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#fizzy bomb shake
mamagaming8 · 11 months
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starberry-fag · 1 year
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haha hey nintendo. thanks for the minor dapples and reefslider buffs those were great haha. hey nintendo. where's the splash changes bud? i mean i'm sure this can't be it right nintendo. you must've missed putting "nerfed splash one million times" on the patch notes right. right. nintendoooooooo
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ryebreadedd · 2 years
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We need more content of the squid sisters being cousins with the most sibling dynamic ever. Callie picking up like a cardboard tube and being overcome with the cain instinct. Marie shaking up a fizzy bomb and chucking it into callies room and shutting the door. Stupid stuff like that
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pcktknife · 2 years
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i just found out theres other ways to shake the fizzy bomb what the fuck
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berylcups · 3 months
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La Squadra Splatoon Au/Crossover Pt 2 of 2
Okay here’s the final part! As I said before, the kits aren’t balanced, just based on how I think their stands would translate into. Also their personalities on how they would act in this type of situation.
Sigh I’m finally done 😩 this took longer than I thought. Well I hope you guys like it !
Pesci:
Ink/Octoling: Octoling
Species type: dumbo octopus - a little unusual looking but very charming! Just needs more confidence.
Ink color: dark sea foam
Weapon: splatana wiper- light weight and can keep others at a distance. He can steady his aim and use a vertical swipe to pack an extra punch. It feels similar to a fishing rod so he will get comfortable with his weapon real quick!
Sub weapon: torpedo - like sensing who’s near by this sub will weed out anyone in its radius.
Special: stingray - just like beach boy going through walls, this powerful special can too and if he’s lucky he might get a catch!
Play style: He’s a nervous guy so he likes to keep his distance but don’t expect him to be a pushover. Taunt him enough or splat him enough times and he’ll get pissed enough to get serious and ready to chase your ass down ! But unprovoked, he’s most likely going to be painting. (Until prosciutto yells at him to be more assertive of course)
Melone:
Ink/Octoling: octoling
Species type: Graneledone boreopacifica octopus - this the best known mother in all of the animal kingdom. It holds its brood for roughly 4 years. Nobody is more dedicated to their young than Melone.
Ink color: periwinkle
Weapon: E-Liter - He prefers long range, and he wants to be as far removed from the action as possible. Work still needs to be done so an intimidating E-Liter will keep any enemies at bay.
Sub weapon: Autobomb - it’s a mini junior! He can throw one or two of these and have it (slowly) chase after who came within his radius.
Special: super chump- another automated round of “juniors “ to show up and blow the place sky high. They can be cancelled out by shooting at them but nobody can get rid of them all. Worst case scenario he paints some turf-which is what is needed anyway!
Play style: Mel doesn’t like being in the heat of the battle. He plays as defensively as possible. His preferred role is guarding the base and spawn points. The more turf that’s taken the closer he’ll move in and pressure the enemy back into their own base. Throw some auto bombs in for good measure. He didn’t raise/program those things to collect dust.
Ghiaccio:
Ink/Octoling: inkling
Species type: Humboldt squid- the most aggressive squid known to man! He has sharp teeth to grind out of pure rage, but there’s plenty of them on the tentacles too 😬
Ink color: turquoise
Weapon: Octobrush - brush users are fast and they are AGGRESSIVE. They are on the opposite side of the map and the next second you’re getting your cheeks clapped by the brush and you respawn.
Sub weapon: Fizzy bomb - another aggressive type of bomb. You shake it with everything you got and chuck it at your opponent and watch it blast them away.
Special: Kraken Royale - white album is impenetrable and it’s highly destructive. Going into kraken mode and chasing down his enemies is going to be a blood bath. All you can do is hope to out run him until he powers down and then attack him back during that one second he’s vulnerable.
Play style: OFFENSIVELY OFFENSIVE. Ghiaccio is the embodiment of pure rage. He will go and chase anyone who has the misfortune of catching his eye and splatting them repeatedly. He will easily zigzag through splattling fire and charger shots and somehow make his way up to you and splat you. You better hope he runs out of ink.
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leluxiboi · 5 months
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I have decided that I want to make a Roblox PHIGHTING! oc. The thing about making classic gear and stuff into fighting game characters is calling to me.
Specifically, I want to make a character based on the Bloxy Cola item, because I just think that'd be a really fun item to make into a phighter, and I am no longer content with just saying "you know what would be a fun character in the game?" I must make them myself.
So anyway I think it'd be fun if they were a character that was a younger girl that was a support-type character who healed with Bloxy Cola and perhaps also could shake them up and throw them a bombs. She could also have a mobility-type ability allowing her to jump using her shaken-up fizzy drinks.
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inktheory3 · 1 year
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Custom Weapon Kits?
Custom weapon kits are one of, if not the most requested feature to be added to Splatoon. On the surface, this seems like a great idea, being able to pick and choose subs and specials to your liking surely would vastly increase weapon diversity. But it's just plain wrong.
Adding in complete custom weapon kits would actually vastly DECREASE weapon diversity.
Every one would play 52. Gal with Burst Bomb and Tenta Missiles. The meta would be permanently ruined day 1.
Every weapon would have a clear best kit. Every Hydra would have Ink mine/Big bubbler. Every Explosher would have Burst Bomb/Wave Breaker. There would be thousands of possible kits but you'd only see around 10 weapons at the highest level of play.
Even if every sub and special was balanced enough to warrant kit diversity, it would still be frustrating for players to go up against completely different threats every battle. Is that Splash-o-Matic running Crab Tank? Wave Breaker? Tenta Missiles? It's a gamble every time you get into a new match.
There's really only 1 realistic solution to this. Nerfing and buffing weapons based on what kit they have. e.g. Burst Bombs cost 20% more on the 52. Gal. But this is really inconsistent too. With regular custom kits, even though it'd be horrifyingly unbalanced, at least you know what every main, sub and special is capable of. But you'd have to keep in mind a thousand minor tweaks for every weapon to know what you're up against every time, even if the game is more balanced for it.
There are other fixes, like assigning a weight system to every kit component so you can't exceed a certain power level. But they are just as restrictive and overcomplicated.
I intend to bring about a new system, called the Starfish Class System!
What is the Starfish Class System?
The Starfish Class System is simple. Named after a starfish for its 5 classes. Subs and Specials are split into 5 classes, namely Power, Engage, Scout, Control and Support.
POWER weapons, such as the Splat Bomb and Crab Tank are hyper offensive weapons that focus on damage above all else.
ENGAGE weapons, such as the Burst Bomb and Ultra Stamp are flashy weapons that substitute damage for the ability to break through enemy lines and provide openings for your team.
SCOUT weapons, such as the Torpedo and Killer Wail 5.1 are high damage but difficult to hit attacks that displace enemies and provide information on their locations to your team.
CONTROL weapons such as the TOXIC SPRINKLER (more info later) and the Wave Breaker are low damage weapons that aim to take control of and defend areas.
Finally, SUPPORT weapons such as the Squid Beakon and Big Bubbler are purely defensive weapons that give tempo to your team-mates by protecting and empowering them.
You might've noticed the Toxic Sprinkler, a new sub weapon I designed, back there. In my mind I envision 3 sub weapons and 4 special weapons in every class. Those of us reading who can multiply know that there aren't enough weapons int he game to fill up those numbers. So I designed and tweaked ~20 new and existing subs and specials. POWER:
Splat Bomb, Suction Bomb, Fizzy Bomb
Trizooka, Ink Jet, Crab Tank, Silly Slapper
ENGAGE:
Burst Bomb, Curling Bomb, Bubble Wand
Kraken, Ultra Stamp, Zipcaster, Reefslider
SCOUT:
Bowling Bomb, Torpedo, Highlighter
Killer Wail 5.1, Tenta Missiles, Booyah Bomb, Countdown Rocket
CONTROL:
Sensor Bomb, Toxic Sprinkler, Ink Wire
Triple Inkstrike, Ink Storm, Wave Breaker, Ink Fridge
SUPPORT:
Splash Wall, Squid Beakon, Sponge Eraser
Big Bubbler, Ink Vac, Tacticooler, Super Scrubber *new weapon names are subject to change.
EXPLANATIONS:
Any weapons NOT mentioned here are unchanged mechanically. Of course, their stats would still be adjusted, but they mechanically stay the same.
SUCTION BOMB:
The Suction Bomb can now stick to enemies! If you land it perfectly on an enemy, it will suction to them. The timer for the Suction Bomb to pop starts when it attaches to an enemy, but you can shake the controller, jump and move the L and R sticks around to defuse it.
TRIZOOKA:
The Trizooka now has R button functionality! Pressing R with at least 1 shot remaining makes the Trizooka explode! It deals lethal damage to anyone close to you and flings you into the air.
INK JET:
The Ink Jet also has R button functionality! Pressing R moving causes you to dash in the direction the L stick is pointed in, similar to a dodge roll.
SILLY SLAPPER:
The Silly Slapper is the first new special weapon! It's based on a slap bracelet. Activating the special wraps a slap bracelet around you. This acts as a shield, giving you bonus health. Pressing ZR launches the bracelet forward, making you temporarily lose your bonus health. If the bracelet collides with an enemy, it grabs and pulls them towards you! (The grabbed enemy takes damage, but is immune to further damage and cannot act while being pulled) Finally, holding down L makes you fall on your side and roll around in the Silly Slapper, even allowing you to climb up walls.
CURLING BOMB:
The Curling bomb now ripples ink out of its sides, doubling its inking power and making it much easier to follow.
BUBBLE WAND:
The Bubble Wand is a reworked Bubbler Blower! Press R to enter a slow animation where you blow a bubble the size of an inkling. It bounces forward and inks the ground behind it at a rate that's slightly faster than the average inkling run speed, allowing you to play around it. The bubble itself doesn't get bigger or smaller, just popping and dealing lethal damage to nearby enemies once you deal 100 damage to it, or dissipating once an enemy deals 100 damage to it.
KRAKEN:
The Kraken is back! It's functionally identical to its appearance in Splatoon 1, but it now has 300 health instead of being invincible. Unlike the Crab Tank, you can actually swap between Kid and Swim form with the Kraken, both of which having a shared 300 health that does not recover. The Kraken can also use the Squid Surge and Squid Roll abilities. Finally the Kraken is affected by swim speed modifiers, except for Ninja Squid's debuff.
REEFSLIDER:
Tilting the L stick in a direction during the Reefslider explosion now launches you a short distance in that direction.
BOWLING BOMB:
The Bowling Bomb is a combination of the Baller and the Autobomb. Picture an Autobomb rolling around in a hamster ball! The Bowling Bomb is thrown underhand like the curling bomb. If no enemies are nearby it simply explodes at the point it landed on. The Bowling Bomb sticks onto surfaces, and tracks enemies. It can even follow them up walls and grates! It leaves behind a very thin trail of ink, technically capable of being followed in swim form, but very difficult to perform once it starts turning.
HIGHLIGHTER:
The Highlighter is a reworked Angle Shooter! It is the same except for one change. Previously, upon hitting a wall the Highlighter would deflect at an angle equal to the angle it hit the surface at. Now, if an enemy is in its range, it will instead deflect straight at them.
TENTA MISSILES:
The Tenta Missiles can now only be used on targets damaged by you. Once you deal any form of damage to an enemy or Rainmaker Shield through your Main or Sub weapon, you can use Tenta Missiles to send 8 missiles towards all targets you've damaged. If you activate the special and no enemies have been previously damaged by you, there will be no targets to select and it immediately deactivates. Tenta Missiles now has much less end lag after firing the missiles. This forces Tenta Missiles users to become proactive in fights.
COUNTDOWN ROCKET:
The Countdown Rocket is a firework rocket with a wrist watch wrapped around it! Activating the special causes you to hop onto it as it flies directly up! While it's flying upwards, the clock starts ticking and nearby enemies are highlighted (similar to Tenta Missiles and Killer Wail 5.1). Once you face an enemy, pressing ZR causes you to kick the rocket towards them as you plummet to the ground. If you don't press ZR before it reaches its max height and the clock rings, it explodes mid-air, causing lots ink shrapnel to fall to the ground below as you drop (similar to the Torpedo).
SENSOR BOMB:
The Sensor Bomb is a combination of the Point Sensor and Ink Mine! Pressing R in kid form causes you to throw the Sensor Bomb, exploding after a short delay, dealing minimal damage and marking enemies caught in the blast. Pressing R in swim form causes you to plant an Ink Mine instead!
TOXIC SPRINKLER:
The Toxic Sprinkler is a combination of the Toxic Mist and the Sprinkler! Pressing R deploys the Toxic Sprinkler. Once it shoots in on a spot of ground, Toxic Mist will form above the ink that will not decay even if the ink is covered. The mist only disappears once you destroy the Toxic Sprinkler. It has health comparable to the splash Wall.
INK WIRE:
The First completely new Sub weapon! Similar to the Ink Mine, the Ink Wire can be set on allied ink. It is barely visible as it lays on top of your ink, and remains if enemy ink covers it. (though it becomes more visible once enemies ink over it) If an enemy walks through or jumps over the Ink Wire they become marked and given the Toxic Mist debuff for a few seconds.
INK STORM:
The Ink Storm now has much lower damage over time! Now, once enemies have less than 15 health in the storm, they are instantly executed by a lightning bolt coming from the cloud above. This encourages Ink Storm users to force fights in the storm rather than just setting and forgetting.
INK FRIDGE:
The Ink Fridge a mini-fridge that spews frozen mist! Deploying it causes all allied and enemy in a radius around it to freeze up. You can still paint over ink, but instead of taking slowing down in enemy ink, all players now slip on opposing ink! The control you have over your character while on frozen ink is increased by ink resistance.
SQUID BEAKON:
Squid Beakons now mark enemies who get close to them.
SPONGE ERASER:
The Sponge Eraser is half sponge, half whiteboard eraser. It sticks to all surfaces once thrown, and allies can pick it up and stick it on themselves by walking nearing it. After a couple seconds, the Sponge Eraser explodes and leaves static in a sphere around it, absorbing up to 150 damage from projectiles.
SUPER SCRUBBER:
The Super Scrubber is a big rotating car wash sponge. Enemy ink is deflected by it, and when allies make contact with it, they are healed to full health, lose the effects of any enemy status condition (Haunt, Thermal Ink, Marked and Toxic Mist), and are launched away by the force of the spinning sponge!
*All new weapon mechanics are subject to change!
NOW WHAT?
Now that all the explanations are out of the way. Lets describe how the Starfish Class System works. Essentially, every weapon kit gets a class prescribed for it.
For example, the Splattershot would have POWER/POWER as its kit. When you use the Splattershot, it can have any POWER sub weapon, and any POWER special weapon.
It could have Splat Bomb/Crab Tank, Fizzy Bomb/Silly Slapper, Suction Bomb/Inkjet and more! But the important part is that no matter what combination it has, you know what the Splattershot's role is and what it generally can do.
It also makes sure other variants of weapons will play a different role and feel different no matter what kit you choose for it. The Tentatek Splattershot could have SCOUT/ENGAGE as its classes for example, instantly making it unique compared to the Vanilla Splattershot.
Finally, this makes balancing a whole lot easier on the developers end while still allowing a whole lot of customisation on the players end. Of course, some weapons will still prefer 1 kit over any other. Ballpoint players will naturally gravitate towards Squid Beakon, and Carbon Roller players will gravitate towards the Carbon Roller with the ENGAGE class for Burst Bombs. But if executed well, the limited choices of combinations would lead to a lot of diversity in what weapons see play.
Please forgive any spelling or grammar errors. I wrote this in a haze. Thanks for reading this far, please tell me your thoughts?
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toriel-2 · 1 year
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literally only learned today that you can charge up fizzy bombs by shaking the left stick instead of jostling your camera around with the right stick and am slightly better for it
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kiir0c0re · 2 years
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by any chance does someone have a gif of a player inkling/octoling shaking a fizzy bomb
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mamagaming8 · 11 months
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starberry-fag · 2 years
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to everyone who uses tenta missiles in splatoon 3: i am shaking u up and down like a fizzy bomb and throwing u into the waters of mahi mahi resort
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aerospray-n-pray · 2 years
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oh my godddd I've been using fizzy bombs wrong this ENTIRE TIME. I didn't know you could shake them....
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purrble-archive · 2 years
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DAY 32 FAVORITE SUB WEAPON ? WELL FOLKS ITS GOTTA BE THE FIZZY BOMB YEAAAAHHHHHH
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ONLY ONE OF THE MOST FUN SUB WEAPONS IN THE DAMN VIDEO GAME!!!
The best trait for any weapon main or sub to have is OPTIONZ. .. if you have multiple options on how to use it, chances are, its designed well... That or it has options, but smthing else Abt the weapon is bad. But anyways. This is one of the best designed sub weapons in the game objectively not opinion sorry!!! /SRS!!!! It has three different .. erm choices I guess where if you throw it once it'll just fly a certain distance and then explode some ink covering a bit of ground and giving slight damage to an enemy, and, the second is it flys two distances but instead of exploding immediately aftef one time it flys a longer bit of distance and explodes again and. The third time . U get it.
It's just SUPER fun to me though I like the sound design and stuff and using the buttons to shake it hard enough to get those big soda explosions is so cool... One of my mains is kensa sloshing machine and that's what made me fall in love with fizzy!!! I didn't want to play any other machine type so that was my go to and I have never looked back this one is truly one of the best. You can't compare it to like, suction bombs, or splat bombs, bc as good as those bombs are, they're limited in options. You usually just.. throw em wherever you need to wether to stall or to defend ECT ect. But fizzy is different! You don't just HAVE to throw it right away!, You got choices! I think like four fizzy explosions kills a single enemy if I'm not mistaken. That shit is deadly in the right hands. Sorry. I'm rambling. Heh
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seven-oh-four · 2 months
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just learned you can charge fizzy bombs faster by moving around a bunch or shaking your controller...
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50c14lly4nx10u5 · 1 year
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i don't like fizzy bomb i feel vulnerable when shaking it and i often die when i do and hence i never use it :/
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croaken-the-oaken · 1 year
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Brella Rework Plan
[Current mechanics still apply unless specified.]
Splat Brella
Shield comes out first as firing input is held. On input release, lower shield and shoot ink. May shoot without raising shield if released fast enough. [It's a support-skirmisher weapon, right? Shielding should be prioritized. Should also drill in the idea to new players that this isn't strictly a fighting weapon.]
While without a canopy, holding up the empty brella will shorten the recharge timer, using up ink.
Canopy eject is like using a Fizzy Bomb. Once shaken enough, canopy ejects automatically. Canopy shield glows when close to ejecting. [Allow player to move around more with shield up without losing ability to eject canopy, giving the player more control over the weapon.]
Slow down velocity of ejected canopy. [So that it isn't too far away to be useful as a moving shield.]
Damage from full shotgun blast is 90. [More consistent damage without being overbearing, how it was in it's prime.]
Faster strafe speed, more ink efficiency, and faster frame data as needed.
Tenta Brella
Similar changes to shielding mechanics as Splat Brella.
Lowered threshold for shaking to eject canopy. Ejected canopy has the usual velocity.
Undercover Brella
Shield is raised before firing begins.
Increased firing rate. [Weapon's main use is to be annoying. It should be able to contribute something as long as it's present on the map. More shots, more turfing, more chipping away at enemy health.]
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