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#having recorded 424 versions of the song
jenomong · 4 months
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"Not gonna lie, we're doing pretty well already But yes, oh my doctor said There's a lot of room left to grow"
seonghwa, matz (2023)
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old1ddude · 4 years
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Something I bumped into.  Often, classical musicians are too pretentious to appreciate anything “modern,” but I believe I found an exception.  I generally hate the way electronic music (especially EDM) sounds, but philosophically, cutting real musicians out of the loop is what really grates on me.  (I think Steve Aoki is a lovely person, but was DELIGHTED to see Louis move AWAY from EDM.  Also, Louis’ rock version of JHO is 1000 times superior, in my opinion.)  In a perfect world, I’d love to see Fine Line [album] redone without the drum machines (I am aware the tracks have real drums with the fake ones) and less reliance on sample sounds played on electronic keyboards.  Harry can well afford to employ musicians.  (Fine Line [album and song] is a true masterpiece nonetheless.)
My favorite answer to the Quora question is pasted below:
John Romero
, Professional trombonist at the MET, amateur pianist at home
Answered Jan 11 2018
· Author has 424 answers and 2m answer views
I would imagine that many people wouldn't mind electronic music as a background at a dance party. But if you're talking about why it's not common listening material, it's because it's repetitive. It requires a sort of trancelike state to enjoy it, at least the typical kind of techno I'm used to. I like listening to it when driving or when studying, but I prefer stuff that has more variety when doing dedicated listening.
Now, a more interesting question to me is: Why is electronic music not considered to be art?
I am an artist. I play classical music for a living. And I'm one of the few that would admit that electronic music can be art, or popular music in general. Most classical musicians seem to sneer at it, possibly from decades of having to play crappy pop arrangements.
The biggest difference between electronic and acoustical music is that acoustic music requires more skill to both compose and to produce. A person with no musical training whatsoever can listen to some electronic music, download garage band, and in a month or two they'll be producing 4 minute long songs. They won't be top 50 songs for years, but you can get something that is listenable.
A person who wants to record a solo guitar album, however, has to spend months upon months learning the guitar just to be able to play all the basic chords well, let alone the additional years of experience to know how to voice those chords and play solos. And they have to spend time learning how to sing while playing guitar (which isn't that hard actually). And they have to write the lyrics to sing. And then, when they finally record, you have something that's not only a unique composition, like an electronic song, but a human performance captured on tape forever. Can you imagine if we had performances of ancient Greek songs? That would be far more valuable than a simple midi file.
If you bump it up to classical music, merely composing a song takes years of study of harmony, music theory, usually piano work, several crappy compositions to build up skill, orchestration lessons, and an intimate knowledge of 10–30 very unique and different instruments (range, timbre, instrument limitations). I've played student compositions before, and trust me, you wouldn't want to listen to most of them.
Composing classical works is a very involved process that is more akin to writing a full-length book than writing a pop song. It's much more than simply melody + harmony +verse-chorus structure = song. It's themes that are developed and changed, organized into a wide variety of forms, connecting those themes across an hour long work without getting repetitive, changing the texture with different instrumentation, key changes, high points and low points, tempo changes, and generally making grander statements about humanity and the world than your average pop song.
Simply put, it takes FAR more skill and FAR more work to make a decent orchestral piece. Let alone an orchestra itself, full of 70–100 individuals who have likely spent most of their life from childhood perfecting their instrument.
Again, I like electronic music. And it definitely takes creativity to pump out new songs and find the perfect sounds to use. But that's basically just one step of what is normally a two step, multi-year process.
Acoustic artists have a point when they say that “high” art is more complex, and thus more interesting on some level, than electronic. And don't even get me started on movie studios thinking they can replace a real live orchestra with sampled sounds and a midi file. Have you heard the score to Star Wars: The Last Jedi? An amazing score played by amazing players, and the level of artistry shows.
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steenpaal · 5 years
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Romanza - Wikipedia
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1997 compilation album by Andrea Bocelli
Romanza is the first compilation album by Italian singer Andrea Bocelli, released internationally in 1997.[1]
Although a compilation, Romanza is considered Bocelli's breakthrough album and remains his most commercially successful to date, topping charts all across Europe and Latin America. With over 20 million copies sold worldwide,[2] it is the best-selling Italian album of all-time, and also one of the best-selling albums by a recording artist.
Background
The album is a compilation of Bocelli's two previous pop albums, Il Mare Calmo della Sera, released in 1994, and Bocelli, released in 1995.
Promotion
North America
Being Bocelli's first album released in the United States and Canada, the album and Bocelli himself, were heavily promoted. This included Bocelli being featured in Hotel Bellagio's commercials in North America, as well as his voice being heard on its Fountain show.[3]
PBS also played a big part in Bocelli' early success in the States, with the airing of A Night in Tuscany, Bocelli's first Great Performances special, of a concert filmed in 1997, in his native Tuscany.
In August, Bocelli first appeared at the Puccini Festival in Torre del Lago, Italy, and then at the World Youth Festiva, in Paris, where he sang, in the presence of Pope John Paul II, to an audience of 800,000 people.[4]
In 1997, Bocelli won three major awards in Germany. On March 3, Bocelli appeared in Hamburg, with Sarah Brightman to receive the ECHO music award for "Best Single of the Year", for "Time to Say Goodbye",[4] on September 14, he received an ECHO Klassik, in Munich, for "Best seller of the year", for his previous album, Viaggio Italiano,[5] and finally, on October 25, Bocelli received a Bambi award, an annual television and media prize awarded by the German media company Hubert Burda Media, in Cologne.[4] All three ceremonies were broadcast live in Germany.
The album was also supported in Germany, by a series of concerts, including 22 open-air concerts in the country, as well as an indoor concert in Oberhausen.[4] The German Tour, started in Locarno, Switzerland, on June 6, and ended in Berlin, on August 30, with other venues including, Hannover, Hamburg, Münster, Rügen, Koblenz, Aachen, Wiesbaden, Kiel, Stuttgart, Leverkusen, Baden-Baden, Dresden, Coburg, Leipzig, München, Kassel, Halle, Essen, Aschaffenburg, Nuremberg.[6]
In the United Kingdom, Bocelli held a concert with Sarah Brightman, at the Royal Albert Hall, in London, in the fall.[7]
Back in Italy, on September 27, Bocelli sang again before the Pope at the International Eucharistic Congress, in Bologna. On October 19, he sang at the TeleFood benefit concert held in Vatican City, and organised by the Food and Agriculture Organization to raise awareness about world hunger.[4]
On December 15 and 20, 1997, Bocelli held a concert in Palais Omnisports de Paris-Bercy, in Paris, France, and a concert in Seefeld, Austria.[8]
Bocelli also performed the French version of "Vivo per lei" with French singer, Hélène Ségara, on television programmes in France and Belgium, the Spanish version of song with Spanish singer, Marta Sánchez, on television programmes in Spain, and the German version of the song with German singer, Judy Weiss, on television programmes in Germany and Switzerland. A music video for each of those three versions was released in those countries. In addition, a music video of the Portuguese version of the song, sang with Brazilian singer Sandy, was also released in Brazil and Portugal, contributing to Romanza's success in the two countries.
Romanza (20th Anniversary Edition)
In 2016, a new special edition of the album was released worldwide to celebrate 20 years since the album's original release. The original album has been remastered and including also three bonus tracks.
Track listing
Romanza (Italian and Spanish version) standard listingNo.TitleWriter(s)Length1."Por ti Volaré"4:092."Vivere" (with Gerardina Trovato)Trovato4:413."Por Amor"Nava4:424."El Silencio de la Espera"4:405."Caruso"Dalla5:166."Le Tue Parole"3:577."Vivo por Ella" (with Marta Sánchez)4:238."Romanza"Malavasi3:419."Voglio Restare Così"Bocelli3:5110."E Chiove"4:2111."Miserere" (with John Miles – bonus track)Zucchero4:0512."Time to Say Goodbye" (with Sarah Brightman)
Sartori
Quarantotto
Peterson
4:07
Romanza (20th Anniversary Edition)No.TitleWriter(s)Producer(s)Length1."Con te partirò"—4:092."Vivere" (with Gerardina Trovato)Gerardina Trovato—4:413."Per Amore"Mariella Nava—4:424."Il Mare Calmo Della Sera"—4:405."Caruso"Lucio Dalla—5:166."Macchine da Guerra"Angus Smith—4:087."Le Tue Parole"
Joe Amoruso
Sergio Cirillo
—3:578."Vivo per lei" (with Giorgia)
Valerio Zelli
Art Mengo
Gatto Panceri
—4:239."Romanza"Mauro Malavasi—3:4110."La Luna Che Non C'è"
Dario Farina
Antonella Maggio
—4:3011."Rapsodia"Malise[9]—5:2812."Voglio Restare Così"Andrea Bocelli—3:5113."E Chiove"—4:2114."Miserere" (with John Miles – bonus track)Zucchero—4:0515."Time to Say Goodbye" (with Sarah Brightman)—4:0416."Con te partirò (orchestra 2016 version)" (bonus track – Romanza 20th Anniversary)—4:1417."Con te partirò (piano and voice 2016 version)" (bonus track – Romanza 20th Anniversary)—4:0318."Il Mare Calmo Della Sera (2016 version)" (bonus track – Romanza 20th Anniversary)
Gianpietro Felisatti
Malise
Gloria Nuti
—4:1419."Con te partirò (orchestra instrumental 2016 version)" (extra bonus – digital only – Romanza 20th Anniversary)—4:1720."Con te partirò (orchestra and choir 2016 version)" (extra bonus – digital only – Romanza 20th Anniversary)—4:17
Commercial performance
First in Europe, then charts around the world, the album amassed a multitude of platinum and multi-platinum awards,[10] outselling even Bocelli's 1995 album, Bocelli, with worldwide sales in excess of 20 million copies to date.[2][11]
It is one of the biggest-selling albums of all-time, having sold more than seven million units in Europe alone, selling an impressive 500,000 copies in the Far East, one million in Italy, and more than three million in Spain, and Latin America where it became the best-selling album, by a non-Latino artist, of all-time. With more than 350,000 units sold in Switzerland, it is also the second best-selling album in history there, and with over two million copies sold in France, it is among the top 10 best-selling albums ever in the country.
It also received quadruple platinum status in the United States with 4.2 million copies sold,[12] being Bocelli's first album released in the States, and Diamond status in Canada, with 1,123,000 copies sold,[13] making Romanza the best-selling album by a foreign artist of the Nielsen SoundScan era, and the fourth best-selling overall, in Canada.[14][15]
To date, the album remains Bocelli's most commercially successful, and is considered his breakthrough album, launching his career worldwide.
Charts, certifications and sales
Weekly charts
Year-end charts
Chart (1997) Position German Albums Chart[17] 3 Chart (1998) Position German Albums Chart[18] 87
Sales and certifications
Region Certification Certified units/Sales Argentina (CAPIF)[19] Italian edition 3× Platinum 500,000[20]Argentina (CAPIF)[19] Spanish edition 3× Platinum Australia (ARIA)[21] 7× Platinum 490,000^Austria (IFPI Austria)[22] Platinum 50,000*Belgium (BEA)[23] 2× Platinum 100,000*Brazil (Pro-Música Brasil)[24] Gold 900,000[20]Canada (Music Canada)[25] Diamond 1,123,000[13]Chile — 120,000[20]Finland (Musiikkituottajat)[26] Gold 28,592[26]France (SNEP)[28] Diamond 2,077,500[27]Germany (BVMI)[29] Platinum 500,000^Hungary (MAHASZ)[30] Platinum   Italy (FIMI)[32] Diamond 800,000[31]Mexico — 650,000[20]Netherlands (NVPI)[33] 2× Platinum 200,000^New Zealand (RMNZ)[34] 3× Platinum 45,000^Norway (IFPI Norway)[35] 3× Platinum 150,000*Poland (ZPAV)[36] Platinum 100,000*Spain (PROMUSICAE)[37] 3× Platinum 300,000^Sweden (GLF)[38] Platinum 80,000^Switzerland (IFPI Switzerland)[39] 7× Platinum 350,000^United Kingdom (BPI)[40] Platinum 300,000^United States (RIAA)[41] 3× Platinum 4,200,000[12]Summaries Europe (IFPI)[42] 6× Platinum 6,000,000*Worldwide — 20,000,000[2]
*sales figures based on certification alone ^shipments figures based on certification alone
PBS Special
A Night in Tuscany, Bocelli's first PBS Great Performances special, filmed in 1997, was designed to promote the album.
The concert held in his native Tuscany, at the Piazza dei Cavalieri, in Pisa, saw Bocelli perform two opera duets with soprano Nuccia Focile, sing "Miserere" with Italian rock star Zucchero, who discovered him in 1992, and finally "Time to Say Goodbye" with English soprano Sarah Brightman.[43] The DVD of the full program was internationally released on November 10, 1998.
See also
References
^ Billboard - May 8, 1999 - Page 48 "The album "Romanza" is a compilation of "Bocelli" and "II Mare Calmo Delia Sera," not as stated in the same article."
^ a b c Crossover superstar Andrea Bocelli finds beauty in wide range of music The Columbus Dispatch, Nov 27, 2011.
^ "Bellagio Fountains – Las Vegas". Bellagio.com. Archived from the original on 2007-10-15. Retrieved 2011-08-17.
^ a b c d e Andrea Bocelli Chronicle: 1995 - 1997, Official Fan site.
^ "ECHO Klassik 1997 winners" (in German). ECHO. Archived from the original on 2009-01-07. Retrieved 2008-01-20.
^ Andrea Bocelli's 1997 German tour, Official Fan site.
^ Sarah Brightman's 1997 concert at Royal Albert Hall, Official Fan site.
^ Andrea Bocelli's 1997 concerts in Torre del Lago, Paris-Bercy, and Seefeld, Official Fan site.
^ a b c d Malise is a pseudonym of Zucchero
^ "artist info". Universal Music Group Inc. Archived from the original on October 9, 2008. Retrieved 2008-12-23.
^ Rogers, Paul (September 5, 2013). "Andrea Bocelli at the MGM Grand". The Los Angeles Times. Retrieved February 5, 2016.
^ a b Boyle's 'Dream' Continues At No. 1 On Billboard 200 Billboard Magazine.com Dec 9, 2009 article.
^ a b "The Nielsen Company and Billboard's 2009 Canadian Industry Report". Businesswire.com, Feb 04, 2010 article. Retrieved 2010-02-10.
^ Top 10 Selling Albums Of The SoundScan Era (1995-2008), Chart Attack, 2009 article.
^ TOP TEN SELLING ALBUMS OF SOUNDSCAN ERA (since 1995) Archived 2012-07-14 at Archive.today, Jam!, 2007 article.
^ "Listen - Danmarks Officielle Hitliste - Udarbejdet af AIM Nielsen for IFPI Danmark - Uge 29". Ekstra Bladet (in Danish). Copenhagen. 1997-07-20.
^ "Top 100 Album-Jahrescharts" (in German). GfK Entertainment. Retrieved September 8, 2016.
^ "Top 100 Album-Jahrescharts" (in German). GfK Entertainment. Retrieved September 8, 2016.
^ a b "Discos de oro y platino" (in Spanish). Cámara Argentina de Productores de Fonogramas y Videogramas. Archived from the original on 6 July 2011. Retrieved October 15, 2012.
^ a b c d "Andrea Bocelli in Latin America". Billboard Magazine 2001 article. Retrieved 2008-12-23.
^ "ARIA Charts – Accreditations – 2015 Albums". Australian Recording Industry Association.
^ "Austrian album certifications – Andrea Bocelli – Romanza" (in German). IFPI Austria. Enter Andrea Bocelli in the field Interpret. Enter Romanza in the field Titel. Select album in the field Format. Click Suchen. 
^ "Ultratop − Goud en Platina – albums 1998". Ultratop. Hung Medien.
^ "Brazilian album certifications – Andrea Bocelli – Romanza" (in Portuguese). Associação Brasileira dos Produtores de Discos.
^ "Canadian album certifications – Andrea Bocelli – Romanza". Music Canada.
^ a b "Andrea Bocelli" (in Finnish). Musiikkituottajat – IFPI Finland.
^ "Les Albums Diamant :". Infodisc.fr (in French). Archived from the original on December 24, 2013. Retrieved March 13, 2012.
^ "French album certifications – Andrea Bocelli – Romanza" (in French). Syndicat National de l'Édition Phonographique.
^ "Gold-/Platin-Datenbank (Andrea Bocelli; 'Romanza')" (in German). Bundesverband Musikindustrie.
^ "Adatbázis – Arany- és platinalemezek – 2000" (in Hungarian). MAHASZ.
^ "BREVI". La Repubblica (in Italian). December 30, 1997.
^ "Italian album certifications – Andrea Bocelli – Romanza" (in Italian). Federazione Industria Musicale Italiana. Select "Tutti gli anni" in the "Anno" drop-down menu. Select "Romanza" in the "Filtra" field. Select "Album e Compilation" under "Sezione".
^ "Dutch album certifications – Andrea Bocelli – Romanza" (in Dutch). Nederlandse Vereniging van Producenten en Importeurs van beeld- en geluidsdragers. Enter Romanza in the "Artiest of titel" box.
^ "New Zealand album certifications – Andrea Bocelli – Romanza". Recorded Music NZ.
^ "Norwegian album certifications – Andrea Bocelli – Romanza" (in Norwegian). IFPI Norway.
^ "Polish album certifications – Andrea Bocelli – Romanza" (in Polish). Polish Society of the Phonographic Industry.
^ "Spanish album certifications – Andrea Bocelli – Romanza" (PDF) (in Spanish). Productores de Música de España. Select album under "Chart", enter 1998 in the field "Year". Select the certification week in the field "Semana". Click on "Search Charts".
^ "Guld- och Platinacertifikat − År 1987−1998" (PDF) (in Swedish). IFPI Sweden.
^ "The Official Swiss Charts and Music Community: Awards (Andrea Bocelli; 'Romanza')". IFPI Switzerland. Hung Medien.
^ "British album certifications – Andrea Bocelli – Romanza". British Phonographic Industry. Select albums in the Format field. Select Platinum in the Certification field. Type Romanza in the "Search BPI Awards" field and then press Enter.
^ "American album certifications – Andrea Bocelli – Romanza". Recording Industry Association of America. If necessary, click Advanced, then click Format, then select Album, then click SEARCH. 
^ "IFPI Platinum Europe Awards – 2001". International Federation of the Phonographic Industry.
^ "Andrea Bocelli: A Night In Tuscany (1997) article". The New York Times.
External links
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voyageviolet · 5 years
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Just for the hell of it, I’m going to post the responses I’ve been writing for the Great Homestuck Reread.
DAY 1
I could have sworn I wrote something for this day, but apparently no??? Weird.
DAY 2, PAGES 127-247
Favorite Panel: John: Scold TT
This one's just cute to me.
Favorite Pesterlog: John: Answer chums.
Rose is being high-and-mighty about the FAQs while John panics about impending doom; meanwhile Dave is talking to himself about planet fucking Jupiter. These kids are a disaster.
Favorite Flash: S: John: Take a bite of the apple.
There's not a lot of competition for "favorite flash" in these pages, but I do think it's a great way for the story to really get started with a sense of urgency.
Missed Moments: Not much, but is that oil on Rose's wall? And I've never noticed John's shirt changing color.
Today's Question - Is Act 1 actually bad or are people just not giving it a chance?
I think Act 1 is great, but I didn't the first time I read it. It takes a while to get past the initial "What the fuck am I reading" response, what with the captchaloging and the cruxtruding and the other fake words. I started reading and gave up twice before I finally buckled down and decided, "I am going to find out what the deal is with the candy corn horns I'm seeing everywhere if it kills me." But if you decide to just relax and enjoy the ride, Act 1 is a lot of fun. It's just frustrating for the people who've been sold on Homestuck being this great epic adventure to have to get through the kids screwing around in the beginning.
DAY 3, PAGES 248-384
Favorite Panel: Dave's little gasp here. ~SO COOL~
Favorite Pesterlog: And here we have the first example of two of the gayest kids in Homestuck calling each other gay. These two are so much alike in their mostly-playfully-adversarial ways; they crack me up.
Favorite Flash: [S] YOU THERE. BOY. I'm the kind of RPG gamer that walks around and talks to every NPC and checks every little corner for items or info, so the walkaround flashes are always especially fun for me.
Missed Moments: -In the [S] YOU THERE. BOY. flash, WV knows who John Cusack is, as if he's some kind of universal constant.
-When I first read Homestuck, I didn't expect this quote to be referenced again: "You wonder if this rain will ever let up. It's driven since the month began, perhaps long enough to forget its purpose. It no longer even knows to assuage fire. Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton. "
-And for something I missed this time around: Does anyone know what songs used to be on the [S] on page 338? There's still "Harlequin" and "John do the windy thing," but some have been removed, probably for copyright reasons. (If you're not sure what I mean, click the four corner buttons on that page.)
Today's Question - Who was truly at fault in the Rose/Mom pseudo-imaginary feud?
I talked a bit about this yesterday, but to simplify: It's Mom's fault, simply due to the fact that she's the parent. It's the parent's responsibility to engage with their child in a way that the child can understand and appreciate. Mom reacted to Rose in an overbearing way that had more to do with her own feelings than her child's feelings. For example, when young Rose asked her mom to have a funeral for her cat, she wasn't asking for an elaborate permanent monument; she was asking for help saying goodbye to a friend and coping with that loss. In spite of what I assume to be her best intentions, Mom failed to provide that. Their house is filled with this sort of elaborate expression of affection that completely fails to provide any real emotional connection.
Let me state for the record that Roxy is one of my favorite characters in Homestuck, but she's the version of the character who managed to pull herself together and support the people she cares about. For whatever reason, Mom is the version who didn't.
DAY 4, 385-509
Favorite Panel: ==> I forgot about this one, but John flying around the room with the pogo and the shaving cream is still hilarious.
Favorite Pesterlog: Dave: Pester Rose. The first crack in the cool kid's facade.
Favorite Flash: [S] Rose: Youth roll right out the front door. This is SO dramatic, what with the "empty suicide threat" and the "ironic negligence," and yet it's presented in such a cartoonish "lol whatever" manner. I wish we got more detail about their relationship at some point in the story - something like Dave's introspection and his interaction with Dirk - because this flash presents a pretty bleak picture.
Missed Moments: -From page 404's commentary: "Also, I like how WV is now helping out with the Con Air references through his terminal commands. He shows a striking ability to adapt to and participate in running gags. He is the type of guy who just "gets it", you know?" I definitely didn't pick up on this before. It's hard to pinpoint the places where the commands stop being authorial input and start being characters' input.
-424's commentary: "Judging by the commands, WV is just as caught up in the story as John is. Let's agree this is adorable." Definitely adorable, but I wonder, does WV know at this point that this is the story he was already caught up in?
-447: "There's the PUPPET CHEST he stores LIL' CAL in when he takes him out on gigs." BRO TAKES LIL CAL ON GIGS. LIKE GIGS IN PUBLIC? THERE IS NO WAY ANYONE WHO'S NOT A TRAPPED 13 YEAR OLD WOULD EVER ENTERTAIN THE IDEA THAT VENTRILOQUIST RAPPING COULD BE COOL. BRO WOULD GET DESTROYED ONSTAGE.
I always assumed that the puppet thing was exclusively online, but it sounds like Bro's life may be weirder than I ever realized - which is pretty fucking weird to begin with.
Today's Question - Is WV really just a one note joke character? No, I don't think he is. Every character in Homestuck is a joke to some degree, but that doesn't make them flat. WV has an emotional journey and narrative development that starts with his his silly obsession with eating green things, evolves through flashbacks of his rebellion against a corrupt monarchy and his friendship with PM&co, and ends with him starting (what seems to be) an egalitarian democracy on new Earth. He also serves to explain to the audience what happened to the old, now abandoned Earth without resorting to boring exposition.
Plus he's adorable and everyone loves him, so there's that.
Bonus Question - WHAT'S YOUR POGO MINIGAME HIGH SCORE???? Yeah I can't say I spent much time on that, but I did enjoy the song.
DAY 5, PAGES 510-644
Didn't get time to respond to this yesterday, oops. I'll make this quick.
Favorite Panel: Vaulthalla, baby.
Favorite Pesterlog: Rose: Answer Dave. Still love these kids, and the fact that Rose makes up a poem on the spot is pretty impressive.
Favorite Flash: Well, there's only the one, so...
Missed Moments: None this time.
Today's Question - Which of the items in your house would you combine to make a cool weapon? I'm gonna be a dumb nerd and admit that I'd like to see what I could make with some anime figures. I've always thought that umbrellakind was kind of fun, so why not mix animu figures with that. Like, a Sailor Moon figma with an umbrella could make a cute cheesy magical girl wand. I also have an old biting pear statue that I'm sure could make some interesting things.
DAY 6, PAGES 645-759
Favorite Panel: Democracy. The deadpan faux-seriousness combined with WV's cuteness is just delightful.
*Favorite Pesterlog: * There really weren't any of note in this section. This day's all about WV.
Favorite Flash: WV: Ascend. I've always found the longer flash videos a bit confusing; there are so many things happening at once. Damn if they aren't fascinating, though.
Missed Moments: -Page 721: "All of the chess moves were copied exactly from a famous game played by Bobby Fischer. I forget which one exactly, but it was super famous among dudes who bone tight up on their chess." Never would've guessed that. For some reason, it never even occurred to me that these would be valid chess moves rather than WV just throwing things around. -"The station's terminal is meant to "control" the client player of the kid whose house once existed where that station is. So WV's station, which was in Rose's location, gives commands to John, because John is Rose's client player, and she commands his game similarly. And the apple station commands Jade, because she'll be John's client player, etc. Did you realize this?" NOPE
Today's Question - What would WV's classpect be? Mayor of Can? I dunno, I've never spent much time on classpect theorizing. It's too complicated and too heavily based on speculation for me.
DAY 7, PAGES 760-885
Favorite Panel: Jade's holographic computer. Her life is ridiculous and otherworldly. Seeing the crazy things that are a mundane part of her reality is pretty great.
Favorite Pesterlog: A rare Jade-Rose pesterlog. Best appreciate these when you can.
Favorite Flash: [S] Rose: Ascend. There are a lot of fight scenes in this section, but this one is the most fun, and the one involving the least amount of child abuse.
Missed Moments: -"I wonder which troll named her Farmstink? Do trolls even have farms? Maybe they call them musclebeast pastures." It never even occurred to me that it was the trolls typing in names. I just thought of it as reader input.
-"With the (playable!) FRESHJAMZ playlist, we are provided with the implication that these are all songs produced by the kids collaboratively. Their icons indicate who was involved with the songs. Just another sign earlier in the story that these kids have some musical talent and this is the sort of thing they do with their spare time." I don't think I ever noticed everyone's icons next to songs, or if I did I didn't put it together that they were the ones making this music.
-"It's almost as if Bro is training him to face the last boss. Or it would be if last boss had the slightest thing to do with this creepy puppet, which of course is preposterous." Never connected those dots.
Today's Question - Is early Jade a good character? Why or why not?
Yes, on the grounds that she is precious and delightful.
More seriously, though, I think she's as good of a character as any of the kids, but she doesn't get as much narrative attention or development as I'd like towards the end of the comic. Early Jade, though, is arguably in the most fucked up situation out of all of the kids: Her grandfather took her to a deserted island and died when she was very young, leading Jade to assume he committed suicide, and leaving her with the responsibility of emptying out his innards to taxidermy his body (?!?). Ok, there's no way that last part ever could have been played straight, but the point remains that Jade has had to grow up in a pretty bleak and lonely situation, but she remains unfailingly positive and friendly. She's never had any hope of leaving her island and interacting with the rest of her planet before the game destroys it, but by watching the clouds on Prospit and by enjoying her friendships, she stays happy and hopeful. I can't see that as anything but impressive.
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mst3kproject · 6 years
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424: Manos: the Hands of Fate – Part III
I used to threaten my professors that I would one day hand them a thesis called Arise, My Wives!  Family Dynamics in 'Manos: the Hands of Fate', but I never actually did it.  For one thing, that would be way too much effort for a practical joke, even for me.  For another, if it were accepted, I'd have to be the person who got a degree by writing about Manos: the Hands of Fate and I'd like to think I'm not quite that far gone yet.
Anyway, just as we see two different definitions of 'normal' in Manos, we also see two different versions of a family.  We are supposed to see one of these as a 'healthy' family, in which the parents love each other, the child is cherished, and the dog is a loyal protector – while the other is an 'unhealthy' family in which the parents are enslaved, the child is tortured and rejected, and the dog is a monster.  The horror of the story comes as the dysfunctional family subsumes and destroys the functional one.  Naturally, because this is Manos: the Hands of Fate, it doesn't work.  Instead, Manos almost becomes an exploration of the father as the head of the household, and shows us two different ways in which he can fail in this role.  One is by being too weak to protect his family as he ought to.  The other is by mis-using his strength.
Our main characters are supposed to be what Hal Warren sees as a normal, loving family of the 1960's – mother and father, child and dog.  We see their relationships established in the opening scene. Debbie is cold, so her nurturing parents bring her into the front seat to share their body heat with her.  Father Mike is in charge of getting them where they're going, and refers to his track record of having done so safely in the past.  Mother Maggie keeps everybody's spirits up with a song.  Pepe the dog is merely something for Debbie to cuddle at this point, but we later see him rush off into the darkness to protect his family.  They are on their way to Valley Lodge for a vacation, where they will spend time together enjoying each other's company.  All is well, and each family member is filling his or her role properly.
We meet this entire family in a single scene.  Our first hint that the 'family' of the Cult of Manos is not the same kind of harmonious whole is that we are introduced to them bit-by-bit.  The first member we see is Torgo, who is off-kilter in just about every possible way.  We are then introduced to the Master and his dog through the means of the painting and Torgo's introduction, which leaves it a little unclear whether the Master is a real, living person or not.  When we first see the wives, they are completely still, leaving their living, dead, or undead status similarly ambiguous.  Finally, the Master and wives rise from their sleep, and the wives immediately begin arguing amongst themselves until the Master has to lecture and punish them like children in order to make them stop.  In this 'family', the roles are unclear and there is dissent on every level.  Torgo does not want to obey the Master.  The wives cannot come to an agreement.  Even the dog, having killed Pepe, seems to immediately adopt Debbie even though the rest of the family has not decided if they'll keep her or not.
It seems at first as if there is no child figure in the cult family, perhaps making this an 'incomplete' family despite it being a larger one.  The appearance of an actual child, in the form of Debbie, is deeply upsetting to them.  In some ways the wives could also be considered the children of this family, based on how the Master lectures and punishes them, and this duality introduces additional dysfunction into the family.  If they are indeed wives, then the Master should not treat them like children.  If they are indeed children, he should not sleep with them like wives!  They are not the only possible child figures in this family, though – Torgo can also be seen as filling that role.  Torgo is not a part of the family's decision-making progress.  He is not included in the argument over what to do with the intruders, but is expected to simply obey the Master and his wives regardless of what he wants, like a child being told to go to bed.  He behaves childishly, throwing a tantrum of sorts when he doesn't get his way.  When he misbehaves, he is punished like a child who cannot understand why what he has done is wrong and so must be made to fear the consequences instead.
Having met these two families, we then watch each deal with a crisis, and see how the father figure fails in his role.  Although we are meant to see the vacation family as representing a 'healthy', loving household, Mike conspicuously fails to live up to his responsibilities.  From the first scene, far from guiding his family, he has gotten them lost.  It is his choice to stay the night at IHOT, over Maggie's objections.  Once there, he cannot keep his wife and daughter safe from the dangers they find.  The Master's rotweiler kills their pet poodle.  Torgo attempts to molest Maggie and she screams for Mike's help, but he doesn't come.  By morning the entire family has been consumed by the cult, and Mike can do nothing to save them or himself.  As a guardian of his family, he is useless.
At the end, this 'normal' family has been turned inside-out, their well-delineated family roles shattered.  Mike, the father, has been demoted to the position of child, taking over Torgo's role.  Debbie, the child, has been promoted to mother.  If the Master's wives are both mothers and children, then Maggie, too, has been partially demoted to child.
The 'family' represented by the Cult also looks to a father figure for order and protection – in this case, it is of course the Master, or perhaps the god Manos operating through him.  The Master does far better than Mike at keeping his family under control, but he does so through threats and punishments, rather than through love and care.  Torgo rebels, trying to escape the family order and become a second father-figure by taking on a wife of his own.  The Master punishes him by having him put to death three times over.  When the Master tires of his wives' bickering, he marks one of them for death as well.  His way of dealing with intruders is to bring them under his life-or-death power as well.  If Mike is too weak for his family, the Master is entirely too strong for his.
Yet it is possible to argue that the Master is really no stronger than Mike, because his strength is mostly illusory.  By the Master's own admission, the decisions and punishments he hands down are not really his – they are always presented as the will of Manos.  His word cannot be questioned becase it is divinely inspired, and he controls his family by literally putting fear of god into them.  Even Torgo states that far from him failing the Master, the Master has failed himself by not killing the Vacation family immediately.
The fact that both the father figures in this story are fundamentally flawed really does seem like it ought to mean something, and if I were actually writing a thesis on this I could probably come up with some explanation.  Maybe Manos is a critique of the nuclear family, presenting paternal authority as inherently flawed and cultish – yet that really doesn't square with the depiction of the vacation family.  Maybe we're supposed to contemplate Ephesians 6:4 with its admonishment for fathers not to provoke their children to wrath – but you can't say the Master doesn't keep his family in the training and admonition of the Lord!  It's tempting to suggest that the clothing of the wives, with their diaphnous robes over bullet bras and granny panties, represents the unhealthy sexuality of the family by being at once provocative and prudish – but this was a mistake, and happened because the actress' boss at the modelling agency wouldn't allow them to wear anything more revealing.  I wondered briefly if the name 'Manos' were meant to invoke Charles Manson, with his murderous, cult-like 'family' – but the movie was made in 1966 and the Manson Family killing spree not until 1969, so that's nothing more than a weird coincidence.
The one place where I do think there may be intentional, family-related allegorical content in Manos: the Hands of Fate is in the movie's use of dogs as a symbol of paternal authority.  In each of the families we see, the dog is strongly linked to the father figure. Pepe the poodle is cuddly and domesticated, and cannot serve as an effective protector.  He tries to protect his family, running off to face the howling rotweiler, but fails – Mike brings back his pet's lifeless body, while Debbie discovers and is adopted by the rotweiler itself.  Like the Master, this dog is large, dark, and menacing, and a fierce defender of order in his realm.  When it kills Pepe and befriends Debbie, this is foreshadowing of the disintegration of the vacation family and their absorbtion into the cult.
The idea of the unfamiliar lurking just beyond the familiar and ready to assimilate it is a cornerstone of horror.  We've seen it on MST3K in the Peeping Mom of Soultaker and in the Zucchini Throw Pillow Pod Aliens of The Giant Spider Invasion. Manos: the Hands of Fate tries to play on the same fears, showing us familiar and unfamiliar versions of family.  It's a scary enough idea, but too poorly-written and lacking in focus to really come together.  It's too bad Warren couldn't have thought his themes through properly and made a full use of them, but thinking things through was obviously not his strong point.
Stay tuned for next week, when we'll take a look at everybody's favourite Manos character, one MSTies have accepted into our hearts like no other – Torgo!
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bharatiyamedia-blog · 5 years
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Bharat Retains The Throne, De De Pyaar De Climbs Up!
http://tinyurl.com/y583n6cw With some outdated songs and a few new from the outdated motion pictures, we’re right here with the outcomes of Might 2019’s ‘Koimoi Bollywood Music Countdown‘. With Salman Khan-Disha Patani’s Sluggish Movement and a few songs from Ajay Devgn’s De De Pyaar De, let’s have a look which track is ruling the checklist. In all 1,428 votes have been recorded. Let’s check out the outcomes to know the songs which can be raging amongst the viewers. Koimoi Bollywood Music Countdown Might 2019 RESULTS: Bharat Retains The Throne, De De Pyaar De Climbs Up! Salman Khan and Disha Patani’s Sluggish Movement has nonetheless retained the throne with 29.69% votes (424 votes). Chale Aana from De De Pyaar De is on the 2nd spot with 19.47% (278 votes) and final month’s 1st runner up Teri Mitti from Kesari has gained 12.09% (244 votes). One other track from Kesari, Ve Maahi is on the 4th place with 12.32% (176 votes). The Garry Sandhu remake Hauli Hauli from De De Pyaar De grabs the fifth place with 5.81% (83 votes). The final 5 songs are Apna Time Aayega from Gully Boy (64 votes), Chashni from Bharat (55 votes), First Class from Kalank (42 votes), Aankh Marey (41 votes) and Hook Up Tune from Pupil Of The Yr 2 (21 votes). Take Our Poll Android & IOS customers, obtain our cellular app for sooner than ever Bollywood & Field Workplace updates! (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "http://connect.facebook.net/en_US/sdk.js#xfbml=1&version=v2.8&appId=379203805755441"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); Source link
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smartwebhostingblog · 6 years
Text
Tencent under pressure to step up its game as regulatory restrictions bite
New Post has been published on http://naturalanxietyremediestips.com/tencent-under-pressure-to-step-up-its-game-as-regulatory-restrictions-bite/
Tencent under pressure to step up its game as regulatory restrictions bite
HONG KONG(Reuters) – Tencent Holdings, which has lost some $200 billion in market value this year, is facing fresh criticism from analysts and investors unnerved by regulatory roadblocks, a fuzzy overseas strategy and growing debt.
FILE PHOTO: A sign of Tencent is seen during the fourth World Internet Conference in Wuzhen, Zhejiang province, China December 3, 2017. REUTERS/Aly Song/File Photo
The gaming and social media firm is one of a number of Chinese internet companies whose prospects are suddenly in question after years of spectacular growth. But Tencent’s fall, triggered mainly by a government crackdown on online gaming, has been especially dramatic.
In the latest setback, Tencent on Monday shut an online Texas Hold’Em poker game in response to government scrutiny.
The authorities have frozen approval of new games and prevented Tencent from making money on some of its most popular titles, moves attributed to concerns about internet addiction and the violent and salacious content of some games.
“There is no sign the government has the will to loosen its grip on content-related businesses,” said Max Guo, associate director of investment at Zeal Asset Management in Hong Kong. “Tencent will remain a victim for the time being.”
The domestic regulatory troubles, combined with a weakening Chinese economy, have laid bare Tencent’s failure to develop a viable international strategy, some analysts say. The company’s WeChat messaging app, ubiquitous in China for everything from payments to entertainment, has gained little traction overseas.
As of 2016, Tencent was getting just 5 percent of its revenue from international operations, according to Eikon data, the latest available, compared with more than half for U.S. internet giants like Google and Facebook.
“China is going to run out of growth soon,” said Richard Windsor, an independent analyst with Radio Free Mobile. But international expansion is getting tougher by the day, he said, as consumers in other countries become accustomed to rival mobile apps.
FILE PHOTO: Visitors attend the annual Tencent Games Carnival (TGC) in Chengdu, Sichuan province, China December 2, 2017. REUTERS/Stringer/File Photo
Compared with homegrown rival Alibaba Holdings, which is known for a more aggressive investment style that often involve acquiring controlling stakes and forming joint ventures, Tencent tends to take minority stakes in strategic investments.
Its main international initiatives in the past year have included an investment in Tesla Inc and an increased stake in Snap Inc, which have both struggled.
According to exchange filings, Tencent’s investments in listed and unlisted associates rose to a record 152.8 billion yuan ($22.23 billion) at the end of June. Share of profit of associates and joint ventures increased by 206 percent year-on-year to 1.5 billion yuan.
At the same time, the company’s net debt increased to 35 billion yuan in the second quarter. That compares with net cash of 21 billion yuan in June last year. The company said the shift to a net debt position this year was mainly due to increased strategic investments.
“The strategic investment team of Tencent should focus on generating synergy with its core business and shaping up a coherent narrative for expansion,” said Charlie Chai, a Shanghai-based analyst with 86Research. “So far its investments are not creating much shareholder value.”
GROWTH DRIVERS
Founded in 1998, Shenzhen-based Tencent enjoyed uninterrupted growth from when it went public in 2004 until this year. Its shares have surged more than 88 times since its IPO, and its market value hit a peak of $578 billion in January before crashing to $380 billion now.
The company’s biggest money-maker is gaming. However, its most popular game this year is PlayerUnknown’s Battlegrounds Mobile (PUBG Mobile), and Chinese authorities have yet to approve the in-game purchases that allow Tencent to make money.
Acknowledging there is “no clarity” on when Beijing might remove regulatory blocks, Tencent management said last month it will try to generate more revenue outside China from PUBG Mobile and Arena of Valor, the overseas version of its top grossing game, Honour of Kings.
FILE PHOTO: A man walks in front of Tencent headquarters in Shenzhen, China March 15, 2016, before the company announces its annual results on March 17, 2016. REUTERS/Bobby Yip/File Photo
Arena of Valor brought in $30 million per month in the first half of the year outside China, while PUBG Mobile brought in over $20 million in July outside China, the company said.
CLSA managing director of Asia internet research Elinor Leung estimates once PUBG Mobile is approved in China, it could bring up to $1 billion of revenue a year for Tencent, while Honour of Kings already generates $2 billion a year.
But Windsor said Tencent had not been doing enough to expand its global gaming business, despite dropping a whopping $8.6 billion to buy “Clash of Clans” maker Supercell in 2016.
“I would be trying harder if I was Tencent,” he said, adding he thought Supercell’s release roster had been weak over the past year.
Chai said while he is not too worried about the regulatory crackdown on gaming, he’s concerned Tencent’s mobile game business is struggling to secure sustainable growth.
“The prospect is not encouraging and the sentiment will remain lukewarm,” he said.
He maintains a target price of HK$424 for the stock he considers a “long term core holding” and would only add position if the price dropped below HK$280.
The median target price of 41 analysts polled by Reuters Eikon has dropped 11 percent over the past month from HK$513 to HK$459. Tencent’s stock price now stands at HK$308, its lowest level in more than a year.
“Tencent needs to find a new pillar of growth,” said Guo.
Still, not all analysts are bearish.
“We are positive on Tencent’s revenue/profit growth upon gradual resumption of game approval, as well as its long-term leadership in social media, games and payment,” said Bocom analyst Connie Gu, who holds a buy rating on the stock.
Reporting By Sijia Jiang; Editing by Anne Marie Roantree and Lincoln Feast.
Our Standards:The Thomson Reuters Trust Principles.
0 notes
Tencent under pressure to step up its game as regulatory restrictions bite
New Post has been published on http://naturalanxietyremediestips.com/tencent-under-pressure-to-step-up-its-game-as-regulatory-restrictions-bite/
Tencent under pressure to step up its game as regulatory restrictions bite
HONG KONG(Reuters) – Tencent Holdings, which has lost some $200 billion in market value this year, is facing fresh criticism from analysts and investors unnerved by regulatory roadblocks, a fuzzy overseas strategy and growing debt.
FILE PHOTO: A sign of Tencent is seen during the fourth World Internet Conference in Wuzhen, Zhejiang province, China December 3, 2017. REUTERS/Aly Song/File Photo
The gaming and social media firm is one of a number of Chinese internet companies whose prospects are suddenly in question after years of spectacular growth. But Tencent’s fall, triggered mainly by a government crackdown on online gaming, has been especially dramatic.
In the latest setback, Tencent on Monday shut an online Texas Hold’Em poker game in response to government scrutiny.
The authorities have frozen approval of new games and prevented Tencent from making money on some of its most popular titles, moves attributed to concerns about internet addiction and the violent and salacious content of some games.
“There is no sign the government has the will to loosen its grip on content-related businesses,” said Max Guo, associate director of investment at Zeal Asset Management in Hong Kong. “Tencent will remain a victim for the time being.”
The domestic regulatory troubles, combined with a weakening Chinese economy, have laid bare Tencent’s failure to develop a viable international strategy, some analysts say. The company’s WeChat messaging app, ubiquitous in China for everything from payments to entertainment, has gained little traction overseas.
As of 2016, Tencent was getting just 5 percent of its revenue from international operations, according to Eikon data, the latest available, compared with more than half for U.S. internet giants like Google and Facebook.
“China is going to run out of growth soon,” said Richard Windsor, an independent analyst with Radio Free Mobile. But international expansion is getting tougher by the day, he said, as consumers in other countries become accustomed to rival mobile apps.
FILE PHOTO: Visitors attend the annual Tencent Games Carnival (TGC) in Chengdu, Sichuan province, China December 2, 2017. REUTERS/Stringer/File Photo
Compared with homegrown rival Alibaba Holdings, which is known for a more aggressive investment style that often involve acquiring controlling stakes and forming joint ventures, Tencent tends to take minority stakes in strategic investments.
Its main international initiatives in the past year have included an investment in Tesla Inc and an increased stake in Snap Inc, which have both struggled.
According to exchange filings, Tencent’s investments in listed and unlisted associates rose to a record 152.8 billion yuan ($22.23 billion) at the end of June. Share of profit of associates and joint ventures increased by 206 percent year-on-year to 1.5 billion yuan.
At the same time, the company’s net debt increased to 35 billion yuan in the second quarter. That compares with net cash of 21 billion yuan in June last year. The company said the shift to a net debt position this year was mainly due to increased strategic investments.
“The strategic investment team of Tencent should focus on generating synergy with its core business and shaping up a coherent narrative for expansion,” said Charlie Chai, a Shanghai-based analyst with 86Research. “So far its investments are not creating much shareholder value.”
GROWTH DRIVERS
Founded in 1998, Shenzhen-based Tencent enjoyed uninterrupted growth from when it went public in 2004 until this year. Its shares have surged more than 88 times since its IPO, and its market value hit a peak of $578 billion in January before crashing to $380 billion now.
The company’s biggest money-maker is gaming. However, its most popular game this year is PlayerUnknown’s Battlegrounds Mobile (PUBG Mobile), and Chinese authorities have yet to approve the in-game purchases that allow Tencent to make money.
Acknowledging there is “no clarity” on when Beijing might remove regulatory blocks, Tencent management said last month it will try to generate more revenue outside China from PUBG Mobile and Arena of Valor, the overseas version of its top grossing game, Honour of Kings.
FILE PHOTO: A man walks in front of Tencent headquarters in Shenzhen, China March 15, 2016, before the company announces its annual results on March 17, 2016. REUTERS/Bobby Yip/File Photo
Arena of Valor brought in $30 million per month in the first half of the year outside China, while PUBG Mobile brought in over $20 million in July outside China, the company said.
CLSA managing director of Asia internet research Elinor Leung estimates once PUBG Mobile is approved in China, it could bring up to $1 billion of revenue a year for Tencent, while Honour of Kings already generates $2 billion a year.
But Windsor said Tencent had not been doing enough to expand its global gaming business, despite dropping a whopping $8.6 billion to buy “Clash of Clans” maker Supercell in 2016.
“I would be trying harder if I was Tencent,” he said, adding he thought Supercell’s release roster had been weak over the past year.
Chai said while he is not too worried about the regulatory crackdown on gaming, he’s concerned Tencent’s mobile game business is struggling to secure sustainable growth.
“The prospect is not encouraging and the sentiment will remain lukewarm,” he said.
He maintains a target price of HK$424 for the stock he considers a “long term core holding” and would only add position if the price dropped below HK$280.
The median target price of 41 analysts polled by Reuters Eikon has dropped 11 percent over the past month from HK$513 to HK$459. Tencent’s stock price now stands at HK$308, its lowest level in more than a year.
“Tencent needs to find a new pillar of growth,” said Guo.
Still, not all analysts are bearish.
“We are positive on Tencent’s revenue/profit growth upon gradual resumption of game approval, as well as its long-term leadership in social media, games and payment,” said Bocom analyst Connie Gu, who holds a buy rating on the stock.
Reporting By Sijia Jiang; Editing by Anne Marie Roantree and Lincoln Feast.
Our Standards:The Thomson Reuters Trust Principles.
0 notes
hostingnewsfeed · 6 years
Text
Tencent under pressure to step up its game as regulatory restrictions bite
New Post has been published on http://naturalanxietyremediestips.com/tencent-under-pressure-to-step-up-its-game-as-regulatory-restrictions-bite/
Tencent under pressure to step up its game as regulatory restrictions bite
HONG KONG(Reuters) – Tencent Holdings, which has lost some $200 billion in market value this year, is facing fresh criticism from analysts and investors unnerved by regulatory roadblocks, a fuzzy overseas strategy and growing debt.
FILE PHOTO: A sign of Tencent is seen during the fourth World Internet Conference in Wuzhen, Zhejiang province, China December 3, 2017. REUTERS/Aly Song/File Photo
The gaming and social media firm is one of a number of Chinese internet companies whose prospects are suddenly in question after years of spectacular growth. But Tencent’s fall, triggered mainly by a government crackdown on online gaming, has been especially dramatic.
In the latest setback, Tencent on Monday shut an online Texas Hold’Em poker game in response to government scrutiny.
The authorities have frozen approval of new games and prevented Tencent from making money on some of its most popular titles, moves attributed to concerns about internet addiction and the violent and salacious content of some games.
“There is no sign the government has the will to loosen its grip on content-related businesses,” said Max Guo, associate director of investment at Zeal Asset Management in Hong Kong. “Tencent will remain a victim for the time being.”
The domestic regulatory troubles, combined with a weakening Chinese economy, have laid bare Tencent’s failure to develop a viable international strategy, some analysts say. The company’s WeChat messaging app, ubiquitous in China for everything from payments to entertainment, has gained little traction overseas.
As of 2016, Tencent was getting just 5 percent of its revenue from international operations, according to Eikon data, the latest available, compared with more than half for U.S. internet giants like Google and Facebook.
“China is going to run out of growth soon,” said Richard Windsor, an independent analyst with Radio Free Mobile. But international expansion is getting tougher by the day, he said, as consumers in other countries become accustomed to rival mobile apps.
FILE PHOTO: Visitors attend the annual Tencent Games Carnival (TGC) in Chengdu, Sichuan province, China December 2, 2017. REUTERS/Stringer/File Photo
Compared with homegrown rival Alibaba Holdings, which is known for a more aggressive investment style that often involve acquiring controlling stakes and forming joint ventures, Tencent tends to take minority stakes in strategic investments.
Its main international initiatives in the past year have included an investment in Tesla Inc and an increased stake in Snap Inc, which have both struggled.
According to exchange filings, Tencent’s investments in listed and unlisted associates rose to a record 152.8 billion yuan ($22.23 billion) at the end of June. Share of profit of associates and joint ventures increased by 206 percent year-on-year to 1.5 billion yuan.
At the same time, the company’s net debt increased to 35 billion yuan in the second quarter. That compares with net cash of 21 billion yuan in June last year. The company said the shift to a net debt position this year was mainly due to increased strategic investments.
“The strategic investment team of Tencent should focus on generating synergy with its core business and shaping up a coherent narrative for expansion,” said Charlie Chai, a Shanghai-based analyst with 86Research. “So far its investments are not creating much shareholder value.”
GROWTH DRIVERS
Founded in 1998, Shenzhen-based Tencent enjoyed uninterrupted growth from when it went public in 2004 until this year. Its shares have surged more than 88 times since its IPO, and its market value hit a peak of $578 billion in January before crashing to $380 billion now.
The company’s biggest money-maker is gaming. However, its most popular game this year is PlayerUnknown’s Battlegrounds Mobile (PUBG Mobile), and Chinese authorities have yet to approve the in-game purchases that allow Tencent to make money.
Acknowledging there is “no clarity” on when Beijing might remove regulatory blocks, Tencent management said last month it will try to generate more revenue outside China from PUBG Mobile and Arena of Valor, the overseas version of its top grossing game, Honour of Kings.
FILE PHOTO: A man walks in front of Tencent headquarters in Shenzhen, China March 15, 2016, before the company announces its annual results on March 17, 2016. REUTERS/Bobby Yip/File Photo
Arena of Valor brought in $30 million per month in the first half of the year outside China, while PUBG Mobile brought in over $20 million in July outside China, the company said.
CLSA managing director of Asia internet research Elinor Leung estimates once PUBG Mobile is approved in China, it could bring up to $1 billion of revenue a year for Tencent, while Honour of Kings already generates $2 billion a year.
But Windsor said Tencent had not been doing enough to expand its global gaming business, despite dropping a whopping $8.6 billion to buy “Clash of Clans” maker Supercell in 2016.
“I would be trying harder if I was Tencent,” he said, adding he thought Supercell’s release roster had been weak over the past year.
Chai said while he is not too worried about the regulatory crackdown on gaming, he’s concerned Tencent’s mobile game business is struggling to secure sustainable growth.
“The prospect is not encouraging and the sentiment will remain lukewarm,” he said.
He maintains a target price of HK$424 for the stock he considers a “long term core holding” and would only add position if the price dropped below HK$280.
The median target price of 41 analysts polled by Reuters Eikon has dropped 11 percent over the past month from HK$513 to HK$459. Tencent’s stock price now stands at HK$308, its lowest level in more than a year.
“Tencent needs to find a new pillar of growth,” said Guo.
Still, not all analysts are bearish.
“We are positive on Tencent’s revenue/profit growth upon gradual resumption of game approval, as well as its long-term leadership in social media, games and payment,” said Bocom analyst Connie Gu, who holds a buy rating on the stock.
Reporting By Sijia Jiang; Editing by Anne Marie Roantree and Lincoln Feast.
Our Standards:The Thomson Reuters Trust Principles.
0 notes
lazilysillyprince · 6 years
Text
Tencent under pressure to step up its game as regulatory restrictions bite
New Post has been published on http://web-hosting-top12.com/2018/09/12/tencent-under-pressure-to-step-up-its-game-as-regulatory-restrictions-bite/
Tencent under pressure to step up its game as regulatory restrictions bite
HONG KONG(Reuters) – Tencent Holdings, which has lost some $200 billion in market value this year, is facing fresh criticism from analysts and investors unnerved by regulatory roadblocks, a fuzzy overseas strategy and growing debt.
FILE PHOTO: A sign of Tencent is seen during the fourth World Internet Conference in Wuzhen, Zhejiang province, China December 3, 2017. REUTERS/Aly Song/File Photo
The gaming and social media firm is one of a number of Chinese internet companies whose prospects are suddenly in question after years of spectacular growth. But Tencent’s fall, triggered mainly by a government crackdown on online gaming, has been especially dramatic.
In the latest setback, Tencent on Monday shut an online Texas Hold’Em poker game in response to government scrutiny.
The authorities have frozen approval of new games and prevented Tencent from making money on some of its most popular titles, moves attributed to concerns about internet addiction and the violent and salacious content of some games.
“There is no sign the government has the will to loosen its grip on content-related businesses,” said Max Guo, associate director of investment at Zeal Asset Management in Hong Kong. “Tencent will remain a victim for the time being.”
The domestic regulatory troubles, combined with a weakening Chinese economy, have laid bare Tencent’s failure to develop a viable international strategy, some analysts say. The company’s WeChat messaging app, ubiquitous in China for everything from payments to entertainment, has gained little traction overseas.
As of 2016, Tencent was getting just 5 percent of its revenue from international operations, according to Eikon data, the latest available, compared with more than half for U.S. internet giants like Google and Facebook.
“China is going to run out of growth soon,” said Richard Windsor, an independent analyst with Radio Free Mobile. But international expansion is getting tougher by the day, he said, as consumers in other countries become accustomed to rival mobile apps.
FILE PHOTO: Visitors attend the annual Tencent Games Carnival (TGC) in Chengdu, Sichuan province, China December 2, 2017. REUTERS/Stringer/File Photo
Compared with homegrown rival Alibaba Holdings, which is known for a more aggressive investment style that often involve acquiring controlling stakes and forming joint ventures, Tencent tends to take minority stakes in strategic investments.
Its main international initiatives in the past year have included an investment in Tesla Inc and an increased stake in Snap Inc, which have both struggled.
According to exchange filings, Tencent’s investments in listed and unlisted associates rose to a record 152.8 billion yuan ($22.23 billion) at the end of June. Share of profit of associates and joint ventures increased by 206 percent year-on-year to 1.5 billion yuan.
At the same time, the company’s net debt increased to 35 billion yuan in the second quarter. That compares with net cash of 21 billion yuan in June last year. The company said the shift to a net debt position this year was mainly due to increased strategic investments.
“The strategic investment team of Tencent should focus on generating synergy with its core business and shaping up a coherent narrative for expansion,” said Charlie Chai, a Shanghai-based analyst with 86Research. “So far its investments are not creating much shareholder value.”
GROWTH DRIVERS
Founded in 1998, Shenzhen-based Tencent enjoyed uninterrupted growth from when it went public in 2004 until this year. Its shares have surged more than 88 times since its IPO, and its market value hit a peak of $578 billion in January before crashing to $380 billion now.
The company’s biggest money-maker is gaming. However, its most popular game this year is PlayerUnknown’s Battlegrounds Mobile (PUBG Mobile), and Chinese authorities have yet to approve the in-game purchases that allow Tencent to make money.
Acknowledging there is “no clarity” on when Beijing might remove regulatory blocks, Tencent management said last month it will try to generate more revenue outside China from PUBG Mobile and Arena of Valor, the overseas version of its top grossing game, Honour of Kings.
FILE PHOTO: A man walks in front of Tencent headquarters in Shenzhen, China March 15, 2016, before the company announces its annual results on March 17, 2016. REUTERS/Bobby Yip/File Photo
Arena of Valor brought in $30 million per month in the first half of the year outside China, while PUBG Mobile brought in over $20 million in July outside China, the company said.
CLSA managing director of Asia internet research Elinor Leung estimates once PUBG Mobile is approved in China, it could bring up to $1 billion of revenue a year for Tencent, while Honour of Kings already generates $2 billion a year.
But Windsor said Tencent had not been doing enough to expand its global gaming business, despite dropping a whopping $8.6 billion to buy “Clash of Clans” maker Supercell in 2016.
“I would be trying harder if I was Tencent,” he said, adding he thought Supercell’s release roster had been weak over the past year.
Chai said while he is not too worried about the regulatory crackdown on gaming, he’s concerned Tencent’s mobile game business is struggling to secure sustainable growth.
“The prospect is not encouraging and the sentiment will remain lukewarm,” he said.
He maintains a target price of HK$424 for the stock he considers a “long term core holding” and would only add position if the price dropped below HK$280.
The median target price of 41 analysts polled by Reuters Eikon has dropped 11 percent over the past month from HK$513 to HK$459. Tencent’s stock price now stands at HK$308, its lowest level in more than a year.
“Tencent needs to find a new pillar of growth,” said Guo.
Still, not all analysts are bearish.
“We are positive on Tencent’s revenue/profit growth upon gradual resumption of game approval, as well as its long-term leadership in social media, games and payment,” said Bocom analyst Connie Gu, who holds a buy rating on the stock.
Reporting By Sijia Jiang; Editing by Anne Marie Roantree and Lincoln Feast.
Our Standards:The Thomson Reuters Trust Principles.
0 notes
plazmedia1 · 7 years
Text
New Post has been published on Plaz Media
New Post has been published on http://www.plazmedia.com/2017/vivo-to-launch-its-brand-new-phonevivo-x7-in-x-series/
Vivo to launch its brand-new phoneVivo X7 in X series
Vivo is an electronics brand which mainly deals in Smartphone manufacturing. The brand has become quite synonymous with handsets which are unique in terms of features as well as looks as well and also offers a great experience to users. Vivo started off with manufacturing of landline phones but later on ventured into their own range of smartphones. The brand has been doing exceptionally well since then. With the expansion of the device manufacturing units, the company has started tapping different markets, and over a period now it has taken the market by the storm.
Vivo ventured into the Indian marketin 2014 and gave tough competition to other brands in the market like Moto, Gionee, Lenovo and Samsung. Vivo has constantly been introducing innovations and technology in its phones which have made them stand apart from others. After launching the brilliant device in X-series, Vivo is set to launch brand new phone by mid of 2017. The phone has become one of the most awaited devices of 2017 owing to the excellent performance of previous handsets. There are many expectations from the device in terms of features and user experience. To understand the new device one needs to look at the features of the same.
Here’s a look at the specifications of Vivo X7:
Display and Screen
The Vivo X7 sports a 5.2-inch screen with Super AMOLED display. The sleek device is enabled with an amazing display and HD screen. It has a screen resolution of 1080 x 1920 pixels with 424 PPI which offer great image quality. Vivo X9 has a full metal body and weighs around 150 gm. The measurements of device consist of 147.3 x 71.3 x 7.2 mm. The device is exclusively available in 2 colours of Gold and Champagne. Hence those who love to use a big smartphone can enjoy the device at its best. It has 70.32% body to screen ratio.
Camera
A good camera is quintessential while buying a Smartphone and Vivo X7 does not fail to amaze on the camera front. For a buyer also, it is one of the prime factors that affects his decision. The device is packed with 13 MP f/2.0 primary cameras which offer LED flash, geo-tagging, autofocus, touch focus, panorama, and HDR. The device will amaze the video and game lovers. One can record videos in 1080 pixel at 30 fps.
The surprise element of Vivo X7 is its selfie camera. It is enabled with an amazing 16 MP front camera, f/2.0 with LED flash. It is one of the very few devices to offer such brilliant camera in its segment as well as a front camera more powerful than its rear camera. The sharp shooter technology offers impeccable images. Due to amazing camera quality, it is also known as the most powerful smartphone with a camera.
Features
The Vivo X7 offers Octa-core 4x 1.8 GHz Cortex- A72 Qualcomm MSM8976 Snapdragon 652 processor. The device runs on Android version 5.1 Lollipop.
Storage and Battery
The storage and battery are one of the most important aspects which people think before buying a Smartphone. The Vivo X7 impresses with its storage capacity. It is packed with a 64 GB internal memory and a 4GB RAM,but it does not have the facility of expandable memory which can be a disappointing factor for the users. The users can save a lot of images, songs and videos on the internal memory only. As it is equipped with 4 GB RAM, the user can open different applications simultaneously and work on them.
The battery is yet another brilliant feature of the Vivo X9. The device is equipped with 3000 mAh non-removable battery that offers quick charging and long sustainability avoiding frequent charging. Hence the users who love to talk for long hours or enjoy the videos, as well as music, can go for this device. It is a nonreplaceable battery.
Connectivity options
Vivo X7 is a dual SIM phone with nano SIM sockets. The device offers Bluetooth, GPS, USB and Radio for the connectivity options. Some of the other features include proximity, gyro, fingerprint sensor, accelerometer, and compass. The fingerprint sensors are quite quick to respond. It has GPRS as well as EDGE but does not have NFC.
Price
The Vivo X7 is tentatively priced at Rs.24990 making it a device placed in mid-segment. The brilliant features of the phone make it a fair deal to be priced at the middle segment. In this segment, there are also many other devices of different brands, and hence the competition can be tougher there is no doubt about it.
Verdict
One can plan to buy Vivo X7 owing to its amazing camera, wonderful design, powerful performance and quick charging. It is known as one of the most awaited phones of the year which has created a lot of buzz in the market even before its launch. The device looks promising, but still one can’t comment on the performance of the device as it is yet to be launched. But it certainly looks a safe bet and can offer tough competition to other phones in its segment. This can also be a refreshing change from usual phones. It may face some competition from Samsung phones, but there are chances that the device will give a tough fight to others. The X- series was already popular among people, and now the new device is also expected to outperform the expectations. For final verdict one will have to wait until April.  The future of the device can be known after its official launching only.
If you are looking for a comprehensive site for any query related to phones, 91 mobiles is the perfect destination. It is a one-stop-shop for all mobile related information. It provides detailed information about the existing devices as well as the phones which are going to be launched. One can explore, analyse and comprehend information on the site. It offers genuine reviews about each handset. It is also one of the best price comparison sites, which help you compare the features, specifications, and price of the device and make a final buying decision.
0 notes
plazmedia · 7 years
Text
New Post has been published on Plaz Media
Vivo to launch its brand-new phoneVivo X7 in X series
Vivo is an electronics brand which mainly deals in Smartphone manufacturing. The brand has become quite synonymous with handsets which are unique in terms of features as well as looks as well and also offers a great experience to users. Vivo started off with manufacturing of landline phones but later on ventured into their own range of smartphones. The brand has been doing exceptionally well since then. With the expansion of the device manufacturing units, the company has started tapping different markets, and over a period now it has taken the market by the storm.
Vivo ventured into the Indian marketin 2014 and gave tough competition to other brands in the market like Moto, Gionee, Lenovo and Samsung. Vivo has constantly been introducing innovations and technology in its phones which have made them stand apart from others. After launching the brilliant device in X-series, Vivo is set to launch brand new phone by mid of 2017. The phone has become one of the most awaited devices of 2017 owing to the excellent performance of previous handsets. There are many expectations from the device in terms of features and user experience. To understand the new device one needs to look at the features of the same.
Here’s a look at the specifications of Vivo X7:
Display and Screen
The Vivo X7 sports a 5.2-inch screen with Super AMOLED display. The sleek device is enabled with an amazing display and HD screen. It has a screen resolution of 1080 x 1920 pixels with 424 PPI which offer great image quality. Vivo X9 has a full metal body and weighs around 150 gm. The measurements of device consist of 147.3 x 71.3 x 7.2 mm. The device is exclusively available in 2 colours of Gold and Champagne. Hence those who love to use a big smartphone can enjoy the device at its best. It has 70.32% body to screen ratio.
Camera
A good camera is quintessential while buying a Smartphone and Vivo X7 does not fail to amaze on the camera front. For a buyer also, it is one of the prime factors that affects his decision. The device is packed with 13 MP f/2.0 primary cameras which offer LED flash, geo-tagging, autofocus, touch focus, panorama, and HDR. The device will amaze the video and game lovers. One can record videos in 1080 pixel at 30 fps.
The surprise element of Vivo X7 is its selfie camera. It is enabled with an amazing 16 MP front camera, f/2.0 with LED flash. It is one of the very few devices to offer such brilliant camera in its segment as well as a front camera more powerful than its rear camera. The sharp shooter technology offers impeccable images. Due to amazing camera quality, it is also known as the most powerful smartphone with a camera.
Features
The Vivo X7 offers Octa-core 4x 1.8 GHz Cortex- A72 Qualcomm MSM8976 Snapdragon 652 processor. The device runs on Android version 5.1 Lollipop.
Storage and Battery
The storage and battery are one of the most important aspects which people think before buying a Smartphone. The Vivo X7 impresses with its storage capacity. It is packed with a 64 GB internal memory and a 4GB RAM,but it does not have the facility of expandable memory which can be a disappointing factor for the users. The users can save a lot of images, songs and videos on the internal memory only. As it is equipped with 4 GB RAM, the user can open different applications simultaneously and work on them.
The battery is yet another brilliant feature of the Vivo X9. The device is equipped with 3000 mAh non-removable battery that offers quick charging and long sustainability avoiding frequent charging. Hence the users who love to talk for long hours or enjoy the videos, as well as music, can go for this device. It is a nonreplaceable battery.
Connectivity options
Vivo X7 is a dual SIM phone with nano SIM sockets. The device offers Bluetooth, GPS, USB and Radio for the connectivity options. Some of the other features include proximity, gyro, fingerprint sensor, accelerometer, and compass. The fingerprint sensors are quite quick to respond. It has GPRS as well as EDGE but does not have NFC.
Price
The Vivo X7 is tentatively priced at Rs.24990 making it a device placed in mid-segment. The brilliant features of the phone make it a fair deal to be priced at the middle segment. In this segment, there are also many other devices of different brands, and hence the competition can be tougher there is no doubt about it.
Verdict
One can plan to buy Vivo X7 owing to its amazing camera, wonderful design, powerful performance and quick charging. It is known as one of the most awaited phones of the year which has created a lot of buzz in the market even before its launch. The device looks promising, but still one can’t comment on the performance of the device as it is yet to be launched. But it certainly looks a safe bet and can offer tough competition to other phones in its segment. This can also be a refreshing change from usual phones. It may face some competition from Samsung phones, but there are chances that the device will give a tough fight to others. The X- series was already popular among people, and now the new device is also expected to outperform the expectations. For final verdict one will have to wait until April.  The future of the device can be known after its official launching only.
If you are looking for a comprehensive site for any query related to phones, 91 mobiles is the perfect destination. It is a one-stop-shop for all mobile related information. It provides detailed information about the existing devices as well as the phones which are going to be launched. One can explore, analyse and comprehend information on the site. It offers genuine reviews about each handset. It is also one of the best price comparison sites, which help you compare the features, specifications, and price of the device and make a final buying decision.
0 notes
plazmediacom · 7 years
Text
Vivo to launch its brand-new phoneVivo X7 in X series
Vivo is an electronics brand which mainly deals in Smartphone manufacturing. The brand has become quite synonymous with handsets which are unique in terms of features as well as looks as well and also offers a great experience to users. Vivo started off with manufacturing of landline phones but later on ventured into their own range of smartphones. The brand has been doing exceptionally well since then. With the expansion of the device manufacturing units, the company has started tapping different markets, and over a period now it has taken the market by the storm.
Vivo ventured into the Indian marketin 2014 and gave tough competition to other brands in the market like Moto, Gionee, Lenovo and Samsung. Vivo has constantly been introducing innovations and technology in its phones which have made them stand apart from others. After launching the brilliant device in X-series, Vivo is set to launch brand new phone by mid of 2017. The phone has become one of the most awaited devices of 2017 owing to the excellent performance of previous handsets. There are many expectations from the device in terms of features and user experience. To understand the new device one needs to look at the features of the same.
Here’s a look at the specifications of Vivo X7:
Display and Screen
The Vivo X7 sports a 5.2-inch screen with Super AMOLED display. The sleek device is enabled with an amazing display and HD screen. It has a screen resolution of 1080 x 1920 pixels with 424 PPI which offer great image quality. Vivo X9 has a full metal body and weighs around 150 gm. The measurements of device consist of 147.3 x 71.3 x 7.2 mm. The device is exclusively available in 2 colours of Gold and Champagne. Hence those who love to use a big smartphone can enjoy the device at its best. It has 70.32% body to screen ratio.
Camera
A good camera is quintessential while buying a Smartphone and Vivo X7 does not fail to amaze on the camera front. For a buyer also, it is one of the prime factors that affects his decision. The device is packed with 13 MP f/2.0 primary cameras which offer LED flash, geo-tagging, autofocus, touch focus, panorama, and HDR. The device will amaze the video and game lovers. One can record videos in 1080 pixel at 30 fps.
The surprise element of Vivo X7 is its selfie camera. It is enabled with an amazing 16 MP front camera, f/2.0 with LED flash. It is one of the very few devices to offer such brilliant camera in its segment as well as a front camera more powerful than its rear camera. The sharp shooter technology offers impeccable images. Due to amazing camera quality, it is also known as the most powerful smartphone with a camera.
Features
The Vivo X7 offers Octa-core 4x 1.8 GHz Cortex- A72 Qualcomm MSM8976 Snapdragon 652 processor. The device runs on Android version 5.1 Lollipop.
Storage and Battery
The storage and battery are one of the most important aspects which people think before buying a Smartphone. The Vivo X7 impresses with its storage capacity. It is packed with a 64 GB internal memory and a 4GB RAM,but it does not have the facility of expandable memory which can be a disappointing factor for the users. The users can save a lot of images, songs and videos on the internal memory only. As it is equipped with 4 GB RAM, the user can open different applications simultaneously and work on them.
The battery is yet another brilliant feature of the Vivo X9. The device is equipped with 3000 mAh non-removable battery that offers quick charging and long sustainability avoiding frequent charging. Hence the users who love to talk for long hours or enjoy the videos, as well as music, can go for this device. It is a nonreplaceable battery.
Connectivity options
Vivo X7 is a dual SIM phone with nano SIM sockets. The device offers Bluetooth, GPS, USB and Radio for the connectivity options. Some of the other features include proximity, gyro, fingerprint sensor, accelerometer, and compass. The fingerprint sensors are quite quick to respond. It has GPRS as well as EDGE but does not have NFC.
Price
The Vivo X7 is tentatively priced at Rs.24990 making it a device placed in mid-segment. The brilliant features of the phone make it a fair deal to be priced at the middle segment. In this segment, there are also many other devices of different brands, and hence the competition can be tougher there is no doubt about it.
Verdict
One can plan to buy Vivo X7 owing to its amazing camera, wonderful design, powerful performance and quick charging. It is known as one of the most awaited phones of the year which has created a lot of buzz in the market even before its launch. The device looks promising, but still one can’t comment on the performance of the device as it is yet to be launched. But it certainly looks a safe bet and can offer tough competition to other phones in its segment. This can also be a refreshing change from usual phones. It may face some competition from Samsung phones, but there are chances that the device will give a tough fight to others. The X- series was already popular among people, and now the new device is also expected to outperform the expectations. For final verdict one will have to wait until April.  The future of the device can be known after its official launching only.
If you are looking for a comprehensive site for any query related to phones, 91 mobiles is the perfect destination. It is a one-stop-shop for all mobile related information. It provides detailed information about the existing devices as well as the phones which are going to be launched. One can explore, analyse and comprehend information on the site. It offers genuine reviews about each handset. It is also one of the best price comparison sites, which help you compare the features, specifications, and price of the device and make a final buying decision.
0 notes
Tencent under pressure to step up its game as regulatory restrictions bite
New Post has been published on http://web-hosting-top12.com/2018/09/12/tencent-under-pressure-to-step-up-its-game-as-regulatory-restrictions-bite/
Tencent under pressure to step up its game as regulatory restrictions bite
HONG KONG(Reuters) – Tencent Holdings, which has lost some $200 billion in market value this year, is facing fresh criticism from analysts and investors unnerved by regulatory roadblocks, a fuzzy overseas strategy and growing debt.
FILE PHOTO: A sign of Tencent is seen during the fourth World Internet Conference in Wuzhen, Zhejiang province, China December 3, 2017. REUTERS/Aly Song/File Photo
The gaming and social media firm is one of a number of Chinese internet companies whose prospects are suddenly in question after years of spectacular growth. But Tencent’s fall, triggered mainly by a government crackdown on online gaming, has been especially dramatic.
In the latest setback, Tencent on Monday shut an online Texas Hold’Em poker game in response to government scrutiny.
The authorities have frozen approval of new games and prevented Tencent from making money on some of its most popular titles, moves attributed to concerns about internet addiction and the violent and salacious content of some games.
“There is no sign the government has the will to loosen its grip on content-related businesses,” said Max Guo, associate director of investment at Zeal Asset Management in Hong Kong. “Tencent will remain a victim for the time being.”
The domestic regulatory troubles, combined with a weakening Chinese economy, have laid bare Tencent’s failure to develop a viable international strategy, some analysts say. The company’s WeChat messaging app, ubiquitous in China for everything from payments to entertainment, has gained little traction overseas.
As of 2016, Tencent was getting just 5 percent of its revenue from international operations, according to Eikon data, the latest available, compared with more than half for U.S. internet giants like Google and Facebook.
“China is going to run out of growth soon,” said Richard Windsor, an independent analyst with Radio Free Mobile. But international expansion is getting tougher by the day, he said, as consumers in other countries become accustomed to rival mobile apps.
FILE PHOTO: Visitors attend the annual Tencent Games Carnival (TGC) in Chengdu, Sichuan province, China December 2, 2017. REUTERS/Stringer/File Photo
Compared with homegrown rival Alibaba Holdings, which is known for a more aggressive investment style that often involve acquiring controlling stakes and forming joint ventures, Tencent tends to take minority stakes in strategic investments.
Its main international initiatives in the past year have included an investment in Tesla Inc and an increased stake in Snap Inc, which have both struggled.
According to exchange filings, Tencent’s investments in listed and unlisted associates rose to a record 152.8 billion yuan ($22.23 billion) at the end of June. Share of profit of associates and joint ventures increased by 206 percent year-on-year to 1.5 billion yuan.
At the same time, the company’s net debt increased to 35 billion yuan in the second quarter. That compares with net cash of 21 billion yuan in June last year. The company said the shift to a net debt position this year was mainly due to increased strategic investments.
“The strategic investment team of Tencent should focus on generating synergy with its core business and shaping up a coherent narrative for expansion,” said Charlie Chai, a Shanghai-based analyst with 86Research. “So far its investments are not creating much shareholder value.”
GROWTH DRIVERS
Founded in 1998, Shenzhen-based Tencent enjoyed uninterrupted growth from when it went public in 2004 until this year. Its shares have surged more than 88 times since its IPO, and its market value hit a peak of $578 billion in January before crashing to $380 billion now.
The company’s biggest money-maker is gaming. However, its most popular game this year is PlayerUnknown’s Battlegrounds Mobile (PUBG Mobile), and Chinese authorities have yet to approve the in-game purchases that allow Tencent to make money.
Acknowledging there is “no clarity” on when Beijing might remove regulatory blocks, Tencent management said last month it will try to generate more revenue outside China from PUBG Mobile and Arena of Valor, the overseas version of its top grossing game, Honour of Kings.
FILE PHOTO: A man walks in front of Tencent headquarters in Shenzhen, China March 15, 2016, before the company announces its annual results on March 17, 2016. REUTERS/Bobby Yip/File Photo
Arena of Valor brought in $30 million per month in the first half of the year outside China, while PUBG Mobile brought in over $20 million in July outside China, the company said.
CLSA managing director of Asia internet research Elinor Leung estimates once PUBG Mobile is approved in China, it could bring up to $1 billion of revenue a year for Tencent, while Honour of Kings already generates $2 billion a year.
But Windsor said Tencent had not been doing enough to expand its global gaming business, despite dropping a whopping $8.6 billion to buy “Clash of Clans” maker Supercell in 2016.
“I would be trying harder if I was Tencent,” he said, adding he thought Supercell’s release roster had been weak over the past year.
Chai said while he is not too worried about the regulatory crackdown on gaming, he’s concerned Tencent’s mobile game business is struggling to secure sustainable growth.
“The prospect is not encouraging and the sentiment will remain lukewarm,” he said.
He maintains a target price of HK$424 for the stock he considers a “long term core holding” and would only add position if the price dropped below HK$280.
The median target price of 41 analysts polled by Reuters Eikon has dropped 11 percent over the past month from HK$513 to HK$459. Tencent’s stock price now stands at HK$308, its lowest level in more than a year.
“Tencent needs to find a new pillar of growth,” said Guo.
Still, not all analysts are bearish.
“We are positive on Tencent’s revenue/profit growth upon gradual resumption of game approval, as well as its long-term leadership in social media, games and payment,” said Bocom analyst Connie Gu, who holds a buy rating on the stock.
Reporting By Sijia Jiang; Editing by Anne Marie Roantree and Lincoln Feast.
Our Standards:The Thomson Reuters Trust Principles.
0 notes
hostingnewsfeed · 6 years
Text
Tencent under pressure to step up its game as regulatory restrictions bite
New Post has been published on http://web-hosting-top12.com/2018/09/12/tencent-under-pressure-to-step-up-its-game-as-regulatory-restrictions-bite/
Tencent under pressure to step up its game as regulatory restrictions bite
HONG KONG(Reuters) – Tencent Holdings, which has lost some $200 billion in market value this year, is facing fresh criticism from analysts and investors unnerved by regulatory roadblocks, a fuzzy overseas strategy and growing debt.
FILE PHOTO: A sign of Tencent is seen during the fourth World Internet Conference in Wuzhen, Zhejiang province, China December 3, 2017. REUTERS/Aly Song/File Photo
The gaming and social media firm is one of a number of Chinese internet companies whose prospects are suddenly in question after years of spectacular growth. But Tencent’s fall, triggered mainly by a government crackdown on online gaming, has been especially dramatic.
In the latest setback, Tencent on Monday shut an online Texas Hold’Em poker game in response to government scrutiny.
The authorities have frozen approval of new games and prevented Tencent from making money on some of its most popular titles, moves attributed to concerns about internet addiction and the violent and salacious content of some games.
“There is no sign the government has the will to loosen its grip on content-related businesses,” said Max Guo, associate director of investment at Zeal Asset Management in Hong Kong. “Tencent will remain a victim for the time being.”
The domestic regulatory troubles, combined with a weakening Chinese economy, have laid bare Tencent’s failure to develop a viable international strategy, some analysts say. The company’s WeChat messaging app, ubiquitous in China for everything from payments to entertainment, has gained little traction overseas.
As of 2016, Tencent was getting just 5 percent of its revenue from international operations, according to Eikon data, the latest available, compared with more than half for U.S. internet giants like Google and Facebook.
“China is going to run out of growth soon,” said Richard Windsor, an independent analyst with Radio Free Mobile. But international expansion is getting tougher by the day, he said, as consumers in other countries become accustomed to rival mobile apps.
FILE PHOTO: Visitors attend the annual Tencent Games Carnival (TGC) in Chengdu, Sichuan province, China December 2, 2017. REUTERS/Stringer/File Photo
Compared with homegrown rival Alibaba Holdings, which is known for a more aggressive investment style that often involve acquiring controlling stakes and forming joint ventures, Tencent tends to take minority stakes in strategic investments.
Its main international initiatives in the past year have included an investment in Tesla Inc and an increased stake in Snap Inc, which have both struggled.
According to exchange filings, Tencent’s investments in listed and unlisted associates rose to a record 152.8 billion yuan ($22.23 billion) at the end of June. Share of profit of associates and joint ventures increased by 206 percent year-on-year to 1.5 billion yuan.
At the same time, the company’s net debt increased to 35 billion yuan in the second quarter. That compares with net cash of 21 billion yuan in June last year. The company said the shift to a net debt position this year was mainly due to increased strategic investments.
“The strategic investment team of Tencent should focus on generating synergy with its core business and shaping up a coherent narrative for expansion,” said Charlie Chai, a Shanghai-based analyst with 86Research. “So far its investments are not creating much shareholder value.”
GROWTH DRIVERS
Founded in 1998, Shenzhen-based Tencent enjoyed uninterrupted growth from when it went public in 2004 until this year. Its shares have surged more than 88 times since its IPO, and its market value hit a peak of $578 billion in January before crashing to $380 billion now.
The company’s biggest money-maker is gaming. However, its most popular game this year is PlayerUnknown’s Battlegrounds Mobile (PUBG Mobile), and Chinese authorities have yet to approve the in-game purchases that allow Tencent to make money.
Acknowledging there is “no clarity” on when Beijing might remove regulatory blocks, Tencent management said last month it will try to generate more revenue outside China from PUBG Mobile and Arena of Valor, the overseas version of its top grossing game, Honour of Kings.
FILE PHOTO: A man walks in front of Tencent headquarters in Shenzhen, China March 15, 2016, before the company announces its annual results on March 17, 2016. REUTERS/Bobby Yip/File Photo
Arena of Valor brought in $30 million per month in the first half of the year outside China, while PUBG Mobile brought in over $20 million in July outside China, the company said.
CLSA managing director of Asia internet research Elinor Leung estimates once PUBG Mobile is approved in China, it could bring up to $1 billion of revenue a year for Tencent, while Honour of Kings already generates $2 billion a year.
But Windsor said Tencent had not been doing enough to expand its global gaming business, despite dropping a whopping $8.6 billion to buy “Clash of Clans” maker Supercell in 2016.
“I would be trying harder if I was Tencent,” he said, adding he thought Supercell’s release roster had been weak over the past year.
Chai said while he is not too worried about the regulatory crackdown on gaming, he’s concerned Tencent’s mobile game business is struggling to secure sustainable growth.
“The prospect is not encouraging and the sentiment will remain lukewarm,” he said.
He maintains a target price of HK$424 for the stock he considers a “long term core holding” and would only add position if the price dropped below HK$280.
The median target price of 41 analysts polled by Reuters Eikon has dropped 11 percent over the past month from HK$513 to HK$459. Tencent’s stock price now stands at HK$308, its lowest level in more than a year.
“Tencent needs to find a new pillar of growth,” said Guo.
Still, not all analysts are bearish.
“We are positive on Tencent’s revenue/profit growth upon gradual resumption of game approval, as well as its long-term leadership in social media, games and payment,” said Bocom analyst Connie Gu, who holds a buy rating on the stock.
Reporting By Sijia Jiang; Editing by Anne Marie Roantree and Lincoln Feast.
Our Standards:The Thomson Reuters Trust Principles.
0 notes