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#in the very very early Hulk comics it was a bit more balanced between Bruce and the Hulk or leaned towards Bruce as the focus
daydreamerdrew · 2 years
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Marvel Team-Up (1972) Annual #2
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thenerdparty · 5 years
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Avengers: Endgame Film Review
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Written by Shawn Eastridge Has it really been 11 years since the first Iron Man? The Dark Knight might have taken all the credit that year for revolutionizing the superhero genre, but Iron Man’s legacy has proved just as important. While other films in Phase One hobbled somewhere between decent and mediocre, Joss Whedon’s first Avengers exceeded any and all expectations. To this day, it stands as one of the greatest superhero films ever, and it paved the way for the remainder of Marvel’s Cinematic Universe.
Over the course of the past decade, the MCU has seen its fair share of highs (Anything directed by the Russos), lows (Thor movies not directed by Taika Waititi) and everything in between. But through it all, Marvel Studios has maintained a consistent level of quality, conjuring up box office numbers that made Warner Bros SO JEALOUS they ruined Superman in the attempt to catch up. (Hey, WB: I’m still available to help get you on the right track with the Man of Steel. Call me.)
But now, twenty-two movies later, it’s all come down to this. We’re in the Endgame now, the long-awaited BIG FINALE to Marvel’s Cinematic Universe.
Let’s be real, though - we all know this isn’t really the finale. The MCU will chug on and on forever. In fact, we’ve even got another Marvel movie right around the corner. (That would be July’s Spider-Man: Far From Home) And while that knowledge does dilute Endgame’s overall effectiveness - can anyone ever stay dead in the realm of comic books - it seems foolish to recognize Endgame as anything other than a monumental success.
Seriously, this ‘conclusion’ to the MCU’s recently dubbed ‘Infinity Saga’ satisfies on nearly every level, fulfilling arcs set up in prior films and providing proper send offs for characters we’ve come to know and love over the past decade. Instead of collapsing under the weight of its ongoing 22-film arc, the Russo Brothers, along with screenwriting duo Stephen McFeely and Christopher Markus, rise to the challenge and then some, wrapping things up with style, grace and a surprising amount of emotion. That is perhaps the most pleasant surprise: Endgame is genuinely touching in the way it thoughtfully concludes this ongoing story arc. You may find yourself dabbing the corners of your eyes more frequently than expected through the film’s brisk three-hour runtime.
This isn’t all to say that Endgame is without its fair share of flaws - and there are plenty that I’ll get into during the spoiler section of this review - but honestly, the nitpicks feel so minor when compared to all the things that work. Marvel Studios hasn’t just raised the bar for superhero filmmaking and ‘big finales’ in general. They’ve obliterated it.
There. That’s my non-spoiler reaction. MASSIVE SPOILERS await you ahead. So, do yourself a favor: if you haven’t seen Avengers: Endgame already, see it. Immediately. If you have any fondness for any of the films in this massive franchise, there’s no way you’ll be disappointed. Once you’re in the know, come back and check out the rest of this review.
Sound good? Okay. Let’s push forward.
. . . . .
Where Infinity War brought the comic book action early and often, Endgame’s opening moments are more meditative and somber. Our heroes have just faced a crushing loss. They’re still reeling from the devastation of Thanos’s infamous Finger-Snap Heard ‘round the Universe. Nothing will ever be the same.
After staging an effectively heart-wrenching opening scene, giving us a brief glimpse at Hawkeye’s family life before his wife and kids fade into ash, the Russos keep the mood low-key and mournful for the duration of the film’s first act. Then we get one of Endgame’s earliest and best twists: within the film’s first twenty minutes, the Avengers find Thanos and discover he’s destroyed the Infinity Stones to prevent anyone from undoing his monstrous deed. In an empty gesture, Thor chops off the purple dude’s head. It’s a brilliant way to kick things off, throwing the audience for a loop and suggesting an ‘anything goes’ vibe to keep us on the edge of our seats.
The story jumps ahead five years(!!) to find our heroes scattered and broken, attempting to mend together the pieces in a world still devastated by its new reality. I loved that the Russos let us wallow in our heroes’ misery for a bit. You really get a sense of the loss they’ve experienced, that the entire world has experienced. These scenes offer some wonderful character beats and conversations, something that has always elevated Marvel above the rest of the pack.
Scott Lang, a.k.a. Ant-Man, escapes the Quantum Realm (you saw Ant-Man and the Wasp, right?) to discover a significantly altered world. But he brings a message of hope with him: the duration of time he experienced in the Quantum Realm was only 5 hours, suggesting the potential for time travel. Maybe they can find a way to fix the devastation Thanos has wrought by traveling back in time?
P.S. Can I just take a moment to talk about how much I love Paul Rudd in this movie? Ant-Man has been on the periphery of the MCU’s big events and to see him take on such a big role in this movie was a huge thrill.
This glimmer of hope inspires the band to get back together and it’s genuinely surprising where some of them have ended up. Bruce Banner has finally made peace with his meaner, greener side, resulting in Professor Hulk, a version of the character that maintains Banner’s intelligence and personality. Thor never overcame his grief and has spent the past five years descending into drunken slobbery and gaining a significant amount of weight in the process. This provides one of the film’s best sight gags. Plus, it’s maintained throughout! Kudos to you, Russos!
And then we have Mr. Tony Stark himself, the key to figuring out how to make time travel work. But he’s moved on. He and Pepper have an adorable daughter. He has absolutely zero desire to lose what he has. Ultimately the realization that he can save the lives of countless billions - including one surrogate son Peter Parker - drives him to support the cause.
Endgame’s 2nd act centers around the newly reassembled Avengers time-traveling into the past to gather the Infinity Stones, bring them to their future and use them to ‘un-snap’ their fallen comrades. These sequences are fun and light on their feet. They’re especially effective in lieu of the grim opening scenes.
Here’s the thing, though: As much as I love this portion of the film and the way the time travel stuff is handled, I couldn’t help feeling there was a general lack of consequence to everything that happened during this sequence. Even when things skew from the team’s set plan, it doesn’t feel like a significant snag or an insurmountable obstacle. These moments are treated as minor annoyances before our heroes carry on with a new solution, nary breaking their strides or a sweat in the process.
It’s all fun in a Back to the Future Part II kind of way, but it’s treated more as an extended comedy bit than anything else, and to a certain extent, this robs Endgame of some level of suspense. Plus, it’s time travel. Once you throw time travel into the mix, all bets are off, and I couldn’t help shaking that feeling. After all, what’s to stop them from using this plot device again and again in the future, consequences be damned?
At the very least, the wackiness of the time travel sequence is balanced with some great character beats. I loved Thor’s tender moment with his mom. I loved Captain America vs. Captain America. I loved that Tony gets a sincere heart to heart with his dad, offering some much-needed closure. Robert Downey Jr. has never been anything less than wonderful in this role, but his performance in Endgame might take the cake. Honestly, everyone brings their A-game to the table and these moments ground the sequence, keeping it from getting too bonkers.
This sequence is also balanced with a genuinely tragic moment: Black Widow sacrifices herself to get the Soul Stone. I don’t know why this scene has been stirring up some people, because here’s the thing: this moment works perfectly. Natasha (Black Widow) and Clint (Hawkeye) travel to Vormir to obtain the Soul Stone. As established in Infinity War, the only way to obtain said stone is to sacrifice the thing you love most. Clint’s willing to take the plunge. He’s become a monster in the five years since his family’s disappearance (but an awesome, katana-wielding monster) and he doesn’t feel he deserves to see them again. Natasha knows this isn’t true and she’s willing to sacrifice herself to ensure Clint gets his happy ending. After all, he saved her all those years ago. It’s time to return the favor. It’s heartbreaking, but it feels right and Scarlett Johansson and Jeremy Renner sell every minute.
The plan is a success, but it's not without its snags. Past Thanos ends up getting involved when past Nebula tunes into future Nebula’s wifi and begins broadcasting everything future Nebula has seen, including the Avengers’ time travel plan. Thanos gets worked up into a tizzy and he and past Nebula devise a plan to get him into the Avengers’ future so he can ensure everyone snapped out of existence stays snapped out of existence. Also, why not wipe out everyone else in the process just for good measure? Because that’s what big, angry, purple maniacs do. Don’t question it.
Is it a bit weird that the Thanos the Avengers face isn’t the same Thanos so carefully fleshed out in Infinity War? Yeah, a little bit. To be honest, it makes things feel kind of impersonal. This Thanos feels more like the mysterious being teased in dozens of MCU post-credits sequence than the layered, thoughtful villain of the previous film. It’s a bit of a bummer, but it is what it is.
Ultimately, my biggest gripe with Endgame is the same gripe caused by Infinity War’s conclusion. We already knew the disintegrated heroes were going to come back for their obligatory sequels. Their arrival during Endgame’s epic battle to end all epic battles feels inevitable more than surprising.
And, look, let me be clear: Endgame’s climax is the ultimate superhero big battle you’ve been dreaming of since Nick Fury first name-dropped the ‘Avengers Initiative.’ I went nuts with the best of them when all our heroes returned from the abyss for this ultimate showdown, so understand my next criticism comes from a place of love. Once all the heroes show up, the stakes disappear. I didn’t have any doubt the Avengers would win. As a result, the climax is robbed of its suspense. It’s basically fan service to the nth degree, which again, I’d like to emphasize I was totally cool with. It just prevents the battle from conjuring up any emotional depth.
This isn’t The Return of the King. It's not the Battle of Hogwarts or the Death Star trench run or even the first Avengers' Battle for New York. It’s a big, flashy special effects extravaganza overflowing with crowd-pleasing beats, but lacking in genuine (here’s this word again) consequence. Again, I want to emphasize that I loved every second of it, but there’s a significant lack of loss during these scenes. Ultimately, Tony Stark sacrifices himself to save the universe and it’s absolutely BRILLIANT and heart-wrenching, but no one else seems in danger. Iron Man dies so that dozens of franchises can live on.
The remaining twenty minutes or so of Endgame are low key. We witness Tony’s emotional funeral, torches are passed (go, Sam Wilson, go!) and some unexpected-slash-exciting team-ups are teased (Fat Thor with the Guardians of the Galaxy? I am SO in.) But it’s during these quiet scenes that the Russos skillfully remind us what has always mattered the most: the characters. And I’m not going to lie, it’s difficult not to get choked up when Steve Rogers, a man who has sacrificed so much for the greater good, finally gets his happy ending, dancing the day away with the love of his life.
Big finales don’t get much more enjoyable or fulfilling than this. Marvel’s Cinematic Universe will go on and on and on. Inevitably, its quality will wane and fade, but we can rest easy knowing that the heroes that kicked everything off got the send-off they deserved. It might not be perfect, but it’s pretty damn great. Most importantly, it’s satisfying.
With the Infinity Saga, Marvel Studios has accomplished something extraordinary. They’ve touched countless millions across the globe without compromising the artistic quality of this multi-billion dollar franchise. We can rage on and on about Disney’s domination and how everything is just a corporate product and blah, blah, blah, but we’d be ignoring the fact that they got to where they are because they honored their source material and went out of their way to give the fans something special.
So to Kevin Feige and the entire team at Marvel Studios, cast, crew, writers, bean pushers, etc., I’d like to say thank you. You’ve earned every record-breaking penny. We love you 3000.
Now can someone please un-cancel Daredevil?? Come on!!
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bestfungames1 · 4 years
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New Post has been published on https://bestfungames.com/marvels-avengers-review/
MARVEL'S AVENGERS REVIEW
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MARVEL’S AVENGERS REVIEW
Marvel’s finest have never looked or sounded this good, but their best efforts feel in vain.
By Robert Zak September 07, 2020
As the Marvel’s Avengers campaign ends, to be replaced by samey missions, it reminds me of the dual identity of so many superheroes. Avengers straps on its tightest, glossiest spandex for the campaign and dazzles with its moves, but once that adventure ends and it returns to the daily grind of a multiplayer-oriented endgame, it blurs into the crowd. Inoffensive, yet indistinguishable but for its famous superhero superstars.
The frustrating thing about Marvel’s Avengers is that for the first few hours, you see hints of what it could have been—a visually spectacular and satisfying adventure—but then a functional, unoriginal loop of missions takes over, and you realise that that’s the actual game you’ll be spending most of your time with.
The campaign offers a simple story, following future Ms. Marvel Kamala Khan as she seeks to reassemble the Avengers following a disaster that creates a wave of new superheroes labelled as ‘Inhumans’. You’re pitted against floating-head-with-tiny-limbs, MODOK, who’s intent on wiping out all Inhumans with the help of AIM’s Scientist Supreme Monica Rappaccini and her army of robots.
A pretty regular Marvel setup then, and beautifully written, animated, and voice-acted throughout. I found myself actively looking forward to the cutscenes and snippets of in-game banter.
R relationship between Bruce Banner and Kamala Khan unfolds beautifully. Banner’s unsure body language and mix of irritation and avuncular care he shows towards Khan—whose chirpy teenage optimism is just what 2020 needs—is a masterclass of voicework and mocap. It also elegantly addresses the fact that, to a 30-plus curmudgeon like me, the fresh-faced Khan can be kind of annoying, but her convincing character arc soon gets me completely onboard.
(Image credit: Marvel’s Avengers)
Given the amount of big names the campaign has to introduce, it’s understandable that not all the relationships get the same level of attention, but each character still entertains as you bring the Avengers’ floating command centre back to life. The villain MODOK, with his pustulent, hypertrophic head that seems to swell up with every scene, is brilliantly brought to life. The performance turns one of Marvel’s goofiest-looking heroes into a memorable, eerily soft-spoken villain.
However, once you’re aboard the Avengers’ Chimera ship, it becomes a little too obvious that you’re being roped into the publisher’s long game. You walk around on deck as your Avenger of choice, picking up time-limited challenges from vendors, buying gear using real or in-game currency, and using a map to freely drop into missions set across several biomes around the world. Some you do solo, others you do alongside up to three other Avengers, who can be controlled by AI or online players. I’d play with others where possible, and it speaks to the simplicity of the missions and combat that there’s not too much need for communication or a balanced squad.
I did get to play online alongside Hulk wearing a Hawaiian shirt and fedora though.
(Image credit: Marvel’s Avengers)
PERFORMANCE
I’ve been reading a a little bit about performance problems on PC, but can say that my experience has been mostly stable. There were a couple of odd bugs during the campaign that forced me to restart the game, and multiplayer matchmaking has been very slow from my experience, forcing me to give up after minutes of waiting multiple times.
The combat is a curious mix of classic brawler moves like juggling, suspended aerial attacks and light-heavy combos with the counter-and-dodge-based style of the Arkham games (there’s even a move where you jump over a shielded enemy’s head to break their shield). Little icons on the edges of the screen tell you how close a missile or laser is to blasting you away, while enemy melee attacks are telegraphed by coloured circles, which let you know whether to dodge or parry them. Get enough attacks together, and your rage meter fills, letting you unlock spectacular special moves like Iron Man summoning his Hulkbuster mech, or Ms. Marvel turning into a long-limbed giantess resembling a wacky waving inflatable tube girl.
The icons give you a lot to think about while filling your screen with a confetti of mechanised enemies and special moves executed by your fellow Avengers, and it doesn’t always feel like you—or even the game itself—can keep up. A couple of dozen hours in, I’ll still often dodge instead of parrying when the enemy attack circle is white (dodge for red, dammit!), and that all-important telegraphing of enemy moves isn’t entirely consistent, and the camera’s a little too close for comfort – great for ogling Hulk’s slabs of back muscle, not so great for managing space in a scuffle.
Playing as the speedsters of the group, Ms. Marvel and Black Widow, feels much better than Hulk, whose lumbering style doesn’t sync well with the already slowish animations and floaty jumping physics. High-flyers Iron Man and Thor, meanwhile, definitely offer a buzz as you can freely swoop into battle from way overhead of your buddies. Unfortunately finer aerial maneuvering and attacks are fiddly and much weaker than melee. It may be fun to fly, but the action’s really on the ground.
But in a game so much about fan service, there’s something to be said for making each superhero feel unique, even if that is at the expense of balance. The characters move and attack just like you remember from the movies or imagine from the comics, right down to the disinterested way Hulk toe-pokes chests open. During these little moments, and amidst the on-screen muddle when you string together a bunch of counters and executions before letting rip with a hero’s special move, the superhero fantasy successfully shines.
(Image credit: Marvel’s Avengers)
The bigger problems come later. Missions may be set all over the world, but levels themselves are sparse expanses of snow/forests/city where you hunt for crates hidden in metal bunkers guarded by faceless robots, before proceeding to complete a main objective—destroying a few structures, or holding onto some control points, Battlefield-style.
The game tries to spruce things up with awkward platforming segments and hunts for SHIELD stashes (essentially a slightly better stash among endless stashes), but they’re visually ugly and unvaried, in stark contrast to the elegantly animated and designed superheroes that run around them.
Also, for some reason the ‘Power’ level required for various missions is all over the place, greatly restricting the amount of missions you can tackle. I was quite up for a boss-fight mission that SHIELD offered for their daily challenge (which improves your faction rank with SHIELD, which lets you buy locked-off gear yada-yada), only to find that I was dozens of levels below being able to do it. These are the kinds of things that can be smoothed out over the coming months, but as things stand a good chunk of the endgame remains level-gated.
(Image credit: Marvel’s Avengers)
Back aboard the Chimera, the metagame of daily challenges, endless gear upgrades (with daily ‘specialty’ items) and missions becomes particularly noticeable post-campaign. Without the more bespoke campaign-specific missions and story to break them up, the monotony begins to set in, and while there is an obsessive feedback loop to repeating missions, upgrading your gear, and improving your character in perpetuity, you don’t even get to see these gear upgrades. The only aesthetic changes are different costumes, which are a hard to find, and otherwise locked behind higher levels and real-world currency.
There’s nothing too egregious about the microtransactions, which are purely cosmetic and also include emotes, nameplates and execution animations, but there’s nothing particularly satisfying to work towards in the endgame either.
Perhaps a fleshed-out single-player campaign will never be enough to satisfy Avenger’s marketing aims. The story is worthy of Marvel’s movie canon, but it’s too short and ends up being a shiny wrapper for what’s currently a rudimentary game-as-service.
(Image credit: Marvel’s Avengers)
This comes with the caveat that it’s just getting started, and there have been plenty of online-oriented games that started slowly. There’s enough button-mashy mileage in the combat system, especially as new heroes get introduced as DLC, but it’s the mission design and loot loop that let it down. It’s just not strong or varied enough to justify the long-term investment the game wants from you.
Not that justification beyond a 14-hour campaign and ‘it’s your favourite superheroes and they look amazing’ is needed for a day one purchase, based on the game’s early sales. But if Marvel’s Avengers wants to keep loyalists sweet and expand its player-base, it needs a lot more flesh on its vibranium skeletal armature. If only the game could carry some of its narrative prowess from the campaign over into the endgame.
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aion-rsa · 4 years
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Marvel’s Avengers Characters: Every Playable Hero in the Game
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Earth’s Mightiest Heroes take center stage in Marvel’s Avengers, the new loot-based action-adventure game from Tomb Raider developer Crystal Dynamics and publisher Square Enix. The game gives fans control of several of Marvel’s greatest heroes as they take on an evil tech corporation known as Advanced Idea Mechanics (AIM), which has supplanted superheroes with its own robot army. Disbanded after a terrible disaster that claimed the life of Captain America, the heroes have to find a way to come together again to take down this new threat to the world and bring back the age of heroes to the Marvel universe.
Marvel’s Avengers features a diverse cast of heroes and villains, including cult-favorite baddie George Tarleton, better known as the superhuman and ugly force of nature MODOK. During your adventure, you’ll also meet former Ant-Man Hank Pym, have a run in with the Abomination, take on Taskmaster, get interviewed by Marvel’s top TV reporter Phil Sheldon, team up with SHIELD commander Maria Hill, and foil Monica Rappaccini’s evil experiments with terrigen gas and gamma radiation.
This big cast of characters — yes, Nick Fury is here, too! — makes Crystal Dynamics’ version of the Marvel universe feel complete and lived in. It’s clear that there’s a lot of history between these characters, as showcased by the game’s prelude tie-in comics, and it’s fun to watch all of these Marvel characters interact with each other throughout the story campaign.
With quite a few playable characters to choose from at launch, here’s a rundown of the game’s heroes, a little bit about their backstory in the game’s universe, and the sorts of powers and abilities you can expect from them:
Iron Man
First Appearance: Tales of Suspense #39 (1963)
If you enjoy zipping around the sky, high above the action, to rain down hell on your enemies, then Iron Man will definitely be your favorite character in this game. Equipped with a combination of long-range and close-range attacks, Iron Man provides a pretty balanced combat experience as long as you’re able to figure out the flying mechanics. You’ll definitely spend more time up in the air as this hero than any other.
If you’ve read the comics or watched the movies, you know that Tony Stark is a fast-talking and cocky tech mogul who always comes armed with a funny quip as well as a few explosives. But when his tech and weapons fall into the wrong hands at the start of the game, Tony decides to retreat from the world in shame, giving up his life as Iron Man.
Iron Man is voiced by Nolan North.
Thor
First Appearance: Journey into Mystery #83 (1962)
Thor is definitely more of a melee character, wreaking havoc on any AIM soldiers that dare get in his way. Armed with the powerful Mjolnir, Thor’s every move packs a punch and feels weighty. The god of thunder’s elemental powers also deliver devastating AoE damage. He’s definitely a character you’ll choose when you want to get into the baddies’ faces.
The god of thunder is also much more regal than the rest of the heroes and carries himself as true Asgardian royalty. That said, he’s still a fish out of water on Earth, which leads to some pretty funny situations in the game.
Thor is voiced by Travis Willingham.
Captain America
First Appearance: Captain America Comics #1 (1941)
Cap is the ultimate hero: brave, strong, kind, and always willing to put the lives of others over his own. He’s the leader of the Avengers for a reason and he inspires the rest of the characters to do their absolute for those they protect. So when Captain America tragically dies during a terrorist attack executed by Taskmaster, it’s not surprising that the superhero team falls apart. Without the world’s greatest hero, what hope does the planet have?
A scrappy brawler who uses punches and kicks to break through the enemy line, Captain America’s melee gameplay is complemented by his shield, which can auto-target baddies and take them out in one throw.
Captain America is voiced by Jeff Schine.
Black Widow
First Appearance: Tales of Suspense #52 (1964)
A gritty spy who isn’t exactly friendly but also has a heart of gold, Black Widow is your go-to hero for mid-range attacks as well as a nice mix of gravity-defying martial arts kicks. She packs dual pistols that do quite a bit of damage, especially after she levels them up with special status effects. Black Widow also has a very cool trick up her sleeve: an ability that grants her and the rest of the team invisibility for a short amount of time, perfect for when you’re surrounded by enemies and want to make quick work of them.
Black Widow is voiced by Laura Bailey.
Kamala Khan/Ms. Marvel
First Appearance: Captain Marvel #14 (2013)
Avengers superfan Kamala Khan is the heart of the game’s story. After the terrorist attack unleashes the terrigen mist on the citizens of San Francisco, Kamala is forever altered, transformed into an Inhuman with incredible shape-shifting powers. But when AIM declares war on the Inhumans they believe to be a threat to the planet, Kamala is forced to keep her powers a secret — until one day she decides that Tarleton and his tech corporation must be stopped. Her plan? Reassemble the Avengers.
Kamala truly plays unlike any of the other heroes, her stretchy powers providing perhaps the most fun you’ll have in the game. Swinging around with her stretchy arms never gets old and her embiggening ultimate ability is the perfect way to turn the tide of any fight. She’s honestly the best.
Kamala Khan is voiced by Sandra Saad.
Hulk
First Appearance: The Incredible Hulk #1 (1962)
No one smashes things like the Hulk. Using this hero’s special rage meter in a fight means very bad news for the bad guys, as he punches and stomps his way through the ranks of AIM cannon fodder. Hulk can grab enemies, swing them around, or use their fragile bodies to hit other bad guys with. Best of all, you can pretty much wreck whole environments with the Hulk, who rarely holds back his strength. You’ll also do a fair amount of platforming as the big guy, which is unexpected but works well enough.
Like in the recent MCU movies, Bruce Banner feels very conflicted about the Hulk at the start of the game. He doesn’t really want to turn into the Hulk anymore but increasingly finds himself in situations that require him to go green. Together with Kamala, the two make a pretty charming duo early on in the story, as they try to solve the mystery behind Cap’s death.
The Hulk is voiced by Darin De Paul and Troy Baker (as Bruce Banner).
Coming Soon
The following characters are scheduled to be released some time after the game launches as DLC:
Kate Bishop/Hawkeye
First Appearance: Young Avengers #1 (2005)
Kate Bishop, the third Hawkeye in the comics, is working with SHIELD and is on a mission to find Clint Barton, the first Hawkeye, who has been captured by AIM. Initially a member of Marvel’s teenage superhero team, Young Avengers, Kate has joined the main Avengers team on several occasions in the comics.
Kate will be the first post-launch hero to join the roster, bringing new story missions, gear, and abilities with her.
Clint Barton/Hawkeye
First Appearance: Tales of Suspense #57 (1964)
The original Hawkeye will follow Kate. The announcement trailer for Kate Bishop also revealed that Clint has cut some sort of deal with AIM and seems to be working with the tech corporation. Of course, it’s likely that not all things are as they seem.
Spider-Man
First Appearance: Amazing Fantasy #15 (1962)
Spider-Man will swing his way to Marvel’s Avengers in 2021, and it’s no surprise that many fans are already anxious to play as the friendly neighborhood webslinger. There’s just one catch: not every one with a copy of Marvel’s Avengers will get the chance to play as Spider-Man.
As revealed in August, Square Enix is releasing Spider-Man as an exclusive character for the PlayStation 4 and PlayStation 5 versions of the game. This means that Xbox One, Xbox Series X, PC, and Stadia players won’t be able to play as Spider-Man at all when he finally launches. The good news is that PlayStation users will get the Spider-Man Marvel’s Avengers DLC at no additional cost to them.
Black Panther
First Appearance: Fantastic Four #52 (1966)
Crystal Dynamics teased a future Black Panther DLC that could bring T’Challa to the game at a later date. It seems that the studio originally planned to announce the character right before launch but it decided to delay the reveal out of respect for Chadwick Boseman, the Black Panther star who sadly passed away in late August.
The post Marvel’s Avengers Characters: Every Playable Hero in the Game appeared first on Den of Geek.
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