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#i haven’t drawn ace attorney in so long i had to use a reference to draw edgeworth’s hair 😭😭
lifeonmvrs · 8 months
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prosecutor’s path, the game where you play as a prosecutor and adopt children 👍
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inktober day 3: path
[Image Description: digital lineart of miles edgeworth, kay faraday, and sebastian debeste. edgeworth is drawn from his bust up, with an annoyed expression. both kay and sebastian are drawn in a chibi style and appear as floating heads. kay is on the top left corner, with a mischievous expression. sebastian is on the top right corner, with a smug expression. /end ID]
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renegadewangs · 5 years
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Ace Mindhunter - 2nd Interview
Characters: Simon Blackquill, Athena Cykes, Shi-Long Lang, and a rogues gallery of AA villains. Fandom: Ace Attorney Pairings: N/A. Warnings/rating: 16+, I would say. Talk of heavy themes such as death and abuse, plus cursing. Spoilers for every AA game up to Spirit of Justice, AAI2 included. Gratuitous amounts of headcanon for antagonists. Summary: Simon Blackquill is roped into a Behavioral Analysis project along with Athena Cykes. They must sit down with convicted murderers for interviews, in hopes of finding out just what drove them to their convoluted crimes.
2nd Interview Roger
Date: June 9th 2028 Time: 2:21 PM Location: Interview Room. Another day, another interview. Much as Simon had protested, Athena had stood her ground. She wished to be a part of this project and now that she'd drawn the answers out of Vasquez where Simon had failed, there was no way to argue. If there were ever an early interview which would have her lose her nerve, today's subject would be the one to do it. They'd gone from one TV producer to another, this one a familiar face to Athena. He'd been tossed into prison quite recently, on the 28th of April, four months after Simon had left it. This inmate had not killed out of self-defense. It had been premeditated, vindictive and as convoluted as things tended to get around L.A. these days. The perfect subject for a closer examination. They had been kept waiting for over twenty minutes already when at last a guard entered the room from the inmate's side. “The Ratings Rajah will see you now,” the guard said, acting as if he were announcing the entry of royalty. “This should be good,” Simon heard Athena mutter under her breath. Despite never having been one to regard the muck produced by Take-2 TV, the man who walked into the room was exactly the sort Simon would picture to be behind it all. Greasy hair, a smug grin, a raised eyebrow, sunglasses even within a dark room... He was as different from Vasquez as could be. While his beady eyes flicked to Athena for an instant, he seemed unbothered to be faced with one of the defense attorneys who'd caused his downfall. After sitting down, he leaned his chair back and put his feet up on the table. “Hang loose, babies! Let's make this quick, yeah? I'm a busy man,” Retinz said. “Are you really?” Athena asked in turn, glaring at him. “Is that your first question? Eesh. This is why I don't leave interviews to amateurs. Need me to take charge instead?” Retinz reached for the list of prepared questions, but Simon slid it out of his reach and instead gestured to the tape recorder. “Before any of that, do you mind if we record this?” “Mind if I do?” Retinz pulled a camcorder out of his sleeve and directed it at Simon's face, grinning. “Sorry,” said the guard, who'd remained by the door. “He's not allowed to have things like that, but he keeps hiding them somehow. We just can't figure out where he's keeping it all.” “Magician's secret, I suppose,” Athena grumbled. “Ever heard of enunciation?” Retinz asked her. “Better speak up, unless you want your audience to deal with subtitles.” “You'd best put that camera away before I remove your hand with it. There will be no more coin tricks for you when you're without fingers,” Simon said. Retinz promptly made his camcorder disappear again. “So what's this interview all about? Are you writing an article about how right I was? Have you come to apologize for slandering my good name?” “Ugh...” Athena looked almost nauseous. She pulled herself together again with impressive speed, though. “We're here on behalf of Interpol's Behavioral Analysis Unit. We'll be asking you about your family history, antecedent behavior and thought patterns surrounding the crime you have committed. Our goal is to compile several psychological profiles and, ultimately, use them to create a statistical analysis which will not include your name. What you discuss with us is subject to Interpol's confidentiality clause and cannot be used against you in your applications for parole.” “So this is... What, a science project for school?” Retinz asked. “Interpol,” Athena snapped at him. “Potato, tomato.” Athena puffed up her cheeks with indignation. Simon decided that he would allow her to take the lead again for now, as this experience would either toughen her hide or break her determination to go through with the project. “We'd like to talk about where you were born and raised.” Athena opened her folder to glimpse down at Retinz's profile. “It says here you lived in Wichita until you were sixteen years old?” Retinz made a very loud noise, similar to a game show's buzzer. “Kansas? No, no, what kinda mook do you take me for? Haven't you watched any of my shows? Born and raised in Brooklyn!” “There's no government record of you ever living in Brooklyn.” “Who cares about records? Didn't I just tell you? It's all explained in my shows.” “... So you're lying to your audience,” Athena concluded, pursing her lips together. Retinz waved a dismissive hand at her. “Talk about greenhorns... Don't you know nobody cares about the truth? They get enough of that from their own lives. People watch TV so the flashy, mindblowing fiction can distract them from all that.” “That sounds rather like a magician's misdirection,” Simon pointed out. “It's a producer's bread and butter. Besides, anyone can do a bit of trickery on TV. All it takes is clever editing, a green screen here and there, some hapless acting... It's all easy gimmicks.” Retinz glanced towards the far wall, his gaze hardening. “... A magician's deception takes hard work and passion. Only a filthy criminal could have that sort of talent.” “A criminal such as yourself?” Athena asked him. “What are you saaaying? You'd better wash your mouth out with soap right now, Missy!” Retinz proclaimed, raising both hands in a defensive manner. “Are you kidding me right now?! I was there when it all went down in the courtroom, remember? We exposed you as a killer!” “You sure that was me? Maybe I had a twin, like those cute magician girls.” Athena looked ready to boil over. As for Simon, he saw an opportunity and took it. “Hold on. Only a moment ago, you stated that only a filthy criminal could have the talent necessary to be a magician. Yet now you refer to cute magicians?” “Those wannabes weren't real magicians. No talent. Zilch,” Retinz stated. “That's why they were piggybacking off Little Miss Wright, see.” “Right, speaking of your grudge against Trucy Wright-” Athena began, only to be interrupted. “Grudge? What gruuudge?” “The one that landed you in here!” “Don't know what you're talking about. I've got better things to do than project resentment onto little girls. Makes for a great TV show, though! Exactly the sort of fiction people are searching for in their mundane lives! Maybe you're not a lost cause after all.” “Oh, uh...” Retinz pulled a phone out of his pocket and promptly began typing, muttering to himself. “Defense attorneys make for great script writers. They sure can spin some interesting delusions, LOL! Smiley face... Hashtag Wright Anything Losers... Aaand post!” Simon glanced at the guard, who took a single step towards Retinz. There was no point, though, as the phone had already vanished by the time the second step was taken. Simon wondered just how many followers Retinz still had on social media and made a note to find out. A live feed directly from prison and the support it might gain could add to their research. “That's slander...” Athena huffed. “Talk to me about slander when you're stuck in death row for a murder you didn't do, yeah?” Athena leaned back in her chair, lost as could be. Simon didn't blame her. This sort of denial would usually only be found on the witness stand. To have it continue even after conviction... Well, it made for an interesting sub-category within their study, to say the least. “So tell me, Mr. Greasy Producer,” Simon began, “why are you in here?” “I was framed by the competition, obviously. Take-3 TV hates my guts. Might've even teamed up with Trucy Wright- you know. The real killer.” Athena made a move as if she were about to tear Retinz's head off, so Simon held her back with one hand. Even as he did so, he watched their subject's reactions very closely. “So all those testimonies of what people have seen and heard in the courtroom during the Wright trial... Those were all fabricated?” “Oh, you bet. I'd tell you to ask the girl sitting right next to you, but she's good buddies with Trucy. She won't take my side, believe you me.” “I see that you've requested an appeal of your case several times.” “And I will keep asking until I get it.” “This is pointless,” Athena said quite abruptly, slamming the folder shut and rising to her feet. “We're not going to get anything out of him. Let's just go.” For all of four seconds, Simon assumed her claims to be a bluff. Some trick to get Retinz talking. That was thrown into question when she left the room and didn't return. Indeed, this interview had broken her determination, just as he'd wished. Why, then, did it leave him feeling defeated? “Excuse me. We will continue this interview tomorrow.” Simon got up from his chair as well, stopping the recording process. Retreat was indeed the best strategy for now. Retinz grinned up at him, looking every bit the victor. “Hey, bring some good coffee next time, will you? None of that machine sludge they try to poison me with in here. I need a hit of a brand name, like Bunny's Caffé or Starbills.” “... Duly noted.” ------- Date: June 9th 2028 Time: 2:31 PM Location: Detention Center. Athena was storming through the detention center and towards the prison's exit so fast, Simon would have trouble keeping up if he were a lesser man. He caught up to her just before she reached the door and while he used very little force, he grabbed her arm all the same. “Hold it.” “I'm not going back in there,” Athena insisted, whirling round to face him. “Let's just tell Lang it's a waste of time. Because it is. How are we supposed to ask him about his childhood if he's just going to lie about it? And how will we find out anything about his thoughts during the murder if he keeps insisting he didn't do it?” “The denial is, in itself, something worth investigating. Where does it stem from? How does it sustain itself within his mind? Are you not curious?” “I... Maybe. Or maybe he's just acting like that to piss us off. A skeevy guy like him would know all about acting, right?” Athena glanced down towards the ground, then back up at Simon, as if hoping for his confirmation. “The only way to be certain is to continue the interview. I've told him that we will return tomorrow and we had best plot out a strategy before then.” Athena grinned and pumped a fist. “Oooh, so you're on board with me helping you out after all?” “... I believe that the daughter of Metis Cykes would not be defeated by a mere hustler of a magician. You must stand tall and if that means you would walk into a room with a killer willingly, I will stand by your side.” “Aww, that's sweet. Thanks, Simon.” Athena nudged his upper arm. “The two of us together, we'll crack this guy. Or just his ribs. Either one.” They retreated into a corner of the detention center's waiting area, where several couches and coffee tables were gathered. Simon made sure to look so very gloomy and ill-tempered, no one would come within twenty feet of them while they discussed more sensitive matters. “So how do we get him to say something that isn't nonsense?” Athena asked. “Perhaps we can begin by asking him about the victim. He knew that unfortunate wannabe magician long before the murder. Perhaps something worthwhile will spill out.” “Oh, I'm sure he'll offer his sincere condolences and make sure we've recorded it. And then he'll try to use it as evidence if he ever gets an appeal,” Athena huffed, crossing her arms over her chest. “We all know he did it! Who does he think he's fooling?” Simon mulled it over for a moment. Seven years in prison had left his views on psychology rusty, and he believed it best that Lang never find out about that, or else he'd risk losing his chance to meet with the Phantom. For now, he had to focus and get those old gears grinding again. “I don't believe his words to be hot air. Not entirely, anyway. Indeed, everyone knows he committed the crime, so there is only one person left to fool.” “Who would that be?” “Himself, of course. He shows signs of emotional detachment, not only towards the crime but towards his past. Furthermore, while his mind associates accomplished magicians with criminals, recall his reactions when accused of being either one.” “... He deflected.” “Precisely. Perhaps we should not be speaking to Roger Retinz, the Ratings Rajah. Instead, we ought to find a way to converse with Mr. Reus.” ------- Date: June 10th 2028 Time: 2:18 PM Location: Interview Room. Once again, they'd been kept waiting for almost twenty minutes when at last Retinz walked in with a casual stride. Once again, he tilted his chair back and allowed his feet to rest on the table. His eyes moved towards a cup on the table. “... Bunny's Caffé?” “Indeed. You failed to specify what sort of coffee you wanted. I've decided that you are a double espresso man and if you don't like it, you will not be a coffee man at all,” Simon said, smirking. “Double espresso is exactly on the nose. Thanks, man. At least someone here has good manners.” Retinz made sure to shoot a filthy look towards Athena, then he took the espresso and drained it without so much as a second thought. Simon wondered vaguely whether he had built up an immunity to caffeine over the years or whether he'd just given himself a sleepless night. “We'd like to try, once again, to go over this list of questions with you. It is imperative that we gain better insight into your history and motives.” “Why? Your little pet project is about killers, right? You've got the wrong person. I'd suggest you pay Trucy Wright a visit instead.” While Athena's fingers tensed, she said nothing. Simon drew a steadying breath of his own before continuing. “First of all, it's imperative that we establish something else. That is, are you the magician known as Mr. Reus?” “Whaaat?” Retinz went from faux surprise to a dismissive attitude so fast, it could've given him vertigo. “Don't you know anything? Manov Mistree was Mr. Reus. He's dead now.” “Then, I will rephrase the question. Were you, at any given point in time, Mr. Reus?” Retinz clammed up immediately. There was no acting, no snide comebacks, nothing. What did happen was that the man reached for his right arm, where a scar was meant to be. Ready to deal the final blow, Simon pulled a handful of change from his pocket and placed it in front of Retinz. “What is...?” the man asked. He moved into some sort of stiff disdain. “You think I'm so down on my luck that I need your charity? Don't be ridiculous.” “A few coin tricks, if you please. As I was unable to play the part of audience during the Wright trial, I've heard no more than tales.” “If you want to see your coins disappear, just give them to a hobo. Or Little Miss Trucy.” “Quite right, anyone can make coins disappear. Only the Great Mr. Reus possesses the skill to perform the finest coin tricks in the world. Tricks of legend.” For a few seconds, Retinz seemed almost hesitant. Then something changed at the drop of a hat- or a facade. His gaze hardened and just like that, he was a whole other person. He took several coins in hand, clenched his fist, then they were gone. He stretched out all his fingers to show off his empty palm. Next, he held up his other hand, where the coins were spread out quite neatly between his fingers. “... Now, check behind your right ear.” Simon frowned, did as he was told and found another coin there, kept in place by his untidy hair. “How's that for a magic trick? I could have a coin appear anywhere on your body if I wanted to, but there's certain lines I don't dare cross. You don't seem the type who would laugh about it.” “Mr. Reus, I presume?” “The one and only. We accept no more imitations or substitutes.” Athena's jaw must've dropped at some point, for Simon looked her way just in time to see that she was closing her mouth again. “Oh... Well. All right, then.” “I would like to ask, once more, for your truthful participation. Are you prepared to answer our questions?” Reus clenched his hand together and tilted it, so that he could flick a coin into the air with his thumb. He caught it quite deftly. “Ask away.” “You were born and raised in Wichita, where you lived until you were sixteen years old, is that correct or isn't it?” “Bingo.” “Tell us about your parents.” “They were poor. Dirt poor. We lived in a run-down little shack. Pops was unemployed and drunk, mom was packing groceries at the deli.” “Did you have any siblings?” “Nope, it was just me. Probably for the best, because three was already a crowd in that hovel of a house.” “You didn't get along with your parents?” “Nope.” While Athena was attempting to stay out of the conversation, her pen was scritching against the paper. Simon didn't want to ask his next question in front of her, but knew that he had no choice. Regardless, he would be a hypocrite for assuming that she wouldn't be strong enough to handle this sort of thing. He'd already made his decision when he stopped Athena from leaving the detention center only a day ago. A deep breath, then he posed the query. “Did they abuse you?” “Sounds like this interview's turning into a dumpsterfire. Don't get too close, or you might get burned,” Reus proclaimed. He stopped flipping his coin and held it in the palm of his fist. When next he opened his hand, there were several inches of flames. The glow of the miniature fire was so bright that the lenses of Reus's sunglasses became obscured. The guard, who had once again been standing ready by the door, appeared both unnerved and unwilling to act. So much for the strong arm of the law. “Whoah, whoah! Take it easy, Jafar!” Athena called at him. It seemed as if Reus needed just a bit more incentive to speak. One more gimmick to open up to them. Simon reached into the pocket of his coat and pulled out a deck of cards. It was placed before the magician, drawing his attention without further ado. “Go on. Take them,” Simon urged. “I assure you, it's a complete deck.” A pause, then the flame in Reus's palm disappeared. He began to shuffle the cards in the most expert manner Simon had ever seen, even going so far as to shoot the deck from one hand into the other and back again. The whole ordeal turned into something of a blur. Finally, Reus held the deck face-down looked him square in the eye. “Name a card off the top of your head.” “... The Ace of Spades,” Simon said. Reus lifted the top card off the deck and placed it face-up on the table. It was the Ace of Spades. “Now you, Missy,” he told Athena. “Uuuhh... The Five of Hearts?” Reus lifted the next card off the deck and that one, too, was exactly as foretold. Athena smacked a hand down on the table. “Wait, no! I changed my mind! I want the Four of Diamonds!” Reus took the Five of Hearts with his free hand, spun it around on his fingertip, then placed it back down. It was now no longer the Five of Hearts, it was the Four of Diamonds. “It is done.” “Maaaaan... That's impossible.” Athena said, and Simon didn't need her special ability to hear the envy in her voice. Reus slid the two cards back into the deck, then began to shuffle again. He looked quite content as he did so, perhaps even comfortable. He was in his element, which was exactly as Simon had planned it. “My Pops,” Reus began, placing down the King of Clubs for them as if it were a tarot card, “was King of the castle. He was the one who would lay down the law and he would punish accordingly. That law depended on his mood. On a bad day, he'd knock the stuffing outta me just for breathing too loudly.” Simon was forced to consider the possibility that this was yet another 'fiction' tailored to a certain audience. Without a doubt, this sort of story held fitting notes to those attempting to compose the melody of a psychological profile. Still, the look on Reus's face gave the whole thing credibility. It was grim and real. “What did your mother say about that?” “Mom... was his devoted Queen.” Reus laid the Queen of Hearts out next to the King, then placed a Joker neatly below the two of them. “She had no problems with the hierarchy because the law didn't apply to her. She kept saying Pops had it rough because he was having such a hard time finding a job, and if he took it out on me it was my own fault. Somehow, everything was always my fault. Somehow, I was the failure.” “That sounds like a tense atmosphere for a child.” “No kidding. Pops said he didn't want me around, so I didn't stick around. I was outside the house more often than inside, hiding and practicing magic tricks.” Reus slipped the Joker back into the deck of cards first, shuffled, then snatched up remaining two to complete the collection again. With that, he went right back to absentminded shuffling. “What exactly about magic was it that drew your attention?” Athena asked, now a bit more sympathetic and willing to tend to business than before. “A magician could do anything and overcome anything. No limits. Being sawed in half was no problem, being tied up with chains and stuck in a dunk tank was no problem, being trapped in a cage and then run through with swords was no problem... They could make a yacht disappear, they could teleport across the stage, they could read your mind... When I was a kid, I thought magicians were the most powerful beings in the world.” Simon tapped his pen against the paper, thinking it over. “And they could never be hurt, correct?” The cards Reus had been holding sprang into the air and scattered all over. He recoiled, once again reaching for his scarred arm as if he'd just been burned in that very specific spot. “W-Well... Only the very best, obviously.” “So when you were sixteen, you left your home and attempted to make a name for yourself as Mr. Reus.” “Right. Naive youngster that I was, I had my sights set on the Gramarye Troupe.” Reus returned to flipping a coin as he spoke, each time catching it with such a nimble motion of the fingers that it didn't land so much as transition straight into its next jump. “By the time I was twenty, they'd already welcomed me into their midst. Bunch of miserable traitors that they were...! I gave several years of my life to them- gave them everything I had to give and they dropped me like I was nothing! My burning passion was nothing but a sad little smoulder in their eyes!” “... I've heard tales that Magnifi cast you out after a single mishap and none of the other Gramaryes stuck up for you.” “That's saying it lightly. Magnifi humiliated me and soured the name of the Great Mr. Reus for years to come. Anyone who believes Troupe Gramarye was a family is dead wrong. Every single one of the old man's students was fighting for their own reputation and I didn't see it until that incident opened my eyes. That's when I learned you can't trust anyone in this world- least of all magicians.” “And yet... You did not exact any sort of revenge until many years later. Not until Trucy Wright announced her plans of a Gramarye revival. What prompted you to act at that time, when you had been living a perfectly content life away from magic for almost thirteen years already?” “Magnifi and his accomplices got their due without my interference. A year after I was dismissed, Thalassa pulled a vanishing act of her own- some say she got hurt while practicing a magic act, just as I did, so Magnifi made his failure of a daughter disappear. A few years later, the old man croaked, Zak took the fall for his murder and Valant was effectively castrated. I thought the Gramarye name was dead and buried, so I made peace with it. That is, until she appeared.” “Trucy Wright?” Simon frowned and sat back in his chair. “Even if she wanted to revive the Gramarye name, she had nothing to do with your disgrace. She was only a young lass at the time.” Reus slammed his hand down on the table quite suddenly and while the fire in his hand had long gone out, it was still in his eyes. “She has the Gramarye blood and she flaunted the name! Trucy in Gramarye Land, indeed! What a joke! She even wanted to drag Mr. Reus into that disaster of a publicity stunt! Over my dead body!” “At that point, you were no longer Mr. Reus,” Athena said with a bit of a scoff. “It was Manov Mistree's decision to make, and so... It was over his dead body. You made sure of that.” “Don't you sit there and judge me, missy! A pipsqueak like you could never understand this all-consuming fire; this need for revenge. Trucy Wright is doomed to be every bit the criminal her parents and grandpappy were. If she isn't already, she will be some day, you mark my words!” While Athena might've huffed at Reus's attitude even further, something held her back. It was the emotion, perhaps, to the man's words. Widget was alternating between blue and red around her neck. “Do you believe,” Simon began, “that the sins of the parents carry into their children? That blood ties limit a person's potential by tying them down?” “Absolutely.” “Then, what of your own parents? Do you believe they set you on a path you could no longer stray from?” “... Ayep. I reckon they did.” “Have they come to see you after you gained a name for yourself? The Ratings Rajah was a big deal, after all.” “Oh, they hunted me down, all right.” A mean smirk appeared on Reus's face, implying he was delighted by the memory rather than horrified. “They came right up to my penthouse, packed bags by their side, asking for money and a place to stay.” “What did you say to them?” Reus took the empty espresso cup and held it between both hands, then pressed his palms together. While Simon had definitely seen the cup crumple under all that pressure, the remains had vanished when Reus pulled his hands apart again. So long as there was magic in this world, who would have need for a trash can? “Nothing. I laughed and slammed the door shut in their faces. What goes around, comes around, right?” he stated with no end to his amusement. With that, Simon considered the interview an official success; they'd learned quite a bit about what had driven Roger Retinz to premeditated murder. All it had cost him was a handful of change and a deck of cards. Applying that knowledge in practice was a whole other matter, but at the very least, they could present results to Lang. Athena must not have been quite satisfied yet, for she looked through the papers and chose another angle of attack. “If you don't mind, I'd like to go back to the topic of Manov Mistree for a bit,” she stated. “As I understand it, he was a big fan of the original Mr. Reus and you happened to learn of that by chance. Instead of ignoring that bit of your past, you revealed yourself to him and made him your apprentice. Why was that?” “Why indeed?” Reus asked, and while it might've been taken as sarcastic, the furrowing of his brow suggested that he was wondering in earnest. He went back to flipping his coin again. “... Maybe I was feeling vindictive. Maybe I wanted Mr. Reus to have one last bit of glory and I didn't care who I had to corrupt in order to get it.” “You believe that you corrupted Mr. Mistree?” “Of course. Such a bright-eyed, optimistic, gullible guy... Not the brightest bulb in the shop, but he was determined to learn. He could've been anything else, really, but he wanted to be a magician so badly. If he hadn't dreamed those foolish dreams, he wouldn't have met such a sticky end.” “And only a criminal could have a knack for deceiving people the way a magician does, hm?” Athena mused aloud. “So what was your relationship with Mr. Mistree like? Did you encourage him to follow his dreams or did you warn him about what it took to be the real deal?” “Oh, I did everything Magnifi refused to do for me. I gave him pats on the back and complimented his progress; the whole good mentor shebang. He ate it up. Never seen anyone more thirsty for approval and boy did he get it.” Simon's gaze flickered towards Athena, then back to Reus. “Did you take advantage of Mistree's adoration?” “You're gonna have to be more specific, pal.” “Did you engage in acts of a sexual nature with him?” “A guy like me, who's constantly surrounded by bikini babes in the studio? You've got some guts, asking me a question like that.” “Yet, you fail to answer.” Reus flicked several coins through the fingers of his left hand. Athena squeaked out of nowhere and hopped up from her chair. The Five of Hearts was pulled out of her boot and impressive as the trick had been, neither herself nor Simon was amused. They both made that clear through their furious expressions, which were all but ignored. “... I did at first,” Reus ultimately admitted, now flipping a coin along the back of his hand from finger to finger. When he caught sight of the look on Athena's face, he tutted. “Don't you worry, I didn't do anything he wasn't into. He was the one taking charge, not me. Took him out to dinner and everything, too. Burger Barn.” “Seriously? All that money, and you take the guy you're sleeping with to Burger Barn?” Athena's disgust reached a whole new low. As for Simon, he was of the opinion that Retinz's cheap nature was the least of his crimes. “Yeah, that really should've tipped him off, shouldn't it? Good old Manny, he was so blinded by the person he thought I was, he couldn't see the trash inside. Lots of expectation for me to live up to. How could I crush his hopes? But after a while, he became more Reus than Manov. That's when I stopped getting my kicks.” Simon's eyes narrowed into a glare. “That turn of events was your own doing. By actively encouraging Mistree's dreams and teaching him your ways, you shaped him into Mr. Reus. Then, when he was close to becoming just like you; a supposed criminal... You could justify butchering him with a clear conscience. He ceased to be a person and instead became a means to an end.” “Seems like it. I created a monster, by which I mean myself, and then I fed that monster to the flames of my revenge in hopes the fire would consume the last shreds of Magnifi's legacy. Fucking tragic.” “If you agree that the mindset is tragic, do you regret what you've done?” Reus stood quite suddenly and threw a card across the room as if it were a ninja star. The corner of it pierced the wall and so, the card remained there. Athena looked impressed. Simon thought the showmanship was quite unnecessary, but then, perhaps it was one of the few outlets Reus still had left. The disgraced magician placed both hands on the table and leaned forward, speaking his next words in a vicious whisper. “I'd kill Manov a hundred times over if it meant I had a chance to be rid of my thirst for revenge. I would need to kill him a hundred times over, because that's what it means to be a fuck-up. … How's that for a psychological profile, Dr. Freud?” To Be Continued
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I haven’t seen this info posted on Tumblr, so I figured I’d write it up for everyone’s reference: let’s talk about attorney’s badges!
Shortly after I started Ace Attorney I idly googled “Japanese attorney badge,” expecting to discover this was another legal fact that AA had just made up wholesale. Imagine my surprise when it turned out to be 100% legit! Japan really does have lapel badges for attorneys. They’re called kisho, and they’re taken quite seriously. Attorneys’ badges come from the Japan Federation of Bar Associations. Technically JFBA only lends the badges to attorneys, so you have to return yours if you’re disbarred (Phoenix), convicted of a crime, declared bankrupt (?), or declared dead (presumably they don’t make you do that last one in person). 
Badges are not interchangeable, should never be lent to someone else (Phoenix), and if you lose yours, you have to apply to the Bar Association to get a new one made (plus they post your name in the Corner of Shame in the government’s official gazette so everyone knows you lost your badge, ha ha). You have to get a new one made just for you because each badge has the attorney’s unique ID number engraved on the back -- if you examine Phoenix’s you’ll see his ID is 26381.
There’s no specific badge for defense attorneys, but there is one for bengoshi (left photo) -- trial lawyers, the kind that actually stand in a courtroom -- and a separate badge for prosecutors (right photo), so by process of elimination you can tell someone’s a defense attorney.[1] The bengoshi kisho is a stylized sunflower (that’s why Phoenix gets drawn with sunflowers) and definitely not a chrysanthemum. Chrysanthemums are the symbol of the Imperial Household, and bengoshi specifically don’t have one because they aren’t expected to take orders from the government -- they answer to the law.
Bengoshi are supposed to wear their badges when performing any kind of legal duty, and in practice most do wear them all the time when working. Attorneys on a case can do things civilians can’t -- for instance, investigate crime scenes, visit suspects, and demand certain types of information from the government -- and the badge is a handy way of proving an attorney’s identity. Put another way...yes, Phoenix really does go around showing everyone his badge.
On the other side of the courtroom, the prosecutor’s badge is a symbol called shuso retsujitsu, made of white chrysanthemum petals, gold leaves, and a red sun. The name means “autumn frost, scorching sunlight,” which is so perfect for Edgeworth, like, he’s exactly dramatic enough to wear something with a name like that. Symbolically this phrase is supposed to evoke “the harshness of punishment and the constancy of principles expected from the prosecutor.”
Most sunflower badges are made of silver metal with a gold coating. Ema confirms that Phoenix’s badge is the same in Rise from the Ashes. Over time, the gold coating starts to wear off the badge. A silvery badge is thus an informal status symbol among bengoshi because it means the bearer has been an attorney for a long time. Near the end of the first AA game Phoenix comments that his badge might be developing “a luster,” which may mean that he hopes it’s starting to look a little silvery now so people will stop calling him a rookie.
Most of this post is based on the info here, so if you want to know even more, check it out.
[1] In Japanese the suffix -bengoshi can be used to address an attorney politely, so you don’t need to guess with -san, -sama, etc. - you can just say “Naruhodou-bengoshi.” If you set UMvC3′s language to Japanese, Phoenix will address Jessica Walters/She-Hulk as “Walters-bengoshi.”
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askaceattorney · 6 years
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(Previous Letter)
Dear Anonymous,
Sorry for your discomfort, but I'm not sure this falls under the category of incest, considering that Trucy didn’t know she’s referring to her own half-brother in that letter.  I’ll gladly delete it if enough people disagree with me, though.
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(Link in Letter) -- Pedophilia warning
Dear buddyfaith,
I feel like I explained everything I need to about those posts, but I guess I should also mention that I don’t find any enjoyment in pedophilia-related jokes.  The only thing I was laughing at in the letter to Athena was the idea of someone calling her a little girl (since she sort of looks like one).  Again, it was all a matter of me not noticing the problem until it was too late.
Dear buddyfaith,
I wasn’t in the blog at the time, unfortunately, or those asks would have been deleted, no exceptions. Pedophilia has never been an okay thing for people to joke about, and I have been extra careful in deleting very questionable asks in the inbox involving all sorts of things. You have our word that this won’t happen again.
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(Previous Letter)
Dear Alex,
Sadly, the “old days” Mod is still absent, but I, too, have to commend him for his near-perfect foresight.
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(Video in Letter)
Dear Anthony,
I have now.  That was pretty well made, and I’d even say it was completely accurate except for the idea of someone willingly eating Gumshoe’s cooking.
Dear Anthony,
....Huh.... I have no words for this. It’s there. It exists. That is all.
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(Video in Letter)
Dear Kuro Majin,
I haven’t played the game myself, but I’ve seen a playthrough of it, and I have to agree that it’s...
Wait a minute...  Two “steamed hams” videos in a row!?  What are the chances of that happening?  Are you sure you’re not the same submitter from before using a different name?
...
...
...
Anyway, I have to give some serious props to Micnaxable for the amount of work and creativity that went into that video, whether it’s canon or not.
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Dear Asher Wright,
We haven’t made a tag for Franziska’s sister since she hasn’t made any in-game appearances (assuming she even is a sister and not a brother), and it’d probably take too long to go searching for all the letters that reference her by now.  Sorry.
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Dear Asher Wright again,
That’s...kind of depressing to think about, actually.  Getting caught in the act of lying is one thing, but a defendant getting accused and convicted of a crime they didn’t commit would probably result in a breakdown that’d be too sad to watch, even for Ace Attorney.  In fact, that’s probably why the courthouse doors close immediately after the trial ends.
I can at least make a guess as to what those (thankfully) non-canon endings look like.  Juniper would probably pull her braids so tight that they’d snap back into her face and knock her down (much like Nahyuta’s beads), Trucy would cry silently, trying her best to hide it from everyone’s sight, Edgeworth would attempt to keep a straight face and accept his fate, Sasha would inflate her water wings until they burst like Geiru’s balloons, and Larry would just shout nonstop with those sharp teeth of his.
Luckily, they'd all be able to appeal to a higher court in those scenarios, so...no need to grab any tissues.
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Dear jnv11,
Taken care of.  And thanks for deciding to use those tags.  They’re not really necessary, but they do help us discern mod letters from character letters.
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(Previous Letter)
Dear ajanisapprentice,
I’m all for Trucy getting more spotlight, too (and learning the truth about her “long-lost, big, little brother”), and I'd be fine with seeing that happen before Athena gets more attention.  So far, most of what we’ve seen of her is just her stage personality.  We’ve only had one glimpse of her showing her less peppy side in AJ, as well as a slightly more drawn-out one in SoJ:
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As touching as that was, I’m also curious what sort of thoughts she has when she’s not thinking about her magic acts or helping out in the courtroom (which I’d also love to see again, especially as Phoenix’s co-counsel).  What does she plan to do after graduating high school?  Does she ever wonder if she’d succeed as a lawyer?  Has she developed any romantic interests?  And how does she cope with the deep pain she feels, assuming she hasn’t already put it behind her?  There’s definitely a lot of room for development there.
I feel like Kristoph’s story was more or less resolved in AJ, though.  In my headcanon, his story is a lot like Manfred von Karma’s -- he became an expert in his field, gained a lot of prestige, and let it all go to his head until he could no longer accept being denied by anyone, and thus decided to take revenge on the ones he thought had wronged him.  I also imagine that his black Psyche-locks are just conscience being suppressed, but if there’s more to his backstory than that, I’d be happy to see that, too.
I haven’t written very much in terms of fan fiction (not much that I’d feel comfortable sharing, at least), but I have done some crossover roleplaying with a good friend of mine, using characters from Ace Attorney, Undertale, Ib, and others.  I’d share one of those here if I could, but it’s composed of a large number of separate posts that would take forever to compile.  I do, however, have a picture I made that depicts a small part of one.
I don’t do any shipping myself.  Even if there’s a chance that Phoenix and Maya could be a good fit for each other (emphasis on “if”), I’ll leave their respective fates up to Capcom and their expert writers.  And finally, I haven’t seen hide or hair of the Mod for months, but I’m also curious whether or not he plans to make a comeback.  It leaves me with a pleasant sort of suspense.
Dear ajanisapprentice,
I feel like leaving the thoughts on Trucy and such to Co-Mod, since he can express his feelings about this better than I can express mine. With the fanfic question though, I will admit, since I’ve stopped Role-Playing, I may start writing fanfictions. I have Ace Attorney OC’s (that I will hopefully learn to program a romhack case for one day) and I would love to write out the case I made around them in full, complete detail. Not to mention the other fandoms I’m in, like Professor Layton, Undertale, Oneshot, Earthbound... heh heh... you get the picture. If I knew other people wanted to read them, I’d totally write until I ran out of ideas.
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(Previous Letter)
Dear ajanisapprentice again,
Nah, I should be good.  After her little April Fool’s Day stunt, I’d say she and I are even now.
Yup, especially since I move that over-stuffed confetti canon...
-Modthorne and Co-Mod
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entergamingxp · 4 years
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15 Upcoming Indie Games to Put On Your Radar in 2020
January 16, 2020 12:00 PM EST
2020 looks to be another great year for indie games. Here are 15 of them to keep an eye on as the year rolls on.
Last week, we gave you 10 2020 releases that you absolutely shouldn’t miss. However, that list mostly dealt with the biggest games of 2020. What about all the awesome games being made by smaller studios? Well, here’s the list for them. Below are 15 incredible-looking games coming from the indie scene in 2020.
Before we start, it’s important to note that with the continually growing indie space in games, there are hundreds of games that could easily make this list. I’ve capped the list at 15 mostly for my sanity, but the initial shortlist for this article was a mile long. Here are a few extra honorable mentions you should give a look: TemTem, Boyfriend Dungeon, Griftlands, Minute of Islands, Sable, Roki, Baldo, Garden Story, Ikenfell, Knuckle Sandwich, and She Dreams Elsewhere. I also chose to not include Axiom Verge 2, as that was already covered in last week’s article. Anyways, on to the list.
Lenna’s Inception
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This Legend of Zelda-like from Bytten Studio is actually out this week. You play as an unlikely hero in a procedurally generated world that flips from 8- to 32-bit pixel art. It looks to turn the typical conventions of the genre on its head with a wild storyline that features multiple endings. You can also play the game with a friend in local co-op. A Link to the Past is my all-time favorite game, so any game that looks to iterate on that excellent formula is automatically something I’ll be paying attention to.
12 Minutes
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Time loops are all the rage these days after the excellent Outer Wilds took the world by storm last year. Interestingly, 12 Minutes is another Annapurna-published game that explores the mind-bending concept. While Outer Wilds had you exploring an entire galaxy, 12 Minutes’ experience is a bit more intimate. As a husband trying to share a romantic evening with his wife, you’ll discover the many secrets taking place inside your apartment. On the surface, it might not sound like the most thrilling concept on this list, but everything I’ve seen has been very impressive.
Cook, Serve, Delicious 3
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Before seeing this in action, I wasn’t really sure if the world needed another Cook, Serve, Delicious game. After all, how much more cooking, serving, and delciousing can a person reasonably expect to do? And then I saw that the game takes place in the post-apocalyptic US and you play as the owner of a food truck. As you travel across America, you must both cook food and fight off roving bands of evil cooks. It’s hard to imagine a cooking game with a better elevator pitch than this one.
Eastward
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Earthbound-like games are a dime a dozen these days. The SNES classic made a major impact on the developers of today, and we’re seeing that love play out in games like LISA, Citizens of Earth, and, of course, Undertale. However, there’s something about Eastward’s style that really sticks out to me. While other games have done a great job of capturing Earthbound’s charm and gameplay, Eastward also nails the look. If I close my eyes and imagine what Earthbound would look like in 2020, Eastward isn’t far off. Hopefully, the team at Pixpil can nail everything else it’s going for just as well.
Sports Story
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Golf Story is my favorite game for Nintendo Switch. Full stop. And now Sidebar Games is adding tennis and dungeons and espionage and buried treasure and a meeting with a queen? I need this game yesterday. If Golf Story wasn’t up your alley, this probably won’t be either, but for us beings of superior intellect, Sports Story is set to be one of the most exciting releases of 2020. I cannot wait.
The Red Lantern
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The Red Lantern basically looks like FTL except instead of crossing the galaxy, you’re racing the Iditarod with a team of the best boys. When I was a kid, I was obsessed with the book Stone Fox. So, a game that lets me play out the fantasy of racing Searchlight through the Alaskan wilderness is very much right up my alley. My only worry is how brutal the game looks. The trailer has a scene where a bear attacks one of your dogs and I really hated watching it. Hopefully, that’s a rarity or else this might just become an idea I love and not a game I play.
Spelunky 2
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Spelunky remains one of the best rogue-likes on the market. The platforming is tight and the game has so many awesome secrets for you to discover. The sequel looks to be more of the same and I can’t wait to join the community in uncovering all the weirdness that lies within. This spot could also easily go to UFO 50, which is another Derek Yu project I’ve been waiting for with bated breath. Crazy to think both games are likely for 2020.
Spiritfarer
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This is a resource management sim that is all about dying. You play as a ferrymaster to the deceased. As you craft your way across the world, you’ll have plenty of opportunities to improve your custom death ferry. Spiritfarer has a unique setting that is well worth a look. However, the thing that really made me pay attention is the game’s visuals. The hand-drawn art quickly catches the eye and seeing it in motion is even better. I’m intrigued to see if the game’s look and premise are matched by its quality.
Carrion
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Spoiler alert for 2016’s Inside. Carrion is like that ending sequence where you play as the gigantic amorphous blob except that’s the entire game. Oh, and this blob is straight out of a horror movie and is very interested in eating everything. Publisher Devolver Digital describes it as “a reverse horror game” and I have to agree. The way the blob moves through the levels is both deeply unsettling and incredibly cool.
Hollow Knight: Silksong
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Y’all remember how Hollow Knight is one of the best Metroidvania games of the last decade or so? Or how it was a perfect match for Nintendo Switch? Well, how would you feel if I told you Team Cherry was going to do more of that except even more polished? Great news! That’s what happening and it’s going to be great.
Ori and the Will of Wisps
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If you are a fan of sequels to tough-as-nails platformers with Metroidvania elements, 2020 is going to be a great year. Getting both Ori and the Will of the Wisps and Hollow Knight: Silksong in the same year seems like an embarrassment of riches. Plus, Axiom Verge 2 is coming, which is a bit different, but still sits in that same realm. Personally, Ori is the one I’m least excited about; however, I can’t deny that this will probably be great.
Mineko’s Night Market
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Mineko’s Night Market is maybe the cutest game on this list. The “adventure/merchant simulator” wears its Animal Crossing inspiration on its sleeve. However, developer Meowza Games aims to put a much bigger emphasis on narrative and crafting. You play as a young girl named Mineko who has arrived on an island filled with cats. Your options for what to do are varied, but discovering the game’s secrets and preparing for the weekly Night Market is paramount. Mineko’s Night Market looks like it could fill a similar space to games like Stardew Valley. Great experiences to sit back, relax, and let wash over you.
Cris Tales
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Cris Tales is billed as “a love letter to classic JRPGs”, but with a big twist. The game lets you simultaneously see the past, present, and future of your actions, which results in some fascinating situations. Maybe you warp your enemy into the future to make them older and weaker. Or you warp yourself to the past to make you shorter and are able to more easily dodge an attack. It’s an innovative idea that has major gameplay and narrative implications. The best part about Cris Tales is that there is a demo out on Steam right now. So, if you’re interested, you can go check it out and see if this game is up your alley.
Murder by Numbers
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Picross is one of the best types of puzzle games in video games. However, outside of Picross 3D, there haven’t been that many innovations in the genre. Murder by Numbers looks to change that by adding a murder mystery narrative to the game. What a perfect marriage! And the whole thing is set to a score from Masakazu Sugimori who counts Phoenix Wright: Ace Attorney and Viewtiful Joe among their credits. I need this game now.
Emily is Away <3
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Both games in the Emily is Away series are incredibly moving experiences, especially for those of us who grew up in the time of MSN Messenger and AIM. The third game takes the series forward to a Facebook analogue. It’s tough to say if this release will hit as hard as the first two, but given the pedigree, I’m pretty confident in saying that Emily is Away <3 will be worth your time.
Obviously, the number of video games releasing in 2020 is vast. It would be a herculean task to try and cover everything. However, this list should be a great reference point for games to put on your radar. Of course, the best indie game of 2020 might not even be announced yet, but you can rest assured that when it is, DualShockers will be there to cover it.
January 16, 2020 12:00 PM EST
from EnterGamingXP https://entergamingxp.com/2020/01/15-upcoming-indie-games-to-put-on-your-radar-in-2020/?utm_source=rss&utm_medium=rss&utm_campaign=15-upcoming-indie-games-to-put-on-your-radar-in-2020
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