#ios 11 update
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angelstrawbabie420 · 5 months ago
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my phones been acting mega strange recently and if this shit dies it might actually be the last straw LMFAO
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newscentral360 · 5 months ago
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Apple has released iOS 18.3 for the iPhone 11 series, including the iPhone 11, iPhone 11 Pro, and iPhone 11 Pro Max, marking a significant update aimed at enhancing functionality and resolving persistent bugs.
The build (22D64) arrives weeks after the initial iOS 18.3 rollout, which introduced Apple Intelligence features like Visual Intelligence and Notification Summaries.
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cultivating-wildflowers · 2 years ago
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You want me to turn on automatic software updates? The thing that made Murderbot commit mass murder?
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saintajax · 1 year ago
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Hopefully going to finally upgrade our phones today wish me luck 🙏
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ruben-tech · 2 years ago
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iOS 17.2 en iPhone 11 Prueba de rendimiento & batería 👉🏿 https://youtu.be/_l5VeMzUxmc
SUSCRÍBETE 🙌🏿
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goatskickin · 7 months ago
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On the third day of GOATmas, my true love sent to me...
...desks! Wood recolors of desks!
I've recolored every desk that EA has created in a pack or expansion that:
1) already had wood recolors
2) didn't have wood recolors, but I felt that wood recolors suited them
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For the colors: I am using Dynamite, Depth Charge, Shrapnel, Safety Fuse and Time Bomb by @pooklet, and Nesert and Honey by Io aka @serabiet.
Please check out the Add-On's I've recommended! They are meshes made by community members that will use these textures too. Or, they are bits of CC that go along with these nicely!
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Andromeda Desk - deskatomicagekids
notes: did not have a wood texture but it does now! The lines of the desk were too good to pass up. Wood texture nabbed from Seasons, I think.
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Bakonmi Sprok Desk - desktechep8
notes: some of the original texture and some new stuff too
Recommended Add-On: #1
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Broken In Desk - deskbohemian
Notes: much of the existing texture but edited a lot.
Recommended Add-On: #1
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Counter Productive Work Surface - deskclub
notes: the SHINIEST desk that ever did live. Basically the original texture though
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Fine Finish Desk - deskfantasy
notes: the texture of this was mostly quite good! Did remove the curly bits. I sure do wish that the knobs and the deco had a recolorable subset.
Recommended Add-On: #1
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Home Office Desk - deskquaint
notes: the 2nd shiniest base game desk. Almost all is the original texture
Recommended Add-on: #1, #2
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Patchwork Desk - deskgoth
notes: brand new texture! Now you can actually use this desk! The shape is quite nice
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Retratech Office Pal Economy Desk - deskvalue
notes: it's your very fave desk! The one you likely have lots of fun recolors of already. Original texture - no white recolor though, as the desk comes with one
Recommended Add-ons: #1 #2
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Swervy Curvy Desk - desksurfer
notes: I saw the vision on this one! Previously no wood recolor, but now it has one. Wish that little bendy metal leg had a recolorable subset
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The Rollin Secretary - deskcountry
notes: this is one of my favorite desks and it is so cute!
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TibetanDesk_deskcentralasian
notes: mac and cheese yellow handles (no recolorable subset) but at least the wood looks alright. The mapping on this one suuuuuucks
Recommended add-ons: #1
Download - Sims 2 Desks - Wood Recolors
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Recommended downloads:
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sealsdaily · 1 year ago
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Rating Seal Emojis
Somewhat of a tired format but i still enjoy it so i decided to do one myself?
These sweet thangs don't have much history, as the seal emoji was only added in 2021, but there's still enough to go around so let's go.
Apple iOS
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Looks to be evocative of a really grey baby seal. It's quite sweet but i dont like that it has shoulders. 7/10
Google Android
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Actually biased, but this is easily one of the cutest. I can excuse the undefined flippers. 10/10
Samsung 2.5
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Like trying to redraw the Google emoji from memory. The features seem weirdly disconnected from each other. 5/10
Samsung 6.0
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They went back, and decided it needed to be cuter, which they overdid, but who's to say it didn't work? 100% baby thing. Hind flippers are way small though 7/10
Windows 11 2021
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Feels more evocative of a baby harp seal than the other ones. The tail makes what i can only describe as a "Seal Bident" and the front flippers are closest to the sleeves of a wavy blouse, but above all, it's JOYFUL and y'know what, i love the energy 9/10
Windows 11 November Update
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...and then this came in. There's nothing wrong with this one per se but just compare the previous one! They took its joy and made it some kind of undefined mystery species. 5/10
Microsoft 3D Fluent
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It's just the last one, but in 3D. Purple is a pretty novel color to shade a seal with but it doesn't add much, and the definition 3Dness gives it makes it feel weirder. 5/10
WhatsApp
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"A seal is just like if you put a dog head on a fish, right?" I can't find a single species of phocid that has this coloration making me think they found an Australian sea lion and went "good enough". Ironically, this one also has the most accurate pose and flipper detail, so it's kind of a net zero. 7/10
Twitter
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Sea lion! The tail is a hand and while usually that could be fun and interesting this emoji is going for accuracy and it just makes that fall apart a little bit. 8/10
Facebook
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Standing tall and proud! This emoji, while recognizing how the hind flippers are placed, seems to forget the tail resulting in Smooth Barbie Crotch for seals. Front flippers bend real weird too. 8/10
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genshin-impact-updates · 7 months ago
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"Tapestry of Spirit and Flame" Version 5.2 Update Details
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Dear Traveler,
Below are the details of the Version 5.2 update "Tapestry of Spirit and Flame" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/11/20 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.2.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/11/20 06:00 (UTC+8).
Please log in and claim your compensation before 2024/11/23 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/11/20 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Areas
New Areas Now Available
◇ New Areas: In Version 5.2, the following areas in Natlan will become available: Tezcatepetonco Range, Quahuacan Cliff, and Ochkanatlan.
※ As long as you have completed Archon Quest Prologue: Act III "Song of the Dragon and Freedom," a Teleport Waypoint will be automatically unlocked near Tezcatepetonco Range in the northwest of Natlan's Stadium of the Sacred Flame. (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
◇ Natlan Reputation System Update: With the opening of new areas, the Natlan Reputation System now includes Tribe Reputation for the Flower-Feather Clan and Masters of the Night-Wind.
◆ Unlock Criteria:
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Adds the Natlan Fishing Association, where Travelers can exchange for new items here.
In addition, there will be new Fishing Points and "Radiant Spincrystals" in Natlan.
II. New Characters
5-Star Character "Skyborne Arbiter" Chasca (Anemo)
◇ Vision: Anemo
◇ Weapon: Bow
◇ The Peacemaker of the Tlalocan, the ender of all disputes.
◆ Elemental Skill: Spirit Reins, Shadow Hunt
◇ After casting her Elemental Skill "Spirit Reins, Shadow Hunt," Chasca immediately deals Nightsoul-aligned AoE Anemo DMG to nearby opponents, and enters the Nightsoul's Blessing state. Chasca then mounts "Soulsniper: Ritual Staff" and remains airborne, increasing her Movement SPD and resistance to interruption. In this state, tap the Normal Attack button to deal Nightsoul-aligned Anemo DMG to opponents. Hold the Normal Attack button to carry out "Multitarget Fire" and load up to 6 Shadowhunt Shells based on the duration for which the skill was charged, dealing DMG to selected opponents. Some Shadowhunt Shells will undergo Elemental Conversion based on the Elemental Types of the other characters in the party, dealing Nightsoul-aligned DMG corresponding to the Elemental Types.
◆ Elemental Burst: Soul Reaper's Fatal Round
◇ Chasca's Elemental Burst fires a "Galesplitting Soulseeker Shell" that deals Nightsoul-aligned AoE Anemo DMG to opponents. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents. Soulseeker Shells will undergo Elemental Conversion based on the Elemental Types of the other characters in the party, dealing Nightsoul-aligned DMG corresponding to the Elemental Types.
4-Star Character "Shadow of the Night-Wind" Ororon (Electro)
◇ Vision: Electro
◇ Weapon: Bow
◇ A young man from the Masters of the Night-Wind who instead lives in the wild alongside all manner of life.
◆ Elemental Skill: Night's Sling
◇ Throws a "Spirit Orb" that can bounce between enemies, dealing Nightsoul-aligned Electro DMG.
◆ Elemental Burst: Dark Voices Echo
◇ Summons a "Supersonic Oculus" to continuously taunt nearby enemies and deal Nightsoul-aligned Electro DMG.
◆ Passive Talent: Nightshade Synesthesia
◇ After a nearby party member triggers Nightsoul Burst, Ororon will gain a set amount of Nightsoul points. Within 15s after using his Elemental Skill, when other nearby party members' Hydro or Electro attacks hit opponents, Ororon will also gain a set amount of Nightsoul points.
Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume a set amount of Nightsoul points and enter the Nightsoul's Blessing state. He will then deal Nightsoul-aligned Electro DMG to a set number of opponents.
III. New Equipment
New Weapon (Examples based on Refinement Rank 1)
Astral Vulture's Crimson Plumage (5-Star Bow)
For 12s after triggering a Swirl reaction, ATK increases by 24%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% and Elemental Burst DMG dealt is increased by 10%/24%.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Astral Vulture's Crimson Plumage (Bow) will receive a huge drop-rate boost!
Waveriding Whirl (4-Star Catalyst)
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.
◆ During the event wish "Epitome Invocation," the event-exclusive 4-star weapon Waveriding Whirl (Catalyst) will receive a huge drop-rate boost!
Flower-Wreathed Feathers (4-Star Bow)
Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.
◆ During the event wish "Epitome Invocation," the event-exclusive 4-star weapon Flower-Wreathed Feathers (Bow) will receive a huge drop-rate boost!
Calamity of Eshu (4-Star Sword)
While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%, and Normal and Charged Attack CRIT Rate is increased by 8%.
◆ Calamity of Eshu (Sword) and its refinement materials can be redeemed in the "Iktomi Spiritseeking Scrolls" event.
IV. New Main Story
1. New Archon Quest
Archon Quest Chapter V: Interlude "All Fires Fuel the Flame"
Permanently available after the Version 5.2 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete Archon Quest Chapter V: Act IV "The Rainbow Destined to Burn"
• The "Focused Experience Mode" function is available for this quest.
2. New Tribal Chronicles
"Of Fading Flowers and Falling Feathers"
Act I – Act III of "Of Fading Flowers and Falling Feathers" will be permanently available after the Version 5.2 update
◆ Act I and Act II Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
◆ Act III Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete Archon Quest Chapter V: Act IV "The Rainbow Destined to Burn"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"Memories Flowing With Color"
Act I and Act II of "Memories Flowing With Color" will be permanently available after the Version 5.2 update
◆ Act I and Act II Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The two acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
You can use the "Quick Start" function to accept and progress through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn" while maintaining your current progress in the existing Archon Quests. After using the "Quick Start" function to complete Archon Quest Chapter V: Act I, you can continue to accept and complete the subsequent Acts of Chapter V until you unlock the latest Archon Quest or Tribal Chronicles introduced in the current version update.
3. New World Quests
New World Quests
"Lost Traveler in the Ashen Realm" Quest Chain, "From One Case to Another" Quest Chain, "Charge Forward! Go, Go, Go!," "Molting Season," "A Saurian Returns to the Nest," "Every Aspect of a Warrior," "Dancin' in the Moonlight," "Come Fly With Me," "Stand by Me," "The Mystery of Tecoloapan Beach," "Twisted Extension," and "Open Your Heart to Me," etc.
Adds new content to the "In the Footsteps of the Chosen of Dragons" Quest Chain.
V. New Enemies
Tenebrous Papilla
◇ A great black monster that has come from the abyssal dark, eroding the memories of the earth. It can warp itself and transform into a formidable foe.
Some of its attacks can cause stackable Attrition that, after a time, will cause your active character to lose HP. During combat, the Tenebrous Papilla will use Beseech the Dark to grant itself a Void Ward. At this time, use a certain number of elemental attack to break the Ward, which will cause it to enter a confused state. Nightsoul-aligned elemental attacks will break the Ward more effectively.
Located at Quahuacan Cliff
Wayob Manifestation
Burning-Aflame: Wayob Manifestation and Biting-Cold Wayob Manifestation
◇ The Wayob worshipped by the various tribes of Natlan manifest themselves in the form of these obsidian totems.
In battle, the Wayob Manifestation will deploy its Arena: Moment of Trial, creating a shield for itself and absorbing the Elemental Energy of all characters in the Arena. Characters in the Arena deal greatly increased DMG. If the shield is broken before the Arena expires, they will also regain a large amount of Energy. However, if they fail to break the shield, the Manifestation will generate a barrier based on the value of the remaining Elemental Shield.
Natlan Saurians
"Qucusaurus," "Iktomisaurus," "Qucusaurus Chick," and "Iktomisaurus Chick"
◇ The Saurians that inhabit the land of Natlan.
Special dragons that were better able to adapt to their environments, taking on different shapes and forms based on their surroundings.
Sauroform Tribal Warriors
"Winged Warrior: Skysoarer," "Winged Warrior: Feathershedder," "Winged Warrior: Skymaster," "Qucusaurus Warrior: Heartstar Hammer," "Qucusaurus Warrior: Blazing Sky," "Spiritspeaker Warrior: Determinator," "Spiritspeaker Warrior: Psychokinetic," "Spiritspeaker Warrior: Contemplator," "Iktomisaurus Warrior: Icy Tidebearer," and "Iktomisaurus Warrior: Cryocrystal Cannon"
◇ The warriors of Natlan's great tribes who fight for the honor and glory of their people.
Over long years of living and fighting alongside their Saurian companions, these tribal warriors have gradually acquired their traits and learned how to apply them on the field of battle.
VI. Other Update Details
New Recipes:
○ Exploration Rewards: Grainfruit Wrap; Surf, Turf, and Perch; and Volcano Cake
○ Natlan Reputation System Rewards: Mystique Soup and Sing Your Heart Out
New Character Specialty Dishes:
○ Chasca's specialty: Moment of Respite
○ Ororon's specialty: Honey-Glazed Ceviche
Adds "Natlan: The Land of Fire and Competition (II)," and "Duelist: Series II" Achievement categories, and adds new Achievements to the "Wonders of the World" category.
Adds Set 36 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Chasca: Fully Loaded": Reward for reaching Friendship Lv. 10 with Chasca
"Ororon: Nightshade": Reward for reaching Friendship Lv. 10 with Ororon
"Natlan: Fleeting Dreams": Reward for completing all achievements under "Natlan: The Land of Fire and Competition (II)"
"Achievement: Fighting Spirit": Reward for completing all achievements under "Duelist: Series II"
"Travel Notes: Spiritweaver": Reward obtained via the BP system
Adds Glowing Hornshroom Harvestable seeds to the Seed Dispensary.
Adds new Wildlife: Cacaua Goat.
Adds Natlan wildlife that can be captured by the Omni-Ubiquity Net.
Adds new Fishes: Greenwave Sunfish, Dusk Sunfish, Phony Phlogiston Unihornfish, Floral Rapidfighting Fish, Diving Rapidfighting Fish, and Magma Rapidfighting Fish.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Rosaria, Sigewinne and their corresponding Talent cards. Corresponding invitation duel and guest challenges have been added to the Player List.
New Character Card: Golden Wolflord and the corresponding Talent card. The Tavern Challenge has also been added.
New Action Cards: "Flowing Purity," "Maiden's Fading Beauty," "Iktomisaurus," "Scions of the Canopy," "Ultimate Surfing Buddy!," and "Glittering Gemstones" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Endless Swarm":
(1) Defeat endless waves of enemies during the rounds in "The Forge Realm's Temper: Endless Swarm" to accrue score.
(2) After you complete the stage battle, you will gain a score and the corresponding rewards based on the highest score you got in the stage.
(3) Different stages will contain different special rules that grant buffs. Use these rules well to fight more effectively.
Imaginarium Theater
After the Version 5.2 update, the two Imaginarium Theater seasons will be as follows:
○The first season of "Imaginarium Theater" will be available on December 1, 2024.
Required Elemental Types: Hydro, Electro, and Anemo
Opening Characters: Sangonomiya Kokomi, Xingqiu, Raiden Shogun, Kujou Sara, Jean, and Lynette
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Lyney, Bennett, Zhongli, and Collei
After the first season of Imaginarium Theater begins, the characters Fischl, Sangonomiya Kokomi, Alhaitham, and Gaming will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
○The second season of "Imaginarium Theater" will be available on January 1, 2025.
Required Elemental Types: Pyro, Cryo, and Geo
Opening Characters: Diluc, Bennett, Ganyu, Kaeya, Navia, and Noelle
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kamisato Ayato, Fischl, Xianyun, and Sayu
After the second season of Imaginarium Theater begins, the characters Klee, Zhongli, Shikanoin Heizou, and Layla will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
Spiral Abyss
After the Version 5.2 update, Phase 1 of the Spiral Abyss will be updated on December 16.
◆ Floor 11 Ley Line Disorder changed to:
• Characters' Charged Attack DMG increased by 75%.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Shield-Piercing Moon
All party members' Shield Strength is increased by 20%. While the active character is protected by a Shield, when they deal DMG to opponents, their attacks will unleash a shockwave at the opponents' position that deals True DMG. This can trigger once every 5s.
〓Adjustments & Optimizations〓
● Enemies
Adjusts the collision size of the enemy "Goldflame Qucusaur Tyrant" to prevent it from getting in the way of Plunging Attacks.
Optimizes the combat experience against the enemy "Ichcahuipilli's Aegis": Characters cannot be returned to the place of exile again for a short time after leaving it.
● Quests
Adjusts the Artifacts equipped by Trial Characters in some Quests from "Noblesse Oblige" to an Artifact Set more suited to Trial Characters at Level 75 or above.
Adds the "Recollections" function to certain World Quests, which can be used to review plot which has already been completed. Travelers can choose whether they want to review content or not.
● Serenitea Pot
Adds the filter option for "Set Type" to the filters on the Furnishing Blueprints tab of the Realm Depot.
Adds the "Wood" exchange tab in Realm Depot which is refreshed every week.
When holding down to drag-select in Editing Mode's Multi-Select Mode, if selection is interrupted, or no new Furnishings are selected, the previously selected Furnishings will remain selected.
Increases the storage limit for seeds in the "Seed Dispensary" from 20 to 40.
Reduces the cooldown for using the "Boon of the Elder Tree" from 15 seconds to 5 seconds.
Adds a prompt message: A prompt will now appear when the number of unobtained Furnishings in a Replica in the "Serenitea Pot" exceeds a certain amount, preventing the Queued List from being created, Quick Purchase from being used, or Furnishing Blueprints from being used quickly.
● Imaginarium Theater
Adds a "Next Act" button to the finalization screen after combat events if the Traveler has completed Act 3 of the "Imaginarium Theater" and the quests related to "Wolfy."
Adds a "Supporting Cast Record for this Season" button to the Supporting Cast interface, allowing Travelers to check details of the corresponding records. (This feature will be available after the Imaginarium Theater is updated on December 1.)
Adds a character constellation display to the "Supporting Cast" interface.
Adds elemental statistics for characters to the "Performance Details" screen.
The "Performance Details" interface now remembers the tab Travelers were viewing when they last closed the page.
Adds Character Role and Character Elemental Type filter tags to the "Party Setup" screen and calculates and displays the number of characters selected with each role and elemental type.
Adds a "Villain" avatar at the bottom of the Event Selection interface and includes a description of the attributes that have an advantage against them in the Villain's description.
Calculates the number of characters of each elemental type in the remaining Principal Cast members in Companion Events, and will display the avatars of the corresponding Alternate Cast that can still be selected.
Increases the "Blessing Level" buffs for "Special Guest Stars" by 100%.
● Artifacts
Adds a function to display 5-star Artifacts in the order of when they were obtained on the "Artifacts" tab of the Inventory.
Adds an Artifact-marking function: Marked Artifacts will be automatically locked. When a locked Artifact is unlocked, its mark will also be removed.
Adds an option to filter by "Mark" status to the "Artifacts Filter" function.
Optimizes the sorting rules for "Marked," "Locked Only," and "Not Locked" Artifacts in the Inventory.
Changes the name of the "Artifact Auto-Lock" function to "Lock Assistance" on the "Artifacts" tab of the Inventory and adjusts its layout.
Adds a button to access the "Lock Assistance" function to the "Domain of Blessing" entry and Reward Collection interfaces.
"Lock Assistance" Function:
A. Adds a lock option for any slot to "Automatically lock Artifacts with both CRIT Rate and CRIT DMG as Minor Affixes."
B. "Set Lock Plans" allow for a certain Minor Affix to be set as a "Required Affix." Once marked, only Artifacts that include all the Required Affixes will be locked in the corresponding Set Lock Plan.
C. "Set Lock Plans" now allow for different Minor Affix requirements to be set for different slots.
D. Adds a "Recommended Plan" for each Set which can be enabled separately and will automatically update.
E. Adds a "Delete Plans" function which allows for the quick removal of Set Lock Plans that have been set.
● Map
"Waverider Waypoints" can now be tracked on the map interface.
Map prompts without rewards will not cause the area tabs in the bottom-right corner of the "Map" interface to display a red dot.
When opening the map interface in a Domain, the map will be centered on the Domain.
Original Resin regeneration time can now be viewed on the "Map" interface and in the "Adventurer Handbook" when in Controller Mode.
● Other Systems
Optimizes the reading experience of the interface display for challenges in the open world for some languages when the challenge text is long.
Adds "Condessence Crystals" as potential acceleration items to the Accelerate function on the Ingredient Processing interface.
In addition to indicating the locations of existing chests, the "Treasure Compass" can now indicate some locations and clues that may lead to chests spawning (including Open World Time Trial Challenges, Seelie that are yet to return to their Seelie Courts, and Monetoo that are yet to complete their graffiti).
Adds a new Quick Swap feature for "Treasure Compasses" and "Oculus Resonance Stones" which can automatically swap these gadgets based on the region your character is in (you can enable this setting via the pop-up prompt that appears when you first use one of these gadgets after the update or by selecting one of them on the "Gadgets" tab of the Inventory).
Speeds up the accompanying animations for creating items on the Crafting, Forge, Creation/Furnishings, and Cooking interfaces.
When claiming, forging, or redeeming weapons on the Battle Pass, Forge, and Shop > Starglitter Exchange interfaces, the amount and refinement rank of any duplicate weapons already in your Inventory will be displayed.
● Audio
Optimizes the sound performance of certain enemies.
● Other
Adjusts the criteria for unlocking the Tribe Reputation "Obsidian Totem Pole" teleport function once the Reputation System in "Natlan" has been unlocked: After adjustment, the Traveler can unlock the teleport function by approaching an "Obsidian Totem Pole" in a region where they have already unlocked the Statue of The Seven ("Obsidian Totem Poles" whose teleport functions have already been unlocked before the update are unaffected).
Optimizes the Aimed Shot animations for some male bow users.
The Limited-Time Area Exploration Reward page on the "Events Overview" interface now displays the Traveler's Exploration Progress in their own world when in Co-Op Mode (previously, only the Exploration Progress of the host player—or Player 1—would be displayed).
Increases the Base DMG of the Overloaded, Superconduct, Electro-Charged, and Shatter reactions.
The keyboard can now be used to select dialogue options during quests (using the default keyboard settings, the W and S keys or the mouse wheel will move the selection up and down, and the F key will confirm which option is selected).
Adjusts the Phlogiston recovery range of "Teleport Waypoints" in "Natlan" by increasing the height of their detection range.
After the Version 5.2 update, Travelers using certain mobile devices may receive a pop-up message saying "Some quest resources are missing. Returning to the login screen" when they first log in. Follow the instructions in the pop-up to enter the game normally.
〓Bug Fixes〓
● Quests
Fixes an issue whereby interacting with the tabletop to continue the adventure during Clorinde's Story Quest "Hunters' Gathering" would cause the game to enter the wrong scene under certain circumstances.
● Enemies
Fixes an issue whereby, when challenging the enemy "Magatsu Mitake Narukami no Mikoto," the DMG dealt would be erroneously reduced when all destructive waves from a single round of the Baleful Vajra's destructive waves hit the same character.
Fixes an issue whereby there is a chance that the "Goldflame Qucusaur Tyrant" won't take DMG from Electro-Charged reactions when challenged.
Fixes an issue whereby the progress for "Adaptive Countermeasures" erroneously continues to accumulate even after the game is paused when challenging the "Secret Source Automaton: Configuration Device" or "Secret Source Automaton: Hunter-Seeker."
Fixes an issue whereby there is a chance the enemy erroneously exits combat and recovers their HP if a player is downed when challenging "Childe," "Signora," "Shouki no Kami," or "Magatsu Mitake Narukami no Mikoto."
● Characters
Fixes an issue whereby, when Xilonen activates a Source Sample, the corresponding special effect would not properly display on certain devices.
Fixes an issue whereby when Yelan uses her Elemental Skill to mark enemies, if her Lifeline explodes while triggering Nightsoul Transmission to switch to another character, the Elemental Particles generated will experience abnormalities.
Fixes an issue whereby Xilonen would erroneously remain in idle animation when she fell while climbing in the Nightsoul's Blessing state under specific circumstances.
Fixes an issue whereby Xilonen's Charged Attack special effect would not be correctly displayed as the corresponding element when she gains other elemental infusions.
Fixes an issue whereby other Travelers experience erroneous camera shaking when Kachina uses a Normal Attack while riding Turbo Twirly in Co-Op Mode.
Fixes an issue whereby characters with alternative Sprint Skill or Nightsoul's Blessing state would experience rapid, abnormal twitching on the surface of the water when using the related skills or entering the corresponding state under specific circumstances.
● Genius Invokation TCG
Fixes an issue whereby, when the Character Card "Chiori" is defeated after summoning the humanoid "Grouchy, Knife-Wielding Tamoto" and then revived, her Normal Attacks are unable to trigger said Tamoto's effects.
Fixes an issue whereby, when the Character Card "Abyss Lector: Violet Lightning" is frozen, its Talent Cards cannot be used.
● Audio
Fixes an issue whereby character movements trigger erroneous sound effects after completing some challenges related to "O Nightsoul, inscribe your shadow in this place..."
Fixes audio quality issues with some of Citlali's English voice-over during the Archon Quest "Beyond the Smoke and Mirrors."
● Other
Fixes an issue whereby Geo constructs can be abnormally created on the "Kaboom Box" after placing the gadget.
Fixes an issue whereby Saurians in Natlan who were being indwelt and controlled would erroneously recover HP even when there were no "Teleport Waypoints" nearby under specific circumstances.
Fixes an issue whereby the in-game camera would not return to its default distance after characters teleported from the heads of "Long-Necked Rhinos" to other places.
Fixes an issue whereby the achievement "Rhythm Tengoku" cannot be completed when preventing the enemy "Electro Abyss Mage" from regenerating its Ward.
Fixes an issue whereby there is a small chance that Saurians' special effects will not display normally from the view of the host player (Player 1) when other players are indwelling Saurians in Co-Op Mode.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Fixes Citlali's audio quality issues from the Version 5.1 Archon Quest
◆ Optimizes certain English translations
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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penumbramewtwos · 7 months ago
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Spicy Pop-cat!
And an update from the artist. Regarding: New computer.
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[TL;DR. I might not be progressing in any artworks this week due to upgrades and computer maintenance]
So after about 2 ish weeks on deciding on how to upgrade my laptop (and getting all the new components together), I settled on a Mac Mini ^^My old laptop was and is faithful, it's just slow for large projects and began crashing as of late (i3 with 8GB RAM).
Old setup below (apologies for the clutter)
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New set up below :> (also sorry for the clutter lol)
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This is exciting for me but also stressful. I'm not only needing to reinstall every programme I use, but I also want to put them all back the way they were. Also, coming from Windows 11 to an iOS itself might bring up some unknown complications. Fun times :>
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warframestuff · 5 months ago
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Howdy, Tenno!
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1999 has come, and with it, a bounty of Hotfixes to iron out any Y2K bugs! As we’ve resolved issues along the way (but more are being tracked and tackled), we’re pausing Hotfixes while we develop an interim Cert build - Devstream #184 will expand on when and what content will be released in this build! Please note this interim Cert build is not Echoes of 1999 (yet!) 
One important note: during this downtime, the iOS team may continue to Hotfix to tackle performance improvements exclusive to the Mobile platform!
Like always, our next Cert Update includes further code fixes. Code describes changes made directly to the engine, which requires Certification from each Console platform to pass its checks, such as ensuring an Update doesn’t crash the machine itself. 
We also need to ensure Cross Platform Play parity so all Tenno can continue to play together! 
You can find further details on the “Code” and “Cert” processes here!   With that said, a healthy helping of resolved issues from our ‘Known Issues’ list you can expect to see are:
Freezes/crashes on the Nintendo Switch.
We sincerely apologize for this taking so long, Tenno! This Cert build was our only opportunity to resolve these reported Switch crashes.
Continued work towards camera and lighting issues in various Quests and Cinematics, like The New War, The Second Dream, and The Sacrifice.
The broken camera in the Epilogue of The New War.
Incorrect camera position and broken lighting in the Chamber of the Lotus during the Angels of Zariman intro cinematic.
Calendar Task progress lost after a Host Migration.
Certain Task Challenges appearing to restart after completing them in-mission.
Brief Respite / Duplex Bond not working for Clients with Inner Might.
Corrupted Ancients giving Thrax ghosts Overguard.
Rare cases of Scaldra Exterminate Bounties containing no enemies.
Legacyte Harvest ‘Capture multiple targets’ Objective allowing extraction before the Objective is finished.
Players/Crew not being seated correctly as the  Railjack pilot or frontal gunner.
And more as we continue fixing your bug reports!
Severe performance degradation when using Arcane Camisado on Nekros is on our radar!  
Devstream 184 has also been announced for January 31st at 2 p.m. ET! Expect news on On-lyne’s upcoming tour, the next Prime Warframe, Rhino Heirloom, Nightwave, and much more with all things Echoes of 1999! And as always, Tenno, we’re still shining bright at your usual spots!
The Lunar New Year Event is live! Brand new Glyphs, Skins, and Emblems at your fingertips.  
As discussed earlier, Devstream 184 is live on January 31st at 2 p.m. ET! We’re ssssso excited to bring you news about On-lyne’s upcoming tour, which will include a deeper dive into the Technocyte Coda and more!
Prime Time, Warframe International, and Devshorts continue! 
Our directory-wide Twitch Drops Fest for 6 On-lyne and 6 Technocyte Coda Glyphs is live! The campaign is live until January 31 at 11 a.m. ET, with the wave of Technocyte Glyphs beginning on January 24th at 11 a.m. ET!
Thank you for your patience, Tenno! We’re working hard to get more content (and more fixes) into your hands as 1999 continues to grow between now and Echoes of 1999!
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smokingcreams · 1 month ago
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Re: 8tracks
HUGE UPDATE:
As I said on my earlier post today the CTO of 8tracks answered some questions on the discord server of mixer.fm
IF YOU'RE INTERESTED IN INFORMATION ABOUT 8TRACKS AND THE ANSWERS THE CTO OF 8TRACKS GAVE, PLEASE, KEEP READING THIS POST BECAUSE IT'S A LOT BUT YOU WON'T REGRET IT.
Okay, so he first talked about how they were involved in buying 8tracks, then how everything failed because of money and issues with the plataform then he talked about this new app called MixerFM they developed that works with web3 (8tracks is a web2 product), that if they get to launch it they'll get to launch 8tracks too because both apps will work with the same data.
Here is what they have already done in his own words:
*Built a multitenant backend system that supports both MIXER and 8tracks
*Fully rebuilt the 8tracks web app
*Fixed almost all legacy issues
*Developed iOS and Android apps for MIXER
What is next?
They need to migrate the 8tracks database from the old servers to the new environment. That final step costs about $50,000 and on his own words "I am personally committed to securing the funds to make it happen. If we pull this off since there is a time limit , we will have an chance to launch both 8tracks and MIXER. … so for all you community members that are pinging me to provide more details on X and here on discord, here it is"
Here the screenshots of his full statement:
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NOW THE QUESTIONS HE ANSWERED:
*I transcribed them*
1. "What's the status of the founding right now?"
"Fundraising, for music its difficult"
2. "Our past data, is intact, isn't?"
"All data still exists from playlist 1"
3. "Will we be able to access our old playlists?"
"All playlists if we migrate the data will be saved. If we dont all is lost forever"
4. "How will the new 8tracks relaunch and MIXER be similar, and how will they be different?"
"8tracks / human created / mix tape style as it was before
mixer - ai asiated mix creation, music quest where people earn crypto for work they provode to music protocol ( solve quests earn money for providing that service )"
5. "Why is 8tracks being relaunched when they could just launch MIXER with our 8tracks database?"
"One app is web2 ( no crypto economy and incentives / ) mixer is web3 ( economy value exchange between users, artists, publishers, labels, advertisers) value (money) is shared between stakeholders and participants of app. Company earns less / users / artist earn more."
6. "Will we need to create a separate account for mixer? Or maybe a way to link our 8tracks to mixer?"
"New account no linking planned"
7. "What do you mean by fixed almost all legacy issues and fully rebuilt the 8tracks web app?"
"We have rebuilt most of 8tracks from scratch i wish could screen record a demo. In Last year we have rebuilt whole 8tracks ! No more issues no more bugs no more hacked comments"
8. "Will the song database be current and allow new songs? For example if someone makes a K pop playlist theres the capability for new songs and old not just all songs are from 2012. There will be songs from 2020 onwards to today?"
"Current cut of date is 2017, we have planed direct label deals to bring music DB up to speed with all new songs until 2025. This means no more song uploads"
9. "The apps would be available for android and outside USA?"
"USA + Canada + Germany + UK + Sweden + Italy + Greece + Portugal + Croatia in my personal rollout plan / but usa canada croatia would be top priority"
10. "Will 8tracks have a Sign in with Apple option?"
"It will have nothing if we don’t migrate the database but yes if we do it will have it"
11. ""Will Collections return?"
"Ofc If we save the database its safe to assume collections will return"
12. "Will the 8tracks forums return?"
"No that one i will deleted People spending too much time online"
13. "No more songs uploads forever or no more songs until…?"
"Idk, this really depends on do we save database or no. Maybe we restart the process of song uploads to rebuild the and create a worlds first open music database If anyone has any songs to upload that is
We operate under different license"
14. "What is your time limit? for the funding, I mean"
"Good question I think 2-3 months"
15. "From now?"
"Correct"
16. "When is the release date for Mixer?"
"Mixer would need 2-3 more months of work to be released Maybe even less of we would use external database services and just go with minimum features"
17. "Do you have the link for it?"
"Not if we dont secure the database that is number one priority"
*That was the end of the questions and answers*
Then he said:
"You need to act bring here (discord) people and help me set up go fund me camping of investor talks fail so we secure the database and migrate data so we can figure out whats next"
He also said he'll talk with the CEO about buying him the idea of community funding, that all who participate should have a lifetime subscription and "some more special thing", we suggested a message on the 8tracks official accounts (twitter, their blog, tumblr) and he was okay with the idea but he said they need to plan it carefully since the time is limited.
Okay, guys, that's so far what he said, I hope this information helps anyone, I don't know if they get to do a community funding but take in consideration it's a plausible option and that what they want from us is to participate in any way like for example spreading the message, if most people know about it the best, they also want you to join their server so here's the link to the website of mixerfm and where you can join the server:
Keep tagging few people who were discussing about this:
@junket-bank, @haorev, @americanundead, @eatpandulce, @throwupgirl, @avoid-avoidance, @rodeokid, @shehungthemoon, @promostuff-art @tumbling-and-tchaikovsky
#8tracks
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coldshrugs · 10 months ago
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ffxivwrite - prompt 4: reticent
characters: estinien varlineau, hamignant varlineau, and featuring my wol, io laithe word count: 1921 rating: mature for mentions of bullying & death. summary: three short, heavily headcanoned scenes from estinien's life, at ages 12, 21, and 33. [middle section heavily inspired by this art] posted 9/5/24 | updated 10/11/24
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“I challenge you, Ser, to a trial by combat! Take up your arms and fight me!”
“And what is my crime this time?”
Hamignant, small as he is, brandishes his stick threateningly, but all that swagger is betrayed by an answer that comes out slower than usual. Shaky, even. “You don’t play with me anymore.”
Estinien shifts his weight, leaning a bit more heavily on the tall crook. A stone of guilt sinks in his stomach, so he distracts himself by watching the shallow valley just below the hill they stand on and the sheep grazing there. It is late spring and their coats are full and fluffy, ready for shearing. His twelfth nameday was less than a moon ago and he is expected to help with the task this year. His parents rely on him more now, sending him on errands usually tended by his father, giving him additional fieldwork. It isn’t easy, but it feels good to be trusted.
In truth, he would very much like to continue playing with Hamignant. His little brother has a knack for making games of their chores, and should they be caught goofing off, his wit is quick enough to make even the most stern adult smile.
Estinien does not share his talent for conversation, but Hamignant never seems to mind. He is content to babble so long as Estinien is close by to listen.
The stick—his foraged sword—wriggles closer. Closer. Until it pokes into Estinien’s cheek.
His gaze slides sideways, to Hamignant’s dramatic stance. It would be funny if not for the serious set of his brow, the tight purse of his lips, and the sheen welling in his eyes. Halone bless him, he truly is upset…
Estinien shifts again, batting the stick away with his crook, and smiles at Hamignant. “Then fight me, little knight, but take care to hide your bruises from Mother and Father.”
With a cheer of delight and an expression that makes Estinien proud he put it there, Hamignant begins their spar. Their wooden weapons echo across the meadow, sharp cracks followed by the occasional shriek or grunt when their limbs take a hit.
“Ow!” Estinien pauses to nurse a sore knuckle in his mouth. Hamignant celebrates, jumping on the spot before reenacting the flashy maneuver in the air between them. His victory doesn’t last—Estinien topples him and sends them both rolling down the hill in a fit of laughter.
They land fulms away from the sheep. Some come over to sniff them, like curious friends checking for injuries. Hamignant reaches up to pet snouts, red cheeks stretched in an open smile.
Estinien lies back to catch his breath. Clouds drift overhead in lazy wisps, and the grass tickles his neck and ankles as a warm breeze passes through the meadow. He closes his eyes, listening to the soft bleating of his charges, and even though his knuckle still throbs, he is happy.
“We should make a pact, Es,” Hamignant says, and his excited voice does not negate the sense of peace. “When we grow up, let’s both be knights. We can live in Ishgard and wear armor, protect beautiful maidens from harm, and fight dragons!”
“Best not to wish for dragons, Hami, like Mother says.” He chews his bottom lip. “Besides, I don’t want to be a knight. I like living here. Someone must stay and care for the farm.”
Hamignant’s smile sags. “Fine,” he pouts, though he looks less defeated than before. “You can stay in Ferndale all your days, and I’ll be a great knight of Ishgard. I will come home every Starlight and tell you about my adventures. That could still be fun, right?”
Estinien grins and rights himself, then offers a hand to help his brother up as well. “The finest plan you’ve ever had.”
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At age twenty-one, Estinien is still getting used to his height.
Hitting striking dummies with Alberic is one thing—they don’t dodge, and they don’t hit back. And sparring with his unit is pitiable right now, as many of them adjust to growing bodies. It is something else entirely to swing the unfamiliar length of his arm at a sneering face, or struggle to take an unwieldy step backward before the very real fist meets his cheek. To fight and defend himself seriously.
He hits the training yard dirt with a weak groan that is all but drowned out by a roar of laughter. His ears ring from the impact. Four soldiers, all fledglings like himself, still in a training unit, stand over him.
“And if you know what’s good for you, you’ll stay down, Varlineau.” The one that threw the punch. Taller than he is, and stronger, and probably some noble’s son or nephew. It’s been a few moons since his official enlistment, but Estinien has not learned their names. He is here for one reason, and he cannot make room for useless information. And why should he, when another puts a foot on his chest as he tries to stand?
They erupt again over such a hard-won victory.
“We heard you last night, whimpering in your bunk like a freshly-weened babe. That the Azure Dragoon should waste his time with you,” one scoffs.
“No better than an orphaned Brume brat. We should drag you back to Ferndale and let Nidhogg know he missed one—”
The ankle holding him down makes a sickening snap when he twists it. Striking dummies certainly don’t do that. The boy goes down with a pained scream.
Estinien stands. He says nothing, only wipes his bloody nose with the back of his hand, then swings. 
He spends three days in the gaol, and they do not bother him again.
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He’s been in this room too long. His body is stiff from disuse, even with the daily practice of simple stretches. By chirurgeon’s orders, he has been forbidden from any activities that might reopen his wounds.
By fucking Halone and all the rest, he is bored.
At least he doesn’t want for company—that is not to say company has ever been a strong craving for him, of course. But Estinien could do worse than the Warrior of Light making her near-daily visit, even if it’s simply because this is the single place in Ishgard where she might escape the pitying gazes and prying questions about her… entanglement with Greystone. He enjoys a few hours of quiet, tolerable companionship, and she has a moment of privacy; an even exchange, in his mind.
Io sits in a ratty armchair, legs curled under her, by a sunny window so thickly lined with sympathy flowers, the room resembles the Holy Gardens of the Vault. Or, more kindly, the meadows ringing Ferndale in late spring. She wears the evidence of mourning around her eyes, red-rimmed and darkened bags from lack of decent sleep. He knows the look well. Still, the backdrop suits her.
Today, she knits, softly humming to herself in time to the rhythmic click of the needles. She’s lost in it, and her silence is appreciated. They talk during these visits, yes, but it isn’t like before. He thought her a friend before Aymeric’s mad plan shook their lives. Now… “friend” seems both too frivolous and too forward. They’re vulnerable in this room, Io grieving her lover, Estinien bandaged and weak—vulnerable, but distant.
He misses how they were before.
So he watches the wool slipping between her fingers with each meticulous loop, the way the half-formed garment hangs heavy from her hands. And all of it—the dappled light on the flowers, the repetitive scratch of Io’s work and wordless song, the weight of wool he used to know well, the herbaceous scent of medicinal salve rising from his wounds—dredges up the memory of another life. If Estinien closes his eyes, it could be twenty-one years ago. He could be there, if only for a moment, if only as a visitor.
Grief wails inside him. It is the roar he’s felt for years, through the Eye he used as a tool. Strange, to feel it now as part of himself, bottomless and inconsolable and so full of love. Stranger still to realize they were not so different in the end.
When was the last time he’s cried? Estinien is barely aware of where the tears trail down his cheeks, numb to everything but the homesick ache he has fought for half his life. He rubs his face before Io has the chance to see him.
“Io.” Estinien clears his throat. With her head still tilted towards her craft, Io’s eyes shift to meet his. “There is something I would ask.”
She pauses, waiting for his question.
“Why did you save me?”
Her answer comes in the form of a furrowed brow. She continues knitting without a word.
“I was ready. I was. And now? I don’t know how to be, I don’t know how to live without it. I’m unfit for anything else.”
Io’s lips thin a bit, tightening into a frustrated line, as she works. She shakes her head. Maybe she’s angry he asked. For all he lacks as a conversationalist, he is an expert in offending, even when he doesn’t mean to.
He lifts himself off the pillows piled at his back, ignoring the fire in his shoulder.
“You could’ve left me, or killed me. I feel him, Io. The echo of his loss; when it hits me… Io, you could’ve killed me.” The words leave him in a rush, riding the swell of pain that belongs to him and the adamant traces of Nidhogg that are part of him now.
Her sigh shames him. “Kill a man—my friend—when he doesn’t want to die? Let you fall to anguish and pain?" She lays the needles in her lap and her dark gaze all but dares him to argue. He’s never heard her speak with such a firm certainty. “No, Estinien, I could never have done that. Nidhogg’s isn’t the only grief you carry, nor are his memories the only ones worth saving.”
Silence encloses them, balancing on the knife’s edge of comfort and unease. Neither looks away. He counts the agitated rise and fall of Io’s chest until they are breathing in sync, then until both are steady.
With the softer tone he recognizes, she says, “We all need reminding that burdens, even ones as heavy as this, can be shared.” 
Her mere presence gives the lie to his words. He would’ve done the same, if it were her. He sags back into his pillows, exhaustion replacing the wyrm’s overwhelming emotion.
And they return to the shred of peace they fought for. Io hums, and the needles click, and that is enough. He listens, occasionally mustering a courageous glance, and thinks about the uncertain future until the rays of sunlight tilt his direction instead of hers.
“I think it’s time to get on.”
“Me?” Io’s lips stretch into a crooked smile over the yarn. “Fine, I’ll kill you next time.”
His laugh is rough and unfamiliar sounding, closer to a cough. It hurts his broken ribs.
Io’s raspy chuckle is a far more pleasant sound. “Where will you go?”
Estinien sighs. He knows where he wants to go. The question is whether he will be welcome. “If it’s all the same, that is my business alone.”
Io nods and does not push the matter. Hm. There is always another question… In the absence of one, something settles in him… A sense of solace he didn’t know he was allowed. 
So he confesses: “To make amends.”
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pforestsims · 2 years ago
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Two TS2 cc hairs in 4 natural colors (& ombre). Billie hair by LeahLillith, conversion by @amidalasims , plus new mesh - Billie hair edit combined with my Beanie.
Amidala 4t2 LeahLillith Billie for CF-AF
Naturals & 1 custom. Polycount: ~15 K. Disabled for Townies.
AND
PF Beanie Hat & 4t2 LeahLillith Billie for TF-AF
Polycount: 11 K. Naturals & 1 custom
Updated 30.11.2023- LL Billie recolors are enabled for all clothing categories
Download (SFS)
All naturals are linked to one beanie texture. Recolors are flagged as a hat, disabled for townies.
Thanks to @loosiap for adding TF (& CF) hat meshes.
I used Io's texture as a base for my recolors.
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Previews under the cut:
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I've attempted to improve 4t2 Billie hair AF mesh joint assignments, it's still not perfect, but a bit better IMO.
And about the beanie - I couldn't find any I liked, so I created my own - and now I know why TS2 hats are so bulky :/ It's a compromise to avoid too much clipping.
If you'd like to replace black beanie texture with different color, you'll find a few textures in this archive .
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BTW I've updated my recent witch hat & LL Luanne hair combo recolors so those are now also flagged as a hat and disabled for Townies (flag value in GZPS resources set to 0x0000000A)
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loonavrsl · 8 months ago
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ARTMS is nominated for 2024 MAMA Awards 'Fan's Choice' Award! Voting is open for the first round until Oct 25. Here's how you can help ARTMS right now through your vote.
Mnet Plus
Download the Mnet Plus app on iOS and Android
Tap the 'Fan's Choice' banner
Vote for a male artist and ARTMS in the female category
Submit, and you're done!
You can vote once a day per device (resetting at 12am KST). Voting in this category counts for 90% of the final score, so remember to vote daily!
Twitter/X
Post using the hashtags #2024MAMAVOTE #artms on Twitter/X. Reposting a post from another account also counts as a vote.
You can vote once a day per account. (Only public accounts will be counted.) This category counts for 10% of the final score.
📅 Schedule
1st round: Oct 14 7pm KST ~ Oct 25 11:59pm KST
2nd round: Nov 1 7pm KST ~ Nov 15 11:59pm KST
The top 20 artists after round 1 will progress to round 2. The top 10 artists after round 2 will win the 'Fans' Choice' award at MAMA 2024!
Follow ARTMSvoting on Twitter for more updates on voting. The 2024 MAMA Awards take place from November 21-23 in LA and Osaka, Japan.
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thatskynews · 1 year ago
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Hello, Sky kids! 📣
A new patch update for Sky comes out tomorrow:
🦌 Season of the Nine-Colored Deer
🐉 Days of Fortune
💕 Days of Love
✨️ Other improvements
See the patch notes for more 📬
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Don't miss our Patch Notes Stream at 16:00 pst 😉
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ruben-tech · 2 years ago
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iOS 17 sale en pocas horas, aquí te dejo cosas importantes que debes saber antes de actualizar 👉🏿 https://youtu.be/h0tfVFTyMPY
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