#hix completionist challenge
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#ts3#sims 3#sims 3 legacy#ts3 legacy#sims 3 gameplay#ts3 gameplay#rosewood completionist challenge#rosewood gen 1#rosewood: juniper#hix completionist challenge#rosewood: felicity
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Lyndsey Trout
Loves the outdoors, fishing and warm summer colors. Bit of a slob but that doesn't matter when you're a founder
#sims#sims 3#ts3#ts3 gameplay#ts3 legacy#lyndsey trout#trout legacy#trout g1#random legacy challenge#ive been inspired by magiclabs to do a random legacy + hix completionist challenge so i thought i share my attempt at it#i am still continuing my cosmic legacy challenge btw#just craving a goofy silly save lately
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(Almost) New Year, New Challenge! 🎉
I’ve been wanting to try this challenge for ages, and with the blog freshly revamped, there’s no better time to dive in!
Introducing the HIX Completionist Challenge, created by @horusmenhosetix. If you’re curious about the rules, you can check them out here.
Generation 1: Base Game - Cordelia Morgan
Color: Black
Career: Angler
Traits: Loves the outdoors / Brave / Angler / Absent-minded / Gatherer
LTW: Presenting the Perfect Private Aquarium
Favorites: Pop Music / Sushi / Black
Current Score: 2.5 Goals:
Base Game: Start/Move to Sunset Valley +2 points Have the Green Thumb or Angler Trait +0.5 point Date/Marry sim with Loves Outdoors and/or Green Thumb and/or Angler +0.5 point No Woohoo before Marriage +0.5 point Have both Boy and Girl (You can adopt after the first child) +0.5 point No Watermelons/Apples to sway gender of child +0.5 point
Fishing: Take the Fishing Skill Class +1 point Master Fishing Skill +1 point Catch All (or all BG) Fish +1 point Reach level 10 self-employed fisher +1 point Complete the LTW 'Presenting the Perfect Private Aquarium' +1 point
Gardening: Master Gardening Skill +1 point Plant Every Plant from Grocery Store +1 point Obtain all (or just all BG) Plants/Seeds +1 point If you get a call for learning Steak, Egg, Cheese, Omni plant, complete it. +1 point Take the Gardening Skill Class +0.5 point
Bonus: Woohoo service sim +1 point Have a child with service sim +1 point Marry service sim +1 point Get child with hidden trait +1 point Resurrect sim (Create Ambrosia) OR create playable ghost +1 point Have a ghost baby +1 point
Others: Heir topping career +4 points Heir topping part-time career as a teen +1 points Heir getting an A in school as a teen +0.5 points Heir completing their LTW +5 points Heir Mastered a non-required skill +1 points Heir completes a Skill Challenge +1 points Heir having more than two children +1 points per child Have every unique gnome on the legacy lot at once +1 point Have a family cemetary on lot +1 point For every Heir buried there +1 point
#HIXCompletionistChallenge#the sims 3#ts3#sims 3#simblr#ts3 simblr#ts3 legacy#sims 3 legacy#ts3 gameplay#sim: cordelia morgan#family: morgan#challenge: hix completionist challenge
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made an impulse decision and decided i would be doing a second save so i could alternate between two of them 😭
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SIMS 3: THE GLOBETROTTER CHALLENGE
Original Sims 4 Challenge here by moonfi - this is just an adaptation for TS3!
I love the idea of the original globetrotter challenge by @moonfi but the original rules are for TS4 and are specifically themed around those worlds, so I decided to make my own version adapted for the TS3 worlds / gameplay, ofc all credit goes to moonfi for the original idea :)
Credit also goes to @florydaax for the store world legacy & @horusmenhosetix for the HIX Completionist Challenge - I took some inspo from both of those to come up with the goals for each location
This is my first attempt at creating a challenge for public release so if anyone has any feedback / suggestions pls lmk
Feel free to tag me or use #TS3Globetrotter if you try this out I'd love to see how your gameplay goes - no obligation to do that though! I'm just curious lol :)
Your sim is an adventurer visiting many places around the globe… Begin your explorations in the challenge below…
[Google Docs Version HERE - I reccomend reading the challenge on there & making a personal copy for gameplay!]
There are two ways to play this challenge, the original way is intended to be played with one sim. If you're going this route it’s best to turn the aging off or set it to long - However, there is also an option to play this challenge generationally if you wish (just treat each ‘round’ as a new generation or span 2 rounds across each generation etc. It’s up to you how you want to work that out!)
The challenge is NOT about accumulating money, but enjoying the gameplay. Each round has its own main LTW and a few other goals to fulfil, but it rarely has a specific career your sim must follow - that’s because the focus should be on exploring the world around them rather than spending a lot of time in rabbitholes
This challenge uses a combination of store worlds & EP worlds, but I’ve also included few alternative custom worlds for each round you can use instead if you’d prefer - if you want to take creative liberty and choose your own world you’d rather use for a round that’s totally fine! Just make sure it fits in with the correct vibe & theme for that round / generation
You can play these rounds in whatever order you want to, but I’ve presented them in a similar order to the original challenge w. each backstory following on from the last - you can ignore or alter the backstories as you wish to suit your gamplay ofc!
THE RULES:
MOD RECCOMENDATIONS: This challenge can be played without mods, but it is definitely enhanced by their inclusion, so here are some suggestions… NRAAS Traveller will allow your sim to travel to any world you have installed, and retain relationships w. sims from previous trips once they move worlds NRAAS Tempest will allow you to take control over the world climate, which is recommended for full immersion - I also suggest checking out Pudding Parade’s Tempest project to find some premade settings for several types of different climates you can just place in your save! UPDATE: Pudding Parade has also made some preset suggestions for this challenge here! You might also want to check out my mod / CC reccomendation list for off-grid living :)
Create a sim (any age, but recommended to start with a YA), and once you move them to the first location give them a tent and set the funds to 0–50 simoleons (0 for a more challenging start) Cheats bar: testingcheatsenabled TRUE // familyfunds [insert household name] 0
Main LTWs must be completed during their round, the other goals must be completed at least halfway before moving to a new location You have a choice of several LTWs to complete for each round - take your pick of one of these, it’s not expected for you to do more than one If you’re only playing with one sim for the duration of the challenge, you can either buy a LTR to change your sims lifetime wish for each round, or go and change it manually in CAS through cheats
Your sim cannot travel to places outside the world you’re currently playing in (unless specified by that round)
They can apply for a job once they have: a tent (or a bed), a campfire (or a stove), a fridge, a toilet, a shower, a sink, a counter, a chair. they must quit their job when you move to the next location. your sim can make money by selling things they found and created from their family / personal inventory.
You can purchase (or ‘rent’ for the purposes of storytelling) a house in a world once you have the funds to do so - just know you’ll have to leave it behind when you move, so don’t get too invested!
When moving to a new location your sim can take one piece of furniture and their tent. you should sell the rest. all the collectibles or souvenirs your sim found and put in their inventory travel with them as well - just no big bits of furniture like sofas, beds etc.
In order to move worlds, your sim needs to have 20,000 simoleons in the bank - you can cheat this money if you need to, but you must reset your family funds back to normal once they’re in the next world.
If your sim forms relationships or has kids in a previous world, they can either abandon / leave them behind completely or bring them along to the next world - it’s totally up to you!
As an additional challenge, aim to master the Photography skill & take scenic photos of every town your sim visits
NEW RULE: Your sim can swap out one of their traits each round to be better suited for the gameplay - I've included some trait suggestions, but it's up to you what you decide to go with
ROUND 1: THE ARCTIC ⛰️🌠
WORLD REC: Aurora Skies / Saaqartoq
Recently packing up all their belongings and hopping on a plane from their hometown of Sunset Valley, your sim wishes to explore the world. Their first stop is to experience the most unique wonderful natural anomalies to be found in the cold arctic ocean. Where better to start their adventures than in The Arctic at the very top of the world?
Seasonal Recommendation: Set the town to a cold temperature climate using NRAAS Tempest OR disable Summer
Trait Rec: Eccentric / Computer Whiz / Handy / Loves the Cold / Genius
LTW: ‘The Tinkerer’ / ‘Become a Creature-Robot Cross-Breeder’ / ‘Scientific Specialist’ / ‘Master Forager’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Logic: ‘Celestial Explorer’ Collecting: ‘Metal Collector’ & ‘Gem Collector’ Science: ‘Experienced Experimentalist’
Obtain the 'Forbidden Fruit' seed
Reach level 7 of the ‘Logic’, ‘Science’ & ‘Handiness’ Skills
Reach level 3 of the ‘Fishing’ skill
Get the ‘My Best Friend’ Lifetime Reward
Swim in the hot springs / cold ocean for at least 1 hour
Go ice skating (on a rink OR on a natural body of water)
Take a romantic ride with another sim in a hot air balloon
Woohoo in the ‘science lab’ lot OR in a hot air balloon
Gain the ‘polar bear club’ moodlet from swimming in natural water during winter
‘Watch the stars’ or stargaze through a telescope for at least 2 hours during an aurora event (or between 12-4AM if you’re not playing in a world w. Auroras enabled)
ROUND 2: SLICE OF PARADISE 🛟🏝️
WORLD REC: Isla Paradiso / Sunlit Tides / Mariner's Reach / Isla Escudo
Having spent a good chunk of time immersing themselves in the scientific community, your sim feels like they’ve achieved enough to deserve a nice holiday. They set out to a warm island town to relax. They just want to chill, run away from the cold and sink their toes into the ocean. They’ve dipped their toes into fishing before, and would now like to fully immerse themselves in the deep blue sea and see what kind of things they can find.
Note: If your world doesn’t have dive lots or seashell spawners, I highly recommend placing some down so you can complete all the challenges for this round!
Seasonal Recommendation: Set the town to a hot temperature climate using NRAAS Tempest OR disable all seasons other than Summer
Trait Rec: Loves the Heat / Loves to Swim / Sailor / Angler
LTW: ‘Presenting the Perfect Private Aquarium’ / ‘Deep Sea Diver’ / ‘Pond Whisperer’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Fishing: ‘Ametur Ichthyologist’ & ‘Commercial Fisherman’ Scuba Diving: ‘Pearl Diver’ & ‘Savvy Snorkeler’
Master the ‘Fishing’ & ‘Scuba Diving’ Skills
Meet & become friends (or lovers) with a mermaid
Get a sunburn & a suntan (the tan can be real or from a machine)
Get the ‘Immune to Heat’ Lifetime Reward
Dive in all your world’s dive lots
Buy a boat
Fight a shark
Collect all seashells
Sunbathe in one long session on the beach for 4 hours
Go scuba diving & swim in the ocean for at least 3 hours
Woohoo in an underwater cave
Obtain the 'Mr. Marnier' Gnome
ROUND 3: DEEP IN THE WOODS 🌲🦉
WORLD REC: Hidden Springs / Moonlight Falls / Great Bear / Ainali / Eriu Fe
Your sim has grown tired of the endless heat on the islands and wants to move somewhere cooler again. The smell of pine trees and a more rustic way of life has been calling their name for some time now. They wish to admire nature, sing with the birds, get their hands into the rich soil to grow some interesting plants and go hiking in the woods.
Seasonal Recommendation: Leave all seasons on default OR just disable snow
Trait Rec: Gatherer / Green Thumb / Loves the Outdoors / Night Owl / Vegetarian / Animal Lover
LTW: ‘The Perfect Garden’ / ‘The Zoologist’ / ‘Greener Gardens’ / ‘First Class Farmer’ / ‘Master Forager’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Gardening: ‘Master Planter’ & ‘Botanical Boss’ Collecting: ‘Butterfly Collector’, ‘Firefly Collector’ & ‘Beetle Collector’
Get the ‘Super Green Thumb’ & ‘Collection Helper’ Lifetime Rewards (if you don’t have collection helper already)
Master the ‘Gardening’ Skill
Complete the ‘Omni Plant’ opportunity Chain (info here)
Own at least 2 minor pets (lizards, snakes, rodents or birds - or a combo of these)
Drink from the ‘fountain of youth’ & ‘wish for youth’ (you may need to place it down in edit town)
Plant every plant from the Grocery Store
Pick all the wildflower types
Observe all wild animals that come onto your home lot
Befriend a deer
Go hiking all day (walk to some community park lots, preferably up a mountain) and sleep out under the stars in a sleeping bag on a community lot at least 2x
Cook potatoes, garlic, onion, tomatoes, fish and roast marshmallows over a campfire at least once
Woohoo in a tent
Consume all the herb types (in whatever way you want) and feel their moodlet effects
ROUND 4: THE DAZZLING DESERT 🍸🌞
WORLD REC: Lucky Palms / Strangetown (V1) / Strangetown (V2) / Wild Wild West
Living in the woods was a great way for your sim to recharge their batteries and take it slow for a while, but now they’re ready for a bit more excitement! They find themselves among the vibrant desert sands, hoping to let loose, party a little bit, and also venture a little bit further out to do some archaeological exploration in a new landscape
Seasonal Recommendation: Set the town to a hot / desert temperature climate using NRAAS Tempest OR disable all seasons other than Summer
Trait Rec: Loves The Heat / Lucky / Party Animal / Daredevil / Adventurous
LTW: ‘Private Museum’ / ‘Master Romancer’ / ‘Lifestyle of the Rich & Famous’ / ‘Vocal Legend’
Other Goals:
Complete the following Skill Challenges: Charisma: ‘Celebrity’ Mixology: ‘Cool Creator’
Reach level 7 of the ‘Mixology’, ‘Gambling’ & ‘Charisma’ Skills
Go to the casino at least 10x
Make 3 wishes at the wishing well
Host 5 parties
Set off 10 fireworks
Visit & drink at bars on at least 10 different occasions
Obtain a ‘Dusty old lamp’ and make a wish of your choosing
Get the ‘Learned Relic Hunter’ Lifetime Reward
Visit Al Simhara and get a maximum visa level for Egypt
Dig at 10 dig spots in Al Simhara
Find at least 30 relics
Analyse every relic your sim finds
Woohoo in a sarcophagus OR a hot tub
ROUND 5: STONE-BAKED SUMMER 🍕🍾
WORLD REC: Monte Vista / Veronese Island / Lago Simiore / Isla Escudo
All that partying has left your sim wanting to take it a bit more slowly and go back into nature. They’re feeling drawn to beautiful rolling hills, olive trees and cobblestoned streets. All this tasty produce the land is known for has made them want to try their hand at cooking and nectar making, after all, if they really want to experience the culture they need to learn to eat and drink like a local too! They’re also beginning to get inspired by the gorgeous scenery and want to try their hand at some art.
Seasonal Recommendation: Set the town to a warm / Mediterranean temperature climate using NRAAS Tempest OR disable Winter
Trait Rec: Artistic / Natural Cook / Savvy Sculptor / Virtuoso
LTW: ‘Culinary Librarian’ / ‘Celebrated 5-Star Chef’ / ‘Bottomless Nectar Cellar’ / ‘Master of The Arts’
Other Goals:
Complete the following Skill Challenges: Cooking: ‘Star Chef’, ‘World-Class Chef’ & ‘Menu Maven’ Painting: ‘Brushmaster’ Sculpting: ‘Chiselmaster’ & ‘Master Sculptor’
Reach level 7 of the Cooking, Nectar Making & Painting OR Sculpting Skills
Get the ‘Born to Cook’ Lifetime Reward
Obtain every type of grape from all the worlds
Collect and learn all the recipes
Travel to Champs Les Sims, learn the Nectar-Making Skill and purchase at least 1 Nectar Maker for your lot
Make every type of meal on the wood-fire oven
Purchase a wood-fire oven for your home lot
Create at least 1 perfect-quality nectar
Visit the ‘Art Gallery’ & ‘Museum’ lots in town
Sell §5000 worth of paintings &/ sculptures
Get up to level 5 in an instrument of your choice
‘Play for tips’ for at least 3 hours on a community lot
ROUND 6: SPOOKS IN THE SHADOWS 🕸️🪦
WORLD REC: Midnight Hollow / Moonlight Falls (if not used already in round 3) / Bridgeport / Halloween Hideaway / Haunted Valley II
All that cooking, nectar making and painting was very relaxing, but your sim is ready for one more final, exciting adventure now before settling down for good. They’ve been hearing rumours about strange supernatural happenings in a distant corner of the world, and they’re keen to check out what’s going on for themselves. They find themselves in a dark place where mysticism and strange happenings seem to lurk around every corner…
Seasonal Recommendation: Leave as is or use NRAAS Tempest to create a more rainy / foggy & slightly colder climate
Trait Rec: Neurotic / Perceptive / Coward / Brooding / Supernatural Fan / Supernatural Skeptic / Night Owl
LTW: ‘Paranormal Profiteer’ / ‘Alchemy Artisan’ / ‘Leader of the Pack’ / ‘Mystic Healer’ / ‘Turn The Town’ / ‘Zombie Master’
Other Goals:
Complete the following Skill Challenges: Alchemy: ‘Master Alchemist’ Collecting: ‘Mushroom Collector’
Master the ‘Alchemy’ Skill
Become a supernatural being of your choosing (fairy, werewolf, witch or vampire)
Get the ‘Alpha Wolf’ OR ‘Magic Hands’ OR ‘Immortal’ OR ‘King / Queen of the Fae’ Lifetime Reward depending on your supernatural type
Visit the ‘Graveyard’ lot and hang out / sleep there for at least 1x from 8pm-8am
Get into a fight with a supernatural being during a full moon
Donate plasma to a vampire
Turn 3 sims into supernatural beings (either your supernatural type by biting them or another type by using elixirs)
Woohoo in a fairy house OR magical wardrobe
Create a playable ghost OR resurrect a ghost using Ambrosia
Have a child with said ghost or previously-a-ghost sim
ROUND 7: SETTLING IN THE COUNTRYSIDE 🌾🐮
WORLD REC: Appaloosa Plains / Dragon Valley / Riverview / Constant Springs / Winchester Farming Community / Country Love
After delving into just about every corner of simnation, your sim is beginning to feel like it’s time to hang up their walking boots and settle down in the good life with their family. But their work isn’t done just yet, they have grand aspirations of owning their very own farm, surrounded by a brood of animals and maybe even a few more kids. If they’re gonna plant roots somewhere, they’re gonna do it to the fullest extent!
Seasonal Recommendation: Leave as is
Trait Rec: Nurturing / Hopeless Romantic / Animal Lover / Cat Person / Dog Person / Equestrian / Family-Oriented / Loves the Outdoors
LTW: ‘The Animal Rescuer’ / ‘The Fairy Tale Finder’ / ‘The Ark Builder’ / ‘The Jockey’ / ‘Surrounded by Family’ / ‘Country Caretaker’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Riding: ‘Equestrian Champion’ (HORSE) Racing: ‘Endurance Equine’
Master the ‘Horse Riding’ Skill
Own a horse who masters the ‘Jumping’ & ‘Racing’ Skills
Get the ‘Raised by Wolves’ Lifetime Reward
Own a cat OR dog who masters the ‘Hunting’ Skill
Own at least 4 animals total (at least 1 of each type)
Woohoo in a haystack
Get married
Have at least 3 children total
Teach children all their toddler skills
Do homework with children at least 1x per child
Be ‘best friends’ with all of your children
(OPTIONAL) ROUND 8: TO THE MOON 🌜🛸
WORLD REC: Lunar Lakes / Moon Base Delta / Cronor / Mermaidia
Your sim thought their adventures were over now that they’ve explored everything this planet has to offer… That was until they were given the opportunity to be one of the first colonisers of a brand-new civilisation on a planet in outer-space. They’ll have to do their fair share of mucking-in, helping the community create new inventions or assisting in the town’s military force to defend from space-invader attacks, but it’s a brand new frontier, and your sim definitely aims to be at the front of it!
Seasonal Recommendation: Use NRAAS Tempest to create a climate where it is usually always the same weather but with more fog & hail OR disable all seasons other than Spring & disable rain (treat hail like meteor showers)
Trait Rec: Eccentric / Handy / Athletic / Brave / Bot Fan / Perfectionist / Workaholic
LTW: ‘Monster Maker’ / ‘Leader of the Free World’ / ‘Perfect Mind, Perfect Body’ / ‘Become an Astronaut’ Other Goals:
Complete the following Skill Challenges: Collecting: ‘Amateur Rock Finder’ & ‘Awesomest Rock Collector in the Universe’ Handiness: ‘Electrician’, ‘Plumber’ & ‘Tinkerer’ Inventing: ‘Scrap Collector’
Master the ‘Inventing’ & ‘Athletic’ Skills
Invent at least 1 simbot
Get the ‘Teleportation Pad’ & ‘Climation Control Unit’ Lifetime Rewards
Get abducted by an alien
Befriend an alien
Have an alien baby OR move in with an alien (you can send the baby back to its homeworld once its born if you want)
Woohoo in a bot workshop, time machine OR jetpack
That's the challenge done! Have fun :D
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I didn't want to go on adventure with Seb, because he is still a teen and doesn't have a LTW yet. So I just let everyone do whatever they wanted to and fulfilled their wishes.
Once again I'm regretting choosing Seb as an heir. I don't have anything against him personally. It's just that he was the last oopsie baby, so we had to wait for him to grow up. And he still doesn't have a LWT and I don't want to miss anything, because I was thinking of going an Explorer route in HIX Completionist Challenge. But I already wasted a lot of Mathilde's young adult time, so Seb will remain our gen 2 heir.
Previous || Next Beginning (Gen 2)
#ts3#sims 3#ts3 gameplay#sims 3 gameplay#HIXCompletionistChallenge#kissa ts3 Goth LePacy#ts3 Goth LePacy Gen 2#ts3 lepacy: Sebastian
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New year, yet another attempt at completing a Lepacy challenge! This time around, I'll be following the HIX Completionist Challenge by @horusmenhosetix! You can find the rules for the challenge here. I've been having so much fun playing this household over the past few days!
Generation One : Base Game - Mallory Cooper
+ Traits : Snob, Kleptomaniac, Mean-Spirited, Great Kisser, Neurotic
+ LTW : Gold Digger (See Ghost of Wealthy Spouse)
+ Career : Criminal (Thief Branch)
+ Zodiac / Faves : Capricorn, Pop Music, Sushi, Black
Completed Goals : [✔] Move to Sunset Valley +2 [✔] Have the Evil and/or Mean Spirited trait +.5 [✔] Founder with custom multicoloured parts : +1 per eyes, hair, skin tone, make-up, clothes TOTAL POINTS : 5.5
(I was inspired to do this challenge by @simspaghetti! She also inspired the graphic in the first photo. Go check out her version of this challenge here! <3)
#hixcompletionistchallenge#completionist gen one : mallory#mallory cooper#sims 3 lepacy#sims 3 gameplay#simblr
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working on my hix completionist challenge. i've been enjoying the game too much to think about taking/posting screenshots ;n ; sorry about the UI in the photos. dominic started dating molly french .. who i loving gave a cigarette mom makeover to.
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The Hix Completionist Challenge Gen Color: Black.
⚫Gen 1: Base game Alice Alto
⚫Traits: Flirty, Night Owl, Dramatic, Kleptomaniac, and Mean-Spirited
⚫Challenge Track: Where Evil Grows [Criminal]
🎯Score:
Start/Move to Sunset Valley +2 points- ✅
Have the Evil and/or Mean Spirited trait +0.5 point ✅
Join Criminal Career +0.5 point ✅
Befriend Child or have 5 friends +0.5 point ✅
Thief Branch 🧤 +1 point ✅
Master the Athletic Skill +1 point ✅
Befriend all coworkers +1 point ✅
Become best friends with a co-worker +1 point ✅
Complete the LTW 'Become Master Thief' +1 point
Complete the LTW 'Possession is Nine-Tenths of the Law' +1 point
Master Logic +1 point ✅
Master Athletic Skill +1 point ✅
Complete the LTW 'Perfect Mind, Perfect Body' +1 point
Complete the LTW 'Gold Digger' +1 point ✅
Woohoo service sim +1 point ✅
Have a child with service sim +1 point
Marry service sim +1 point
Get child with hidden trait +1 point
Resurrect sim (Create Ambrosia) OR create playable ghost +1 point✅
Have a ghost baby (have many ghost babies even. With all them ghost colors) +1 point
Total: 9.2 ✅
#decided to make a bit of an intro for the challenge founder <3#sims 3#sims 3 screenshots#sims 3 simblr#the sims 3#ts3 screenshots#ts3#sims 3 gameplay#sims3#hixcompletionistchallenge#hixchallenge:where evil grows gen 1
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starting a sims 3 lepacy + hix completionist challenge bc why not B)
i will be taking editing inspo from many lovely sims 3 simblrs
#ts3#hixcompletionistchallenge#brainrot lepacy#brainrot 1#sims 3#need something to do while setting up my sims 2 hoods
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#ts3#sims 3#sims 3 legacy#ts3 legacy#sims 3 gameplay#ts3 gameplay#rosewood completionist challenge#rosewood gen 1#rosewood: juniper#hix completionist challenge
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Ansel’s Profile Card + Generation Goal Description:
All in One Goals:
Start saving up money for your trip!
Run the idea of travelling by your parents. They don’t approve
Argue and become disliked by your parents. They feel like you’re not ready for the outside world, even when you’re an adult
Have a best friend
Become a young adult and finally move out
Travel to Egypt, China, and France at least once or twice
Complete at least three tombs at each location - or all if you’re up for it!
Come back home for good and move in and marry your best friend
Have at least one child
HIX Completionist Goals:
Have the Explorer and/or Brave trait +0.5 point
Travel to Egypt, France, and China +0.5 point
Marry a local from travel location +0.5 point
Have child(ren) with local +1 point
Showcase private collection in home +0.5
Gain all vista levels +1 point
Complete all tombs +1 point
Master the Martial Arts Skill +1 point
Master the Nectar Making Skill +1 point
Create a perfect quality nectar and age it until the end of the challenge! +10 points
Complete the LTW 'Martial Arts Master' +1 point
Bonus:
Collect all pieces of the Cursed Sarcophagus of Kings and after assembling sleep in it for 16 hours. To turn back be sure to have Blessed Sarcophagus assembled and then sleep in it for 8 hours. +1
Become a Mummy +1 point
#sims#sims 3#ts3#ts3 gameplay#ts3 lepacy#hixcompletionistchallenge#gosh already i didn't complete some goals#i swear im just using these to challenge myself and get out of my comfort zone#but if i don't do one because i feel like my sim wouldnt#im not gonna beat myself over it#ansel graves#graves lepacy#graves g2
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Yippee !! So I've been playing the Hix Completionist Challenge by @horusmenhosetix as a way to get back into 3. I've been having a lot of fun with it so far, esp since I'm playing it lepacy style and only installing packs when the gens turn over, and I wanted to try my hand at documenting gameplay this time around (because keeping a giant block of notes in my phone is not. working very well on my other lepacy,,) With the twist that I'll be drawing most of my logs because I like drawing my sims! And I run my game on kinda low-ish settings so my laptop doesn't blow up lol Without further ado, here is Ada Falcone, the politician of the future! Maybe. Probably. If she can get her finances in order. And keep it professional. And get a foothold in a new town where she doesn't know anyone and has literally no prospects. She'll be fine Traits: Commitment Issues | Childish | Charismatic | Schmoozer | Ambitious
Lifetime Wish: Leader of the Free World
Hobby Roll: Handiness Ruleset: Little Lies [Politician]
SCOREBOARD: + Move to Sunset Valley (+2 Points) + Have the Schmoozer and/or Charismatic traits (+0.5 Points) + Founder with custom multi-colored parts: +1 per eyes, hair, skin tone, make-up, clothes (+ 4 Points) CURRENT TOTAL: 6.5 Points
Gameplay pics under the read more :)
#hixcompletionistchallenge#sims 3#sims 3 lepacy#sim tag: ada#falcone lepacy#falcone g1#art dot jpg#shout out to simspaghetti - her gameplay convinced me to give this a shot#been having a lot of fun so far !! love completing tasks
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UPDATED DIFFERENCES IN THE FAMILY TREE CHALLENGE 2023
ahh, the differences in the family tree challenge or DITFT for short. this was, by far, one of my FAVORITE challenges to do when i still played the sims 4, alongside the disney legacy challenge and for the sims 3. the issue back then was that i could never finish generation one. now with my own lepacy following hix’s rules, i've been inspired and having a blast, but also don’t want to keep playing the same save and get bored! so what did i do? i decided to make a more updated DITFT challenge with a point system with the goal of wanting to get the most out of each generation, much like the completionist challenge.
the rules i am referencing/using are not mine. there are currently two sets of rules, one from 2010 which is the original challenge by angelofafallen and an updated version of that challenge, from the sims 3 forum website from 2012. now, i haven’t changed too much but, but upon looking at the rules, it seemed that university, island paradise, seasons, and into the future were missing so that's been added!
the differences in the family tree challenge is essentially like the completionist challenge. you are taking each generation as a chance to explore each and every corner of the game and discover things you’ve never done before, hence why this and the completionist challenge are my favorite challenges by far. this challenge offers sixteen generations, but you can give or take a few if sixteen is too much for you. however, this has been expanded into TWENTY generations, but the total number being THIRTY SIX. HOLY CRAP! and that is including all the extra generational challenges. if that number is too much for you, then you can stick to the normal ten, or do however many gens you want!
FUN NOTE: you can spice this challenge up by randomizing each generation where you don’t go in the order of this challenge, so you may start out as a farmer, then end up a werewolf in the next generation, or begin as a resort owner, to living as a scientist in the next. the choice is yours! you can also choose to penalize yourself to make it a bit challenging and to kinda push you to reach the goals for each generation. really, its up to you!
rules under the cut!
GENERATION ONE: FARMER
GEN ONE GOALS:
grow a garden with every type of plant (excluding omniplant) +1 point
get married, but no woohoo before marriage +1 point
-1 point if you woohoo before you’re married
have a boy and girl and keep trying until you do! +1 point
1+ per kid, -1 point if you eat watermelons or apples to manipulate the gender, 0.5+ if you decide to adopt the gender you do not have
master the gardening skill +1
-1 point if you don’t master the gardening skill before your youngest is a young adult
OPTIONAL OBJECTIVES:
catch every type of fish 0.5+ point
marry a sim with the “loves the outdoors” and/or “green thumb” trait 0.5+ point
IF YOU HAVE PETS: adopt a riding horse, or a hunting dog 0.5+ point
GENERATION TWO: BUSINESS
GEN TWO GOALS:
reach level 10 of the business career +1 point
-1 point if you don’t reach level 10 before your child(ren) are young adults
get level 10 in the charisma skill +1 point
-1 point if you don’t reach level 10 before your child(ren) are young adults
get married, woohoo, and have kids +1 point
have at least one kid +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
become enemies with your parents +0.5 point
partner into any business +0.5 point
have over 50,000 in family funds +0.5 point
marry a co-worker +0.5 point
GENERATION TWO POINT FIVE: JOURNALISM
GEN TWO POINT FIVE GOALS:
join the journalism career 1+ point
get to level 10 of the journalism career +1 point
-1 point if you don’t reach level 10 before your child(ren) are young adults
reach level 10 of the writing skill
-1 point if you don’t reach level 10 before your child(ren) are young adults
get married, woohoo, and have kids +1
OPTIONAL OBJECTIVES:
become enemies with your parents 0.5+ point
partner in any business 0.5+ point
write ten papers 0.5+ point
marry a co-worker 0.5+ point
GENERATION THREE: HEARTBREAKER
GEN THREE GOALS:
kiss six sims +1 point
be the lover to two sims, then break their hearts +1 point
get married and have kids with whoever you want +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
have your spouse die on your lot (you can repeat the process up to three times) 0.5+ point
0.5+ point per dead spouse
keep their grave on your lot 0.5+ point
0.5+ point for each spouse’s grave
go on at least ten dates 0.5+ point (if you have generations)
earn a bad reputation 0.5+ point (if you have generations)
GENERATION THREE POINT FIVE: ADVENTURER (WORLD ADVENTURES)
GEN THREE POINT FIVE GOALS:
visit all locations +1 point
gain all vista levels +1 point
master the photography skill +1 point
master the martial arts skill +1 point
master the nectar making skill +1 point
-1 point for each skill you don’t master by the time your child(ren) are young adults
marry a local and have kids
-1 point if you don’t marry a local, +1 per kid
OPTIONAL OBJECTIVES:
finish all tombs +0.5 point
0.5+ point for every tomb you complete
GENERATION FOUR: WRITER
GEN FOUR GOALS:
master the writing skill 1+ point
master the painting skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
write at least 10 books +1 point
-1 point if you don’t reach this goal before your child(ren) are YA, 0.5+ for each book you write
paint at least 20 paintings +1 point
-1 point if you don’t reach this goal before your child(ren) are YA, 0.5+ point for each painting finished
get married, woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
be best friends with your parents 0.5+ point
get 10,000 in royalties 0.5+ point
paint portraits of your family (parents, grandparents, etc) 0.5+ point
paint your spouse and child(ren) 0.5+ point
learn and master the sculpting skill +0.5 point (ambitions)
make an ice sculpture of your spouse +0.5 point (ambitions)
learn all sculpture material types +0.5 point (ambitions)
make at least five sculptures +0.5 point (ambitions)
GENERATION FIVE: ROCK STAR
GEN FIVE GOALS:
master the guitar skill 1+ point
-1 point if the skill is not mastered before your child(ren) are YA
reach level 10 of the music career +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
have at least three kids and get married +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
master painting skill 0.5+ point
learn all songs (excluding songs from vacation world) 0.5+ point
ROCK STAR BRANCH
get a tattoo 0.5+ point (ambitions)
have at least three signings 0.5+ point
play a concert at least two times 0.5+ point
SYMPHONIC BRANCH
befriend at least one co-worker +0.5 point
know all co-workers +0.5 point
reach level 5 in the logic skill
GENERATION FIVE POINT FIVE: ROCK STAR (LATE NIGHT)
GEN FIVE POINT FIVE GOALS:
master the bass skill 1+ point
master the guitar skill +1 point
master piano skill +1 point
master drums skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
find love, woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
start a band 0.5+ point
find three people for the band 0.5+ point
play at least three gigs 0.5+ point
practice for every gig you play 0.5+ point
GENERATION SIX: FAMILY MAN
GEN SIX GOALS:
adopt at least one child 1+ point
try for twins +1 point
1+ per kid
teach toddlers how to walk, talk, and use the potty +1 point
-0.5 point for each skill the toddlers don’t learn by the time they are children
OPTIONAL OBJECTIVES:
have at least five kids of your own +2 point
help kids with homework every night +0.5 point
attend at least two of your kids’ weddings +0.5 point
GENERATION SIX POINT FIVE: CELEBRITY (LATE NIGHT)
GEN SIX POINT FIVE GOALS:
master the writing skill 1+ point
master the charisma skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
reach level 5 celebrity status +1
-1 point if you don’t reach this goal before your child(ren) are YA, -0.5 for every scandal you end up in
reach the top of the film career (actor/director) +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
get married, woohoo, and have kids +1
1+ per kid
have two celebrity friends
sue paparazzi for slander if involved for a scandal 0.5+ point
go to every bar in the town and have a drink from every one of them 0.5+ point
GENERATION SIX POINT SEVEN: BABYSITTER (GENERATIONS)
GEN SIX POINT SEVEN GOALS:
reach the top of the daycare career 1+ point
-1 if you don’t top the career before your child(ren) reach YA
get married only after you reach level three of the day care career +1 point
-1 if you get married before then
see your children graduate
-1 point for each child’s graduation you miss
enroll your kids in after school activities
-1 point for each kid that isn’t enrolled in one
send at least one child to boarding school
-1 if there isn’t at least one child in boarding school
have as many kids as you want +1 point
1+ per kid
GENERATION SEVEN: CRIMINAL
GEN SEVEN GOALS:
join the criminal career 1+ point
reach the top of the career+1 point
-1 point if the goal is not reached before your child(ren) are YA
master athletic skill +1 point
master logic skill +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
marry someone with the evil trait+1 point
-1 point if you don’t marry someone with the evil trait
woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
be best friends with five sims
pull pranks on the family and neighbors and don’t get caught (generations)
max prank reputation (generations)
GENERATION EIGHT: POLITICIAN
GEN EIGHT GOALS:
join and reach the top of the political career 1+ point
-1 if you don’t reach this goal before your child(ren) are YA
master the charisma skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
throw a political/campaign party once a week
get at least 10,000 in campaign funds
-2 point if you steal from the campaign
donate charity every saturday
get married as an adult
have three babies
+1 per child
GENERATION EIGHT POINT FIVE: ATHLETE
GEN EIGHT POINT FIVE GOALS:
join the athletic career 1+ point
get married as an adult +1 point
-1 point if the skill is not mastered before your child(ren) are YA
reach top of the athletic career +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
donate to charity every saturday +1 point
have at least two kids +1
1+ per child
get into a fight with your parents
jog at least once a week
meet someone new once a week
GENERATION NINE: HIDDEN WONDER
GEN NINE GOALS:
woohoo at least three service sims (fireman, burgler, maid, policeman, etc.) 1+ point
-1 if you don’t woo at least three of them by the end of the generation
have a child with a service sim +1 point
1+ per child
have a child that has a hidden trait +1 point
-0.5 point if the children you have do not have a hidden trait
kick out your child(ren) after they become YA +1 point
no points will be deducted if you decide to have them remain in the household, 0.5+ for each child you send off if you have multiple children
marry a service sim +1
have a part time job
GENERATION NINE POINT FIVE: FIREFIGHTER (AMBITIONS)
GEN NINE POINT FOUR GOALS:
reach the top of the firefighter career 1+ point
-1 if you do not reach this goal before your child(ren) are YA
get the key to the city +1 point
master athletic skill +1 point
master handiness skill +1 point
-1 point for each skill you don’t master before your child(ren) are YA
marry a service sim +1 point
woohoo, and have kids +1
1+ per child
OPTIONAL OBJECTIVES:
rescue five sims from fires 0.5+ point
put out ten fires 0.5+ point
get a hidden trait 0.5+ point
GENERATION TEN: OFFICER
GEN TEN GOALS:
join the law enforcement career 1+ point
max logic skill +1 point
max painting skill +1 point
max athletic skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
become best friends with a co-worker +1 point
have at least two kids +1 point
+1 per child
get married +1 point
OPTIONAL OBJECTIVES:
have a best friend forever 0.5+ point
have at least two friends 0.5+ point
have a fight with a burglar and win 0.5+ point
GENERATION TEN POINT FIVE: INVESTIGATOR (AMBITIONS)
GEN TEN POINT FIVE GOALS:
join the investigator profession 1+ point
snoop ten locations +1 point
write five papers on your findings +1 point
reach the top of your career +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
get married and have children +1
1+ per child
OPTIONAL OBJECTIVES:
snoop around and follow the sim of your dreams 0.5+ point
go through at least five garbage cans and five mailboxes 0.5+ point
don’t marry until you are an adult 0.5+
adopt a child 0.5+
GENERATION ELEVEN: DOCTOR
GEN ELEVEN GOALS:
join the medical career 1+ point
max the logic skill +1 point
-1 point if skill is not mastered by the time your child(ren) are YA
befriend boss and parents +1 point
get married and have kids +1 point
1+ per child
OPTIONAL OBJECTIVES:
give a sim medical advice 0.5+ point
determine gender of a pregnant sim 0.5+ point
befriend all co-workers 0.5+ point
give vaccinations to at least ten sims 0.5+ point (ambitions)
marry someone you vaccinated (ambitions)
GENERATION TWELVE: SCIENTIST
GEN TWELVE GOALS:
join the science career 1+ point
master gardening skill +1 point
master handiness skill +1 point
-1 point for each skill not mastered before child(ren) are YA
reach level 10 of the science career +1 point
-1 if goal is not reached before child(ren) are YA
OPTIONAL OBJECTIVES:
Resurrect two ghosts 0.5+ point
GENERATION TWELVE POINT FIVE: INVENTOR (AMBITIONS)
GEN TWELVE POINT FIVE GOALS:
become a registered inventor 1+ point
master the inventing skill +1 point
master the handiness skill +1 point
-1 if skill is not mastered before child(ren) are YA
invent 10 toys +1 point
0.5+ for every toy made, 0.5- for every toy not made before child(ren) are YA
collect scrap ten times from the junk yard 1+ point
blow up things twice in public +1 point
have a kid through the time machine
1+ per child
OPTIONAL OBJECTIVES:
have a death flower in your inventory at all times 0.5+ point
make one of your kids have the genius trait 0.5+ point
get married 0.5+
marry a simbot or a best friend 0.5+
GENERATION THIRTEEN: CHEF
GEN THIRTEEN GOALS:
join the culinary career 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the cooking skill +1 point
master gardening skill +1 point
-1 if skill is not maxed before child(ren) are YA
marry a sim with the natural cook trait +1 point
-1 point if you marry a sim that doesn’t have the natural cook trait
have three kids +1 point
+1 per kid
OPTIONAL OBJECTIVES:
collect all recipes
cook all meals for the family
GENERATION THIRTEEN POINT FIVE: GHOST HUNTER (AMBITIONS)
GEN THIRTEEN POINT FIVE GOALS:
join the ghost hunting profession 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the logic skill +1 point
-1 if skill is not maxed before child(ren) are YA
catch at least thirty ghosts +1 point
convince at least ten ghosts to move on +1 point
marry and have kids +1 point
1+ per child
OPTIONAL OBJECTIVES:
marry a ghost 0.5+ point
have a ghost child 0.5+ point
learn ambrosia 0.5+ point
GENERATION THIRTEEN POINT SEVEN: BARTENDER
GEN THIRTEEN POINT SEVEN GOALS:
master mixology skill 1+ point
master cooking skill +1 point
-1 if skill is not maxed before your child(ren) are YA
buy a bar +1 point
reach level five of the gardening skill
have a kid and get married +1 point
1+ per child
GENERATION THIRTEEN: CHEF
GEN THIRTEEN GOALS:
join the culinary career 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the cooking skill +1 point
master gardening skill +1 point
-1 if skill is not maxed before child(ren) are YA
marry a sim with the natural cook trait +1 point
-1 point if you marry a sim that doesn’t have the natural cook trait
have three kids +1 point
+1 per kid
OPTIONAL OBJECTIVES:
collect all recipes
cook all meals for the family
GENERATION FOURTEEN: COLLECTOR
GEN FOURTEEN GOALS:
get married and have kids 1+ point
have two kids with different people +1 point
do not get a job +1 point
-1 if you get a job of any sort (full time, profession, part time, etc)
spouse can get a job, but you can’t
do not help kids with homework or teach them toddler skills +1 point
have a child with another sim and move them into the household +1 point
read 15 books +1 point
0.5+ for each book you finish
OPTIONAL OBJECTIVES:
collect all gems +0.5 point
collect all bugs 0.5+ point
collect rocks/meteor rocks 0.5+ point
transfigure five stones/gems +0.5 point
don’t change dirty diapers
flirt with three sims in the town
do not wash or clean the house at all
own a pet (pets)
GENERATION FOURTEEN POINT FIVE: ALL OVER
GEN FOURTEEN POINT FIVE GOALS:
start and quit three different jobs 1+ point
reach level five of a skill that is required for those jobs +1 point
meet at least one coworker from each job +1 point
have a child with two different sims +1 point
+1 point per child
flirt with at least three sims
GENERATION FOURTEEN POINT SEVEN: ANIMAL LOVER
GEN FOURTEEN POINT SEVEN GOALS:
don’t get a job unless it involves animals 1+ point
observe at least five wild animals +1 point
get four types of sub animals (parrots, snakes, etc.) +1 point
own at least three cats throughout your life +1 point
own at least thee dogs throughout your life +1 point
own at least one horse throughout your life +1 point
no penalty if pet goal cannot be reached
be best friends with at least five of your animals +1 point
get married and have kids with two different people +1 point
+1 per child
play with your animals everyday +1 point
GENERATION FIFTEEN: TOGETHER AS ONE
GEN FIFTEEN GOALS:
have two children from previous heir adopt one child sim 1+ point
have both heirs have at least one child +1 point
+1 per child
have both heirs join the military career +1 point
have both heirs master the athletic skill +1 point
-1 if skill is not maxed before child(ren) are YA
OPTIONAL OBJECTIVES:
Buy two businesses (one for each heir) 0.5+ point
complete heirs’ LTW
GENERATION FIFTEEN POINT FIVE: STYLIST/DESIGNER
GEN FIFTEEN GOALS:
have the two heirs from the parent of the previous gen become a stylist and architectural designer 1+ point
have both heirs have at least one child +1 point
max out required skills for both professions +1 point
-1 point if skill is not mastered by the time child(ren) are YA
OPTIONAL OBJECTIVES:
know at least 20 people 0.5+ point
become best friends with one of your clients for each heir 0.5+ point
buy a business together 0.5+ point
GENERATION SIXTEEN: SUPERNATURAL
GEN SIXTEEN GOALS:
become a supernatural (witch, wolf, vampire, etc) 1+ point
if turned into a vampire, feed from ten different sims +1 point
0.5+ if you turn a sim into a vampire
same applies if you are a wolf, 0.5+ for each sim turned into a wolf
master at least five skills +1 point
-1 for each skill out of the five not reached before child(ren) are YA
have an alchemy station +1 point
marry a supernatural sim of your choice and have kids +1 point
0.5+ point for each kid that turns out as a supernatural, +1 per child born
have the fortune telling career and reach the top of it +1 point
-1 if goal is not reached before child(ren) are YA
OPTIONAL OBJECTIVES:
learn all elixirs 0.5+ point
learn all spells (if you are a witch/fairy) 0.5+ point
master broom riding skill +0.5 point
have a baby with all supernatural types 0.5+ point
public woohoo in at least five different spots 0.5+ point
GENERATION SIXTEEN POINT FIVE: INTO THE FUTURE
GEN SIXTEEN POINT FIVE GOALS:
become best friends with your imaginary friend (if you have one) 1+ point (generations)
turn the imaginary friend into a real person +1 point (generations)
max the logic skill +1 point
-1 for skill not reached before child(ren) are YA
marry the imaginary friend and travel to the future together +1 point
change the future to all future types (dystopian, utopian, normal) +1 point
master all future skills (advanced technology, laser rhythmicon, etc) +1 point
-1 for each skill not reached before child(ren) are YA
check the lottery numbers in the future then go back to the present to win +1
genetically engineer at least one child +1 point
have kids +1 point
+1 per child born
OPTIONAL GOALS:
visit your ancestors at least three times 0.5+ point
buy a house in the future 0.5+ point
gain all legacy statues 0.5+ point
create three plumbots 0.5+ point
own all future technology 0.5+ point
GENERATION SEVENTEEN: ISLAND LIFE
GEN SEVENTEEN GOALS:
become a lifeguard and reach the top of the career 1+ point
-1 if goal is not met before child(ren) are YA
master the athletic skill +1 point
master the charisma skill +1 point
master the diving skill +1 point
-1 point for each skill not mastered before child(ren) are YA
meet and have a child with a mermaid (you don’t have to marry them) +1 point
+1 per child
visit a resort 0.5+ point
OPTIONAL OBJECTIVES:
own a resort and get it to five stars 0.5+ point
earn 40,000 in resort funds 0.5+ point
become a mermaid 0.5+ point
explore all dive locations 0.5+ point
fight a shark and survive 0.5+ point
join the scuba diver profession and reach the top of it +1 point
GENERATION EIGHTEEN: UNIVERSITY
GEN EIGHTEEN GOALS:
take the aptitude test and scholarship forms and head off to university +1 point
finish a degree +1 point
make at least five friends 1+ point
get all A’s +2 point
-0.5 point for every grade that isn’t an A at the end of the term
kiss someone while juiced 0.5+ point
go to or host three parties 0.5+ point
own a social networking blog and get to five stars +1 point
master social networking skill +1 point
OPTIONAL OBJECTIVES:
protest four times about different causes +0.5 point
protest about death and be revived 0.5+ point
max the street art skill 0.5+ point
max out every influence 0.5+ point
complete more than one degree +2 point
become or fall in love with a plant sim +1 point
have a baby with a plantsim +1 point
join a career that’s boosted by your degree(s) when done with university 0.5+ point
reach the top of that career +1 point
play juice pong twice +0.5 point
GENERATION NINETEEN: SEASONS
GEN NINETEEN GOALS:
go to every festival for each season at least once +1 point
-1 point for each festival you miss
change the weather with the weather totem three times +1 point
get abducted by aliens +1 point
if male, get pregnant by aliens, 0.5+ bonus
have a sim die from weather exposure (heat, cold, etc) +1 point
participate in all activities at each festival +1 point
GENERATION TWENTY: SHOWTIME
GEN TWENTY GOALS:
become a magician, acrobat, or singer +1
have the natural born performer trait +1
have at least seven gigs +1
-1 if you do not complete this goal by the time your child(ren) are YA
reach the top of your career +1
-1 if you do not complete this goal by the time your child(ren) are YA
busk on the street for tips once or twice a week +1
have three flings, with one of them resulting in a pregnancy
0.5+ if each fling results in a pregnancy
have at least one child +1
+1 per child
OPTIONAL OBJECTIVES:
get the genie lamp and make two wishes 0.5+ point
use your last wish to free the genie 0.5+ point
have a child with a genie 0.5+ point
FOR REITERATION:
+1 for goals reached for each generational goal
-1 for goals not reached for each generation goal
+1 per child for each generation
+0.5 for extra generational goals
+2 for some special generational goals
-2 for some special generational goals
if there are any issues, questions, or any suggestions for this challenge, let me know and happy simming!
credits to: angelofafallen, theusernamefound for the original DITFT and updated DITFT challenges
#sims gameplay#the sims 3#sims 3#differences in the family tree#ditft challenge#ts3 gameplay#ts3#sims 3 challenge#legacy challenge
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Hello! I’m Rin, welcome to my simblr! Follow the links below to read through my saves or grab some of my downloads :)
❓ Basic Info:
Name: Rin / Pronouns: She/Her / Age: 23 / Location: UK Main Game: Sims 3 W.C.I.F?: Friendly! - But check my Resources page first :) Also, please don't be offended if I don't respond to your ask if it's one of those chain things - I really appreciate being tagged in them but I just don't like to clog up people's timelines / inboxes with those so I won't post them, but know I see them and i love you for sending me them lol <3
📂 Current Saves:
-> 🗺️ Globetrotter Challenge: All / Round 1 / Round 2
-> 🌱 Stardew Valley Re-Creation Project: Town Progress / My Test Playthrough
-> 🏆 HIX Completionist LEPacy: All /Gen 1 / Gen 2 / Gen 3
-> 🎲 Random Legacy: All / Gen 1 / Gen 2 / Gen 3
🗝️ Resources / Downloads:
-> 🛍️ CC Finds Blog: ThePlumbobPantry
-> ⬇️ Downloads: ALL / PSDs / Builds
-> 📝 Guides / Tutorials
-> ❓ Answered WCIFs
Last Updated: 16-JUN-2025
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Few more random screenshots, because after I packed everyone with Nraas Porter the game crashed again 😭
You already know Mathilde, and here are Bella and Sebastian. Seb is Bella and Mortimer's fourth (and last) child and our gen 2 heir ☺️
I am playing TS3 HIX Completionist Challenge by the way. We are approaching gen 2, so I only have base game and World Adventures installed. I think I will install High-End Loft Stuff too, because it was released after WA and doesn't have any gameplay to it.
Previous || Next Beginning (Gen 1)
#ts3#sims 3#ts3 gameplay#sims 3 gameplay#HIXCompletionistChallenge#kissa ts3 Goth LePacy#ts3 Goth LePacy Gen 1#ts3 lepacy: Bella#ts3 lepacy: Mathilde#ts3 lepacy: Sebastian
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