You can lie to yourself, but you cannot lie to magic.
Hooh! Okay! Ive been fleshing out how magic works in my interp of things, and golly gee does it work so well with how (my) Mags has developed through the arcs.
In short: the practice of magic relies on understanding (the universe and the self), Will (which is stronger than belief), and the power of oaths.
If you are someone who’s known as a liar (to others and yourself), a cheat, and an oathbreaker, what does that make you as a magic practitioner?
All this is inspired from the thoughts of @cauli-flawa and the magic system of the Young Wizards series!
(More details under the readmore!)
The practice of magic is, at the most basic level, the manipulation of energy flows. The movement of particles. It is the song and dance of the universe. To be good at it, one must know It’s movement, one must be willing to join the melody. One must understand It, and their part in all of existence. An understanding of magic tends to lead to an understanding of the self.
And all this and more is interacted with by Heart Matter, which is the strength of will and intent from the magic practitioner.
Anyone can pick up the practice, as it is a science as well as an art, but magic does not dwell in the unwilling heart.
Meaning, if one denies its existence, or its effects, magic will not make itself known to them.
Furthermore, if a caster has doubt in their heart regarding what the spell will do, the spell tends to either fail or backfire. They must go beyond believing it will work, for doubt is found at the very bottom of belief. They must know — truly know — that the spell will work. The best practitioners go beyond knowledge, and Will things to happen. It is like breathing. A thought, and simple spells take form. More complicated ones involve diagrams, but even these are easily executed by these practitioners, assuming they have done their calculations.
Which leads me to the next important bit about magic: oaths.
Oaths can be as simple as the Law of Equivalent exchange, where one must promise to pay the price asked by a spell. Its energy manipulation. One must have the energy to actually make the spell work!
But they can also go beyond that — contracts and deals that can change a caster’s life. Or take said life. A caster can swear to give their time doing a certain task, or help someone else with another spell of theirs. Nova knows what will happen if you break one of these oaths…
Now. If youre someone whos known for being a cheat and breaking oaths, how does that affect you?
The Halcandra Mags grew up in has denied the effects of magic for ages, chalking it up to coincidence and rejecting the notion of Heart Matter/Will making things happen. When the mage was starting out, he didnt quite believe that the spells he was doing was actually happening. He doubted magic, and so, it was unreliable; spells sometimes didnt work at all. He is, what I can basically say, book-smart about it. He follows all the rules, knows how the law of equivalent exchange works, but without proper belief, without proper understanding beyond the surface level, nothing works as well as hed want to. Mages of the past can do magic without much thought. To him, its a conscious effort. Not only that, hes putting way too much thought into it… magic was so exhausting for him because he kept doubting it. He kept trying to come up with failsafes, which, while useful in modifying/inventing new spells, is not the best mindset to have when magic is needed in a pinch.
Come the fall of Halcandra, hes forced to rely on magic to survive. Its difficult, with all the terrible things hes witnessed. Thoughts swirl in his head and its hard to focus. Hard to believe in magic…and here, he had no choice but to believe in it. Tech has failed, and is actively hunting him down. Getting better with it is the only way he will make it out alive.
So he did! He started to doubt it less and less. His Heart Matter grew stronger. Soon enough, he heard a voice whispering to him…
He only wanted to be safe again. He only wanted to have a home.
Termina. The Voidborn can see through the very depths of one’s soul. And in that darkness, It saw, the young mage’s aching desire to have things be the way they used to be. A rejection of the present (and by extension, this future). A wish to return to bygone days. And if one must use brute force to get to this, so be it. Mags was willing to do anything to get this wish…and maybe, perhaps, do a little more…
Mags was aware of the Crown’s power. He was aware of how much it can do. He had anger in his heart for the cards hes been dealt with. He must strike back somehow, and then have his perfect paradise.
Termina is a force that can share It’s power. However, It will only do so with those who agree with It’s intentions to destroy the universe.
A contract.
For It’s power, the mage must be willing to do what It wants him to do. Thats easy, hes already so angry at the universe for letting all this happen. If its so good, if its so protective of life, how could it let this happen? Its not fair! All It has to do is to make him fully lean into that rage. Make him forget his other desires. Make him change his beliefs — make him believe that the Voidborn is the answer to everything.
It is, in a way, a sort of possession, except the victim is manipulated into giving up their free will voluntarily, in the illusion of a collaboration.
And in that hellscape, Magolor makes the deal with the devil.
He knows magic has its cost…so he planned to break this contract as soon as he spots a loophole. He wants to have this power all for his own. He does not want to share.
Heres the thing — he can actually zip through a loophole, but that would mean becoming just like Termina. A being full of anger fueled by despair, bent on destroying the universe. (The Bastard au is basically him managing to worm through that loophole.) And Mags? Well. Hes still kind of an ass with magic. Doubt still slept in his heart. And for once, maybe that was a good thing…in the universal scale, I mean.
While in the rtdl fight, in the first phase…the reason why hes somewhat better with magic here is due to the power he felt flowing through him. The power gave him confidence, banished that doubt in magic. (Hes only using simple spells, though, just juiced up. Hes basically brute forcing everything while drunk with power)
But it shook another kind of confidence. Made another kind of doubt blossom within.
Is this what he really wanted?
He, at this point, experienced Popstar. Friendship. Verdance. Plenty. In his mind, he thought of owning it all. His desires have changed from destruction to overruling everything. But even that is only surface. A compromise, between his rage and self-proclaimed greatness, and his true desire to have a home. To feel safe.
Termina saw that doubt. A broken oath.
With the oath broken, It acts. Wresting control from Mags, turning a delicate dance between equals into a full possession. (Despite all It’s power, It cannot really do much without a body. This is the reason It preys on mortals.)
And we all know what happened…
———————
Hooh! Okay. That was really fuckin long.
To live a life with only the desire to destroy, to have a void in one’s heart that anger or full control can never fill, or to be possessed and most likely killed when you have any thought of going against that plan. Some choice!
And thats not all of it! What about Mags currently?
Hes become truly great, after several arcs. The Nova Incident, where he attempted to build a Nova but failed to (bc the construction required power that can only be acquired by sacrificing Marx, and he wasnt going to do that) is the first big step. In that arc, he learns about the way the universe ticks. Saw a glimpse of Infinity. Saw that he was only a drop in an infinite ocean, that everything is connected. The practice of magic is closely intertwined with the Infinite — and the self’s part in it.
Mags learns, starting here, that the rules of magic can also apply to every day living — why else do they work? Magic is the way of the universe! It is the understanding of its flows! It is everywhere, so much so that even non-magic practitioners unwittingly follow its principles of oaths and Will! They know to keep their promises. They know that for something to happen, for something to change, one must fully believe, fully know, fully will it to be!
Tldr: he got better in practicing magic bc the magic system supports character growth. The more he understood himself and life around him, the better he got; for he knows now what his heart really desires. For he truly knows now that magic exists and flows through him.
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hello
Flawa/Flower
Pronouns: She/her, He/him, Neopronouns
honest to god I have no idea
16+ BLOG: i sometimes reblog political content or suggestive humor (it will be tagged suggestive)
@cauliarty - Art blog (SFW)
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#tw [insert subject]
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I will occasionally reblog things from fandoms that I am not a part of.
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Note that I will do my best to not reblog any kind of reblog bait or guilt trips. even if it's a PSA post, in which I will try to reblog versions without the bait.
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Dear Videogame Diary, Why Did I Buy Secret of Mana HD?
I spent $40 on the Secret of Mana HD Remake for the PS4. I knew I shouldn’t have done it. But I did it. Because the HD version is literally worse in almost every way. The graphics, while more modern, lack the charm of the original’s art style. The music is definitely worse (thank goodness you can opt for the old soundtrack in the options). The voice acting sucks. The newly added mini-map seems almost entirely pointless. The characters mouths don’t move when they talk in cutscenes. Bringing up the menus for your allied characters is confusing, since it's hard to know which character’s menu you’re looking at. Your characters now say stupid things when they cast spells. There are loading screens for every single new screen, even if you’re just going into a pointlessly empty house in a village.
But beyond that, it's literally the same SNES game. The barebones plot is the same. It’s the exact same poorly written dialog. The same weirdly slow combat with a Final Fantasy-esque active time meter for combat, despite it not being a turned based combat game. It’s the same “cross your fingers and spend all your money” experience at shops, since there’s nothing to tell you if new armor is better or worse than your current armor. It’s the same frustratingly grindy gameplay mechanic of having to level up every single weapon and magic element. It’s the same experience of swinging your sword 25 times at a monster that’s directly in front of you and only managing to hit it twice.
And so I ask, what the hell did I actually like about this game in the first place? Why have I spent the last 20-something years calling this one of my favorite games of all time?
And why am I still playing this remake? And why am I having so much fun doing it?
Oh wait, check this out: A week after I bought the HD remake, I managed to finally get a Super NES classic, which the original game is loaded onto. And I’m still playing the HD remake.
I started typing out a defense for the game, but nah. If you know this game, and you love it, you know what you love about the game. You get it. It's a weird game, and we’re cool people for liking it and embracing it’s flawas.
But if you’ve never played it before? Don’t get the fucking HD remake. Don’t spend $40 of your hard-earned lifebucks on this. Shadow of the Colossus costs the same, I think, and that actually enhances the experience (what a novel concept).
Yeah, I’m having fun. No, I don’t know why. Leave me alone.
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