#i really need to revamp my tag system to suit my current needs this is rlly bad...
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Well when it comes to language I have many thoughts on kyowago/xieheyu, the Japanese-Chinese pidgin from manchukuo/the occupied regions back then, which ironically seems to be where the 'aru' stereotype stems from. and then that atrocious idea of writing Chinese in katakana instead. why did they come up with that... you guys literally used kanji/hanzi too anyways... what is the point
#diary#thoughts and stuff#imperialism#kyowago#xieheyu#i really need to revamp my tag system to suit my current needs this is rlly bad...
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The Society of Multiples, Chapter 3
Chapter One here
Chapter Two here
Here’s my NaNoWriMo novel, which I’m currently editing into a “second draft” and sharing here online. This is *not* the final version; but it’s good enough to share, and I’m hoping for some feedback and constructive criticism along the way.
So far everyone has been really awesome. Too nice, really. Stop being so nice. Feel free to point out where I’m going wrong, either in storytelling, grammar, characterization, representation, etc. Also, THANK YOU!!! The encouragement is giving me incentive to keep going even though our group in general is putting up with some seriously stupid depression right now.
Since I’ll be posting at some really random times, I’ll offer that if anyone wants I can tag them whenever I release a chapter? If you want this let me know.
-Ronin Ellis
if you love me you’ll reblog
Chapter 3
While on the coach bus from Lake Victor to Red River City, I had plenty of time to digest it all. The more I thought about it, the more I felt like I'd done the right thing. There would be too many questions about why I was following Jace, why I was in a position to see him aim his gun, why I'd acted so strangely when dealing with the waitress and her headmate- whose names, I read in the news, were Winnie and Marley. On top of that, the obvious questions of why no one in my faked group was a registered person. So I'd run, as I'd done before. This was the third time I was reinventing myself, starting a new life. I'd gotten good at it. I knew where to go for work and housing where they wouldn't ask for ID. Since I'd never registered any of my false identities, I couldn’t prove any education or experience. I had no bank account or credit rating. It was possible to fix this situation in theory. I could always register one of my fakes- presumably Jan, the name I was given at birth- but then I would be stuck with that name, and I'd never be able to get any other name registered, since no dMRI would demonstrate any other mind inside my skull. In fact, just by going on and to get the test done, I risked the possibility of being detected as a singlet- and then, that would be the end for me.
But maybe it wasn't enough to just move this time. Maybe it was time to make a few new changes. I couldn't risk being rediscovered; I'd come too close this time. I couldn't keep going with Jan, Eron, and Tigh. I didn't really need to revamp everything though; it would be enough to just rename them. To make it easy to remember, how about- Jake, Eli, and Taft?
It felt strange renaming these three disguises. Names were so important to most people- they wouldn't just throw them around like this, once they have one they hang on tight to it, a token of their identity that stands for who they are forever. Naming a new person who comes into a system is a big deal in that system's life. I remember the ceremony and importance when I “invented” Eron and Tigh. It would be anathema to most people to even consider renaming.
When I got off the boss, it was as Eli. The same person as Eron, really. Black hair a tangled mess from sleeping on the bus, limbs aching from the seats that were too small to sleep in, makeup a smeared mess. As I headed straight for the public switchroom I started rehearsing how I would work my way into a new life here.
When you live your life under the constant threat like I do, you learn to keep physical money in a safe place. I hadn’t saved up as much as I wanted, but it would be enough to get me on my feet. Getting around was a hassle; I’d ditched my cellphone in the lake on my way out of town, which was the right call, but now I had to find things the hard way.
The first few nights were spent sleeping under bushes in the cold, damp, Great Lakes air, while spending the day in the main branch library downtown working frantically to find a cheap apartment and a job.
My first night in my own apartment, I didn’t even care that I had no bed or mattress. There was heat in the barely-legal suite, and a carpeted floor. After what I just went through it was like sleeping in a rich man’s king-size bed.
It was two months later that I was in a coffeeshop wasting time after work, and I saw Jace's face again. I saw the face before I heard the context of the news broadcast; I almost didn't recognize him at first, stripped of makeup and put into a formless grey jumpsuit. It was his mugshot; or her mugshot, or their mugshot, it was hard to tell at this point. The caption underneath read “Jace/Rhonda – murder” and the face staring into the camera seemed lifeless and dull. The eyes were dark and deep-set into a pale face with the remnants of whispy balding hair and three days worth of stubble. The police who took this mugshot had gone out of their way to make them look awful. Even for a criminal, this degree of degradation, degendering, and dehumanizing was shocking.
I stood up and moved closer to the television. The volume had been turned down low, but I could make out what the newscaster was saying:
“...employed at the Grand Victor Hotel, where he'd developed an unhealthy obsession with co-worker Winnie. The suspect is believed to be a singlet, possessing only one identity and living a lie to appear normal. He had invented a headmate by the name of Rhonda, who is unregistered and believed to have been a disguise. Police have not confirmed rumours of a third false identity. The suspect, who police are referring to as Jace/Rhonda in the absence of a clearer identity, was found pointing a gun from a concealed location along a nearby mountain path. He was discovered before he had the opportunity to act on whatever impulses led him there- by a local named Eron, who has since gone missing-”
And there was my face, stolen from the Facebook page I'd deleted as I left. It showed Eron with black hair and grey eyes, smirking against the mountain backdrop. I nearly dropped my cover, gasped and stepped back. I forced myself to hold still and not react.
“-and is presumed to have left the province before he could be questioned. Police have asked that anyone with any information contact them regarding Eron's whereabouts, or his headmates Tigh and Jan...” There were their faces too, smiling at the camera.
I didn't listen any further. I took the last bite from my chocolate croissant, grabbed my paper coffee cup, and left the coffeeshop in what I hoped seemed like a calm and natural manner but probably came across as scared and hurried.
I was about three blocks down before I made a sharp right turn to lose myself into a crowd that was gathered around a local busker performing a dance in bodypaint and revealing faux fur costume.
The distraction didn't work- there was a woman behind me keeping pace, trying to look natural just like me, failing just like me.
Had she noticed? Was I imagining this? No, she was definitely following. I'd learned to trust my instincts; I knew how to observe people, a skill I'd developed over years trying to blend in. She was trying not to look directly at me, but when I made a sharp left at the next intersection I caught her looking carefully at my face, obviously trying to match it to the one she'd seen on the television.
She was observant too; she knew she'd been caught. She smiled, raised a hand to wave.
“Ennis, I've been looking all over for you,” she said, rushing to catch up to me.
I inhaled deeply. “I'm not-”
“I'm so glad to have caught you out here alone,” she said, stressing the last word carefully. She rushed up to me, staring at me with wide blue eyes, smiling almost believably. She looked directly into my eyes, watching for a response.
“I-”
“And such good luck, I mean- here we both are,” she laughed in a friendly and social way, “both alone, what good timing, right?”
I stopped, stared back into her eyes. Was she saying what I thought she was saying?
She stepped closer, whispering, “I caught your reactions. I saw it all. Don't worry, I'm a friend.”
“A friend to who?” I whispered back, still careful to not drop Eli's vocal mannerisms.
“A friend to people who are alone.” She glanced around quickly; in this crowd, we were definitely not alone, and drawing attention. “Why don't we go somewhere private to talk?”
I nodded slowly. My heart was racing; I couldn't believe this was happening. I hadn't met another singlet- at least one I knew of, for years.
“My apartment is empty. It's safe there. What do you say?”
I nodded. I knew I was in serious danger; if the situation wasn't what I thought it was, if it was a trap or a misunderstanding, this could be it- I wasn't even entirely sure what they would do to me if I was found out, but I knew it would probably involve nonconsensual “therapy,” which would be a euphemism for some kind of psychological torture. I'd heard rumours of electroshock, ice baths, and permanent incarceration in dark asylums. I had no idea how much of it was truth or reality; nobody talked about singlets. So many people didn't even know we exist.
I decided to follow her and find out what happened next. She led me a few blocks away to an three-story walk-up apartment building, and I followed her up two flights of stairs and down the hall to her apartment. I was getting increasingly uneasy; was this a trap? Why did she seem to feel so safe with someone she didn't even know? I realized as she unlocked the door to her home that we were both agreeing to take an equal, balanced risk. She knew the risk, and had probably taken it before.
Her apartment was small inside; a couple of couches, bookshelf, a kitchen separated by a short counter. There was a man sitting in a chair reading a book; he looked up when we entered.
“Eris? Who's this?” He took off his reading glasses, brushed his long hair out of his face.
“It's okay, Kane. He's one of us.” She shut the door behind me; I found myself standing, fidgeting, not sure what to say.
Kane put his book down, stood and put out his hand. “I”m Kane. What's your name?”
I shook his hand hesitantly. “I'm-” I was about to say Eli, but suddenly realized that this wasn't the correct answer. This man was Kane, singularly, without headmates. Kane was his actual name, who he was when he didn’t have to pretend.
“It's okay,” he said, smiling. “I imagine right now you're feeling very confused and you have a lot of questions. Have you ever met another singlet before? That you know of?”
I shrugged. “Once. Maybe. Years ago. I wasn't sure.”
“Have a seat,” suggested Eris. “Kane, maybe some tea?”
I nodded, slowly taking off my coat and sitting down. I was sitting awkwardly on the edge of my seat, as though I might need to jump up without notice to dodge a gun or an explosion.
“How did you find him?”
“I was just in the cafe, and the news came on. There was a story about our friend here.” She smiled at me. “Apparently you're a bit of a hero.”
I shrugged. I could feel my face flushing. “I was just in the right place at the right time.”
“And now your good deed might be getting you in trouble, I take it?”
“I could get found out. I've been in hiding for a long time.” I looked up at both of them, so calm and reassured. “And you two? Are you pretending to be like them?”
“To be multiple? Yes. We both have identities we've constructed in order to fool other people. But we're safe here together. In this apartment we can be ourselves.”
“What’s a ‘multiple?’”
“It's what we call ordinary people, the ones who have more than one mind in their head. We figured if they get to make up a word to call us, we should get to make up a word to call them.”
“That makes sense.” I felt a long pause in the air, and then I exhaled slowly.
“It's real, isn't it?” I said, dropping Eli's voice finally. “You're actually here? I found you?”
Eris smiled. She'd obviously detected the change in voice. “Yes. You don't have to pretend here. And there are more like us; we don't know how many there are out there, but there's probably a lot more than any of us ever thought. There's a group of us who meet weekly here in Red River City.”
Kane brought the tray with tea. I hesitated.
“Something wrong with the tea?” Kane asked.
“I'm so used to measuring out sugar or honey or cream based on whichever identity I'm pretending to be. I hadn't really stopped to wonder how much I want.”
“All of us go through that,” he reassured me. “We finally get a chance to let our guard down, and we realize that we don't even know who we are anymore. You're safe now, though. You get to explore your own personality and figure yourself out.”
I stirred in one small spoonful of sugar, tasted the tea. It was fine. I looked around the apartment; Kane and Eris were watching me patiently. I took a deep breath.
“I don't even know where to start... how did you two get your names? Are Kane and Eris names of your fake identities, or your own names?”
“Eris was the name I was born with. Kane was originally named Abel.”
Kane smiled and shrugged. “It kind of made sense. I was born with a limp- grew out of it mostly, surgery took care of the rest. People were always wondering why all of my identities used the cane the same way... but really I didn't know how to fake using it any other way. I kind of thought the cane had a more consistent and true identity that I did.”
I nodded. “I feel like that sometimes. I don't even have a name. I don't really know who I am... sometimes I wake up in the morning and already I'm thinking in the mindset of one of my fakes... if I'm lucky and I have the morning to myself and 'they' aren't there, I get to have a coffee and look out my window and have some peace. But it doesn't last long... I haven't really 'been myself' around other people since I was a child... and I've never-” That was it. I couldn't go any further; suddenly I found myself bawling like an idiot, hiding my face in my hands, wiping away tears, shaking with a sense of humiliation and relief. I slumped onto a chair, feeling like an idiot. I couldn't believe myself; I didn't even know these people. I realized that at some point Eris had come over and put her arm around me; Kane had put a box of tissues in front of me. I tried to centre myself, tried to come back to a sense of stability, but despite an entire lifetime of training and self-control I couldn't do it.
“It's okay, cry it out,” Eris reassured me. “It's entirely natural. It would be surprising if you didn't. This is a very powerful moment for you.”
“What are we going to do?” I sobbed. I'd finally said it aloud, the question that had been plaguing me since I was only five years old and I had realized that I was different in a very dangerous and unacceptable way. “What do they even do to us? I keep hearing stories about all kinds of medical-” I broke down again, incoherent.
“That's why we're joining together, helping each other out,” Kane said calmly. “We're going to help each other to stay away from that fate. Yes, they don't like us. They want to convert us, make us like them, or kill us trying. I'm not going to lie to you; we know some of what goes on in the institutions. We're going to do whatever we can to try and stop that.”
I had never felt more relief in my life; I had found them, others like me, and everything I'd ever hoped or feared out of that discovery had come true.
“Take your time,” Eris said, her hand on my back reassuring me. “We're going to spend some time with you... teach you what we know, and help you if we can. You can't exactly go out there right now; sooner or later someone is going to recognize this face you're wearing. We'll help you sort something out, get you set up with a new disguise.”
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The downfall of Kinect: Why Microsoft gave up on its most promising product
Joe Raedle / Getty Images
On Tuesday, Microsoft announced it had discontinued the Kinect sensor, a pioneering motion-sensing accessory line for the Xbox 360 and Xbox One that sold almost 30 million units in its lifetime.
The Kinect was a huge bet for Microsoft, but it didn't pay off — the technology wasn't quite reliable enough, the games weren't as good as they could be, and the novelty wore off.
The death of the Kinect has been a long time coming, with Microsoft removing the Kinect port from its most recent model of Xbox One consoles.
On Tuesday, Fast Company reported that Microsoft is killing the Kinect, the ahead-of-its-time motion sensor for the Xbox 360 and Xbox One. Back in 2015, we took a deep look at the history of the Kinect and its downfall. The story below was originally published on September 8th, 2015, now updated to reflect current facts.
When the Kinect for Xbox 360 was first demonstrated in June 2009, it looked like the future of technology.
By tracking your body with an advanced infrared camera, sensors, and a microphone, the $150 Kinect accessory let you control games and media using just your body and voice.
But then, after Microsoft sold about 29 million of them for the Xbox 360 and Xbox One, it just kind of faded away.
Even Microsoft appears to have given up on it — the Xbox One originally required Kinect to function, but Microsoft dropped that requirement last year.
There are only a handful of Kinect games available for the Xbox One. And the current-model Xbox One S, and the forthcoming Xbox One X, no longer have the correct port to directly plug in a Kinect — you need an optional $40 adapter.
What happened?
It looked like the future
The goal of Kinect was to broaden the Xbox 360 console's appeal beyond who you would typically think of as "gamers." Instead of playing games with intimidating and complicated controllers, you just had to move.
The Xbox 360 had been selling well since its 2005 introduction, but now needed something to set itself apart, as the Sony PlayStation 3 and Nintendo Wii were providing stiff competition.
The Kinect was intended to be a shot in the arm, extending the Xbox 360's appeal and providing a new platform for games and content that could take it into the future. Microsoft Corporate Vice President Shane Kim once claimed that the Kinect would mean that the Xbox 360 could stay on the market through 2015.
Microsoft CEO Steve Ballmer even tellingly referred to the Kinect as a "new Xbox" in one presentation.
Flickr
At first, everything looked like it was going according to plan.
The Kinect launched with tons of fanfare — and a $500 million marketing budget — November 4, 2010, with the tagline "You Are the Controller." Oprah Winfrey even gave away Xbox 360s and Kinects on an episode of her show.
You could either buy it separately for $150 or with an Xbox 360 in bundles starting at $299. The Xbox 360 interface itself was given a revamp to be more Kinect-friendly.
The press, especially the non-gaming mainstream media, ate it up and gave the Kinect glowing reviews. And within 60 days, Microsoft sold 8 million Kinects, earning it the Guinness World Record of "fastest-selling consumer device."
Developers started to line up to make games for the device, too, with 17 available at launch, including "Kinect Adventures," a Microsoft-made game that came packaged with the Kinect sensor.
Most of those games were panned by reviewers: "Critics are complaining about a lack of solid launch titles for the new control system; only 'Dance Central' seems to have anything to recommend it," said a Metacritic roundup of launch titles at the time.
But people realized it was new technology, and they were willing to give it time. Even when people noticed that you needed a lot of space to make good use of the Kinect sensor, nobody seemed to mind moving their furniture.
At least, not at first.
Problem #1: Not enough great games
AP
A slow but steady trickle of Kinect games came out over the following months, but a lot of them fell into the "family entertainment" or "fitness trainer" veins, far from the core gamer demographic that made up most of the Xbox 360-owning audience.
Worse, a lot of the titles got poor reviews, alienating those many who bought an Xbox 360 just to play Kinect games.
Microsoft convinced a lot of larger publishers of marquee franchise games to integrate Kinect features into their gameplay, but they were largely gimmicky — I'll never forget the time my friend got a red card in "FIFA 15" soccer for the Xbox 360 because the Kinect's microphone caught him swearing.
We asked a former Xbox insider familiar with the development of the Kinect why it was so hard to find any good games that did cool things with the sensor.
The simple answer is that the best of the best developers simply weren't interested because they had invested so much in making their existing, lucrative, big-budget franchises work frighteningly well with a traditional controller.
"'Halo' doesn’t need Kinect — it has an incredibly precise and detailed control set, and further, can’t give a Kinect user an unfair advantage over non-Kinect owners," the former Xbox insider says.
In other words, even if top-tier developers thought it was cool, they weren't going to blow the time and budget to make it work with their existing games.
Plus, you didn't need a Kinect to play those games, so many players likely didn't even know there was any integration in those games at all.
Capcom
At the same time, circa the early 2010s, those developers who were best suited to creating really new, innovative games for non-gaming crowds were starting to shift their efforts toward the iPhone and Android platforms, where there was cash and a rapidly growing audience to be found, the insider says.
Problem #2: "85% magic, 15% frustrating"
The Kinect also introduced voice commands and a gesture interface to the Xbox 360 itself. You could pause a movie with your voice, or log in to your account on the console by standing in front of the camera.
But as cool as that all sounded, the Kinect was still a new technology, and there were some glitches with those cool new interface tricks.
"It does do magic, but only 85% correctly. When you encounter the 15%, it’s frustrating," the former Xbox insider said.
Xbox
Serious gamers care about precise movements, like landing a perfect Super Combo in "Street Fighter IV" or nailing a headshot in "Call of Duty." Similarly, if you have voice controls for a movie, it had better work the first time, or else you're just shouting "pause" at your TV over and over.
In both cases, it wasn't quite the totally accurate experience that people wanted.
"It’s essentially a less precise replacement for a lot of things which, once the novelty wears off, is not valued by the market. So it’s real value is for new experiences impossible before without it. There isn’t enough interest or investment in those," the ex-insider says.
Problem #3: It required a lot of space.
Worse, the longer people used Kinect, the more they found places and situations where it just fell short and didn't work as well as it should have.
In my apartment, playing a Kinect game requires moving furniture around to give the sensor the field of view that it needs to work well. It's a big problem for lots of gamers, since you need 6 to 10 feet between you and the sensor.
Try playing that in a dorm room or small apartment.
Late Night with Jimmy Fallon / NBC screenshot
"I'd be surprised if even 20% of rooms with Xboxes 'work well' for the really new/fun experiences," the former Xbox insider says.
Meanwhile, you can sit on a couch in a room of any size and play a more traditional video game.
A second push with the Xbox One
Despite these pros, Kinect adoption was fairly strong, at least partially because Microsoft was pushing it as part of those bundles with the wildly popular Xbox 360 console.
But not every Xbox 360 owner took the plunge: In January 2012, Microsoft announced that it had sold 18 million Kinects versus 66 million total Xbox 360 consoles.
A year after later, in February 2013, Microsoft Xbox community relations head Larry Hryb announced on Twitter that the company had sold 24 million Kinects for 76-million-plus Xbox 360 consoles, which suggests — but doesn't prove — that most of them were sold bundled with the console.
Microsoft / Xbox One via YouTube
Microsoft wasn't ready to give up on the Kinect just yet, though.
When the Xbox One was first introduced in November 2013, Microsoft made the shocking announcement that the new console would come with and require a new version of the Kinect sensor. That meant the Xbox One would cost $499 versus the competing Sony PlayStation 4's $399 price tag.
In exchange for the $100 premium over the competition, Microsoft promised that the new system would provide an unprecedented user experience, including immersive games and television shows that you could actually interact with. Plus, it shipped with Bing-powered search and the Internet Explorer browser preinstalled.
For Microsoft, it was all part of its long-time ambition to place a computer in the living room. With the Kinect, Microsoft thought it had made a user-friendly multimedia hub with a natural interface that anybody could use for both games and media.
The Xbox One's core gamer demographic hated the idea. When the Xbox One hit the market in November 2013, it was quickly outsold by the cheaper PlayStation 4 for months after its launch. At one point, the PlayStation 4 outsold the Xbox One at a factor of 3 to 1. That early lead means PlayStation 4 still dominates the Xbox One in sales.
Microsoft refused to relent and doubled down on its message that the Kinect was the future.
That message was undercut by the fact that the Xbox One only launched with one game that needed the Kinect: The incredibly, poorly reviewed "Fighter Within," with a 23% average on review aggregation site Metacritic.
Furthermore, the actual Kinect for Xbox One sensor itself turned out to only be a minor improvement on the first, with some new, but still gimmicky, integrations with the interface. For instance, you could take a screenshot in a game by asking the Kinect, nicely, to do so.
YouTube/IGN
The final retreat
In April 2014, the flagship "Kinect Sports Rivals" came out for the Xbox One. Published by Microsoft, it was going to be a big, if belated, showcase for what the new Kinect could do. It was a big bet for the company, with a team of 150 working on the title.
Instead, it ended up wildly underselling, ultimately getting written off as a massive loss that led to layoffs at developer studio Rare, according to reports at the time.
In May 2014, Microsoft finally relented on its insistence on the Kinect sensor and announced that it would sell a version of the Xbox One console without it for $399 — recently marked down again to $349. You can still buy a Kinect bundled with the Xbox One system for $499 or by itself for $150.
The move has significantly helped Xbox One's sales, and the gap between it and the leading Sony PlayStation 4 is getting smaller by the quarter.
YouTube/The Podmeister
But it meant that the estimated 5 million Xbox One owners who had bought their console before the Kinect unbundling were stuck with an accessory they didn't necessarily want in the first place. Meanwhile, only a handful of games support Kinect for Xbox One at all, and of those only a few received decent reviews.
And with the novelty gone after the first generation of Kinect for Xbox 360, even the most optimistic Xbox fans were out of patience with the device.
"Microsoft has only itself to blame for Kinect's failure," said a headline on Microsoft news site Neowin in May 2014.
The gloves were off.
The article's author noted that no new big flagship games had been announced for the Kinect for Xbox One — not even from Microsoft itself. That remained true for the rest of the lifetime of the Kinect.
In addition, Microsoft actually closed the TV studio it had opened to provide interactive TV content with Kinect in October 2014. In 2016, with the release of the Xbox One S, Microsoft removed the built-in Kinect port, requiring users to use an external USB adapter.
In other words, it really seems like Kinect had been swept under a rug, even before the official discontinuation.
Not game over
There's an interesting coda here: The Kinect has found a strange second life outside gaming.
Its nifty motion-tracking tech has a ton of other applications. In 2010, Adafruit CEO Limor Fried released a set of unofficial drivers to make the Kinect for Xbox 360 work with Windows — which allegedly annoyed Microsoft at first, but they came around and released an official version down the line.
From there, artists and robotics hobbyists started working the Kinect into all kinds of projects, Fried tells Business Insider.
This bizarre "PomPom Mirror" art piece uses a Kinect to match your motion, for example:
Vimeo Embed: http://ift.tt/2h89rN4 Width: 500px Height: 281px
Elements of the Kinect made it into Windows itself: Windows Hello, the facial recognition system built into select Windows 10 PCs, uses similar infrared-tracking technology as the Kinect to work.
In short, with 23 million Kinects sold for the Xbox 360, and at least 5 million Xbox Ones sold that included the sensor, it's a little funny, and a little sad, that Microsoft couldn't make it work as the future of gaming.
But at least it's getting good use somewhere.
And when the Microsoft HoloLens, its futuristic wearable computer, comes out with a consumer version down the line, it's going to face a lot of the same problems with finding a niche. Notably, Kinect's product lead, Alex Kipman, is also responsible for the HoloLens.
But where Kinect led with gaming, Microsoft is being careful to reaffirm that the HoloLens has lots of commercial applications for business users, even as it shows off holographic "Minecraft" demos.
Microsoft has become wary of trying to appease hardcore gamers alone, it seems.
NOW WATCH: The head of Xbox says this one product is 'critical' to the future of gaming
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Wwe 2k17 Effect Extremely Compressed 700mb Download Hyperlinks.
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I downloaded and install a number of Develop a Wrestlers other's have actually made and one thing WWE 2K17 key free that truly badgered me was I could not download and install half of them because I really did not have actually the needed DLC ... In a period where DLC again takes centre stage this made me rage since it indicated that 90% of the wrestlers I actually wished to download I couldn't unless I practically paid for them. Ever since 2K landed the rights to the WWE franchise adhering to the death of THQ in a No-Holds Prevented Personal bankruptcy I Quit suit a number of years back, the results have been blended. As if it were following Celebrity Expedition motion picture logic, each successive video game was either brilliant main event things or middling mid-card filler. WWE 2K17 is that mid-card entry. It's the No-Chin Music of a James Ellsworth finisher with a band that barely feels maintenanced whatsoever, running in the background. It's evident that 2K realises such little touches are very important, for this reason why a turn out" mechanic has been included this time around. It permits you to - shock, surprise - turn out of the ring following a pounding, and you need to hold your horses before you could get back entailed. You could prefer to shorten this duration and return with less endurance, however that can quite possibly be your ruin, considered that you remain in a weakened state. In the past, battling games have been guilty of ignoring the suggestion of strategy or methods. It behaves that's not the situation below. WWE 2K17 has actually a revamped stereo that once more focuses on little information adding up to make big differences. A group still reacts to faces and also heels in their particular methods by either applauding or booing, however in this installment of the franchise the much more popular the superstar, the bigger the reaction will certainly be, whether it be excellent or negative. Together with this, the designers have actually additionally incorporated the new promotion system. For instance, there are different types of crowds that react to different strategies a gamer might take to obtain a reaction out of them. Location or challenger, they will react by booing if you are in a community that is considerate and you claim disrespectful points to the group. Whereas if your in an area that is recognized for suching as an extra hardcore style of fumbling and also you make use of dangers as well as offer the group the promise of weapons, you will get a large joy from the audience. This isn't really to point out every one of the glitches that make a triumphant return. I've seen Vader attempt to get a table in the ring just for it to morph under the ring and after that his arm obtain twisted and also extended as if he was Gumby. Some of these problems are downright funny, yet more often than not they're irritating as well as a reason for aggravation. I had been playing as Sami Zayn in the video game's MyUniverse mode, and had actually finally reached a chance at the WWE title at Wrestlemania after winning the Royal Rumble. Right after I pulled off my finisher and went with the pinfall, the ref simply stood there rather than checking. Yea, the umpire's computer animation broke as well as my certain win was negated. While I had the ability to still win the match, it was in spite of the game attempting to screw me over. It looks like each year the WWE 2K games take a stride forward, yet likewise a few actions in reverse. 2K17 is no various as for every clever gameplay change there is a missing out on function or a worthless enhancement. The annual launch routine is clearly making it tough for the team to take care of issues while additionally including brand-new functions, so they'll need to decide faster rather than later if aiming to manage both every year is rewarding. For now, WWE 2K17 is hardly off Jericho's list.
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