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#if you want to blacklist: e3 2015
theartofmedia · 5 years
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Kotaku and the Art of Game Leaks
(Full disclosure: this piece was commissioned by a friend. The topic has changed from the initial pitch, but still. I don’t know how that may or may not affect your view on this piece, but I still feel it’s important for me to be transparent about this.) On May 30th, 2019, Laura Kate Dale announced her departure from Kotaku UK. Dale is a controversial figure among the games journalist community for... multiple reasons (please note the latter link lacks any actual evidence and how she apparently didn’t report this Uber driver for ‘nearly kidnapping her’ despite posting it publicly on Twitter, hence the controversy around it), but that’s not what we’re talking about today. What we’re going to be discussing is what she is known for the most: video game leaks.
LKD is most known for leaking video game information prior to their release, from information about Dark Souls Remastered, to unboxing a PS4 Slim before Sony itself even announced its existence, to Switch software. It got to the point where LKD was blacklisted by Nintendo UK, most likely for leaking so much information.
Now as I was researching LKD, there was something I noticed. A lot of people supported LKD’s leaks, calling it “real journalism,” and commending her for doing her job so well. As shown by the link above, many people mocked Nintendo UK for blacklisting her for “doing her job too well.” People are always scrambling for new leaks, new information, though in many cases, this can lead to fake leaks, misinformation, and confusion among players.
And it got me to think: how do leaks really affect both the devs and the consumers of games?
The conclusion I’ve come to about it is: it does more harm than good on both sides, but especially to the devs.
Here we will be defining four categories of leaks (three of which are explained here by Griffin Vacheron of Game Revolution), though our main focus will be on two.
Accidental leaks are just like they sound: they’re accidents. Something happened, something went wrong, and people got a hold of information before they were supposed to. Like when Capcom put all the pictures of the roster of Ultimate Marvel vs. Capcom 3 on their website when a good portion of the roster hadn’t yet been announced, and the unannounced characters could be found via a small URL change. Or when Walmart’s Canadian site revealed around 40 unannounced titles due to a(n alleged) glitch in their system just weeks before E3 2018. Or when Bethesda accidentally streamed their E3 2015 rehearsal which ended up confirming the existence of Dishonored 2. Yeah.
The main component of accidental leaks is just that--accidental. Someone did something wrong, something in a system went wrong, someone didn’t think through the consequences of what probably seemed like a good idea at the time--it happens! Nothing is perfect, people included, and shit happens. But the key part is that it’s not intentional. Someone may (or, really, will) be reprimanded, punished, or even fired depending on the leak, but there was never any intention to reveal this information.
Company leaks are... not entirely proven, from my research. This is the idea that the developers themselves leak information in order to draw attention to their game and hype it up. Often, this will be the other determination of certain leaks--was it an accident, or a PR stunt? There’s no real definitive proof and seems to simply be rumor, but the possibility still exists, as there’s no real way to disprove it, either.
Ethic leaks are generally the exception, not the rule. These are leaks of working conditions, such as an employee from NetherRealm talking about the toxic work environment, or Rockstar employees opening up about how they were mistreated and underpaid and burned to ashes, or Blizzard’s layoff of 800 employees. (Further reading here on the abuse of game devs, as well as what can be done about it.) These are things that need to be talked about, because these relate to the treatment of actual, real people. These aren’t issues then of game content or development, it’s an issue of ethics in the workplace. Same with the leak of this document that details how AI can be used to encourage microtransactions, though that is an issue related to the consumer rather than the workers. Shady tactics and the maltreatment of workers is something that needs to be shown and discussed and talked about, because these things affect the actual workers, as well as the quality of a product and the company’s integrity in relation to the consumer. (Basically, if you intentionally make your game in such a way that players have to use microtransactions to make any significant progress, you’ve ruined your integrity as a company by trying to drain your player base of more money, regardless of the base price they paid for the game anyway. It’s a scummy business practice, and that kind of thing should be revealed to the public that you’re going to try to bleed dry.)
Intentional leaks are just as they sound: they’re the intentional leak of information. This is when people outside the company hack in and reveal secrets, or when people inside the company reveal information (whether directly or indirectly via being sources for journalists) before they are to be officially announced. The information given is given with the knowledge that yes, someone is going to reveal it to the public.
So let’s talk about the ramifications of intentional leaks on game devs.
Remember Mario + Rabbids: Kingdom Battle? The cover image had been leaked before the team had a chance to actually showcase the game. Nobody knew anything about the game other than the cover, and universal reception at the time was: “This is going to be terrible.” Because of a leaked image, the public already had a strong negative opinion about it. However, the showcase that showed off actual gameplay was well-received, and the Metacritic score is 85. So the game itself was pretty damn good, according to the critics. An unlikely crossover turned out well! But the initial reaction was incredibly demoralizing to the team. It’s one thing to have criticism given to a game based on a trailer or gameplay showcase; it’s another to get criticism based on a single image and the concept alone with no other information given. As the director and music composer explain, the dev team was very worried and stressed not just about the game reception but about the showcase, as they were afraid that the reception to the showcase was going to be bad due to the already-negative opinion on the game.
Let’s also talk about how CD Projekt Red had demo gameplay and audio of Cyberpunk 2077 leaked by a journalist (who later complained about not being credited, about how his relationship with CD Projekt Red and the PR person he was friends with) after being asked not to. The company had their trust in the journalists--someone who they had a fifteen year relationship with--used and abused, leading to secrets being leaked. The devs had politely asked the journalists not to do so, but one did, and apparently saw nothing wrong with leaking private information and posting it to the public.
Or let’s talk about how, way back in the day, the entire source code for Half-Life 2 was revealed to the public and Valve (allegedly) lost $250 million dollars. The article actually states some of the effects of the leaked source code: “Meanwhile, the team at Valve, which had been in crunch mode for months, was left reeling by the leak. The game was costing the company $1 million a month to build and the end was still far from sight. The leak had not only caused financial damage but had demotivated a tired team. One young designer asked Newell, "Is this going to destroy the company?" (found under the heading “A Red Letter Day”).
Or we can talk about the Sm4sh leaks back in 2014 and how it led to an employee (allegedly) being fired and sued due to leaking this information. Now, this can very easily be viewed as justice being served to the leaker, and I would agree. But what is the issue here can be summed up by PlatinumGames producer JP Kellams:
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The people working for years and years on a project suddenly have parts of their project--that they wanted to surprise players with, this particular instance being the Sm4sh roster--given out to the public before they wanted it to be. Imagine working for years on your life on a project, and then having someone reveal your work to the internet without your knowledge or permission. I know I would feel dejected, exhausted, hopeless, hurt, regardless of any positive reception to what was revealed. You, as someone who has worked so incredibly hard--and, in many cases in the game industry, been thoroughly abused--apparently don’t have the right to reveal the thing you’ve been working on the way you want.
I want to make this clear: I am not talking about “the Big Corporation” here. I don’t care about the higher-ups who put the pressure on the workers. I care about the workers, the little people that are being trampled on and forced to work in abusive, toxic conditions in order to meet a deadline and the outrageous demands of the higher-ups. They are the ones suffering.
Case in point: the Blufever leaks for Final Fantasy XIV. The details are a bit murky, as is with most leaks, but the story as I understand it is: user Blufever is/was an employee at Square Enix who leaked massive amounts of information on upcoming expansions/patches for FFXIV. Then, their account went dark, as they apparently feared for being found out by Square Enix. Vergeben, a known reputable leaker within the Smash community, had this to say about the situation:
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Now, of course, there is no way to truly verify these claims. However, due to Vergeben’s reputation as an accurate leaker (and the fact that he was right about one of the upcoming DLC characters being from Square Enix) leads me to believe him. Assuming that his claims are true, someone leaking all of this information to the public put a lot of innocent people in the line of fire--and it’s very possible that these
So, what does this have to do with Kotaku?
Here’s something interesting.
When known E3 leaker WabiSabi was given a cease & desist warning from Nintendo for leaking information, take a look at some of the top replies. (Note that a lot of them are ninja gifs, here’s a sample so I don’t have to do it for every one.)
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Not all of the replies are against WabiSabi, however, though a majority seem to be:
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(About the above: I can’t really find anything suggesting that LKD was leaking things for “customer advocacy,” other than confirming that the next gen console (now known as the Switch) was not using the Wii branding like its predecessor did, thus easing some fears because of the bombing of the Wii U. Other tweets about that are here, but don’t really sway me in terms of “consumer advocacy.”)
As shown, the replies seem to be pretty divisive on whether or not it was a good or bad thing that WabiSabi got hit with a cease & desist.
However, let’s have a look at some of the replies to LKD’s tweet about how she was blacklisted by Nintendo.
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And again, not all are supportive of her:
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I actually had to look quite a bit to find any negative comments. Many were supportive of her.
(I would like to take this moment to get unprofessional for a second and unleash my full opinion of this: NO FUCKING SHIT YOU GOT BLACKLISTED, SHERLOCK. THEY TRUST YOU WITH THEIR SECRETS AND THEN YOU DISRESPECT THEM BY REVEALING THEM BEFORE THEY DID. I DO NOT FUCKING UNDERSTAND WHY PEOPLE WOULD SAY IT’S A COMPANY BEING “SHADY” WHEN IT’S JUST INFORMATION ABOUT UPCOMING PRODUCTS. NOTHING ABOUT ETHICS OR CONSUMER TRUST OR PRODUCT QUALITY. anyway,)
Now, you can say, “But Sakra! That’s a three-year difference!” And I rebuke with: people still support her to this day in spite of this. Kotaku UK kept her on though all of this and then some. It wasn’t until a kerfuffle happened in April with the “Persona 5 OST Has A Disability Slur” thing happened, and soon after, LKD left. It seems that the immense backlash with that was what fully pushed her off. (Now whether she was forced to resign or legitimately wanted to leave, that’s something only Kotaku UK and she know for sure.) The point is, her departure from Kotaku UK seems to have been completely unrelated to her leaks.
And why would it when Kotaku themselves--not just the UK chapter--are clearly very supportive of video game leaks of this nature?
Just have a look at their recent posts. All I did was put “leaks” in the search box. You may say “they’re just reporting the news of leaks!” But they put some of the leaked information IN the articles. The one on Watch Dogs Legion even confirmed the leaks. “Kotaku can confirm that this one’s real, as we’ve heard the name from several sources plugged into the company.”
Oh, and let’s not forget this lovely fucking article from 2015 where a Kotaku writer apparently speaks for the site and basically victimizes themselves for being blacklisted by Ubisoft and Bethesda. In fact, we’re going to dissect it, just because there is so much bullshit in here from the author, who is clearly speaking for Kotaku as a whole!
Buckle up, kids, your local Sakra is about to get fucking pissed.
The author describes how the Bethesda blackout came after “we reported insiders’ accounts of the troubled development of the still unreleased fourth major Doom game. In May of that year, we reported that Arkane Austin, the Bethesda-owned studio behind Dishonored, would be working on a new version of the long missing-in-action Prey 2 and that some at the studio were not pleased about that. When top people at Bethesda started making statements casting doubt on our reporting, we published a leaked internal e-mail confirming that those statements had misled gamers and that Arkane had indeed been working on a version of Prey 2.”
However, Kotaku at that time had also posted “our December 2013 report detailing the existence of the then-secret Fallout 4.” Reporting on troubled development isn’t an issue. Leaking emails just to confirm a game when Bethesda was desperately trying to preserve their secrecy that you had broken (probably not first, but Kotaku has a lot of mainstream reach) is an issue. I don’t like Bethesda, don’t get me wrong, but they were trying to salvage the secrecy of a project. Do I think trying to lie to the audience in order to keep the existence of a project secret is okay? No, not really. But I understand what they were trying to do. And whether you agree with their choices or not--no shit you would be blacklisted, especially if you have insiders as described here! You can’t go crying victim and martyr yourselves when you do this kind of shit. Especially if you were reporting on Fallout 4, a major fucking entry in a popular franchise!
As for the Ubisoft blackout...
“The current Ubisoft blackout is actually the second in as many years. The company tried a similar approach in the spring of 2014 after we published early images of the then-unannounced Assassin’s Creed Unity—images that had been leaked to us by an independent source. That article confirmed news about the company’s extraordinary plans to release two entirely different AC games in the fall of that year, one for new consoles and one for old. Ubisoft had warmed back to Kotaku by the summer of 2014, several months after the Unity report, but has cold-shouldered us since the Victory story one year ago. It’s possible other articles angered them, too. But that Victory piece is a safe bet.”
Ubisoft actually gave Kotaku another chance after leaking Unity, and the Victory (now Syndicate) story was, guess what, more leaks. You broke Ubisoft’s trust once, then you broke it again. Frankly, it’s fucking disgusting, knowing about how these leaks really affect devs, that Kotaku would dare to turn itself into a “journalism martyr,” as it were, because they were ignored by the devs whose trust they broke.
Now, you can say that maybe they didn’t know the information of how it affects devs--but a) the Sm4sh leaks and the fallout had already happened by then (it was 2014) and the Half-Life 2 source code fiasco had happened in the previous decade. Also, if they had insiders, wouldn’t they know just how serious leaking this information was and how it puts their sources and other devs at risk? Maybe Ubisoft and Bethesda aren’t as strict on their leak policies as Square Enix and Nintendo are--we don’t know. But I can’t imagine that they like it at all.
“I’m sure some people will sympathize with Bethesda and Ubisoft. Some will cheer these companies and hope others follow suit. They will see this kind of reporting as upsetting, as ruining surprises and frustrating creative people. They will claim we are “hurting video games,” and, as so many do, mistake the job of entertainment reporting for the mandate to hype entertainment products.
“We serve our readers, not game companies, and will always do so to the best of our ability, no matter who in the gaming world is or isn’t angry with us at the moment. In some ways, the blacklist has even been instructive—cut off from press access and pre-release review copies, we have doubled down on our post-release “embedding” approach to games coverage. We’ve experienced some of the year’s biggest games from street level, at the same time and in the same way as our readers.”
No.
It isn’t just about “spoilers” and “ruining the surprise.” In some cases, yes, a lot of people don’t like or actively avoid leaks because they do want to be surprised. But that’s not the only thing.
By “serving your readers” and trying to dig for this information, you’re putting devs at risk. You’re putting your “sources” at risk. Now, if you were reporting on development or shady tactics or awful work environments or specific negative incidents behind the scenes or things that should be talked about, I would absolutely agree with you that you should continue digging deeper. But that’s not it. The companies trust you not to reveal something until a certain time, and you go and do it anyway.
By claiming victim and demonizing the “big bad corporation” for blacklisting you, you minimize the actual stress and hardships it put on the smaller guys in the company that the entire company is built on. You completely brush it aside and paint the entire company as irrational. You completely neglect the plight of the actual people working on it, and disrespect them by revealing their information before they do, when they have worked for SO LONG on whatever project it is. Like JP Kellams said, devs earn the right to talk about their product because they worked on it for so long. You haven’t.
And then... this paragraph.
“Too many big game publishers cling to an irrational expectation of secrecy and are rankled when the press shows them how unrealistic they’re being. There will always be a clash between independent reporters and those seek to control information, but many of these companies appear to believe that it is actually possible in 2015 for hundreds of people to work dozens of months on a video game and for no information about the project to seep out. They appear to believe that the general public will not find out about these games until their marketing plans say it’s time. They operate with the assumption that the press will not upend these plans, and should the press defy their assumption, they bring down the hammer. We make our own judgments about what information best serves the news value of a story, and what our readers would prefer not to know—which is why, for example, we omitted key plot details from the Fallout 4 scripts that were leaked to us. We keep covering these companies’ games, of course. Readers expect that. Millions of people still read our stories about them. The companies just leave themselves a little more out of the equation.”
I never thought I’d see the day when video game companies were being victim-blamed.
Frankly, by leaking information, it ruins the relationship between the companies and the journalist, because then the company will start to make generalizations about journalists and not trust them, thinking that they will reveal whatever information they give them, which makes journalists like this press harder for information, and can you see where I’m going with this? It’s a cycle of mistrust, perpetuated by journalists like these who go against the wishes of a company that just wants to keep something a surprise until a certain date.
And then this motherfucker has the audacity to frame companies blacklisting reporters that leak information as bad! “They operate with the assumption that the press will not upend these plans, and should the press defy their assumption, they bring down the hammer.” Why are companies wrong for trusting journalists? Are you implying that all games journalists are untrustworthy, because they won’t respect the wishes of a company that gives them the information in good faith that they won’t leak it? You do say that “it is nearly unfathomable to me that a reporter would sit on true information about what’s really happening in gaming, that we would refrain from telling our readers something because it would mess with a company’s marketing plan,” so I don’t know, maybe you DO think that all games journalists should immediately report on confidential information that the game companies are going to eventually reveal anyway and while only really receiving clout in return. Oh, whoops, got a little bitter there.
“They appear to believe that the general public will not find out about these games until their marketing plans say it’s time.”
Maybe because people like YOU are the ones who leak it! You can just as easily, you know, not fucking do that! This feels more like an excuse to not accept responsibility/deflect criticism, because ‘the companies shouldn’t have expected us to stay quiet!!!’ This is just straight-up victim blaming. Like it’s actually kind of scary.
It’s this ideology that Kotaku seems to stand by, as LKD once stated that higher-ups look over the written articles to approve them, and to my knowledge, Kotaku hasn’t redacted any of these statements, so I’m assuming that they still stand by it. Them spreading this ideology is what perpetuates the idea of game leaks (of the non-accidental, non-ethics-related kind) being “good journalism,” and with how much reach Kotaku has, it has the power to be legitimately damaging.
“They have done so in apparent retaliation for the fact that we did our jobs as reporters and as critics. We told the truth about their games, sometimes in ways that disrupted a marketing plan, other times in ways that shone an unflattering light on their products and company practices. Both publishers’ actions demonstrate contempt for us and, by extension, the whole of the gaming press. They would hamper independent reporting in pursuit of a status quo in which video game journalists are little more than malleable, servile arms of a corporate sales apparatus. It is a state of affairs that we reject.”
And here it is: Kotaku was just the humble, underdog reporter just doing their job, and the publishers show off contempt for the entire industry (rather than just Kotaku itself, I guess blacklisting one site means you hate all of games journalism) for Kotaku simply doing their jobs!
No, you ignorant twat, you broke their trust, so they don’t want to talk to you anymore. You don’t get to play victim when YOU were the one who blew the whistle.
Now, I cannot stress this enough: I am only talking about leaks related to game announcements, content details, etc. that are deliberately leaked to the public from an inside source. I am not talking about leaks related to ethical violations or troubled development or other negative things within companies. Those are things that should be reported on. But that kind of thing isn’t primarily what Kotaku is talking about and promoting; they are promoting the reveal of information because it’s “just good journalism.”
Except, as shown above, it has some very dire, very real consequences for the people you don’t see, and maybe that’s why Kotaku is so adamant about defending themselves in this regard. Maybe they don’t see the living, breathing people who get affected by their leaks, and so they think they’re fighting against the Big Bad Corporation when, in reality, it’s much more complicated than that. It doesn’t feel real to them. Or, maybe they do and they just don’t care. I genuinely cannot say so one way or the other.
I really, truly hope that by reading this, you the reader have a new perspective on how leaks of that kind affect the industry, and the little people whose backs the companies are built on.
As for the article and Kotaku as a whole...
“Kotaku readers always deserve the truth. You deserve our best work. It doesn’t matter which company is mad at us today, or which companies get mad at us in the future. You’ll continue to get it.”
Fuck yourselves.
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kingofbluebell · 8 years
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Video Game Forecast 2017
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Due to some computer trouble and my lack of time to edit this week, I'm pushing the first anime review on this blog to next week. I want this review to be a good first impression for the greater anime community, and besides, if I rushed it out I'd be letting myself down. Instead, I'm going to ramble on at length about the upcoming games for 2017 that I'm excited to play because people sure love making lists on this topic. Yes, I touched on most of these games in post two weeks ago, but I didn't flesh out exactly why I was excited for them. As always this list reflects my personal taste which is sure to be different from anyone else who reads it. I'm trying to square away some other projects before the first load of games comes knocking at my door so let's finish this quickly. Just like with my other list posts I'll include a table of contents at the start for easier browsing.
Dragon Quest VIII
Gravity Rush 2
Yakuza 0
Final Fantasy XII: The Zodiac Age
Persona 5
Nier Automata
Super Mario Odyssey
Yooka-Laylee/A Hat in Time
Etrian Odyssey V
Kingdom Hearts 3
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Dragon Quest VIII 3DS: Unlike the feelings of disappointment that grew as I reached the end of Dragon Quest VII, there is a precedent for me to enjoy this game a whole lot more. Dragon Quest VIII is one of my favorite games of all time, and the ability to easily play it anywhere is always a boon in my book. Sure the lack of the orchestral score, decreased resolution, and a voice actress change are making me hesitant to play it, but at its core, it's still Dragon Quest VIII: the pinnacle of the classic JRPG.  I'll get used to the new voice for Jessica as I did for Chie and Teddie in Persona 4 when Golden came out and like that enhanced release, I'm excited to test out all the new features chief among them being the lack of random encounters. To me, this was the major thing holding back the original Dragon Quest VIII, even if the encounter rate was relatively unobtrusive, and with Akira Toriyama's iconic monster designs seeing those slimes scuttle across the world map is going to be a delight. I'm also curious to see how they've extended the story, especially with the inclusion of the two bonus characters. Plus I want to see what outfits I can put on my favorite guy Yangus.  Unless another game appearing later on this list gets localized this year, or I muster up the will to plow through the Shin Megami Tensei IV duology I can't see another game vying for time in my 3DS this year.
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Gravity Rush 2: Sure the dream to have this sequel be another defining title for the PS Vita is long since dead, but the combination of this game existing at all and the befuddling presence of the Vita in 2017 is more than enough to satisfy me. The original Gravity Rush translated very well to the PS4, and demo proves the controls have been refined even further. Being built from the ground up for the PS4 has not only improved the controls, but the brief glimpse of the vistas we'll be able to float through are anything to go by the developers certainly know how to make use of the rest of the PS4's hardware. I hesitate to classify Gravity Rush as a sandbox series, but that's mainly due to my reticence to play many of them now. Most of these games are heavily padded with additional objectives and exist on a playfield so large they become overwhelming. Gravity Rush also contains the myriad of collectibles and repetitive side missions of increasing difficulty however it doesn't immediately hit me that I've done this all before. The series' unique movement options and that said movement options only improve with every digression from the main plot certainly aid in this feeling, yet there is clearly something more. The original Gravity Rush's world, possibly stemming from the fact it was originally a portable game, felt compact and that translated into a more focused experience. I can't wait to see how I can mess around with the sequel's settings, but I hope the developers give me more ways to interact rather than more ground to cover.
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Yakuza 0: If there were any franchise that exemplified the tenets I mentioned above it's Yakuza. The way folks over at Sega have gone about expanding the fictional city of Kamurocho, not by expanding the map but instead increasing the number of locations the player can explore in the same space is nothing short of genius game design that reflects actual urban development. This cost saving measure has not only allowed longtime fans to become familiar with the city as they would their real-life neighborhoods but also for the developers to make it come alive by including dozens of unique side activities on top of the already expanding and satisfying combat mechanics. While I'm still relatively new to the Yakuza franchise, my time playing the PS2 entries of the franchise make me excited to play more. I have no reticence jumping into a game further down the development timeline because I don't mind going back to older eras of 3D action games with their relatively stiffer controls. From what little I remember Yakuza 3 is a large step up from the PS2 era titles, and besides the story, design and charm of the franchise are more than enough to get me going back to older games even after playing the most refined game the series has to offer (in English).  I'm just happy Sony and Sega are giving this franchise another chance outside of Japan. Even though prequels tend to get a bad rap in most media the Yakuza series storytelling pedigree has me excited to see how Kazuma and Majima turned into the men we've grown to love. In fact, the game being prequel has also given me the opportunity to sell the concept of this game to as many of my long-time GTA, martial arts, and crime-fiction loving friends as I can. The two-year localization wait for this game is almost at an end, and I can't wait to delve into the opulent world of 80's Japanese crime.
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Final Fantasy XII: The Zodiac Age: I've been a fan of the way Yasumi Matsuno crafts RPGs since before I could easily pronounce his name. His approach to story and characters are as nuanced as the game mechanics that encapsulate them. In my opinion, they're some of the few RPGs that have a real balance between their gameplay and narrative aspects which is saying a lot given the tendency for Japanese RPGs to rely more heavily on the latter for player engagement. The world(s) of Ivalice is one of the most intriguing fantasy settings ever created in any medium and while it saddens me to say we may never get another chapter in its story I'm more than happy to return to its grandest one. Final Fantasy XII was already a huge game within the constraints of a PS2 title, and I'm sure this PS4 upgrade will do its sweeping landscapes justice. More importantly, I'm excited to experience the Zodiac Job system after all these years. The original's license board being fully open for each character, while certainly gave multitudes of customization options, felt almost too broad to the point it became unwieldy to manage. Having a more focus skill set for each playable character will go a long way into making the fights more strategic. After playing Odin Sphere: Leifthrasir I'm curious if this collection will give us the opportunity to use either system for character progression though I'm doubtful it will. What I don't doubt is this title coming out in 2017. With news of more delays on Kingdom Hearts 3 and the Final Fantasy VII remake not to mention the impossibility of any localized version of Dragon Quest XI so soon, this HD remaster will be a solid stop-gap title for Square's RPG market.
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Persona 5:  The changing tides of Japanese game development, as well as the maturation of my taste, has made the (Shin) Megami Tensei series overtaking such giants as Final Fantasy and Dragon Quest my favorite JRPG meta-franchise. Even almost succumbing to "Persona 4 Fatigue" and being let-down by Tokyo Mirage Sessions #FE are not enough to change my mind. Persona 5 has a lot to live up to and from what little I've allowed myself to hear and see it has certainly impressed those who've played it. I'm grateful to have not been spoiled on any of the major plot developments and even many of the finalized game mechanics in the extended wait between the Japanese and global localization. I'm not normally the type of person to care about spoilers, but I've managed to hold back my excitement this long so why throw it all away at the eleventh hour? I haven't seen a new trailer for the game in at least a year, and I've gone so far as to avoid the English VA introduction videos for fear some of their characters are introduced too far into the story. I expect to either set up a myriad of blacklist programs or just take a sabbatical from most online interaction until I beat the game once so as not to be "tainted" by even the most benign meme. Sure I might become a hermit for a few weeks once the game arrives, but it'll be worth it to finally get to enjoy another full-fledged JRPG from masters of the craft.
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Nier Automata: Rather than a screenshot I'm starting off this section by showcasing a very telling tweet from Drakengard/Nier creator Taro Yoko. There seems to be an unexplainable amount of pressure for this game to be amazing, and I'm still trying to break down how exactly we got to this point when at E3 2015 there were so many people confused about "the weird guy in the creepy mask".  It's not like after the reveal of Nier Automata the rest of the franchise was made more readily available to a wider audience to get them acclimated to the franchise. The first two Drakengard games weren't released on the PS3 or PS4, and I don't believe Nier is eligible through streaming on PS Now or is backward-compatible with the Xbox One. You would think after the unfortunate state Drakengard 3 released in, being plagued with slowdown and having a third of the content locked away as DLC that cost as much as the base game, that the series would have stopped there. In fact, most fans were shocked Drakengard 3 came out at all. Despite the odds, it seems some folks at Square Enix must enjoy Taro's work and want let him continue to lead projects, which for people like myself is a delightful aberration in this industry. I wouldn't say I'm the most knowledgeable Drakengard/Nier fan, I haven't spent much time looking at the fan-translated supplementary materials, but Nier is still one of my favorite games of all time, so that's why I have high hopes for its sequel. Outside of folks like myself, I believe everyone else's hopes lie are with the developer of Nier Automata: Platinium Games. Despite some recent disappointments, which can partially be blamed on rushed development cycles for licensed products, Platinum Games have been responsible for some of the most mechanically complex and energetic games of all time. Their reputation certainly precedes them at this point, and I think a lot of people believe they'll bring a similar flair and finesse to the combat in Automata. However, after playing the demo it's clear that Nier Automata is going to play a lot closer to the original Nier than Bayonetta. That's not necessarily a bad thing, but that means that 2B isn't the next evolution of cyborg Raiden. Combat in the original Nier was a simple hack and slash with some interesting magic mechanics, and I believe Platinum's involvement with Automata will go a long way in smoothing out the combat in ways Taro's previous team at Cavia was just not capable of doing. From what the demo provided it's clear that Platinum succeeded at this without sapping a lot of the particular flavor people look to get from Taro's games. Personally, I'm ecstatic Taro gets to work with a team known for massive and intricate boss encounters because I can only imagine how much they'll be improved compared to those found in the original Nier.  My biggest wish for 2017 would be for Nier Automata to be a resounding critical and financial success not only for Taro but also for Platinum. After the cancellation of Scalebound and Activision pulling out of licensed game development it'll be a rough time for them to find another project so soon and they could certainly use a big win.
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Super Mario Odyssey: While everyone else seems blown away by The Legend of Zelda: Breath of the Wild the game that piqued my interest more at the Nintendo Switch presentation was Super Mario Odyssey. Seeing Mario in a more sandbox oriented platformer for the first time in over a decade immediately grabbed my attention, and the idea of Mario going on a globe-hopping adventure will aid in making the cliche level tropes you see in most platformers have some distinctive flair. I must admit seeing one of the areas called "New Donk City" made me giggle more than the realization that a lot of the elements in the trailer mimic the original Sonic Adventure. More important to my potential enjoyment of the game was seeing all the additional movement abilities Mario as acquired for this new title. Mario can now swing as if he's performing an uneven bar routine and his hat, that is somehow sentient, can be thrown to act as an additional platform to reach greater distances. I'm unsure if the fan favorite "long jump" has made the transition to this title but it would surprise me if it didn't. Despite all of this I don't think Super Mario Odyssey, despite coming after a collection of solid titles, will be enough for me to purchase a Switch. My infatuation with portable consoles will have me buying the console eventually, but I'll be waiting until I hear more about that new Shin Megami Tensei game.
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Yooka-Laylee/A Hat in Time: I'm putting both of these in the same paragraph because my thoughts on each of them are the same. Before Super Mario Odyssey got announced, these were the only 3D sandbox oriented platformers (have to find a better name for that before I take a deeper look at these games) on the horizon after the genre died out just at the start of the 7th console generation. I may not be the biggest fan of Banjo-Kazooie (certainly not its sequel), but I played and still replay on occasion the hell out of Insomniac developed Spyro the Dragon games. I adore the freedom you get roaming large levels and using your platforming prowess combined with your ever expanding move set and power-ups to tackle the various challenges put before you. I even like collecting a ridiculous amount of different collectibles, which is why I'm one of the few people who still emphatically enjoy Donkey Kong 64 outside of the memes. All these factors, as well as a majority of the original Banjo-Kazooie team involved with the project, convinced me and many others to heavily back Yooka-Laylee. The pedigree of the developers and constant updates have put a lot of our fears to rest after some rather large Kickstarter kerfuffles soured plenty on crowdfunding. I can't say I know as much about A Hat in Time though its smaller, inexperienced team and more meager funding explains its near four-year development cycle. Still, I've heard plenty of positive things from those who've backed the project and got to try out the demos. My fondness for the subgenre will have me giving this a shot as well if it reaches its promised release date this year.
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Etrian Odyssey V: Last year I fell deeply in love with the plodding and challenging dungeons of the Etrian Odyssey franchise, completing two games. As arduous as they were I enjoyed (almost) every second of my hundred hour journeys, and I anxiously awaited the next title to be localized. I can understand Atlus wanting to make sure their global launch of Persona 5 to go smoothly before announcing any concrete release dates for games, but the wait for any news of Etrian Odyssey V's English localization is making me worry. Now with the Switch the next big thing from Nintendo resources from all companies, including Atlus, shifting to support it. It concerns me that a more niche title like Etriany Odyssey will be forgotten as we move to new hardware. Still the overwhelming success of Pokémon Sun & Moon, the lack of any announcement of a Switch Pokémon RPG, and the fact that Atlus USA tends to localize games for older hardware more often than other companies has me hopeful. Will we see Etrian Odyssey V in 2017? It's possible, and if it turns out to be true this year will be an even better year for games. Until then I should probably take the time to brave Etrian Odyssey Untold: The Millennium Girl to make sure I'm not too rusty.
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Kingdom Hearts 3: I know anything can happen now than Final Fantasy XV, The Last Guardian and Owlboy came out last year, but I'm not holding my breath for Kingdom Hearts 3. I can guarantee to be there day one, but until then I'm not even touching 2.8 until the "third" entry in this franchise gets an actual release day. Just because I still harbor deep feelings for this hot mess of a series doesn't mean I need to be beholden to its whims. I'm not fifteen anymore.
So that's all the games I'm interested in checking out this year. I've chosen a lot of safe bets this year, but a lot of that has to do with me wanting to play a lot of highly rated Japanese games that have taken a while to localize. If any of the heavy hitters on other peoples' lists turn out to be great, I'll try to squeeze them in if I have the time and cash. In addition, every year there are a handful of smaller titles that blow everyone away that few initially knew about and when those inevitably rear their popularity onto the gaming landscape, I'll try to check them out too. I'd love to hear what games the people that read this post are looking forward to in 2017 so either leave a comment here or on my Twitter.
See you next week.
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12 issues you should know in tech at this time
Right here’s your day by day tech digest, by means of the DGiT Each day publication, for Wednesday, June 12, 2019!
1. Nintendo: this E3’s winner?
The main E3 2019 conferences at the moment are over and we’ll quickly be again to speaking different tech. However first, right here’s what went down with the Nintendo Direct.
Nintendo
Nintendo introduced a sequel to The Legend of Zelda: Breath of the Wild and it was probably the best-kept secret of this yr’s present / all time.
In a brief teaser, we see Hyperlink and Zelda touring by a mysterious cave (I assume all caves are sort of mysterious aren’t they?) accompanied by some eerie, backward music, and a glowing, flowing gentle.
Subsequent factor , some useless monstrosity (that followers are fairly certain is the collection’ recurring villain Ganondorf) is reanimating and Hyrule Fort is rising from the bottom.
That’s about all we acquired from the teaser when it comes to plot, and we didn’t be taught something about gameplay.
Nevertheless it seems prefer it’s based mostly on the Breath of the Wild engine and tech, so an enormous graphical or gameplay overhaul gained’t be in tow.
Similar console, similar engine, darker tone… this feels very very like what Majora’s Masks was to Ocarina of Time. Which might technically imply it would destroy each different recreation, ever?
A direct relationship to Majora’s Masks has already been denied, although. Boo!
Fairly than a launch date or title reveal, the teaser ends with the quote: “The sequel to the Legend of Zelda Breath of the Wild is now in development.”
I think it’s two or so years away from launch, however my co-worker Ollie Cragg has one other concept.
Upcoming Animal Crossing title pushed again to 2020
Nintendo
Animal Crossing: New Horizons has been delayed till March 20, 2020 after Nintendo beforehand stated it was coming in 2019.
However there’s a brief new gameplay trailer right here, after which 24 minutes of footage and a chat by way of Gamespot right here, and it seems so gosh-darn lovely I can’t be upset in regards to the delay.
On this iteration of the chat-to-animals-and-craft-stuff-em-up, gamers are set to construct a brand new life on a abandoned island.
It doesn’t appear to be it would keep abandoned for very lengthy.
The gameplay appears to be very a lot within the custom of earlier titles, however the trailer’s finish suggests the participant will obtain management of a possible smartphone-like gadget by way of enterprise tycoon-racoon Tom Nook. What is going to it do? Hmmm.
These unfamiliar with Animal Crossing could also be forgiven for questioning if it’s a spoof of a youngsters’s academic recreation.
And people conversant in Animal Crossing will in all probability have already fainted from the joy of all of it.
Different Nintendo bulletins
Gamespot
The Witcher 3: Wild Hunt is heading to the Swap this yr, which means you’ll quickly have the ability to Gwent on the go.
The title picked up quite a few game-of-the-year awards in 2015, and regardless of its age, it’s going to check the Swap’s hardware to the max. The Witcher’s official Twitter has confirmed it would run at 720p decision when docked and 540p whereas handheld.
There have been baggage of latest footage of The Legend of Zelda: Hyperlink’s Awakening remake, and a confirmed launch date: September 20, 2019. Should you haven’t seen what it seems like, have a peek – the artwork model is ridiculously good.
Additionally, we should all shield the Hyperlink’s Awakening amiibo.
We acquired a take a look at some upcoming Smash Bros DLC characters, together with Banjo-Kazooie (after a cheeky faux out) and a few Dragon Quest people that Japan in all probability went nuts over.
And a cinematic trailer for Fireplace Emblem: Three Homes appeared. That’s touchdown on the Swap subsequent month on July 26.
Luigi’s Mansion 3 is occurring and the web is right here for his slimy doppelganger, Gooigi.
Pokémon Sword and Pokémon Defend gameplay was proven off. Appears scorching however persons are upset in regards to the Pokémon switch limitations. It’s difficult, however principally, you possibly can’t catch ‘em all on this one.
A brand new Trials of Mana RPG is on the horizon, coming early 2020. It is a large deal for some long-time followers – the collection has been round for the reason that mid-90s.
And Nintendo introduced No Extra Heroes 3 – one other collection with a fervent following (for some purpose).
A superb present all spherical
Nintendo didn’t point out its rumored new Swap consoles – minor up to date machines stated to be coming this yr – or the lately rebooted Metroid Prime 4, Bayonetta 3, or Pikmin 4.
And but it nonetheless had a killer E3 with tons of causes to be excited in regards to the Swap’s future.
I simply realized how Nintendo has actually embraced the “family friendly” picture it tried to shake within the GameCube days. It makes for a pleasant change of tempo from the drab tone and gun porn in so many different gameplay trailers at this yr’s E3.
Additionally, I bear in mind poring over E3 screenshots in Nintendo Official Journal once I was a child, and now all these things is there, with a great deal of footage, on YouTube. Fairly neat.
2. Mark Zuckerberg deepfake to bother Fb faux video stance?
Instagram
From the great world of Nintendo to a considerably bleak actuality.
A deepfake video, displaying the likeness of Mark Zuckerberg, has appeared on Instagram.
Within the video, created by artists Invoice Posters and Daniel Howe with promoting firm Canny, the faux Zuckerberg talks in regards to the implications of 1 individual controlling billions of individuals’s stolen knowledge.
“Imagine this for a second: One man, with total control of billions of people’s stolen data, all their secrets, their lives, their futures,” says Fakerberg.
Instagram proprietor Fb has beforehand stated it might not take away this kind of video below its insurance policies. However what about when it issues its personal CEO?
Effectively, Instagram advised Motherboard would deal with this video the identical method because it treats all different misinformation on its platform.
Which means deprioritization, however not removing.
Anybody watching the video fastidiously (or listening for that matter) will discover it isn’t fairly proper. However that depends on the viewer’s considerably cautious consideration.
Which, on the subject of on-line media, will be briefly provide.
Although it’s good to see Fb-owned Instagram standing by its coverage regardless that this impacts the massive man himself, the dangerous information is – as we’re all conscious by now – faux content material will be produced for political acquire.
As soon as this know-how reaches the purpose the place it’s utterly indistinguishable from actuality, we may very well be doomed.
New York Occasions warned we must be ready for this eventuality in an article earlier this week: Deepfakes are coming. we will not consider what we see. Don’t miss it.
3. Fb desires to present you cash in your knowledge (Android Authority). That’s fairly, erm, properly, erm, er, properly, erm, ahem, yeah… higher than taking it totally free, is what I’ll say about that.
4. Additionally, Zuckerberg apparently reached out to Home Speaker Nancy Pelosi over a current deepfake she was the goal of. She hasn’t known as him again (Washington Publish).
5. LG Elec’s 5G telephones unsure as chip cope with Qualcomm set to run out (Reuters).
6. The Pixel Four might have been noticed in real-life images, although we don’t get an awesome take a look at the gadget as a result of it’s inside a case. There are a number of Pixel Four designs within the works, apparently, however this may very well be one among them (GSMArena).
7. Extra Pixel Four rumors, together with dialogue about its potential sq. digicam bump (The Verge).
8. TechCrunch says Tesla has a design for a submarine automotive simply sitting round, however I say, why wouldn’t it? It in all probability has a great deal of oddball automotive designs sitting round… its enterprise is breakthrough automotive tech (TechCrunch).
9. Dropbox is getting a large overhaul, desires to be the middle of your workflow (The Verge). Form of wants it as a result of Google Drive has been destroying it.
10. Uber provides Melbourne to flying taxi plans (Monetary Occasions). It in all probability gained’t appear to be a yellow cab like in Again to the Future Half II, although.
11. Apple discusses acquisition of Intel’s German modem unit (The Info, paywall)
12. Huawei says it’s scrapping laptop computer launch due to US blacklisting (CNBC). We don’t know which laptop computer, however its MateBook collection depends on Intel chips, so it was probably a type of.
DGiT Each day: Your Tech Useful resource
In case you don’t know, the DGiT Each day delivers a day by day electronic mail that retains you forward of the curve for all tech information, opinions, and hyperlinks to what’s taking place within the planet’s most necessary area. You get all of the context and perception you want, and all with a contact of enjoyable, and the day by day enjoyable aspect that you just in any other case miss.
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