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#im at least trying as many dlc bosses as i can
sadlazzle · 1 year
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OH just fuck shulva sanctum city so fucking much dude oh my god
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thegeminisage · 1 year
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ok, i'm shifting into zelda mode. i have until friday to finally beat this sucker which i think has actually wound up being a good thing - i was playing less and less of it and less and less often, partly because of time, partly because of brain chemistry, but mostly because i was getting tired of the like. grind. koroks shrines lightroots etc. i don't really want to burn out on totk, so i think if i stop and play pikmin, it will be a nice little break and motivate me to come back to zelda and actually enjoy it instead of just. going through the motions. which is great because i do enjoy this game and i want to remember that i enjoy this game, and also it means i have more of it to enjoy later - at WORST, i will come back for 100% when the inevitable dlc comes out. map fatigue of doing botw twice (nearly 100%ing it the first time, doing it all the way the second time) has been my biggest problem with totk, and it's possible that i will never play either game again (or if i do it will be a very, very, very, VERY long time from now, like at least a decade), so ultimately i'm not mad about stretching it out to make it last longer than just one summer. it's going to be a REALLY long time before we get another zelda. as in, i could very well be in my 40s by then. might as well shorten the wait if i can
anyway the first order of business is to go back and finish the mineru quest. i wanna enjoy actually having her in my party for awhile before i take her to the final boss fight - i should have done it ages ago lol
oh yeah i quit bc of a hinox lol but he was super easy
deeply unfortunate: found several enormous piles of minable rock. which i felt compelled to break all of even though it wasn't fun. the good new is one of them was made of zonaite somaybe soon i can upgrade my battery again
another giant pile of zonaite. im thrilled to have the mats but like...please let me do something else now lol. even mineru's arms have durability. i need my weapons. i've used like 40 bombs. i can't do this with yunobo over and over
also love and light to mineru but she is straight up in my way, and at this point in the game i can't dismiss her. like she wants to be close so she can kneel so i can piggyback and the mech is awesome when im in the mood for it but i am trying to do something. and she makes so many noises also. i think the sages, controlswise, are my least favorite gameplay element of this. they are SO. ANNOYING. i wish there was a limitation where only one could walk around with you at once and the rest were mapped to buttons lol
ok, got it mined. now to the actual spirit temple
aww i like the music here. i like the little lightroot piano cue. i wish i had an actual lightroot lol my hearts have been decimated
little bit worried about this boss.
oh shit i was exploring the arena and fell into the water while riding the mech and now i cant find her?! is she ok......................
oh whew there she is. rip i wanted to go get that big poe...i guess not. i'm sure after the fight i'll be teleported out and even if not it is so much swimming in the dark
oh SHIT evil construct?? DARK MINERU??? why can we have dark mineru but not dark link???
aaaah the old electrified fence arena
i wish i hadnt had to use a rocket to get in here. this fight feels slow and clunky without the benefit of a fan on mineru's back
FOUR ARMS?? OH SHIT WE GOT GENERAL GREIVOUS OVER HERE
GOT HIS ASS
oh my god it's MINERU like it was mineru but now she looks like a person and not a robot
oh god is she gonna give me a CUTSCENE?
like we just got one but am i gonna get another memory
THE
MURAAAAALLLLLLLL
this is breaking so much lore.
NOT THE HYRULE CASTLE THEME
oh a man of great evil here we go show me the boy it's been too long
SCREEEEAM THERE HE LITERALLY IS!!!!!!
oh my god the theme from that very first announcement trailer
THE SHOT FROM THE TRAILERS!!!!!!!
HOLY SHIT ZELDA USING RECALL BABYGIRL YOU ARE SO COOL
YOOOOOOOOO
rauru sealing ganondorf with the fma scar movement. he threw his whole body weight behind that fist 😏
this is gay
IM LOSING MY WHOLE ASS MIND. REMEMBER THIS NAME: LINK. AND THE MAIN THEME STARST PLAYING
AND AT THE BEGINNING. IN THE VERY FIRST CUTSCENE. I REMEMBER SCREAMING OUT LOUD BECAUSE HE RECOGNIZED US. HE REMEMBERED. THE NAME
holy shit. holy shit!!! they literally are just frozen like that just like in my movie pitch <3
ANOTHER cutscene?? i am literally eating
WAHHHH fi's theme
oh im wailing she and mineru love each other so much...neither of them wants to lose the other bc theyve already lost sonia and rauru :(
GOD ZELDA BEING WILLING TO DIE FOR LINK...girl they said you WONT be able to change back ik bc of spoilers that she does but AAAAAA
idk why all the zonai are so long and wiggly. like kaminoans. i don't like it
"even if my body should perish i will be with you in spirit" zelda about to lose mom #4 :(
oh NICE i have unlocked some cool zonaite shopping options...which i refuse to use until i max out my battery, lol
wow. i even got to get those poes
popped out of the spirit temple and was able to grab a lightroot. perfect stopping point bc now i have stuff i have to do lol
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dullanyan · 1 year
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finally beat pikmin 4 :}
spoilers under the cut as i ramble.
first off: my complaints.
biggest issue thats on my mind rn since it was effecting me just now in the final fight: if i throw my pikmin but they arent too far from me, they just come back to me??? i was trying to put them on a ledge so the final boss' heat wave wouldnt kill them. bc some of them like the purples werent thrown far, they kept coming back. that feature kind of sucks!
second: not sure why they made bootleg versions of pikmin 3 captains. i get why they werent in the game (though, they couldve been castaways with a side quest of gathering all the fruit treasures but, whatever) but i dont get why they needed bootleg versions. nelle couldve been an entirely different looking npc, yknow? one of them was even alph's brother...
third: caves werent nearly as long. aside from the final cave being 20 floors (and just like a boss rush for the most part, but also there were some like that in 2 so its fine) every cave was like 1-5 floors. i wouldve appreciated longer caves.. its definitely a possibility since you can choose which sublevel to go to after leaving a cave, so u dont have to do a long one entirely over.
also, the "only 3 pikmin at a time" was a little annoying. im glad you can have more than 3 types in a cave, at least, but you cant bring more than 3 with you which sucks. i get putting a limit, but i think a good limit wouldve been 5. 20 of each to have 100, like pikmin 2 and 3! also probably wouldve let caves be more interesting with more varieties to bring.
just a nitpick at this point but i don't quite understand the "existing enemy but just larger with no visual difference aside from size" trend. sovereign bulblax is slightly visually different, so i can accept that. but the jumbo bulborb and blowhogs, aside from different movesets, were just scaled up models. i think doing something to make them look a little different wouldve been nice, even if it was just a color difference or smth.
final complaint: i love glow pikmin but why must they replace bulbmin :{
the glow seeds are nice... but bulbmin are so everything to me. reserving glowmin 2 night time only and bulbmin in select caves wouldve been nice. i get it but also. i miss them....
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ANYWAYS. complaints out of the way.
i thought i wouldnt like the "basically back to 1 captain" thing, but it was actually pretty good! oatchi is basically like a captain as well but with more capabilities, so i think it was pretty good. the upgrade system was also real nice imo!! with your character, oatchi and the onions, it was neat. it gives a better feeling of progression, and doesnt make things TOO easy from the beginning, getting as many red pikmin as possible to kill everything.
also i wasnt sold on the series reboot thing, but i think it works fine. i get having to reboot it to integrate the dogs into the story! (i still want to believe pikmin 3 will happen in this timeline sort of. i doubt olimar and louie would be present, but yknow.)
im also happy there were so many areas, and even with ~230 (239?) treasure types, i liked that there were a lot of repeats. without having to make so many different models, we got a ton of treasure to pick up.
the old bosses brought back were fun, too!! submerged castle 2 was really intense and fun. a little unsure why baldy long legs was back, but not shaggy... are they all permanently hairless now?
overall very good game. im not sure if its going to dethrone 2 as my favorite, but its certainly my 2nd fav! (3 being 3rd, 1 being 4th. 1 is very janky and unforgiving, so its just not as fun.)
the platforming elements brought in with the introduction of oatchi were really good. pikmin platforming.. its very cool and works really well! i was worried abt it, but honestly it wasnt too overdone, but not neglected at all. and better than pikmin sidescroller.
at this point, all i can hope for is maybe some free updates for the future... if not, hopefully a substantial dlc that would feel worth paying for. (the dlc for pikmin 3 was kind of a joke.)
dandori stages and battles, as well as night mode were kind of hard for me to adjust to, but once i got it figured out it was really satisfying. still not a big fan of vs dandori, but somehow i managed to at least get bronze and silver on the last 2 on my first try. night mode... that final stage was. a bit much. 2 proggs, 3 emperors i think it was? and a long legs??? it felt a little ridiculous, and i DID have to look up a guide, but i got it.
overall probably a 9/10 for me (even pikmin 2 isnt a 10/10, dont worry). its definitely the longest of pikmin games which i love, i was hoping for a super long game and it delivered pretty well! i think i spent close to 50 hours playing just one file to 100% completion. much better than the few hours you can spend playing pikmin 3.
now im going to start a new file, this time doing a no death run. i only lost 14 pikmin total, so i absolutely can do it!!
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crazy-form · 2 years
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omg in my playthru of ds1 right now i just rung the second bell and did i think the next two/three bosses after that but now i'm stuck again TT i would say that imo… having played all of them except demon souls.. perhaps a bit controversial!!! but i personally found dark souls 3 and elden ring to be the easiest! mostly in terms of like, most user friendly esp towards new players! 3 was the first one i actually finished finished, then i played bloodborne and i really love it sm that one is my fave and i think that one can be a bit easier if you like playing at a faster pace? if that makes sense? it's def more fast paced! but the hardest ones for me have been ds2 bc the mechanics are soo so different and then sekiro was a really steep learning curve for me!!
i've seen lots of rumors and theories going around that the dlc could be something like miq's dreamworld in his egg thingy and that godwyn could be involved SO im hopeful 👁️👁️
im doing a faith+elden beast greatsword run in my ng+ now to mix things up but im honestly a big big fan of the dex+arc builds hehe my first playthru i did rivers of blood!! i played like right on release so i didn't deal with all the patching and enemy scaling so when i did it, the weapon was a lot less op imo i dont know why they even patched it to begin with kkfddfkd but i really wanna try a moonveil playthru then i THINK i wanna try using a halberd bc i always have so much fun with those after i do my faith run but like you said the holy damage sucks so bad in this game that i'm not sure if i'll be able to stick to my plans 😭
it's funny bc in each game there's always one thing that kinda sucks… like in ds3 the bleed damage is like ULTRA trash bc they patched it to be worse but ds1 tbh has a good balance? i'm currently using a morningstar for bleed buildup in my playthru of that one and it's been going well for me so far!
no i agree with you!! especially elden ring really is very beginner friendly!! and i think that's kinda what fromsoft aimed for with this game 🥰 i have yet to play ds3 tho... and ALSO i have heard a lot of bad things about ds2... i try avoiding spoilers as much as i can, including game mechanics and such but even the little i heard about the game, i can confidently say i'm terrified of playing it 🧡
ohhh that's fun though!! yeah sorry to say dex+arc builds are easy mode sdjafkhlasdjfh but i respect it!!! seriously!! it feels higher paced and it's a nice change from strength builds! but personally i prefer feeling like i didn't cheese the boss with frost + bleed + god knows what else jdfhljdsaf i do that when helping someone kill a boss though jsdfhasjdfh can you believe i never in my life touched moonveil... i feel like i should have at LEAST tried it but... yeah... but i can only recommend using halberds!! the golden one from the limgrave tree sentinel is especially fun! and holy damage sucks but honestly unless you're on ng+3 or higher it doesn't make that much of a difference 🥰 i went for a holy build on ng+4... regrets......... so many regrets......... all the late game bosses have 80 resistance to it..... sdjfhsjdfhs
oh yeah i used morning star in ds1!! then i found claymore oops. but i'm definitely taking notes for when i play ds1 again 👀 but i love my claymore so much sjkafhljksfh
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itsclydebitches · 3 years
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God I'm so glad to talk about the game lmao. I also finished it! It was fine Ig I think the start of the game was so fantastic so my expectations were a bit much but it was fun! I loved playing as Ciri and just zapping all over the place, wish we could do that more.
But yeah I completely agree with you on basically everything that you said lmaooo, Yen is just unbareable the more I learn about her and the things shes done/the way she treats ppl, I just don't see what I'm meant to like, even if Geralt wasn't the Best person, he deserves so so much better, Idk how I'm gonna read the books if this romance is canon there too, hopefully it won't bother me too much. She so far doesn't really have any redeeming qualities, even her small moments of humour and wit are sort of "yeah okay but it's not fun when you do it cause you just spent the past few moments berating someone for daring to try and help you so like" I actually ended up sort of liking triss the more I talked with her and Yen, she at least apologises for her wrongs (which are still massive holy shit) and doesn't rly treat geralt like shit (same with Kiera, I think thats how her name is spelt, shes cool), they both kinda fuck over geralt but they own up to it which I can at least respect, still not a fan but they're okay, at times. God the women in this game are either really fucking cool or just a bitch, usually in a not fun way The game came with both dlcs! havent really touched them cause the ending was a bitttt of a let down, I thought I wasn't near finishing cause I put it off for so long lol so my bad, probably will get into them tho! And im on ps4 so no mods :( the exp shit would be so good, the last boss fights were really easy though? I think I was level 34 (I wanted to wear my good armour lol) and the quests are level 28 so maybe I was a bit over leveled but some random mobs in world beat my ass just before the main quests so idk lol. Do you get to hang with Ciri at all post game? They're so damn cute together
Out of curiosity which ending did you get? I was pretty satisfied overall (witcher!Ciri ending for me) but I remember thinking that the last couple of plot points were pretty rushed. Though tbh, looking back I’m not sure if that’s actually the case, or if things just felt fast to me because I missed so much buildup trying to keep track of the basics. Now that I know the characters, world, conflicts, etc. I keep coming across lines and details that make me go, “Oh, THAT’S what we were referring to!” for plot points that previously felt like they came out of nowhere.
Playing Ciri is so much fun though. I enjoy zapping around as well...even when I accidentally zap myself into some guy's sword XD
I’m constantly told Yen gets better in the books (something, something major character development) and I’d be lying if I said that “The Last Wish” didn’t turn me off, but I personally stopped reading due to more than just Yen. The epic just didn’t grab me. The short stories absolutely, but I didn’t like the writing as much in novel form, heard a lot about future plot points I had no interest in/made me very uncomfortable, didn’t want to read a bunch of Yen being Yen prior just to getting a development I may or may not like… there was a lot that made me drop the books, so I’m not exactly in the best position to be recommending them, or even warning against them from an unbiased perspective lol. I might give them another shot sometime, but for now I’m happy with the games and fandom content.
I’m liking Triss a lot more on my second playthrough too (especially how selfless she is regarding the other mages) and I always liked Keira. I think the game did a good job of making her kinda selfish and manipulative (as sorceresses are wont to be in this world), but not to such an extent that you’re utterly repulsed by her actions. Her conflict is “I want to not live in squalor the rest of my days and am willing to mislead a friend to achieve that. Also foolishly trust a mad king that, if I go through with it, ends in my horrific death.” With the resolution being like, “Oh, someone else will give me a place of safety with something as basic as clean bedding? Sweet! Yeah, now that I have some security, company, and comfort I’ll use this research to cure a plague, nbd.” Keira is a great example of TW3’s argument that if you choose to help and nurture people, good things will happen for everyone, and it doesn’t ask you to ignore anything really awful to get there. I can very much stomach “You kept some info from me and put me to sleep for the night” in a way that’s far harder to do with, “You actively misled me for months while I had amnesia, cultivating this fantasy relationship” or “You callously disregard another’s culture and torture our daughter’s friend through necromancy.”
Depending on the choices you’ve already made, you can hang out with Ciri for like, one cut scene in the DLCs lol. But it’s indeed a cute one! Basically, if you didn’t romance either Triss or Yen and Ciri is still alive, you should see her again. I’m absolutely that fan that if CDPR decided, after this many years, to randomly add more TW3 content, I would in no way be opposed. I want more time with Ciri, with Regis, there’s a character from the second game named Iorveth who was supposed to reappear in TW3 but had to be cut and that tragedy will forever haunt me. Forget the mess that is Cyberpunk, just keep making more Witcher content!
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cheekbites-moved · 4 years
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ok i still havent gotten the secret ending but farming for it might take me a bit so im gonna make a thoughts post for age of calamity now:
Major spoilers obvs so ill put it under a read more
things i enjoyed:
revali beatdown simulator
the controls for the divine beasts are a bit clunky, but i think the angles they used for them did an excellent job at really making the player feel like we were actually controlling a divine beast. so i think it was done well.
link’s personality really gets to shine full force in this game with the amount of cut scenes and it was wonderful to see
every character clearly had a lot of love put into how they operate. they truly all feel unique, & all of their play styles fit them really well in my opinion
the game does a really good job of making you understand what a real threat the monsters are. like in botw they’re intimidating at first, but once you’re far enough into the game they become just an inconvenience to work around if anything. this game managed to actually make certain monsters intimidating for me again, and i think that’s a real accomplishment
the blight battles are actually somewhat challenging in this game and that is truly a commendable achievement lol i think all the bosses are good tbh. i didnt rly dislike or not enjoy any of them.
the way daruk and link’s friendship & urbosa’s motherly relationship towards zelda got to shine was. so good. it’s all i could’ve ever wanted
seeing the descendants again was really nice & it was awesome to see the champions interacting with them!! especially sidon and mipha omggggg. that was. really fucking good shit
kohga. just. kohga in general. getting to see more of him was really rad, he’s such a fun guy! and his english va was Excellent. you could really tell he was having a lot of fun playing him, and it was lovely to see! :)
zelda getting to really shine in this game was also lovely to see. and her being so assertive and badass by the end? omg. it was so wonderful especially after botw. man. 
the combat is done very well imo. im rly glad that they took so many elements from botw, but also added their own flares to make it feel fresh. it was rad.
sidon’s tagline is “winning smile” and his power is “boundless optimism” and i think that’s beautiful
the music in this game is SOOOOO good oh my god. multiple times during playing i had to pause to just appreciate it. it’s pretty much all remixes of botw with a few originals for the new characters, but they all slap. there was not a single song in this game i didn’t like. it is definitely one of my favorite video game soundtracks officially. maybe one of my favorite overall soundtracks in general tbh.
the visuals obviously look just like botw, but it still looked fucking gorgeous at some points. like. man. they really went off to make it look not only faithful to botw as far as appearance goes, but also as far as capturing botw’s beauty and it was. excellent to see!
if anything is true to botw’s backstory, it’s definitely how op link is. cause he was established to be op in botw, & when u finish botw he is also op as hell. he is so fun to play as the higher leveled he gets. he absolutely kicks ass. especially with a two-handed weapon??? daaaaammmmnnn. thats my badass baby boy!!!!
link eating rocks not once, but TWICE. just showing PEAK gremlin energy. 10/10 for those scenes they were great
the ending was really beautiful actually and i did cry like a little baby for it what about it
things i didn’t like:
obviously first and foremost.. this is not the game we were advertised. and no matter how much i overall enjoyed the game, it will always have some layer of being tainted attached to it due to the false advertising. this is not the prequel we thought we’d be getting. & not using “prequel” specifically doesn’t matter when all the advertising, including the box art talks about this being the story of what happened 100 years ago. with no indication it wasn’t the story of what happened 100 years ago in the botw timeline, but a separate universe/timeline entirely. i do hope we get dlc for the game at some point giving us what we were advertised, but at the same time... rly wish that the story that’s in the final game was dlc, & the story we were promised was the original :/ or just having the game have two separate storylines originally would’ve been cool. i just wish it wasn’t falsely advertised. 
fort hateno can fucking eat my whole entire shit WHY is that part so needlessly obnoxious compared to everything else oh my god
being forced to fulfill revali’s power fantasy TWICE hurt my soul
fuck any mission where you have to protect the useless hylian guards. i hate them. they suck.
the ai for player characters when you aren’t playing as them can also be pretty useless. it was really frustrating failing missions because my fellow party members weren’t helping me, and i was basically expected to be in two places at once to get shit done myself. :/ ik you can just switch between characters to make it easier, but like. i like playing as link the most. he’s my favorite character, & ofc since he’s mandatorily played for most of the story, he’s gonna be the most leveled up character regardless so he’s just the best to play as in general especially for harder missions. it was annoying to be forced to play as other people Solely cause the ai was so useless.
king rhoam’s attempt at a redemption arc. i’m not sorry that i just fucking hate this man. i don’t mind him entirely in botw bc you can see clear, genuine remorse during the cut scene at the end of the great plateau. but the redemption arc he gets in this game? after all the fucking shit he does in this game? especially when after his ~redemption arc~ i had to sit through a cut scene of him being an absolute fucking asshole to baby zelda after her mother just died????? absolutely fuck that shit. i don’t appreciate that crap at fucking all. he’s a verbally abusive piece of shit and i hate his guts.
obviously there was gonna be some retconning of how certain things worked in botw in order to make this kinda game work but the way sheikah technology works in this game is so goddamn confusing i do not get it. the works of botw are never outright said or explained completely, but it’s straightforward enough that it doesn’t really matter. this game does try to explain certain things and it just becomes. really clunky and confusing very quickly. 
the story is alright, i guess, but..... really confusing/convoluted as hell at times to a point that it’s. really fucking distracting. especially in comparison to how straightforward botw’s story is. like..... cannot help but be annoyed that such a problem wouldn’t have been a thing if they stuck to botw’s story.
i was sad when the egg thing died but i dont like the egg thing.... it is the MAIN reason shit was retconned so much & i just. dont get its purpose. but i did really like the reveal that zelda made it herself. that was good shit!
also the egg glitched out like. a LOT. idk what the fuck was going on with the poor thing but there was multiple times during a cut scene or when i was just sitting there that it was freaking out in the background and it was rly weird
elemental overworld boss monsters................. obnoxious. especially elemental guardians like goddamn bro what the fuck
i know warriors’ games aren’t about exploring anyway but the limitations for exploring was really sad/frustrating. this is still somewhat the world of hyrule before the calamity, which is something we’ve always wanted to see. not being able to explore even the immediate area at certain points because of shit like timed missions was really upsetting, man. :( i just wanted to see hyrule castle Before the calamity why was did they have to rob us like that.....
creepy corrupted egg’s transformation. why. what was that. what the fuck
even though i did enjoy the boss fights, it did get. incredibly taxing eventually to have to fight the SAME bastards so many times. like yeah botw is also guilty of this with the blights, but goddamn.... at least i have a choice to avoid certain encounters with them? this game has you fighting the same bitches like upwards of 3-4 times. it was. really annoying tbh. like the fights themselves are enjoyable, but damn we added new characters and it still inevitably lacked variety in boss fights.
no playable kass >:( if he’s available later in dlc then fine but i wish he was playable in the original game. so many random choices you’d never expect are. why couldn’t he also be there >:(
overall:
it will forever have that sour taste for the false advertising attached to it unfortunately, but that aside, i overall did enjoy the game! i think it has a lot to love in spite of the issues i encountered. as someone who has this as their first warriors game as well, it did lend itself to letting me see the appeal of them. idk if i’ll get more, but i do get why they’re so beloved/popular now. it was an alright time, with some amazing highlights that i’m gonna think back on very fondly for a very, very long time. if i had to rate it..... 7/10 
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mattgambler · 5 years
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Phoenix Point and why I want it to live
No TLDR this time. I said in the past that I could write pages over pages about this. I guess its time to see how many pages we are actually talking about here. Phoenix Point is currently rather mediocre. From the soundtrack to the many bugs and rather rough implementations, the missing features that were envisioned in the kickstarter campaign, the 5 scheduled DLCS, the epic store exclusivity, the inferior graphical polish in comparison to Firaxis’ XCOM reboot, the inferior complexity in comparison to Longwar, probably even the inferior Idontknow in comparison to the very first XCOM games from way back when, I didnt play those. If you are looking for something to hate in this game, you dont have to look too hard, there is something here for everyone. The reason Ive been a determined defender of Phoenix Point is not simply because I have a different taste in games than the mainstream however, but because I feel there is a way deeper underlying problem at work here. I’ll come back to that later. Btw starting now, when I say XCOM, I mean Firaxis’ XCOM. Personally I want more games like XCOM. More games like Battlebrothers, Mordheim: City of the Damned, Invisible Inc, hell, even Bloodbowl, even though I dont dig the sports angle. Games with permadeath, nameable characters, dynamic overworld systems and missions and situations that are created ideally by circumstance, not by simply playing mission 1, then mission 2, until you reach what the devs decided to be the last one they would make for the game. I thoroughly enjoy that concept of progression and many turnbased strategy titles just dont do it for me because they are too linear, even when they are otherwise nicely crafted experiences. Druidstone: The Secret of the Menhir Forest is a nice example of this, the game looks nice, sounds nice and is very well made, but it lacks the one thing I enjoy most in all the games I mentioned earlier. Along comes Phoenix Point and the moment I look at this game I know that it is all about scratching that specific itch. Not only that, it also brings with it a variety of creative features to even improve the established turnbased squad tactics formula. I didnt lie when I said I think that it is in many ways better than XCOM. Just that... WHAT?!?! ...the overall game doesnt compare well if we look at the sum of their parts at the moment. YOU CANT BE SERIOUS!!!!! About Phoenix Point being better in many ways? Sure, let me make a list. 1) Aiming In XCOM you aim, you have an x% chance to hit, you either hit or you dont. While widely accepted because of the quality of the overall games, its a pretty simple system that becomes especially frustrating when your guns model on screen is touching the enemies forehead and you still manage to miss. Or when a flashbanged and suppressed sectoid crits you in full cover after rolling a natural 20. In Phoenix Point bullets get simulated and trace a path from the barrel of your gun to a target that they then either hit or miss. Smaller enemies in Phoenix Point are hard to hit not because the game designers arbitrarily decided so, but because smaller enemies are simply smaller. In comparison, in XCOM you roll dice. 2) Modular enemies Similar to Battlebrothers, Phoenix Point has you encounter the same brigand thug (crabmen) over and over again. The enemy itself doesnt matter as much, its more about the number of different variations you can encounter. Brigant thugs can come equipped with simple helmets and/or armor as well as different weapons that have different abilities. They also have different faces on top of that. They are by far not the only enemy in the game, but even if they were, by the time you encounter the exact same thug a second time you wont be able to tell anymore because you have seen so many others inbetween. The same goes for most enemies in Battlebrothers (with a few exceptions), it becomes way more about your opponents equipment than about his actual type or class. Phoenix Point goes for the very same approach, but falls short because of  a variety of reasons. To name just one, the first time you encounter New Jericho as a faction, you fight four New Jericho soldiers and all four of them have the same armor, the same weapon and even the same face. To hammer it home the mission also always takes place on a variation of the exact same map. It is an absolute travesty. The ambition is there and in random encounters on the map you can see where it is supposed to go, with every enemy type in the game being designed in a way that allows for as many variations as the devs can think of, from paralysis tentacles and bloodsucking arms to mist generators and everything inbetween. The possibilities are endless and from the standard crab to the giant bosses every enemy is designed with this modularity in mind. In XCOM in comparison, you have a variety of different enemies, but for the entirety of the first month (what is that, 3-7 missions?) you only fight the sectoid. Or maybe the drone too, I havent played vanilla in forever. Longwar tries to spice that up by using preexisting models and assigning new abilities to them, making some models bigger and giving others new abilities, but at the end of the day the sectoid looks the way the sectoid looks. I love what it looks like btw. But modular enemies are decidedly cooler. 3) Scale In XCOM you control 4, later up to 6 soldiers at the same time. In Longwar it goes up to 8, or 12 in that one mission. In Phoenix Point you start out the same way, but to my knowledge you can bring as many soldiers to any mission as you can get there via aircraft. Meaning that as soon as you get a second manticore you can theoretically have up to 12 soldiers in a mission, or 18 with a third. Naturally you would probably want to split your forces instead and be in 3 places at the same time (and you can), but this sort of thing being possible, both the 18 soldiers in one mission as well as the 3 different squads doing missions in 3 different places of the planet, is something XCOM simply does not offer.  4) Other features Be it vehicles, giant enemies, diplomacy or the amount of control you get on the overworld map, Phoenix Point does (or attempts to do) a huge number of things that in XCOM are simply nonexistant. In XCOM you dont get to decide were to fly, missions are simply spawned in popup fashion, the skyranger is on autopilot, “diplomacy” is managed by talking to top secret bald guy representing the council and by sometimes fulfilling a councilrequest. The only opposing faction apart from the aliens is EXALT which can be regarded as more of a separate mission type with human enemies and not really as a faction that contributes in any diplomatic way. Dont get me wrong, I dont think XCOM needs diplomacy in order to be good. XCOM is already good, fantastic in fact. But if we compare based on features alone and not the quality of their implementation, then Phoenix Point is doing A LOT of things that XCOM never even touched. This is in no way me trying to trash XCOM. I love XCOM, especially Longwar. However for the sake of an at least somewhat fair comparison the only games we should compare Phoenix Point to at this Point are XCOM Enemy Unknown and XCOM 2, both at launch. Bringing Longwar into the mix is something I do for the sake of providing a third angle, not because I am blind to the fact of how ludacris it would be to compare a newly launched game with an extensive overhaul mod that was in the making for years after the vanilla game and even its expansion were already released. As I was saying, along comes Phoenix Point doing all those very ambitious things. And it gets DESTROYED. To quote Beaglerush, the probably best known XCOM streamer out there: “But honestly, for anyone with experience in the XCOM genre, anyone who likes XCOM games, and anyone particularly who likes XCOM games at a harder difficulty or likes to obviously, like, play well, I do not think it is possible to enjoy this game unless you are getting a big paycheck and you are a good actor.” To be clear, I didnt watch the entire footage that made him come to that conclusion and I dont want to comment too much on what “playing well” means, but i have played Longwar on the highest difficulty in ironmanmode for 2000 hours (without beating it, but also always with Training Roulette active) and I have beaten XCOM 2 on highest difficulty in ironman mode. I do consider Longwar as one of my favourite games of all time and I do consider myself as someone who has experience with the genre, likes games and likes to play them “well”, or at least on highest difficulty. I dont agree with Beagle (duh), but I can of course see where he might be coming from. In its current state Phoenix Point is not finished. Playable, but even for an early access game its still pretty rough, with many mechanics not or only sometimes working (leanout, aim and aimsnapping, end turn, details, you get the point), features missing, performance issues, lackluster soldier customization, lackluster diplomacy options, a rather simple skilltree, questionable balance, etc. Don’t look at me like that, if I wanted to I could jump that hatetrain any time! But if I was to do that, where would that leave us? The XCOM genre, as Beagle calls it, is a niche genre at the best of times. Not only regarding the playerbase but also regarding game developers willing to invest time and money into creating something new. Xenonauts 2 is a year or more behind its originally panned release date with not much news to speak of, Terra Invicta is a distant memory of a game that will maybe one day still be released and Im still waiting for the XCOM 3 announcement and who knows if it will even come. Especially after we, the players, completely demolish Phoenix Point to the point where I would just cancel the 5 planned DLCS right now if I was in charge of the devteam. The main reason I defended Phoenix Point was not because of what the game currently is but because of what the game could be after 5 more DLCs. Ive played every backerbuild of the game and statements like “the game is still what it was 2 years ago” are simply and factually false. Especially between backerbuild 4 and 5 there was a huge jump in quality and between 5 and the release version that same jump has ocurred again - with an entire game that is now playable and completable. Yes, it could have more voiced lines instead of text, yes, it doesnt have the sexy “alerted sectoid” animation sequence when you run into a new enemy pod (pods dont exist in PP but you get me) and sure, the epic exclusive sucks I guess and I dont care much for the soundtrack. But after Backerbuild 5, who knows where the game will be after the next DLC? And the next? If you compare XCOM Enemy Unknown with XCOM Enemy Within, the difference was breathtaking. And here we have a game that has so much work already done, so many assets created, so much code already in place, and we, the players, punch them in the face and shout “NOT GOOD ENOUGH!”. You wanna go back to the drawing board, have somebody else start fresh on something that could be better in a year or two if we are lucky? Ive been looking for a game like XCOM for literally years. Battle Brothers was the closest I found. Tens, if not hundreds of others inbetween failed hard, from “Warhammer 40k: Mechanicus” to “Legends: Viking” to “Wildermyth” and basically everything inbetween. And here we have a game that seems to have the right idea, the right amount of ambition and a good amount of the work already done and we are bitchslapping them left and right just so we can go back to getting hyped about the next mediocre linear story experience. Sure, them releasing already is a shame. But if I was the one to decide, I would give them the same amount of money again and triple it and tell them to finish the job instead of spitting in their face when they come to us and lowkey tell us that they ran out of money. And I would send them flowers and tell them that Im sorry. Anybody can polish a game with extra cash, but getting the core idea right is something that even Firaxis almost failed to do with XCOM 2, as far as Im concerned. I said earlier, that there was a deeper underlying problem here and that I would come back to it and here it is, ladies and gentlemen. Modernday gamers are an ungrateful, hateful bunch of whiny spoiled brats, who think they are entitled to only the best of the best while in fact they “deserve” nothing. The entire concept of a kickstarter campaign is that you provide funds and trust so a bunch of people can try to realize their vision. If you dont like the outcome, then that doesnt mean they betrayed you, it means you have poor judgement. Notice how I say judgement and not taste. You dont have poor judgement because you dont like the outcome, but because you gave them money in the first place. I should maybe add at this point that my anger is mostly directed towards the public reaction and the phoenix point subreddit and not towards my own viewership. (hello) Phoenix Point is not the first game that has had me feel like the entire gaming landscape is slowly spiraling out of control. 5 years ago I thought quality means sales. At this point Im worried that a high marketing budget means sales. And I dread the possibility that 5 years from now I might be convinced that a high marketing budget means quality. Some of the best games this year were literally destroyed by players. Artifact wasn’t only boykotted, but actively brutalized, with people at some point purposefully streaming porn and torture under the Artifact tag on Twitch. Pathologic 2 had the devteam almost go bankrupt after poor sales and unfavourable reviews by people that barely grasped the basics of the game. All the while people feed money to the ginormous immortal that is Magic The Gathering and praise Hideo Kojima for his “unique vision” for Death Stranding. I didnt play Death Stranding and Magic can be pretty fun, but does nobody see the smothering double standards in play here? Im not saying that Phoenix Point has no problems right now in terms of quality. Some of the issues player encounter are in fact inexcusable, at least longterm. But XCOM 2 also had a bumpy launch with long loading times and tons of bugs and then they were fixed and today there are people that think XCOM 2 is better than Longwar. Incomprehensible to me how anyone could think that, but time and some postlaunch fixes did clearly change peoples minds. I think the main reason Phoenix Point got so much hate on launch in comparison to XCOM 2 (which also released 3 DLCs ,or was it more) is because its drastically different and more ambitious in many ways, not because it is half as bad as people make it out to be. XCOM is just like Phoenix Point, just dumbed down I guess. Kappa. (I hate it when people use the term “dumbed down”. This is a joke. Ffs why do I have to explain this)
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didsomeonesayventus · 5 years
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okay long time spending in gestation but I imagine that someone out of the followers I have wants to know my onion on KH3 is 
Overall, good!
so consider wordbarf of very repeated and tired onions no one actually actively asked for below:
Alright so I’ve been trying to figure out how to make these words and what my opinions even are considering this game has been out for almost a year now (KH3 existing is wild imagine it turning a year old) so this will be. mostly bullet points + incoherent and unorganized rambling forgive me
BAD THINGS FIRST lets get the salt out of the way
Literally everything with Kairi was oof. I still feel her relationship with Lea is incredibly rushed given the last time they were interacting in canon he was literally kidnapping her but go off I guess nomura they’re brother/sister friendsy now at least the fandom can sell me on that better than you can. I seethe with rage recalling that they didn’t even try to hide that killing her off was a classic case of fridging (“You lack motivation” FUCK OFF) and I have been angry since the day I was spoiled by leak stuff accidentally. I wouldn’t have minded her getting her ass handed to her if they made it look like she tried and gave us some moments where she did defend herself and get some victories and not conveniently cut away from the actually badly needed training montage (surprise! this is why we have training montages!!!!) and I get she was instrumental in rescuing everyone and the fact she wasn’t THAT bad speaks for how much she improved but it still just. bites that she still feels more like a satellite love interest than ever. 
Kairi was bad enough to get her own thing but tbh everyone who isn’t Sora also.. really suffers. The writing is really Sora-centric here and that’s not inherently bad (see good list) but it leaves a lot to be desired, especially since they dog pile the extended cast moments in at the end. There was no big confusion at Ven and Roxas sharing a face, no talks between characters who would have interesting interactions given their histories and circumstances, no obvious sign of development from anyone except maybe sea salt family and Aqua. They’re here to be more one-note than usual and resolve their arcs. Ven in particular (I’m totally not biased clearly /sarcasm) I feel is a big example given he was kinda in a really rough mental state at the end of bbs?? and 3 is exceptionally vague on just how conscious ventus was during his nap so I can’t even answer if he was able to give himself therapy the past 12 years or whatever
Anti Aqua is a damn cool concept but ultimately kinda pointless and I think we could have received it better if it wasn’t spoiled in trailers and wholly out of left field. Plus Sora coming in after what was pretty clearly set up as a Riku moment- while it gave us the incredibly gay press triangle to Sora + use a big keyblade made from ur love moment -was uh! really cheap!!!! and ruined what was clearly set up for being Riku’s thing with an almost nonsensical SIKE ITS SORA (it’s saved from being wholly nonsensical by 0.2′s opening foreshadowing + it still kinda makes sense for sora to at least help but damn if the narrative wasn’t leading us towards a riku moment)
Also everyone was hit really hard with the nerf effect in-narrative so unless you’re the dream team you’re screwed I guess and that. doesn’t quite work since it makes everyone else look... not great. And I think this is kinda a miscommunication on part of Nomura and the fans (IM MAKING ASSUMPTIONS TAKE WITH SALT) in that we kept saying we wanted people “saved” but meant having their arcs resolved in a reasonable way that preserved their agency and power and relationships, but got interpreted literally as “alright Sora comes in and solves every problem, is tough on stains, and makes julienne fries”
And yet there’s also a lot of mean spirited “oh no sora’s dumb and helpless w/out a second braincell” which was kinda funny the first couple times and I failed to pick up on it first go I’ll admit, but honestly? Yeah. they pick on sora too much. Donald and Goofy are the most guilty, and everyone else by virtue of not seeing Sora that much actually in-narrative are off the hook from me because they probably didn’t know how much teasing he’d been getting from his pals, but it felt kinda like they didn’t know what to fall back on between the three besides “oh donald and goofy pick on sora” which is cute once or twice but the amount he gets and how it clearly leads to his breakdown at the end is uhHHHHhhhHH hm.
As always the pacing is pretty awful where the disney worlds are somewhat relevant at best and then the end is 0-1000 but that is a usual KH gripe so its pretty low on the bar
Attraction flow is cute and neat at first but it gets.. really wearing towards the end and in the serious fights at the Keyblade Graveyard BOY are they a mood breaker
the “repeat the plot” worlds- Tangled, Frozen, Pirates -REALLY stick out like a sore, ugly thumb compared to the worlds that went out and did their own creative thing, and Big Hero 6 was.. cute? but kinda maybe too much of a breather.
Frozen also get an extra award for “Audio mixer most in need of firing!” because who the hell allowed the do you want to build a snowman scene.
They did nothing with Scala and I want a refund on that aesthetic if they’re not gonna do anything besides a framing device with it
HEY WAIT THERE WAS GOOD THINGS TOO!
Good news point that may or may not come to pass: Re:Mind DLC might fix some of the above salt! We shall see and probably know by the time this post is a year old sfjhdsakjgh
SORA! Sora was actually a character again!!!! holy cow they pulled up from the utter nose dive that was DDD!! god i love this dork and it was really fantastic to see him back to normal.
The graphical upgrade lost a lot of the squish and stretch that the OG graphics had but you know what? pretty. tastey. good graphics and better at doing more subtle emotions and hey have i mentioned Pirate’s glow up? Pirate’s glow up. The details in Olympus to recreate the swirly aesthetic of the clouds and explosions and lava is a great touch.
Worlds as far as levels go?? really good! They feel legitimately like worlds and explorable and with their own flavors and I LOVE battle and field themes x2 its really great I’m down for less worlds if they keep the quality. Hell we have NPCs!! maybe even too many npcs.
Writing OVER ALL/ON AVERAGE I’d say has improved a lot! It’s still not a literary masterpiece or anything but I found the disney worlds really cute and easier to get invested in even if long term they were less relevant than I hoped they would be. In every world there was at least one scene I found myself actually invested in. Like there was something to the writing that was legitimately more endearing than usual on average, and toy box and monstropolis were strong contenders for really good overall imo
honestly there were moments that- as moments -were incredible. Wayfinder reunion scene will haunt me, and Sea salt’s was good too, final world and rescuing everyone was jaw dropping, getting the LoD Back was also good, Union X, Xigbar exiting left stage pursued by a bear, wayfinder trio making a grave for eraqus, all the gummi ship scenes had great chemistry, beach party ending, hanging out with rapunzel for the first half of Corona is adorable as hell, all the nods to scenes in the movies, the easter eggs, like the game is not consistently amazing but it is peppered with stuff that I feel in a bubble ignoring surrounding context just work really really well
Damn if the end boss rush wasn’t thrilling as hell and honestly??? really good. Hard to parse out first flush but I think this was a good decision and added a lot of blood roaring urgency and wild turns, and even if I want to overhaul a number of things about the endgame I think this can definitely stay
Kingstagram is a beautiful gift man
OST? A fucking banger all around and I love how they’ve made cutscene-specific tracks that play with the leitmotifs throughout KH’s illustrious musical history
Over all there’s some really glaring issues, but overall it’s KH really at its best. I’m not sure if it’s my favorite entry and I’m still really mixed + befuddled on just how exactly I feel and I think a lot of that is I had pretty high expectations and my own ideas of how it would play out since like. 2012. it’s really hard to detach from those feelings and ideas sometimes. But KH3 wasn’t bad! It could’ve really been worse, and the fact that it got out the door in the state that it was is a good deal
now here’s to the wait for Re:Mind and to see if it’s basically the content we’d get in Final Mix that could definitely bump up my opinion
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The Binding Of Isaac Revelations
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Featuring a brand new custom floor full of new threats!
Tboi Revelations Wiki
The Binding Of Isaac Revelations Chapter 2 Free Download
Steam Workshop::Revelations (Obsolete)
The Binding Of Isaac Revelations Chapter 2 Descargar; Binding Of Isaac Revelations Chapter 2 Items; Start studying Religion Quiz 2. Learn vocabulary, terms, and more with flashcards, games, and other study tools. This is the OST of the second chapter in Binding of Isaac Revelations, includes all tracks heard in the game in the Tomb floor, as. Team-Revelations Original Poster 4 points 2 years ago The fire effect is a visual decision that's integrated with synergies, but the main focus isn't this being fire, its more about the burst-firing aspect.
Seal of Approval for following submission guidelines.'>
Rev:Ch1 is a brand new mod for the Binding of Isaac. Featuring: - a divergent Basement path to a new floor with special mechanics - 8 new unique bosses - Dozens of brand new enemies - Over 20 new items - 1 new playable character - Plus, an optional challenging new peril. Enter the Glacier. A frosty welcome awaits Isaac as he braves the frozen chambers of the Glacier. Ice is prevelant, so he best watch his step lest he slide into incoming foes. Many rooms are exposed to freezing blizzards which chill him, making the simplest of movements tough. But, fear not: warmth is always within reach for those who look for it. Terrifying new threats lurk in every cold corner of the floor. How will you handle Stalagmight, eternally trapped in ice with only his raging temper to keep him company. Or, the lonely Freezerburn, so desperate for a hug. Face old friends now lost and broken, adapted with new forms to survive the ever-chilly climate. Monsnow and Flurry Jr, to name a few. Brave it all and face a new threat that's eerily familiar... Dress up as Sarah, the Loved. Strong of faith, but broken and unable to hold onto her heart. --------- The Binding of Isaac: Revelations is a chapter-based mod. Each additional chapter will expand with a new floor with 3 chapters planned, culminating in a fully alternate path. This mod is entirely additive, designed to be bolted onto any player's run and simply accessed when prefered. We have not modified the core game in anyway beyond adding 25 more items to the pool and an extra core path boss. Glacier, and all additional planned floors, are purely optional. --------- We very strongly recommend disabling other mods for your first Revelations runs. Running additional mods may cause compatibility issues, however we will be addressing these in post-patch updates. Please bare with us, as this will be an ongoing development process. --------- Ashkal - Founder, Spriter (Floor, Promo Art) Sentinel - Founder, Coder (Mechanical Focus) Boogs - Community Manager Filloax - Coder (Item Focus, Videographer) Wertandrew - Music and SFX BlorengeRhymes - Spriter (Bosses, Enemies, Items) Gavitro - Coder (Enemy Focus) AnonymousKoala - Designer, Community Manager JonTheRealJon - Spriter (Bosses, Enemies, Items) Jerb - Lead Tester DeadInfinity - Coder (General Badass) Quartz - Spriter (Enemies, Items) THX - Spriter (Enemies, Items) NotYourSagittarius - Spriter (Enemies, Items) Special Thanks to Testers: Bustin Bullet Ella.
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- ice worms shoot the instant they hide from being above, and have max delay when they get up. more time to hit them + hopefully a more obvious gimmick
- narcissus's movement phase nerfed overall. less speed, less dodge, more firedelay
- lil frost rider & mirror shard work with box of friends
- lil frost rider is turned to ice tray by birth control
- charged baby spawns batteries with birth control
- fix a nil value error in narc, and a typo in stageapi that might've messed up any old ice hazard rooms
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- replaced lil frost rider's slippery creep with aquarius creep.
- doubled the size of mirror shard reflected projectiles
- mirror shard now orbits on the same layer as cube of meat
- Friendly fire auras
- Smoly caves fix
- Lil ff + fires fix
- Fix callbacks being somewhat broken
- Fix ice blocks
- Fix empty rooms
- We've been hard at work on chapter 2, which has been gradually taking form and is already looking to top what we produced for chapter 1. In addition to Tomb, we've also gone back to add an extra layer of polish to Glacier. With that in mind, we would like to introduce the Champion update.
- Champion forms of each boss. These unlock once you've killed each boss once, and have their own unique look and very unique mechanics, while retaining the initial flavour of the original line up.
- 3 New Enemies. Yellow Snow, Stalagtrite and Ice Worms, along with a bunch of new rooms to take advantage of these chilly fellas.
- 1 New Item. Lil Frost Rider. A feisty little customer inspired by one of our favourite bosses from chapter 1.
- In addition to this, Narcissus has had some heavy rebalancing, optimisation and new active items added to his attacks. With some extra reskins for vanilla enemies that find their way into Glacier, with some greed waves thrown in for good measure. Along with various bug fixes for a number of issues affecting the mod in general.
- And last but not least, a little treat for anyone interested in chapter 2: Tomb. The splash art featuring all the bosses, and the new playable character.
- https://i.imgur.com/wC345gz.jpg
- Hopefully this will tide you over until Tomb. We'll aim to tease some of the items over the coming weeks as more of chapter 2 comes to fruition. Thank you to everyone for your great feedback and your amazing support.
- Sarah gains a halo when she will get an angel room
- New character menu icon for Sarah
- Fixed seed changing and caves 2 having the same layout as glacier 2
- Fixed boss music in catacombs
- Chargers and maggots got a glacier reskin
- Brother bloody shotspeed down
- Chill Grace Period & Sarah Grace Blocked on greed mode
- Fix AB floor rooms not working
- Fix Stalag Phase 2 Sounds
- Stalactite got a Tell
- Disabling locked items instead of rerolling them
- Fixed snow particles not appearing in phase 2 for stalagmight
- Boss system restructure, shouldn't bug out now, other than not making the original boss visible for a split second
Tboi Revelations Wiki
- Frost rider is forced with BoR
- Burning bush buff, now constant dmg increase in tears, slightly longer fire, and warms you in chill rooms by a bit
- Warm auras now fade out instead of instadisappearing
- Fix braziers respawning
- New commands
- Floor transition music
- More debugging for boss error
- Updated titlescreen sprites
- Added External Item Descriptions support (WORK IN PROGRESS, SOME DESCRIPTIONS ARE INCORRECT)
- Flurry ice block spawn creates a poof
- Hyper dice corruption
how do i get it to work? if u know please contact me on discord: Giorno Giovanna#6477
Giovanna#6477 and ur name is kuyasu? how ironic
i like it
undefined i cant leave the first room after defeating the boss... does anyone know how to fix this?
who's from TearOfGrace
me notswipez
good but im not have afterbirth +
afterbirth + cuz when you get afterbirth + you cant change it to afterbirth so its afterbirth + only
Can you use this for Afterbirth? On the Steam mods page, it says it is compatible with the DLCs Afterbirth and Afterbirth+
Also i have no ideas how to download mods
HOW DO I ACTIVATE THIS MOD
nice mod go go go go
making Mods takes time. however Revelations Chapter 2 has been shown off a bit. I've seen the Thumbnail so it should be here sooner or later.
its out look at steam
i made that post months ago. i know it's out.
no you dont stop lying dude
I hope that you will continue to work on this mod . I'm waiting for chapter 2
This mod is so good, that once completed, it could rival Antibirth! this mod is amazing!
soooo... can u made this for rebirth???
GOOD MODING: defiantly download and play if you finish the normal games with one character
When i put mod folder to mods , this folder will be removed when i run the game.
Having the same problem.
Nevermind. Remove the numbers behind the folders name and it should work.
about the Heavenly Bell. what are the speficif effects it can have. i saw the 'Crawlspace under the dead shopkeeper' one. but what does the rest of the effects do?
THIS IS THE BEST MOD THANK YOU SO MUCH!
This mod won't work for me. I've followed every guide I could find so far and still nothing.
nice mod bro
afterbirth +
is for afterbirth or rebirth?
its for afterbirth+
Привет всем! HI Guys. I am not speak English Sorry. Так вот этот ��¼Ð¾Ð´ БОЖЕСТВЕННЕН!
Real pro work, congrats Anonymous_Koala. I wish it could work for afterbirth+.
but it does .-.
Well, then it's even better!
The best mod ... ever...
nah i think antibirth is better
This looks rad! i'll have to get it after I complete my 100%!
The Binding Of Isaac Revelations Chapter 2 Free Download
Indeed! there are a lot of mods I want to try, but I want to finish the game normally first. After that, the good stuff will ensue!
Love the concept of the mod, and enjoyed playing it too. The only problem I have with it is when I fought the new harbinger-guy (forgot his name ), after some time he stopped moving, and when I killed him the flys he spawned in ice could not be destroyed (destroying the run). Other than that, I really like this mod.
404, downloads not found
How can i install this? I try to just put it on my aftherbirth+ mod´s folder And nothing... Help!!
download by steam workshop
does it work for just afterbirth?
nops...sowwyy
nops...sowwyy
You can find it on the steam workshop, download it from there and THEN you can play it with AB and AB+
I can't wait for more ;)
this mod is really Beautiful
This mod is great!!
hello there
anonymous_koala respect for going down to the comments and answering
Uh. How do I instaaall?
Put it in your Afterbirth+ Mods folder in 'my games'.
My opinion of the mod:
I love the sprites and the concept of the new floor. Amazing job!
wonderin' if it will work...
Now this, this is a good mod.
Steam Workshop::Revelations (Obsolete)
Nice mod siiir
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blessuswithblogs · 7 years
Text
Top Ten Videocons of Twenty Seventeen, More or Less
2017 has, by all accounts, been a fantastic year for Video Games. Unfortunately for me, it has been a not so fantastic year in Having Money. So while in a perfect world my now annual game of the year list would have been a terribly contested and dramatic affair of cutting games I thought were good but just didn't make it, in actuality, I had to scramble and cheat a little to just find 10 games to slot in and talk about. I did at least manage to find them. Mostly.
10. Destiny 2
Destiny is a franchise with a troubled history, which feels weird to say about something that came out in late 2014. Nevertheless, Destiny 2's shooty looty gameplay loop finds its way on to my list. The story is tepid and the characters, with a few exceptions, are scarcely worthy of memory, but the visuals are good and the core mechanics of shooting and using abilities are a solid foundation to build upon in the inevitable flurry of DLC packages and expacs. It's all quite reminiscent of Borderlands, except without the unmistakable caustic ooze of Randy Pitchford's involvement. That in and of itself is praiseworthy.
9. Gravity Rush 2/Donkey Kong Country: Tropical Freeze
Okay so I maybe didn't actually play this one myself. I usually try to exclude stuff that I watched and enjoyed but in this case I was sitting on the couch with other people playing it so that's basically the same thing as playing it myself right? I think I held the controller for a little bit. Anyway this game is super weird and charming and a little nauseating in parts because you sort of go flying off into the stratosphere randomly? But the aesthetic and Mood the game goes for is very unique and fun, it even has its own cute little made up language I mistook for French at first until I heard some Japanese and Spanish sounding words in there as well. The main characters Kat and Raven are dating I think? They're happy and alive girlfriends. Raven is a little broody I guess but they're definitely not the Sad, Dead Lesbians I have grown to detest. Raven is not Velvet. Just reminding myself. Tropical Freeze is just really good and while it maybe came out like years ago I only got to play it very recently on my friend's Wii U. The music is super good fuck you Jeff Gerstmann I will fucking fight you and your shitty opinions about video games you god damned grumpy old man.
8. The Surge
My Thoughts on the Surge are well documented on this very website. It's flawed and frustrating in a lot of ways, nonsensical in others, and the story never quite commits to its original conceit which is a real shame. All that said, I respect the game for what it was unabashedly trying to do: be Dark Souls but with cyborg powerloaders and robots. Like, you gotta live your bliss, right? Lords of the Fallen was utterly miserable and the improvements that The Surge demonstrates gives me cause for optimism in future games from the developer. Anything that gives me cause for optimism in 2017 has to be worth something. That said, the inevitable The Surge 2 is probably going to be kind of by the numbers and unnecessary but that's just how you make games in the 21st century.
7. The Legend of Zelda: Breath of the Wild
To begin with, BotW would be much higher on this list if I had not only come into owning it and a Switch yesterday. It is by all counts extremely good, an open world game that's actually pleasant and charming and has meritorious mechanics outside of Todd Howard style "you can go fuck that mountain" nonsense. I mean don't get me wrong you can fuck plenty of mountains in this game. Link is fucking Spider-man in this game, the only surfaces he can't mysteriously latch on to are inside the puzzle shrines so you can't just cheese them. Weapon degradation is maybe a little excessive? I feel sort of like Bayonetta in the first cutscene where she keeps yelling "Guns!" when she runs out of ammo except I'm yelling "shitty wooden sticks!" when the one I'm using breaks into a million tiny pieces. I understand the reasoning behind it, I do. It establishes a certain rhythm to the game of exploring, fighting, stocking up on shitty wooden sticks, and repeating. When you find like, an actual sword or spear it feels like an occasion to celebrate, and the whole thing demands that you use a variety of different weapons and weapon-like objects. I'm not nearly far in enough to give an honest, comprehensive picture of the game. I just really like what I've played so far so I'm just compromising by putting BotW relatively low on the list.
6. Cuphead
It's Cuphead! Everybody knows Cuphead by now. It's gorgeous, the soundtrack is great if somewhat lacking in variety, King Dice is really cool but has extremely unfortunate racial undertones, the game is pretty hard (not that hard?) and Cala Maria is a babe. It's a singular game that is extremely worthwhile and hopefully paves the way for future games in a similar style of aping specific styles and eras of animation. I really want a game that goes hard on the 1950s Looney Tunes aesthetic where you just drop anvils on people forever. Cuphead isn't perfect, as a lot of the game's difficulty and length comes from bad checkpointing. It's a necessary evil, because if the game did not blatantly disrespect your time in a lot of the later fights, the game would be like, two hours long. I'm not a proponent of the "git gud" philosophy but I can't help but feel like I really want to say that to the various bad-at-games journos who got bent out of shape about Cuphead being hard. This is your damn job. You can suck it up for one game, especially when it's really very good and unique like Cuphead. Also my mom came in while I was playing it and thought I was watching a popeye cartoon so that was kind of cute I guess.
5. Civilization 6 (CHEATING AGAIN)
YEAH I KNOW THIS GAME CAME OUT LAST YEAR AND IM A HUGE IDIOT FUCKER but hear me out Civ6 is really fucking good because of the fact that Wonders take up physical space on the map and districting does the same thing. Like just this single mechanical change basically doubles the amount of thought and planning you need to put into playing the game even on low difficulties to optimize your output and production. Like it's a civilization game so there's not really anything too groundbreaking here but I fucking adore this game. Really looking forward to Rise and Fall, which will be early 2018. With the initial release being late 2016 I feel like this is like, an honorary 2017 game. Don't @ me.
4. Hollow Knight
Hollow Knight is another game I wrote about previously on the blog, but unlike The Surge I had basically nothing but good things to say about it. Hollow Knight has gorgeous hand drawn graphics and environments not entirely unlike Cuphead, but obviously goes for a much more reserved mood. Hollow Knight is a rock solid Metroidvania game with strong aesthetic and musical chops to back it up, as well as some Dark Souls-esque flourishes to give the game a bit of bite and a haunting narrative arc. A fantastic indie game and I can't wait to see what Team Cherry does next. I need to get around to doing the Halloween DLC, come to think of it. Did you know Zote actually has as many precepts as he says he does? I listened to them all. Some of them aren't too bad.
3. Nioh
Geralt the Witcher's moonlighting adventure as a samurai came out quite early in 2017, but remains one of the best games of the year due to its complex and rewarding combat system, beautiful Warring Kingdoms era Japanese architecture inspirations, fun mythological monster designs, and genuinely well done historical fiction backdrop. Coming into it, I fully expected "Dark Souls except the bosses are like Tengus and Nues and shit", but that description does the game a pretty big disservice. It's much more than that, both from a narrative standpoint, which is a fantastically tinged retelling of the Warring Kingdoms period, and from a gameplay one. The combat in Nioh is much more technical than in Dark Souls, with more pretensions of a combo based character action game than the deliberate, heavily customizable experience of the Souls games. Nioh is still quite hard and has the whole death-recovery mechanic, but it makes sense diegetically due to Guardian Spirit system and remains distinct. There are times when it tries to have the best of both worlds and just kind of ends up feeling like it doesn't do a good job at either, but for the most part, Nioh is tremendously fun, and at times infuriatingly difficult, especially in some of the post game optional battles that pit you against multiple bosses at once. Also, finding Kodamas is extremely rewarding because they are so damn cute. I love them. Find them at all costs.
2. Nier: Automata
Nier: Automata, Yoko Taro's latest brainchild, is, well, what it is. It's a hauntingly weird story about what it means to be human, and if that definition is really even adequate. It's a game with a lot to say, which is why I regard it so highly. The core gameplay is fun and serviceable, which is much more than I can say for its predecessor, the first Nier, which was memorable and affecting but played kind of like butts. 2B's android adventures are much more fluid and stylish, and you have a surprising amount of customization options available (though some arguably make the game a little too easy at points, like regenerating health) and there's enough variety in the little Machine Life form enemies (and the big ones, too) that fighting never felt like a chore to me. Of course, others have disagreed, but I think that the tedium really only sets in when you play as 9S, who has a much reduced arsenal of fighting moves in favor of his hacking skills. I liked the little shmup minigames that hacking entailed, so even 9S's story never felt too dull in the actual mechanical execution of it. People tend to have a misunderstanding of how the game works, that you need to complete it 4 times to get the whole experience, but that's not actually true. The 4 endings separate the game into acts more than anything. While 9S's story has a lot of overlap with 2B's story, endings C and D are just entirely new content where you play as A2, who has some tricks of her own distinct from 2B and 9S. It's not perfect, but it's not like you have to play the same game 4 times. It's a very story focused game, so much so that I would say experiencing the narrative is the main draw, but it has the decency to also be varied and fun to play. I love the parts where you get in the transforming flying robot and shoot the dudes. Especially the big dude. You know the one.
1. Final Fantasy XIV: Stormblood
The latest Final Fantasy XIV expansion, Stormblood, is super good. I wrote a bit about it earlier, and how it has improved upon Heavensward in almost all respects. Stormblood is a superlative MMO expac, with well designed and amazingly presented raids, dungeons, and trials. It's full of "holy shit that's dope" moments, like when you get into a blade struggle against the primal Susano's gigantic Ame-no-Murakumo in an active time event or storm the fortress city of Ala Mhigo. Ultimately, though, what really makes me evaluate Stormblood as my game of the year is how surprisingly thoughtful it is. FFXIV has, since the relaunch of 2.0, been a game that has not shied away from complexity in its narrative conflicts. The juxtaposition of the mythically strong Warrior of Light and the surprisingly mundane issues even she cannot seem to fix has always been the game's most interesting element to me, and as you spearhead revolutions against the Garlean Empire in two different countries, you learn a lot about how imperial colonialism has made things too complicated to be fixed simply driving out the oppressors. You do, eventually, of course, but the story is quick to remind you that this is only the beginning, and a lot of key issues remain unsolved, both in the newly liberated provinces and back at home. Also the Dark Knight questline from 60-70 is basically the best the game has to offer. It feels to me like that Dark Knight is the unofficial Job of Stormblood, despite the promo material and opening movie having you believe it to be about Monks. Monks, as usual, are boring. The themes explored in the Dark Knight questline, about regret, about shades of gray, about self-destruction, all align perfectly with some of the subtler narrative arcs of the main story. It's just really good and I love it. I still really want to write a piece about it on its own. I probably will soon. But for now, I name Stormblood my game of the year, for reminding us that we are still heroes. That we are still good people.
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tumblunni · 8 years
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Bunni’s Rune Factory 4 Headcanons Even More So
okay MISC CHARACTER HEADCANONS AND THINGS
* first and most important one: arthur and dylas consider porcoline their adopted father just like margaret does, and they all see each other as siblings. Its never actually stated in canon but IT HAS TO BE TRUE OKAY * I wish Illuminata, Bado and Pico could have been marriages in dlc or something. Thats not really a headcanon but I wanted to mention it. * ALL THE GAY JOKES ARE NOW NOT JOKES BUT CANON. That is my headcanon. Stop teasing me with ‘lol isnt it somehow funny that they seem to be gay but arent’, and give me more actual being the what they are. Pico has a crush on Dolce, Doug and Dylas have a crush, Margaret is totally crushing on Forte, imagine a universe where all of that gets to be canon and not just a ‘joke’! And imagine if these characters that’re implied to be gay or bisexual could get to be gay or bisexual with regards to the protagonist too! If dylas, doug, margaret and forte could be marriageable no matter which gender you picked! Maybe if you could have some options that’re exclusively gay too? Perhaps pico is the lesbian marriage and I dunno.. bado could be gay because he’s kinda bara? XD Tho I think it’d be neat if frey could marry him too, i just wish he had a route in general. * Also i wish we could have been able to help Arthur track down his mother again and reconcile with her. It was mega heartwarming that you could help him discover that his mother loved him all along and only left because of outside cricumstances involving the controversy of arthur being the product of his father’s affair with a commoner, but still we dont know where she is now and whether she’s happy. I like to hope maybe she’s out there still alive somewhere, and maybe she collects newspaper clippings hearing about her son’s adventures as super businessman prince! And thus someday she hears that he moved to selphia and married frey the commoner, and maybe this leads to her deciding to come back and confess why she really left. And also maybe the marriage to the protagonist could help society get over the whole predjudice and stuff and arthur’s mum could regain a better reputation in the eyes of the nobles. or maybe she never does and she just ends up moving into selphia and never being able to return to her home city, but still its all ok cos at least she can hug her son and meet her new grandkid. * My thoughts for the guardians who didnt get much said about their past lives! For Amber the game says she ‘wanted to fly with ventuswill’ and thats at least more than we know for Dylas, but still its very undeveloped. My headcanon is that maybe she was a pilot? or like.. lived in an era before airships were actually invented, and was someone who dreamed of finding a way to make it possible. And her notes were discovered after she vanished, and ended up inspiring the person who ended up inventing the first flying machine! And even though now she can fly on her own wings, it could be heartwarming for her to find out about this and have a bit of conclusion to her life. I also headcanon that Amber’s relationship with Ventuswill was maybe more like an adoptive mother-daughter thing? I think it would fit with how strange and monster-like Amber thinks sometimes, even though she must have been human to begin with. I mean maybe thats just how the magic works and if you’re a weirdo who loves eating raw potatos and climbing trees to steal honey from beehives you become a butterfly?? But I think it could work if maybe she was an orphan who was raised by the native dragon and ended up a little ditzy because she hadn’t interacted with humans much until nowadays. like, maybe this was a period when ventuswill was mourning the first person who became a guardian (what order did it happen, actually...?) and she became more solitary instead of having this personal presence in the town. She flew off to watch over selphia from within the forest cave instead, and found an abandoned child by chance. And then once Amber had grown up she was always trying to drop her off at the town and make her live with her own kind, but amber would always find her way back. And ventuswill was like ‘aww shit no i ended up loving someone again’ and couldnt stop amber from finding out about the guardian ritual and doing it too. And like... the only reason ventuswill went back to the town was because now corrupted-amber is the boss of the forest area and ventuswill cant break through her magic to get back in. So amber’s sacrifice also helped convince venti to open up to other people again. *eternal sobbing* * And my headcanons for Dylas’s past are less developed, but I was considering maybe the idea that he was the last one to be guardianized? And by this point it had become seen as a tradition by the people of selphia, and they would like.. look for a human sacrifice, rather than it being someone who willingly did it. It was a very dark time in the town’s history. It was nearly the end of the town not because it was in danger, but because if they’d gone through with such a horrible plan it just wouldnt be selphia anymore. Those people wouldnt be worth protecting, it probably would have caused ventuswill to leave and never return. So anyway I was thinking maybe Dylas was some sort of weird loner fisherman on the edge of town that everyone hated, so they considered him the one who should be sacrificed. And he was so lonely and suicidal that he wanted to agree to it, just because he wanted to die and didnt care how. But then ventuswill put a stop to the angry mob and rescued him, and he regained his faith in people and found his first and greatest friend as he got to know her. So in the end he performed the ritual out of his own free will, after realizing she was the one who would be saved by his sacrifice. And she was haunted by the guilt that by saving him she’d inadvertantly caused him to go down the same path anyway, just for different reasons. And then Dylas is just way more happy nowadays because whatever reason the town hated him is now gone, and he’s seeing how kind and wonderful its become, and he’s never had so many friends before!! And he can still go fishing and hang out with venti, and even meet three other people who also loved venti enough to die, and bond over their super sadness together. Oh! An idea! Maybe Dylas was part of a different race of nomadic humans who travel in caravans, and the town treated him so shittily because they were racist fucks? I was just thinking how that could maybe be a reason why his monster form was a horse, if maybe horses were a highly respected animal in his home culture, and he’s all estranged from it and stuck living in a foreign land with a bunch of intolerant bastards. And it could be extra heartwarming cos nowadays he’s living in the future version of this town that is even more foreign to him, but nowadays that racial tension is less common and he’s actually been welcomed as one of them. And maybe he could have extra quests added to his rather short romance route, cos he could be trying to learn whether his clan actually survived and still exists nowadays. And then have a heartwarming reunion with the grandchild of one of his siblings maybe? look, everyone else in the batchelors got a big sad questline, why cant perfect tsundere horseman join them?? IT WOULD BE THE SADDEST OF ALL THE SADS * also it would be really cool if when you married the guardian characters your child could inherit monster powers! I’m still gonna forever headcanon that they do, even if they dont get any of the appearance traits. It would be so cute if noel/luna could poof into a tiny baby unicorn and dylas is just sobbing with pride :3 * also headcanon: I wish Leon’s fox statue guardians could move into the city after you marry him, and be like loving uncle babysitters to your child! the excuse would be like ‘we need to protect the next in the proud dragon priest lineage’. And maybe once they leave the temple they could be stuck in de-powered tiny pet forms of cute? * Oh and a possible headcanon that the name Leon is passed down from father to son in Leon’s family. That’d explain why that temple is called Leon Karnak. Unless it was renamed into a memorial to him after he sacrificed himself? But it could be cute if your kid with him was Leon Jr/Leona and had adorkable fox statue pets and was a prodigy champion in the buddy battle festival and made their parents proud. I HAVE MANY HEADCANONS! * Gahhhh I really dont know who I should marry! Arthur was the first one I dated and I really like him though I wish you could have a friend route with him where you still help him with his backstory problems, I dont feel like I like the ship as much. And then Leon’s backstory was so sad I feel guilty not marrying him, but Dylas’s marriage route was so BAD that I feel guilty not marrying him! He didnt get as many scenes as leon, so I wanna marry him instead so i can fly off headcanoning more scenes!! But gahhh leon!! I think I ship leon with female protagonist and dylas with the male one :P I might make two saves to try both. And a third save just to see what arthur’s route is like, though i still like him and female protagonist better as a brotp, yknow? Or maybe amicable exes. Or just people who dated once casually but didnt end up together. Or any way i could get the happy ending to his backstory stuff without having to date him, seriously why does everyone be backstory sad unless I date them?? Except dylas who DOESNT GET ANY SCREENTIME INSTEAD *pout* *....im gonna go back to the game and marry dylas aaaa * and everyone else * aaaaaaa * i just care so much about these characters * i think dylas might win cos marrying him also means my fave character porcoline becomes my father in law * i wonder if he’s at the wedding? that’d kinda confirm my headcanon dylas and arthur are like margaret’s adopted brothers. * I WANT EVERY FAM TO BE HAPPY AAA
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sadlazzle · 1 year
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oh dude i think ive only got like 2 mandatory main game bosses left in ds2. that feels weird
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nightwhite13 · 6 years
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Give me 1 to 70 since you can't fall asleep ANSWER THEM ALL
omg this ass
1.I think im gonna with Final Fantasy X, because i played it like a gazillion time, even before I know about the new and hidden boss
2. Final Fantasy series, sorry i cant just pick one. Final Fantasy world where magic and technology exist at the same time really intrigued me as a kid and im just “im gonna create a world similar like this,  but the main character is a girl” and I thanked the God for my wife, Lightning Farron from Final Fantasy XIII series
3,my family, i know, shocking.
4. no one since i hate my family and all of them turned into these people that hates video games
5. bahahahaha, well duh, but mostly just for the sims. still wish that we can use motherlode in real life
6.back when internet wasn’t a thing yetand myspace is still cool
7.soooooo many of titles, but mostly Final Fantasy X cause im really obsessed with that game as a kid
8.hmmmmm, i think im gonna go with the rarest video game. Crimson Sea. the game actually cool and also Shadow Hearts.
9.so far, none
10.nope
11. i’ve met with a Final Fantasy lovers community when i was in high school, and they really helped me through a lot, and i dont give them that much credit, now that ive think about it. im so sorry guys
12.i dont really remember, but i guess no?
13.fallout. BECAUSE THERE’S A GIANT COCKROACH!!!!! AND I LOSE MY SHIT WHEN I SAW IT FOR THE FIRST TIME AND MY DAD JUST FUCKING LAUGHED AND SAID “see i was right, when its nuclear apocalypse, theres gonna be a mutated cockroach” i hate him so much
14..Final Fantasy music, sorry i cant pick. and also LIARA’S THEME AND AN END, ONCE AND FOR ALL FROM MASS EFFECT 3
15.i would get between the logo of Lightning Returns: Final Fantasy XIII and im gonna tattoo it on my sternum/chest/whatever you call that area
16.The Sims. it was fun to watch my friend refusing of using the motherlode cheat and struggling like in the real life, like whats the point?
17.nope, i never play any competitive game with a friend
18.hmmmm,nope. gaming is a big part of my life and i cant imagine be with someone that hate it
19.PSP
20.Final Fantasy X
21.none cause i always like video game even if i dont understand it
22.I had Lightning’s gunblade keychain but i lost it i hate past me, now all i have is squall’s gunblade
23. Final Fantasy X, I still remember one of the save files i had was around 100 minutes (?) and im shock because it was the first time i had a game with minutes/hours (?) logged into? and the second is Dragon Age Inquisition aka please give me the wedding between inky and josie
24.I never play any, im sorry. nintendo wasnt really that famous when i was a kid and when i grow up, its really hard to find any shop that sell nintendo and im not that rich to buy it from amazon/ebay
25.yup.
26.nope.
27.right now, I think DA:I is the closest one because of that egg and they didnt give any wedding scene for my josie and WHERE IS THE HERO OF FERELDEN?? LET THEM AND LELIANA HAPPY!!!
28.noooooooo and ever interested anyway
29.according to every website i shouldn’t be able to play DA:I, yet here i am, playing that game really smooth. im sorry, idk, but it just your ordinary laptop and not super gaming pc
30.i have ps1 and ps2
31.virtual boy….gives me a headache i guess?
32.YES!!! i remember playing celebrities deathmatch?
33.nope
34.shockingly. yes. my mom loved tetris and zuma while my dad liked rambo game on sega? lol
35.no for both of them
36.sweat and tears, yes, many times. blood? never. at least not yet, we’ll never know
37.nope, sorry
38.none, why would i be ashamed of liking a video game?
39.FRONT MISSION!!!! GIVE ME MORE FRONT MISSION SQUARE-ENIX PLEASE IM BEGGING YOU!!!
40.i want them
41.horror, because im a coward
42.Final Fantaxy X, god love that game so much
43.lol, why are u draggin me like this?
44.street fighter arcade game?
45.never play it, sorry
46. well of course, i wanna try animal crossing
47. no, not really
48. around 30 minutes to one hour,sometimes more
49.yes, i always choose rogue or warrior
50.A GAME WHERE THE CHARACTER TURN INTO A DRAGON OR POLAR BEAR OR MAYBE HYBRID OF A DRAGON AND A POLAR BEAR?????
51.of course, what kind of question is this?!
52.i always buy it with my allowance money
53.its depends on the DLC tho, but im gonna lean over to the NO side.
54.*looks at my empty wallet and cries* yes
55.god no, why would i do that?
56.i never play this game and now i must
57.i tried, but im not that patience
58.final fantasy series, mortal kombat, the sims
59.yes, currently im playing we bare bears match repair
60.is this the code on metal gear solid cd box?
61.i keep them forever
62.im not that rich, lets get real here
63.no i hate crowded place
64.again, im not that rich
65.honestly, it never work for me, idk why
66.of courseeeeeeeeeeeee
67.i think its when my family still love playing video games? like we waied for our turns to play and shit like that
68.yes but i dont know where the tickets and its expire, i guess
69. this is a tough one. my heart says Final Fantasy XIII series, because god even tho the first installment was sucked because of the battle system, but i love lightning so much. my brain say Mass Effect, because it was my first game where I can be a female character AND romance another female character. my gay ass past self was so happy and im pretty sure i shed a tear when shepard and liara finally kissed
70.it was either Final Fantasy X or Shadow Hearts.
good, now i really cant sleep
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sleepymarmot · 7 years
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MEA liveblog #8
I finished it! I’m free!
Multiplayer
Hell yeah level 9/10 rank I asari adept -- full extraction and top score on a silver APEX mission with bonus to combos! Against outlaws, but still. And I got an outlaw badge for it!
Yoo, two human female vanguard cards! And my Charger is now at X!
Looked up my statistics:
Dialogue:
Interrupts: 11
Casual: 151
Emotional: 187
Logical: 206
Professional: 187
Kills:
Kett: 983
Outlaws: 857
Remnant: 520
Wildlife: 377
Holy shit, the Pathfinder killed almost as many former Initiative members as the Initiative's enemies...
Melee: 276
Assault rifle: 60
Pistol: 135
Shotgun: 100
Sniper rifle: 59
Biotic: 679
Combat? Force?: 0
Tech: 316
Jump: 5
Construct: 35 (wow)
Combos: 777
Hello patch 1.05
Why did they remove the priming icon from Throw? Does it not prime anymore?! 
Good news: Throw still primes. Idk why they removed the button. Like misinforming their players?
Bad news: the game is super laggy. Did I set my graphics too high?
The fusion mod perk is still broken!
No, I don't have a new email, SAM! I got one from Peebee, very cute but referring to I don't know what.
Multiplayer
Kroguard level 7/rank I successfully extracted from Silver!
Maxed out Avenger and Katana, goodbyeeeee
Singleplayer
Fuck, I opened all my reward boxes and then realized the game loaded the autosave with the still-bugged fusion mod support :( Goodbye all my rewards ughh
I lowered the graphics to default but the game still keeps stuttering... I don't understand
Peebee on Voeld: "I should have dressed warmer" Sigh, once again game writers blame their sexist costume designs on female characters who have to wear them...
Finally I got to hear PB&J's conversations about asari reproduction myself...
SAM asked me about my romance and I picked the sappy option because it was the safest...
Journey to Meridian
I don't like how the patch changed my Ryder's face. The lips are too narrow and round now.
Damn, I should have taken Jaal. I knew the spoiler though. Want to know what from? A freaking side romance video I clicked because I was sure something so inconsequential wouldn't have spoilers. Ha!
Peebee says something like "They created life but the Archon wants to destroy it!!" in the most melodramatic tone. Ugh! The tendency to say overly sweet things like this is the worst part of her character.
Ha, screw you ascendant! I'm a bit offended that my rifle doesn't one-shot his orb. Ah well, I'm not wearing any weapon damage bonuses...
Oh, a Destroyer and a Fiend are fighting each other? Good, I'm not going to get involved.
The Destroyer won and came for us but had the decency to open up its chest as it turned to face us lol
I'm overusing Bio-converter + Life Support like hell on this mission lol... Too many bosses
lol nullifiers im not scared of you
Why is my mouth so small! It's bothering me.
Tempest
Lexi doesn't want to talk to me lol. Can't interact with her
Jaal's door is closed, I knew he'd have a lot to say
Well this conversation was saccharine. Jaal are you a positivity machine?!
Don't you "love" how you can go through the entire game not knowing that Gil is gay?! There's even a dialogue option about him "loving" Jill! This entire dialogue tree is a mess. At least everyone on tumblr has ranted about that so I don't have a lot to add. But even if you (try to) set the homophobia aside it's a mess. He talks about fathering a friend's child and you can't even be surprised because usually only romantic couples start families? And you can't even disapprove really, the most negative thing is "it's crazy" said in an awed, surprised tone of voice.
Cora I took you to Meridian and you have nothing to say?
More forum threads! And a shitload of emails!
Aw, Liam is such a good vivid character -- both the conversation and the email are great. I love his email attachments. I mean I'm still angry at him about the stupid, irresponsible, dangerous shit he did in his personal storyline, but he's definitely the most engaging of the male starter companions in ME.
Here's the Movie Night continuation, I was starting to worry it was broken...
The ship's doctor asks me to buy some booze on the Citad--the Nexus, why does it sound so familiar
Let's appreciate the fact that the "golden worlds" are not just inhabited -- they were created for someone other than us! The Initiative has even fewer rights to them than initially thought.
I'm glad Bioware sped up the galaxy map (not surprising after that kind of outrage) but the stupid and vertigo-inducing camera turns and pans are still there.
Btw I preferred my own more abstract interpretation of the Scourge as the Chaos to the Remnant's Order. Now they look even more mundane. As if the mystery and awe didn't already evaporate after about the second vault because they're all the same thing with slightly different puzzles!
Nexus
What?! I don't get to actually play with Drack, Kesh and Vorn?! What's the point then?
Keri where are you? I can hear your voice but it's coming from nowhere.
Oh my god I can see Kandros's purple tongue through the hole between his jaws(?)
Tempest
Well at least I could get Gil a date!
Am I like... supposed to give a shit about Jaal? I mean Ryder is getting all emotional no matter what I choose and I'm sitting here like "idc". And I don't want to bash such a nice person, it feels mean to dislike someone for doing nothing wrong, but that's the problem, he's so bland. From the promotional videos I assumed that Peebee would be the irritating designated best friend/love interest like Liara, but it's mostly Jaal.
Tempest again -- after a week-long break
Why couldn't Bioware add a "take all rewards" button? Why do I have to spend 10 minutes clicking “space”?
Ah yes, Bioware's trademark mashing naked dolls together! When Peebee's eyes flashed black it was pretty creepy.
Movie Night requires one more step... After the main mission, then.
Great, another galaxy map fetch quest -_-
Yoo finally the point of no return!
The final mission
Fine, I'll take you Jaal for plot relevance, though I'll probably miss Cora's Shield Boost...
Playing as my twin is cool, but why is he underpowered? Trying to kill a single mook with no powers and that tiny pistol was torture...
Where's Peebee? On the bridge?
Why open the equipment screen but not let me change the squad? It made sense to take the Science Team PB&J to the Meridian, but not to take back an ark! It makes no sense! I'm on my ship with everyone, but can't choose a new team?
Ah, so it was a romantic goodbye with the LI, and I didn't have to choose the "schmaltzy" version to make it more personal? Damn.
Ughh, so much lag... It's not fun to fight when fps falls below 10 sometimes.
The final fight is so badly designed. Apparently I have to hold ground at the quest marker position, but it's not explained clearly, and the circle doesn't appear until you're almost done. I jumped into the abyss several times because the quest marker was hanging over it.
Ah yes, Meridian, home for the humanity. Despite the fact it was clearly built for the Angara... Ugh!!
I don't get it. We're selecting a representative of whom? The entire cluster? The Nexus? It's bullshit.
Oh, this wheel is confusing. So each candidate is assigned to a "tone", when I first click it it's a question, if I click for the second time it confirms the selection. 
Hmm, my first choice was the Moshae, but maybe Morda?
Went with the Moshae. Thankfully, Ryder said exactly what I wanted to say! Haha, Addison: "That's the point, you colonial wad"
This human woman got a name from Quarian godparents?? That's a thing? Okay.
I don't understand how Ryder could use the Remnant without SAM. Has SAM changed her brain enough that it's now superhuman even without SAM's active involvement?
Oooh, interesting email. I haven't thought of angaran reincarnation as a designed feature to carry extra information in DNA. So they can be genetic hard drives -- again, like the kett? This has got to mean something. And angara "remembering" how to use the Meridian, or being sleeper agents? I demand a big storyline in the sequel about this!
Um. Using the Remnant involves not just a connection, but moving your consciousness into them? Okaaaay. That doesn't sound ominous at all. This entire terminal is like a sequel teaser...
Yeah Jaal, I can't stop joking because everyone is being so sugary sweet and I can't bear it anymore
The Moshae doesn't sound too excited about her new job... :(
The Quarian-Volus-Elcor-Hanar arc! Yoo! Sequel or DLC?
"Seeing you in cahoots makes me all misty" I don't know which is worse, the line itself or the delivery...
Aw, the science team are all in the same lab! ...With the dancers. What?
Tempest
Peebee sent an email saying she wants to explore the galaxy "with or without me". Aw.
Okay, I'm tired, let's leave The World is Waiting and Movie Night for tomorrow.
Watched alternate dialogue choices on Youtube.
I chose the casual option to rally the fleet, but logical is good too. But I think that after watching her brother being kidnapped and tortured, Ryder doesn't have the patience to be inspirational...
The emotional option as you walk out victorious is addressed to your LI! And Peebee's reply made me laugh and clap: "And now they all know you're mine!" And they walk away hand in hand. Aw.
Can’t find logical and professional options for the goodbye with Peebee before the final mission :( Not a fan of emotional and casual.
Oh. I thought Habitat-7 would have something more than one cutscene...
My edition of the Movie Night glitch: Ryder was simply invisible. Peebee was embracing thin air. So much for romance.
The funniest thing, tbh, was that Ryder leveled up when the scene ended.
Aaaaand now I'm free! 92%, 97,5 hours. I still have some sidequests to do, but let's leave them until later.  
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mattgambler · 5 years
Text
My thoughts on Sekiro - Shadows Die Twice
TLDR: I talk about what I liked and disliked about Sekiro and why it in my eyes is probably* the best game From Software has released to date. Which means I also compare it to Dark Souls a lot.
*I havent played Demon Souls or Bloodborne, so I cant really talk about those. As someone who played through all three Dark Souls games as well as several other soulslikes on stream, I always stood by the unpopular opinion that Dark Souls 1 is a good game, but also a vastly overrated one - with one of the most unbearable fanbases out there, right up there with Undertale, albeit for very different reasons. My opinion is of course strongly coloured by my interactions with diehard fans of Dark Souls, both on stream as well as everywhere else on the Internet, but at the end of the day I never hated Dark Souls. I wouldnt have played through all three games otherwise. I *did* hate smaller aspects, like the fact that I ended up entering the tomb of the giants without ever finding a lantern and therefore  being forced to crawl through that place in near complete darkness until I found the emergency lantern in there, simply because I was unlucky enough to have none of the necromancers drop one for me. Or how the curse mechanic in the sewers got me trapped in a place that i already struggled with, but now with only 50% of my original HP. Or the entire “Git Gud” mentality that is so grossly abused to defend poor game design that the travesty that is camera control in the Ornstein and Smough fight looks like a piece of art in comparison. Onionbro and Solaire would weep if they knew. There were other things that I didnt enjoy, like what the Souls games count as a story, but I have an easier time pinning that down as personal preference and something that just isnt for me. Vaatividya makes good videos. The tomb of the giants without a lantern however, that just shouldnt exist in any game, not to mention a game that is glorified to such an extent that it could get its dick sucked every day by a different dude without running out for centuries. Can you taste that sweaty salt yet? Along comes Sekiro, a game by the same dev studio, with the same feel, minus many of the things that I have hated and criticized for several years now. Guess what, I like it.    This isnt a review, Im not trying to tell you if you should buy, Im not telling you that there are no microtransactions in the game or what framerate it isnt capped at. There are tons of videos online that jump-attacked all over that on day 1 of release or earlier. Im telling you why, in my opinion, this game is so vastly superior to Dark Souls that it simply warms my heart. Let me start a list and then never finish it: - You can swim - You can jump - You can talk - You dont immediately die when you fall off a cliff - You cant accidentally walk over a cliff like a moron, at least most of the time. - You can’t simply rely on dodgerolls and invincibility frames all the time - You can understand the story without having to go to Youtube to have it explained to you by someone - You can’t kill strong enemies simply by chain parrying them over and over, or at least it is hell of a lot harder - You can’t simply kill strong enemies by knocking them off a cliff (I think) - You can’t abuse magic for an immediate easy mode - You can’t abuse coop for an immediate easy mode
... I’m getting a little unfair here, I know. I actually think coop is a cool feature, even though I personally never used it and even the multiplayer pvp invasions are an original and interesting concept, although I’m not personally into it. Magic is cool too, although poorly balanced and therefore in my opinion less interesting. The reason I added those last two points to my unfinished list is not because I dislike them, but because of the lately relevant “does Sekiro need an easy mode” controversy. Especially the most elitist diehard fans of the souls franchise strongly disagree with the addition of an easy mode, which is funny... ... given that Dark Souls 1 has several. Personally I dont think Sekiro NEEDS an easy mode, but it sure wouldnt hurt anyone. I personally wouldnt have minded playing on a lower difficulty, I had three or four bosses greatly overstay their welcome before I finally managed to smash their asslike faces in. ...but Im rambling. On a surface level, just looking at the feel of combat, movement and overall story coherence Sekiro is already miles ahead, but I can understand that it therefore feels less like a Souls game and that not everyone will like that. I can understand and respect that. DarkSouls 1, as well as 2 and maybe even 3, have a couple of features that I greatly appreciate and that partly even surpass Sekiro in my otherwise overly critical eyes. Dark Souls 1 has the best and most memorable map in my opinion. Dark Souls 2 has incredible DLCs, especially Frozen Eleum Loyce was awesome and beautiful, with the minor exception of that retarded snow zebra area and how you would respawn *before* the loading screen to get there again instead of after. I also liked the Pursuers concept a lot, as well as the idea of despawning mobs if you killed them often enough. I dont remember much about DS3, it was okay as far as Im concerned but I enjoyed it the least out of the three, probably because of burnout as I had played through all three (blind) in a row. Im mentioning all of this because I want to clarify that in my eyes Sekiro is not THE TIMELESS MASTERPIECE NOBODY WILL EVER SURPASS that Darksouls 1 is often celebrated as. But in many ways it is headed in a direction that makes more sense to me than “if you are not enjoying it then you are doing it wrong and you should maybe think for once”. (Not that Sekiro streamers werent told exactly that just the same) Let me tell you, there were many instances in Sekiro where I also didnt think, didnt consider every possible option the game had given me, honestly Im pretty sure I sucked most of the time, in the eyes of your usual GITGUD-Bro. But I struggled, I improved, I succeded, and I had a way better time during it all, even though I did the same shit in the Souls games as well. Just without falling off edges in waist-high water every 10 minutes, or being invaded by some bowing edgelord, or losing 50% of my max hp as punishment for dying to the wrong enemy. There is this myth going around online that Dark Souls might be a harsh mistress, but at least a fair one. The one spreading that rumour must have been the Bed of Chaos herself, because that is nothing but horseshit. Sekiro isnt exactly fair all the time either, there are many moments in the game that feel all too familiar in their GOTCHA nature. Like how the game conveniently places the key to one of the hardest areas of the early game in your path so you go check it out just to get crucified there by Lady Butterfly and a special drunkard, just for you to learn after finally breaking both of them that you would have had a way easier time if you had simply ignored that area and soldiered on on your original path. Sure, one could have simply abandoned that area and returned later, but how many of you did? I sure didnt. The game likes to oneshot-kill you if you fail to dodge the wrong attack, be it a giant carp, a giant snake, or a giant TERROR man. Even worse, in Sekiro you cant even get your souls back! You die, you lose 50%. ALso 50% of your cash. Suck it. Im not particularly happy about that myself and Im not sure what the motivation behind that design decision was, but you take the good with the bad, right? Another thing that Sekiro does that I dont understand is how the game has you collect loot. Every time you kill an enemy you need to hold a button to collect. You can kill several in an area and then grab everything at once if they arent too far apart, but at the end of the day it eludes me why From Software didnt simply go for autocollecting instead. It’s not a big deal (even though I would forget about picking up loot every now and then) but at the same time it isnt adding any enjoyment to the game either, no matter how hard I try and emphasize with whatever a gamer who likes this might possibly think. It is not hard, its is not really relevant,  and I cant think of a single advantage it has over autocollecting. Maybe holding that button is supposed to feel rewarding? I consider it meaningless at best and tedious busywork at worst. At the same time the game introduces a stealth system that actually means something, while at the same time keeping it both well integrated as well as completely optional. Im truly impressed by how that is even possible. I also like the immortality mechanic, that results in you only truly dying if you go down twice, and even refreshes that revive if you kill enough enemies inbetween deaths. It doesnt help that much, as it doesnt refill your estus fl.... healing gourds, but it allows for a little bit more practice against tough enemies before you die, a little bit more lenience while exploring in an area where it is easy to fall, a little bit more standing power in a world where a giant carp can simply eat you. I appreciate it and it is far from making the game anything close to easy. Its more like an extra gourding flask. I could keep going and praise this (surprisingly satisfying enemy style and variety given the setting) or criticize that (less replayability because of fewer possible weapons and builds), but at the end of the day my opinion is crystalclear - Sekiro is stunningly beautiful, very enjoyable, hard as fuck, and while I have heard people say that “it is not a true soulslike”, I have to shrug and agree. It is better.
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