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#im too underleveled
retrace-104 · 6 months
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current taiwanese server avatar ... <3
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shalpilot · 4 months
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WELCOME HOME DIPSHIT
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elftwink · 5 months
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
#good idea generator#kas plays ironsworn#am giving it a tag because i will continue to talk about this. its my blog#idk i just find in dnd like. players often FEEL threatened WAY before they actually are threatened#which makes it really hard to balance combat because players treat evenly matched fights like hopeless death traps#so instead they do underleveled combat that feels boring for some hard to pin down reason#but like. the reason is even though you're nervous about the dm's description and the things the monsters can do#there is no real threat. especially in bigger parties where the players DOMINATE action economy. they are always in control#so of course it gets boring. it drags out so everyone can take their turn but it never forces you to make difficult choices#or to totally exhaust all your abilities. after awhile the combats start to feel same-y#because even if the monster is different. you never have to do anything different to defeat it#ofc this is a subjective assessment and also if youre reading this and we play dnd together this is not a gripe abt our table i love u#i think it's really easy to get trapped doing this esp in tables which like rp more than combat#because its also like. once you're used to a certain balance of combat if your dm suddenly threw you a big one#you assume that this is a uniquely large threat in the narrative as well (rather than a rebalancing attempt)#and treat it accordingly. which is to say with way too much caution because it isnt actually that big of a threat#so then as a dm when you have to maintain the feeling of threat and the mechanical threat#(especially when sometimes the mechanical line between 'cakewalk' and 'tpk' is razor thin#and is more about the initiative order and luck than anything else)#you start to prioritize the feeling of threat. which is imo the right call always#but its just after awhile when you feel the threat but nothing ever happens to anybody. the dissonance starts to affect the table#also balancing dnd combat as a dm is really hard and often requires a LOT of on the fly adaptation#because sometimes the CR is useless and you don't know how it's gonna do until the dice are on the table already#anyway. my point is that im enjoying how ironsworn handles this problem
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fooltofancy · 5 months
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important to understand that my approach to oc design and characterization depends explicitly on how i'm playing that specific game, like. a thing you should know about ilya is that he is the kind of person who will dive into the middle of a large pull ahead of the tank and pop all of his mitigation while screaming because i get distracted and do that. constantly.
... it's the siren's call of the big aoe damage noises, ok.
#mostly im thinking about these things because they're the easy things to think about#i am. very. very. bad. at like deeplore dives lmao#so bad!!!!!!! i'm here for the emotional complexity do Not ask me where this man lives i don't know#... i do know.#once it starts branching out into history and family lore and godforbid fucking cultural lore i am just#so dumb. i'm so dumb i was not designed for worldbuilding even if it's just the world of one weird little guy#v invested in other people's sandboxes because mine is very small and it's also just full of rocks.#anyway.#my partner: BABY MOOOOOOOOODE#me: it's okay my heal is up it'll be FINE#also increasingly play casters like melee dps so everybody gets to suffer that as well#ilya standing directly under a very large guy in his stupid leylines like MANAWARD'S UP IT'S FINE#.... i dont play blm as much now honestly because to contribute i have to be less stupid. and that's not fun.#i really. REALLY enjoy the big melee dps damage noises#they're across the board better than caster noises. so disappointing because in my heart i am On Fire#sam+pal noises are the best noises in the game#SPINNING#i'm thinking too hard about backstories and it's not going well lmao#grabbing this creature by the shoulders and shaking him violently like WHO ARE YOOOOOOOU#concussed probably his brain is just sloshing around in there#babg mode blogging#this is also why he's canonically A Guy Who Touches Things He Shouldn't#because i'm that guy.#i'm the guy who touches things.#this explains sehren also like she would not be who she is if i didnt play dragona age with wild hubris and abandon#.... it wasnt fun unless i was wildly underleveled in places i didnt belong ok#every if mc ive gotten invested in also
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bitchcake · 5 months
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im stuck on the fight w myrkul…. How am i supposed to beat a lvl 11 bone god with invulnerability until i free nightsong but the second i free her this bone bitch turns her against me. and i cant progress to baldurs gate until i kill it
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c6jpg · 5 months
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well now I've basically un-prefarmed neuvillette bc I gave all his world boss drops to chevreuse LMAO
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goji-pilled · 4 months
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yeah so time to fight ornstein and smough, lets wish me luck lol
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ajdrawshq · 5 months
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idk what the pokerogue dev(s) were thinking when they gave manaphy an hp draining attack but this thing goes absolutely fucking wild in endless mode
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I finally beat grigori in dragons dogma that was wayyy to easy
Maybe I shouldn't have pulled up as a level 65 magic archer shit is overpowered
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captorcorp · 8 months
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oh... that's a legendary required as the last cookie to special breakout...
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jils-things · 9 months
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pkmn soulsilver babbles c:
i have reached the tag limit writing my thoughts help. im not even done but ig ill just leave it at that AHAHSHSHSH
#since i collected all johto/kanto badges my next goal is to start grinding extra harder for red +#my decision to try to catch as much legendaries#so the first thing i did was make sure that poliwhirl and misdreavus actually evolved - so i went around to find the stones#along the way i happen to find a dawn stone - i frowned thinking like. man if only i could use this on kirlia > gallade#i went to goldenrod to buy some tms and as i left the city i accidentally walked on grass (speeding up the emulator lmao) and FOUND RALTS#i was so shocked because AYO RALTS? IN JOHTO MF#it was male even so i was so excited to grab it - i did and then later i was like “would be cool if i could get a gardevoir too”#“maybe i can breed the ralts with a ditto'#“but I don't have a ditto :[”#AND THEN I WALKED ON THE GRASS AGAIN TO FIND A DITTO RIGHT AFTER THAT AKSKSJSJSJSJDJSSK#i caught it IMMEDIATELY#i was like. wow this is too good to be true. i kept walking on grass again and then i found a female ralts.#now the ditto wont be necessary anymore but i was happy to get one#my next concern was like - 'aw man they're hella underleveled tho - oh yeah! daycare. where's that dayca-#LITERALLY JUST 3 STEPS AWAY FROM ME. THE DAYCARE. BECAUSE DUH. IM IN GOLDENROD CITY THEY'RE NEXT TO EACH OTHER FLDJFKFLFKDKDK#I WAS JUST MADLY GIGGLIGN TO MYSELF LIKE GIRL DAMN EVERYTHING CAME RIGHT TO ME RGRGDHDH#so yeah my other side quest is to get both gallade and gardevoir. probably super obvious but yes they're my fav lines aksjsjsj#there's also another bit i discovered where once i collected all 16 badges - i have to visit the sound designer in celadon's apartments#he gave me a Gameboy device that plays the entire game out but in the Gameboy ver aka the og games and#idk i just... really appreciate that bit? you can tell so much love was poured into this#i enabled the device for a bit too simulate how it would sound like if i played the gb versions. it's so cool#immediately jumped to pallet town and new bark town's ver - it's so sweet sounding#i really appreciate that small bit! as someone who didn't play the og games this one is just a nice way of giving me a tasteof it#anyway - right now im trying to level the team the best i can + evolved with stones and im also trying to look for the other gym leaders#to get their phone number to rebattle (and level up again)#.... i was flustered to get morty's number first...#at the bellchime tower of all places???!?!?!! damn. damn. in the pretty autumn trees smh morty are you setting me up.. slash ro-#EITHER WAY I GOT A LIIITLE EXCITED OVER THAT SMDNDBDBBDLFLF anduhhhmayhapsfunneideasgrgfgf#hi sarahdontlook at meee HEVDVSVEBSBSBD#i forgot morty pops up there and. WHEW. kinda thankful i forgot my first gameplay its like I'm playing it again weheeh
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gengarpng · 11 months
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I'm. Too underleveled for the act 2 boss. But I can't. Find anymore quests in the shadow woods or whatever the fuck. So. Idk what to do. (:
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solns · 1 year
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the follow up from lightning lord is so satisfying with hunt reso ult lol
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timegears-moved · 2 years
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malice and hatred on planet earth
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callilouv · 1 year
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everything just gets shredded by my cookie and nahida
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clumsyhusky06 · 2 years
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Introducing: Queasy! my pokemon soulsilver starter :]
Queasy smelled the flowers once and it became his entire personality
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