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#fsr rider
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i think they should hang out
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emperorbubblegum · 1 year
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Flashback to Heian-Kyo where Lord Seimei was sorta kinda there and it went much much worse
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saeraas · 8 months
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‼️where the fuck is fsr rider's cool armor‼️
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nasuversekinkmeme · 6 months
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Shousetsu encounters an oddity at the edges of Edo during her preparations for the Waxing Moon Ritual. Rider returns this oddity with strangeness of her own.
[original prompt]
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typemoonconfessions · 7 months
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wakraya · 11 months
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The Type Moon Wiki Experience of glancing at the sidebar for 0.01 seconds, and having half of the True Names in Samurai Remnant revealed to you.
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actual-haise · 8 months
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Unholy Transgressor
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keykidpilipili · 11 months
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It's really weird that Tamamo Aria is just one buff affinity ability(with charm debuff) as a rider class while actual Caster Circe is throwing hands and staff.
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thescrump · 1 year
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Through It All: A Sonamy Story - Chapter 6: "A Rose in Hiding"
Sonic sat in his room, pen in hand, and stared at the blank page in his notebook. He sighed, tapping the pen against his chin. He couldn't seem to focus on anything but Amy lately. He couldn't stop thinking about her, and his mind was always wandering off to thoughts of her. He knew just the thoughts going through his head. As Sonic absentmindedly sketched, the images on the page seemed to take on a life of their own, weaving together effortlessly to form a delicate rose. Before he knew it, he had filled the page with various sketches and drawings, all of which connected to make a rose. Sonic blinked, surprised at his own handiwork. He had no idea how it all miraculously fit together. He smiled, feeling his cheeks heat up a little.
Meanwhile, in another part of town, Amy was going about her usual routine. She walked down the street, lost in thought, and absentmindedly twirling a strand of hair around her finger. She had been feeling conflicted lately, and it was starting to show. Sonic was acting a bit strange around her lately. It felt off to her. She couldn't shake off the feeling that something was going on, but she didn't know what it was. She had accepted that he was annoyed by her advances, and then Sonic started acting odd? She felt these two events must be connected. Amy let out a deep sigh, pulling herself out of her thoughts. She couldn't keep feeling like this, she needed to focus on something else. She took out a small notebook from her bag, flipping through the pages until she landed on one that caught her attention. It was filled with scribbles and random sentences, but there was one in particular that stood out to her.
"I'm not going to let myself be defined by this immature crush. Sonic deserves better than me. He deserves the person who makes him happy, not the one who annoys him to the degree I do. We might be friends. We are friends, and I hope it stays that way. But we’ll never be anything more."
She paused, staring at the sentences as if they would reveal some hidden truth to her. These were the words that refocused her life. These words were true to her, but somehow, they were starting to seem more and more wrong. Sonic's oddness was oddly familiar - it felt like the crush she had on Sonic in the old days. "Don't let yourself get caught up in a spiral. We're just friends. Just friends."
Amy closed the notebook, taking a deep breath. She knew that she needed to push these thoughts aside and focus on something else. She looked around at her surroundings and noticed that she had arrived at the park. It was a beautiful day outside, with the sun shining and a cool breeze blowing through the trees. Amy smiled, feeling her spirits lift a little. She decided to take a walk through the park and clear her mind. Amy strolled through the tranquil park, her steps light and deliberate. The scent of blooming flowers filled the air, mingling with the gentle rustle of leaves. She found solace in the quietude, allowing the natural beauty to envelop her, inviting introspection and a respite from her swirling thoughts. She took in the scenery, feeling the grass beneath her feet and the breeze blowing through her hair. The park was relatively empty, with only a few people scattered around. It was the perfect place to relax and let go of her worries. She let her mind rest and catch up. The park was almost silent. Amy took a deep breath and closed her eyes, basking in the tranquility. She nearly fell asleep.
Meanwhile, on a similar field, Sonic was sitting down. His thoughts were much less tranquil. He was thinking about Amy and how he could show her how much he cared. How he could show her what he felt. Sonic had always been the type to act first and think later, but he wanted to take a different approach this time. He wanted to do something special for Amy, something that would show her how much he cared without overwhelming her. His eyes were drawn to a vibrant yellow flower nearby, its petals radiating warmth and joy. Sonic's lips curled into a smile, thinking that it would be perfect for what he had in mind. Sonic picked the flower carefully, making sure not to damage it. He held it gently in his hand, admiring its delicate beauty. He knew exactly what he was going to do with it. He took out his notebook, and started writing away. As he finished his writing, he took the page and the flowers and put them into an envelope. Sonic's hand trembled ever so slightly as he carefully tucked the vibrant yellow flower into the envelope. A mischievous smile danced on his lips as he folded the written message with utmost care and slipped it into an envelope. His mind buzzed with anticipation, eager to execute his plan and reveal his true feelings to Amy, hoping that this gesture would convey what words often fail to express. It’s easier to send a message in writing.
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whalehouse1 · 10 months
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If Koei Tecmo makes another Fate game (fingers crossed), I’m hoping it’s all original servants. They don’t need any existing ones since they proved they can make a great game. And Saber, Archer, “Lancer” (she doesn’t act like Ruler or Avenger at all is the only reason I’m putting her here), Caster, Assassin, Rogue Saber and Rogue Berserker are all just amazing original characters and the masters, minus Caster’s, are all fleshed out and fun. It was what I liked the most about this series, finding out about new heroes and myths and everything just going wrong as the mages become people and the legends show their humanity while absolutely wrecking everything.
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emperorbubblegum · 1 year
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This is gonna be another long-ish spoiler post for F/SR, so don't click if you haven't learned Rider's True Name yet
Also slight spoilers for Fate/Extra CCC Foxtail and maybe Shimousa but those are old enough that I doubt people care
I really need to hear the opinion of someone who doesn't know much about Fate play Samurai Remnant. I feel like most of us where able to guess a lot of the new Servants based off connections they had to pre-established ones. Rider's probably one of two exceptions because her reveal is supposed to be this huge "what the fuck" moment - and it is, but I feel like that mostly hinges on the player knowing Fate's version of Minomoto-no-Raikou.
Ushi Gozen has been teased for years. Raikou's always been one of the many Servants that mentions how her Berserker Saint Graph isn't the only one we might aee of her (edit 1: I didn't play FGO when it first released so I didn't know this, but apparently Ushi actually shows up in the same event Raikou's introduced in). In Foxtail, we see her used as a prarallel to Suzuka, since both have connections to Oni. The most prominent tease is in Shimousa, where we actually see Ushi Gozen appear, but with the same design as Raikou for budget reasons I guess (edit 2: No we don't, that's just Raikou, but she has the Rider class so I misremembered her there as Ushi Gozen). And now she's actually here! She gets her own game! And she looks...
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Girl what the fuck happened to you
I really like both of her designs to be honest. She's one of the few Servants to be wearing actual samurai armor, and she's the first to wear the helmet too I'm pretty sure. Then after Saber kicks the shit out of her, the armor falls apart and we see that she's in a much worse state than any of us expected. Her hair's cut short, her eyes are dead with noticeable bags, her skin's paler than it was before, and she barely looks like she's eaten anything. Those last two could also be said about Raikou (Raita for the love of god learn to draw human women properly) but on Rider they're noticeably worse. Also she seems crazier than her Berserker form, albeit a different kind of crazy.
When we fight her the second time in Chapter 5, she shows up with these awesome robot-like spider legs reminiscent of what Ushi-oni are usually described with. She doesn't look human because her humanity was seemingly beaten out of her. Raikou tends to suffer from what I like to call "the Altera Problem", where if used right she can be a really genuine and badass character, but 90% of the time she's used for jokes and to get people's dicks hard. However in things like Foxtail, or Shimousa (which is even more apparent in the manga), or Heian-Kyo we get to see her for how she really is, which is A) terrifying and B) a hero worthy of going down as one of humanity's best. Rider is only that first one. No jokes, no big tits, just pure unadulturated "you're gonna die" energy.
Rider's the first Servant we ever see in Samurai Remnant. She's the first one Iori encounters, leveling his house in the prologue and acting as the tutorial boss to show the player "hey you can't fucking take these guys on", and in the teaser trailer (which shows that scene) she's one of three Servants who are actually shown to us - the other two being SR's Saber and everyone's favorite bisexual dimension hopper, Musashi. I could write a whole other post about Shousetsu and Iori (maybe I will who knows) but Rider follows their dynamic. She's a strong parallel to Saber. Fuck she basically is Saber if they didn't have people like Ototachibana-Hime and Iori to keep them grounded.
All of the new Servants are super cool (with the exception of Caster that bitch ass nerd), but I think Rider's possibly the coolest. I mean, I've been wanting Samson since I got into Fate and you haven't seen me make any real posts about him because Minamoto-no-Raikou, one of my least favorite Servants, has got me in a vicegrip. I don't know if she's my favorite, but I'll definitely be saving for if she ever comes into FGO
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nasuversekinkmeme · 10 months
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Rider takes blood from her Master's chest.
Rider/Yui Shousetsu, blood, tiddy.
[Original prompt]
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randomlywanderingmoth · 2 months
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Part of the problem with Fate Grand Order is the core gameplay is fundamentally flawed, and it's very difficult to restore "a fun game" around a flawed core.
Quick and Buster and Arts were all interesting notions, and could have mapped into action gameplay (if we were to merge FGO's ideas with FSR's gameplay I would equate them to fast attacks, heavy attacks, and weaker attacks meant to charge your special bar, but I digress).
As it is, though, it just makes for unpleasant feelings in gameplay, demanding optimizations (I would point out that in the international release we only recently got the ability to combo all three together, and made Quick chains strong enough to consider independently). Those optimizations rise up around every aspect of the game; only a select few Servants have the ability to AoE without accessing their Noble Phantasm, and they haven't even made it to international. There's a wide range of Craft Essences, but only a few that ever matter. Creativity in builds is tamped down around increasingly narrowed build notions as the devs design with over-optimized teams in mind.
The end result is a game that, optimally, advises you to use your super rare fully powered optimized support, your friends' identically super rare fully powered optimized support, and a high power damage Servant, and repeatedly fire the damage dealer's Noble Phantasm to either clear waves or kill bosses.
Speaking of which, from a lore perspective, this is also completely messed up. By the lore of the Nasuverse, a Noble Phantasm is a Servant's super secret ultimate move, only meant for the final hour. This is fully incongruous with the gameplay, where you typically throw the same world-ending mythology-defining techniques three times in a row and call it a day. (Entertainingly, in the International release, we've also made it to Traum, where we see faceless Servants fire their Noble Phantasms like simple artillery, but that's its own commentary.)
Like, it's so effortless to imagine better systems than this! Servants deployed on a chessboard-like map, heralding back to the themes of Fate Apocrypha; suddenly we don't need anything as mechanically obtuse as Class Advantages when we could organically differentiate each Class by how they navigate the board or how they fight each other (Riders can leap over enemies like knight pieces in chess; Archers can attack at range without moving; Lancers do really well on Attack but have poor Defense; and Berserkers can be the units of terror that lore implies!)
Alternatively, the Grail Battlefronts we've already seen- rework the entire game to operate more organically like that; maybe Servants can use skills without entering combat, but it exhausts their actions. Then different forms of gameplay can exist beyond just "mulch the enemy"; like "defend this location" or "collect these resources" or "defeat This Particular Foe".
Or, even if we had to work with just the system we have! Change THAT! Rather than select three cards from a set of five, have it go down the list; each Servant gets One Action to either pick from "Quick, Buster, Arts, Use A Skill".
As for Servant Customization, walk it all the way back, all the way back up to the Attack/HP boosting. Make it so that players can individually optimize Servant performance in different ways- this Servant has better output in Arts, that Servant has higher Crit Star generation. And for folks who'd already spent their Fous, you could just say "right, so anybody with Fous spent can now allocate those points into these new Stats! No harm done!"
Of course, in order to do this, they would likely need to construct a whole new framework for their game, whilst preserving the progress people have made until now.
Then again, they are presently building castles in the sand during the rising tide with one hand and bandaging bullet wounds with the other, so maybe a long shot like that is what they need.
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shuttershocky · 11 months
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The more I think about it the more I realize an actual Fate hack and slash game (as opposed to a musou) just isn't feasible. Samurai Remnant's combat is the closest we're ever going to get, and it's just a musou with extra bells and whistles.
The issue is scale. Fate games are all about the servants, you gotta put as many of them as you can fit into a title and make as many of them playable as possible because they're the stars. But that isn't feasible for an action game in the vein of DMC or Bayonetta (which would also have bigger budgets than a Type-Moon game), because you need each playable character to have elaborate movesets with multi-layered depth and incredible precision, and you need to balance them all against each other.
This is impossible for a Fate game with many playable servants at once. Samurai Remnant does its best to give Iori depth by giving him 5 styles (that don't really have much depth to each tbh), but the servants themselves have a limit of 5 normal attacks with a different finisher for each of them, 3 specials, and a screen clear noble phantasm (which all work the exact same way but just have different animations). It's the most they can manage. Sometimes servants have gimmicks like Rogue Berserker having super armor and grabs or Rogue Caster having debuffs to try to differentiate them, but we don't get to play them for long to hide that they still have very limited (if powerful) movesets.
Making a more complex action game with that many characters would be impossible. Just look at DMC4, which had a rushed development time. Even with the DMC team's mastery of designing combat, the game had an obvious flaw: Dante's sections weren't properly balanced. Even if Dante's moveset was great as usual, the enemies were clearly designed around being fought by newcomer Nero, and players had less fun fighting them as Dante even if he was still literally Dante, just because of the incompatibility.
A LOT more work went into balancing DMC5 because of it and its 3 (and then 4) playable characters so that they could fight any enemy and still be fun, but you could STILL somewhat tell when some enemies were designed for specific characters. For example, try fighting Cavaliere Angelo as Nero and seeing that the boss moves like it's expecting Dante with his teleports, so Nero has to do a lot of running around that breaks the pace of the bossfight.
As fun as it sounds to play a servant and then juggle the enemy for 50 hits, it's just too wide a scope. The only feasible way would be to limit the amount of playable characters and keep most servants as NPCs.
Personally I wouldn't mind it. I'd prefer it even. My ideal version of Samurai Remnant would be only Iori as a playable character and switching control to Saber as the devil trigger (Saber Trigger lol) where Iori would have a real moveset within his 5 styles and be able to fight in the air so jumping isn't just to dodge groundslams. The Rogue Servants would all act like Rogue Rider: a summon that either does a special move (like the special spells Rogue Berserker, Rogue Saber, and Rogue Lancer give) or gives buffs to Iori. The servants will mainly serve to be bossfights (which were already actually quite good in FSR).
But I know that wouldn't be a Fate game at all, just a hack and slash set inside a Fate setting. It admittedly wouldn't appeal to anybody except me.
And that's why a hack and slash game by Type-Moon ought to be set in Kara No Kyoukai instead.
Give me Shiki with Raiden's cut anything and everything Blade Mode from MGR. Or make the sword combat be like Sekiro. It would be so cool.
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reignsan · 9 months
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One of the 2024 silhouettes is FSR Rider. Same burning flames effect on the sword as her concept art.
The FGOxFSR collab event is this month.
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kaibutsushidousha · 9 months
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Thought on FSR Rider/Ushi-Gozen. I was interested about her mat or in-game profile when they talk about her appearance as a young girl is a form only Ushi Gozen would take no Raikou herself.
I don't have anything nice to say about this portrayal. It's honestly baffling how much more fleshed out Ushi Gozen is in a random FGO Part 1 event compared to a fully realized console game.
She also feels out of character to me. FGO Ushi and FSR Ushi's actions are fundamentally different but I can't figure out what is causing that difference. As a mixblood's oni side, Ushi is essentially a physical manifestation of Raikou's intrusive thoughts. She is identical to Raikou in her adoration of mother figures and hatred of onis. In both games, due to identifying as an oni while having all of Raikou's hatred for the race, Ushi Gozen's ultimate goal is suicide. Her SR counterpart may say she shares Yui's goal but she constantly makes a point to include herself in the list of distortions that must be eliminated.
But for reasons I can't explain, their degrees of despair feel completely different. In FGO, Ushi Gozen uses the Grail to build an island of oni so that aberrations like can have a place in the world, but in living with them, she can't defeat her deeply internalized hatred for them, becomes an abusive boss, and eventually loses it completely. FGO's Ushi Gozen at least tries to accomplish something merciful and productive before her suicidal urges get the better of her. Meanwhile, FSR's Ushi Gozen hears her Master's goal of making an equal and welcoming world and immediately jumps to "Yes! All distortions in the world must be corrected, myself included! Trash and level all of Japan, with me in it! All must die, myself included!". Like, girl, I know you always wanted to die, but where did your nuance go? I don't see what in Shousetsu's motivations makes Ushi go from 0 to 100 that fast.
We could have the easy argument that this is a mentally younger Raikou and her more extreme pessimism is owed to the fact she lacks the experience of knowing her quartet of companions, but her Divine Manifestation skill description says her younger Raikou appearance is an intentional transformation, so that's not it. I do find it curious that Ushi Gozen would pick the Raikou appearance that looks the most like Shutendouji, the oni Raikou hates the most, and wonder if she's aware of the similarities and if that has an effect on her deteriorating mental health.
The payoff fell as flat as the buildup, but honestly, even if the buildup in FSR was perfect, I don't feel like Ushi Gozen mesmerized by the image of Saber using a fellow Kishin's power to undo all the damage she caused would ever hit as hard as Kintoki physically stopping Raikou's suicide and tearfully begging her to never do that again. The competition was kinda unwinnable here for Samurai Remnant.
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