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#i still need to draw a map. i havent even written about the hole yet.
plulp · 1 year
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WORLDBUILDING???? 👀👀👀👀👀
you seriously dont want to ask about my ocs. i swear to god you dont. we're all going to have a horrible time. the last time i talked about worldbuilding it was all refrigerators. its all fridges. we'll all have a bad time
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tumblunni · 7 years
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Oh yeah I TOTALLY FORGOT to talk about environmental monsters lol
Okay well what I mean is.. in games with enemies roaming on the map, why don’t we ever see them doing anything? They only ever home in on you when they see you. Everyone in the entire world does nothing except run screaming at you to initiate a battle. No matter what the enemy is, no matter what the story is, no matter the genre. its even rare to see minimal differences like some enemies running and hiding, or whatever.
And like.. i can understand this in some genres, at least. In some genres ‘creating a vivid world’ isn’t really a priority, or there’s an actual reason for all the enemies to attack on sight, like if its a stealth game infiltrating a base. or it might just be hardware engine limitations of the time. i think the majority of this trope used to be because it wasnt possible to do anything else on those consoles, and its stuck around even on more powerful consoles just cos its “a tradition”... I think this idea could specifically be very useful in monster-catching games, where the goal is to find them and gain their power. Having ones that appear on the map and run away or hide would be a better form of challenge than some of the bullshit in pokemon where there’s a 0.5% of fishing up a certain fish only on five tiles out of 140. And like.. the weaker more basic ones could just stand around doing cute animations instead of chasing you down. Chasing you down is only a challenge instead of an annoyance when the chaser like.. actually poses a threat. For minor monsters where the aim is literally just “allow player to enter this encounter” then.. do that. They can stand still in a predictable spot so its easier, and they can have cute animations so it doesnt draw attention to the fact they’re just standing there. Plus there’s loads of other ways you could make it difficult to get them! like ones that camoflage with the scenery or have different movement patterns for their escape, or only appear under specific conditions!
but BASICALLY the concept i mean here is that... I want to run through a field and see monsters everywhere I want to be able to run past ones that don’t attack I want to see them interacting with their environment as if it’s real I want encounters that’re possibly completely optional I want to be able to find little secrets of monsters being cute that i can take a screenshot of i want a world that’s memorable as if its a travel trip i want all the fun of actual animal-watching!!! ^_^
IDEAS!
* Peaceful grazing herbivores in a field. * Shake bushes or flip over rocks to find smaller bug monsters. * Flying monster that can only be caught during a brief window of time when it swoops down to eat smaller monsters. you have to find which small prey is marked as its next target, by seeing a shadow overhead. And then when you engage that prey in battle, instead you get the rare flyer! kinda like the shaking grass that gives you audino in pokemon BW? * Monsters hiding up in trees who only emerge when they cant see you, and jump back up when they can. So you have to avoid their line of sight and wait until they appear, or set traps for them. * Similar sort of thing with monsters in burrows? But you could perhaps get a shovel item to bypass this restriction, at the cost of permenantly destroying that monster spawn spot. You’d get a horde battle with all of the rabbits at once and they’d be angry and harder to catch.
* Possibly having to balance ecosystem stuff like that? you can only fight a certain amount of a certain monster during a single adventure, and have to wait various different times for them to respawn. Perhaps areas have sorts of levels for the ecosystem too, so stronger monsters with higher chances of rare abilities would start appearing if you favor a certain area a lot. And maybe a few choices at certain levels where you could kinda customize it? like go on a quest to improve one part of the ecosystem which will increase the amount of one monster and decrease another. Or there’s two rare species that have just been sighted but theyre competing for the same territory and only one of them will stay- you get the choice of which side to help out.
* Possibly monsters who have rivalries! If you happen to initiate a battle with one monster while its predator is within eyesight, it’ll join the battle and help you fight against it. or you might have certain monsters that’re rare because they spawn near their predator and you have like a time limit to catch it before the other monster does. or maybe lesser rivalries instead of eating each other- like two different patterned variants of peacock who do elaborate dance battles! Thei AI could switch from peaceful to aggressive whenever there’s more than one of them together.
* Possibly monsters could have schedules? like, a time-based system of changes for this ecosystem. More than just only finding certain ones at night, they’d all have their own set walk-routes of being available in different sections of the area depending on the time of day. Figure out the brief time window for a very rare creature, and enjoy that satisfying feeling of pulling off a successful ambush. And maybe different cute idle animations that make you feel like they have a life outside of when you’re there. See the wildebeast herd making their daily trip to the watering hole, see birds digging up worms, see baby lion cubs playing chasing games together while mama and papa watch~! This would work really well with having an integrated screenshot system, and maybe some achievements for getting certain rare photo ops? * Maybe this could also relate to the rivalries? like, have two monsters whose schedule runs on wildly different timescales, and only matches up once in a full moon to have them both competing over the same food source in the same area.
* A good hints system would probably be necessary if we’re gonna pull this off. Or at least a logbook that keeps track of details you’ve already found about each monster. Encounter it at a certain time of day and its written down now, etc. And have a general idea of how many different times and different behaviours you havent found yet. * Could have various npcs who reward you for different things instead of just for catching X monsters or defeating X monsters. Like ones who just want you to find out what time you can find that monster, or what its favourite food is so they can lure it. these could help give you the hints towards finding rarer secrets!
* Hoarder monsters. A rare archetype which can reward you for finding their nest during a time that theyre NOT there! Like squirrels burying their nuts or magpies stealing shiny and potentially valuable things. You have a chance of scoring a bunch of useful items, even if it makes you feel like a bit of a jerk. * Monsters who’re sleeping on the world map and you have to sneak past them to not wake them up (if theyre dangerous) or sneak up to them instead (if theyre ones that normally run away) * Possible ability to lure in monsters by throwing food, or chase them away with stuff like smelly salts or items theyre scared of. (Giant cat: *no like banana*)
* Pet button. not many monsters are tame enough to just accept it immediately, outside of the ones in the basic tutorial area. But it can be super rewarding to win a monster’s trust and be able to do this! It’d be like a small chance of capturing them without a battle, and be boosted by taking various actions that particular monster likes. * Maybe not all of them are as simple as just giving them food they like and being unthreatening? There might be monsters who respond positively to ‘bad’ actions, like ones who respect you for seeming tough and simply think you’re too boring to deal with if you seem unthreatening. Maybe even ones who want to see you prove yourself in battle? So if you fight enough other monsters in the area, suddenly all these ones start following you around cutely and practically forcing theirself into your team! Oh, and also maybe if you defeat the predator or rival of a certain monster?
* Similarly, other forms of affection and temporary allyship you can have with monsters even before you catch them. Like maybe monsters that’re teetering on the edge of trusting you might display certain behaviours to try and convince you to catch them, and then you can benefit from that for a little while before they get frustrated and leave. The ones who respect your toughness might join you in fights as a guest party member, or reward you with an item for every fight you finish within their time limit. * Probably the most common and useful temporary allyship would be mountable wild monsters! Cos I’m thinking maybe how many mons in your party would be determined by ‘party points’ or something, rather than each taking up one slot. mount monsters are bigger so you could take one of them or like six small monsters for the same amount of upkeep. Finding a good reliable mountable wild mon and bringing all the stuff you need to befriend it will help you cut costs on your adventure! Tho probably they have more limited abilities compared to a tamed mount, like worse obedience and stuff.
* The design of this monster is something I’m gonna enter into a kickstarter backer reward thing, so i probably won’t be able to still use it in other projects afterwards. But here’s the idea I had for that Sombul monster if it was in a game style like this! I was thinking it could be one of those sleeping on the map type monsters, but also it fights back with sleep magic when awakened. So it just puts you to sleep and then falls back asleep next to you XD There could probably be other monsters that evade you using other techniques instead of regular fighting. Various sorts of stunning or weakening your attacks, so they can run away while you’re distracted! But I think Somnul in particular would be super cute if it doesn’t even run away afterwards. Its just like the ultimate no-sell “NO FIGHTING” monster who you can only catch by befriending it. And even its no-sell just has it cuddle up to your sleepy self and take a nap too~ Probably its befriending technique would be to just sit down next to it and go to sleep on your own. I know i’d really wanna just lay around and watch the monsters frolicking in a game like this~ Weird ghostie friend admires your napping technique! It joined your party! Woo!
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