talked w/ a friend about this and wanted to post something similar yesterday after a convo i saw also
about people criticizing ttcc / ttcc fans for just... being cog fans? being cog centric? usually coming from people who only like the toons.
and everyone likes what they like! it's okay! but saying that people who like the cogs are horrible and support the bad things they do, is just blatantly wrong. i thought we knew that enjoying villainous and morally Bad / grey characters is... okay? it doesn't mean you support what they do. it's interesting to explore these topics.
i've seen many people just... paint anyone who likes the cogs as horrible because they're "apologists of x and y" and... i dunno. rubs me the wrong way! you do have a point and recognize the cogs do bad things, but liking them as characters means nothing about who you are as a person.
and this is not to say that people who are in toontown for the toons are bad. hell! they are right this IS toontown. i may be on the cog liker side but i like the toons! maybe ocs more than the npcs - mostly because i like my friends and the sheer creativity the toons can bring out!!
SO what i wanna say... i dunno. let's not point fingers...? let's have fun in a goofy cartoon game together??? also complaining about people liking VILLAIN ROBOTS on TUMBLR is kind of funny to me. do you realize where you are. but then again a lot of this i see on discord and in-game as well since i avoid things on tumblr... i am a sensitive little fella i avoid misty fight bc of One Really mean "Critic" guy i saw there and i have been shivering in my bootsies since. so you get me
but like yes ttcc is more cog centric but... that's okay? things could be written better and i still wanna speak on it, and i do thing the toons deserve attention and better writing... but the fact it focuses on the cogs isn't... bad? if you don't like how con centric it is you can go play ttr...? god forbid people have fun and explore the villain's side of things...? i'm not saying either toontown server is better or worse than the other... and everyone can like their own things!!
but like... people will just like the cogs and that's okay and it doesn't make you bad. let's all be friends okay? both sides may be going at each other's necks in-game and the cogs in fact do horrible things - but it's what makes them fun, and it gives the toons things to do in the game!! but we don't gotta !!!!!!!! i may be really sarcastic and sometimes mean in private but like that's me just privately sassing, deep down i think people should just... y'know..? enjoy things.
so yea that's the guzma / cathal thought of today. toon people cog people both people are all awesome as fuck and you keep doing what you're doing i love you toontown isn't toontown without you
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hi!! i know u talk a lot about aromanticism a lot on here, but i don’t think i’ve ever seen u talk about aromantic anthy. would u mind discussing/elaborating on it or linking to a post where u do because i’m very curious!!
i got a similar ask half a year ago or something ridiculous like that on my main blog, but i’d like to really do justice to my url right now and explain it in more concrete terms.
i will say, it’s important to bear in mind that this reading of anthy’s character is very much informed by my own experiences, and a lot of those experiences are ones im not keen to talk in depth about. but you know. let’s make some nebulous gestures towards ideas of being traumatised, being autistic, struggling to meaningfully connect with others and honestly not really wanting to do such because of how they treat you.
like ive previously said, an aromantic perspective on the world would, i think, really benefit anthy. when youve lived your whole life experiencing violence at the hands of these patriarchal structures, of which romance is absolutely one, it’s kinda like. damn. im uncomfortable buying into those ideas.
anthy also has this lovely line in ep 19 where she says to utena ‘romance either happens or it doesn’t’ and it’s just sooooooo. so very interesting to me, actually, that anthy would say something so black and white about ‘romance’, a topic that anthy knows better than a lot of rgu characters is hopelessly confused and arbitrary and often enabling violence. and utena (fellow aromantic gaybo) says 'yeah, i know, but...'. these simplifications, these elisions. what is and isn't articulated. but what? maybe things are much more complicated than we'd like to think.
anyway enough of that tangent. one thing i as a trans and aromantic person always return to when discussing trans and aromantic readings of characters/texts more broadly is that there's no singular piece of evidence that can really cement these readings as Undeniable. it's like. okay. there's a critique of romance as a patriarchal structure in revolutionary girl utena. there's an ambiguity about anthy's feelings towards characters like utena, where there is clearly a queer connection but it takes shape in unconventional and complex ways. me, i'm aromantic, i see all of these pieces and i go oh well that's because she's an aromantic lesbian. you know, there's plenty of little moments i can evidence but those moments can be used to argue for an alloromantic lesbian anthy too. romance is a very arbitrary thing and i think everyone should take their own approach to it unapologetically. of course, mine is that it's hellish and i want nothing to do with it, but im just one guy. and im okay with that. i feel strongly about this reading and it is personal, and id be dishonest to say otherwise, but i do also find that it's well-evidenced in the text. as one of my lecturers once said, don't worry about authorial intent, it isn't real <3
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Simplicity Template v1.0.0
Hi. It’s me again, emerging from the depths of ukagaka hell to bring you new and strange things.
So here’s the thing about ghosts, I helped make this one called Needle for ghost jam 2022, and it’s kinda sorta maybe the best thing I’ve ever participated in. And it maybe kinda triggered a big shift in how I think about ghosts. And I think maybe, the process doesn’t need to be nearly as complicated as it is.
Right now, the existing ghost templates are very, very big. Everything everywhere will tell you that making a ghost is a long project that requires a lot of dedication. And that can be true! There are some wonderful and detailed ghosts out there that take a long time to produce. But as we’ve seen in ghost jams, that’s not necessarily true! Ghosts don’t HAVE to be big! Ghosts don’t HAVE to be complicated! And even ghosts with a lot of content don’t have to be a huge project that eats up months of your life! Just about everything in the existing templates is optional, but I always feel like I’m cheating or doing a bad job if I skip things.
The more I think about it, and with a lot of the work I’ve done lately, I think it is easy to get burned out by the amount of tedious work you have to do filling in side functions that many users won’t ever see. New devs may find those functions uninteresting, or confusing, or just simply overwhelming from the sheer amount of them. And I think a lot of folks may not realize they can be omitted entirely without causing any harm to the ghost! SSP has default dialogues for the stuff that there need to be dialogues for!
Additionally, I’ve started to see more possibilities for ghosts lately, and the existing templates are making me feel very boxed in. Many ghosts right now have the same premise of “X character but on your computer”, and I don’t have anything against that, but there’s lots of other interesting ideas out there that we haven’t explored hardly at all! What if it’s not that a character has appeared on your desktop, what if you’ve appeared in their world! What if you’re not actually human? What if they know you already! There are so many things I would love to see happen, and some ideas that I’m hoping to start exploring myself.
Anyways! That was a whole lot of words for me to introduce my new template. I’ve made a new template called the Simplicity Template, and these are the things I hope it accomplishes:
Makes ghost making less intimidating for new developers by having less to fill in
Helps more ghosts reach completion by getting straight to content first, with very few side features to fill in
Gives developers more freedom to experiment and try new ideas, and to break away from the current formula
If any of that sounds interesting to you, give it a try! You can always add in more features later and build upon the simple base that is here!
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