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#i am very susceptable to peer pressure also there was a period in my late teens where i smoked (cigarettes)
wild-at-mind · 11 months
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I wonder if there's a correlation between lack of self image/comfortableness in being yourself, and being someone who had to watch a lot of how people were behaving socially and imitate it in order to slightly cope with school etc growing up?
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theinstagrahame · 1 year
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One of the things I like to do on Twitter is periodically post all of the stuff I've gotten from various crowdfunding and other Indie RPG sources. I am (apparently) a Kickstarter Superbacker, not in the sense of "Person who's constantly in the comments asking where something is", but in the sense of "Now that I've got some disposable income, I put a lot of it into the Indie and Small Press TTRPG scene."
This represents about 2-3 months of Crowdfunders coming to fruition and a couple of purchases from a couple of stores. Here's what's in the list (and a bit about why I'm hype for it!):
Top row
Arcon: The City of Neon Daylight - This year, I've getting into system agnostic setting guides. I recall hearing a lot about this one, because it set out to make a Cyberpunk setting that avoided some of the problematic tropes that tend to fall in with that aesthetic.
Public Guest 5 - It's an RPG on a poster! I was intrigued to see how it would play out, and really like the aesthetic. I have it framed and sitting behind my desk. Been thinking of working it into a (stalled) Ironsworn campaign to create an in-world artifact.
Die RPG - I'm admittedly a big Rowan, Rook and Deckard fanboy. I also read and enjoyed some of Kireon Gillen's work, and was intrigued by the team-up. Having since read the first 5 issues of the comic, I'm super into this whole thing. It seems like a really powerful skewering of some tropes in fantasy gaming, combined with an emotional intelligence that I'm really curious to dig into.
Upper-middle row
Anyone can Wear the Mask - I'm admittedly a big Jeff Stormer fanboy... (I was doing a bit, but honestly, he makes rad stuff. Check out Party of One asap). I loved Dee Pennyway's work on the system this is based on, and having heard a couple of playthroughs of this game, it's a must-have. Jumped on it as soon as it was available.
Scraps - Cesar Capacle's work in the scene is one-of-a-kind. I have yet to read it, but it bills itself as a crafting RPG with a hopeful streak, which I'm super intrigued by. I think I can learn a lot of design stuff from it, and I think it's going to just be a great game.
Derelict Delvers - Another Capacle banger idea. Again, got it in part because of the creator, but the concept is one I'm also intrigued by. Scrapping in space is something I've been more and more intrigued by. So, I'll have to make some time to get into this one.
The Vaults of Vaarn - I'm admittedly susceptible to peer pressure... I mean. Wait. No. I've heard really good, intriguing things about this, and Games Omnivorous has made a ton of really amazing, high-quality volumes that I guess I'm starting to collect? Lately, I've been getting a lot of Weird Sci-fi stuff, and I understand this is part of that world.
Lower-middle row
Broken Cities - I picked up another of Come Martin's works, Meanwhile, in the Subway, a little bit ago. It's an RPG printed on a subway map, that takes place in a weird public transit. This game takes place in the city that the transit serves. It's standalone, but I can't wait to see how they connect.
The Fall of Home - Zinequest is a rough month for me, because so many people make such rad stuff that I struggle to control my purchases (see, Superbacker, above). Fall of Home hit a lot of intriguing touchstones, and... well, I'm fascinated by a lot of things, but exploring ruins with a very personal touch just grabs me.
Rad-Hack - I've got a couple of other Skullfungus titles, and I keep hearing about the Black Hack. This was an impulse purchase on Lulu, where Cesar Capacle's books are printed, but I'm curious to see how close this skews to the Fallout series, and whether it's a better fit for my tastes than the Fallout RPG...
Bottom row
Spindlewheel - Honestly, when I backed this, I expected to get a beautiful, tarot-like set of cards to use as an oracle or for games of its own. I underestimated how beautiful this set was going to be. Gold-edged, they're shiny and printed on fantastic card stock. I've mostly stared at these things, I almost worry that if I play them too much I'll damage them.
Down we Go + Beneath the Necropolis - Backed this initially because I've been getting more embedded into the Plus One EXP community of late, and I think this is their flagship title. Having heard a couple of APs, and played around with the system a little, I'm super hyped to really dig into the system.
No Way to Make a Living - Early on in my time in the indie RPG scene, I recall hearing Sandy Pug Games talk about this book. A series of interviews with creators in the space, from huge names down to the more esoteric folks. When I heard this was being printed by Metal Weave Games, it became a Must-have. (Arcon was an impulse purchase to go along with it).
The Million Islands of Doom - I really love Snow's work in general, and again, setting guides are my go-to. It feels a lot like Zelda (a series that means so much to me, my therapist has told me to play more of it as therapy homework...), specifically Wind Waker, but with a more RPG-flavored world. I've skimmed it, but really want to dig in. I'm constantly trying to figure out how I'll pair this up with either Games Omnivorous' Bottled Sea, or Skullfungus' Isle of Ixx.
Dinocar - Dinoberry Press makes the raddest stuff. I nearly passed on this, but I do spend some time with some family friends whose kids are into dinosaurs, the parents are into RPGs, and I figure if we should start them early. Plus, the thought of building a city and sending dinos in cars through it? Yet another of my many jams.
On Twitter, because I kinda hate typing stuff on my phone, I don't really get this deep into why I'm hype for the stuff I get. This was kinda fun, though! Maybe I'll do it again in a couple of months.
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Bonus, some other gaming and game-design stuff I've gotten
Thunder Road Vendetta - When I was a kid, a friend's family owned the original version of this game. I never played it, but always wanted to. I very loosely understood some of the components, and wanted to see how they fit together (why it took me to my mid-30s to get into game design, I'll never know). So, when Restoration Games announced a revamp, I was in. I've picked up a couple of their other titles, and they make good games.
Self Made Man - Several years ago, I went to visit a friend in Portland, ME. They had gotten really into the community for a local comic shop up there. Periodically, the owner (and some other folks in that community) make comics, like this one. I like to support them both because they're friends, and because their stuff is always fun.
The Affinity Designer Workbook - I didn't pick up the Affinity Publisher workbook when I first got Publisher, and kinda kicked myself when it fell out of print. When Affinity put out their 2.0 suite, I grabbed it, and Designer is the next on I want to learn, so when I saw it on Thriftbooks, I snagged a copy.
My hope is that these posts don't come off as anything other than me being hyped about all the really rad stuff that the Indie RPG and small press gaming scenes are coming up with. I try to give each of them a similar amount of hype, because there are some really cool designers toiling away in near obscurity, and they very much deserve to be mentioned in the same breaths as some of the bigger names.
So, if any of my hype rubs off on you, go check 'em out!
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