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docgold13 · 1 year
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365 Marvel Comics Paper Cut-Out SuperHeroes - One Hero, Every Day, All Year…
Team Supplemental - The LiveWires
Project Livewire was founded by SHIELD as a means of testing a next generation of android operatives. These androids were based on the long-standing SHIELD automaton, the Life Model Decoys (LMDs), and the LMD successors, the Mannites. The androids of Project Livewire combined the super-human abilities of the Mannites with the human appearance of the LMDs.
Most of the work for Project Livewire was done by David Jenkins, the assistant chief designer of the project.   Jenkins utilized self-creating artificial intelligence algorithms to create a series of deadly androids who bare the resemblance of human teenagers.  Jenkins became something of a fatherly figure to these androids and they unexpectedly developed sentience and a sense of free will.  
Jenkins came to realize that the project was far too effective and concluded that it would only be a matter of time before these weapons would be misused in terrible ways.  As such, he altered the main programing of the androids, ordering them to kill everyone involved in Project Livewire and then hunt down and destroy any similar such ‘black operations’ programs.  
Jenkins himself was killed in the slaughter and five of the Livewire androids survived the massacre.  They went on to follow through on their programing, searching out and terminating rogue actors using advanced android technology for the purposes of evil.  
The member of the Liveries include the following:
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Stem Cell
Stem Cell is the tech specialist. She has a nano-factory where a human stomach would be. She uses this to quickly manufacture any technology that her teammates might need.  Stem Cell has become the leader of the squad and she wears Dr, Jenkins’ glasses as a homage to their fatherly figure.  Her nano-factory has allowed Stem Cell to rebuild and recreate each of her teammates if and when they are injured or destroyed in action.  
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Gothic Lolita
Although she is slim and lithe in stature, Gothic Lolita is the actually the primary muscle of the team.   She possesses significant super strength and durability with a library of different fighting styles loaded into her memory bank. Her code-name and look are both in reference to the fashion style popular in Tokyo at the time of her creation.
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Hollowpoint Ninja
The laconic Hollowpoint Ninja is the team's infiltration agent.  He is a master swordsman and sniper and has the ability to turn invisible along with noise bafflers that make his every move entirely silent.  
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Social Butterfly
Social Butterfly's role is to extract information from targets. She uses a variety of means to achieve this purpose. These include micromanagement of her facial expressions and body language, subliminal vocal clues, artificial pheromones, and force field-induced direct brain manipulation.
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Cornfed
Cornfed looks like a big farm boy and seems to be the team's muscle, but he is actually in charge of all mechanical repairs. He can usually be found behind the scenes giving support and coordinating the team's missions.
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Homebrew
Homebrew was the team's tech specialist before Stem Cell. He was killed in action and his source code was corrupted making it so he could not be regenerated.  With his death, the team activated Stem Cell to fill his role.
The team first appeared in the pages of Livewires #1 (2005).  
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comicwaren · 4 years
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“You may not remove any part of Project Livewire without permission. It’s against the rules… also, it’s quite rude. -- Gothic Lolita
Cover art for Black Panther and the Agents of Wakanda #006, “Egregious Autonomous - Part 2”
Art by David Nakayama
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thefatteningpicture · 4 years
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I actually found a FAT Marvel hero; Cornfed from "Livewires".
I remember this guy! I found him years ago while on TVTropes and Idioms, I remember he was described as a sort of human-looking robot with a big gut and an appetite just as big! Thanks for reminding me of him, added to the list ~ 
Edit: An extract from TV Tropes and Idioms
Big Beautiful Man: Cornfed isn’t as muscular as Hollowpoint Ninja and has a visible gut, but is both beefy and handsome. It helps that he’s rather polite, is not treated as the Fat Comic Relief character, and that artist Rick Mays clearly knows how to draw attractive heavyset guys.
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Bored with exercise? Virtual reality, immersive fitness might help
New Post has been published on https://fitnessqia.com/must-see/bored-with-exercise-virtual-reality-immersive-fitness-might-help/
Bored with exercise? Virtual reality, immersive fitness might help
(CNN)The spin instructor let out a loud “Woooo!!” as she led her students up hills, through rings of fire and outer space. They even rode through jungles, deserts and fantasy worlds.
CNN recently observed a class at 24 Hour Fitness in Santa Monica called “The Trip” which is offered in just a handful of gyms in the U.S. The elaborate videos appeared on floor-to-ceiling 3-D screens and were synchronized to music.
The spin students peddled in a room lit mostly by the screens. They leaned their bikes side to side, up and down as if they’re riding the curves and hills in front of them.
“You’re out of reality and you’re in this other little land,” said spin student and makeup artist Kriz Crane. “The fact that it has the screen makes you forget how hard you’re working.”
Forget you’re working out or lose yourself in “ohhhms”
Community researcher Juan Barron said he likes riding through mountains or a forest without ever leaving the room. “It gives you a little bit of the outside inside.”
Frank Ferrante, who has been taking this class for three years, says regular spin classes bore him.
“I experienced virtual reality in the sixties a lot,” he kidded. “With this class it’s an IMAX screen and a narrative. Going through the jungle, going through the water, going through the fire- and associating that with what’s going on in my own life — I push myself that much harder to transcend that.”
But for some, all the excitement takes getting used to.
“If you get dizzy really easily, the instructors beforehand tell you to just look at the floor and you orient yourself again,” said student Iris Helle, who says dizziness is not a problem for her.
“You start watching this wonderful video game and you get to work out at the same time.”
Immersive fitness is also used in some yoga classes – although on the more chill end of the spectrum.
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The Woom Center in New York City immerses its yoga practitioners in surround screens and 3-D sound systems to optimize relaxation though vibrations and colors.
The website describes it as “the holistic lovechild of east and west, tradition and innovation.”
Virtual Reality boxing, dancing
For true virtual reality experiences, some gyms offer headsets with screens fed by gaming software. The packages often include sensors worn or held during the workout.
When you move, the virtual world responds. Right now just a handful of gyms around the country have these stations. The challenge is wiping down the equipment between users in an efficient and sanitary way- and getting enough space for gamers to move around, said Aaron Stanton, Director of the VR Health Institute at San Francisco State.
He believes virtual reality will be in most gyms across the country in the near future.
And then there’s bringing virtual reality into your home.
If you have the space, generally six square feet, you can set up a VR station. The VR headset prices range anywhere from $350 to $800.
Some headsets come with a few games loaded but otherwise you need to buy the games separately. You also need a good PC that can handle the high frame rate that makes these games effective.
Study finds VR games can be effective exercise
Stanton sees a future beoynd the couch potato videogamer stereotype where game designers will consider fitness in their new products. He says VR games hit a demographic that “doesn’t onrmally ike traditional exercise.” Stanton teamed up with San Francisco State’s Department of Kinesiology to test his theories. The lab found 30% of virtual reality games now on the market actually give you pretty good exercise.
Their study published last year put 41 men and women ages 18 to 39 through three games and measured their oxygen consumption and heart rates. One game called “Audioshield” sends colored orbs at the player. The object of the game is to use the correct hand to match the color. The orbs are high and low so the player is bending and reaching. The day CNN visited the lab, kinesiology graduate student Angelina Wong was testing it out. She was moving almost as if she was taking an aerobics class.
“It’s definitely a thinking process too because you have to match your hand with the color of the orb,” said Wong.
Another game tested called “Hollowpoint” involves holding a virtual bow and arrow to shoot at targets in virtual reality while dealing with leaping ninjas. The third game, “Thrill of the Fight” is a virtual boxing match. Players experience fighting in a boxing ring as a formidable opponent jabs at them. The sounds of swings and punches are visceral.
But you never actually feel a punch of course. “So that’s a big benefit. You’re not going to end up with a black eye.” said Marialice Kern, Chair, Department of Kinesiology at San Francisco State.
“Our research found that indeed the three games fell into basically the moderate to vigorous intensity exercise (categories)” equivalent to running on a track at 5 miles an hour or riding a bike vigorously said Kern. “From what we’ve tested in the lab, we see indeed you can get a great workout from virtual reality,”
The researchers also tracked the “rating of perceived exertion” — the amount of effort the people thought they put out. Kern said the participants all believed they were working out with lower intensity than the physiological data reflected. That same result was found in past studies.
“Virtually reality exercise is a really, really good at being able to distract you from the fact that you were exercising and letting you just enjoy the game,” said Stanton.
Nausea can be a problem for some
While most of the study participants did not experience nausea or vertigo while playing in a virtual reality world, it does happen.
“Anyone who’s working in virtual reality and not considering (motion sickness) is fooling themselves,” said Stanton.
When graduate student Angelina Wong first started playing one of the VR games, she said she felt a little motion sickness at first, “because the environment is moving at you. It kind of feels like you’re on a moving platform.”
She felt like, “kind of losing balance, but once you kind of loosen up and relax a little bit, you’ll get the feel of the game.”
There are games where half the people who play have to stop half way because they’re getting sick. But nausea is 99 percent dependent on what program or software the person is playing, he said. Basically, you have to choose the right game for you and your experience level. So what’s least likely to cause motion sickness? Games where, “I take one step to the right – and in the game my character takes one step to the right. It’s a one-to-one motion with real life,” Stanton explained. There are games that don’t do that and if you move one step forward you actually go quite a bit farther in the game than in real life.
“That’s where it starts messing with their sense of depth perception,” and might make some people nauseous or experience vertigo.
Stanton had me try out a game called “Fruit NInja” where the sensors in my hands simulated large swords. Colorful fruits flew towards me and I had to slice them in half. I did not feel any motion sickness and had a great time. But that game didn’t bring up my heart rate too much either. Another safety consideration — space. If you’re thinking of buying a VR set up for your home, you need at least six square cleared of furniture or objects that you can potentially trip on.
Not many VR games designed for fitness yet
Right now there aren’t many virtual reality games designed specifically for fitness. But Stanton and Kern hope game designers will step it up. Only 21 percent of adults are getting the minimum amount of moderate intensity exercise a week needed to get protective health benefits, said Kern. That breaks down to 30 minutes a day five times a week.
“We are not a fit nation. The word exercise has a bad rap for most people,” she said. Exercising for the sake of exercise is not really a great motivator she said. The more fun moving is- the more likely we’ll get people fit.
“Just put in a different game, a new experience will totally change the kind of exercise you’re doing,” Kern suggested.
“If you have some kind of movement that actually elevates your heart rate whether that’s walking your dog, whether that’s playing any of the VR games —
you need to do something to move.”
Read more: http://edition.cnn.com/
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comicwaren · 4 years
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From Black Panther and the Agents of Wakanda #006, “Egregious Autonomous - Part 2”
Art by Scot Eaton, Sean Parsons and Marcio Menyz
Written by Jim Zub
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comicwaren · 4 years
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 From Black Panther and the Agents of Wakanda #005, “Egregious Autonomous - Part One”
Art by Scot Eaton, Sean Parsons, Marcio Menyz and Erick Arciniega
Written by Jim Zub
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