Very silly Dreamling Modern/ Human AU I came up with out of the blue, somewhat based on my own experiences working at a mall (only sadly minus the romance parts xD)
Dream is the owner of a used bookstore down at the far end of the mall where not a lot of people come anymore, but he doesnt mind as it keeps the bookstore calm and quiet and chill, which he really appreciates after the stress of his last job (something about Burgess here? Stole/bought out Dream's old boosktore location that was its own building?)
At least its quiet until the DnD/RPG shop owned by Hob Gadling opens up right next store and Dream has to listen to kids screaming through the walls each day
Dream is less than enthused about his new neighbor at first but of course they meet cute when one or the other wanders into the others store to say hello/complain about the noise
And of course Hob would like books and Dream would end up loving DnD and they start falling in love
For conflict they have to deal with scheming Thessaly who runs the crystal stall in the downstairs hallway, Burgess coming back to try and buy out the mall cuz its starting to lose business cuz the economy sucks and the boiler breaking and floods Dreams store (this happened to us once :/) and he almost gives up then
But happy ending eventually due to their efforts and the mall is saved and they kiss xD
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"Warning Signs Your Machines Are Trying to Kill You!" by TJ Klune
(Legally, I’m required to tell you that when smart phones first became popular, I bought one and then asked for the address of the app store because I thought it was a physical location I had to go to in order to download apps and not something already on your phone. Also, I was recently told I speak like an old person so as a warning, there will not be any slang you youths typically hear, especially on Tumblr. Any slang I’ve learned in the last five years has been against my will. I still don’t know what FOMO means, and I don’t care.)
1. Oh no! You and your family are trying to enjoy a movie night, but Overlord Prime (With Free Shipping) wants a sacrifice at the altar of their god, BeeZos. Should this happen, do not attempt to give Overlord Prime (With Free Shipping) a cantaloupe with googly-eyes on it and say that it is your baby. Overlord Prime (With Free Shipping) knows the difference between fruit and children. Instead, ask the machine to order dog food, and it will forget about eating humans for a little while.
2. If you own a very fancy vehicle that can drive itself, always make sure to carry a brick. That way, when the car locks you inside and attempts to drive you off a cliff into a gas station, you can break the window using the brick. You will then have to jump out, but make sure you do so in time so you can watch the wicked-ass explosion when the car hits the gas station, and you can revel in your victory over your car.
3. This one will hurt. I’m sorry, but it’s true. Chances are, you’re reading this on your phone right this second. To be safe, after you’ve finished reading this post and have clicked on the affiliated links to purchase my books, you should throw your phone into a volcano and then move to South Dakota where there are no machines, only wind and cows. That way, when everyone else gets the 5GZombieVirus that people on Twitter (I’m not calling it the other thing, shut up) seem to think is real, you’ll be safe with your cows on a windy day.
4. Get rid of your air fryer. Don’t ask me why, just do it. Red flags all around. Danger, danger.
5. Do you know of the Clapper? That thing first launched in the late 20th century (I wrote it that way to make me feel old) where the commercials showed cranky old people unable to reach their light switches, so they got a thing called a Clapper that turns your lights on and off when you clap? Guess what? Those will be the first things to try and kill you. If you love your gram-gram, save her from the Clapper. When she asks why you are destroying it with an ax, tell gram-gram it’s because you love her.
6. Do you live in a smart home? The kind where everything is connected to the internet, including your refrigerator? The refrigerator that holds your perishable foods? And oh, would you look at that: how many ice cubes have you kicked under it rather than picking them up when they fall to the floor? A dozen? A million? The refrigerator remembers. And it will spoil your food in seconds. What then? What are you going to eat? Canned food? Not if the refrigerator falls on top of you!
Unfortunately for you, this is where it must end. I hope this has given you enough information to help you survive the inevitable. If you do not heed my warnings, well. Who cares. I’m not in charge of you. Do whatever you want. Just don’t come complaining to me when gram-gram gets the clap.
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There's a not insignificant chance I'll get to open a DND club at my school so I made these quick charts to help. They're made to be printed in A5 format, and if anyone is interested I can try and put a link to the PDF version on drive.
First image covers the type and names of dice. Image 2 explains ability scores, img 3 explains what modifiers, HP, AC, Proficiency, DC saving throw & death save mean.
Image 4 & 5 are also lists of words but they have a big red logo with white axes in it. Img 4 explains flanking, advantage, disadvantage, melee range, critical hit/fail, area of effect and ranged spell attack. Img 5 explains the elements of combat: Initiative, what a Round is, movement, action, bonus action, reaction, attack of opportunity.
My next step is to make one of these per class to help players remember their main level 1 features and main rolls, but that's probably going to have to wait until later.
This effort was inspired by GinnyDi's video about how to help new players like the game on YouTube. Please reblog if this seems useful to you!
ETA: There are now two more booklets in this collection: The Little Book of Level 1 has all the essential mechanics of each class, and Conditions, conditions, conditions! Sums up all possible conditions in the game. You can find them through the pinned post on my blog :)
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I got a cold and watched that Jenny Nicholson video about the Star Wars hotel (it's very good) and fully lost my mind: even after experiencing a comprehensive four-hour deconstruction of why it didn't work for Star Wars, I still think a version of this would absolutely work for Star Trek. Take my hand and walk with me on my journey into madness, where I have infinite money, talent, and team to make it all happen!!
Overall vibe
If you want to make a hotel/resort experience that takes place inside a fake spaceship, I still think Star Trek is the way to go: so much of Star Trek takes place on ships, and we've seen the rooms are pretty nice!! Like the Star Wars one, my Star Trek hotel is also a simulated starship, but with better rooms and more fun stuff to do.
Are you ready for this shit
Can you tell I drew this myself
You'll arrive at Farpoint Station,* where the concierge checks you in and your luggage gets whisked away by station staff. Gift shop's also here. When you're checked in and ready to head to your room, you're brought to one of several transporter rooms. If you never went to the Star Trek Experience at the Vegas Hilton when it was active, I am truly sorry for you, because they had a ride whose boarding process included getting beamed away: you and your pals were herded into a zone where you were clearly meant to board a run-of-the-mill 20th-century simulator ride, and then there were jets of mist and a sound and suddenly you were in a transporter room on board the goddamn USS Enterprise NCC-1701-D. It was fucking magical and I never, ever want it explained to me. Anyway, that's what happens to you at my Star Trek hotel: you step onto a transporter pad and get beamed from Farpoint to a Galaxy-class Federation starship. Exit the transporter room and walk down the ship's corridor to take the turbolifts to Cargo Bay 1, where a "temporary muster point" has been set up (this is where the guest services desks will be), or just follow the lit-up companel signs to your cabin. Yes, it will look like guest quarters aboard the Enterprise-D, more or less — maybe a little smaller — but it'll have the carpet, the plant, the glass coffee table, and most importantly a window that looks out into space.
Or!!! If you booked the resort, keep heading down the hallway and take another turbolift to a different section of the ship where the holodeck entrances are. The holodecks, naturally, are running a Risa program, so you walk through the doors and under the arch and suddenly you're outdoors looking at a beautiful landscape with a pool and whatnot, plus the resort accommodations where the more conventional fancy rooms are, and also the restaurants and entertainment venues, all themed. There's a Quark's. There's a Klingon bar and grill. A Bolian salon/spa. Talaxian arcade?? Nausicaan axe-throwing pit?!?! Come on!!!!!!!!!
Here, have a floor plan
Key learnings
Two things stuck out to me that the Star Wars hotel fucked up that I think the Star Trek version can do better:
🤷♀️ LARP too complicated: Give 'em credit where it's due, the Star Wars hotel fucking swung for the fences trying to make a multi-hero story guests could integrate with, but it just didn't work. Technical failures! Possible conceptual flaws! Too much stuff packed into the schedule!
The fix: Just make it mostly a hotel most of the time. One or two weekends a month, there's a two-day fully-immersive LARP adventure that people explicitly book separately, and it's more expensive (more on that later). But at all times, hotel staff will be in uniform with division colors that make sense: concierge and guest relations in red, support and janitorial in gold, teal for any medical personnel. I think that means the people working in food services have to wear that plaid/vest combo the Ten-Forward staff have on, but there are certainly worse outfits.
🌴 No resort: The food at the Star Wars hotel was good, but there was no pool and no other luxury resort type stuff to do. It didn't sound relaxing.
The fix: Putting an actual resort in the Star Trek hotel under the guise of a permanently-running Risan holodeck program. The sheer elegance of it!! When the weather is bad, hotel staff in gold uniforms can make apologetic comments about how the sim's malfunctioning.
Roleplay though
People are going to want to stay onboard the ship. That's good! The thing about the ship cabins is you can build them in maybe two semicircular layers (the rooms will need to be curved because these are quarters onboard the saucer section, naturally) and just bury them underground. They don't need real windows — you're putting screens in that'll show a space view, especially when the ship goes to warp and you can see those rainbow trails. Inside the semicircle there's a lot of space where you can put the other, bigger sets: the bridge, main engineering, Ten-Forward, etc. None of those have real windows either, and also I don't think it matters where you put them physically: just stick a pretend turbolift in front of all the entrances and make guests take those whenever they need to go there! One thing we're also doing is putting little hidden speakers everywhere that put out a small amount of shipboard white noise; it may not even be noticeable on a conscious level, but it'll be there and it'll be soothing. This speaker network is also a great way to make an actual announcement if there's a real park emergency.
During most of the month, I think the bridge and main engineering are mostly just photo ops — maybe you have to book a timeslot? Just so you're guaranteed some time with just you and your buddies? But I also think there should be opportunities for what I'm going to call mini-LARPing: you and your pals can book an hour-long session and the staff trains and then runs you through a short scenario. If you've ever played Artemis or the actual Star Trek VR bridge crew game they put out a while ago, you know where I'm going with this: for however long, you and your friends are now the crew of a genuine-ass Federation starship trying to survive a battle! It's fuckin' Kobayashi Maru time, motherfuckers!! Everyone gets their own station! Lights flicker! Mist shoots out of stuff! The whole bridge shakes! There might be a warp core problem — better call down to main engineering! Whoever's down there gets escape room-style minigames and puzzles to work out and help their shipmates. At some point — and this will happen in every run of every scenario — there'll be a very mist-forward "coolant leak" near the warp core that forces whoever's in the room to duck and roll beneath a descending garage-style blast door before heading up to the bridge to activate their station up there; bonus points if the player can work in a "We lost a lot of good people down there, Captain." Maybe there's an actor in makeup who menaces the crew on the main viewer from time to time (pick beforehand from a list of villains! want to fight Klingons? Romulans? a rogue Borg tactical sphere? etc). Can you see it? I can see it, and it fucking rules.
I must at this point mention that in my world, you can buy an add-on where a camera crew joins you, and they cut up the footage afterward to make you and your pals your very own mini-episode. Yes the editing and post-production are expensive and time-consuming; I'm creating jobs here!!!! Maybe …… okay, hear me out: there's an array of hidden fixed cameras and microphones built discreetly into the set, and also players are issued a combadge with an individual RFID tracker that pings the cams and mics, so they only save footage when a player comes close. After the players are done, a machine algorithm uses the data gathered to assemble a rough timeline of each player's material and create a draft movie that a human editor can pick up and fine-tune. Yeah?? When you check out, you get handed a USB drive that looks like an isolinear chip with your mini movie on it, and maybe another one with all the raw footage just in case you're feeling ambitious!!!!
For one or two other weekends during every month, there's a heavily advertised, much more involved, and way spendier LARP for people who really want to get into it. It takes place over two days. There are lots more actors portraying characters necessary for the plot/gameplay. Don't bother packing for the daytime: all players are issued a uniform they get to keep afterward. Do I have any details on the scenario or RP? I do not. But I fully believe it's possible to construct something you could run over the course of a weekend that would keep a hundred paying guests occupied, amused, and delighted, provided you have a truly ridiculous amount of money and people, which I do because this is utter fantasyland.
Also it probably won't cost six grand. Probably??
Let's gooooooooooooo
The rest of the time — and I cannot stress this enough — the Star Trek hotel is just a very heavily and specifically themed all-inclusive resort that has nice, fancy rooms and luxury amenities plus bookable ship cabins and opportunities for photo shoots or quick one-shot roleplay adventures for the real heads. You don't ever have to enter those latter parts if you don't want to! You can just hang out at the resort and have fun with all the themed entertainment, which I must stress is going to be both in-universe plausible and great, with something for everybody. Yes, there'll be a daycare, and yes, Flotter will be there in some capacity to entertain the kids. The food hall is my favorite part by far; I could pitch you Trek restaurant concepts all day. Romulan gourmet soup stand. Gummi candy store staffed by Ferengi where all the offerings are shaped like alien bugs. A vending machine where you can get a jumja stick or a three-pack of those nutrient pucks Picard and his new friends kept getting in "Allegiance." There will be an entire plant-based food vendor with a wide variety of delicious options for all meals, and it will be run by Vulcans.
A word on the gift shop
Question for you: have you ever watched a Star Trek show and seen a Starfleet officer pull on a jacket or shoulder a duffel bag that had the words "STAR TREK" on it? If so, then friend, I want to know where you get your hallucinogens because I want to experience this exactly once. All of the gift shops on my hotel grounds sell responsibly sourced, highly thought-out, well-made items that would be in-world plausible and have no obvious branding. Of course you can get a hand-carved horga'hn, but let's go bigger. Why not a light-up Tox Uthat for your nightstand? Ressikan flute for you, queen? How about a whole-ass knife store that's nothing but various kinds of Klingon cutlery? There will absolutely be an entire tailor's shop whose whole job is to put you in the Starfleet uniform of your choice; there may or may not be a Cardassian managing the place who's got a 50/50 cheerful/menacing vibe going on. There'll be not one but two stores that sell little models of ships: the regular ones and the gold ones. Don't tell me you can't picture it!!!!!
I think that's about it
Thank you for coming along with me on this bespoke journey into 100% insanity; now can somebody put me in touch with the Star Trek licensing people and also give me a billion dollars to build all this? Okay, thanks a lot!!
For timeline purposes and because it's fun, I'm positing a version of Farpoint that got built after the events of the TNG premiere where the Denebians got their act together and just built a normal surface base without suborning an interstellar lifeform.
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i’m catching up on tsv, i think something that eskew prod does extremely well is using horror absurdism to capture the absurd horror of capitalism. it’s clear in eskew too, but i think it’s especially fantastic in the silt verses. the casualness with which sacrifice is discussed. how red lobster has a god that has and continues to take human sacrifice, and so do cereal companies, cops, and the grueling start up that has a “fun room”. it captures EXTREMELY well how it feels to live under capitalism, that you’re constantly bombarded with horrible things, discussed cheerily in a nice tone. the way it’s simultaneously numbing, hysterical, and horrifying. i think i was especially fond of how in ep 39, protest against sacrifice was taken as radical, a propostorus, idealistic thing that’s just so SILLY it’s not even worth considering, something that feels very real to revolutionary organizing/protest irl. i also liked how despite the face, when everything gets down to it, when everything is about profit, all people come down to are bodies. all capitalism is a gaping maw, and it eats the poor and marginalized first, but doesn’t STOP eating just there. the very literalized version of this, where the profit wheel (and all that includes— war mongering, the prison industrial complex, wage labor, etc) is given a very real literal set of teeth, but the body count is the same. so the electric company has a god, and so it takes humans sacrifice. do real electric companies not have a very real human cost? overworked and underpaid labors looking to make rent, or well off comfortable employees no less likely to get the axe under profit margins, or the blood shed when colonizing in the first place, in clearing the space for the electric company to move in. is that not also a very real human sacrifice? the commercial aimed at elderly people talking about “back in my day, we would just talk about all this human sacrifice and find a compromise :)” is so bleakly hysterical, but is that not very accurate? that you can put a good face on it, but in the end what it comes down to is that you’re being sold the chance to be human fodder? that there is no glory or honor on a battlefield or in working yourself to death, just mud and shit and bodies to throw at problems. idk! i’m rambling but it’s a deeply engaging podcast.
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