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#frisk deltarune
chancedied · 1 month
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I wanted to make a silly fanart for @akanemnon I didnt entirely ditch my art style even if I was semi trying to do yours but yaya I just wanna say I really love your art and your entire blog honestly so I wanted to pay tribute
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if someone can guess who the two comments are from in this I'll give you the grand gift of...!!! a thumbs up emoji =] (I misspelled Susie's username but it works with her character so I kept it, talk about happy accident XD)
also I have LITERALLY never used Twitter in my life so I had to just look up its format and headcanon that I'm calling this "mewer" because it now with the event of memes has 2 meanings
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Them <33
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prior-medium · 3 months
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"Your choices do(n't) matter" -> Deltarune to Undertale
I have been wanting to make a post for a long time, but I have a free hour on my hand and a mind full of Deltarune soo allow me to draw my favorite parallels about how Undertale and Deltarune both tackle the concept of choice, and how they are distinct but both still tell a necessary story.
Also, if you are reading this post, I am assuming you have played through Undertale and Deltarune Chapters 1 and 2, because this post will have spoilers for both. Without further ado…
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Undertale’s approach when it comes to choice is one that directly targets and addresses the player. Much of the characters’ dialogue with Frisk often address them as “the human”, which, depending on your stance, could be a comment meant to speak to Frisk as a character, or to you, the player, as a human being.
In fact, as much as I adore Frisk as a character all of their own, they aren’t necessarily given any defining personality traits. They are, in the purest of senses, meant to directly be an in-game representation for the whims and desires of the player. “They” act, “they” fight, “they” flee, but it’s always you, the player, making the decisions. This isn’t necessarily a unique concept, but it’s the way that this is applied that makes this particular idea special in Undertale. 
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Obviously, the most noticeable instance of this is when Sans calls the player out towards the end of the game, explaining that those little levels and numbers that we, as the player, loved seeing go up, were affecting the world that we had just spent the last few hours immersing ourselves in. There is a direct effect of our choices on this universe. It is a pre-established place, and it will continue without us, the player, making an impact. In fact, in the neutral and genocide routes, you are actively making this universe a worse place! It puts the player in the position to act as themselves and make a decision about how they want to impact this virtual world. In essence, the decisions made by Frisk and you, the player, are presented as one in the same. Frisk isn’t necessarily seen as a vessel for your intentions, but rather, as your intentions themselves. 
This created a unique meta-narrative when it came to the idea of how we, as players, consume media in universes. It presented the idea that universes made by creators aren’t just things to pick up and put down, but that each game world has their own story that continues onwards, with or without input. You aren’t seen as some great hero, but rather a nuisance at best, a mass murderer at worst. This was the way that Undertale addressed the idea of stories in their universe: you, the player, were seen as synonymous with Frisk, the character.
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Deltarune took a different approach to this. Of course, it becomes instantly recognizable to players that “our choices don’t matter”, which is told to us almost immediately in the game. There are some sections of the game where the decisions you make don't directly influence the storyline, which differs from the narrative set by Undertale. It takes this idea of “choice” that we had pre-established going into the Deltarune experience by Toby Fox’s other works and toys with it.
Kris is their own individual. Kris has had a hard time making friends. Kris has a brother at college, and is a known town citizen. Kris is greeted by neighbors, classmates, and teachers. Kris loves chocolate and pies, shows anger at Spamton’s demise, and has a tendency to make some scary jokes (as referenced by Noelle). They are their own person. This is when Undertale and Deltarune start to split on the concept of choice.
Frisk was seen as the culmination of the player themselves, but Kris isn’t the player. This is what makes the ending of Chapter 1 particularly shocking– the idea that Kris could directly address us, the players, and our influence on them, by removing their soul. They don’t want to be the culmination of our actions. They want to be Kris. 
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This is where the idea of choices is twisted from our prior conceptions. Just like in Undertale, our choices in Deltarune are either praised or criticized depending on how we interact with the world we are given. However, in Undertale, we are judged as players by the characters aware of our influence. In Deltarune, we are judged in a far more intimate setting: directly by the person we are instructing to do our bidding. Because, at the end of the day, our choices do matter in Deltarune. They just matter on a smaller scale. They matter to Kris.
In this way, both games address the way our choices are impactful; they just happen to do so in two, unique settings. I think this is what makes both Undertale and Deltarune so interesting– they have a similar concept, but they completely flip the script on what that concept means, and how it applies to universes. 
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arcanaix · 4 months
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Kid Kris sprites
Decided to finally start posting stuff on here; have some kid Kris sprites!
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Yes, that is the unused human. I personally think the unused human is simultaneously a proto-Frisk and a proto-Kris, by which I mean I think that they were going to be Frisk before Toby decided he wanted to make the sprites for the player character look bad (yes, that was his actual reasoning behind Frisk's design, proof below) and then he decided to use the sprite as the basis for Kris.
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nathasnobitches · 3 months
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HEEELLOOOOOO
IT'S THEEEEM
THEY'RE HEEERRREEE
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bored-dom · 6 days
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KFC gang from an UTDR AU of mine, where its mainly about Chara helping Sans run his shop. I don't have a name for it yet
Kris and Chara are twins for... whatever reason
(Designs are not completely determined)
Next page of D&htale will be posted sometime Saturday
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"So I grew up in a community of all monsters except for my adopted little sibling Kris. Besides the internet, they were my only real contact with humans. So then I moved into a college dorm with two humans (Chara and their little sibling Frisk) and I have to stop myself from acting like the older brother constantly just due to the instinct. It doesn't help that they both have uncanny similarities to Kris as well. I keep doing things like telling them "Say bye-bye to the twain~!" (train) and most of the time they just...do it xD
And the best part?
Kris is 15. They have not been of age to "say bye-bye to the twain" for years.
...Dear Angel."
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Frisk!!!
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AUHG WHY THE HELL IS IT SO BLURRY AHG
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frogboy0 · 2 years
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Asriel!!!! And his college roomie, Chara, who he has never met before in his life or any other!!! Along with Frisk, and same goes for them!!!
Also I think it's fucking GREAT that the only humans we see are non binary, absolute win 😎😎
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asriel brings his weird friends to hometown
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chancedied · 15 days
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state of mind.
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respawningjupiter · 10 months
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Not me realizing that Kris' name can be made from Frisk's 🤦 I'm so fucking stupid
F R I S K
K R I S F
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deltarune-au-domain · 2 years
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susie's relationship with her family is rocky in canon, so that begs the question of what happened to frisk
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Frisk doesn't want to talk about it.
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arcanaix · 4 months
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Kid Kris but horns
Kid Kris but horns
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Darkworld Frisk :]
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dat-soldier · 7 months
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Research
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