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#gee I wonder which jrpg changed my life
7threquiem · 5 months
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smoke break
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talestoenrage · 7 years
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Persona 5
Last night, I finally finished Persona 5, and...it wasn’t as good as Persona 4. Now that I have all the available facts, I finally think I can fairly unpack my reasons why. Behind the cut, for anyone else who’s still working on it and doesn’t want spoilers.
The first thing to note is that I am a huge Persona 4 fan. It’s not a perfect game (but then, nothing is); it starts off very slowly, its once-lauded LGBT content is actually not good in the cold light of day when LGBT content is (however slowly) becoming more common in video games, and it has a long, LONG day that is just...awful. Misogynist and transphobic as hell. But overall, it’s a hell of a game that I recommend to almost anyone, even with those caveats. It’s also a game that’s almost 9 years old, so why do I think it’s better than the sequel that came out this year?
Certainly, Persona 5 has a lot of gameplay improvements. There’s more variety in combat, with new types of attacks and status effects you can inflict and have inflicted on you. Adding guns as another piece of equipment gives everyone in your party additional options. Most importantly, the social links the current Persona games rely on for their flavor have added gameplay benefits, as different ranks will grant you useful skills in and out of combat, at a pace that lets you naturally integrate the new options rather than being overwhelmed by them. And the negotiation system with the enemies (imported back from the base SMT series) means that what you fight can matter beyond “this is their weakness/XP gain/possible item drops.” In every measurable way, combat in 5 is better than 4. Even the dungeons are improved, because the set designs stand out better than 4′s randomized crawling. Plus if you do want random dungeon crawls, there’s a whole huge area that calls back to Persona 3′s Tartarus. The best of both worlds, right? The problem is that while combat in 5 is a great improvement, combat is not what I loved in Persona 4 anyway. It was the writing and the story.
If you haven’t played Persona 4, the main plot revolves around a series of murders in a rural Japanese town. After the first two, the main character and his recent friends discover another world, and that it’s connected to the murders so far. When a third person goes missing, they save them, and then decide to work on stopping any further murders and figure out who’s behind them. On its own, this is a workable plot that stands out among JRPGs for being decidedly small scale. You aren’t setting out to stop an evil empire or find your missing father, but it’s a worthy goal, and the fantastical elements explain why you can’t just go to the police about it.
What makes the game sing is the writing for the other members of your group, and for the social links you make to gain power. Your party is a bunch of teenagers, and sometimes they’re, well, shitty in the way teens so often are. They care for each other and stick their necks out, but they’ll also crack inappropriate jokes or be insensitive because they’re still learning how to act like adults. It occasionally goes too far (see Teddy), but mostly it felt believable, as did any of the romance scenes if you choose to date any of your classmates. On top of that, with the exception of the main character, you gain team members by saving them from their own Shadow, which stands for the parts of themselves they don’t want to admit are real. Sure, you beat them when they become the boss, but then the character in question has to accept the parts of themselves they don’t like to admit are there, something that all of us have.
Meanwhile, the social links do the heavy lifting of making the town feel like a real place. Sometimes you’re doing real work to improve someone’s life, sometimes you’re just there for them when they hit a snag and need to process it. But it’s a reminder that outside of the fantasy elements of going into the TV world and fighting weird creatures, you live in a town with “real” people that have real problems. That’s not quite what your team member’s social links are about, but instead it’s about someone who has admitted they have issues...and then you have to help them work through that. Admitting they have a problem is just the first step, not the solution.
If this sounds more like a review of Persona 4 than 5, I can understand that. But I needed to unpack what I love about 4 first, because if I’m going to say 5 isn’t as good, I think it’s only fair to explain what I love about 4 and why. And the main stumbling block for 5 is a combination of writing and, to a lesser degree, a mixed translation job.
The translation isn’t terrible-I don’t think it will spawn any memes online due to particular lines. But some subtlety is lost, and lines that should hit harder lose impact because the sentence structure doesn’t work as it should in English. It’s hard to say if it’s just a case of being too literal or being rushed for time, or some combination.
But even with better translation, the writing just falls flat. 5 raises a lot of questions with its central premise, where your group “steals” the hearts of bad people to make them change and be good, but it’s resolutely uninterested in answering half of them. It will tell you all about the mechanics of how you do it and what happens to the person, but it doesn’t want to deal with the ethics at all for half of the game, and then when it comes up, it’s a half hearted ‘were we doing the right thing?” when people start saying bad stuff about the Phantom Thieves. Are all the villains you take down engaging in truly reprehensible behavior? Yes. Are they largely insulated from official control? Yes, and for reasons beyond general “looking the other way,” since the final human villain is revealed to be covering for everyone you fought before. But there’s never a conversation where your group, the people actually altering people’s personalities, ever ask themselves if it’s okay to be making such radical changes, or asking if you are returning them to normal versus changing a “normal” person into a different version that didn’t exist before. And even the half hearted attempts to question it get shot down by your character’s mouth piece, the fame whore, whose very questionable motivations for wanting to continue are ALSO never questioned, except very briefly near the end. I didn’t need the game to tell me I was wrong for what I was doing, but I at least wanted a discussion, even if it ended with “this may be a bad thing, but we need to do it because no one else can touch them.”
Perhaps the social links would have saved it, but almost all of them outside of the main party ones end the same way. You get up to rank 7 or 8, find out there’s a road block of someone being bad, and then you get a request to change their hearts. Rinse and repeat. This throws the question of how ethical your behavior is into even sharper relief, and adds in the issue of making every resolution to the social links be “I did magic, and then they figured out I was a Phantom Thief, but it’s okay because they said they would keep my secret.” The first few times, I found it charming. The 10nth time, I felt like I might as well stop pretending and just tell anyone who asked “Yeah, I’m one of them. Want me to change some guy’s head? I got my magic gun I can use.”
Most of the party member social links don’t involve that, but most of them also fall flat. Ryuji’s is just there, Ann involves helping her realize other models can be mean and she’ll lose out if she doesn’t put more effort in, Yusuke is having art block, and Haru needs to learn how to manage a corporation she unexpectedly inherited. None of them are offensive, but they’re mostly boring. Only Futaba (trying to reacclimate to society after being a recluse for years) and Makoto (mostly forgettable but she slaps another girl and then challenges a would be pimp to a street fight, which was great) stand out, or seem like you actually do anything to help other than be there as they talk it out on their own.
Then there’s the framing device, where you’ve already been captured and are telling a prosecutor the story of how you came to be the Phantom Thieves. It intrudes every time you hit a certain point in the plot, and whenever you start a new social link. It didn’t take long at all for me to roll my eyes every time it intruded to remind me I wasn’t ACTUALLY in May, I was just RECOUNTING what I did in May. Plus its plot hook of “someone betrayed you to us” was blunted when the person who did it joined my group last and was literally blackmailing us to quit after pulling “one last job.” Gee, wonder who could have sold us out to the cops? The shitty teen detective who talks about people as vermin? I’M SHOCKED. 
Now, I will give 5 credit, it has two solid plot twists. The first is when the framing device resolves (assuming you don’t get the bad ending), and Akechi shoots you...only to be revealed that your team was actually paying attention, realized he was lying, and used what they knew about the Metaverse to trick him into shooting a dupe. It wasn’t worth the hassle, but it was nice to see the group not be idiots. The second, that Igor was actually a fake as well and behind all the trouble, was more genuinely surprising, but it did make the voice change that we’d assumed was a weird miscast into a clue that we’d missed. 
The final boss fight being about pulling out a giant spirit gun and shooting a god in the head was goofy as hell, but unintentionally so, which is unfortunate.
Would I recommend Persona 5? With reservations. Along with all the issues I’ve noted, the game feels too long for the plot it has; I was close to 150 hours when I finished, and even taking out the grinding I did at different points, I felt like I went through a lot of filler dialogue to get there. Plus the opening to 5 is, if anything, even LONGER than 4. You show up in town on the 9nth, and it’s not until the 18nth that you have full control over your actions, with multiple mandatory tutorial sections.
At least the music is still great.
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pixelworship · 7 years
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Final Fantasy 8
Final Fantasy 8 (or VIII for you fucking nerds out there) is the only Playstation FF I hadn't played. That changed last week when a friend lent it to me, and I ripped it to my PSP.
It really is an unnecessarily convoluted system, wrapped in pretty OK graphics, and topped with a cherry made from horrible controls and shit characters. The Junction system (in short: you equip summon beasts and use them to boost your abilities and get new ones) seemed cool at first, but I know I'll just stick each character with the same GF (that's short for Guardian Force) for the entire game, or until I find a new cool one. It's all about maxing stats anyway. I much prefer using equipment for stuff like this. Especially since this system uses spells to boost stats. And you get spells by "drawing" them from enemies. The more spells of a certain kind (for example Fire or Cure) you have on hand, the more your stats are boosted. Which also means that if you use the spells in battle, your stats go down. So I'll probably not use spells until I can replace them with more powerful versions (Fira -> Firaga) but by then the old spells will be useless against all enemies, since they level up with you?
I don't know.
What about the characters then? Typical Japanese JRPG clichés, so far. Tetsuya Nomura should stick to designing clothes (and don't get me started on the fucking outfits in this game).
Squall is the strong, silent type. Or rather, he's the emotionally scarred loner who never speaks more than necessary to get his point across. His point most often being "......." or "whatever".
Zell is your typical ADHD-driven blonde dude with no boundaries whatsoever. Irritating, to say the least.
Seifer is a bully. No redeeming qualities at all, so far. I'm not even sure he's a part of the party, or just Squall's arch enemy.
Selphie. Poor little Selphie. Young, naïve, ineperienced, doe-eyed.
Rinoa seems to be a silly little girl.
And that's it. I'm about 8 hours in, and just played through the dreadfully boring part with Laguna and Julie. Gee, I wonder if it was a flashback, and they're really Squall's parents. HMM I WONDER.
Anyway, I'm gonna give it a couple more hours, maybe even play the entire first CD and a part of the 2nd (because of fucking course it's FOUR fucking CD's long) and see what happens. Right now it's just dreadfully slow and you basically have no choice but to grind a lot to collect spells and write shit in books (perhaps my favorite part of the game) to keep track of which spells are equipped on whom, and for what purpose.
It's not like I have anything better to do right now anyway, since I'm not due back for work until Tuesday (today is Sunday) and fuck it. I have no life.
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