The elder cutscenes have something new in them. It shows the eden door and their 'line of light' appearing. Now, once you get to Eden, everything is already done except for the circle in the middle (I think), which I'd guess represents Eden. What's fun about this is that the Isle Elder has his own 'line of light', but instead of it emerging from a mask, it comes from the ground, he's the standing ground for the other elders to give their light basically. I like that detail.
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🍬🍩🥠
🍬What's a genre/trope you've never written, but might in future?
ooh.... i dont know! i really want to write a royalty au one day (i have like. popular kids polycule royalty au idea floating around)
also if i could return to my fae au. i dont know if i will
🍩What advice would you give to aspiring fic writers?
Spend some time daydreaming to know your plot. If you live it then you know how your story is gonna layout/know major plot points you need to connect
jot down any notes or ideas you have, you can always come back to them.
if you're editing something and decide to delete a line or paragraph or something, put it in a separate document, don't delete them completely. you can always reuse those snippets for other stories
🥠What's your approach to world-building?
bear with me this is going to be very jumbled
tldr: i dont have a great approach, the world creates itself most of the time, looking up resources is a great help, trying to write a story with a co-writer who a. doesn't write and b. doesn't look at any of the notes or snippets you have written just makes co-writing much more difficult
If I look at my graphic novel series.... not well. I like to think i have a pretty good grasp on the world-building for that but my co-creator keeps changing things up on me. it's not really a discussion, he just makes the executive decision that this is how things are going to work and does not listen when i try to bring up my concerns
anyway!
most of the time, the worldbuilding just happens as i write. i have a basic concept (reincarnated greek heroes, what if the bmc kids were deities of some sort, jake brooke michael and rich write poetry together, four childhood friends with connections to the mafia) and then everything else about the world just comes up as i write (flashbacks to past lives, creation stories mirroring already existing mythologies, how did they come to make this poet quartet and how do they work together, jason's girlfriend is a member of a rival mafia family)
(most of my other fics are grounded in the bmc canon somehow, so its just building on already established worldbuilding)
like most stories, it starts with a concept.
recollections started as a final fantasy self insert story. it has grown a lot since then. my co creator already had a basic plot and characters and abilities and such when he told me about it. i started thinking about where magic came from (taking a similar approach to how energy can not be created nor destroyed, just changed).
if im actually taking the time to plan it all out, like recollections, i look up worldbuilding tips and resources, taking the ones that will fit my purposes better. fantasy worlds would take a lot more worldbuilding than ones based in some sort of reality. recollections is taking a lot of planning to figure out how magic works and where it comes from, and magic is different for each person but it also can be a choice to decide whether or not you want to harness magic. the magic system and the world itself needs a lot more work because i think some of the elements that my co-creator wants to impliment (using astrology to categorise magic, treating magic as xp in a video game and everything is held within birthstones) just dont quite fit the world we already created
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// starting to realize how much of Bart’s dialogue either comes with implications or straight up has a double meaning . I definitely do this on purpose because I love me some double meanings and having Bart say things that are technically the truth but have more if you think about the words he actually says and context the other characters might not have . I think Bart very intentionally says things that mean more than they might seem at first, are a reference to something else that’s happened, or have a double meaning that only he or another character can fully understand . he is just the ceo of having 20 implications in a single sentence without just saying it directly . his meta knowledge of his own universe and the fourth wall continue to a lot of his double meanings .
// small compilation of a couple examples under the cut (there’s more I’m sure, on discord as well, but i can’t be bothered to find them lol)
// this one kinda has context attached to it but Bart implies that he didn’t choose the name impulse himself and also resents/internalizes the face that being impulsive has become a huge part of his identity and who he is as a person .
// context for this is basically Vandal Savage says something to the effect of “you have plenty of time for questions”. Bart’s response is both a confirmation to that sentiment and on some level a threat, telling vandal that he still has incredible superspeed where time isn’t an issue for him .
// bart saying “im going to die” is a bit of a common line for characters feeling a sense of doom, so it could seem like a normal reaction on the surface . But on a deeper level, Bart HAS died before, and KNOWS that if the universe wants him dead, dead he will become . it sorta is an implication that he still has some meta knowledge of his own death .
// this is a smaller one but “it’s endless” is again a common phrase but Bart uses it pretty literally . it’s endless in that he’s been through countless timelines and experiences and to him, he still has to constantly prove himself . on top of that he doesn’t believe there will be an end to that struggle because of his meta knowledge .
// anyway tdlr bart has so much deeper meaning in his dialogue and it’s very much on purpose lol . he doesn’t think people will think too deeply about the things he implies in his words, so he feels rather confident in sprinkling in stuff with heavy implications .
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Poll adventure (paventure? lol) Day 13: read the small story tidbit below the poll for more details, OR just vote based on initial impression
(✦ see past poll results + further information HERE (link) ✦)
Yesterday's poll decided that The Adventurer should just start crying whilst being robbed in the abandoned barn ...
~
(----- tw for mild violence (he gets into sort of a fight) until after the next orange text section in parentheses -----)
Not sure what else to even do, The Adventurer simply collapses into a ball on the floor and starts sobbing, screaming, and rolling about. The hooded figure pauses in confusion at first, but.. apparently is not very sympathetic to his plight.
They rush over, grappling with him as he cries, fighting to pry the backpack out of his hands. The Adventurer continues screeching frantically, and during some of his flailing accidentally swings his arm up, elbowing the hooded figure in the face. They let out an exasperated sigh, knocking him against the wall then firmly yanking him up by the hair, securing their arm around his throat to restrain him as they grab for the backpack. He kicks a few times, struggling, clawing at the hooded figure's arms, but just isn't strong enough to free himself.. There's a thwack and a sudden sharpness in the side of his head, the backpack pulling away from his shoulders, cold ground, and then… nothing at all..…
(------------------- mild violence tw over -----------------)
...............
The Adventurer slowly opens his eyes to a quiet foggy morning.. Tiny particles in the dusty barn air gently flutter to and fro, dancing around in the streams of early sunlight trickling through the slight crack of the front doors. With a groan, he rolls over, suddenly feeling every ache in his body. His head, his wrist, his leg injury from crashing the raft.. He spends a while just laying on his back, watching the dust and gazing hopelessly at the moldy boards of the roof, mustering the strength to sit upright…
What can he even do next? He's failed.. His first EVER actual quest of his adventuring career, and he can't even keep a stupid egg safe for more than a few days! What type of adventurer is that?? Maybe he should just give up.. Go back home and do nothing with his life, just as he was meant to... He sighs, turning back onto his side and curling into a ball to sulk even more dramatically.
The cat trots over to him to interrupt his swirling thoughts, pawing at his face, then directing him towards a small stack of hay in the corner where... there it is! His backpack!! He scrambles over, immediately digging through to check for his belongings.. To his surprise, everything it still in it's place. His food, his money, all of the cool shiny rocks he's collected so far.. And tucked away in the very bottom, the Mysterious Egg box remains, completely undamaged.. somehow with the egg still inside! And... a note?
He shakily unfolds a crisp sheet of pale yellow paper dotted with a few scribbly letters: "I took care of her for you. Be more careful next time. Just get where you have to go."
Well...... He supposes that if there's apparently going to be weirdos following him around anyway, maybe he's lucky at least one of them seems nice. Better than trying to ROB him, at least.. Even if it is a bit creepy. He realizes now that his injuries have been bandaged as well, and that when he woke up, he was wrapped in a blanket, and.. where is the hooded figure? What does the stranger mean that they "took care" of her?? He turns to the cat for answers, as if they'd be able to clear up his confusions, but they simply make a "mrrp!" noise and stare blankly in response.
Figuring that it's all far too much to think about first thing in the morning (especially with the headache that he has), he just decides to be thankful he at least still has the egg, and thus can continue on his grand adventure!! He will NOT let himself fail again! Sore and limping but full of renewed motivation, he leaps up (at least as best he can) and continues back onto the road.
After walking only a few hours, he comes to a clearing at the top of a large hill, overlooking the next stop on his journey (then double checks the map just to make sure it actually IS the next stop). This is a much bigger area than the previous villages he's been to, possibly large enough to even count as a small city. With a wider variation of shops and attractions available to him than usual, he wonders if he should just take a break and relax the rest of the day.
He's too tired to walk much today anyway, soo.. maybe it'd be good for him to spend some time in a safe public space, doing something to help take his mind off of this morning's drama… But, what should he do?
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Additional Information
the adventurer's current main quest: follow his map to reach the abandoned castle ruins and see the rare animal specialist about the mysterious egg he has
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thank u all so SO much for donating to Emily Gwen! (tagging in order:)
@totalcudgel ||| @loverbear-butch
@cartoons-tothemoon ||| @rain-runner-x3
@autisticaspen ||| @quark-art
@requirecookie ||| @conniepants
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been thinking about this line a bit. i feel like if you squint (insert obligatory “it’s not that deep” pic here) that you could make the argument that all the materialism and focus on screens in Tazmily post-timeskip is shortening some of the villager’s attention spans and making them a little shallower. i feel like you can kinda see that with Abbey, but i don’t know. usually, her lines echo Abbot’s after the timeskip, but since Abbot says something completely inapplicable to her (i.e. that he does not like his mine job), i guess the line is subverted by having Abbey have nothing to say at all. it’s just a neat line.
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