#internet noob 😔
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Hello sorry for an ask. I am very sick, my asthma is at its maximum level, my nose freezes, I have no medicine or food. I am in bad shape financially, I am a black disabled, who uses multiple medications, I pay for my food and lodging
Unfortunately I do not have all the resources to keep me safe, that is why I need your help, whatever you can contribute to me will be of great help.
I quite literally have nothing, I don't even use banks because I have nothing to put in them or anything left to save.
Everything I have goes into my family and people I personally know around me
Feel guilty but literally nothing I can do bro 💀
#im mentally and phsycally disabled living with a family whose members are in similar or worse shape than me#food stamps actually ran out so its raw dogging time of month#literally make bots to cope and distract myself from hunger and severe depression 💀#actually not even sure this real tbh#internet noob 😔#cant tell tones#guilt anxiety attack <3
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What is a locked article? how does one even find the link to one. I feel like a noob on the internet
I have no idea either, I assume an article that's been posted to their site but hasn't been made public yet? I didn't know that was a thing/how do you even see that...feels like we're being played in our desperation for content 😔
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Disco Elysium - rigged blender models
In today’s episode of ‘Dee does things out of curiosity’, after about one week of extreme head scratching and tutorial googling I finally figured out how to export these rigged bad boys into blender!
More info, download, and all that jazz under the cut!
First of all, I chucked them into this folder:
Folder
I haven’t managed to export all of the models well, but I’ll keep trying and I’ll add more to the folder later. Some of them just got distorted no matter what and some of them just clip through their clothes a lot (looking at you, Klaasje), so that’ll take a while to fix, because I’m still a blender noob. (no matter how hard I tried, they couldn’t get fixed by just staring angrily at them 😔)
Also, I couldn’t figure out how to export Harry’s clothes, but he has 3 versions anyway (I had to edit the clothed ones so they don’t clip, though).
How to use them:
So, every file has the model (blender) file and the textures. You can just open the file with blender.
You should be in Pose mode, but if you’re not, you can change it in this corner.
You see that the model has these ‘spikes’. These are the joints that move the body parts. Some of these spikes are quite hard to see and click on, sometimes you have to turn the view or go closer (inside) the character model. Some models have some extra spikes (Harry’s tie has separate spikes for whatever reason).
Click on a spike so it turns blue. If it doesn’t turn blue, you’re not in pose mode.
Hit the R (rotate) button, and move your mouse.
Whee, it moves! Click again to release the rotation. You have to turn the view to be able to rotate the joints in certain ways. Just keep poking at it until you get familiar with it.
If you want to move your whole model, select the whole thing, then hit G (grab?) and you can just move it around. Or rotate it with R. Or do whatever.
Some models come with multiple clothes (Kim) or accessories (also Kim), which you can swap / hide from view if you open the ‘hierarchy’ on the top right block, and hide / make visible with the eye and camera icons. You can also hide the spikes here.
I also included some extra textures to Harry (leopard bodysuit, a jacket and a shoe) and Kim (hardcore jacket) that work with these models, so you can swap them out in the Material Properties (please read the previous tutorial).
How to get more than one model into one blender file:
You have to open one of the blender files, then export the model in .fbx (File.../ Export.../ FBX). Then open the other file and import the thing you just exported (File.../ Import.../ FBX). Maybe there’s a better way, but it worked for me. 🤷♀️
If the textures show up wonky, you have to go back to Object mode, to Material properties, and change the Blend mode under Settings to Alpha clip (idk, that’s what worked for me).
And that’s basically it? You can just import more objects or clothes you extract, or more characters, or whatever, and have fun! I have no clue how to make good renders, but you can find tutorials about it *waves around* on the internet.
(you can do whatever you want with these models, no need to credit me, I didn’t do anything that other people can’t do lol)
(pictured: Coolno 😎)
Advanced: How to edit facial expressions:
You can have your models do *some* facial expressions by editing the models. You can go to Edit mode and move their face around.
Just make sure you have this Toggle X-Ray mode on, unless if you move the vertexes you’ll get holes in the model.
(pictured: cheeky Kim 🤗)
Super advanced: How to export the rigged models from the game:
Here are some pointers if you want to experiment with this.
First of all, make sure you read my previous tutorial about the basics of extracting.
You have to export the Animator with an Animation Clip that belongs to it, unless it’ll get distorted. Sometimes they get distorted anyway. It’s a guessing game, really.
Import the exported .fbx to blender.
If all you see is a lot of black lines, you have to follow this step to remove the empties. It’ll remove most of the black lines. (they’re not visible if you do a render anyway)
Select the whole thing, go to Pose mode. Hit Pose.../ Clear Transform... / All. That’ll remove whatever pose it might’ve exported with, and you’ll get the default... T-pose? It’s not really a T-pose. Figures!
Go to Object mode, select the whole thing, and scale it to x100 to every direction. You need to do this because all the other exported stuff is 100x larger than the rigged models. Also, it’s a better size to work with in general.
If you change to the Viewport Shading / Material preview mode, you’ll see that the textures are wonky. You have to go to Material properties, and change the Blend mode under Settings to Alpha clip (idk, that’s what worked for me).
If the exported model has an out of body experience, you have to select the rig and the model one by one and move them to origin. You might have to rotate them too to make them line up / face forward.
And that’s basically it? You might have to edit some of the models if they clip through their clothes.
Have fun! 😊
#disco elysium#nonsims#that's really nonsims lol#i promise i'll stop disco posting lol#why am i like this
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