#ios app development on linux ios app development linux
Explore tagged Tumblr posts
oditeksolutionsyaass · 1 year ago
Text
Tumblr media
OdiTek is one of the leading Android Application Development Company in India, offering robust and scalable android app development to our clients globally. Rely on us for Android Application Development.
Expert android application programmers and developers along with quality assurance engineers at OdiTek, the Android Application Development Company, build and test applications that smoothly operate across the massive landscape of Android devices and environments, delivering exhilarating end-user experience.
OdiTek provides professional Android Apps Development Services to global clients at cost-effective prices. Our Android application developers and programmers are proficient in Java programming, Android SDK and Framework APIs for developing plush Android Applications pertaining to Business, Communication, Media, Shopping, Utility and Productivity, Personal Applications, Widgets, etc.
To ensure that the apps that we develop are in complete accordance with client specifications, and within the stipulated timeframe, we meticulously study your target audience and the core purpose of your Android Applications. We also employ the latest technology and tools for your Android Application Development.
SERVICE OFFERINGS
Android App Development for Business OdiTek is the right choice to make your Android Business Apps a success and offer the best Android effect in the corporate environment. We all know that enterprise mobility is the new mantra for the businesses.
Android App Development for Productivity The productivity and versatility features of the Android phones are always loved by its users, making it irresistible. OdiTek helps you make your productivity application materialize in minimums possible duration.
Android Social App Development OdiTek will help you to get abundant conversations around your business using social-friendly Android applications. We also enrich your Android app with engaging social experiences.
Android App Development for mCommerce Mobile commerce is actually on boom! People often use their mobile phones to check for the latest products and best deals in the market. With OdiTek mCommerce Android Development Services, turn your eCommerce store into an mCommerce application.
OUR DEVELOPMENT PROCESS
We, at OdiTek, deliver full-cycle Android app development solutions. It comes with a package of services starting from expert business analysis, unique ideas for design along with development up to post-launch support as well as maintenance of your Android portable application. This ensures that your application is following quickly changing technologies and dynamic market demands. We additionally offer consultation facilities to examine your project necessities and to provide you with the right direction for developing your application.
Android Development.jpg
OUR SKILLS MATRIX
Dynamic and vibrant look & feel User-centric navigation and control mechanism Minimal loading time Best Android apps development practices employed Scalable and completely adaptable Conceptually developed with strong coding logic Tested for quality Quick and easy integration with third party tools
FRAMEWORKS COMPETENCY
Android is the greatest platform for mobile devices which has capability to run millions of mobile phones in about more than 200 countries. It not only provides a great support for people around world to use hundreds of games and apps in their phones but also provides a huge open marketplace to developers for Android App Development. Android provides one piece and distinctive framework which allows all Android developers to deploy their apps and developing them in order to make them available on many smartphones, tablet users.
In today’s rapid development world, almost all programming languages have frameworks to help the developers. With instant growth of mobile devices a lot of frameworks are also increased whether it be for Android, Windows or iOS. At OdiTek ,we are comfortable with the following frameworks.
1) Corona SDK Corona is designed to enable super-fast development. Their elegant APIs make adding complex features easy, also their workflow lets you see changes instantly, and you develop in Lua, a fast and easy-to-learn language. It all adds up to unmatched development and iteration speed. This framework is widely used by game developers, it is also general purpose and most popular framework. Corona Labs have more than 1 million of developers which provides over 500 APIs, native UI support, built in engine, and advertising platform for developers.
2) Phonegap Built for HTML5, CSS and JavaScript Development. This popular framework is currently being sponsored by Adobe. Its 6.0 version also provides Windows phone support, new libraries and CLI functions. It has also added Cordova WebView for work like putting your Phonegap code in bigger apps.
3) Xamarin You can completely write your code in C# and deploy it in Android for developing apps and games with this framework. It also works for iOS and Windows. Testing of your app is also allowed on cloud with timely monitoring of your app.
4) Sencha Touch 2 Sencha Space is the ideal platform to deploy and manage secure business applications that run across multiple devices. This popular JavaScript and HTML5 framework offers integrated MVC system, 50 inbuilt components, and management of work. You can now get free native package to publish your app directly to Google Play.
OUR TOOLS AND TECHNIQUES: At OdiTek we are using the following tools.
Editors and IDEs Language Resources Libraries Plugins
0 notes
ms-demeanor · 1 year ago
Note
got a question I was hoping you could answer!
why do all apps have to go through an app store? why doesn't anywhere have their app downloadable from the internet or something?
was wondering this because lots of issues with apps seem to stem from having to comply with app store guidelines and whatnot. So why not avoid that problem and make the app available off the appstore? And if part of it is because they're easier to find in the appstore, why not do both? why not also offer the download on a website or something?
there's gotta be some reason why there's afaik no one who offers a download for their app without the appstore right?
There are absolutely other ways to get apps, and the one that springs immediately to mind is the F-Droid App Repository.
Sideloading is the process of loading an app that doesn't come from your phone's OS-approved app store. It's really easy on Android (basically just a couple of clicks) but requires jailbreaking on an iphone.
The reason more USERS don't sideload apps is risk: app stores put apps through at least nominal security checks to ensure that they aren't hosting malware. If you get an app from the app store that is malware, you can report it and it will get taken down, but nobody is forcing some random developer who developed his own app to remove it from his site if it installs malware on your phone unless you get law enforcement involved.
The reason more developers don't go outside of the app store or don't WANT to go outside of the app store is money. The number of users who are going to sideload apps is *tiny* compared to the number of users who will go through the app store; that makes a HUGE difference in terms of income, so most developers try to keep it app-store friendly. Like, if tumblr were to say "fuck the app store" and just release their own app that you could download from the sidebar a few things would happen:
Downloads would drop to a fraction of their prior numbers instantly
iOS users would largely be locked out of using tumblr unless they fuck with their phones in a way that violates Apple's TOS and could get them booted out of their iOS ecosystem if they piss off the wrong people.
Ad revenue would collapse because not a lot of advertisers want to work with companies that are app-store unfriendly
They'd be kicked off of the main app marketplaces
So most people who develop apps don't want to put the time and effort and money into developing an app that people might not pay for that then also can't carry ads.
Which leads into another issue: the kind of people who generally make and use sideloaded app aren't the kind of people who generally like profit-driven models. Indie apps are often slow to update and have minimal support because you're usually dealing with a tiny team of creators with a userbase of people who can almost certainly name ten flavors of Linux and are thus expected to troubleshoot and solve their own problems.
If this is the kind of thing you want to try, have at it. I'd recommend sticking to apps from the F-Droid Repository linked up above and being judicious about what you install. If you're using apple and would have to jailbreak your phone to get a non-approved app on it, I'd recommend switching to another type of phone.
(For the record, you also aren't limited to android or ios as the operating system of your phone; there are linux-based OSs out there and weird mutations of android and such - I am not really a phone person so I can't tell you much about them, but they are out there!)
197 notes · View notes
backtoeltingville · 5 months ago
Note
Hello!! Sorry for bothering you, I've been wanting to ask about the development of your game for a long time :"D
Will this game be available in a mobile version? (Because unfortunately I don't have anything with me except my phone, but I would like to try it in the future. I like your work process and I look forward to your result! 😭💕)
Tumblr media
YOU'RE NOT BOTHERING ME OMG😭💔💔💔, yes I can do a phone version ! ! ! Making the game into other platforms is one of the main ideas so anyone in the fandom can play it
I also got another question like that from:
Tumblr media
There's some options from the renpy app itself in the laptop that I can do to change the platform that the game could be playable before making it a game itself
Basic menu of renpy
Tumblr media
Build distributions (no idea of this yet)
Tumblr media
And YESSS the Android option is there to make it into a playable game in the phone but I heard is more of a wonky process since it needs to get all the buttons re-do + the screen touch can be wonky sometimes (that's what I heard😭😭😭) and there's also IOS idk
I don't wanna touch it yet so I'm mostly guiding myself with tutorials in any case, most of my learning in renpy comes from my IT tech classes and tutorials
25 notes · View notes
utopicwork · 10 months ago
Text
After the prototype drops we're going to set up a proper gofundme/kickstarter/what have you to get us funding for the beta and 1.0.0 so I'll work on what the goals are for that but I think primarily its going to be: getting a native app on Android, iOS, Windows, Mac and various Linux platforms other then Ubuntu (since it will be developed Ubuntu/Debian first), getting nodes out to people to expand the network and fleshing out the application layer/dev experience
12 notes · View notes
anton-the-cock · 6 months ago
Text
How to reduce your phone/social media usage
I achieved it (добився успєшного успєха) and I will share my tips with you!
(this post is actually for @will-ruadh I just realized writing it all in notes would be wildly uncomfortable and unreadable)
1) Make a realistic goal
This step has substeps because to make a realistic goal you need to a) look in the mirror and assess where you are now. To do so, you should track your usage. There are programs to do that but your phone might have an in-built feature like mine. When I started I spent around 9 hours every day on my phone (and on some days I spent more). It would be also useful to note which apps you spend the most time on
Then, we move on to b) setting the goal. You might be the kind of person to be able to quit your addictions cold turkey but then stop reading this post, and go watch this video instead. It's quite motivational. If you are not that kind of person, expect small progress. I think my first goal was not going above my average (so, like, 9 hours a day was a limit I set for myself). When I achieved that, I reduced it by an hour (you can reduce it by half an hour or ten minutes, whatever). Now my limit is 5 hours and I rarely break it and when I do I quickly return back to it
2) Praise yourself for progress!
Different people are motivated by different things so this step might be kind of vague and will need some individual work. But I feel like the most important thing is praising yourself for any progress you make. We often learn to be down on ourselves and most of us are not motivated by that so why do it??? Be happy with your little steps. You can reward yourself in different ways if that helps. You might ask for external validation from your friends, whatever works for you. But don't forget that you are doing great! And do not look too far ahead - thinking that "ugh my goal is so small, I spent 9 hours on my phone when I should have spent 5" IS NOT GOOD. Look straight ahead towards your first little goal and when you get there, set another little goal and praise yourself when you achieve it!
Some say it is better to praise consistency rather than "streaks". If you exceed your limits 3 times a month, it's a better result than being consistent the whole month and then relapsing for 2 months. But you can reward yourself for streaks too if you find it fun
3) Don't be too hard on yourself
People might get overwhelmed by regret or other negative emotions. "Ugh, why do I spend so much time doom-scrolling, I am wasting my time" - NOT HELPFUL thinking. Believe it or not, there are objective reasons why you developed this habit. Believe it or not, it must be helpful for your brain somehow. For example, I spend much more time online when I am in stressful situations. Social media feel safe and it distracts me from harsh reality. You have to understand yourself and forgive yourself. Accept yourself to change yourself
And if you fail and fall back into your habit, don't be too mad at yourself (you can be mad at yourself a little though). It's natural that your brain wants to do what it always did instead of restricting itself. You won't always be 100% consistent and it's alright! Get back up and try again
4) Use technical support
This is the part where I advertise dumb apps to you. But first, explore your phone's built-in features! Here's what I did just without installing any additional software:
(now that I wrote until this point I realise I didn't write this in mind that laptop or computer usage might be the problem ugh I am stupid)
Set hours in the morning and the evening when social media apps are not available - this is very helpful if you scroll in bed
Set a limit for general phone usage, specific apps or categories
But then I realised I wanted more features so I went hunting for apps:
StayFree - it is available for Android, iOS, Windows, MacOS, Linux and as a browser extension for Chrome, Safari and Mozilla. It has a lot of options, probably the most out of all the apps I saw. It's helpful if you need specific limits that your basic phone functionality can't provide. It can also block things like the Reels tab in your Instagram and YouTube shorts. It is pretty heavy, though, I need to wait a bit before it opens on my phone
ScreenZen - this app has some functions the former doesn't. I use it to make myself do a little breathing exercise before entering my social media app. It is annoying as heck but sometimes I think to myself "I don't need this right now" and close the app before opening it. I also make it limit my usage by 15 minutes timeframe so every 15 minutes I have to do the exercise again and rethink my choices
With using any apps like this there might be privacy concerns since they need a lot of access to your phone to be able to do what they do. Do your own research etc etc. Both apps are free
You can find other ways to help yourself spend less time. They may differ from one person to another
5) OPTIONAL. Read How We Change (And Ten Reasons Why We Don't) by Ross Ellenhorn
Not like it's going to particularly help but I found this book very healing and insightful when it comes to changing your behaviours and your habits. It is not a practical guide but it is written with love and might help you understand yourself better. It certainly influenced the way I look at some things. My viewpoint is heavily inspired by it, honestly, I feel like I have to give credit where it's due
The End
I can go into more detail on various ways how I do things, so if you have questions you may ask. But honestly, people are so different, what works for me might not be perfect for you. You have to be curious and creative, looking at yourself with an unclouded mind, seeing your internet addiction as a task you are solving rather than a personal failure. The more heavy feelings you attach to it, the harder it is to be unbothered (moisturized, in your lane). Look at your triggers, look at how you respond to different strategies, look at what works and what doesn't. Be curious about the way your mind works. Idk man I love you I want everyone to be happy and pleased with themselves. I am so unbelievably happy I do not scroll all day long. It was so bad and now it is better and it took me two years, I think, maybe more. I believe in you
5 notes · View notes
digitaldetoxworld · 1 month ago
Text
Web to Mobile: Building Seamless Apps with .NET"
 .NET is a effective, flexible, and open-supply developer platform created with the aid of Microsoft. It enables the creation of a huge range of applications—from computing device to cellular, net, cloud, gaming, and IoT. Over the years, .NET has evolved substantially and has become one of the maximum extensively used frameworks inside the software improvement enterprise.
Dot Net Programming Language
Tumblr media
A Brief History of .NET
The .NET Framework become first delivered through Microsoft in the early 2000s. The original cause turned into to offer a steady item-oriented programming surroundings regardless of whether code became stored and finished locally, remotely, or via the internet.
Over time, Microsoft developed .NET right into a cross-platform, open-supply framework. In 2016, Microsoft launched .NET Core, a modular, high-performance, cross-platform implementation of .NET. In 2020, the company unified all its .NET technologies beneath one umbrella with the discharge of .NET five, and later persisted with .NET 6, .NET 7, and past.
Today, the unified platform is actually called .NET, and it allows builders to build apps for Windows, macOS, Linux, iOS, Android, and greater using a single codebase.
Key Features of .NET
1. Cross-Platform Development
One of the maximum tremendous features of present day .NET (publish .NET Core) is its ability to run on a couple of platforms. Developers can construct and deploy apps on Windows, Linux, and macOS with out enhancing their codebases.
2. Multiple Language Support
.NET supports numerous programming languages, together with:
C# – the maximum extensively used language in .NET development
F# – a purposeful-first programming language
Visual Basic – an smooth-to-analyze language, regularly used in legacy programs
This multilingual capability allows developers to pick out the nice language for their precise use cases.
3. Extensive Library and Framework Support
.NET offers a comprehensive base magnificence library (BCL) and framework libraries that aid the whole lot from record studying/writing to XML manipulation, statistics get entry to, cryptography, and extra.
Four. ASP.NET for Web Development
ASP.NET is a part of the .NET platform specially designed for net improvement. ASP.NET Core, the cross-platform model, permits builders to build scalable internet APIs, dynamic web sites, and actual-time packages the usage of technology like SignalR.
5. Rich Development Environment
.NET integrates seamlessly with Visual Studio, one of the most function-wealthy integrated development environments (IDEs) available. Visual Studio offers capabilities together with IntelliSense, debugging tools, challenge templates, and code refactoring.
6. Performance and Scalability
.NET is thought for high performance and scalability, especially with its guide for asynchronous programming using async/wait for and its Just-In-Time (JIT) compilation.
7. Secure and Reliable
.NET presents sturdy safety features, including code get entry to security, role-based protection, and cryptography training. It also handles reminiscence management thru rubbish series, minimizing reminiscence leaks.
Common Applications Built with .NET
1. Web Applications
With ASP.NET Core, builders can create cutting-edge, scalable internet programs and RESTful APIs. Razor Pages and Blazor are technology within ASP.NET Core that help server-facet and purchaser-facet rendering.
2. Desktop Applications
Using Windows Forms or Windows Presentation Foundation (WPF), builders can build conventional computing device applications. .NET MAUI (Multi-platform App UI) now extends this functionality to move-platform computer and cellular programs.
3. Mobile Applications
Through Xamarin (now incorporated into .NET MAUI), developers can create native mobile applications for Android and iOS the usage of C#.
4. Cloud-Based Applications
.NET is nicely-acceptable for cloud development, in particular with Microsoft Azure. Developers can build cloud-local apps, serverless capabilities, and containerized microservices the usage of Docker and Kubernetes.
5. IoT Applications
.NET helps Internet of Things (IoT) development, allowing builders to construct applications that engage with sensors and gadgets.
6. Games
With the Unity sport engine, which helps C#, developers can use .NET languages to create 2D, three-D, AR, and VR games.
Components of .NET
1. .NET SDK
The Software Development Kit includes everything had to build and run .NET packages: compilers, libraries, and command-line tools.
2. CLR (Common Language Runtime)
It handles reminiscence control, exception managing, and rubbish collection.
Three. BCL (Base Class Library)
The BCL offers center functionalities including collections, record I/O, records kinds, and extra.
4. NuGet
NuGet is the package manager for .NET. It lets in builders to install, manage, and share libraries without problems.
Modern .NET Versions
.NET five (2020): Unified the .NET platform (Core + Framework)
.NET 7 (2022): Further overall performance enhancements and more desirable APIs
.NET 8 (2023): Continued attention on cloud-native, cellular, and web improvement
Advantages of Using .NET
Cross-platform assist – construct as soon as, run everywhere
Large developer network – widespread sources, libraries, and frameworks
Robust tooling – especially with Visual Studio and JetBrains Rider
Active improvement – backed by using Microsoft and open-source community
Challenges and Considerations
Learning curve – particularly for beginners due to its giant atmosphere
Legacy framework – older .NET Framework tasks aren't like minded with .NET Core or more recent variations without migration
Platform differences – sure APIs or libraries might also behave in a different way throughout operating systems
Getting Started with .NET
To begin growing with .NET:
Install the .NET SDK from the legitimate .NET internet site.
Create a new project: Use the dotnet new command or Visual Studio templates.
Write code: Develop your logic the usage of C#, F#, or VB.NET.
2 notes · View notes
moonlit-tulip · 2 years ago
Note
What's your favorite ebook-compatible reading software? Firefox EPUBReader isn't great, but I'm not what, if anything, works better.
Very short answer: for EPUBs, on Windows I use and recommend the Calibre reader, and on iOS I use Marvin but it's dying and no longer downloadable so my fallback recommendation is the native Apple Books app; for PDFs, on Windows I use Sumatra, and on iOS I use GoodReader; for CBZs, I use CDisplayEx on Windows and YACReader on iOS; and I don't use other platforms very often, so I can't speak as authoritatively about those, although Calibre's reader is cross-platform for Windows/Mac/Linux, and YACReader for Windows/Mac/Linux/iOS/Android, so they can serve as at least a minimum baseline of quality against which alternatives can be compared for those platforms.
Longer answer:
First off, I will say: yeah, Firefox EPUBReader isn't great. Neither, really, are most ebook readers. I have yet to find a single one that I'm fully satisfied with. I have an in-progress project to make one that I'm fully satisfied with, but it's been slow, probably isn't going to hit 1.0.0 release before next year at current rates, and isn't going to be actually definitively the best reader on the market for probably months or years post-release even assuming I succeed in my plans to keep up its development. So, for now, selection-of-ebook-readers tends to be very much a matter of choosing the best among a variety of imperfect options.
Formats-wise, there are a lot of ebook formats, but I'm going to collapse my answers down to focusing on just three, for simplicity. Namely: EPUB, PDF, and CBZ.
EPUB is the best representative of the general "reflowable-text ebook designed to display well on a wide variety of screens" genre. Other formats of similar nature exist—Kindle's MOBI and AZW3 formats, for instance (the latter of which is, in essence, just an EPUB in a proprietary Amazon wrapper)—but conversion between formats-in-this-broad-genre is generally pretty easy and not excessively lossy, so you're generally safe to convert to EPUB as needed if you've got different formats-in-this-genre and a reader that doesn't support those formats directly. (And it's rare for a program made by anyone other than Amazon to work for non-EPUB formats-in-this-genre and not for EPUBs.)
PDF is a pretty unique / distinctive format without any widely-used alternatives I'm aware of, unless you count AZW4 (which is a PDF in a proprietary Amazon wrapper). It's the best format I'm aware of for representations of books with rigid non-reflowable text-formatting, as with e.g. TTRPG rulebooks which do complicated things with their art-inserts and sidebars.
And CBZ serves here as a stand-in for the general category of "bunch of images in an archive file of some sort, ordered by filename", which is a common format for comics. CBZ is zip-based, CBR is RAR-based, CB7 is 7-zip-based, et cetera; but they're easy to convert between one another just by extracting one and then re-archiving it in one's preferred format, and CBZ is the most commonly distributed and the most commonly supported by readers, so it's the one I'm going to focus on.
With those prefaces out of the way, here are my comprehensive answers by (platform, format) pair:
Browser, EPUB
I'm unaware of any good currently-available browser-based readers for any of the big ebook formats. I've tried out EPUBReader for Firefox, as well as some other smaller Firefox-based reader extensions, and none of them have impressed me. I haven't tested any Chrome-based readers particularly extensively, but based on some superficial testing I don't have the sense that options are particularly great there either.
This state of affairs feels intuitively wrong to me. The browser is, in a significant sense, the natural home for EPUB-like reflowable-text ebooks, to a greater degree than it's the natural home for a great many of the other things people manage to warp it into being used for; after all, EPUBs are underlyingly made of HTML-file-trees. My own reader-in-progress will be browser-based. But nonetheless, for now, my advice for browser-based readers boils down to "don't use them unless you really need to".
If you do have to use one, EPUBReader is the best extension-based one I've encountered. I have yet to find a good non-extension-based website-based one, but am currently actively in the market for such a thing for slightly-high-context reasons I'll put in the tags.
Browser, PDF
Firefox and Chrome both have built-in PDF readers which are, like, basically functional and fine, even if not actively notably-good. I'm unaware of any browser-based PDF-reading options better than those two.
Browser, CBZ
If there exist any good options here, I'm not aware of them.
Windows, EPUB
Calibre's reader is, unfortunately, the best on the market right now. It doesn't have a very good scrolled display mode, which is a mark against it by my standards, and it's a bit slow to open books and has a general sense of background-clunkiness to its UI, but in terms of the quality with which it displays its content in paginated mode—including relatively-uncommon sorts of content that most readers get wrong, like vertical text—it's pretty unparalleled, and moreover it's got a generally wider range of features and UI-customization options than most readers offer. So overall it's my top recommendation on most axes, despite my issues with it.
There's also Sigil. I very emphatically don't actually recommend Sigil as a reader for most purposes—it's marketed as an EPUB editor, lacks various features one would want in a reader, and has a much higher-clutter UI than one would generally want in a reader—but its preview pane's display engine is even more powerful than Calibre's for certain purposes—it can successfully handle EPUBs which contain video content, for instance, which Calibre falls down on—so it can be a useful backup to have on hand for cases where Calibre's display-capabilities break down.
Windows, PDF
I use SumatraPDF and think it's pretty good. It's very much built for reading, rather than editing / formfilling / etc.; it's fast-to-launch, fast-to-load-pages, not too hard to configure to look nice on most PDFs, and generally lightweight in its UI.
When I need to do fancier things, I fall back on Adobe Reader, which is much more clunky on pretty much every axis for purposes of reading but which supports form-filling and suchlike pretty comprehensively.
(But I haven't explored this field in huge amounts of depth; plausibly there exist better options that I'm unaware of, particularly on the Adobe-reader-ish side of things. (I'd be a bit more surprised if there were something better than SumatraPDF within its niche, for Windows, and very interested in hearing about any such thing if it does exist.))
Windows, CBZ
My usual CBZ-reader for day-to-day use—which I also use for PDF-based comics, since it has various features which are better than SumatraPDF for the comic-reading use case in particular—is an ancient one called CDisplayEx which, despite its age, still manages to be a solid contender for best in its field; it's reasonably performant, it has most of the features I need (good handling of spreads, a toggle for left-to-right versus right-to-left reading, a good set of options for setting how the pages are fit into the monitor, the ability to force it forward by just one page when it's otherwise in two-page mode, et cetera), and in general it's a solid functional bit of software, at least by the standards of its field.
The reason I describe CDisplayEx as only "a solid contender for" best in its field, though, is: recently I had cause to try out YACReader, a reader I tried years ago on Windows and dismissed at the time, on Linux; and it was actually really good, like basically as good as CDisplayEx is on Windows. I haven't tried the more recent versions of YACReader on Windows directly, yet; but it seems pretty plausible that my issues with the older version are now resolved, that the modern Windows version is comparable to the Linux version, and therefore that it's on basically the same level as CDisplayEx quality-wise.
Mac, EPUB/PDF/CBZ
I don't use Mac often enough to have opinions here beyond "start with whatever cross-platform thing is good elsewhere, as a baseline, and go on from there". Don't settle for any EPUB reader on Mac worse than the Calibre one, since Calibre works on Mac. (I've heard vague good things about Apple's native one; maybe it's actually a viable option?) Don't settle for any CBZ reader on Mac worse than YACReader, since YACReader works on Mac. Et cetera. (For PDFs I don't have any advice on what to use even as baseline, unfortunately; for whatever reason, PDF readers, or at least the better ones, seem to tend not to be natively cross-platform.)
Linux, EPUB
For the most part, my advice is the same as Windows: just go with the Calibre reader (and maybe use Sigil as a backup for edge cases). However, if you, like me, prefer scrolled EPUB-reading over paginated EPUB-reading, I'd also suggest checking out Foliate; while it's less powerful than the Calibre reader overall, with fewer features and more propensity towards breaking in edge cases, it's basically functional for normal books lacking unusual/tricky formatting, and, unlike Calibre, it has an actually-good scrolled display mode.
Linux, PDF
I have yet to find any options I'm fully satisfied with here, for the "fast launch and fast rendering and functional lightweight UI" niche that I use SumatraPDF for on Windows. Among the less-good-but-still-functional options I've tried out: SumatraPDF launched via Wine takes a while to start up, but once launched it has the usual nice SumatraPDF featureset. Zathura with the MuPDF backend is very pleasantly-fast, but has a somewhat-unintuitive keyboard-centric control scheme and is hard to configure. And qpdfview offers a nice general-purpose PDF-reading UI, including being quick to launch, but its rendering backend is slower than either Sumatra's or Zathura's so it's less good for paging quickly through large/heavy PDFs.
Linux, CBZ
YACReader, as mentioned previously in the Windows section, is pretty definitively the best option I've found here, and its Linux version is a solid ~equal to CDisplayEx's Windows version. Like CDisplayEx, it's also better than more traditional PDF readers for reading PDF-based comics.
iOS/iPadOS, EPUB
My current main reading app is Marvin. However, it hasn't been updated in years, and is no longer available on the app store, so I'm currently in the process of getting ready to migrate elsewhere in anticipation of Marvin's likely permanent breakage some time in the next few years. Thus I will omit detailed discussion of Marvin and instead discuss the various other at-least-vaguely-comparably-good options on the market.
For general-purpose reading, including scrolled reading if that's your thing, Apple's first-party Books app turns out to be surprisingly good. It's not the best in terms of customization of display-style, but it's basically solidly functional, moreso than the vast majority of the apps on the market.
For reading of books with vertical text in particular, meanwhile, I use Yomu, which is literally the only reader I've encountered to date on any platform which has what I'd consider to be a sensible and high-quality way of handling scrolled reading of vertical-text-containing books. While I don't recommend it for more general purposes, due to awkward handling of EPUBs' tables of contents (namely, kind of ignoring them and doing its own alternate table-of-contents thing it thinks is better), it is extremely good for that particular niche, as well as being more generally solid-aside-from-the-TOC-thing.
iOS/iPadOS, PDF
I use GoodReader. I don't know if it's the best in the market, but it's very solidly good enough for everything I've tried to do with it thus far. It's fast; its UI is good at getting out of my way, while still packing in all the features I want as options when I go looking for them (most frequently switching between two-page-with-front-cover and two-page-without-front-cover display for a given book); also in theory it has a bunch of fancy PDF-editing features for good measure, although in practice I never use those and can't comment on their quality. But, as a reader, it's very solidly good enough for me, and I wish I could get a reader like it for desktop.
iOS/iPadOS, CBZ
YACReader has an iOS version; following the death of my former favorite comic reader for iOS (ComicRack), it's very solidly the best option I'm aware of on the market. (And honestly would be pretty competitive even if ComicRack were still around.) I recommend it here as I do on Linux.
Android, EPUB/PDF/CBZ
It's been years since I've had an Android device, and accordingly have very little substantial advice here. (I'm expecting to move back to Android for my next phone-and-maybe-also-tablet, out of general preferring-open-hardware-and-software-when-practical feelings, but it'll plausibly be a while, because Apple is much better at long-lasting hardware and software than any Android manufacturers I'm aware of.) For EPUB, I recall Moon+ reader was the best option I could find back circa 2015ish, but that's long enough ago that plausibly things have changed substantially at this point. For CBZ, both YACReader and CDisplayEx have Android versions, although I haven't tried either and so can't comment on their quality. For PDF, you're on your own; I have no memories or insights there.
Conclusion
...and that's it. If there are other major platforms on which ebook-reader software can be chosen, I'm failing to think of them currently, and this is what I've got for all platforms I have managed to think of.
In the future... well, I hope my own reader-in-development (slated for 1.0.0 release as a Firefox extension with only EPUB support, with ambitions of eventually expanding to cover other platforms and other formats) will one day join this recommendation-pile, but it's currently not yet in anything resembling a recommendable form. And I hope that there are lots of good reader-development projects in progress that I currently don't know about; but, if there are, I currently don't know about them.
So, overall, this is all I've got! I hope it's helpful.
44 notes · View notes
Text
2. Writing Set Up: Where to Write Your Draft
Before you even start writing, you’ll need to find a writing program/medium you feel comfortable working with. 
I promise you—from start to finish—you’ll look at your draft for a couple of hours at minimum, so I suggest you choose a program/medium that aligns with your individual needs. Now it’s time for you to identify what those needs might be. 
Here are some options:
Creativity strikes while you’re cuddled up in bed or on your commute to work? 
Try writing on your phone/tablet (unless you’re the one driving, of course!)—you can use pre-installed apps like Pages (iOS) or your Notes/Memo app. You can also download free writing applications like Google Docs. Google Docs works on and offline on basically any mobile device, which is great for when you’re on the go! 
You prefer writing/typing on a computer? 
There are many desktop writing programs like LibreOffice (free for Windows, Mac and Linux), MS Word (needs to be purchased/subscription-based), countless online text editors or the browser version of Google Docs. 
You need to physically feel the words flowing through your body? 
Well, imagine you’re a classic author and write them down by hand on generously perfumed paper (preferably with royal blue ink)! Of course, you can also use Post-it notes or that coffee-stained notebook from 2013. Regular paper will do, too, though it’s obviously not as cool. 
Of course, there are many more options to choose from, but since you’re just starting out, I suggest you try free and more readily available programs first. Everything has its pros and cons, but digital writing is generally pretty clean-cut and saves you the trouble of digitising hand-written drafts (which you’ll need to do if you want to share your writing online! Unless you want to share scans of your beautiful handwritten writing, of course!). 
But before you settle for one (or more!) program/media of your choice, you might want to consider a few things: 
Is your writing easily accessible to you? → Can you add to your draft whenever and wherever creativity strikes? 
Does your writing program save your progress automatically? → You don’t want to lose hours upon hours of work because you forgot to save your progress! 
Is your writing secure? → Is your writing uploaded to a cloud? Will you still be able to access your writing if your computer crashes or you lose your login data/ phone/notebook? Can you easily create external backups of your files?
It really doesn’t matter what you need to write down at this early point. Be it an idea, rough outline, dialogue, stream of consciousness, mind map or a finished draft—you just want your entire writing process to happen in a secure, accessible location that you feel confident working in. There is no perfect writing program; whatever program works best for you is the best program for you! 
For example: 
I almost exclusively write on Google Docs since it meets all my personal writing needs: It’s a free cloud service that syncs my files all across my devices (phone, laptop, tablet) regardless of where I am. It has an intuitive interface with all the basic writing/formatting tools I need. 
Once a month, I download my most recent drafts as “.docx”-files and back them up on an external hard drive—so even if I can’t, for whatever reason, access my Google Docs account, my files are still secured in a different location. 
Sometimes, I make use of handwritten notes, too—though I keep losing them or can’t decipher my handwriting…This seems minuscule or even funny, but it’s hard to come back to an idea when you’ve literally lost the physical manifestation of it! 
Next: The Idea: Coming Up With and Developing Your Idea (with examples)
Masterlist
7 notes · View notes
16naughts · 4 months ago
Text
Dev Log Feb 7 2025 - The Stack
Ahoy. This is JFrame of 16Naughts in the first of what I hope will turn out to be a weekly series of developer logs surrounding some of our activities here in the office. Not quite so focused on individual games most of the time, but more on some of the more interesting parts of development as a whole. Or really, just an excuse for me to geek out a little into the void. With introductions out of the way, the first public version of our game Crescent Roll (https://store.steampowered.com/app/3325680/Crescent_Roll juuuust as a quick plug) is due out here at the end of the month, and has a very interesting/unorthodox tech stack that might be of interest to certain devs wanting to cut down on their application install size. The game itself is actually written in Javascript - you know, the scripting language used by your web browser for the interactive stuff everywhere, including here. If you've been on Newgrounds or any other site, they might call games that use it "HTML5" games like they used to call "Flash" games (RIP in peace). Unfortunately, Javascript still has a bit of a sour reputation in most developer circles, and "web game" doesn't really instill much confidence in the gamer either. However, it's turning more and more into the de-facto standard for like, everything. And I do mean everything. 99% of applications on your phone are just websites wrapped in the system view (including, if you're currently using it, the Tumblr app), and it's bleeding more and more into the desktop and other device spaces. Both Android and iOS have calls available to utilize their native web browsers in applications. Windows and Mac support the same thing with WebView2 and WebKit respectively. Heck, even Xbox and Nintendo have a web framework available too (even goes back as far as Flash support for the Wii). So, if you're not using an existing game engine like we aren't and you want to go multi-platform, your choices are either A) Do it in something C/C++ -ish, or now B) Write it in JS. So great - JS runs everywhere. Except, it's not exactly a first-class citizen in any of these scenarios. Every platform has a different SDK for a different low-level language, and none of them have a one-click "bundle this website into an exe" option. So there is some additional work that needs to be done to get it into that nice little executable package.
Enter C#. Everyone calls it Microsoft Java, but their support for it has been absolutely spectacular that it has surpassed Java in pretty much every single possible way. And that includes the number and types of machines that it runs on. The DotNet Core initiative has Mac, Windows, and Linux covered (plus Xbox), Xamarin has Android, and the new stuff for Maui brought iOS into the fold. Write once, run everywhere. Very nice. Except those itty bitty little application lifetime quirks completely change how you do the initialization on each platform, and the system calls are different for getting the different web views set up, and Microsoft is pushing Maui so hard that actually finding the calls and libraries to do the stuff instead of using their own (very strange) UI toolkit is a jungle, but I mean, I only had to write our stream decompression stuff once and everything works with the same compilation options. So yeah - good enough. And fortunately, only getting better. Just recently, they added Web Views directly into Maui itself so we can now skip a lot of the bootstrapping we had to do (I'm not re-writing it until we have to, but you know- it's there for everyone else). So, there you have it. Crescent Roll is a Javascript HTML5 Web Game that uses the platform native Web View through C#. It's a super tiny 50-100MB (depending on the platform) from not having to bundle the JS engine with it, compiles in seconds, and is fast and lean when running and only getting faster and leaner as it benefits from any performance improvements made anywhere in any of those pipeline. And that's it for today's log. Once this thing is actually, you know, released, I can hopefully start doing some more recent forward-looking progress things rather than a kind of vague abstract retrospective ramblings. Maybe some shader stuff next week, who knows.
Lemme know if you have any questions on anything. I know it's kind of dry, but I can grab some links for stuff to get started with, or point to some additional reading if you want it.
3 notes · View notes
marxistfurry · 5 months ago
Text
Pinned Post
Side Blog: https://somethingdifferent.wordpress.com/
Software Projects (Fallen Star/Marxist Furry)
Completed Projects 
Reddit 
A simple picture posting reddit iphone app. A Computer Science University Project at Weber State University for an ios/iphone development class. It uses the reddit api for logging into an account to upload a photo to imgur and posting it to a user defined subredit. It also finds all the images on a subreddit and displays them in a list where the user can click ont one of the items in the list and it will display the image 
https://github.com/ballju/iReddit
In Progress 
Fallen Star 
Converting Gamemaker School Project from Gamemaker 8 to Godot 
Playlist Transfer 
Transfers Playlists from streaming apps from one service to another. Using C# and .Net framework. It will be a console application.
Mood Tracker 
Open-source daily journal and daily tracking of both mood and other important things. 
Avatar Sim 
Choose your own adventure based on JC’s Avatar 
ADHD Tracker
(Private Github Repo for now) An time tracker that using Android TTS to help those with poor time management to keep on track storing tasks by priority
DBT Diary Card
(Private Github Repo for now) An application for generating dbt diary cards for thearpy and personal tracking
videowyrm
A fork of a decentralized movie/tv/anime social tracker based on a book tracking app
Frequently Used Tags
For most of the posts the were posted by me its #original post 
#journal
#history #socialism 
#song lyrics   #song of the day   #metal #music   #Bandcamp 
#hg wells   #old movies   #colorized   #youtube movies   #Youtube
#movies
#open source   #linux   #computer #piracy #tech
#video games #mods   #quake 
2 notes · View notes
govindhtech · 7 months ago
Text
Obsidian And RTX AI PCs For Advanced Large Language Model
Tumblr media
How to Utilize Obsidian‘s Generative AI Tools. Two plug-ins created by the community demonstrate how RTX AI PCs can support large language models for the next generation of app developers.
Obsidian Meaning
Obsidian is a note-taking and personal knowledge base program that works with Markdown files. Users may create internal linkages for notes using it, and they can see the relationships as a graph. It is intended to assist users in flexible, non-linearly structuring and organizing their ideas and information. Commercial licenses are available for purchase, however personal usage of the program is free.
Obsidian Features
Electron is the foundation of Obsidian. It is a cross-platform program that works on mobile operating systems like iOS and Android in addition to Windows, Linux, and macOS. The program does not have a web-based version. By installing plugins and themes, users may expand the functionality of Obsidian across all platforms by integrating it with other tools or adding new capabilities.
Obsidian distinguishes between community plugins, which are submitted by users and made available as open-source software via GitHub, and core plugins, which are made available and maintained by the Obsidian team. A calendar widget and a task board in the Kanban style are two examples of community plugins. The software comes with more than 200 community-made themes.
Every new note in Obsidian creates a new text document, and all of the documents are searchable inside the app. Obsidian works with a folder of text documents. Obsidian generates an interactive graph that illustrates the connections between notes and permits internal connectivity between notes. While Markdown is used to accomplish text formatting in Obsidian, Obsidian offers quick previewing of produced content.
Generative AI Tools In Obsidian
A group of AI aficionados is exploring with methods to incorporate the potent technology into standard productivity practices as generative AI develops and speeds up industry.
Community plug-in-supporting applications empower users to investigate the ways in which large language models (LLMs) might improve a range of activities. Users using RTX AI PCs may easily incorporate local LLMs by employing local inference servers that are powered by the NVIDIA RTX-accelerated llama.cpp software library.
It previously examined how consumers might maximize their online surfing experience by using Leo AI in the Brave web browser. Today, it examine Obsidian, a well-known writing and note-taking tool that uses the Markdown markup language and is helpful for managing intricate and connected records for many projects. Several of the community-developed plug-ins that add functionality to the app allow users to connect Obsidian to a local inferencing server, such as LM Studio or Ollama.
To connect Obsidian to LM Studio, just select the “Developer” button on the left panel, load any downloaded model, enable the CORS toggle, and click “Start.” This will enable LM Studio’s local server capabilities. Because the plug-ins will need this information to connect, make a note of the chat completion URL from the “Developer” log console (“http://localhost:1234/v1/chat/completions” by default).
Next, visit the “Settings” tab after launching Obsidian. After selecting “Community plug-ins,” choose “Browse.” Although there are a number of LLM-related community plug-ins, Text Generator and Smart Connections are two well-liked choices.
For creating notes and summaries on a study subject, for example, Text Generator is useful in an Obsidian vault.
Asking queries about the contents of an Obsidian vault, such the solution to a trivia question that was stored years ago, is made easier using Smart Connections.
Open the Text Generator settings, choose “Custom” under “Provider profile,” and then enter the whole URL in the “Endpoint” section. After turning on the plug-in, adjust the settings for Smart Connections. For the model platform, choose “Custom Local (OpenAI Format)” from the options panel on the right side of the screen. Next, as they appear in LM Studio, type the model name (for example, “gemma-2-27b-instruct”) and the URL into the corresponding fields.
The plug-ins will work when the fields are completed. If users are interested in what’s going on on the local server side, the LM Studio user interface will also display recorded activities.
Transforming Workflows With Obsidian AI Plug-Ins
Consider a scenario where a user want to organize a trip to the made-up city of Lunar City and come up with suggestions for things to do there. “What to Do in Lunar City” would be the title of the new note that the user would begin. A few more instructions must be included in the query submitted to the LLM in order to direct the results, since Lunar City is not an actual location. The model will create a list of things to do while traveling if you click the Text Generator plug-in button.
Obsidian will ask LM Studio to provide a response using the Text Generator plug-in, and LM Studio will then execute the Gemma 2 27B model. The model can rapidly provide a list of tasks if the user’s machine has RTX GPU acceleration.
Or let’s say that years later, the user’s buddy is visiting Lunar City and is looking for a place to dine. Although the user may not be able to recall the names of the restaurants they visited, they can review the notes in their vault Obsidian‘s word for a collection of notes to see whether they have any written notes.
A user may ask inquiries about their vault of notes and other material using the Smart Connections plug-in instead of going through all of the notes by hand. In order to help with the process, the plug-in retrieves pertinent information from the user’s notes and responds to the request using the same LM Studio server. The plug-in uses a method known as retrieval-augmented generation to do this.
Although these are entertaining examples, users may see the true advantages and enhancements in daily productivity after experimenting with these features for a while. Two examples of how community developers and AI fans are using AI to enhance their PC experiences are Obsidian plug-ins.
Thousands of open-source models are available for developers to include into their Windows programs using NVIDIA GeForce RTX technology.
Read more on Govindhtech.com
3 notes · View notes
oditeksolutionsyaass · 1 year ago
Text
Android App Development
OdiTek is one of the leading Android Application Development Company in India, offering robust and scalable android app development to our clients globally. Rely on us for Android Application Development.
Expert android application programmers and developers along with quality assurance engineers at OdiTek, the Android Application Development Company, build and test applications that smoothly operate across the massive landscape of Android devices and environments, delivering exhilarating end-user experience.
OdiTek provides professional Android Apps Development Services to global clients at cost-effective prices. Our Android application developers and programmers are proficient in Java programming, Android SDK and Framework APIs for developing plush Android Applications pertaining to Business, Communication, Media, Shopping, Utility and Productivity, Personal Applications, Widgets, etc.
To ensure that the apps that we develop are in complete accordance with client specifications, and within the stipulated timeframe, we meticulously study your target audience and the core purpose of your Android Applications. We also employ the latest technology and tools for your Android Application Development.
SERVICE OFFERINGS
Android App Development for Business OdiTek is the right choice to make your Android Business Apps a success and offer the best Android effect in the corporate environment. We all know that enterprise mobility is the new mantra for the businesses.
Android App Development for Productivity The productivity and versatility features of the Android phones are always loved by its users, making it irresistible. OdiTek helps you make your productivity application materialize in minimums possible duration.
Android Social App Development OdiTek will help you to get abundant conversations around your business using social-friendly Android applications. We also enrich your Android app with engaging social experiences.
Android App Development for mCommerce Mobile commerce is actually on boom! People often use their mobile phones to check for the latest products and best deals in the market. With OdiTek mCommerce Android Development Services, turn your eCommerce store into an mCommerce application.
OUR DEVELOPMENT PROCESS
We, at OdiTek, deliver full-cycle Android app development solutions. It comes with a package of services starting from expert business analysis, unique ideas for design along with development up to post-launch support as well as maintenance of your Android portable application. This ensures that your application is following quickly changing technologies and dynamic market demands. We additionally offer consultation facilities to examine your project necessities and to provide you with the right direction for developing your application.
Android Development.jpg
OUR SKILLS MATRIX
Dynamic and vibrant look & feel User-centric navigation and control mechanism Minimal loading time Best Android apps development practices employed Scalable and completely adaptable Conceptually developed with strong coding logic Tested for quality Quick and easy integration with third party tools
FRAMEWORKS COMPETENCY
Android is the greatest platform for mobile devices which has capability to run millions of mobile phones in about more than 200 countries. It not only provides a great support for people around world to use hundreds of games and apps in their phones but also provides a huge open marketplace to developers for Android App Development. Android provides one piece and distinctive framework which allows all Android developers to deploy their apps and developing them in order to make them available on many smartphones, tablet users.
In today’s rapid development world, almost all programming languages have frameworks to help the developers. With instant growth of mobile devices a lot of frameworks are also increased whether it be for Android, Windows or iOS. At OdiTek ,we are comfortable with the following frameworks.
1) Corona SDK Corona is designed to enable super-fast development. Their elegant APIs make adding complex features easy, also their workflow lets you see changes instantly, and you develop in Lua, a fast and easy-to-learn language. It all adds up to unmatched development and iteration speed. This framework is widely used by game developers, it is also general purpose and most popular framework. Corona Labs have more than 1 million of developers which provides over 500 APIs, native UI support, built in engine, and advertising platform for developers.
2) Phonegap Built for HTML5, CSS and JavaScript Development. This popular framework is currently being sponsored by Adobe. Its 6.0 version also provides Windows phone support, new libraries and CLI functions. It has also added Cordova WebView for work like putting your Phonegap code in bigger apps.
3) Xamarin You can completely write your code in C# and deploy it in Android for developing apps and games with this framework. It also works for iOS and Windows. Testing of your app is also allowed on cloud with timely monitoring of your app.
4) Sencha Touch 2 Sencha Space is the ideal platform to deploy and manage secure business applications that run across multiple devices. This popular JavaScript and HTML5 framework offers integrated MVC system, 50 inbuilt components, and management of work. You can now get free native package to publish your app directly to Google Play.
OUR TOOLS AND TECHNIQUES: At OdiTek we are using the following tools.
Editors and IDEs Language Resources Libraries Plugins
1 note · View note
santhosheswaran · 8 months ago
Text
Flutter
Flutter is an open-source UI software development kit (SDK) created by Google. It allows developers to build natively compiled applications for mobile, web, and desktop from a single codebase. With Flutter, you can create visually rich and highly performant apps that work on Android, iOS, Windows, macOS, Linux, and the web.
Tumblr media
Here are the key features of Flutter:
Single Codebase for Multiple Platforms: You can write one codebase in Dart (Flutter’s programming language) and deploy it to different platforms like Android, iOS, web, and desktop.
Fast Development: Flutter offers a feature called "hot reload," which lets developers see changes instantly without needing to restart the app, speeding up the development process.
Rich UI Components: Flutter comes with a wide range of pre-built widgets that make it easy to create beautiful and responsive user interfaces. These widgets are customizable, and you can also create your own.
High Performance: Since Flutter apps are compiled to native code, they tend to have high performance, with smoother animations and faster startup times.
Dart Language: Flutter uses Dart, a language developed by Google, known for being easy to learn and offering a balance between performance and productivity.
Growing Ecosystem: There’s a large community around Flutter, which means lots of packages and plugins are available for adding functionality like accessing device hardware, network requests, animations, and more.
Flutter is popular among developers for its versatility and efficiency, especially for projects targeting multiple platforms.
Contact for more information : Sam Jose - 824-816-2712
2 notes · View notes
Note
Is this game available to play on ipad?
The game is available on Windows, Mac, Linux, and Android devices. There are no plans to port to iPhone or iPad. iOS app development requires developers to own a Mac computer to run the software, and pay a 100USD-per-year development fee in order to put their games on the app store. As a smaller solo developer I’m not confident that I’d be able to make enough of a profit from the game to justify the fees and upkeep required to develop for iOS. Sorry!
This is the same reason you might notice certain applications and subscription fees being more expensive on the iOS app store compared to other devices.
11 notes · View notes
fixjoy · 2 years ago
Text
https://www.reddit.com/r/IT_Software_Net/comments/18hrony/delphi_12_download/
Delphi is the world's most advanced integrated IDE for rapid development, with powerful features and award-winning visual design tools for building high-performance native applications for multiple platforms.
Efficiently use a single codebase to rapidly develop and maintain blazingly fast, visually and technologically impressive apps for billions of users on Windows, macOS, iOS, Android, and Linux. Consistently deliver projects on time and under budget by leveraging database access components, data binding technologies, and best-in-class Windows desktop UI library and get your applications for Windows 11.
Features that deliver 5x development productivity make Delphi a favorite among independent developers and enterprise development teams.
The latest changes in Delphi 12:
SKIA support for UI design in FireMonkeyImproved mobile design with FireMonkeyModernized VCL with reworked MDI and tabbed UIMore Windows APIs for Object PascalSupport for iOS 17, Android 14, macOS Sonoma, Ubuntu 22 LTS, Windows Server 2022Multiline string literals for source codeAnd more
2 notes · View notes
binmay0ditek · 2 years ago
Text
Swift for iOS App Development
Tumblr media
Introduction
Swift is multi-paradigm, a general-purpose programming language that was developed by Apple Inc. for its different operating systems like iOS, tvOS, macOS, watch OS. It supports Linux, Darwin, free BSD like multiple OS, It is a static and strongly typed discipline. Swift is designed to work along with Apple’s Cocoa framework and Objective C library to work in Apple products. Extension filename for the swift files is .swift to support core components from Objective C.
Through many core concepts, Apple supports Swift is associated with Objective-C, dynamic dispatch, late binding, extensible programming to catch software bugs. Swift has features addressing some common programming errors like null pointer dereferencing and provides easier syntax to avoid the pyramid of doom. Swift supports types, structures, and classes, where Apple promotes in programming paradigms as protocol-oriented programming.
Benefits of Swift Programming Language
1. Open-Source Community
Swift is an open-source as well as a developer-friendly programming language. The developers for iPhone applications can explore, enhance Swift language, contribute to bug fixes, add new features and platforms, and so much. In Swift, an open-source, made with a strong community of developers.
2. Readability for Easy Code
Swift programming language is easiest to read and write. It uses simple syntax for the iPhone App Development language. Swift is similar to Objective C. You have to write so few lines of code compared to Objective C using simple and clean syntax throughout the code. In Objective C, it is necessary to add semicolons at the end of the parenthesis for conditional statements due to getting errors while compiling. But in Swift, these are not required. This has made Swift more simple and clean and user friendly as compared to C/C++. Hence, almost all language programmers can easily grasp with Swift and develop iOS applications.
3. Slower compilation speed
Compilation speed is much slower in Swift projects. As Swift is a more complex language and more feature-rich, it is harder to ensure that everything is exact. Each time, this costs time and money. Swift programming language is approximately 2.6x faster than Objective C. Swift is super-fast for iPhone application development.
4. Less Error-Prone
Null value as nil pointers is handled in different ways in Objective-C. Whenever you call a method with a nil pointer variable, nothing returns. But, it becomes the source of a huge list of bugs that the developer is unaware of and brings his efficiencies to the zero level. But, this is not the case with the Swift programming language. While defining the method, the iPhone app developer can define whether the value exists or it is nil (null). So, if the developer has mistakenly taken nil optional value, Swift triggers the runtime crash. This crash forces the iPhone app developer to resolve the bug right away and remains on the line of code with the nil pointer’s optional value. Hence, Swift is strict for iPhone app developers to develop bug and exception-free apps.
5. Multiple Devices Support
Swift is a programming language that supports iPhone, iPad, Apple Watch, Apple TV, and Mac devices that are developed by Apple. Swift is not just limited to, support Apple devices, but Linux and Windows devices as well. In fact, about its new upcoming operating system, So, Swift is not going to just limit it to Apple devices. Across the technology world, it will support multiple devices.
6. Dynamic Libraries Support
Dynamic libraries are executable for code that can be linked to an app. This feature allows links against the latest versions of the Swift language. Dynamic libraries are directly uploaded to the memory on the initial size of the app and ultimately increasing app performance.
7. “Playgrounds” Backed
Playgrounds enable programmers to test out a new algorithm without having to create a complete app. Apple has added code execution to Playgrounds to help programmers create a group of code or write an algorithm while receiving feedback. With the help of data visualizations, this feedback loop can improve the speed at which code can be written. To make app development easier and more approachable necessary to do Playgrounds and Swift together for Apple’s efforts.
8. High-Level Performance
Swift is 3.4X quicker than Objective C. Also, the code execution is quicker than Objective C. Swift supports dynamic libraries and multiple devices that improve the speed through which the apps are developed and updated. This ultimately improves the performance of the Swift apps to a great extent.
The Benefit of Swift over Objective C:
1. Swift is the latest programming language that is developed by Apple and can be run on various cross-platform operating systems such as Linux, Darwin, Free BSD, etc. whereas Objective C is a general-purpose object-oriented programming language used by Apple in its operating systems and APIs Cocoa, etc.
2. Swift has safe programming patterns, the syntax in Objective C, complete access to Cocoa frameworks whereas Objective C also supports the same features as C++ except for STL and includes foundational frameworks.
3.Swift has object-oriented and procedural features in its language and in-built functionalities in its library whereas Objective C has different data types, tokens to recognize the identifiers, declarations, and assignments and pre-processor to define constants.
4.Swift supports different operators such as Arithmetic Operators, Logical Operators, Bitwise Operators, Relational Operators, Assignment Operators, Range Operators, and Miscellaneous Operators whereas Objective C also supports the same operators except for range and pre-processors which are not the part of the compilation process.
5.Swift supports Dictionaries, Functions, Closures, Enumerations, Structures, etc. whereas Objective C supports Posing, Extensions, dynamic binding, Protocols, Composite Objects, Memory Management, and Enumerations.
6.Swift supports optional chaining, typecasting, generics, protocols, subscripts, etc., whereas Objective C allows dynamic dispatch, auto-generation of accessors to access member variables and properties, and allows a method and a name to share the same identifier.
7.In Swift, calling a method will be decided at compile time and is similar to object-oriented programming whereas in Objective C, calling a method will be decided at runtime.
8.In Swift, errors can be handled using protocols to avoid the unexpected flow of program control whereas Objective C has nil which can be safely handled in a powerful way by safely sending messages to nil objects.
9.In Swift, operator overloading is supported and is global in terms of scope and simplicity whereas Objective C does not support default parameters but can be implemented by multiple methods manipulation and also does not support private members.
10.In Swift, Arc (Automatic Reference Counting) is the feature that handles the garbage collection where emptied memory is allocated to the required processes whereas Objective C does not support stack-based memory objects and allocating memory in Objective C is very expensive and it plays a key role in writing successful programs for the delivery of efficient applications.
11.In Swift, class objects are declared as general object-oriented programming languages whereas Objective C has an embedded object inside an object, by means a private declare object will be embedded into the main object along with some primitive methods.
12.In Swift, advanced operators exist to handle the manipulation of the complex value whereas Objective C has a fast enumeration feature where collections are core components of this feature.
Advantages:
1. Swift is open-sourced and easy to learn. 2. Swift is fast, safe, and expressive. 3. Swift is approachable and familiar like C and C++ code can be added by Swift programmers into Swift applications. 4. Swift is the future of Apple’s development. 5. Swift is enterprise-ready.
Disadvantages:
1. The language is still quite young and the talent pool is limited. 2. Swift is considered a “moving target” as it is a new language and the numbers of swift programmers are few. 3. Poor interoperability with third-party tools and IDEs. 4. Lack of support for earlier iOS versions.
Conclusion
The Swift programming language seems to be the future of developing high-performing and it is also a secured app. And, this is the reason it is being adopted by Apple’s competitors as well. Looking at the benefits Swift offers, sooner it will reach the top of the app development charts.
There are several factors during every time organizations start a new mobile project to take into account, whether decided to use Swift or Objective-C for development. Selecting the most appropriate language depends on the project and team context preference for a particular programming language. Swift takes a lot of useful components from Objective-C for allowing developers to write safer, more reliable code. It is a leading programming language for creating engaging and also a user-friendly mobile app.
2 notes · View notes