#fe romhack
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My Fire Emblem hack that I've been working on for a few years just released, take a look if it interests you!
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Fire Emblem Romhack Recommendations
Disappointed with no new Fire Emblem in today's direct? Just looking for a new Fire Emblem game to try? If that's the case, allow this post to serve as an introduction to some amazing romhacks to check out!
Dream of Five
👑🐰 DREAM OF FIVE weaves a tale of intrigue and identity, feat. an ornate and deliberate sense of style, custom story CGs, and downright gorgeous prose to boot! This hack also has a several chapter long route split, with each path having its own distinct gameplay and recruitable characters.
The Morrow's Golden Country
⛅️🌼 THE MORROW'S GOLDEN COUNTRY has an abundance in quality-of-life improvements, including a reworked support system and durability-based combat skills. A split-army story structure allows the player to get to know a large, loveable cast as its three lords fight for a brighter dawn—where none are left behind.
Cerulean Crescent
🏝️🌙 CERULEAN CRESCENT provides incredible turn economy management tools, with each playable unit boasting unique skills and self-repairing personal weapons. The setting lends itself towards a distinct, bold story structure as Ellerie fights to claim victory and vengeance, both.
Shackled Power
👊💥 SHACKLED POWER is perfect for those who want a classic Fire Emblem story that trends its style towards 90s-esque action, with all the explosions to go along with it. This hack also boasts numerous custom-drawn animations and portraits to truly make the player feel like a powerhouse!
Curse of Lagdou
🍈👿 CURSE OF LAGDOU expands the continent of Magvel's tale through its fast-paced maps and unique non-RNG crit system! Follow this poignant tale of two girls finding their purpose in life—featuring characters both new and old, along with custom-drawn animations and story CG art!
Four Kings
4️⃣👑 FOUR KINGS tells the story of family: of two brothers, and their respective journeys to become better people. It boasts tight gameplay and full deployment throughout its route split to let the player experiment with a wide variety of units, all with their own personal weapons!
Myrm Emblem
⚔️🔥 MYRM EMBLEM is a gameplay-focused hack, feat. skills and many quality-of-life improvements with a silly, brief story. Join Shigen, Lyn, and your favorite myrmidons and swordmasters from the FE series—as well as the Kaga Saga games—in an epic adventure to test your skill and fire emblem knowledge.
Drums of War


🥁🛡️ DRUMS OF WAR tasks its players with conquering tight and challenging enemy formations—and after the dust has settled: the choice on whether to recruit or ransom enemy leaders. Augment your ragtag band with your strongest enemies as you struggle and fight for a place deserving of you.
Dark Lord and the Maiden of Light
⚔️🌓 DARK LORD & THE MAIDEN OF LIGHT follows a classic FE plot, twisting familiar tropes in fresh ways. Its narrative rewards attention to detail: one must delve deep to uncover and understand the world's true nature. Fans of 3H's Rhea will enjoy Freesia's crusade against the sinister Ahribaal cult.
Embers Entwined
🪓 🧙♂️ EMBERS ENTWINED follows Petra, a princess in exile, and Diego, a mercenary from a mysterious bloodline, as they fight dark forces attempting to reach godhood. Necromancy takes center stage in this explosive tale, as sorcerers race against each other to perfect the art of raising the dead.
#posts#fire emblem#fe romhacks#dream of five#the morrow's golden country#cerulean crescent#shackled power#curse of lagdou#four kings#myrm emblem#drums of war#dark lord and the maiden of light#embers entwined#ik that they announced a port for por but also i see an opportunity to shill romhacks i take it
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between Dread continuing from a game on GBA (and really every game prior to that too) and Prime 4 continuing from 2 games on GameCube and Original DS, Metroid has the longest narrative endurance of any multi-creator series I've ever seen. Threads left in stasis decades ago when the series was shelved picked right back up once development resumes—an entire generation of developers later—like nothing ever happened
#metroid#time to play Hunters#I literally wrote like 2 months ago “if they do this right Sylux will be a series household name the same way Dread is now”#theyre doing it#honestly footage they showed looks like absolute garbage though.#utterly unevolved gameplay with worse graphics and animation than Prime Remastered#hopefully it's an extremely alpha engine version with overdeveloped visuals for a teaser.#pray it's another dread/luigis mansion 3/fe echoes scenario where the barebones trailer footage doesnt do the real game justice#currently a Prime Remastered romhack would look and play better than what they showed#and shots STILL dont even cast light. How are you supposed to have immersive environmental atmospherics without dynamic lighting#the Gamecube games UNDERSTOOD that. N64 GAMES UNDERSTOOD THAT#bloom and 4k rendering fog haze doesnt do anything but dilute atmosphere. clarity is what makes graphical engines feel rich#anyways samus' Prime 4 suit design is Peak. THATS Samus. not this form fitting “Zero Suit+Armor” early game bs from the new 2Ds (love u)#ALSO METROIDS ACTUALLY BEING DEPLOYED AS WEAPONS [homer rain gif]
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Thyra and Kolbane (Dream of Five), marriage portrait imitating oil on canvas feel
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Realistically I don't believe YouTube will remove the channel :( They won't even ban doxxers and just care about making money. At this point don't post more and delete everything. I really hate seeing you get fucked over by thieves.
I'll give it more time but maybe I'll set up a kofi or smthg idk man I like playing games and making gifs, I just want ppl to be decent and that's too much to ask nowadays
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Finished Dream of Five. I expected it to be good, and gameplay wise it certainly delivered (even if the difficulty curve could be smother). And it's just such a gorgeous game. There like a dozen portrait that would blow everyone mind if they were official.
And man, the story. It's just so good. That part in 23x destroyed me. Play it folks
I must agree with Anon, play that game. The week I played it I literally couldn't put it down.
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💙 Mari Plays FE — The Last Promise + Dream of Five (Both Completed) — A mini review 🌸


💙 The Last Promise in FEShrine 💙 Dream of Five in FEUniverse

When it comes to games, I figured my fiancé and I really have different preferences, though we do have common ground— games of warfare, or relating to such. I have fond memories of my silver-blue Game Boy SP and how I only had a counterfeit Pokémon Ruby to play with back then, and when my uncle handed me that flash drive full of wonderful games all waiting to be played, stories waiting to be told… Oh, the rest is history. And here I am now.
History does play a significant role in these things. I think my gaming history is pretty colorful… Ah, but before I get even further sidetracked, I’d like to provide a brief history of ROM hacking in Fire Emblem.
It all started simply as a means for a player to cheat their way through a game. I’ll admit that I did my fair share of implementing cheats to make the gameplay much easier for me, since I am mostly interested in the stories contained within the games. Of course, I also understand that cheating is an anomaly that pulls players away from how games are intended to be played. Turn-based strategy games like Fire Emblem require players to exercise logical and critical thinking, apart from their imagination, to lead their army to the best possible outcome… I suppose I’m not exactly a strategist to begin with, but a writer wanting to pick open the narrative for myself… But back to the history at hand!
Fan translation projects for the Japan-exclusive games also gave rise to code-altering software, and those smart and brave enough to fiddle with strings of code eventually thought, “How amazing would it be to make my own game?!” So, from simple game edits came the idea to create “original” hacks with the Fire Emblem games as bases. I believe every ROM hack is an ode to the original series and a love letter to the players, especially those who played the three GBA games.
All the ROM hacks I’ve played so far were passion projects released for free for everyone to enjoy and appreciate, and all implemented unique features and quirks I only wish were in the original games. With that being said, allow me to share glimpses of the most romantic love letter I’ve ever read, which could even be considered cheesy, but romantic all the same.
(Please don’t ask me about skills and growths, etc… I play with characters I think I find interesting, not by how well they can carry me throughout my campaign. And that, perhaps, is my greatest folly. 🤪)
Every true lover and supporter of the Fire Emblem series knows about or is at least familiar with the love letter that is The Last Promise. I say it is the most central piece of the ROM hacking hall of legends because of its popularity and notoriety. Many who have played it before say it’s “so bad it’s so good”, and I agree with that. From what I read, the hack creator was just a kid in high school when they started working on it, and even faced a lot of criticism for the “juvenile” writing. But I am immensely amazed by the heart, soul, and passion put into the creation of this hack. Sequels have been made and dedicated to the original story, but fail to deliver the pizazz that The Last Promise exuded.
Personally, the game was incredibly fun to play, and the story was classic Fire Emblem, though some parts definitely could have been done better. If there is one thing that I found completely unique, it is the final boss twist at the very end of the game. I’ve watched a playthrough before eventually playing the game, and the final battle struck a chord that still gets to me.
Like always, I gravitated towards the three main characters, Shon, Anakin, and Kelik, and invested much in their growth so I can take them with me on every map. The three main characters all have conflicting ideals despite having a singular goal, which makes their interactions interesting. I understand Siegfried is a main character, too, and he is somewhat meant to be the game’s Jagen, but he doesn’t really appeal to me all that much, so I was fine benching him. I won’t say much except maybe invest in other characters out of the colorful cast because you can only field so very few out of the many characters with varying motivations.
In terms of gameplay, which I said I wouldn’t really comment on, I thought I’d share my opinion that the game is extremely challenging for someone who just wants to see the story through to the end. (Please note that this is my opinion. I’m sure other players completed the game on their terms, but I have mine.) The enemies are overpowered compared to my units, though this aspect could reflect on my management as well. I know the devs have a balancing patch for this issue, but I just went ahead and played it as is because why the heck not? As the final battle approached, I soon regretted that gung-ho decision.
In conclusion…
Story: ★★★☆☆
Game Design: ★★★★☆ - Some sprites are wonky, I won’t lie, but the majority of the playable cast, NPCs, and enemies look fine.
Music: ★★★★☆ - Iconic, each track. Don’t ask me for my favorite theme because it is everyone’s favorite.
Gameplay: ★★★★☆
Replay Value: ★★★☆☆ - The game is incredibly lengthy, I kid you not. And despite the compelling story, I did not want to subject myself to the challenge of beating the game again and again and again just to see what I missed out on.
Seeing as The Last Promise is a game etched into the annals of Fire Emblem / ROM hacking history, casual enjoyers like me can easily look up playthroughs on YouTube and enjoy the story without investing too much time in the gameplay. However, there is still a lot of magic to see and feel when experiencing the game itself, so this is something I highly recommend.
Dream of Five is a passion project from the early 2000s that was only recently updated and completed by its original team of teenage creators, now all adults, too, as far as I know. It is perhaps the most… beautiful of all the ROM hacks I’ve played so far. Beautiful is such an understatement, too, because the game is downright gorgeous! From the compelling premise to the art direction to the musical scoring… I have nothing but lovely things to say about this game! I found the story so compelling that I ran through the first ten chapters all over again when my save file got corrupted. Every minute of grinding was worth it because the story it delivered was so powerful that it got me thinking… Are you ever truly yourself or just a product of people’s expectations of you?
As the route splits on Chapter 6, I figured each story would bring about its own challenges, along with different sets of characters, charms, and emotions. I think the road to Musain was much challenging compared to the straightforward route to Onduris. And as I know myself by now, I despise challenges and simply want to cut straight to the heart of the story… But surprisingly, I liked the Musain route more than the Onduris route, but that doesn’t make the latter less interesting.
I love how Musain and Onduris are mirror images, albeit different cultures, but have the same conflict and rot taking root as the protagonist Rena and her Striders navigate through similar turmoil. I also found the deuteragonist and tritagonist lords Arcus and se’Mori equally compelling, with both of them trying to prove their worth to others and themselves, and eventually making their marks on their respective societies.
As I mentioned earlier, Dream of Five has some of the most gorgeous art and sprite designs, with each character mindfully created with details of their personalities in mind. Words can’t sum up just how amazed I am at how… gorgeous every character is, not to mention the sprite upgrades as they are promoted. I remember encountering Corbeau in the Musain route and thinking, oh my gosh, she is absolutely breathtaking.
The support conversations aren’t just mere one-liners, but fleshed-out dialogue between the characters, with their discussions ranging from their motivations to full-out proposals to live out the rest of their days together. One thing I so very love about Dream of Five is the wonderful LGBTQ representation in character relationships. I had a real blast pairing up the different characters and coming up with my own conclusions about their orientations, though I had some help by reading up about the community’s interpretations as well.
In terms of gameplay, which I said I wouldn’t really comment on, I thought I’d share my opinion that the scale of difficulty increases at the start of Act 3 (Chapter 24). My units aren’t doubling as much as the previous acts, despite having several stats maxed out. It’s most likely due to the all-around stronger enemies equipped with better weapons… And also because it’s nearly the game’s climax.
As for the differing endings, I liked the Musain route conclusion more since I thought the end game bosses were fitting of a classic Fire Emblem game. The Onduris route conclusion was all right in my books, but the final bosses felt flat to me and weren’t really what I expected.
One of my favorite aspects of the game is Rena’s journal— how it’s one of the prominent plot devices and how it is attributed to everything. Much of the story flows from her writing, which begins every chapter. She doesn’t keep a journal to recall the events of the day whimsically, but to keep track of what she and her Striders have accomplished— and what has to be achieved in the future.
In conclusion…
Story: ★★★★☆
Game Design: ★★★★★ - PEAK.
Music: ★★★★☆ - Also absolute cinema.
Gameplay: ★★★★☆
Replay Value: ★★★★☆ - Two routes mean twice the game to play! And with over 60 characters to field, there is no way you can read through everything they want to say in just one playthrough.
There is so much I wish to speak about this masterpiece of a game, but I think nothing I say will ever give it justice, and nothing can ever replace the magic of experiencing the game itself, so I highly recommend playing it yourselves.
My Do5 tier… I think Garath is neat lol.
I understand Garath is meant to fall behind and eventually be benched as the chapters progress, since he is the Jagen, but in contrast to Siegfried, whom I happily benched, I found Garath to be an interesting character, along with many others whom I chose to field again when I played for the second time around (the Onduris route). (I think Garath is hot. He’s 38 and he’s hot and he has issues lol but he is also hot.)
As always, I am in awe at how much care and passion were put into these projects as they were being created. I am a sucker for stories of hope amidst trials, so of course these works resonated with me. This mini-review will never do these games any justice, so please, please, please play them! And of course, play Fire Emblem in general!
Kudos to the creators, Blazer and Parrhesia, Luminescent Blade & friends, for these amazing games! 🌸
#mari plays fe 🌸#fire emblem#fire emblem gba#fire emblem romhacks#fire emblem the last promise#fire emblem dream of five#the last promise#dream of five#floral divider by @/sweetmelodygraphics
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my oc if anyone gaf🐠🐠🐠🐠
#my art🤓🤓🤓#original character#oc#fire emblem#fire emblem oc#fire emblem romhack#<- hes from a romhack i will never finish#but a romhack nonetheless#romhack#fe oc#medieval fantasy
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I really should continue on with actually designing the guys, but hey
the main little guys of the hypothetical romhack are real in the tiny pixel sprite way
(the one on the left is Valentin, the thief; the one on the right is our good ol' healer-light magic lord Viljem)
#cap art!#cap's hypothetical fe romhack#cap ocs#<I consider them OCs they count#I should actually design and form the rest of the cast though ngl
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I haven’t figured out how to get this portrait maker running on my computer yet, so for now I’m just using the regular cast of FE8 to stand in for my characters. I’m sorta thinking of it like they’re playacting. It’s a fun way to look at it.
#Jem’s FE Hack#Romhacking is a lot like building your own thing out of a lego set instead of following the instructions#it’s fun and also cool
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ONE MORE ROW AND THEN ISAT CLAIRE HAS 4 DIMENSIONAL MOVEMENT. after that i gotta resize all of cloud's portraits again and have them not wiggle this time and then try to script The Funny Convo in the game and then
(looks into the mirror) adrienne when i get you (JOKE)
#feli speaks#i feel like i'm conning myself into doing gamedev. i am. i am doing that.#if i ever make my own rpg it WILL be isat's fault. hi. i'm going insane. this is going WAY better than when i tried fe romhacking
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Play Fire Emblem Cerulean Crescent you can pet- oh
#fire emblem#rom hacks#fe#rom hack#fe romhack#fire emblem cerulean crescent#but for real you should play it#it's super super creative and fun
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#unfortunately i dont have the willpower to crosspost everything i play so this is here all of da suddden#fe romhack playing#fe rom thiw
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Jill plays Fire Emblem: The Morrow's Golden Country (Part 1)
(this post assumes the reader is more than familiar with the Fire Emblem series and its mechanics). This is the first in my barely structured writeups on games/media I enjoy. Part 1 is because I'm still playing it as I'm writing this post. Part 2 will be a final verdict (it's going to be a positive verdict I'm sure). I've been playing a Fire Emblem romhack called The Morrow's Golden Country. This is a romhack of The Sacred Stones that overhauls so much of the original game that you should go into it expecting a unique FE experience with GBA controls. Fire Emblem is a series that I personally find to be 6/10 overall, despite my long history having played most games in the series with love. Every game in the series has at least 1 or 2 major gripes with it that I think could easily be fixed to be amazing, but some design brings down my rating of those games. TMGC feels like someone felt all of my grievances towards every game in the series and addressed them all while also adding new gameplay features that I didn't even realize I wanted. Story and Support conversations: I don't want to delve into the overall plot too much since I highly recommend you just play it for yourself. However I will go into supports quite a bit. Each character can have up to 5 support chains at once, and rather than a sequence of (C>B>A), you go (C > C+ > B > B+ > A) with no need to grind for any conversations. Instead, conversations unlock at specific points in the story. This means each conversation can be written directly to the context of the current events in the story.
Gameplay: This game has the fabled "player phase focus" in that you are incentivized to use as many of your units' actions in a turn to optimize enemies eliminated, as most units will be able to handle about 2-3 enemy phase combats before being taken down. The difficulty is incredibly tight, but you have access to powerful movement skills, combat skills, and weapons to handle the incredibly threatening enemies throughout the game. The RPG mind goblin of "I shouls save this iteem" is gone, as I've constantly felt like I need to use every single tool at my disposal to succeed, and don't feel remotely bad for using up any powerful weapons or the like. Quality of Life: Oh my goodness, GROWTH RATES ARE DISPLAYED (by pressing select on the stat screen). You can infinitely access trade/convoy in a turn, which makes inventory management much easier and without need to do some awkward sequencing. I've been playing on Lunatic, but it's possible to change difficulties up and down during a file by reloading the save.
tl;dr this is an amazing Fire Emblem experience, and so far one of my favorite games ever made.
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Wait fuck Cerulean Crescent is finished. I gotta get on that.
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best damn fire emblem i ever played
#The Morrow's Golden Country#great maps great menus great quality of life great items great abilities great depth great challenge great STORY...#it had liiiiiterally everything#im SO damn satisfied man#no one does it like the romhackers#was like a 70 hour experience but i could go for another playthrough on lunatic lets fuckin go man what a GAME#Fire Emblem#tmgc#fe tmgc
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