Nuevo tráiler de la cuarta película de 'Girls und Panzer das Finale' revelado
La web oficial de las películas de Girls und Panzer das Finale ha lanzado un emocionante nuevo tráiler de su cuarta entrega. Este vídeo de un minuto y medio de duración se centra en los intensos enfrentamientos entre las escuelas Ōarai y Jaktkosota, así como Kuromorimine contra St. Gloriana. Los fanáticos pueden esperar con ansias […]
As Sentai Filmworks gradually releases the Girls und Panzer das Finale films, I look forward to watching them and following the tank girls on this last endeavor. This time, it’s Part 3, and it continues to bring the things that make the series memorable.
To call them films is perhaps a tad misleading, as they usually have about 60-minute run times, and there isn’t really a complete narrative arc…
Anime of the day: Girls & Panzer: Saishuushou Part 1
Alt title: Girls und Panzer das Finale – Part 1
Released: 2017
Momo is in dire need of an athletic scholarship. She really wants to attend university, and the Winter Continuous Track Cup is her only way. So, she takes over the tank team, and their match will be against the BC Freedom High School.
Some people play tank games on their computers … and then there are the ones who take it seriously! Amateurs study strategy, but professionals study logistics, because it doesn’t matter how many tanks you can get into position if you don’t have enough ammo to keep firing! Firepower and constantly evolving strategies are the name of the game as not two, not four, but six more schools square off on…
Anglerfish: Has the highest levels of communication of any tank, and the best dismounted reconnaissance. Also provides the entirety of the troop's outsider battle plans.
Duck: Fast and nimble tank. Too small to be fitted with smoke launchers, but the occupants can still do so with their own personal skills. Becomes the mama-duck for the ducklings in Das Finale.
Hippo: The historians of the group. The StuG was a way of finding use of the outdate Panzer III chassis. It's good armour, low profile, and big gun, made it the most common tank in German hands.
Rabbit: The M3 was an emergency attempt at creating a tank with a bigger gun. It's awkward, two-gun design is a good jack-of-all-trades. The least disciplined of the the main tanks, prone to panic, which randomizes their abilities even further.
Turtle: While Anglerfish provides the tactical command, Turtle provides the strategic command. When upgraded to a Hetzer, they act as a not-quite-as-good StuG.
Mallard: The provosts of the team, providing discipline for the troops, although prone to taking it too far. The Char B1 was a good, solid heavy tank that suffered from the greatest weakness of being French.
Anteater: A solid tank with the heaviest level of cannon fitted to a tank turret. Driven by the gaming club, they have extremely high theoretical abilities. Theoretical abilities that are much higher than their practical abilities, but they gain experience much faster than the other tanks.
Leopon: In terms of armour, firepower, and mobility, this has the highest balance of any tank in the war. Unfortunately, they have extremely low reliability. Driven by the Mechanics club, this allows them to affect battlefield repairs, which somewhat makes up for the near-constant need to make battlefield repairs.
Shark: Self-describe pirates that literally fly a flag. Normally doesn't affect them too much, as their tank is too slow to really be affected by it. They literally drive a Mark IV tank, which was a simple upgrade of the first tanks ever built. Luckily, they at least got a male one, meaning they do have to sponson-mounted cannons. It is extremely large, allowing it to cross pretty much any obstacle.