OasisDEX, the first decentralized exchange on Ethereum with an order-matching engine. As of 2021, the focus has been on developing Chronicle to drive a new paradigm around the verifiability and cost efficiency of on-chain data.” What drove you to take Chronicle Protocol in this direction and open up the Oracle of MakerDAO to the broader Web3 space? “Currently, Oracle protocols don’t reflect the core values of Web3, they lack transparency, they aren’t verifiable, and, particularly on Ethereum, they are prohibitively expensive to operate.    At Maker, we have a culture of taking as long as we need to build the best solution. We’ve never used an external Oracle protocol. We built our own. This approach has benefitted Chronicle in many ways, resulting in an Oracle product that is market-leading in terms of operational cost, security, decentralization, and transparency. It wasn’t until we looked outside of the Maker bubble and compared it to other Oracle protocols that it became clear this was something we should spin out and offer to everyone. We believe that Chronicle’s approach can not only win market share from incumbents but also pave the way for truly decentralized systems. Decentralized systems require unquestionable trust, and we believe the way to achieve this is by ensuring the data they rely on is verifiable.” When you say verifiable, what does that mean in the context of Oracles? “Too much infrastructure in crypto operates like a ‘black box’. Currently, Oracles are like fortune tellers, delivering price data that must be taken at face value. We believe this is antithetical to the ethos of Web3, of ‘Don’t trust, verify’.    Even more so when in the context of DeFi, this data essentially instructs when and if end-users get liquidated, etcetera. We’ve designed our protocol to interact with our dashboard, The Chronicle, and allow anyone to intuitively track the data we deliver, end-to-end. What price did our Oracle report for ETH/USD at any given time, and, most importantly, how did the Oracle arrive at this value? Which exchanges and pairs were queried, and which Feed was selected?  We are the only Oracle that doesn’t use data aggregators to cut corners. Our validators query the markets directly, allowing every value we report to be verified, historically and in real-time.” Caption: A screenshot from The Chronicle on-chain dashboard. Interesting, so now you’ve delivered on verifiability, what’s on the horizon for Chronicle after launch? “Now we’ve opened up the protocol to everyone outside the Maker ecosystem; we will initially focus on new chain integrations, ensuring that our cost-efficient & verifiable Oracles are available on all the major chains, starting with EVM.
We will launch with a subscription model, and EVM chains are where most of the TVL and customers are. Chronicle will continue to consolidate on the price feed vertical but also continue our development of the real world asset (RWA) Oracle vertical. Thanks to our Maker heritage and their dominant market share of on-chain RWA deployments,  we are uniquely positioned to understand the challenges faced with effectively bringing RWAs on-chain. We’ve already started working on a solution and will look to start testing product market fit in 2024.”   About Chronicle Protocol: Chronicle Protocol is a novel Oracle solution that has exclusively secured over $10B in assets for MakerDAO and its ecosystem since 2017. With a history of innovation, including the invention of the first Oracle on Ethereum, Chronicle Protocol continues to redefine Oracles. A blockchain-agnostic protocol, Chronicle overcomes the current limitations of transferring data on-chain by developing the first truly scalable, cost-efficient, decentralized, and verifiable Oracles, rewriting the rulebook on Oracle data transparency and accessibility. Learn more about Chronicle Protocol and its transformative Oracle solutions by visiting Chronicle Labs. Stay updated by following Chronicle Protocol on Twitter and join the community in Discord.  
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Ledger cold budget explodes loopholes! Unable to identify Bitcoin and fork stores, which may cause users to exchange BTC without their knowledge
The hardware pocket company Ledger had been recently exposed by netizens in regards to a bug in its item: the user may show that whenever trading Altcoin for the interface, they're actually trading Bitcoin. In reaction to this security issue, Ledger didn't fix it at the start of finding a private survey from netizens, but waited for netizens to expose the matter on the Internet before responding a couple of days later. (Related information: The three main cold wallet suppliers had been hacked? Trezor, Ledger, and KeepKey documented that more than 80,000 user data had been auctioned!) near In the period, a netizen monokh wrote a complete content, exposing which the hardware wallet company Ledger's application has a very serious protection issue: it cannot isolate the authorized transaction APP for various currencies, meaning when the user is trading Regarding low-value currencies such as for example Bitcoin Money (BCH) and Litecoin (LTC), it really is very likely that Bitcoin (BTC) had been traded without knowing it.
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https://disqus.com/by/theusdtdifi1961fa/ in Ledger Budget For security reasons, many users store cryptocurrencies in cool wallets. Among the important functions from the Ledger cold finances is to isolate transactions between various currencies. You can only uncover one application using one device at the same time to trade a particular currency; the unlocked property will be from the outside, and the public key, Generate electronic signatures and confirm dealings. Therefore, if Ledger would be to achieve the purpose of "security", the first condition is definitely "applications which have not already been unlocked cannot hook up to the outside entire world." Recently, netizen monokh discovered that Ledger cannot identify the Bitcoin mainnet and its own forks, which means that if you uncover the BCH app, applications such as for example Bitcoin (BTC) and BCH can all be connected and exchanged with external celebrations. . Today, assuming you want to send BCH, you'll go through the following actions: * Unlock BCH app * Find the segwit address of Bitcoin * Query UTXO and set up Bitcoin transaction * Send a reminder to the device to sign this transaction * Receive a digital signature valid in the Bitcoin mainnet. You thought you were investing BCH, but you actually traded BTC. Ledger should discover the error in the second step and prevent the subsequent execution, however the lack of functionality makes it constantly remind an individual on these devices that he is trading BCH. Monokh said that when this vulnerability is not fixed in time, it may result in serious implications. Anyone can use the user's rely upon the Ledger finances to assault, and the user may be deceived to business Bitcoin, leak the number of currencies, etc. And he has continued to inform Ledger of the vulnerability since Might, but Ledger hasn't however corrected it. Although Ledger has acknowledged the existence of the problem, they only additional a reminder to the existing application update edition. If an individual faces such a scenario, a reminder will be displayed. Related subjects: Three cold wallet vendors had been hacked? Trezor, Ledger, KeepKey are usually shocked to listen to that a lot more than 80,000 user data have already been auctioned! The Reddit local community documented that on August 4, some netizens reposted monokh's articles on reddit and exposed this, which triggered widespread conversation among netizens. Included in this, there are lots of netizens that are dissatisfied with all the safety of Ledger, as well as the slow reaction from the state Ledger also makes netizens feel poor. Great discovery, which is the second coin-stealing loophole that is present with the compromised device. I think it is time to dispose of my ledger and move it elsewhere. Ledger's attitude didn't surprise me. I utilized the same mindset and response when reporting protection vulnerabilities. They began to take it significantly after I disclosed it publicly. Ledger's response After the monokh article has been posted, Ledger finally responded after a few days of silence. It means that it took longer than expected to fix the vulnerability, which triggered monokh to expose the matter on the net before the repair was completed. In reaction to why this sort of transaction is only displayed rather than blocked, Ledger gave the following reaction: If these dealings are blocked, this will secure the funds of several of our users. This is an industry-wide issue caused by the structure of earlier Bitcoin forks. Foreign netizens did not appreciate Ledger's reaction. It appears that Ledger's security team really needs to invest in costs and repair vulnerabilities to be able to recuperate the hearts of customers from the increasingly competitive cold pocket market. ??
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besteth1957hn-blog · 4 years
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Time to get away? The ``Anxiety and Greed Catalog'' from the cryptocurrency market gets to the very best five ever sold
Before 8 weeks, the decentralized finance field (DeFi) provides risen strongly, and multiple blooms have driven a surge in the cryptocurrency market; the other day (10), Bitcoin has been the second time in August that stood at 12,000. https://ask.fm/bestethdifi1995nr9 , with all the influx of a large amount of money, the Crypto Fearfulness & Greed Catalog (Crypto Fearfulness & Greed Index) also climbed to a fresh high this season. (Related news: Currency marketplace consolidation | Futures market bullish ETH breaks $400, BTC difficulties $12,000, DeFi excellent debt sets a record) Recently, the DeFi field is booming. Projects such as Compound (COMP), Chainlink (Hyperlink) and Band Protocol (BAND) have shown double-digit growth. In accordance with data from alternate.me, the catalog of worry and greed within the cryptocurrency market has reached a new high this season. It has already reached the top five levels ever sold. The Fear and Greed Index is a weighted sign of marketplace volatility, transaction quantity, social website conversation, Bitcoin dominance and other data. The current market sentiment will be judged by a quantity from 0-100. The lower the score, the low the score. This means that the marketplace is in extreme panic. On the contrary, this means that investors come in extreme greed. This is actually the trading experience passed down by Warren Buffett:
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"Fear when others are usually greedy, greedy when others are usually fearful" Generally speaking, once the market is too emotional, investors will undoubtedly be blinded with the strong rate of return, ignoring the possibility of bubbles. On the 2nd, powered by Ethereum (ETH) breaking through 400 U.S. dollars, Bitcoin also returned to 12,000 U.S. bucks for the first time in August. Different altcoins paid good results one after another, and worries and Greed Index instantly soared to 80; The last time it leaped to above 80, it goes back to June and July this past year, when Facebook just released the "Libra" whitened paper, which introduced a wave of market tendencies. Related https://www.fanfiction.net/u/14116653/ : Facebook "Financial Sector" completed! The head of Libra directed the coordination of Facebook Pay, Novi, Whatsapp payment -The catalog of fear and greed in the cryptocurrency market, taken from: option.me-In fact, Ethereum, which directed the Mavericks marketplace in August this year, has also attained the peak of the year's keyword search trend on Search engines; it's worth talking about Yes, although the ranking of search preferences in each region does not stand for absolute query volume, we can still find from the chart the fact that reputation of Ethereum in Eastern Europe, the Middle Eastern and Africa offers increased significantly. -Changes in the development of Ethereum lookup popularity in the past 12 months, taken from: Google - Search preferences in various areas of Ethereum in the past 12 months, extracted from: Google-On the other hand, Bitcoin's lookup popularity is not as well-known as Ethereum. Development; after falling from the mid-year peak, they have only recently slowly recovered. -The trend of Bitcoin search popularity in the past 12 months, taken from: Google-This seems to reflect that people seem to be more concerned about the Ethereum blockchain, that includes a large DeFi project, than Bitcoin, that is still having difficulties at $12,000. Attention; however, in immediate comparison, Bitcoin is still much better than Ethereum. Bitcoin's search magnitude overwhelmingly exceeds Ethereum's 14 having a value of 72, and its own dominance continues to be unshakable. -Comparison of the trend of Bitcoin vs. Ethereum before 12 months, taken from: Search engines - Comparison from the pattern of Bitcoin vs. Ethereum before 10 years, taken from: Google-Unfortunately, if it is from Bitcoin Comparing the search reputation of Google since the coin arrived, both Ethereum and Bitcoin are usually far below the best level ever sold. In general, Bitcoin is 18, and Ethereum is only 4 compared with that. Nevertheless, Ethereum is also It has already rebounded from your trough in the initial 1 / 2 of 2020, and contains dropped below 2 since the bull hit 9 in December 2017. ??
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theicodifi1964zz · 4 years
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Taiwan group TokenBacon will launch the world's very first blockchain cross-chain support in Singapore
The Taiwanese group TokenBacon will present innovative Bacon string technology at the planet Blockchain Meeting in Singapore on July 17, making use of public side chains and API clouds to assist enterprises, community operators and startups. The business uses blockchain cross-chain technologies to connect different existing electronic currencies on the planet. Lai Zhixing, the founder of TokenBacon, mentioned that the role of Bacon String is similar to the VISA issuance system behind the credit card, and the function of the company or exchange is similar to the issuing bank or vendor. Bacon Chain may be the world's 1st cross-blockchain cloud services. It can mix network providers and blockchain free of charge, helping each company to build its own blockchain ecosystem and set up a private transaction chain , Track asset ownership in the actual physical world, or problem your personal encrypted digital foreign currency. https://www.curbed.com/users/ethereum2081 allows every company to build its own blockchain ecosystem for free. Many companies want to build a blockchain, but are discouraged by huge resources they want. TokenBacon provides achievable solutions at the moment. For example, if a general merchant really wants to concern tokens that make use of blockchain, along with blockchain technology, the ?iner fee??or ?uel??necessary for ?ining??may exceed the commodity. the cost of. In conjunction with the lengthy time for currency to improve hands, which is almost impossible for the human brain to consider an account tackle composed of some numbers that look like garbled codes, it causes issues for general customers to use. Because TokenBacon is really a hybrid chain that combines public and private chains, so long as you use your email as your account, transactions can be completed instantly, significantly increasing the options of various applications. TokenBacon's Bacon String and API Cloud might help companies build their own blockchain ecosystem. The encrypted digital currency beneath the Bacon chain of Tokenbacon can be used by companies to keep customer relationships, issue digital gift certificates or account points; additionally, it may set up a reward system to fortify the centripetal power of community members, such as making use of digital currency as a medal, users each time You can get rewards for the likes, remarks, and sharing interactions. With the API cloud of TokenBacon, coupled with the public aspect chain connection of the Bacon chain, the present certificates, points, and medals manufactured from these digital currencies can be exchanged for various products or additional digital currencies, enabling consumers to use more Convenient and flexible. Utilize the blockchain and the community to realize the imagine new creation for free. TokenBacon provides a platform for youthful start-up companies to improve funds and begin up, to create "candy to token". Let's offer you an example. For instance, if you plan to create a technology news service, you may make full use of the benefits of encrypted electronic tokens to recruit abilities and funds from all around the globe on the net. This new services can plan to problem a "news coin" on the public chain in the future, and then distribute the plan put together on the web community, reach related talents from all over the world through the interpersonal platform, and use TokenBacon's Bacon String to make a common name " The pre-issued tokens of "Candy" are employed as rewards. For example, 300,000 Candy can be delivered to the writer who wrote the white paper, 100,000 Candy for the team that produced the APP, and 50,000 Candy for the design website... These Chocolate are just like the issuance of beneficiary certificates for start-up businesses. As long as your plan is regarded as feasible, there will normally be people who are confident in the business's future development and are willing to spend money on assisting the start-up work. After the construction of the community is completed and the business model is set to be feasible, the first pot of gold is definitely raised through the initial digital currency providing (ICO) to determine a startup business. He emphasized, "This is not predicting the near future, but what is happening today!" Facing the world to build a global blockchain center TokenBacon has set a global market from the very beginning. In addition to the current assistance with WITSA (World Technologies Alliance), the Republic of Tiongkok Information Software Association, OuPay and EC Pay (Green World Technology), it also Various products and services will be announced at the World Blockchain Conference in Singapore on July 17. In accordance with Lai Chi Heng's evaluation, different countries originally held leading placements in the advancement of electronic currencies, but due to the current strict prohibitions in various national policies, numerous outstanding tips cannot continue steadily to take root and develop, and they are looking for countries in the world. Taiwan can understand this possibility to accept the results of the a decade of intensive cultivation of varied countries and become the center of the world's blockchain.
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rsballiance · 4 years
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It will explode when it moves online, and YFII has built a bottom
YFI and YFII
The favorite DeFi-YFI has been mentioned in the previous article by Bubble Jun. Its governance token YFI provides skyrocketed from $34 to the highest point of $3445 in under half a 30 days. The YFII that went online your day before yesterday furthermore skyrocketed from $100 to the current $1,012. The situation is gratifying.
So what may be the relationship between your popular YFII and YFI? Or could it be a fork coin? Or could it be an imitator? Right here, Mr. Bubble will expose YFII. Everyone knows that YFI is a foreign task. At present, a total of 30,000 pieces have been released, and these 30,000 pieces have already been dug out on July 26. There is currently no approved additional issuance strategy. But lots of people find YFI making like cash but can't eat this bite of meats. They are anxious, so there are imitators in China who develop YFII. Therefore, it is very clear that the YFI and YFII project teams are not the same. The origin of YFII But if you just treat YFII as a mere imitator, it is a tiny bit unreasonable. It is because when YFI has been voting in the community, there was such a plan. Choice 8: Additional YFI issuance, but the increment is similar to BTC, that is halved weekly. However, this course of action had not been passed because it didn't reach the minimum number of people. It will have ended here. However, the proponents of the plan decided to "fork" YFI, so that they produced a total of 60,000 YFII, that is halved weekly. Except that this increment is different from YFI, all the mechanisms will be the same as YFI. Distribution method cost and income amount The first mining swimming pool pledges yCRV for stable production or buys yCRVYFII, CRV20000 minute mining swimming pool pledges BPT, from Balancer YFII/DAIYFII/DAIYFII, BAL20000 third mining swimming pool pledges BPT, from Balancer YFII/yCRV stable production or How to take part in YFII by purchasing yCRVYFII, CRV, 
BAL20000
By 0:00 on July 29th, all three YFII mining pools have been opened, that's, in a few days, YFII had skyrocketed tenfold, and there was a tendency of going upward. However, Pao Jun furthermore stated before that the threshold of DeFi-related products is relatively higher. In the event that you explore it yourself, you might have to make many detours, so Pao Jun straight shares the tutorial hyperlink of YFII mining. Friends who are interested can pass themselves. Have a look (link address:) YFII risks YFII is really as small mainly because YFI now, in fact it is easy to draw the give, and the current DeFi task is so popular that YFII, that is fried with YFI's popularity, appears to be the hen that lays golden eggs. But there's by no means a pie in the sky, and Mr. Bubble nevertheless wants to remind you that taking part in the task continues to be risky. Along with some objective marketplace/technical risks, YFII itself bears quite a few additional uncertain risks. For example, the 3rd mining pool has been destroyed just one day time after it was opened, and the total amount was straight changed from 60,000 to 40,000. Parts. YFII was born from the eighth strategy that YFI didn't pass. If the strategy is exceeded is set by the community vote, nowadays your eighth strategy had not been passed. However, you don't buy into the results of the voting, and you also have made a YFII. So, will there be plans that have not been exceeded tomorrow to give birth to YFIII, YFIV, YFV, YFVI...? DeFi hotspot DeFi-type lending contract AAVE today launched governance token AAVE 1. The possession of the contract is used in Genesis Governance, and AAVE holders can govern voting; 2. The conversion ratio of the platform's indigenous token LEND to AAVE is usually 100:1 The quantity of AAVE is 16 million, LEND converted 13 million, and the rest of the 300 issuance as incentive measures. Reward mechanism: providers and borrowers will receive AAVE tokens AAVE holders will vote reward mechanism plan 3. The security module (SM) can be mortgaged to AAVE to acquire tokens Will launch Balance mobile pool mining AAVE/ETH 80/20 Official Announcement: Pao Jun will constantly collect information regarding DeFi related projects, and share it every once in awhile. Friends who want to obtain DeFi information the first time can scan the program code to include customer support reply DeFi in to the group~~
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The information shared in this post is derived from publicly available information. In any case, the info or views expressed in this post usually do not constitute actual investment results, nor do they constitute any investment advice to investors. Investment is dangerous, so be cautious when entering the market.
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jac-caenlamer · 4 years
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Why Orchid's "in-app purchase" will be a sport changer for dapp experience?
Just the other day, the Orchid app premiered on the Apple App Store and provided an "in-app purchase" function, which represents a major step forward for the decentralized network agency market towards mainstreaming and large-scale applications. In-app purchases allow people to enjoy all the advantages of Orchid's personal privacy solution without straight using an encrypted wallet. This feature allows people to use fiat currencies, like the U.S. dollar (USD), to experience decentralized applications with no need to individually purchase or trade cryptocurrencies. Which means that individuals can knowledge all the advantages of Orchid's peer-to-peer bandwidth market, just as hassle-free as using other similar (centralized) apps. It is expected that Orchid-a decentralized app based on encryption technology-will be more easily approved by mainstream users.
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In-app purchases may also pave just how for the large-scale application of mainstream encryption technologies. Even though word "in-app purchase" sounds very common, it represents an enormous development in encryption technologies, because people may use various apps based on encryption technologies without being familiar with the underlying mechanism of the blockchain. Different experience In-app purchase is among the essential milestones in Orchid's development. One of the factors why it is difficult to market and use numerous applications based on encryption technologies may be the complexity of app settings and the issue of customers. For example, when there is no in-app purchase function, Orchid requires customers to create a merchant account through some ways, including acquiring Orchid's tokens OXT and ETH, installing a Web3 browser, running smart contracts, and importing keys. It really is considered that those who have spent their applying for grants learning encryption technologies could be more acquainted with this technique, and understand from what extent this method will hinder those who are not familiar with wallets and tokens from making use of decentralized applications. But now, we've in-app purchases. Customers can pay in US dollars and other lawful currencies and get a pre-created accounts without using their very own cryptocurrency to create an accounts. To this finish, Orchid will instantly pre-store an "accounts swimming pool" to allocate fresh makes up about users. This exclusive service is in charge of OXT/ETH wallet management, generating accounts and collecting these accounts collectively. When a user purchases a merchant account, the accounts swimming pool will randomly assign a new account to an individual. In cases like this, with a few taps, everyone having an iOS gadget can download Orchid and browse the Internet while protecting personal privacy. When a user produces a merchant account through in-app purchases, the account will be owned simply by it-the account could have a private key, and through the private key, an individual can share this account in between different devices or between buddies. The only distinction is usually that the accounts can only just be used to get bandwidth on Orchid, as being a gift cards. When they run out of OXT, customers will receive a reminder and will purchase a completely new account. Actually, account funds pre-deposited through in-app purchases may also provide another degree of security, just like "crisis phone calls", these accounts will not have a long-term connection with real-world identities. User experience may be the key to large-scale applications In-app purchases prove the fact that applications related to encryption technologies may also provide customers with a silky simple experience like other products. Customers can make an Orchid accounts and assure their personal privacy when browsing the web without acquiring tokens or recharging funds for the accounts, reducing the threshold for make use of. This is exactly what Orchid apps (along with other encrypted Dapps) have to attain large-scale applications and modification online privacy services. Most of all, Orchid did this without diminishing its core goal of delivering people who have the highest degree of privacy available. Through in-app purchases, Orchid is moving further towards an electronic future based on cryptography.
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An article to understand the existing state of blockchain games
Along with currency and finance in the blockchain field, games have also been attracting attention. You start with CryptoKitties, it has ignited people's enthusiasm for blockchain games. However, due to problems such as user encounter and scalability, blockchain games have been around in a small-level state. So, from what extent is the current blockchain sport progressing? Does it have any hope later on? Regardless, there's an undeniable fact that compared to 2 yrs ago, the existing research and growth and funds invested in blockchain games have greatly improved, and the number of users has also increased a lot. As more pleasurable blockchain games enter the market, it'll allow gamers to slowly realize the distinction between blockchain games and traditional games, and gradually it'll open up its territory. Blockchain games cannot replace traditional games. But because of its unique characteristics, such as prop ownership, cross-sport asset trading, etc., it'll grow up 1 day. Although DeFi is among the most most important direction of dApp growth in 2019, blockchain games haven't weakened because of this. Some fresh games have been launched this year. Based on the number of energetic wallets, some of them have rapidly developed into the most famous dApps. Furthermore, some older games remain competing for the very best spot. Because of this, when we enter the 4th quarter, at least four games have more than 2,000 daily energetic wallets. Five hottest blockchain games (calculated based on the 30-time rolling typical of DAU) Rise and fall 2019 started as a blockchain game leader. EOS Knights is developed by a little Korean team. This is a casual RPG game, in which all game operations are dealings on the EOS blockchain. EOS Knights is quite popular inside South Korea and China. It achieved sustained growth in the first quarter of 2019 and arrived at a peak of 7,000 everyday actives in early March. Since then, it has steadily declined, which may be due to two reasons: one is that it lacks long-term retention, and another can be that it has adopted even more aggressive anti-robot methods. EOSKnights daily action statistics (calculated based on the original, 30-time and 90-time rolling averages respectively) In the blockchain world, it really is difficult to clearly distinguish how many active wallet addresses will be the real gamers. It can vary widely, with respect to the particular style of the game and the blockchain which it runs. There is no doubt that casual games working on EOS will attract higher-degree robots than collectible games such as crypto cat games working on Ethereum. However, with the introduction of various other meta game features, EOS Knights has now stabilized its users at around 3,000 day to day activities. It is worthy of noting that the new version of the game "Klaytn Knights" will undoubtedly be launched on the Klaytn blockchain of the Korean quick messaging giant Kakao, and it will also be supported by Korean cellular phone manufacturers Samsung and LG. Put simply, EOS Knights is most beneficial considered an experiment, and its improved version is going to be used by thousands of people. (Glowing blue Fox Note: Thanks to the effective channel capabilities of Kakao quick messaging and Samsung and LG cell phones, it could reach more users, that's, the Klaytn Knights sport based on the Klaytn blockchain is enhanced on the successful experience of EOS Knights , Upgrade to better works, and may end up being touched by more folks, so as to achieve wider user adoption.) It's time to upgrade Another blockchain sport from Asia, it really is "My Crypto Heroes" produced by the Japanese. It runs on the Ethereum blockchain and skilled different take-offs in 2019. At the beginning of 2019, it had about 200 daily active wallets each day, but in February it added registration providers, and the number of daily active wallets all of a sudden skyrocketed to nearly 2,000. With a payment of 0.1ETH, gamers can receive everyday benefits, such as experience enhancement, fresh characters, in-sport currency, and unlocking fresh arenas. Indeed, such benefits are very generous. For gamers who are interested in playing this sport anytime, this is effortless. Combined with probably the most energetic NFT role market segments, the effect is that Our Crypto Heroes has steadily grown in order to approximately 3,000 DAU, that was only suppressed by the upsurge in gas charges for transactions on the Ethereum blockchain within September. As gas costs have fallen, users of the game have rebounded to the level of August. MyCryptoHeroesDAU data (calculated based on the original, 30-time, and 90-time rolling average) It is worthy of pointing out that you can have fun with the "My Crypto Heroes" game like a traditional centralized sport without using any blockchain features, such as character ownership, dealings, and subscriptions. Tokyo Double.Jump, the programmer of the "My Crypto Heroes" sport, claims that only one-3rd of gamers have interacted with its blockchain elements. That is irrelevant to this article, nonetheless it can also remind us that future blockchain games could be games that mix on-chain and off-chain activities. The rise of EOS games When it comes to new blockchain games which have been successful in 2019, it has a clear trend. The following games are running on the EOS blockchain, including Prospectors (explorer, released in June), EOS Dynasty (EOS Dynasty, released in May) and Crypto Sword & Magic (encrypted sword and magic, released in June). In addition, they also have different experiences. Prospectors can be an economic simulation on the theme of the Crazy West, produced by developers from Eastern European countries. EOS Dynasty is really a Chinese medieval kingdom theme much like EOS Knights. Crypto Sword & Magic is really a blockchain version of the Facebook sport successfully produced by Korean programmer NOD Games. Prospectors and EOS Dynasty will be the most successful of these three games: in all respects, each has won first place in the position of the very most popular blockchain games, with a maximum of 3,000 DAU. It could be seen that the gamers of Crypto Sword & Magic are developing, but the order of magnitude is lower. It currently has about 800 DAU. Raw DAU data for the 3 EOS games Prospectors, CryptoSword&Magic; and EOSDynasty One more thing will probably be worth noting. As stated previously, because Prospectors and EOS Dynasty make use of their very own tokens, they can be monetized from the game economy, that will stimulate gamers to use robots for financial benefits. That is not the same as the case of Crypto Sword & Magic, which only uses EOS as the project currency. Now, DappRadar attaches excellent importance to this uncertainty. We filtration system the raw data and remove traffic that people consider to end up being manipulable. More features will undoubtedly be introduced later on to further mark such actions, specifically on the EOS chain. Some dApp developers are also very open to zero tolerance. For example, Tokyo Double.Jump, the programmer of "My Crypto Heroes", stated: "We often follow bots through the use of Google reCAPTCHA and other tools. As soon as detected, we will immediately ban them." What's next? There is no reason to end this article with frustration. The field of blockchain games is still really active. The current game is only a small area of the total number of tasks in each growth stage, and 2020 is a essential period for this emerging industry. High-profile project launches include Blockade Games' Neon District, Pixowl's The Sandbox, Animoca's F1 Delta Period, and Experimental's CryptoWars (all running on Ethereum), and Blankos Block Party working on EOS.
Even yet in the latter area of the fourth one fourth, Lucid Sight's Crypto Area Commander and Immutable's Gods Unchained and other games have entered the general public beta stage, and the release of Decentraland is going to support the release of games much like Battle Racers. And these are just area of the blockchain game tasks we are talking about. There are various other tasks in growth, but we will not make sure they are public for the time being. Wonderful previously
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bitcoincn · 5 years
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去中心化交易所(DEX)从 2018 年开始崛起,在过去一年中蓬勃发展。随着去中心化金融改变以太坊的经济生态,去中心化交易所现在扮演着着比以往更关键的角色,因为它们是借贷业务和衍生品应用的流动性提供者。 自 2018 年我们的第一篇文章(也是分析的 DEX 上的用户活动)发布以来,几乎一年半过去了。在过去一年中,Alethio(也就是我们 DEXWatch 产品背后的团队),见证了许多的协议升级和新用户进场。现在我们用数据和可视化工具来回顾一下 DEX 在 2019 年的成长。 数据集 & 方法 在这份回顾中,我们以下面 20 家 DEX 在整个 2019 年中的表现作为样本: 本文中的交易量表只反映从这 20 家 DEX 中收集到的数据。更多别的协议的表现我们会在后续发布的文章中分析。同样地,非同质代币(NFT)的交易量也未包括在我们的样本集中。 因为 DEX 协议往往各有独特的属性,一些指标在不同案例中可能会有不同的含义。我们会在需要说明时额外指出。 DEX 平台分析 各 DEX 的日交易数统计 EtherDelta 和 IDEX 在 2017 和 2018 是最流行的去中心化交易,从交易笔数上来看,在 2019 年也仍是两个最大的 DEX(请看我们的 统计面板)。从 2018 年年中开始,更多协议和交易所中继者出现。在 2018 年年底,Uniswap 就因为其卓越的实用性而崭露头角,到了 2019 年年底,以日交易笔数衡量,Uniswap 已经成为了第二大 DEX。 在下图中,我们以时间为横轴,显示了各交易所的日交易笔数,IDEX 仍是市场领跑者,而 Uniswap、Kyber 和 Bancor 已经超过了 EtherDelta。 IDEX 的交易量在第二季度达到峰值(约每天 7000 笔交易),在第四季度回到每天 3000 笔交易。Uniswap、Kyber 以及 Bancor 在二三四名的位置上来回厮杀,平均日交易笔数都在约 1000~2000 笔范围内浮动。 注意,一笔在不同交易所之间抽调流动性的订单可能会被计算两次。同样地,交易笔数也不等同于交易量,因为每笔交易的交易量都不同。我们后面会公布交易量的统计。 在下文图表中,我们将使用与图 1 相同的图例(表示不同交易所的颜色将保持一致)。 各 DEX 的月交易量统计(以 ETH 来衡量) 绝大部分去中心化交易所都不提供法币入口,所以,DEX 上的交易者要么买卖 token,要么买卖 ETH。在一些交易所上,为交易一定数量的 ETH 需要用到封装 ETH 的 token(比如 0x 上会用到 WETH、DeversiFi 会用到 ETHW、Bancor 上会用到 ETH Token),它们的价值跟 ETH 是完全一样的。(译者注:这么做一般是技术原因:ETH 本身不是一种符合 ERC-20 标准的 token,而使用 ERC-20 标准便于代币间的互换,因此一些合约会提供将 ETH 与某种 token 等数量互换的功能,而 DEX 往往出于技术上的便利使用这些 token) 我们可以将 DEX 上的交易分为两类: · 在 tokenX 和 tokenY 之间的交易 · token X 与 ETH 之间的交易 在估计所有 token 的交易量时,我们发现很难用美元计价来衡量交易量,因为要获取所有 token 的美元价格是很难的,而且这些价格往往是在中心化交易所中收集的。因此,我们决定用 ETH 来计算交易量,而且,仅考虑对 ETH(包括封装 token)的交易量,因为直接的代币互换交易的转换价格(即代币对 ETH 的价格)既不完整(难以全面收集)又是滞后的(只能根据最近的过往交易来估计)。我们的数据因此忽略了直接的代币互换的交易量。不过,对大部分主要的 DEX 来说,协议通常会把代币互换交易拆成两笔交易:tokenX 换 ETH、ETH 换 tokenY,因此会计入我们的数据当中。 图 2 展示了各交易所的 ETH 交易量。我们看到交易所的 ETH 总交易量排名跟交易笔数图(图 1)的排名还是蛮一致的。IDEX,总交易量第一名,在前三个季度,平均每个月有约 40 万 ETH 的交易量,但在第四季度,每月平均交易量下降到了 20 万 ETH。OasisDex、Kyber、Bancor 和 Uniswap 紧随其后。 Token 的表现 各 Token 对 ETH 的月交易量 在过去一年中,我们在上面列举的 20 家 DEX 上观测到了约 4300 种不同代币的交易。下图以时间为横轴显示了各 token 对 ETH 的交易量: 伴随去中心化金融的兴起,Dai 稳定币 v1.0(也就是现在所谓的 “Sai”,在 MakerDAO 多抵押稳定币系统上线以前,用户通过抵押 ETH 来发行的稳定币)成为了 2019 年交易量最大的 token。其它稳定币包括 TrueUSD 和 USDC 也在全年中保持了高交易量。新的 DAI(在图中被标记为 “Dai Stablecoin”)(也就是 MakerDAO 的多抵押 DAI)在 2019 年第四季度才开始出现,但迅速成为了交易量第二大的 token。 ChainLink token 的交易量在 6 月和 7 月迅速上升,这是因为那时候市场对 ChainLink 项目很感兴趣,他们做的是预言机服务,就是把真实世界的数据输送给 dApp。 把全年的交易量加总起来,我们发现 SAI(在图 4 中标记为 “Stablecoin v1.0”)的交易量是 440 万 ETH,是第二名 BNT 交易量的 4.6 倍。图 4 也体现了过去一年中特别火的项目,包括 MakerDAO、Quant、Capdex 以及 Flexacoin。 进一步地,我们在下图中用字体大小表示出了哪个交易所平台在为这些大交易量的 token 提供流动性。文字根据所表示的 DEX 加上了颜色,��且字体的大小就代表了该交易所对那种 token 交易量的贡献。 OasisDex 是 MakerDAO 开发的交易平台,它贡献了绝大部分 SAI 交易量(约 242 万 ETH)。SAI 的交易量也还分布于 Uniswap、Kyber、RadarRelay、AirSwap、DDEX 和 Paradex 等交易所上。 有意思的是,MakerDAO 的原生 token,在 Uniswap 上的交易量比在 OasisDex 的交易量还大。 BNT token(Bancor Network Token)基本上都是在 Bancor 上交易,虽然也可以在其它交易所上看到,但交易量就小得多。类似地,Quant、CapdaxTokan 和 Flexacoin 的交易量基本上由 IDEX 独占。而 Chainlink 和 WETH 的主要交易所是 Kyber。相反,DAI 稳定币和 USDC(两大主要稳定币),在各大平台上的交易量的比较均匀。 流通 token 的多样性 按交易所来收集数据,我们可以看到 2019 年这些交易所都流通了多少种 token。虽然 EtherDelta 即没有在交易数量也没有在交易体量上占优(根据图 1 和图 2),它提供了最多种类的 token 给交易者:有 3190 种 token 在上面交易。 注意,“流通的 token” 并不等同于在 DEX “上线的 token”。因为得到交易所支持的 token 也许没有市场买卖单,因此这个数字会小于 DEX 实际上线的 token 种类数。 用户基础 日活跃地址数量 在 IDEX 上,日活跃交易地址数的走势跟交易笔数、交易体量的走势比较相似。Uniswap 的活跃用户在全年中迅速增长,在 10 月上旬达到约 1300 名活跃地址的峰值。OasisDex 的活跃用户数在 7 月下旬飙升到约 900 个,这可能是因为 CDP 的 SAI 奖励发放活动。 另一个显著的相关性出现在 Kyber 和 Uniswap 上,这两个交易所的交易地址数量长期高度接近,这可能暗示了,这两个平台的用户是同一帮人。下面的网络图也印证了这一假设。 网络关系图:探究 DEX 的用户重叠度 通过辨识使用的 DEX 的地址(他们可能是挂单者,也可能是吃单者),我们可以探究 DEX 的用户基础,包括不同 DEX 的用户重叠度。 dex.blue 特殊一点,交易执行不会记录交易者信息,因此我们无法收集用户的数据。在理解这份网络关系图时,要指出的一点是,地址数量不能直接等同于用户数量。一个人可能会使用多个地址,所以实际用户规模可以认为是要小于图中显示的地址数的。不过,它还是可以告诉我们这些协议之间的 用户关系。 类似地,对某些协议,下图显示出来的规模也会小于实际用户规模,例如 Bancor 就是这样,在 Bancor 协议中,记录下来的交易地址是 “传递者(forwarder)” 或者叫 “转换者(converter)” 的,交易是由他们来操作的。 在这幅图中,有颜色的点代表 “独占交易者”,就是只在某一个交易平台上做买卖的地址。白色的点代表 “重叠交易者”,就是使用多个平台的地址。各交易所的地址数量都标在旁边。注意,这个数字代表的不是独占交易者的数量,而是包括了独占交易者和重叠交易者的数量。 另外,Uniswap 和 Kyber 之间的重叠交易者最多,这就证明了我们上面根据两个交易所的活跃地址数量在时间序列上的相关性而作出的假设。 IDEX 有最多的独占交易者群体,OasisDex 和 EtherDelta 次之。 Airswap Protocol 0x protocol EtherDelta IDEX OasisDex Kyber 从图片上来看,Bancor 和 Eidoo 似乎隔绝于其它交易所,这是因为我们上文提到的 转换者/传递者 机制。 免责声明:Alethio 对上文所提到的所有项目都一视同仁。上文讨论到的协议数量是很少的,我们会继续充实我们的观测列表,以得出更全面的结果。Alethio 对自己的中立性有强烈的自信,我们仅提供事实,并根据客观 以及/或者 得到验证的信息得出最好的结论。文本绝对无意为恶意活动或者交易提供任何指导或建议。
http://www.bitcoincn.co/2020/01/DEX-Exchanges-Crypto.html
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luciebell-writes · 4 years
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DeFi's invisible ceiling
The Decentralized Finance (DeFi) ecosystem has made great progress in the past couple of years, and I've been considering the competitiveness and market size at the agreement level. I analyzed the former in April (), this short article will concentrate on the latter.
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Regarding the current DeFi status of Ethereum, my biggest concern is it is susceptible to one or a few invisible ceilings (I will explain below). According to Eugene Wei's definition, the invisible ceiling is an invisible upper limit-it can not be measured directly, and will only can be found in an analysis that violates the facts-but it really limits growth. Although it is prematurily . to create an assertion, the DeFi ecosystem might have touched these limits. For example , the greatest value of ETH pledged in the DeFi protocol makes up about about 2-3% of the sum total ETH. In this specific article, I'll evaluate the benefits and drawbacks of the existing DeFi system in accordance with CeFi (centralized finance). Then, I'll try to explore some invisible ceilings that limit the growth of DeFi and produce solutions. Application Scenarios of DeFi Even though the application scenarios of DeFi are very rich (including no-running lottery, prediction market, pledge, identity, and so on ), its current main uses are the following:
* Increase leverage (for example, pledge lending in Maker, Compound, or margin trading on dYdX) * Transactions (e. g. 0x, Uniswap, Kyber, IDEX, dYdX) * The three major applications of synthetic asset exposure (such as Synthetix, UMA) account for the majority of the DeFi activities. Each of the aforementioned decentralized financial agreements directly competes with centralized alternatives. Next, we analyze the dynamics of the application scenarios one by one to know the invisible ceiling of DeFi. For some traders, the two most critical options that come with leverage are leverage and cost. But in these two aspects, DeFi is inferior to CeFi.
* DeFi has lower leverage. Subject to system delay (Ethereum block generation time is 15 seconds), the leverage can not be too high. Why does a greater latency reduce steadily the maximum multiple of leverage? Thinking about the volatility of encrypted assets and the danger of serial liquidation within 15 seconds of block time, it's burdensome for DeFi to supply highly leveraged products. dYdX launched a 10 times leveraged BTC perpetual contract () in April, however in comparison, the typical leverage of BitMEX users is 25-30 times (). * CeFi has lower borrowing costs. CeFi organizations reduce trust-based mortgage requirements (such because the size of the loan department dealing with trusted customers) by expanding credit (such as banks like Silvergate), or by giving large amounts of customer deposits (such because the loan department of Binance and Coinbase) To achieve this. Even though sometimes, the loan interest levels of the existing DeFi agreements are lower, they have structural flaws. Although it is theoretically possible that traders will slowly start trading Compound's cToken-the protocol effortlessly replicates the advantages of Binance and Coinbase's centralized ledger-but this may decentralize the liquidity between cToken and the underlying assets. So can the DeFi protocol provide more leverage? Thinking about the volatility of cryptocurrency and the existing flaws of Ethereum (15-second block time), it's hard to imagine that a platform will give you more than 10 times leverage. The tragedy of Black Thursday on March 12 continues to be vivid (). But some Layer 2 solutions (such as Skale) can achieve 1 second block time and reduce network latency (please note that the vanilla optimistic rollup architecture can not reduce block time, so it can not solve this defect). But it's unclear whether decentralized exchanges (DEX) and traders like dYdX will transfer settlement to Layer 2 solutions such as for instance Skale. So in the end, can DeFi agreements provide more competitive loan interest levels? The clear answer is: probably not. I are expecting that in the next several years, increasingly more banks (which can provide credit through partial reserve loans) will enter the crypto field, and the cost of capital provided by centralized finance institutions will gradually decrease. Additionally , since DeFi agreements can not insure trust relationships, they require a greater mortgage ratio, that may further increase the capital (opportunity) cost. In the foreseeable future, I think the DeFi protocol won't be able to defeat conventional leveraged providers. Even though DeFi agreements can provide some clients with marginal profits that conventional vendors can not provide, industry share is quite small. Most market participants aspire to optimize the fee and availability of leverage, and the DeFi protocol is difficult to match CeFi in these two aspects. Today's market data also clearly shows this: almost all leverage in the present crypto ecosystem is provided by conventional exchanges. Source: DeFi Pulse, Skew It is worth noting that when all trading activities are used in a certain, open and credible neutral DeFi standard protocol (for example, an individual Layer 1 I mentioned a few weeks ago), then DeFi can eradicate basic risks, Thereby improving the capital efficiency of all market participants. But this possibility is quite low in the foreseeable future. Transaction DeFi protocols are far inferior to centralized alternatives in a number of main aspects. Over all, these factors prevent DEX from grabbing CEX's market share.
* Delay and probabilistic determination. Since Ethereum adopts the Nakamoto Consensus—the consensus is followed by high-latency probabilistic determination—the buyers and sellers can not know their exact location in real time. As a result of not enough precision, their transactions must be more conservative (for example, utilizing a larger spread). In this regard, any solution with a shorter block time can alleviate the problem. * Miners are front-running. As the crypto ecosystem matures and traders transfer more transactions directly to the chain for settlement, block producers will quickly maximize the huge benefits (MEV) available to miners. At these times, miners will quickly trade first, which can be very detrimental to liquidity providers. * Whole position leverage and offset positions. Currently, Binance and FTX provide users with different types of product full positions (for example, a bullish perpetual position to ensure call options). In the next year, I are expecting they'll gradually offer offsetting positions (for example, through ETH short positions, users extend long BTC positions), after which other centralized exchanges will observe up. Even though a decentralized environment can theoretically provide full-storage leverage, since the decentralized trading market is not yet mature, practical operations tend to be more difficult. * Lack of legal currency channels. It is difficult to transfer users from the fiat currency world to the encryption field in a decentralized way on a large scale. You can find indeed a few teams working on this dilemma, but non-e of these are finding ways to crack it. Before that, stablecoins certainly are a good stopgap measure for users who already hold cryptocurrencies. * Throughput and gas costs. Traders desire to settle transactions quickly, readjust the mortgage ratio, after which quickly open new orders. These operations demand a lot of gas costs. Therefore can the DeFi protocol reduce latency and offer faster certainty? On low-latency Layer 2 (such as Skale) or Layer 1 (such as Solana), the answer is yes. Can the DeFi protocol alleviate the risk of profit-seeking miners? Some Layer 1 does have theoretical solutions, nevertheless they cause higher latency, complexity, and gas costs. For a few Layer 2 license verification nodes, the answer is yes. Can the DeFi protocol replace having less legal currency support? With stablecoins, the answer is yes. In the foreseeable future, it's difficult to see decentralized exchanges surpass centralized exchanges. Even though you can find relatively clear answers to solve the issue of delay and finality, experienced traders 1) don't want block producers to preemptively trade, 2) aspire to have the ability to trade margin trading and offset positions so that you can boost their capital efficiency. This case can also be very obvious in the information: conventional exchanges account for almost all trading volume, and almost all price discovery depends upon CeFi. Source: CoinAPI, Bloxy Synthetic assets To be able to trade synthetic assets, the exchange must make provision for 1) a mechanism for managing collateral and paying winners/losers, and 2) a dependable price oracle. Currently, these two functions of conventional exchanges are very good: they both manage collateral and run a centralized price prediction system for perpetual contracts (perps). Additionally , FTX also launched ingenious synthetic assets for the 2020 US presidential election, including the TRUMP and BIDEN contracts. Even though theoretically DeFi protocols can provide arbitrary synthetic contracts (for example, through Augur), they don't seem to have any execution advantages besides inheriting all of the inherent options that come with DeFi protocols—autonomous custody and permissionless oracles (but It could be a loophole rather than an advantage, depending on the situation). Centralized exchanges have been in a great position in synthetic market competition, and so they have proven this through perpetual contracts. Breaking through the defects mentioned on the DeFi invisible ceiling, the most common one is delay. Since the price of encrypted assets fluctuates so sharply, delay is crucial. Its price might fluctuate by a huge selection of points in just a couple of seconds, and the 15-second block time and Satoshi Nakamoto's consensus make systemic risks worse. The operating time of centralized finance is measured in nanoseconds; the operating time of decentralized finance is measured in seconds. At the moment, there is almost no DeFi that will operate in the nanosecond time dimension, but with an answer like Solana-it may be the only blockchain that separates global state updates from time changes-the running time of DeFi may be reduced to micro Second level. In Ethereum 2. 0, it'll generate a brand new block every 12 seconds. DeFi may be the current highlight of Ethereum, but Ethereum 2. 0 is not optimized for DeFi. Again, throughput is an obvious problem. Even though the Ethereum network is operating smoothly more often than not; but on your day of Black Thursday, March 12, its dilemmas were exposed-Ethereum simply cannot withstand such a large transaction volume. Although DeFi transaction volume is just 1% of CeFi. On the other hand, encrypted CeFi transactions only account for 0. 1-1% of conventional asset classes (excluding foreign exchange). DeFi features a long way to go. Investing in DeFi Even though the DeFi protocol faces structural disadvantages for most users and traders, their services continue to be much better than CeFi in a few market segments, and these market segments might contain vast amounts of dollars in opportunities. For example , I think there's a huge market for non-custodial perpetual contract transactions. Because of the causes mentioned above, DeFi perpetual can not replace CeFi in a short span of time, but I think a platform that delivers DeFi perpetual contract transactions will have a substantial market share. Given that the sum total market value of main-stream CeFi exchanges is approximately US$20 billion, and industry continues to be growing rapidly, a trading venue that delivers non-custodial perpetual contracts might be a good investment opportunity. With the continuous improvement of DeFi's underlying technology infrastructure, it'll gradually occupy CeFi's market share. At some time in the next couple of years, as all necessary infrastructures be and much more complete, I are expecting a step function change in the DeFi growth rate. So just how does people judge when DeFi won? The clear answer is: when price discovery shifts from centralized exchanges to decentralized venues. If you're developing any novel DeFi protocol or infrastructure that powers DeFi, please call us via email or Twitter. As a result of Haseeb Qureshi for his feedback on this article. Disclosure: Multicoin Capital held SOL, ETH and BTC and invested in Skale and dForce at the time of publishing this short article.
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hellomynameiseril · 4 years
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A three-minute quick overview of the blockchain today's good post: a brief overview of the current situation of 2020 social media marketing DApps, 0x V3 upgrades travel growth
The notes of Satoshi Mamoto, each time selects 5 latest high-quality articles on cryptocurrency to get insight in to the crypto world together. Today's content includes: 1 Insight into the use of USDT based on on-chain data 2 A quick summary of the current position of social media marketing DApps in 2020 3 Official Verification Popular Science Cross-chain Transaction Task Ren 4 DeFi Price: 0x V3 version upgrade drives fresh growth 5 Staking Service Provider Figment Networks Popular Science Band Agreement 1 Insights in to the usage of USDT based on on-chain information. This is actually the second post in the Flipside Crypto series. The first post analyzes the on-chain actions of DAI and USDC. It turns out that most customers use their own DAI on decentralized systems. The centralized exchange with large DAI trading quantity is Coinbase. In this post, Flipside Crypto discovered the next points:
* Bitfinex continues to issue extra USDT and contains never been destroyed * Most USDT can be used for arbitrage among centralized exchanges (Huobi, Binance and Bitfinex) * Users pay higher fees to obtain faster USDT exchange speed, instead of going directly in one exchange to some other. Satoshi Shinmoto Take note: The appropriate USDT chain information is based on the Ethereum blockchain, and now Tron The USDT marketplace value on the blockchain will be close to 40% of the USDT market value on the Ethereum blockchain and 2.three times the marketplace value of Tron. Based on the premise that USDT transfers on the Tron blockchain are free, it may be more suitable for arbitrage between centralized exchanges. Original link
2 Quick overview of the current circumstance of social media marketing DApps in 2020 Along with social media marketing DApps, additionally, there are public DApps, which desire to help customers interact just as as centralized public apps. The main difference is that when users use social media marketing DApps such as Steemit or DTube, they are able to earn token earnings by contributing high-quality content on the platform. DappRadar introduces the latest position of social media marketing DApps in this post. In accordance with DappRadar data in May this year, on the list of total daily active customers of social media marketing DApps, the Hive blockchain (due to Justin Sun's acquisition of Steemit, which resulted in the original Steem Some customers in the community have executed a difficult fork, and the blockchain following the hard fork will be Hive, which accounts for 60%. The following are relevant points:
* Steemit is going to lose its top position in the social media marketing DApp industry, and daily active users have decreased by nearly 40% * Daily active customers on the Hive blockchain increased by 609% * Hive Blog is becoming very well-known with more than 15,000 daily active users * 3 of the very best 5 DApps (Hive Blog page, Peakd, Esteem) are based on Hive * The daily active customers of Karma who migrated from EOS to WAX blockchain increased by 7% full text link 3 Formal Verification The favorite science cross-chain deal project Ren's most eye-getting area recently is DeFi, and the virtual machine Ren VM was officially launched on the Ethereum mainnet yesterday. Much like Thorchain, Ren will be focused on solving decentralized asset cross-chain transactions. Official Verification introduces RenVM's product timeline, cost model and casting & redemption mechanism at length in this post. Ren VM will initially support the casting of BTC, BCH and ZEC assets in Ethereum. The currently released version will be Mainnet SubZero, which still has elements of centralized handle and a semi-decentralized core darkish pool node (by the Ren team and selected The project composition) will undoubtedly be solely responsible for maintaining consensus and execution. Total decentralization will undoubtedly be accomplished in the final version of Mainnet One. The transaction fees facilitated by RenVM incentivize darkish pool nodes (Darknodes) to aid and protect the network, that is, to charge users who transfer assets in one chain to some other. Ren's uniqueness lies in its powerful charging model-it does not depend on oracles to feed costs. When the demand for locked assets raises or decreases, the fee algorithm will change to make sure that the total value of dark pool nodes is definitely better than the worthiness of assets locked in RenVM (the minting and redemption charges are established to 0.1%). Various from the most common cross-chain mechanisms (Lock-Mint and Burn-Release, that is, locking using one chain and casting in another chain, and destroying assets using one chain to redeem assets in another chain), RenVM's The Burn-Mint (destroy-minting) system is a lot more flexible. This system allows customers to destroy assets using one chain to cast anchor assets of the same value on another chain without touching the original chain (such as destroying Ethereum RenBTC on Polakdot directly minted renBTC on Polakdot).
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Full text link 4 DeFi Price: 0x V3 version upgrade drives new growth Another flagship project in the DeFi industry is 0x. DeFi Price has conducted research on 0x and pointed out that 0x's deal volume and deal fees have more than doubled. At the end of 2019, the 0x team released the V3 version of its liquidity protocol. The main improvements are to deepen liquidity and simplify the experience of programmers building (products) on 0x. The upgrade also includes enhancing the economics of the protocol's indigenous token ZRX, and a couple of effective liquidity bridges, that may aggregate liquidity from 0x along with other major liquidity protocols (such as Kyber, Uniswap, Oasis, etc.). The brand new ZRX Staking mechanism provides 0x market manufacturers with the economic right to capture the agreement (value), and encourages participation in governance giving them rewards and extra voting rights. We note that the improve of the V3 version will ultimately become among the key modifications of 0x, because because the improve, the deal volume, the size of each deal and transaction charges of the 0x protocol have increased sharply. Today, 0x is getting ready to start Matcha, a DEX for ordinary customers, which will contend with Uniswap V2 and Kyber Swap. Based on this, we anticipate 0x will continue to grow for the others of this year.
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Code vulnerabilities, hackers, market volatility, arbitrageurs: the paradigm of DeFi risk management
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DeFi identifies a decentralized financial agreement implemented using smart contracts, including asset transactions, lending, insurance, various derivatives, etc .; along with credit services, financial services the truth is can all be implemented through DeFi agreements. These agreements are typical decentralized and operate automatically, and there is absolutely no third-party organization to handle and continue maintaining, and so the risk get a grip on of contracts has become a market problem. DeFi gets the dual attributes of finance and technology, and mainly includes the next risks: 1 ) Code risk. Including Ethereum underlying code risk, smart contract code risk, wallet code risk, etc . Like the famous DAO incident of the season, the recent Uniswap vulnerability attack, and different wallet theft incidents were all due to code risks. 2. Business risk. The key reason is that loopholes are left in the commercial design process and therefore are reasonably attacked or manipulated by the others. Like FOMO3D was blocked in the past, or dZx absentmindedly used the non-attack Uniswap oracle, and the price was stolen by reasonable prices. Such people are called arbitrageurs. Arbitrageurs have both positive and negative aspects to a DeFi project. 3. Market fluctuation risk. DeFi lacks some coping variables when designing, that leads to promote overshoots in extreme market conditions. Like MakerDao's performance in 312 is especially due to extreme market volatility risks. 4. The oracle risk. The oracle provides world wide variables and is the basis of most DeFi. If the oracle encounters an attack or goes out of order, the downstream DeFi will collapse. We think that the oracle can be the main infrastructure of DeFi in the foreseeable future. Any oracle with any centralization risk will ultimately die out. **5\. "Technical Agency" risk. ** Mainly identifies ordinary users who are new to smart contracts and blockchains and make use of the "convenient" interactive tool manufactured by a centralized team. This tool itself might be risky. When making any DeFi project, the aforementioned risks ought to be taken into account. The whole process isn't just a reminder in the document, but in addition some risk management methods. These types of methods are performed in a decentralized way, and some are done in a community governance way (mainly identifies on-chain governance). Here we propose a DeFi risk management framework, which will be mainly divided in to before, during and after the big event: Beforehand: It's mainly to execute formal verification of the contract code, including clarifying the strategy, resources and also the boundaries of the directions utilized in the contract, plus the relevance of these methods, directions, and resources in the combination process. There's absolutely no proven method or no Resolutely make use of the combination that finds the boundary. This is not the considering conventional pc software development and testing, it really is a concept that is near to mathematical argumentation. Good contract development ought to be based on a combined mix of methods which were demonstrated. In the case: The big event is especially the shutdown design and the abnormal trigger design, that is, the contract can identify and intervene the attack behavior, including the automatic shutdown design and the management shutdown design. Abnormal triggering is just a get a grip on and management of unexpected phenomena throughout contract operation; abnormal triggering is usually automatic, and some risk management variables are corrected through abnormal triggering. You are able to reference the beta coefficient and anti-blocking attack settings in the NEST oracle system. This is actually the first practice in the industry to take into account shutdowns and abnormal triggers. Post-event: Post-event risk management includes several parts. First, you will find loopholes in the code that want to be corrected, broadly speaking through on-chain governance, that is, DAO governance. Secondly, the governance assets themselves are under attack, and contract forks are needed currently! This can be a blind spot that a ignores. The second reason is to insure the possible risks of the contract through the insurance mechanism, thereby reducing losses. Finally, the community can cooperate with various institutions to track losses through the tracking of data on the chain. Regarding on-chain governance and contract forks, it is possible to reference the style of NEST, which will be an innovation.
The above is just a system framework of our DeFi security, for the reference only. The existing knowledge of security in the industry is prematurily . and too conventional; if you cannot change your thinking and introduce new a few ideas such as boundaries, completeness, consistency, formal verification, shutdown, abnormal triggers, governance, and forks, you cannot Adapt to future development.
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Trivia Column�U"Virtual Globe" and Digital Collectibles in the Post-epidemic Era
In 2020, due to the severe impact of the epidemic (COVID-19), the use of the virtual planet has been rapidly spawned, as well as the digital change of industries is being carried out across the world regardless of nationwide boundaries; the question is, how do i prove that I am the creator of this work? ? Additionally it is because digital works are too easy to copy, as well as the resulting problems are the inability to confirm their scarcity. This short article is the newest opinion from the "Small Factors" column. The author can be Justine Lu, the co-founder and CEO of Lootex, a blockchain virtual treasure auction home. (Trivia: Industry Particular VII "Review and Possibility of Blockchain Online games" - Lootex. Justine Lu�U2020 Taiwan Blockchain Illustrated Guide) Being born being a human being gets the nature of gathering. From little to large, with all the growth of money, we've some series of different stages, whether it's shiny stickers, stamps, video game ace credit cards, comics, NBA player cards, dolls, all the way to fashion brand sneakers, brand-name hand bags, Famous watches and also artwork. So long as we can fulfill the emotional link or the excitement of hunting, we have been willing to spend time, money and energy to collect. Along with enjoying it at home, we can furthermore showcase with others, create topics, obtain keys to enter the city, and make friends , And even exchange transactions with people to expand your collection lineup. The mapping to the virtual world can be easy to visualize. For instance, in the game ?Globe of Warcraft?, somebody is always going after 100% full achievement, unlocking the Pokemon illustration of ?Pokemon Move?, collecting the exquisite furniture in ?Pet Crossing Club?... The key reason why game designers devote the game Entering the accomplishment and collection program is only arousing the player's selection addiction, assisting the ball player to experience this content that has not really been done, and motivating the player to continue the overall game, just to prolong the life span of the game. Related subjects: Private Encrypted Bond Era: NBA Players, Ethereum and Individual Bonds Related subjects: Zhai Li burst table, a Taiwanese group made "homogeneous girl" into a unique card token collection within the chain Let the Nationwide Treasure from the Palace Museum enrich your tropical isle. Image Resource: But, do you realize?
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The prevailing "digital collectibles" still have some unsolvable issues that make it challenging to recognize the value: The greatest advantage of the creation of simple replication of the Internet is the fact that "information move" becomes hassle-free and rapid. When I wish to share a newly drawn computer sketching creation for your appreciation, I can copy it and deliver it for you within a couple of seconds. The question is, how can I prove that I'm the creator of the work? Additionally it is because digital works are too easy to copy, as well as the resulting problems are the inability to verify their scarcity. Lack of true ownership The biggest disadvantage of present digital collections is certainly that they are "subject to others." For instance, the virtual cherish you have worked so hard in the game will eventually disappear when the sport manufacturer stops operating. Which means that your virtual treasure is only certain in the overall game world, not assets you can use freely. Related topics: Column�UDisregard the laws and regulations of economics? Crack the scarcity theory? The idea and origin of "Multi-Edition Limited Encrypted Artwork" Related subjects: The world's initial case! Lithuania will concern "central bank electronic foreign currency" LBCoin next week, but it will be used for collection instead of trading (CBDC) Why use blockchain to create "digital collectibles"? Weighed against the well-known cryptocurrencies, such as Bitcoin and Ethereum, the format of another foreign currency is very appropriate to represent distinctive, indivisible, and irreplaceable characteristics, known as Non-fungible Token (Non-fungible Token, abbreviated as NFT). I personally prefer to call it an encrypted certification, because the literal meaning can accurately explain the characteristics from the "item". Due to the blockchain blessing like a digital seal, electronic collectibles can also reflect their value: * The information in the electronic authenticity encryption certificate can prove to be the authenticity issued by the issuer or creator, and cannot be tampered with, and the scarcity is guaranteed. * Easy to monitor. Anyone can query the issuer, owner, amount of issuances and transaction history of the resource on the public blockchain. There is no need to dispute ownership, just verify it. * The extremely circulating ERC-721 standard of Ethereum continues to be probably the most mainstream digital format today, that's, the largest consensus in the community, and it is an easy task to interface with programs on the blockchain, and electronic assets will undoubtedly be truly cross-platform. To provide an easy-to-understand illustration, just like the 3C hardware specification USB 2.0, no unique modification is required, and all hardware can easily read it. Since it is unimpeded, it also brings tradable and exchangeable features to it. In other words, blockchain creates electronic assets that may exist independently, and may be used in different applications without unique communication. As for how exactly to define the "material value" of digital collectibles, we must go back to the old topics of currency consensus and requirement and supply. A lot of wonderful articles on the net are worth reading through, therefore i won't repeat them here. Related subjects: Column Sights | What supports the value of NFT property? The opportunity and liquidity high quality of on-chain art Digital collectibles have already been a trend. The concept of digital collectibles 's been around for a long period abroad. Lately, there has been a wave of using blockchain technology to make NFTs. List many relatively large investing platforms currently available on the market, such as for example: SuperRare: Gathering several well-known artists, "only sell works of art authorized by them" as its greatest feature, and the price is relatively high. Makersplace: A digital art auction house founded by early users of Pinterest. Inheriting the design of Pinterest, the city functions of collectors or artists are the most complete. KnownOrigin: The masterpieces collected on this site feel more street hippie, and the price is relatively near to the people. All three make use of smart contracts to design a profit revealing mechanism. 85% from the revenue from direct selling of works is usually attributed to the inventor, 15% is attributed to the publisher (platform); within the second-hand market, the seller will get 87% from the selling price. Creators can still obtain 10%, and web publishers (platforms) obtain 3%. Related topics: NFT series-Meet the blockchain, talk about the annals of cryptographic art you don't understand (1) Take into account the current collections need to go through a long period of operation and market producing, the subsequent revenue created tend to be not related to the original makers, they will certainly be filled with grievances. The existing platform uses smart contracts to get rid of traditional marketing techniques, which really is a great boon for new creators. Of course, it isn't just artwork. Also the NBA player cards that we liked to collect when we were young will be released in electronic version. With the expression of media digital format, the ball player cards aren't limited to 2D planes, but record the wonderful times of Stephen Curry within the championship video game. , Isn't this more vivid than rigorous paper cards? Related topics: Collect the legendary celebrity NFT tokens! NBA and Mysterious Cats team's "NBA TopShot" video game launched in beta ?? // The card design released by NBA Top Shot in May 2020 There's also cases of electronic collectibles in Taiwan. In August 2019, Taiwan's Personal team furthermore collaborated with all the blockchain startup Lootex to start NFT cards for your film ?Sage Thieves?, and these cards can be used in real-world online games designed by SELF. In the past, the peripheral products of movies had been at most film soundtracks, postcards or posters. Now digital collectibles may also be launched. Film businesses can even positively manage fan communities through the set of collectors. SELF completely demonstrates electronic collectibles. Turn into a CRM marketing device, and continue steadily to tell enthusiasts the stories they haven't completed telling within the movie. Remarks: NFT proprietors and transaction background are recorded within the string, and anyone can query their blockchain tackle. How can I play electronic collectibles? Speaking of physical selections, dolls are used as examples. They can all be used to play, beautify the home, publicly screen and show off, and speculate on cost investment. The same goes for electronic collectibles. If you have NFT digital choices, as long as you go to digital platforms like Cryptovoxels and Decentraland, you can decorate your house onto it as you like (provided that you need to buy land on the platform to build a residence). Please refer to Lootex's usage of the Ukiyo paintings open sourced by Metropolitan Museum to produce a film that will be put into the exhibition space after NFT: // So long as you have NFT digital collections, it is possible to freely decorate your home in the digital world. Because the collections are made into digital file format, of course you should show the advantages of multimedia. If it's made into a 3D file format, you can even combine AR and VR showing off your very pleased trophies. // 3D is much more vivid than a rigid plane -The Fukuoka Museum of Japan scans social relics into 3D digital archives, which can be presented in AR. - -The picture shows the work of the Taisho era: Hakata humanoid "Chuo Yu"-international brand names such as for example LV and Gucci in the style industry have previously launched design virtual models with games such as for example ?Sim?, ?Animal Forest Friends?, etc.�QVehicle F1 racing in the world, Nike and NBA within the sports world are also rushing to adopt the asset file format of NFT. These brands not only need the product sales of physical products, but also generate topics through digital goods, and also generate another software scenario (the most frequent one is that digital collectibles could also be used in games, such as for example: NBA team management games ), perhaps it can also create another way to obtain financial resources. What's better still is that brand name owners have perfected the list of core fans, that may convey information more conveniently, airdrop gifts to honorable customers anytime, and include gamification design to make sure a higher amount of fan adhesion. Summary In 2020, due to the severe impact from the epidemic, the application of the virtual entire world will be rapidly spawned, and the world is undergoing digital transformation of industrial sectors regardless of nationwide borders. The music industry suddenly started a wave of on the internet concerts, but I nevertheless feel that merely streaming videos is too outdated. best bitcoin games 2020 must praise the well-known rap singer Travis Scott for your virtual concert kept in the game ?Fortnite? in 04 of this yr. The virtual live concert was full of creativity, and there were as much as 27.7 million gamers (without repeating accounts) watching! // A virtual concert that breaks imagination. He himself had been the biggest winner of this digital concert. He received 9,478 reports, 1.4 million a lot more enthusiasts in his interpersonal account inside a 7 days, and Spotify's streaming has reached 80 million moments many. Needless to say, he didn't give up the chance to sell electronic peripheral products. ?Fortnite? has launched Travis Scott themed styling for fans to buy. -Source: Epic Games-The concert is positioned in games that want payment to enter. There may be brands worrying about being consumed tofu, as well as the threshold for followers to enter is certainly too high, shedding the original intention of contacting consumers in good sized quantities. It really is conceivable that in the foreseeable future, more and more physical activities will undoubtedly be "forced" to be in a free virtual planet. Perhaps one day, my favorite Japan singer Ringo Shiina no more has to pressure herself to conquer her fear of flying and go abroad to carry a concert. Fans all over the world can still take pleasure in her lively singing while sitting at home, and even purchase it at her very own wallet. Her NFT digital poster will be decorated within the virtual house, together with the commemorative NFT ticket, stored around the blockchain for a lifetime. ??
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besteth1957hn-blog · 4 years
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Want to catch the influx of virtual foreign currency? FundersToken makes blockchain applications faster and cheaper
Since the advancement of Bitcoin, people's enthusiasm for it has never stopped. Lately, the transaction price has broken through one Bitcoin to exchange for 5,300 U.S. dollars, and the fundamental technologies of Bitcoin, the blockchain, is recognized as one that changes the world. technology.
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However, blockchain is a field with a higher technical threshold. If a company wants to apply blockchain, it is estimated that it will take 4-6 weeks to create, and the estimated price will go beyond 200,000 All of us dollars. Imagine if the blockchain will be softwareized? FundersToken provides this type of blockchain building software. It only takes 5 minutes and a cost of 11,000 US dollars to simply apply blockchain technology to issue virtual currencies. FundersToken provides to make the growth of the blockchain as easy as Facebook's startup community. FundersToken is really a blockchain software company whose purpose is by using smart software to greatly help users issue their own virtual foreign currency and let people develop blockchain programs in a simple way. FundersToken CEO Zhu Junjia talked about that people are often discussing disruptive innovations, however the FundersToken team believes that it should be aimed at construction rather than devastation. Although many companies have launched their very own virtual currencies and released ICOs (Preliminary Coin Offering), But often the price instantly plummeted following the fundraising. Furthermore, some companies issued ICOs even though the technology had not been in place, and they ended up learning to be a scam. Zhu Junjia hopes that with FundersToken's smart software, a set of standards could be provided in the market, which will not only facilitate customers' use, but also facilitate the federal government to supervise illegal activities and accomplish the benign growth of the blockchain. Furthermore, Zhu Junjia described that the concept of using software to build up the blockchain is similar to creating a neighborhood on Facebook. Today, users who want to create various clubs just need to click with a mouse instead of each membership. The code must be rewritten again. Voucher can make your virtual foreign currency more versatile. FundersToken offers to strengthen the sustainability of blockchain programs. In addition to issuing its virtual currency, FundersToken has developed a tool called Voucher (encrypted commercial securities). As for how to utilize it ? Zhu Junjia took the NBA Golden State Warriors as an example. If today the Warriors utilized the software of FundersToken and issued their own digital foreign currency "Warrior Coins", when the celebrity Stephen Curry held a fan conference, the Warriors might use Voucher's method Provide priority to the opportunity to those who have a lot more "Warrior Coins". Zhu Junjia mentioned a company's business technique may change anytime, and its items will also alter. Voucher's concept allows the company to use the issued digital currency more flexibly rather than being limited by a single item. The team furthermore stated that it'll continue steadily to cooperate with big accounting companies and wish that it can continuously improve the infrastructure of its products and provide unlimited convenience available world in the foreseeable future. The know-how from the entrepreneurial procedure: To get caught up inside it, FundersToken was asked to the Swiss industry summit due to its excellent technology. Talking about the know-how in the entrepreneurial process to help FundersToken develop foreign markets and presence, the team mentioned that the fundamental focus continues to be on The advancement of products, but after achieving this well, when dealing with foreign clients, they elect to spend time producing them understand. Because only Click to learn more understands and knows its strength, if interested individuals will need the initiative to offer resources and work out cooperation. However, if you spend all of your power on persuading another party to "choose the product," this can only cause another party to resent, and in the long run you will get nothing. FundersToken CMO Wu Huanwei Darren Goh (left one), CEO Zhu Junjia Jack port Chu (right two), Lead of DevOps Leo Chou (middle), CTO Bao Shengwen (correct one). Cai Ren's translation of picture taking Quick queries and answers for entrepreneurship Q: The creative source of the service, could it be due to what happened to have such an concept? Blockchain is still in a industry with a high-tech threshold. We hope that people can develop blockchain programs in a simple way. Q: Which are the three stuff you have done best since beginning your business? * Was invited to Switzerland to publish products * Be released in Readwrite * Recognized by the Q: In the long run, what type of company does the company want to become? In the long run, hopefully that the company could be IBM of Web 3.0 and become a unicorn. We just need to do might know about want to do now. Q: What has taught you to start a business? Misfortune Good fortune and misfortune Always remember Misfortune and happiness Company Information Company Name: FundersToken Company Support: CRM software with the backbone of tokenization Time of establishment: 2017/8/5 Team dimension: 5 people Official Website嚚acebook嚚witter嚚unders Token@Meethub Learn more about business-together, welcome fans through the following service trade | month-to-month get-together | Collection @ Interactive | Order Newsletter | published columns and generate new directories from authorized herein "digital era", author: Ke flag
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johnesmithiii · 4 years
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Noteworthy progress of blockchain games in March: Enjin, Decentraland, The Sandbox, etc.
Enjin Ecological multiple games released public beta, Somium Area VR and The Sandbox held a property auction. Original title: "First Class Monthly Report: Summary of Major Games Progress in March" Author: First Class The field of blockchain games continues to develop. Although the amount of video gaming blockchain games nevertheless ranks first, the general development has passed. The overall game industry provides fresh pursuits and tendencies. Projects and players increasingly worth the playability and Sustainable advancement of the blockchain business. The auction of property and property in virtual reality games is definitely a spot in blockchain games, and the competition has become increasingly fierce. In March, several virtual reality games began the Nth round of property auctions to share the rest of the cakes. For information, please see the breakdown below. Project progress is certainly sorted in order of ranking, and the ranking is based on data from the Coinmarketcap internet site as of March 31, 2020. Enjin Coin (ENJ), #733 Monthly progress Enjin multiverse one player technology fiction adventure video game "Age of Rust" will be released in beta this 30 days; "Hunters of Rio" has started open public beta; "9 Existence Arena" upgrade 0.4 Edition and integrated Enjin wallet; "Dissolution Game" has been released on Steam, but just supports single participant mode. Enjin Platform users used 300,000 ENJs to forge an NFT on March 9th. The NFT can be used to buy tickets to Mars on SpaceX.
Views In February, Enjin System went go on the mainnet, and people can build NFTs or projects. Since forged NFTs could be reduced to ENJ tokens, many people start to make use of ENJ tokens to forge NFTs for entertainment purposes. Before, someone forged an NFT known as "Being truly a King is a great Issue", costing 1,155,777.1 ENJs. With the start of Enjin System, the creation of NFTs has become more diverse. Both games "Age of Rust" and "Dissolution Game" provide different scenarios to enrich an individual experience and satisfy the tastes of different players. They're both popular games in the Enjin ecosystem. The reputation of "9 Existence Arena" can be rated in the forefront of blockchain games. The integration of Enjin wallet makes it easier for users to enter the overall game. If these games can attract numerous new users, as the game property in the Enjin multiverse have got cross-game attributes, various other games in the ecosystem can also benefit from this network impact and get fresh blood. In April, it is planned that the Enjin team will continue its development work. The main contents include upgrading the Enjin wallet and updating the Godot SDK and Java SDK. "Dissolution Game" continues to be quite a distance from the conceived MMO mode. The game group will continue to develop the overall game, fix bugs, and enhance the user experience. Other games in the multiverse ecosystem will still be developed. Decentraland (MANA), #1013 Progress in 30 days Since Decentraland has been opened on February 20th, many reviewers said that the project was tough and there have been many bugs, which was definately not the vision. As constantly, the official continues to be doing development function within an orderly way, adding a research function on the market. The community can be actively building, including DCL Plazas hosting a skill festival, Decentral Games developing a chess picture, and hosting competitions. The areas in the virtual world are progressively opening up. The ecological surrounding project Chain Breakers has undergone major changes, that is one of the biggest game projects in the Decentraland ecosystem. The overall game faced funding issues and advancement bottlenecks simultaneously, and finally made a decision to auction the overall game copyright on March 30.
I believe the group spent lots of time refactoring the SDK in the initial three years of advancement. Although you can find delivery tasks, a lot of basic functions are not yet perfect. Currently, it can just end up being browsed through the web, and the loading period is lengthy. The official roadmap tasks are too detailed and there is no clear delivery period. It is anticipated that it will require a long time to full the essential functions. Based on the DCL blogger, Decentraland happens to be creating a standalone desktop computer client. For games like Decentraland which are less competing and tend to be casual, mobile is even more needed. As the mobile terminal allows players to utilize fragmented time, raise online duration, broaden the target audience, and attract lighting users. Team advancement content needs to be more in line with market needs. In addition, a lot of users stopped accessing the overall game following the event day, and the amount of everyday active users fell to about 10% of the open event. This demonstrates DCL is not enough to depend on the neighborhood to build an interior ecosystem. The stagnant advancement of the overall game Chain Breakers also requires DCL to get new methods to enrich the ecology. Based on the code submission plan within April, the team's recent function targets enhancing Decentraland Explorer. Based on the roadmap, the functions that require to be shipped soon include: redesigning the official website; using different colors to tag the titles of others; adding street names; enhancing the map to a navigational map; using the map for location exchange; the builder can team and operate components. Somium Area VR (CUBE), #No ranking in March. Improvement in March Somium Area released Somium 2.0 on February 20th, and began the second property auction on March 19th, using Dutch auctions, auctioning 25 weekly Lots, the auction lasts 10 days, a total of 250 plenty. The average price of property auctioned in the initial week was 4.4 ETH. Somium Space's scalability option originally used Loom's part chain technology, but now it has switched to Matic technologies. First Class Encyclopedia: Dutch auction, also called "reduced cost auction", is really a special kind of auction. The bidding cost of the auction focus on decreases from high to low until the first bidder responds. If the initial person hasn't finished bidding all the objects, the rest of the objects will still be auctioned at a lower life expectancy cost until all the objects can be purchased. Ultimately, all the targets can be purchased at the cheapest price.
View Somium Space's overall progress is slow. The overall game uses the realization of a 3D virtual globe as its vision, and uses "interpersonal systems" and VR as its major selling points. However, a lot of people currently don't have VR devices, and the overall game experience can't be when compared to same kind of centralized games. Therefore, both of these selling factors are hard to attract numerous new users and investors. Aside from the property auction planned in April, the group hasn't announced other plans yet. The Sandbox (SAND, not yet released) March progress. The Sandbox completed the second round of property auctions in February, and made a decision to start the 3rd round of property auctions on March 31, marketing 12,384 plots at a 20% price cut. Including 2,538 plots of 1x1 plots, 750 plots of 3x3 plots, 50 plots of 6x6 plots, 5 plots of 12x12 plots, and 1 plot of 24x24 plots. The image below exhibits the partners presently known to participate in the 3rd round of property auctions:
The official VoxEdit Beta version of the editor was released in February, and a VoxEdit creation contest happened in March. The creation content could be changed into ERC-1155 NFT for trading.
When it comes to development, five fresh features this month include: adding coordinates to the land; modifying the logo design and name of the real estate; recommending fresh users through individual links to obtain certain benefits; adding a user profile information column; adding a Search engines 3D NFT viewer. When it comes to operations, The Sandbox has generated a cooperative relationship with the role-playing game Crypto Sword & Magic and the card game Neon District, and announced the cooperation with the Ethereum layer-2 expansion solution Matic Network (MATIC) to improve the user's trading experience. The Sandbox also cooperates with the South Korean multi-channel online entertainment company Sandbox Network, which has the correct to publish content linked to The Sandbox video game. When it comes to style, The Sandbox is most like the centralized game "Minecraft". Since February, it provides cooperated with an increase of than 10 blockchain games. Most of the integrated games are competing, with high confrontation, competition and high operability, allowing players to enter an increased degree of flow encounter, which is even more conducive to The Sandbox overcoming normal sandbox games which are highly reliant on user creation Pain points of drive. In April, the look team will auction the land as planned, and more organizations are expected to join. In the roadmap, the target for the initial quarter is: Visual scripting tool Game Maker releases a Beta version to support editing property. The goal for the second quarter would be to release the official version. The visible scripting tool Game Maker happens to be in the Alpha preliminary edition, and the group will continue to develop it. Cryptovoxels (zero token) March progress. This 30 days, Cryptovoxels submitted the code for iOS 1.0 to the App Store. If approved, you can download the iOS edition through TestFlight. Apple mobile phone users can access through the mobile terminal. The overall game also released a new HTML editing user interface, users can easier build scenes. Furthermore, developers want to integrate PICO-8 games. Recently, the project celebration auctioned a batch of property. A complete of 2,795 plots have already been opened.
The opinion is that Cryptovoxels, that is also a virtual reality game, has implemented basic functions such as location transmission and voice chat. When it comes to loading speed, the first degree of virtual actuality games, Cryptovoxels will take less time and energy to load scenes than Decentraland, and you could enter the virtual globe in a couple of seconds. In recent months, Cryptovoxels land costs have got doubled, and property transactions in recent weeks have also surpassed Decentraland, but there's still a huge gap between the final number of users and active users of the former and the latter. In general, the leading position of DCL in virtual reality can't be surpassed very quickly. It is well worth mentioning that the auction cost of Cryptovoxels property is appropriately increased based on the user increment, and Dutch auction is adopted. The benefit of that is that possible users will never be deterred by the high land cost, and the early stage is even more friendly to users who desire to become landlords. It is planned in April that this project will be mainly produced by the founder solely. Based on the information released, the main tasks soon include: if you can find a lot more than 100 online users simultaneously, even more servers will be began; solving the problem of proxy WebSocket connection interruption. Overview Whether centralized or decentralized, the essential appeal of the overall game is certainly: fun. For virtual reality games, it isn't sufficiently to attract investors to buy property. Improving the game's playability and attracting genuine gamers may be the long-expression survival. Furthermore, in neuro-scientific blockchain games, the top effect nevertheless applies. Although the amount of virtual actuality games is massive, how big is the cake is bound. The first few products attract most users and assets, and just the best products will be still left. Next, may enter the phase of fierce competition between virtual actuality games.
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fuckyeahphysica · 4 years
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Learn to make use of Opium options to hedge gas price increases in three minutes
The increase in Gas price has a huge effect on DApp designers and Ethereum users, and option trading can simply reduce this risk. Original Title: "Science | How exactly to Buy Call Choices about Opium to Hedge Gas Prices" Compiled by: Anastasia Korchagina Translation: Min Min This article explains how to hedge the risk of gas price fluctuations by buying call options on the Opium exchange.
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A typical use situation for hedging dangers by investing financial instruments. Gas price increases due to network congestion may have a huge effect on DApp designers and Ethereum customers. However, by investing options (financial instruments that monitor gas prices), we can easily reduce this risk. Although option investing does not directly affect the fuel price itself, it can help judge the correct trader in order to avoid losses.
The following is a detailed guide on how best to hedge the risk of gas price increases through option trading. You can understand option investing as a kind of insurance to protect yourself or assembling your project from gas price fluctuations. Buying call choices is a solution to hedge high gas charges. Suppose there exists a contract and the execution price of the Gas fee is 35 gwei. Put simply, in the next week, the contract expects the average gas price to be 35 gwei. Through this contract, traders can purchase 10,000,000 (unit price is 35 gwei) at a cost of 0.35 WETH. If you believe that the average Gas price this week will be higher than 35 gwei, the call option can simply meet your needs. Let's ignore the contract price and fast forward to the weekend. Figure 1: The average gas price exceeds 35 Scenario 1: Gas price rises! (see image 1 ) As you might expect, the fuel price skyrocketed and the average value reached 45 gwei. Since you earlier purchased a contact choice for the Gas price at a unit price of 35 gwei, and now the Gas price has risen to 45 gwei, you've got a net profit of 0.1 WETH. Figure 2 The average gas price is leaner than 35 Scenario 2: Gas price decreases. (See Amount 2) You made a mistake in anticipation. Gas prices were suprisingly low this week, with an average worth of only 15 gwei. Because the actual fuel price is leaner compared to the price of one's call choice, you won't "exercise" the option. This is like a medical insurance. You do not need medical services if you are in good health and you will not exercise choices. In this case, the option trader loses only the contract cost. "What is the value of this option contract? What is the price?" There is no correct answer here because: The cost of a choice contract is not determined by the Opium exchange, but the marketplace; through the order book, it is possible to understand the price other customers are prepared to pay for this type of contract.
Presently, the minimum value of a call option contract is 0.232 WETH. There are 3 agreements sold as of this price. If you need to buy more call option agreements, you can purchase 3 more agreements at 0.233 WETH. Of course, if you think the price is unfair, it is possible to create a buy or offer order at your preferred price.
You only have to set the price when you submit the order. Subsequently, your order will be put into the order guide, waiting for counterparties ready to sell for you as of this price.
In the order book, you can observe other purchase orders and their prices. Currently, the highest buy order price is 0.011 WETH.
Translator's Notice: The above shape simulates the investing process and outcomes of call choices. Suppose Alice offers a call option to Bob, then Bob is in fact the one who is bullish on the Gas price and feels that the Gas price will rise. Alice is merely the contrary. Bob now pays 0.1 WETH, and Alice needs to lock in 0.245 WETH. Following the choice expires, if the fuel price rises, Bob can get income in line with the quantity of fuel and the difference between your option price and the marketplace price (and pay a handling fee to the contract); and Alice gets back Bob's earnings and contract dealing with fee. Remaining funds. If the Gas price drops, Bob won't exercise the right to get at all, therefore he only loses the price of buying the choice; while Alice makes a net profit on the option fee and may get back the funds locked in the contract. Trading Guarantee In order to avoid tail challenges, just about all derivatives we offer, such as for example gas price options, possess a fixed initial margin requirement. Put simply, the initial margin locked by the customer and seller when placing an order limits your profit and loss. As far as the call choice for the Gas price is concerned, only owner needs to secure some tokens as the initial down payment. Please focus on the "Preliminary Margin" home elevators the Opium swap panel, that may effectively prevent input errors.
Where may i buy contact options? You can purchase call choices on the Gas price on the Opium swap.
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rsballiance · 4 years
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There has been a surge within female players, and the popularity of e-sports live broadcasts has risen; however the game industry still must face these issues after the epidemic!
An epidemic in 2020 brought a fatal blow to countless industries, however the gaming industry was a blessing in disguise. In the times of "National Home", video gaming have turn out to be the main enjoyment for many individuals. World-class game makers such as for example Microsoft, Nintendo, Twitch, and Activision are all growing vigorously in the epidemic era. In April, Microsoft exposed that the amount of subscribers to Game Pass for its games has surpassed 10 million. Newzoo, a game market research organization, offers released a new "Global Game Industry Market Research Report 2020." The document pointed out that due to the effect of the new coronavirus epidemic and the solid advertising of next-era consoles, the global gaming industry income in 2020 will be likely to reach 159.3 billion US dollars, a year-on-12 months increase of 9.3%. A good start has triggered people's expectations for the future growth of the game industry. A fresh batch of sport version numbers was released, and many stocks in the online game industry rose. Accordingly, the global sport market is also heating system up. The amount of users has increased, sales have increased, and peripheral industries have flourished. So, where if the game industry go after the epidemic is over? And in this, do you know the new challenges? The rise of mobile games brings large changes in user attributes. Based on the Global Cell phone Market Report, the global mobile game marketplace will create 77.2 billion U.S. dollars in income in 2020, a year-on-year increase of 13.3%. This increase is mainly due to the large amount of time people devote to smartphones. Lengthen. For instance, in Asia, due to the closure of general public places, players who have been doing offers in Web cafes for a long period have to move their "battlefield" to their mobile phones. The popular domestic game marketplace has completely changed the male to female ratio in the entire player group. The convenience, simplicity, and ease of use have attracted a large number of female players. Consider the Chinese market place for example. As early as 2018, informal games accounted for 43.39% of the mobile game market place. The representative games "Nuan Nuan", "Travel Frog", and "Love and Maker" triggered social media. The dialogue boom offers attracted more female players to become listed on. In the entire Chinese mobile sport market, female players accounted for a staggering 46.2%. This is totally unimaginable in the Personal computer and console sport market, which is dominated by competition and customs clearance.
Travel frogs that exploded a few years ago, the image originates from the Internet The social isolation as a result of the epidemic has allowed the mobile game marketplace to harvest a large number of new players. As more and more female players enter the game world, eventually the male to feminine ratio of mobile game users will get nearer and nearer to 50-50. In foreign countries, ultra-casual games are also very popular. In america iOS free listing on April 20, three female-oriented ultra-casual mini sport products appeared in the very best 10, namely "Super Salon", "Lip Art 3D" and "Being pregnant Idle 3D Simulator".
American women also such as dress-up online games, the picture originates from the Internet From the perspective of game attributes, female users at home and abroad have little difference in their action preferences. This type of growth and placement sport will not require players to invest too much energy to learn the game play mechanism. Such games often enable female players to get a stronger need to share, which makes it relatively easy to understand such games. The growth cycle of competitive mobile games is often long, and producers need to invest lots of money and human resources to produce a game with relatively good gameplay and graphics. Consider the domestically popular "Glory of the King" for example. Initially, it took almost three years to build up a 30-person team from Tencent's inner task to the formal internal check. The overall game balance mechanism, original artwork, and combat values ??all require a little polishing. This is why many game makers can directly duplicate the worldview, plot, character settings and other sections of the mobile game that may reflect the IP worth of the initial mobile sport to the mobile game edition in the period of mobile games, and only need to polish the new battle information. The sections linked to the worldview and plot are often the slowest part for programmers to accomplish and the fastest for players to consume.
The most popular mobile game in China, "Glory of the King", the picture originates from the Internet Just imagine that these major sport companies can save effort and time to make mobile games, not to mention those little studios that have a huge need for capital chains. From the developer's viewpoint, the female-to-super-casual game not only has low analysis and development costs, but additionally includes a relatively determined possible user group at home and abroad, which is very convenient to understand. This can be a good breakthrough direction for small sport companies or studios which have been strike hard by the epidemic. However, the bonus of casual mobile games will also create a potential risk, that is, the ultra-short growth time allows the mobile sport marketplace to be included in a large number of casual games, and aggressive mobile games that require an extended development time will undoubtedly be robbed of assets. . So, will the male players who pursue aggressive and the sense of accomplishment of clearance shed, or even quit the ranks of mobile game players the most? This is undoubtedly a fatal blow to the transformation of the mobile market of conventional game manufacturers.
The characters, vehicles, and the appearance of firearms in the peace elite can all become toll points. The image originates from the Internet If you want to attract high-viscosity male and feminine users simultaneously, then major sport manufacturers may make reference to Tencent's "Honor of Kings" and "Peace Elite" two games to attract male players with competitive gameplay. Functions such as for example skins can attract feminine players and create charging factors. The e-sports industry is more and more powerful, and League of Legends is hardly a successor. In the past couple of months, e-sports has become increasingly more popular due to the suspension of sports events around the world. Numerous traditional sports TV channels also have begun to broadcast e-sports games such as for example basketball, football, rugby, and racing games. But in the game live life broadcast industry, Twitch is still one of the most popular live broadcast systems, and its own data has already reached fresh heights during the epidemic. In the weeks following outbreak, the amount of live sport views reached 869 million minutes per day, an increase of 20% when compared to two weeks before the pandemic. The most popular game live life broadcasts viewed by users are League of Legends and Call of Duty. Two games.
Views information from January to March on Twitch, pictures from the Internet Jason Lake, CEO of Complexity, the gaming business, said: “You can view that millions of people who didn't know anything about e-sports are now participating in the game.” Along with gaining more audiences, e-sports is still The epidemic period has attracted more sponsors. Not long ago, the world-renowned automobile manufacturer BMW (BMW) announced that it will sponsor e-sports groups within Britain, Germany, Southern Korea and China. Actually, mainstream companies getting into the e-sports industry to expand their impact among teenagers aren't new. As early as 2018, after China's RNG e-sports golf club and IG e-sports golf club swept the League of Legends international championship title, famous manufacturers such as for example Mercedes-Benz and Chevrolet Auto manufacturers begun to sponsor LPL (China League of Legends Best League) groups. Mercedes-Benz actually obtained the chief naming correct of LPL.
Poster of the 2019 LPL Summertime Finals, the image originates from the Internet As traditional entity producers pay more and more attention to younger design, e-sports, as a super portal for young users, has become a battleground. Albi Pagenstert, Head of Brand name Strategy and PR of BMW America, said within an interview: "This sponsorship isn't to sell cars to players, but to increase its influence on the list of new era of people. Because e-sports is currently young The crowd includes a great influence." This is also a clear sign that e-sports is increasingly accepted and acknowledged by the mainstream society. And all parties' capital expense in e-sports is also growing, and e-sports is just nearby as a world-recognized sport. However, the near future growth of the e-sports industry isn't without risks. The current e-sports industry has such a large market viewers, "League of Legends" will be indispensable. Its programmer fist and operator Tencent's successful procedure of the game's peripheral e-sports industry has made it a phenomenal sport. However, this has caused the current viewers in the e-sports industry to focus on a large area of ??the sport "League of Legends", and other games have much less attention than this sport. Needless to say, both Overwatch and PlayerUnknown's Battlegrounds that have appeared previously few years have tried to drive the growth of the encompassing e-sports industry through the game itself. Unfortunately, their R&D operators either haven't any e-sports gene or the grade of the game itself is easy enough. So that it didn't threaten the dominance of "League of Legends" in the e-sports industry. Assuming that the reputation of "League of Legends" drops, plus there is absolutely no brand new king sport to take over, then the entire e-sports industry will be affected.
In the past two years, the good international results attained by the Chinese division have made "League of Legends" lots of heat. The image originates from the Internet Super IP + fresh technology may be the way out for future online games? Although in the first quarter of 2020, the amount of downloads of sport products, the amount of online users, and the sales of hardware devices have repeatedly hit fresh highs, major sport manufacturers also have encountered difficulties in producing. In February 2020, there was no new sport in the very best ten of the sport revenue listing, and there were only 4 fresh games that entered the App Store's best 200 best-selling listing, setting a new low in modern times. The quantity of video marketing during the same time period Among the top 50, you can find only 3 fresh games. Plus some big IP sequels such as for example "Diablo 3" and "Call of Duty" series rely on the excellent sport quality of the prior games and good enough sport content to keep to sell well. Although every major game manufacturer offers its flagship items, just how these games are performed in real life still needs to rely on computers or consoles. Recently, the addition of fresh technologies such as for example cloud streaming technology, motion capture, AI training, and VR\AR has allowed the game industry to build up towards lightweight, cloud-based, and practical development. These fresh technologies are more or less showcased by sport manufacturers at major sport exhibitions or curently have a certain group of players, such as for example Microsoft's "Airline flight Simulator 2020", and the VR audio game "produced by Facebook's studios" "Rhythm Lightsaber" and Valve VR masterpiece "Half-Existence: Alex" are flagship sport works that may represent the near future development of the game industry.
"Half-living: Alex" has become a representative of a new era of VR games, the picture originates from the Internet Later on game industry, the intervention of new technologies has become a formality, but even during the epidemic period, the info of the game industry is really good, it will still devote some time for new technologies to be popularized in the game industry and enter the homes of mass players. Taking VR/AR for example, I believe that most folks are very desiring the future games depicted within "Ready Player A single". The games in this film are developed predicated on VR and AR. Players come in a totally virtual space. Can play games freely.
The description into the future game in "Top Player" is fascinating, the picture originates from the Internet Certainly, VR and AR games are both development development of future games, also it seems that they are really likely to become people's mainstream enjoyment in the future. But the reputation of VR and AR games has an insurmountable mountain-hardware devices. At existing, the costs of VR and AR sport devices in the marketplace are usually relatively high. Consuming Samsung Xuanlong MR+VR eyeglasses somatosensory game system for example, its selling price has already reached 3999 yuan, while some domestic VR sport devices such as for example Aiqi Art's Adventure 2S is also 2199 yuan.
The expensive VR glasses, the picture originates from the screenshot of Jingdong official website Such a price will not appear to be very costly, but they cannot form an unbiased game operating platform like PS4 and Xbox. Players still need to configure a higher PC computer for use when working with VR devices, plus the purchase of games Price, which makes it very expensive for players to utilize VR devices to play games. Therefore, the current VR games in the marketplace often exist within the promotional videos of major sport exhibitions or VR sport experience halls within shopping malls. Apart from the novel gameplay expertise, there is minimal player stickiness at all. Along with hardware issues, the innovation of sport content is also a major challenge for future game growth. Since VR/AR entered the game marketplace in 2015, the majority of the items produced by major producers have added VR gameplay to the initial product line, even though some well-known functions such as for example "Call of Duty" and "Grand Theft Auto" "The response is good, however the loyal players of these masterpieces are too big, and the game behaviors of the player community for many years have been solidified. Thus, it is problematic for such games to attract more player organizations through VR gameplay, and it is furthermore difficult to open a predicament in the emerging future game industry. This leaves several opportunities for some motion picture and television or novel IP outside the game circle. Pokemon Move, which became popular worldwide in 2016, is a very good example.
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"Pokemon Go" is still hot in 2020, the image is from the official site of Pokemon Go
Pokemon, a good anime that has been popular worldwide for decades, carries the youthful recollections of various generations, and having the ability to go through the plot in film and television personally will do for many players to dig out their childhood feelings of Zhong Er wallet. In the end, who doesn't want a Pikachu? Thus, when major sport companies are investing big sums of money to seize the game market in the future, you may wish to take into account the joint growth of various film and television IPs which have been popular to form a dual complement of content + technologies, which will not only show the exterior world The new technologies that I have mastered may also make the game "split the circle" and attract more players through the classic IP. In an epidemic in 2020, the near future player user groups, game technology forms, and e-sports industry will develop in a good or bad direction, but whichever direction it really is, it will undoubtedly provide earth-shaking changes to the entire gaming industry. Change. Do you have any expectations for the game industry after the epidemic? Arrive and tell us in the comments section!
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