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#gonna add my commentary to this
petrovna-zamo · 2 years
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I didn’t really see anyone talk about this when it came out, but it feels relevant still. Link to this Washington Post article x
Selection of out of context quotes/bolded parts are my own:
Trixie still mines material from her real life, too. “White Rabbit” was written while she was on an anniversary trip to Lake Arrowhead in California with her partner of six years, producer David Silver. Despite owning a motel with him — the focus of her new Discovery Plus show “Trixie Motel,” which follows her as she renovates the seven-room, pink-laden Palm Springs business — the duo doesn’t live together. “I’m a very difficult person to get close to and, in relationships, when things are going well I tend to panic and look for the door. … I ended up writing a song about a white rabbit being the metaphor of the person checking the clock and looking for the door in a relationship. Head between the knees, ready for impact.”
Trixie’s other long-term relationship, with her comedy partner, fellow drag queen Katya Zamolodchikova, also has its limitations. The “on-camera best friends” have worked together on the YouTube series “UNHhhh,” Netflix’s “I Like To Watch,” the book “Trixie and Katya’s Guide to Modern Womanhood” and are on a comedy tour.
“We save all the magic for the studio, so unless we’re doing podcasting or YouTube or anything, we really keep it concise so when we get together we have something to talk about,” Trixie said. “ … We let our friendship exist sort of within these bounds of when it needs to be showcased.”
Trixie also believes some of the magic from their chemistry comes from their opposite personalities: She describes herself as “terribly ambitious” while Katya is more easygoing with her career. Katya “doesn’t care about being recognized or noticed or accoladed or awarded or whatever, whereas I think I always want whatever recognition or showcasing I can get,” Trixie said. “She really helps me relax sometimes — reminds me it’s not brain surgery, it’s just drag. And I think I always help her commodify the art a little bit. … I’m always trying to succession plan us and she’s always trying to make sure we don’t kill the enjoyment.”
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llumimoon · 1 year
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Shoutout to the @kaseyskat and the Oakvale server for feeding into my Noodle (Doodler Normal) thoughts 😌
Sometimes ur teenage angst moment leads you to willingly get possessed by an eldritch god and you accidentally end up paralleling ur family’s past mistakes <3
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potato-lord-but-not · 5 months
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potatolord art… save me… potatolord art… save me potatolord art…
Idk how to respond I just thoroughly enjoy the sentiment
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lesbiancarat · 2 months
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want to give my two cents on the AI usage in the maestro trailer--
i think seventeen doing a whole concept that is anti-AI is very cool, especially as creatives themselves i think it's good that they're speaking up against it and i hope it gets more ppl talking about the issue. i also understand on a surface level the artistic choice (whether it was made by the members, the mv director, or whoever else), to directly use AI in contrast to real, human-made visuals and music in order to criticize it. i also appreciate that they clearly stated the intention of the use of AI at the beginning of the video
however, although i understand it to an extent, i do not agree with the choice to use AI to critique AI. one of the main ethical concerns with generative AI is that it is trained on other artists' work without their knowledge, consent, or compensation. and even when AI generated images are being used to critique AI, it still does not negate this particular ethical concern
the use of AI to critique also does not negate the fact that this is work that could have been done by an actual artist. i have seen some people argue that it's okay in this context because it's a critique specifically about AI, and it is content that never would have been done by a real artist anyway because it doesn't make sense for the story they're trying to tell. but i disagree. i think you can still tell the exact same story without using AI
and in fact, i would argue that it would make the anti-AI message stronger if they HAD paid an artist to draw/animate the scenes that are supposed to represent AI generated images. wouldn't it just be proof that humans can create images that are just as bad and nonsensical and soulless as AI, but that AI can't replicate the creativity and beauty and basic fucking anatomy that's in human-made art?
it feels very obvious this was not just a way to cut corners and costs like a lot of scummy people are using AI for. ultimately it was a very intentional creative decision, i just personally think it was a very poor one. and even if some ethical considerations were taken into account before this decision, i certainly don't think all of them were. at the very least i feel like the decision undermines the message they want to convey
i would also like to recognize that i myself am not an artist, and i have seen some artists that are totally on board with the use of AI in this specific context, so clearly this is not a topic that is cut and dry. but generative AI is still new, and i think it's important to keep having these conversations
#melia.txt#also want to add that as musicians svt are more directly threatened by AI generated audio than they are by AI generated images#and yet AI generated images is what was used in the video#and i guess the MV director/production company are the ones directly responsible for putting that in there#whether it was their initial idea or not#and they work in a visual medium so perhaps that makes it more 'fair' but idk it just feels like#the commentary is around music. which makes sense. and using human produced music/sound#but then taking advantage of AI images#idk just feels weird#i mean i don't like it either way#like i said in the main post i understand the intention behind the creative decision#and i'm still happy svt are speaking against ai at all i do think overall they're doing a good thing here#i just don't agree with the creative decision they/the production company/whoever made#edit: deleted the part about not boycotting svt over this bc ppl were commenting about boycotting bc of the 🛴 stuff#i meant specifically /I/ am not calling for a boycott because of specifically the ai stuff#was just trying to make a general point that im not making this post bc i want to sabatoge svt or whatever#bc kpop fans love to pull that catd whenever u criticize anything#so yeah just removed that bit bc i dont want ppl getting confused what im talking about#respect ppl boycotting because of scooter/israel stuff but thats not what this post was intended to be about#edit 2: turning off reblogs bc im going to bed and having asomewhat controversial post up is not gonna help me sleep well lol#may or my not turn rb's back on in the morning
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spotlightstudios · 5 months
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Omg the girls are fighting...
No, but frfr, this is a collab drawing between me and @neonsix67 !!! It's been ages! Neon chose the pose + drew Vox, while I drew Alastor and the background!
It was gonna be a showcase of our styles at first, buuuuut we both subconsciously just mimicked their og styles. It happens, lol. Regardless, I had a ton of fun!
Bonus Commentary of the Progress:
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^ Phone refused to send the images, and half of my messages.
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butchsophiewalten · 1 year
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can we hear more about YES? wha happened 👀
There's been a new Findjackwalten update! From what I can tell, this one alters one page (or two depending on how you count it) and adds one new one.
The main page has been updated: https://www.findjackwalten.com/
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it strongly resembles the '/copia-de-nueva-pagina' page we discovered back in July, which now, in fact, redirects to it. The old homepage, /cyberfuntech82, is now a completely blank webpage.
Some images have been added to the new landing page that did not exist on the old /copia-de-nueva-pagina page, like the Cyberfun Tech poster we saw Martin post in his community tab is what I believe was May of last year? And three as yet unseen images of Little Bon, Little Bon and Little Sha, and then of the animatronic Bon. There's a fourth image not visible in this screenshot, of the exterior of Bon's Burgers (the same shot of it we seen in TWF1).
Clicking on the "JOB OFFER" image leads to a new webpage, findjackwalten.com/caretakerlibrary.
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This page contains a greyed-out version of the banner from the homepage, a large greyed-out version of the mounted buck's head known for being on findjackwalten.com/jackwalten, and a picture of someone we can assume, thanks to later context, is named Richie. It looks like the background illustration of an anthropomorphized family of rabbits is still on this page, it's just mostly hidden by the other page assets. Something interesting to note about this page is that all of its images are actually in regular full color, the page just puts a black & white filter over them. It's thanks to that we can have this regular, full-color image of Richie.
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This page claims to be a "Caretaker Audio Archive", which seems to be the same archive Brian mentioned in TWF1, when he mentioned being asked to record himself during his job "for the archives". It contains two pieces of audio attributed to an "R.", who worked for BSI between 1974 and 1975. It refers to him also as the "Night Shift CARETAKER A".
The first piece of audio, titled "richie 1" is dated 05-23-74, or the 23rd of May, 1974. I've transcribed it as follows, but this is pretty rough: Hey there! Its your, uh, it's your coworker Richie from uh, B-Uh, BSI. Uh, Felix probably mentioned me to you before, I-uh-I don't believe we've actually, yknow, met face-to-face before, but I-uh, look forward to working with you! Uh, so, uhm. Yeah, uh! I work the, uh, I work the- I'm working the night shift at the moment. Uh, and, uh, [UNINTELLIGIBLE] uhm, sorry you're not in any, uh, trouble or anything, heh. Uh-m just- saying hi. It's uh, company policy, all employees gotta, like, know each other so we can work more efficiently, I guess. I dunno. Uh, from what I've heard I take it you've been working here quite a while, right? Uh, summer job? Same here! Uh, so uh, where was I? Hmm.. Ah- uh, some notes from last week's shift, uhm, the arcade machines should be on their way by Tuesday, I think? We uh, we made a call with Starleys, uh, now they're going to be doing the installations themselves, so you don't gotta worry about that anymore. Just try and keep [UNINTELLIGIBLE] and plus, you now owe me a favor! Nah, just kidding. Uhh, so! Tech supervisor asked us to present the documentation of the animatronics' state by tomorrow! So, uh, yeah, better get that out of the way soon. And, uh, huh! I guess that's it. Ahh- sorry, and uh, one more thing, uh, I think we'll, uh, yknow, properly meet on, uhm, Thursday! I think. [UNINTELLIGIBLE] a tour of the installations. And, not-not the ones that smell like tobacco. The other one. So, uh, yeah, uh, see you there!
The second audio, titled "richie 2", is dated 06-18-74, or the 18th of June, 1974. This is, very notably, a week after Jack Walten's disappearance. I've transcribed it as follows: Hey, uh, just wanted to update you on everything that's been going on the past few days. So, uhh, for starters I got paid the extra hours for last week, so that's nice. Uhmm, right, uh, right. So, uh, did you get the memo, or whatever? Apparently the lockdown was because of some infestation or something? Yknow, like, bugs? Heh. So just a heads up if you feel kinda- smell chemicals and whatnot. Uhh, what else, what else, what else? Right, uh, right- so here, from next week onward, all animatronics will be cleaned and checked by authorized personnel. Nobody else is allowed- sorry- Nobody else is permitted to go near them until further notice. So, that's one less thing to worry about with our jobs, right? Uhhh, right- ah, oh right, uhm. Don't come to work on Monday. They're doing one more big cleanup to make sure there's no bugs crawling around or whatever. We, uh, we wouldn't really want our customers eating a beetle sandwich, yknow? Haha, sorry- hmm. Uhh, yeah! That's all for tonight. If you see any bugs in the next few days, just like, wack 'em with a newspaper or somethin'. You'll be fine. Anyways, uh, see ya around! Take care! Bye!
A very notable peculiarity with this is that the second audio sounds very... dank? Like it's being recorded in a cave? I have absolutely no idea what this means.
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[ID: three digital illustrations based on episodes of the owl house. The first image is based on Understanding Willow and features Amity and Inner Willow. Amity looks at Inner Willow regretfully, holding a hand to her chest, as Inner Willow stands surrounded by pink fire, yelling at Amity with steam coming from her eyes. Lyrics are written crookedly across the background: "I'm not here for your entertainment/your the kinda guy that likes some fun/am I just here for a bit of amusement?/you'll never be my NUMBER 1!!!".
The second image is based off For the Future and features Willow and Hunter. Hunter hugs willow, his face obscured, as she sobs and vines glow green around them both. The lyrics this time are written more neatly in the middle of the image and read "are you bored?/or are you scared?/what happened to secrets we shared?/ Did I say something/? Have I crossed the line?/you know I never meant it/when I said I was FINE!".
The final image is both drawings on one canvas with no lyrics. Each image has a dark blue background. End ID]
Thinks about Willow's repressed emotions and eats glass. Cutely (song is Con Man by The Tuts!)
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oraclebabsday · 5 months
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um hello!! im very new to comics, but of the characters I’ve seen so far, I really like Barbara and I was just wondering if you had any comic recommendations on where to start..? its very confusing trying to get into it all, but I’d like to be able to hold a conversation about someone I find interesting with my boyfriend so I can hear him info dump on me more cus he’s deep into dc so :)
Hi!!! That is so sweet omg 😭 Welcome to the weird wonderful world of comics!!! and also i’m so sorry for what I’m abt to throw at you lmao
Since you’ve sent this ask into an Oracle-centric blog, I’m gonna keep this rec list Oracle!Babs-centric (& also encourage my fellow mods to add on if they also have some recs!) I actually don’t have a whole lot of recs for Batgirl!Babs anyways, but I’ll be tagging my gen dc blog at the end in case you’d like to talk abt those or any other characters!
Also before I get Into the recs, I wanna give you some words of encouragement: there’s no right or wrong way to read! You’re also likely gonna have some well a lot of confusion at the beginning, esp bc there will be Events™️ that have ramifications™️ and you’re not always given full context of what’s come before or what’s happening concurrently with what you’re reading. I’ve been doing this for awhile and if I’ve learned anything, it’s that the more that you read & explore, the more fun you’ll have & the more things will usually start to make sense! But it’s all gotta start somewhere first! :D and you’ve def chosen a great character to be your launching point!
Im gonna be hopping around a bit in my recs here but I’ll try to keep it mostly in chronological order. That said, first up:
Suicide Squad (1987) - she appeared semi-regularly starting in #23! This was also her debut as Oracle! I really enjoyed the overall run & would normally highly recommend it, but also want to warn that it’s a pretty heavy read in terms of content itself (canon-typical violence ofc esp for a SuiSq comic, discussions of suicide ideation, period typical stereotyping/‘subversion’ of said stereotypes, but that’s a deeper discussion for a different blog) For that reason, I don’t necessarily recommend it for a first-time reader, esp if you’re wanting to solely focus on Babs. Team books usually aren’t super great when you’re reading for an individual character, in my experience, esp in a case like this where the character isn’t always necessarily part of the team or appears sporadically enough to disrupt the flow of following a storyline.
Birds of Prey (1999) - This team book breaks that prev rule tho, bc Babs is the leader & is in Damn near every issue of this run 😂 There’s several smaller team-ups before the main ‘99 run (BoP:Manhunt, BoP:Wolves, etc), which are also good as a prelude before the main run itself. This will be the longest thing that will give you a LOT to parse through & ymmv with a lot of it. (Dixon & Simone are the most prominent writers for it & without getting Into It they each have their Issues™️ & Crimes™️) It also crosses over with a few events/references others. Imo it’s a good window into what comics are like overall, esp when you get into a longer run with multiple writers at the helm. But it has an added bonus of keeping a pretty small cast at its forefront (for about half the run, it’s solely Babs n Dinah!) It also has a follow-up run in 2010 which is broken up by-
Oracle: The Cure - (technically a 3-issue mini-series but!!!) this one’s a culmination of Oracle & Calculator’s (it’s not rivalry? That can’t be the right word… Uhhh, nemesis-sitch?) from BoP & leads right into bringing Babs back to Gotham in Steph’s Batgirl run as well as the next BoP run I mentioned just a sec ago. It’s what I like to call connective (t)issues lol. Ymmv I think depending on if you’ve read BoP ‘99/TT ‘03 beforehand, but I hadn’t read a lot of TT before reading it at the time, and I enjoyed it a lot!
A couple individual issues I wanna suggest:
Batman Chronicles #5 - Oracle: Year One!!!!! Cannot rec this one enough!!! In lieu of reading Killing Joke (which really only serves Bruce, Joker, Jim Gordon’s characters) read this!!! LICHERALLY her origin in coming into her own as Oracle!!! This one is THE place to start, actually, before you read anything start here 😂
Batman: Gotham Knights #6 - okay, this one is admittedly a self-indulgent rec. Without spoiling the plot, it’s CLASSIC soap-opera level shit. The TENSION at play & the layers of Bruce & Babs dynamic, the messiness of the batfam!!! 👌 *chefs kiss* GK as a run in general too was a LOT of fun for me & Babs is a pretty prominent player in much of it, but this issue rlly takes the cake for me ngl
And to tie it all together for an extra couple of Important Event recs that you’ll run into esp if you pick up BoP first:
Batman: No Man’s Land - okay, this event was a Behemoth. It’s a LOT to read, but it is REALLY good imo as a launching point for where Bat-comics were at the start of the millennium. Babs takes the narrative role SO many times throughout & she rlly comes into her own by becoming a linchpin for the info system she builds for the batfam. Again, I don’t wanna discourage you when I say it’s a Long read, bc it’s well worth it imo, but also 100% okay to skip when you’re just starting out! It’s a big time sink!
Batman: Officer Down - okay put away the meme forJUST A SEC, our old friend Jim Gordon’s been shot & it’s up to Batma- oh wait bruce sulks by Jim’s bedside while Babs rallies the troops and GETS SHIT DONE to find who shot her dad? INTERESTING 🧐 In all seriousness tho, & compared to NML, this is a much easier bite-sized event that can give you a taste of what Event/crossoverComics™️ are generally like 👍
Bruce Wayne: Murderer?/Fugitive - okay so, take that same energy of the batfam having to Put In The Work to help Bruce out & flip it around bc now Bruce is the Main Suspect. The drama, the Intrigue™️. Pretty much everyone in the fam gets a moment to shine & this is def peak of how Babs fits into the fam during this era. This one runs a bit on the longer side & babs is again, more of a support role here, but god damn I loved it a lot!
I feel like I’m obligated to at least Mention Batman: War Games, mostly to note that it finally shakes the foundation of Oracle being the batfam’s main support (her CLOCKTOWER gets nerfed in this event 😭) If you read all of BoP and skip over this event & then are confused abt why Babs is suddenly being ejected from Gotham, just remember that her clocktower gets blown up, Steph dies, Bruce n Babs have a falling out & that’s basically why Babs starts flying around the country & settles in Metropolis for a bit instead of going back to Gotham. I reread this event at least once a year bc it gave me brainworms, I can not in good conscience recommend it to anyone bc no one understands her (War Games) like i do 💕 Godspeed if you decide to read it o7
Other recs/mentions:
Batgirl (2000) - okay if you end up reading NML, you’ll be introduced to Cass in it, & this run picks up with her. Babs is in it a LOT at the beginning as supporting cast to Cass (up to War Games ofc, but I won’t say much more abt that lol) I’m ngl, when I was trying to get more into comics, this run was what HOOKED me
Batgirl (2009) - so in a similar vein, Babs also features as a support for Steph too in her batgirl run. It’s… different from Cass’ run, but I also rlly love this one too. And also am forever bitter that the Batgirls run didn’t realize their potential BUT WE’RE NOT GETTING INTO THAT HERE.
Gonna mention Batman: Gotham Knights one more time bc again, while Babs isn’t a main focus, I think it’s rlly good at tying the batfam together during that era & giving a reader glimpses into other characters/dynamics. I think I got more out of it after I had read a few other runs from this time period (namely Robin, Azrael & some prominent stuff with Huntress), but can also see it as a potential launching point for new readers too 👍 if you wanna get more into the batfam/Batman but are intimidated by the Big Runs, this can potentially be a good bridge!
Gonna rapid fire mention that Babs as Oracle has a lot of appearances in Robin (93), Nightwing (96), JLA (96), Azrael (95) and obvsly Batman/Detective Comics from the 90s into 00s. I’ve read a few of these runs, and ymmv depending on how attached you may get to certain characters. But that’s what comics is all about! Getting attached and exploring other characters n teams n stuff!
A Gen note that I wanna end on: I wasn’t exaggerating when I said earlier abt how the more you read the more you’ll have fun. I can’t even begin to count the number of times that I’ve read something from a 90s/00s comic & was essentially jumpscared by a sudden Oracle cameo that I wasn’t expecting! She pops up in so many things throughout the universe at the time!!! She was THE info broker for all the supers!!! It makes me so insane that DC threw that all away to magi-cure her and demote her back to batgirl when she had grown so much 😭
anyways I hope you have fun!!! And again if you’re ever looking for other recs my more Gen dc blog is @dyketectivecomics! If my fellow mods or anyone else have some recs to add or to dispute haha, I’ll be tagging this so others can see/rb/reply to add their recs too 👍
Okay! \o/ that’s all I got for now! Happy reading anon!!!!
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thegreenisles · 10 months
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Hey! I finished up another little resource I've been slowly putting together.
I've put together a turnaround reference of every character in the game, with every alternate appearance, both full bodies and profile views.
The full body views include a hatless young Graham for scale. There is a bit of an issue regarding characters with armor- I'm not very savvy with blender admittedly, and all of the metal comes out really dark. It isn't too bad, save for Manny, who doesn't even have his green feather. I'd like to fix those once I can. Also, capes are omitted. I think that only applies to Graham and Whisper though.
I'll be finishing up doing the same for the animals at some point, and I'm planning on making a few references for certain character's weapons, or other interesting items.
Also- along with the profile views, I included some of Graham's head at every angle by 10 degrees, from head on, lower, and upper angles. Thought it would be helpful to see how his hat works from any direction. The images are huge, here's a gif of them all together.
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Hope these will come of use! I've been working on it for a while.
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thresholdbb · 5 months
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I keep seeing this ad:
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And I think... be Kurros or be nothing!
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That's better
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justablah56 · 10 months
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recently drew a new pfp for my aro sideblog and I'm deciding to post it on here bcs I can <3
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anyways Aether self portrait bcs why not 👍
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homophyte · 9 months
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Golden I, live from Webster Hall in NYC, from Our Pain Your Gain
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ratlesshonret · 8 months
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FAIR WARNING: THIS POST IS LONG! I HAVE MANY THOUGHTS ON THESE GAMES
You can find the positive version of this post Here
EDIT: AS OF 12/15/2023, A PATCH HAS RELEASED THAT HAS FIXED MANY OF MY ISSUES WITH THE GAME. I WILL KEEP THIS POST UP, BUT KNOW THAT MANY OF THESE ISSUES NO LONGER EXIST.
This post is some more random Little Goody Two Shoes thoughts because... to be frank, I have many thoughts about this game. Please do note, however, that I have still only finished two endings (for context, the two Rozenmarine endings.)
This post will probably trend more negative than the last few I've made about this game, where I was giving heavy benefit of the doubt to avoid sounding too negative. As much as I love LGTS, just like with my "Things I Didn't Like About GoldenerTraum" post, I think its important to criticize things you like.
And I mean, I'm also hoping maybe there's a 1% chance a developer at Astral Shift has seen the sentiments I'm about to echo and is maybe going to push a patch for the game to improve some stuff. Who knows.
This post will also cover GoldenerTraum again, as some things have changed since my last post about it.
I want to preface this with one last thing: Just to stress, I am a fan of Pocket Mirror. I love this series. I was there only months after the original Pocket Mirror came out all those years ago, and I've been in love with the game ever since. And that may potentially be part of the reason I'm so critical of both GoldenerTraum and LGTS. I'm not sharing this post out of a desire to bash these games, but out of a slim hope that my words may affect something.
Proper rant below the cut.
PART 1 - LITTLE GOODY TWO SHOES
(The following issues, regarding many scenes being unskippable, have been fixed in a patch)
To be very blunt, I really don't like how annoying it is to replay this game. Due to the way heart events work, unless I specifically set up a file where I date everyone at once (which is hard due to the whole "you will have no money" thing) I need to play the entire game three times, which is what I've chosen to do (due to the aforementioned "you will have no money" thing.)
Once you've seen every scene, the days are just "mash dialogue (a decent chunk of which you cant skip with the skip button,) do minigames, mash more dialogue, and do the Witching Hour that you've already solved all the puzzles for."
And like, the game is fun. I like the minigames. I can't say the same about the Witching Hours but honestly who cares, I don't necessarily have to enjoy them. That's not something I'm going to complain about (yet.)
it just gets repetitive doing it so many times.
For an example, I tried playing earlier to do Freya's route and couldn't even make it through one day. I just got so bored. I know this genre of game doesn't necessarily lend itself to replaying due to the whole appeal being the story/cutscenes and the puzzles, but I actually do have an actionable idea that, while it won't fix the issue, would make it a lot less annoying. Its also something that I've seen many people suggest before.
Add. A. Fucking. Skip. Button.
To. EVERY. Cutscene.
Not just some of them.
I had this complaint with Pocket Mirror as well, but its more lowkey there because as long as you either know the route or just separate your saves often, you only need to replay the entirety of the game twice. Which I feel like is actually good for a narrative game, because you get to pick up on things you missed the first time.
However, even in that game I disliked how slow mashing was in certain sections. My biggest and most commonly-cited example is Enjel's Theater, where my fastest time getting through the entire scene (not including the cutscene and with the fastest mashing technique I know, involving four buttons) was somewhere between 4-5 minutes.
It doesn't sound like much, but because every route needs you to go through it due to Enjel's area being after every ending choice is passed, you need to do it at least three times. Four if you're going for the secret ending in GoldenerTraum.
However, this is the LGTS section. And I have to say, this issue is worse in LGTS. Even just with the one playthrough I did to get the two endings I have, there were so many times where, either through loading saves or the ending divergences right at the end that happen after the last save point, I needed to rewatch very long scenes.
This wouldn't be very insulting if there wasn't a skip button already in the game, but there is, they just chose not to let you use it in many of the longest and most narratively-important scenes. Which I get why that was done, but I don't agree with it.
I feel like the most sensible course of action would be to do what many other games of this genre do, and simply have a persisting flag that permanently goes up for every save file once you've seen a cutscene. And once this flag is raised, let the player hold shift to skip the dialogue very quickly if they enter that scene again. This way, replaying the game or loading saves due to fails wouldn't be quite as annoying.
Also, I wish to whoever is listening that the first half of the credits was counted as an animated cutscene so it could be skipped with ESC. Again, they could even have a flag that raises as soon as you have one ending that only lets you skip the credits once you've raised it if its that important, that way the player still has to watch it once.
Overall, it makes the player (or at least me) feel like it isn't worth it to get every ending. In my eyes, I already got the canon ending. Everything else is just bonus. And while I normally love bonus (and will still hunt every ending) this is bonus that takes potential hours of mashing through scenes and repeating puzzles to see any reward from.
Oh yeah. Speaking of the puzzles...
PART 2 - LGTS: THE WITCHING HOUR
Now onto my more minor gripes. I really don't like most of the Witching Hour segments in the game. And honestly, feel free to skip this entire section (after the next paragraph) because this is less "here are some actionable ideas the developers could potentially roll out a patch to implement" and more "here's what frustrated me about the game."
(However, when possible, I will add a "solution" section to each individual Witching Hour breakdown to give a suggestion on how to mitigate the annoyance)
Because I've already invited you to skip this section, I'll just sum it up here with a nice TL;DR that explains my thesis: While you do know most of the puzzle solutions, a combination of game jank and general weirdness in the way certain things are implemented means you still aren't guaranteed to get by without damage or annoyance, which exacerbates the whole "lack of replay value" issue that is already very massive in a game with ten endings and a lot of dialogue that isn't easily skippable. A game's biggest killer of replay value is "that section" that makes the player decide they don't wanna replay after all, and I think most Witching Hours are "that section."
With this in mind, as if this post wasn't convoluted enough, let's break this down by section.
WITCHING HOUR 1
"Wouldn't it be funny if we made the puzzle answer "examine some random bookshelf" for no reason?"
This Witching Hour took me thirty real life minutes to get past. The candles are annoying to dodge unless you play really slow, and the "hint" is so laughably vague that it took the combined brain powers of three people (I was screensharing to others at the time) to figure out what it might mean.
Solution: Make the bookshelf more obvious. Or alternatively, add another hint, so that you have two things subtly nudging the player towards "a bookshelf is the answer" and not one.
WITCHING HOUR 2
(This Witching Hour has been fixed in a patch, and these complaints may no longer apply)
I hate the moths.
Honestly, while "moths are attracted to light" is obvious, it took me an embarrassingly long time to figure out that I had to turn my lantern off for them to be attracted to the light/corpse I was leading them to instead of my own body.
Solution: Honestly, I don't have any real answer. I think this was just my own human error. My best idea is just to make the moth hitboxes more lenient and increase the I-frames so you don't have to face-tank as much damage, because I had to tank a lot even after knowing how the puzzle worked.
WITCHING HOUR 3
(This Witching Hour has been fixed in a patch, and these complaints may no longer apply)
I hate birds.
Let me get this out of the way: I would've struggled a lot less had I talked to Rozenmarine and gotten the hint that I've since learned she gives you about how the big bird works. However, as many others have pointed out, the "puzzle" is still janky as hell even when you know the answer.
I did eventually figure out the whole "the bird is less likely to attack when you're near unshaking trees" thing, but even then I still was tanking a lot of damage. Why "less likely" and not "won't?" Hitboxes and timing.
Because of how the hitboxes are coded, Elise gets hit seemingly at random sometimes, even if you're directly next to a tree that was not shaking even the tiniest bit for minutes before you got there. I think the hitbox that detects "you're close to a 'bird gets mad' spot" might be too big or something, but I'm not a programmer, nor do I know if hitboxes are even the issue.
Solution: This one is twofold. The lesser one is to have Rozenmarine give you more useful dialogue when you talk to her as a party member beforehand, that way the player is incentivized to actually speak with her. The greater one is to re-examine the hitboxes in the area to make sure they're fair, and also maybe make the time that a tree is safe last longer so you don't just get jumpscared by random damage.
WITCHING HOUR 4
I hate children.
Honestly though, this is one of the least offensive Witching Hour sections in the game. The only real struggle point is the collapsing tile part right at the start, which luckily is the only part that isn't timed. Still, it can be improved, because I had to reload a save several times to figure out the whole "shaking tiles will fall" thing.
Solution: Make the shake more obvious. That's it. Just increase the range of their shiver by a few pixels. The rest of the area is fine.
WITCHING HOUR 5
Honestly? No major notes. Tense, genuinely scary, and requires some actual skill without being overly punishing. Maybe the water chasers could be slowed a bit, but that's just a personal balancing idea and not something I feel is necessary.
Though if I had to complain, I don't like the "guide the spirit to its other half" part. I thought by now game designers knew that "following partner who is way slower than the player and who returns to the beginning if you stray away for too long and also there's chasers" was universally despised. Especially when, depending on where in the movement cycles you are, you'll have to run away from the spirit and onto land.
Solution: Make the spirit faster. And give a bit more leniency to how far you can stray and for how long before they return. Or even don't make them return at all.
WITCHING HOUR 6
Ah, the boss fight. How I loathe you.
Most of this Witching Hour isn't very bad. I don't really like the plot setup for how it occurs, but I'm willing to overlook it.
But the boss. Oh the boss.
Such minimal windup on its attacks that you can't easily dodge.
Random cycles so you can't just predict what's coming next.
Timed questions (on a tight timer!) between each phase that instantly kill you if you answer wrong or run out of time, forcing you to redo the whole fight.
A screen flipping effect that is infinitely worse than anything in Lisette's chases in Pocket Mirror in terms of how unfair it is.
I want to be honest. Everything about this fight feels so poorly thought out and designed that I am astonished it got past testing. In fact, my only explanation is that the people who tested this fight were all people who were so familiar with the game due to development that they knew the attacks and the question answers.
I needed to spam healing items. And I'm lucky that I grinded out the best possible amount of money you could have so I could afford lots of them. But if you don't have healing, you need to play this insanely unfair fight close to perfectly.
Solution: Honestly, I don't think there's an easy solution. The entire fight is so badly designed that it'd require a full rework. But here are some ideas.
Add longer windup to the attacks, with a more obvious indicator of which one it is. As it is now, you have maybe one second to both recover from the last onslaught and figure out what the boss is doing now before you are being attacked again.
Remove the entire screen-flipping and control-reversing gimmick. It worked in Lisette's chases due to how it was done there, but it does NOT work here.
Finally, lessen the penalty for an incorrect guess. Maybe make it 1-2 hearts of damage + redoing the phase. It may sound too generous, but I personally hate this idea of "haha instant-death you gotta do it again" that seems to exist in both games. I thought we left that in 2016.
WITCHING HOUR 7
No notes.
CONCLUSION
I have to imagine that the main people who play-tested this game were those who worked on it. Some of the decisions are incredibly hostile to the player, both due to non-conveyed information on puzzle gimmicks as well as the occasional bit of odd coding/implementation. The Witching Hours on Wednesday, Thursday, and Saturday are the only ones I don't have major issues with.
I really say this with a heavy heart, but I just feel like the puzzle design has regressed since Pocket Mirror.
PART 3 - MISPLACED EXPECTATIONS
I want to quickly address a point I briefly brought up at the start of this post. This part won't drag on very long, don't worry.
"I was there only months after the original Pocket Mirror came out all those years ago, and I've been in love with the game ever since. And that may potentially be part of the reason I'm so critical of both GoldenerTraum and LGTS."
Elaborating on what I mean by this: My expectations may simply be too high. And I think its important that I acknowledge my complete and utter bias. I try to be as fair as possible and push off most of the weight of my expectations on my rankings, but its impossible to not have it somewhat matter.
When I heard "Pocket Mirror is getting a remaster," there was a lot of things I hoped. Most of which didn't come true. I'll get into those later, that is its own section.
And I've been waiting for LGTS for basically seven years. From what I remember, it was announced that there would be a sequel very soon after the game's release, with concepts and everything. And while I know the game was only in proper development for like, 1/3 of that time, it still sat dormant in my mind for all that time.
Maybe that's why I'm so harsh on the game's problems. In my mind, this has been years upon years in the making, and its hard not to be let down by even the tiniest little things when you've been building excitement for that long.
Finally, I want to re-iterate: I like LGTS. I think it is a good game, both as a Pocket Mirror prequel and as a standalone. However, I will add the caveat that it is mainly for the plot and characters, not for the gameplay. I think Pocket Mirror is far superior in that regard.
PART 4 - MY (FEW) COMPLAINTS WITH GOLDENERTRAUM (2)
If you remember, I made a post almost five months ago, which was right after the game's release, about my issues with Pocket Mirror ~ GoldenerTraum.
Just as in that post, I want to state first and foremost: I think GoldenerTraum is superior to the original Pocket Mirror in basically every way. The graphics, extra lore and ending, and general quality of life features more than make up for my complaints.
This will basically be a rehashing of that post. This post is to the original what GoldenerTraum was to Pocket Mirror: an update. It will include the original points, with me adding in my changed opinions and anything that has been fixed about the game since I made that post.
"There’s a major audio syncing bug during the “chalk” scene before Harpae’s theater. My theory as to why this issue exists is because they changed the scene slightly, but did not update the music. I understand if the devs either were unwilling or unable to redo the music for this scene, but it’s majorly immersion breaking to have the sound of glass shattering be separated by an entire several seconds from the associated visual."
As far as I know, this has not been fixed. And from the looks of it, the game is no longer receiving patches or fixes. This is by far the most immersion-breaking point in the entire game.
"Mashing through text is SLOW. For a game that expects you to play several times to see every ending, there sure is no fast text option that I could find. Even mashing four buttons at once for frame-perfect dialogue skipping, it’s still slow. Scenes like Enjel’s Theater especially suffer from this, with it basically being a full six minutes even when mashing as fast as possible."
Already discussed, see above.
"This one is more of a personal thing, but I was hoping at least some scenes would be slightly rewritten. Some of the dialogue is very stilted and odd, with some questionable punctuation choices as well. Harpae’s area is especially bad. I get that the conversations being cyclical and neither of them wanting the other to take blame for anything is thematic, but it is a bit annoying to sit through basically the same conversation over and over again."
I've sort of reversed this opinion since I stated it. While I was hoping for some dialogue rewrites, I understand that the game was a "remaster" and not a "remake," with the main goal being to put it visually and gameplay-wise on par with the upcoming LGTS.
"Finally, the game is still kinda buggy. I know the team has worked super hard to patch the game several times, and I’m really thankful. I know it’s difficult to fix bugs, I really do. But encountering a softlock even after the “softlock fix” update, and other random issues, makes the game discouraging to play sometimes."
Quite a few of the bugs I was thinking about still exist in modern versions. They basically all have to do with issues related to fast text-mashing, which as I've stated, is required if you want to keep your sanity playing the game several times.
"Sprites. My biggest example of this is the scene where Harpae slaps Goldia. The handprint on Goldia’s face that was present in the original immediately after is completely missing. Also, in Enjel’s Theater, there’s no longer a unique “mouth zipped” sprite for Enjel, DESPITE THAT SPRITE EXISTING ON GOLDIA IN THE WITCHING HOUR ENDING. This one genuinely makes the scene less coherent, as Enjel’s mouth getting sewn up is the focal point of the scene."
ACCORDING TO A PATCH NOTE, THE LATTER COMPLAINT HAS BEEN FIXED, AND ENJEL WAS GIVEN HER PROPER SPRITE
I can't say it was because of me, but I will continue to privately think that.
The former complaint still exists. They couldn't have added a slap png to Goldia's face?
"Less impactful choices. The two I can think of here are both in Lisette’s area, with the “Accept or Protect” choice, and the “Help Me?” choice. In the former, it used to be a screen-wide filter was applied, and the text that you were choosing between was large and stylized to cover most of the screen. In the latter, you had to physically stand over your dialogue option. I understand if the engine doesn’t support these “special” dialogue choices, but replacing them with just normal choice boxes is a bit disappointing."
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This is what I meant in that post. A few of the choices feel less impactful. In the latter especially, it was changed from standing on your option to just choosing it in the menu like every other choice.
That's the bulk of my complaints on GoldenerTraum. A lot of this probably sounds like "old person yells at cloud about minor changes to game" but I think its important to recognize that the original Pocket Mirror was superior in a few places.
I hope GoldenerTraum gets one last patch to fix some of my issues.
PART 5 - CONCLUSION
I love this series. I want it to be the best it can be. That's my only motivation behind making this. I'm nothing if not nostalgic and petty, so I feel like I'm an okay person to point out minor things that could be improved in both GoldenerTraum and Little Goody Two Shoes.
Again, and I know I've worn out this point by now, but I love these games. GoldenerTraum is a superior game to the original Pocket Mirror in 99% of cases, and LGTS is an amazing sequel. I just see a lot of tiny issues in the former (which to be fair, do add up) and a lot of missed potential combined with odd decisions in the latter.
If anybody from Astral Shift happens to be reading this, I have nothing but respect and admiration for the work you have done over the years. I don't want anybody, team member or random person reading this, to think I intend to disrespect or show disdain for anyone on any of these projects, or to think I won't be happy without perfection. These are all simply minor-to-moderate complaints I have, and I'd be fine if none of them are changed. I simply wish they would be.
I have high hopes for future projects, and I definitely don't think I'll be let down. I believe in this team, and have full confidence that whatever they make, Pocket Mirror related or otherwise, will be, if not perfect, of incredibly high quality.
If you read all of this, thank you, and goodnight.
(it is three in the morning and i have been writing this for like an hour)
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the-kipsabian · 1 year
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marcmorrigan · 2 years
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im not gonna make this rebloggable bc its just two unrelated drawings slapped together in layout but like. i put them next to each other to play compare & contrast and ended up HURTING MY OWN FEELINGS... beyond looks even more in love when hes next to L ouch ouch ouch
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unusualsims · 9 months
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I'm having technical difficulties but I cannot direct my energy toward being mad at that, so instead I'm directing my energy toward my thoughts about Max & Lucas and regret.
Max and Lucas experience regret so differently. for Max, it's almost always immediate. He says or does something, usually out of anger, and immediately he's consumed by regret and guilt. He tends to think of himself like a bad dog, one that's been trained enough to know he shouldn't bite, but not trained enough to stop himself.
Whereas with Lucas, it takes him a minute to process that what he said or did is worthy of regret. It's not that he doesn't regret it, he does eventually, it just takes longer for it to click. It has to marinate in his mind for a little while. And by the time it does, he doesn't really know what to do with it, so he just pushes it aside and moves forward.
And it has everything to do with how they were raised and how they act around family.
Lucas has a pretty average relationship with his brothers, if not above average. Like most siblings, they don't really apologize after a fight. They just go pout in their rooms and about an hour or so later they're fine again. But he also grew up seeing his family hold strong grudges, Mila & Wolfgang's grudge against his father, Gunther's grudge against Mila, etc. So in his experience, you're either fine after a little bit, or you're just mad forever.
Max doesn't really have that. He doesn't have a normal relationship with his siblings because he doesn't have a normal family. Most of the petty family squabbles were between Hugo and Luna anyway. If there was a fight, it was almost always Max's fault. (Or at least, that's what he was told.)
So Lucas tends to forget that most people aren't fine an hour or two after a big fight, and usually expect an apology of some kind. He also forgets that people might try to apologize to him. Mix that in with the fact that Max tends to speak in actions, not words, and well, you see how well they're doing right now.
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