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#i just cant imagine reporting someone else's vent post
bunnihearted · 4 months
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i dont know how why or when it happened but i dont like that i get so much activity on my blog :( i made this blog to vent, and now bc more ppl see it, it means more ppl report my posts and i cant post abt sh or mental illness without being scared my blog's gonna get nuked... like im a freak in a mental hospital why do normies have to perceive me and then get all uppity abt what i post abt and then report me like go awayyyyy leave me aloneeeee :(( it annoys me so much but sadly when that point is reached u cant revert it. ppl are just gonna see my posts and report it and it makes me so angryyyyyy like why are u even online if u are incapable of curating your own space (without forcefully removing someone else's safe space) and just learning how to ignore ppl........ like fuck off and leave ppl alone
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ropedropnet · 6 years
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Star Wars – Galaxy’s Edge – The First Tours
There’s a ton of Galaxy’s Edge news out today, but I want to focus on this article from Matthew Panzarino at TechCrunch that is one of the most comprehensive pieces I have seen. On some level, it’s the type of analysis that I would think friend of the site Wes would give if he was given access to land while it’s under construction (and, honestly, that’s about the highest compliment I can give.)
If just the concept of Galaxy’s Edge doesn’t get you excited, maybe this information will:
At risk of being too susceptible to marketing speak, I’d have to agree with this particular statement. What is being built here has little parallel in terms of immersion and ambition in an amusement park or out. And it’s going to blow Star Wars fans, casual and involved, away.
Though all of Panzarino’s article is worth a read, here are some standout parts for me. First, why Disney elected to set the land on a “new” planet:
“Why not make a place that is very familiar from the classic Star Wars films, a Tatooine, a Hoth, or one of those places? The answer really is we know those places, we know those stories that happen there, and we know that we’re not in them,” said [Disney Portfolio Executive at Walt Disney Imagineering, Scott] Trowbridge. “This place, Black Spire Outpost, is an opportunity. It’s designed from the very get‑go to be a place that invites exploration and discovery, a place that invites us to become a character in the world of Star Wars, and, to the extent that we want to, to participate in the stories of Star Wars.”
“I want to walk into this land and be in the same level as everyone else, from the really hardcore Star Wars fan to someone who knows nothing about Star Wars,” Managing Story Editor at WDI Margaret Kerrison recalls saying in the first pitch meeting she attended for Star Wars land. “I want to have that urgency to explore, to discover, to run around every corner, and to meet every single droid and alien in this land. I want to not feel like I’m at a disadvantage because I don’t know all the nitty‑gritty details as a hardcore Star Wars fan would know.”
Next, is the explanation of how involved people from all part of Disney and LucasFilm were in creating the land:
People from props, set dressing, construction, merchandising, food, ride systems and technical departments all worked together from ideation onwards. On a normal production, they are typically brought in at various phases — but for Batuu, everyone had to be on the same page from the very beginning
and how the land will work to feel alive while you’re there:
“Our world, where guests are this close to something, it’s got to be that next level. A good example of that is, droids move through our land. That’s part of the story that we’re trying to tell. We got access to one of the original Kenny Baker, New Hope, 1976‑1977 era droids. We took rubbings of the bottom of the droid feet. We turned that into a set of three files, which then, we turned into a set of 3D wheels. We built a little droid trolley, which Kirstin [Makela, Art Director] and team used.”
“I’ll set the scene for you,” says Makela. “You’re on a busy construction site, there’s lots of people around. There’s some people pouring hardscape concrete, all dirty and all their tools and their stamping. Then all of a sudden, one of them just jumps on this little trolley and someone else pulls them through the concrete, leaves a little trail of droid tracks.”
On that front, I can’t even fathom this description of the animatronic Hondo Ohnaka:
The animatronic figure itself is around 7 feet tall and uses the latest in electric motors instead of hydraulics. Hondo’s figure includes around 50 functions (movement points) total and is the second most complicated animatronic in Disney parks. The most complicated, for the record, is the Na’vi Shaman … which has 40 functions in its face alone, not to mention the rest of the body. We had the Shaman at our robotics event a couple of years ago, it’s incredible to watch. Hondo isn’t far behind, with fluid movements, smooth facial contortions and believable interactions between himself and his R5 droid.
(Though the biggest selling point will obviously be the Nien Nunb animatronic.)
Of course, it wouldn’t be a theme park without stellar attractions. Based on Panzarino’s description, Disney seems well aware of that as well. I only skimmed over the description of the Rise of the Resistance ride to avoid “ride through” style spoilers, but I had to read the description of the Falcon:
Approaching the Falcon from one of the entrances to Batuu for the first time is a surreal experience. This is a full-size 110-foot version of the ship as you’ve seen it in the movies. It’s meticulously detailed and acts as a center-piece for the area. The ship will periodically vent out gas and Hondo’s tinkerers are constantly working on its engines. It’s a living thing inside the land, a character.
Entering the cockpit was an out-of-body situation for me, I’m not ashamed to admit it. It’s wild how right it feels. The six seats all feature belts and the familiar weathered look. More importantly, each of them has a wide array of buttons either to the side or in front of them if you’re one of the pilots. Every square or rectangular button has a light up ring around it which will indicate which of them you need to press for the best result during your moments to act during the ride. The toggles have small LED indicators built into one end that do the same indicating job. I am happy to report that the large, satisfyingly chunky toggle switches and satisfyingly clicks buttons have been very well chosen and require enough force to push without stress but with satisfaction. They’re the right switches.
I cannot be more ready to give that a shot.
Overall, Panzarino’s observation that–in hindsight–Pandora seems like it was a test run for Galaxy’s Edge is something that I have felt since we started hearing about the immersive aspects that are now currently found in the Valley of Mo’ara. If Disney can accomplish that level of immersion in a universe that people have a much stronger connection to, than Galaxy’s Edge is going to be really, really special.
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