Are female operator heights in Arknights really weird or did I just grow up with a bunch of giant white women?
So about a few months ago I saw a post on Reddit comparing heights in Arknights and I noticed the women heights were way shorter than I expected. Let’s take Mudrock, for example. You’d think the giant-hammer-wielding warrior woman in fucking combat armor would be like, I dunno, 5′8″ at the very least, right?
Nope, she’s 5′4″ (163cm).
Here’s a fun game for you: who is taller?
Ceobe, the borderline feral young woman with a entire armory of weapons on her back?
Or Beanstalk, the gardener lady (if I remember her lore correctly)?
It’s Beanstalk. Ceobe is barely over 5ft. (153cm)
Let’s play again: who’s taller.
Kjera, the Snow Pope Lady’s chief maid?
Or Gavial, the warrior chieftess capable of beating monsters to death with her bare hands, the woman so good at smashing things she got bored and became a doctor later?
It’s Kjera, at 5′5″ (165cm). Gavial is a full inch shorter than her.
Last but not least, I can send an entire group chat into howls of anguish whenever I bring up that Asbestos, who I always thought was like 5′7″ or so-
Is in fact 5′1″ (156cm).
What the actual hell Hypergryph.
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Now, the new gavial is far from a bad unit, with a powerful kit, and I kinda like her, but I feel this is sad that the focus of Hypergryph with her was to make her a powerful warrior first and foremost, instead of focusing on how she is a Doctor first, and extreme violence is more of a hobby to her (I mean not exactly, but she want to work in the medical field and see being a warrior as secondary to that goal.)
With that in mind, I thought about an alternative "Gavialter", a "what if hypergryph kept her a medic" scenario. I thought about her kit anyway. Do keep in mind I kinda winged it with the values, so they might be under or overtune...
I'll add my comment like this
Gavial the urgentist
After the arrival of Tomimi and Zumama at Rhodes Island, Gavial began to reconsider her relation to both her homeland's culture and her profession.
She began to research and experiment on the combination of Tiacauh arts (Tomimi's art, specifically) and the Healing arts she learned at Rhodes island, and developed a new form of healing arts.
With the support of Kal'tsit and Warfarin, she published her research in a scientific journal, under the title "The medical benefit of applied brutality". Unfortunately, the article was widely mocked and treated as the raving of a lunatic.
Still, unbeknownst to Gavial, her methods gained a cult following in Columbia, with a "brutalist medicine" movement hailing her as a visionary.
In this timeline, Stitch Canvas hears of gavial as "the star of the brutalist", and assumes she's another architect of the brutalist movement. He's bitter when he learn she has 0 architectural interest.
Kit :
Incantation medic :
Attacks deal Arts damage and heal the HP of an ally within the Attack Range for 50% of the damage dealt.
Nothing fit Gavial more than a harmacist.
Talent 1: Unorthodox methods
When skills are active, attack range changes and damages dealt become physical.
at Elite 1, the range becomes larger, and Gavial the Urgentist gains 15% attack while a skill is active
At elite two, the attack bonus rises to 25%
The idea with this talent is to show Gavial is a field medic, who keep close to the combat. To use her at her fullest potential, you have to put her very close to the frontline, right next to the defenders. But if she's there, she'll hit very hard and thus heal by a lot.
By the way, the extended range compared to Tomimi is because, "gavial the invincible has expanded range too, using her tail to swing a weapon... So I feel this was something to keep: Gavial using her tail to hit further away, while Tomimi use her hand to hit people.
Talent 2 : The great chief
Obtained at Elite 2. All Acahualla operator gain Inspiration equal to 15% of Gavial the Urgentist Attack.
This one is straightforward: It's to show Gavial is an inspiration for the Acahualla population.
Skill 1 : Swift Strike Y
Increase ATK and ASPD (45% and 45 at Mastery 3)
This skill is the same skill as Reed the flameshadow, and I think it fit Gavial very well.
Skill 2 : "I'll show them all!!"
Attack interval increase (1 attack every 2 seconds), Attack all enemies in range, and attack deal 150% (mastery 3) of ATK as damages. Each attack heal every ally in range.
this skill is trying to keep a bit of "Gavial the invincible", with a way to attack multiple enemies. Also it end up being more like a stalker than a centurion. With the modified range, this make a sort of "pseudo true silverslash", with slightly reduced range and less DPS, but it heal allies.
SKILL 3 : Mights Make Right!
Passive : Gavial the urgentist can be deployed on melee tiles, and can't be deployed on ranged tiles. Redeployment time +30s
Active : On deployment, gain +100% HP, +50% Def, +50% ATK, +50 ASPD, +1 Block, and prioritize unblocked enemies with the highest HP. (Mastery 3 values)
Unlimited duration.
The principle of this skill is Gavial "Stepping in and handling it". I have to admit, this is mostly to finish with something Silly. But we know Gavial isn't above joining the frontline and breaking some neck if needs be.
This skill makes Gavial a hybrid between Incantation medic and ranged guards. Her weird range allows you to be creative with her placement, for example putting her sideway so she can hit 5 tiles across, in case of leaks. You can also put her directly behind a defender, like blaze or ranged guards.
But yeah, this is perhaps the one skill I think is the most worth criticizing, so don't hold back.
Anyway, That's not a serious attempt at redesign, just an idea that passed through my head.
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