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#is it a satire of how fighters need powerful magic items to keep up with wizards?
tenleaguesbeneath · 9 months
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While the mechanics used to express this (absolute classic) joke aren't recognizable to most new players, I think the general theme is timeless across Wizards D&D editions. 5e characters, just like 3e, can have elaborately-planned builds from level 1 (and if you're doing anything complex with your build, you have to), with what they learn and when they learn it already planned out independently of the events of the campaign.
Folding all of those character development decisions into a single class is the culmination of a system where character development and the events of the story are decided in entirely orthogonal sections of gameplay.
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stitchlesswitch · 4 years
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have a question and haven't found anyone to answer it.. I've got very mixed feelings on doing any sort of cursing or jinxing of people because I feel like it's not my place and God will be upset... Thoughts and opinions? 👉🏻👈🏻
Oh man, that’s an excellent question, and I hope I can do it justice, but please keep in mind I am no way the final authority on the subject matter. Buckle up, because you made the mistake of asking a particularly wordy person. I’ll try to break it up to be more digestible. 
TLDR: Do No Harm ... But Take No Shit 
PS: Binding and Banishing Spells are pretty good “christian” alternatives -- to me, anyways. See the bottom of the really long post below.
Inadvertent Masterpost Below?
Opinion on Other Witches Using Curses
In terms of Other witches using cursing, hexes, and jinxes---don’t judge them. (Don’t call it black/dark magic either. It associates “black” or “dark” with “negative/bad/harmful” which has racist repercussions.) To me, it is not a Christian’s place to pass judgement on how other people live their lives.
Now this might confuse some people, and in fact it already has, because I literally just made a post where I told people to not curse donald trump--to clarify, I was kidding. It was supposed to be irony/satire.
Opinion on Christian Witches in General Using Curses
In terms of Christian witches cursing/hexing/jinxing, it’s the same rule, I don’t tell other christians/christian witches how to practice their religion.  But it gets really complicated, because there’s obviously a line, right? Like if someone starts using Christianity to be homophobic or racist or as an excuse to oppress other groups, Obviously I’m gonna step up and try to stop them. As christians, I feel we have a certain obligation to stop other people from warping and twisting our faith into a tool of hate. So how does cursing/hexing/jixing fit into that line of thought?
In terms of other Christians using curses/jinxes/hexing, to me it’s a two sided coin. Either they are doing it to be malicious, in which case that’s their personal problem between them and their God. I’m not the sin police. I’m not gonna sit here and pretend I espouse Christianity in all my words and actions. On the other side of the coin, and this is really important, they could do be doing it for the sake of Justice, or even in defense of worthy causes. For example, cursing an abuser, or hexing white supremacists. So that’s the distinction I hold, and I feel it’s important to separate: essentially, don’t tell people how to live, but don’t stand by and let them use christianity as a tool of oppression either. 
My Personal Opinion on Cursing as an Individual Christian Witch
But, it goes even further, and I think this is really the heart of your question: how do I feel, personally, as a Christian witch, about curses in the name of justice? How are we supposed to know God’s thoughts/feelings/opinions about enacting negative consequences for the sake of a good and just cause? I think that, with all things, it depends. 
Defense
I think using curses against someone who is abusing you in any way is entirely justified as self defense. I refuse to believe that God would want you to just lie there helpless and suffering if you have the means, any means, to stop it. 
Vengeance
 Now this is a big one, and the most complicated one. Especially if the person in question is a past abuser. I have a few of those in my life, and the temptation to curse them, is really powerful sometimes. It’s really hard, because one of the staples of Christianity is forgiveness. We’re taught to believe that those who are evil will get whats coming to them in the afterlife, therefore we do not need to seek retribution against them in this life. So I had to analyze my fundamental beliefs. Perhaps you too, could benefit from these questions:
Why did I become a Christian witch? What is it that I hope to get out of being a Christian witch? And the answer to that question is that I’m trying to be a better person, a better Christian. I am a Christian witch because I’m actually an incredibly hateful, angry, and violent person--I’m trying to use christian witchcraft to undo that. So to curse as a Christian witch would be hypocritical and counter-productive In My Case. Cursing For Me, would go against my core reasons for being a Christian witch.
Secondly, Do I accept letting God take responsibility for seeking vengeance on my behalf? I had to ask myself that--do I trust God? Do I relinquish control of justice into God’s hands? And again, because control issues and trust issues are major problems I’m struggling with, it is in line with my practice to say yes to those questions. To say no I don’t trust God and I don’t relinquish control when it comes to seeking justice, would be counter-productive against my core reasons for being a Christian witch.  
But if you have entirely different reasons why you are a Christian witch, then your answers might differ. 
Social Justice--Cursing Against Injustice in General
I always go back to this quote: “When we go before Him, God will ask, “Where are your wounds? And we will say, “I have no wounds.” And God will ask, “Was there nothing worth fighting for?”— Allan Boesak (via shaneclouw) 
To me, I very much believe that God would want us to stand up for those who are being persecuted. In these cases, things along the lines of “hexing white supremacists” is quite acceptable in my perspective. But that’s because I’m a fighter. 
Like I said, I’m a very violent and angry person. I have Zero issue with using violence for the sake of what I believe is right. BUT, not all Christians are like me. Some Christians are pacifists. I know people who are pure love, who are incapable of hate, who couldn’t hurt a fly if their life depended on it. Those are the kind of people that violent and angry people like me are supposed to protect. Does that make sense? 
Not all Christians choose to respond to injustice with bloodthirst the way that I do. And I can’t sit here and pretend that there is only one correct way to respond to injustice. Both the fighters and the lovers are important and necessary in the response to injustice. Your wounds don’t automatically have to come as a result of being violent. 
( This post is a cool resource fyi )
Protection Post and Hexes for BLM Movement from @littlewitchygreen
Talk to Your God
You don’t have to take my word for it. Try to pray, use divination, journal, ask for signs. Communicate with God. Easier said than done,  I know. And God sometimes specifically withholds answers because he wants to see what we’ll do. But I really don’t recommend just jumping into something so serious without having multiple talks with your deity about it first.
It’s Not Black and White
Take this post for example, what magic does the bible prohibit? a very good post. Except, shit’s just not that simple. For example, the Bible unequivocally says, “Thou Shall Not Kill” -- but if someone is attacking me, you bet your ass I’ll kill them without hesitation, remorse, or mercy. Another example, it explicitly prohibits contacting the dead. Well I Regularly speak to love ones that died at their grave--could that count as contacting? Maybe maybe not. The point is we Love to pretend that Religion is just So Simple and Black and White and it just fucking isn’t. We can’t box the creator of the universe into a dichotomy. 
Christian Alternatives
Protection Spells/Return to Sender
In some cases, protection spells can accomplish the same thing in a less malicious way, by simply keeping negativity the fuck away from you.
Ultimate Protection Magic Masterpost 
[part 1]
[part 2] 
Source: auricwitch
Baneful Magic Countermeasures from @breelandwalker
Return to Sender Protection Jar from @shroud-of-roses
Return to Sender Spell from @cyncrow
Return to Sender Masterlist from @the-canary
So you think you’ve been cursed from @sylvaetria
Banishing Spells
Definition: Banish--to forcefully remove something; to put an end to something. Source: lunaesteria. Banish--To magically end something, Or to rid the presence of. Definitely works on people. Source: unknown but not me sorry.
Methodology: 
Banishing - take an item that represents what you wish to banish and: throw it in the trash, flush it down the toilet, burn it, bury it, drown it; burn the item and sweep the ashes out the back door or bury them; carve the name of what you want to banish into a black candle and let it burn down completely; transmute negative energy into a stone (preferably a black stone like onyx) and throw it over the fence in your backyard (or whichever direction is south in reference to your home); stir your morning coffee or tea in a counter-clockwise motion while focusing on the intent of what energies you wish to banish for the day; using incense that is associated with banishing negative energy, walk around your space in a counter-clockwise motion with the lit incense in your hand. Source: lunaesteria
Specific Banishing Spells:
Other Examples of Banishing Spells and This One both from @sylvaetria
Christian Banishing: Banished with a Blessing
Binding Spells
Definition: Bind – to restrict the actions/behavior of someone or to tie them to another object, place, or situation Source: lunaesteria
spells – what’s a binding spell ..?
Methodology:
Binding & Sealing - wrap a string around a poppet or other representation of the target or item you wish to bind; put the poppet or other representation in a plastic bag filled with water and freeze it; place the item in a black box and seal it - store in a dark place or bury the box in your backyard; drip wax over the item. Source: lunaesteria
Specific Binding Spells: Search “witchcraft binding” on Tumblr and you will find a Ton of binding spells for a variety of different purposes/reasons. Unfortunately they are not compiled on a single post.
Christian Binding Spells:
Prayer to Bind someone who wishes you harm
I’m so Sorry I didn’t post the below spell I looked all over tumblr for the original person who posted it but I can’t find the post anywhere:
“Christian Witch Binding Spell
Disclaimer: This spell does not belong to me.  It belongs to Aslinn Dhan.  It’s in her Christian Witch’s Book of Shadows
Materials
Anthame Bowl
White and Black Candle
paper and pen
wand
Incense
Sacred Fire
salt water
Perform cleansing and the calling of the corners to begin each spell. Pour some of your water into a bowl and bless it with the sign of the cross. Using salt, cast your protective circle and light the white candle from your sacred fire. Place the candle in the center of your circle and with your wand intone:
Angels of the four corners, hear my cry. Carry my words to your Master and mine. Within this space stands one who believes Protect me and give me the strength I need.
Write the name of the one who is harassing you. Roll it like scroll or fold it and lay it in your sacred space.
On this paper is the name of who is vexing me. Bind them from harassing others, and me, from harming others or me. The harm they inflict comes back to them. By the power of three make it be. May their heart grow heavy with regret but may they make amends. St. Michael the Archangel, I ask your help in this matter.
Burn or otherwise destroy the paper.
Say the Lord’s Prayer.
Take up your wand and say
___________ I admonish you from harming yourself and others. Your hurtful ways harm not only others but yourself, Angels of the four corners, protect him from harm and protect others from being harmed by him.
Announce: Blessed Be!
Angels of the four corners carry the sentiment of this spell to God in heaven. May all of the elements of this spell enlighten me to help me to withstand evil and encourage those around me to put aside their evil ways that are harmful to themselves and to others. May all we do come back to us seven times.
Perform closing ritual.”
Why are Banishing and Binding Okay?
To some, they aren’t. To me, they are just more defensive. They aren’t saying “I specifically wish ill intent on you” it’s more along the lines of “I wish you would go away” and “I wish you would fucking stop doing that.” (Some will say you’re infringing upon free will with binding, but to that I say, I also fringe upon my dog’s free will when I stop her eating a doughnut off the counter idgaf free will is a myth.)
Tips for Cursing
You should never cast a curse unless you know how to undo it from @sylvaetria
How to undo a curse from @heatherwitch
Curse Breaking from @nightmarist
What I learned about Curses from @kendallscraft
Jinxes Hexes and Curses from @orriculum
Source: lunaesteria
✖ Spell & Curse Breaking ✖
Methods for negating spells you have cast:
Destroy the physical representation of the spell i.e. if your spell was contained within a jar, break the jar and dispose of the pieces
Disassemble the spell and cleanse each component individually
Place item in a bath of sea salt and dried herbs that are associated with cleansing and banishing - leave overnight and disassemble the spell when finished
Cleanse the item with moon or rain water and disassemble if applicable
Place the item in a black box to negate its effects
Bury the item for 3 days, retrieve it, then dispose of it
Bury the item on the night of the full moon and retrieve it at the next new moon
Create a sigil or written incantation with the intent of breaking the spell and place the item on top of the paper - leave in place overnight
Create a written incantation that includes the details of the spell - bury, burn, drown, rip apart, or throw it away
Light a black candle that is surrounded by sea salt while focusing on the intent of negating the spell - recite an incantation if you wish, and allow the candle to burn down; sweep the sea salt out your back door
Breaking and warding spells others have cast upon you:
Perform a “Return to Sender” spell - find a black taper candle; turn it upside down; cut the tip off and leave the wick in place; carve “return to sender” and the target’s name (or a description of them) into the candle; light the candle upside down and let it burn down completely
Leave a Witch Bottle outside of your home - it should contain items like: pins, needles, broken glass (to shred their negative intentions towards you); your name and the names of those who may be affected by this negative energy plus an incantation for protection (e.g. your loved ones, pets, anyone who lives in your home); and lemon juice, lime juice, or sea salt (to purify their negative energy so that it may not get to you)
Create a mixture of charcoal, chili powder, and sulfur powder - sprinkle around the perimeter of your home to stop a spell in its tracks
Alternately, you may combine these ingredients, add to a hollow pendant, and wear on your person to protect you from the effects of a spell
If you know the details of the spell that has been placed on you, write them down on paper; while focusing on breaking the spell, hold the paper in your hand, and then rip it to shreds; throw the pieces in the trash, or bury in your backyard
If you don’t know the exact details, write down the effects you have been feeling if you think they have been caused by a spell or malintent directed at you; follow the steps above
Submerge yourself in a bath of sea salt and light frankincense incense - place the incense on the edge of the tub or somewhere safe in your bathroom - to cleanse yourself of any negative energy that has been directed at you
Place an energetic shield over yourself or your home that is designed to negate negative energy
Tips: 
Close all loopholes
When crafting a spell, remember to create a fail safe (e.g. “this spell will be broken if X occurs”)
Add timed conditions to your spells (e.g. “this spell will be broken on the night of the next full moon” and include a specific date)
Be specific when describing the target that will be affected by the spell (whether it’s you or someone else, be sure to include taglocks whether it be their name written or spoken aloud, DNA such as hair, fingernail clippings, etc., or a photo of the target)
Use ingredients, supplies, and tools that match your intent
Employ a method of protection before casting spells, whether the intent is malefic or not
Cleanse your space and tools before and after performing a spell to “wipe the slate clean”
Herbs:
Ague, Angelica, Asafoetida, Bamboo, Basil, Bay Leaf, Benzoin, Boneset, Brimstone (Sulfur Powder), Burdock, Chili Pepper, Cinquefoil, Comfrey, Datura, Frankincense, Galangal, Garlic, Geranium, Holy Thistle, Huckleberry, Hydrangea, Iris Root (Orris Root), Lemon Verbena (Vervain), Lilac, Lily, Lucky Hand (Orchid Root), Mimosa, Myrrh, Nutmeg, Oak Moss, Onion, Oregano, Papaya, Patchouli, Peony, Pokeroot, Prickly Ash Bark, Rue, Safflower, Solomon’s Seal, St. John’s Wort, Stinging Nettle, Squill, Thistle, Toadflax, Turmeric, Vetiver, Willow, Wintergreen, Witches Grass (Dog Grass), Wormwood (Absinthe), Yarrow Flower, Yew, Yucca
Crystals:
Agate, Amber, Amethyst, Ametrine, Black Tourmaline, Bloodstone, Carnelian, Celestite, Chrysocolla, Citrine, Emerald, Epidote, Fire Opal, Fluorite, Garnet, Halite, Hematite, Howlite, Jet, Kunzite, Labradorite, Malachite, Natrolite, Obsidian, Ocean Jasper, Onyx, Selenite, Silver, Smoky Quartz, Sugilite, Sunstone, Turquoise
Jesus Christ I hope that covers everything. 
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hellyeahheroes · 4 years
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Building Gwen Poole in D&D 5e
Hey, guess who just got told my company is not working next week. Well, let’s celebrate by doing another D&D build, I had lately few ideas, including a character that makes me smile, unless she is making me feel bad for her
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Let me quickly list the Goals for this build. First of all, we need to be able to enter Whitespace, cross beyond panel borders and then back. Second, we need to have knowledge only someone from real world entering a fantasy one could have. Finally, we need to summon Gwens from previous books to aid us. And one more for me is to not make this identical to Tulok the Barbarian’s Deadpool build, since the man already been an inspiration so much for these posts. Which will be hard since Gwen does lend herself well to similiar combination of two classes, spoiler alert.
As always, Ability Scores will be determiend by Standard points Array of 15, 14, 13, 12, 10 and 8, if you or your DM prefer point buy or rolls, go ahead and treat these as guidelines.
Strength: 10, we really don’t need it but Gwen carries a lot of weapons around so I cannot give this an 8
Dexterity: 14, despite the big boots I really doubt your suit is a medium armor, what with those bare legs and all.
Constitution: 13, hit points aren’t meat points and you survive in dangerous situations just fine.
Intelligence: 12, you are well-read in world of your heroes
Wisdom: 8,  you let Ms. Marvel convince you you’re an enteirly different species and your life is a lie and you also tried dating Quentin freaking Quire.
Charisma: 15, people like you and even if they don’t believe your claams of being from another world, they’ll likely dismiss them with a heartfelt laughter than trying to book you a psychologist appointment.
Now for Race, I hinted I don’t believe the “Gwen is a mutant” retcon so I’m going with Variant Human. If you think everything must be a mutant now, then go with any Aasimar or Half-Elf. Variant Humans get to be bitter about X-Men, add +1 to two Ability Scores, go with Charisma and Constitution, gain one free language and one free Skill, pick History since you know it because you’re a human from our world, and a feat. Crossbow Expert lets you ignore loading quality of crossbows, let’s you shoot creatures within 5 feet of you without a disadvantage and make an attack with a loaded crossbow as a bonus action after you hit a foe with a one-handed weapon attack. Crossbows are easy to reskin as guns but be warned that this does not turn a crossbow into an automated gun - you still need a hand to reload the crossbow after every shot, which now counts as a part of your attack, but requires a free hand. Which means you cannot wield two crossbows or fire more than one shot in a single round without a free hand. It could be fixed with some Artificer levels but we’re not doing that here, so make sure you’re on good terms with Riri Williams if you want to shoot two guns or use gun and a blade in an accord.
For Background, Far Traveller is someone who came from far, far away and you are literally from real world. You get Insight and Perception proficiency, can pick any free language of choice and one musical instrument or gaming tool and world has All Eyes On You - people notice you’re not from around and take interest in you.
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Time to go with Class Levels
1st Level: We’ll kick things off as a Bard, letting gets to be proficient in any 3 skills, let’s go with Persuasion, Deception and Acrobatics. You are also proficient with Dexterity and Charisma saving throws, light armor, shields, simple weapons, hand crossbows, longswords, rapiers, shortswords and three musical instruments of your choice. 
You also get Bardic Inspiration, giving you a number of d6 dices equal to your Charisma modifier per long rest that you can hand over to someone that they can add to any ability check, attack roll, or saving throw that they make in the next 10 minutes. They can do it after they roll but before DM declares result of the roll. So you can now cheer on your heroes while fighting alongside them.
Bards are also spellcasters. You get to know a number of spells and have a number of spell slots per long rest that you can spend to cast them and if you cast one from higher level spell slot, it will be stronger. You learn more spells as you advance but cannot know a spell of level higher than highest spell slot you can use. You also get Cantrips which you can cast always and scale with your level, getting stronger at 5th, 11th and 17th character level. If a spell requires you to make an attack roll you sum up your Proficiency Bonus and your Charisma modifier to add to the roll. And if you add 8 to those two values you get your Save Difficulty, which a creature has to beat if your spell forces them to make a saving throws.
A Bard starts with two Cantrips and 4 known spells
Vicious Mockery is a staple for Bards, it lets you mock someone so bad, they must make a Wisdom saving throw or take 1d4 psychic damage and have a distadvantage on next attack roll they make before end of its next turn.
Message is a spell functioning as a magic phone, letting you send a short message to someone within the range and then can make a short reply.
Identify lets you see if you recognize an item as something you once read in a comic book - it tells you if the item is magical, magic-imbued, what magical properties it has or what spells are affecting it, how to use it, if it requires attunment and how many charges it has.
Tasha’s Hideous Laughter makes you tell a joke that forces the target to make a Wisdom Saving Throw or fall prone and be incapitated and unable to stand up due to overwhelming laughter. Target gets another save at end of each of its turns or a save with an advantage whenever someone deals damage to it.
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2nd Level: We stick to Bard to gain 2nd-Level feature Jack of All Trades, letting you add half of your Proficiency modifier to all skills you are not proficient with. You also gain Song of Rest, letting you play some music when your team is resting and rolling hit dice to regain hitpoints, letting everyone roll an additional 1d6. I don’t think it is a power per se that Gwen has, but could totally see her try to cheer up her friends and heroes.
And speaking of cheering up, you get one new spell - Heroism let’s you instill the bravery in one willing creature, making it immune to being frightened and on each of its turns letting them gain temporary hit points equal your Charisma modifier. Again, Hit Points can represent someone’s luck or will to fight so if you see Batroc having a hard time against Captain America, you can cheer him up to keep fighting. I mean, you would but you like Cap too, so maybe hope Batroc fights Taskmaster or something?
3rd Level: And it’s still a Bard, on 3rd Level gaining admission to something Gwen never got in real life - a college. Bardic College, to be more specific. I was thinking of College of Satire but really, College of Lore fits our needs much better. You gain profficiency with three more skills, I’d go with Athletics, Stealth and Sleight of Hand. Since all bards also gain Expertise, letting you choose two skills for which your Proficiency Bonus is doubled, use it on Athletics and Perception which depend on two lowest Ability Scores you have.
Your spell for the level is Invisibility, which lets you skip through eniemies you don’t feel like fighting, we can refluff this as early “slipping out” to the whitespace, but some creatures can still see you and you are “pulled back” (read: made visible) if you try to interact with something or attack anyone. 
College of Lore also gets Cutting Words, which lets you say something that spooks or confuses a creature. Mechanically it lets you use your Inspiration die the opposite way they are normally used, letting you roll to subtract from attack roll, saving throw or an ability check.
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I mean, that’s basically how it works
4th Level: Still sticking with the Bard for an Ability Score Improvement, go for your Charisma, since not only your spells but also Bardic Inspiration relies on it.
You also get a new spell and a new Cantrip
Prestidigitation lets you make a number of smaller effects you can play as you messing around with Whitespace. Knock let’s you unlock one nonmagical lock on door or an object. Maybe play it as you “skipping” the door through Whitespace or cutting out to when the object is already unlocked?
5th Level: Surprise, surprise, it is still Bard. 5th Level mostly improves Bardic Inspriation - now it uses d8s and you regain them on a short rest as well. You also gain the access to 3rd level spell - Nondetection can make you or someone else immune on being spied by magical means for 8 hours. Situational? Yes. But something Gwen can do as a person capable of walking out of the reality where people like Doctor Strange or Professor X cannot find her? Very. You can also use it on objects. 
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6th Level: Bar...oh hey, we’re doing Fighter now. 1st Level fighter gains proficiencies with light and medium armor and martial weapons as well as Second Wind, letting you once per short rest as a bonus action regain 1d10+your Fighter level hit points. You also get to choose a Fighting Style - Archery grants Gwen +2 to ranged weapon attacks.
ALTERNATIVES: As you can see, I decided to do Gwen as someone gun-toting, if you’d rather her use a sword then picking Defensive Duelist at first level and Dueling style now. Mind you, you need to have a free hand for spellcasting so unless you take a War Caster feat (which is also an option) you cannot duel-wield either sword and crossbow (which would also require sacrificing your Ability Score Improvement for Crossbow Expert) or two swords and use many of your abilitties. On a side note, Gwen is also profficient now with heavy Crossbow, so you can use that as a shotgun.
7th level: 2nd Level Fighter gets Action Surge, letting you once per Short rest gain an extra Standard Action
8th Level: 3d Level Fighter gains a Martial Achertype. I was thinking which one Gwen would choose. Wade went with a Champion but we don’t want Gwen to be exactly like him even if we’re already mixing two of the same classes Tulok did. I have a better pick. Gwen is suppsoed to represent the modern fandom that jumped into comics during New 10s, right? If that’s the case then, without streotyping here, we should ask ourselves what would likely be her possible gateway to D&D.
Echo Knight has been introduced in Explorer’s Guide to Wildemount, the world designed by Matt Mercer for his Critical Role games. You can use your bonus action to Manifest Echo, letting you pull an echo of yourself from another timeline or, in your case, another book you were in. This Gwen has AC 14+ your Proficiency modifier, 1 hit point and immunity to all conditions, uses your saving throws and you command her to moves on your turn. She vanishes if she dies, you’re incapitated, you dismiss her, summon another Gwen or find yourself more than 30 feet away from her. 
As a bonus action you can  sacrifice 15 feet of your movement to swap places with other Gwen, you can choose if your attacks originate from your position or her and you can use your reaction to have her make an opportunitty attack if an opponnent would trigger one. And a number of times equal your Constitution Modifier per Long rest you can make her take an extra attack as a part of your attack action with Unleash Incarnation.
Now, to get third Gwen we would need 18 levels of Echo Knight, but we would lose or all other abilitties about Whitespace then. Instead I suggest you circle through Gwens, as it seems that Echo Knight can summon an Echo as many times as they feel like, just not at once. 
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9th Level: 4th Level Fighter gets an Ability Score Improvement, Round up your Charisma
10th Level: 5th Level Fighter gains an Extra Attack, letting you attack twice as a part of the same action. Meaning you can make up to seven attacks with Action Surge, two uses of Unleash Incarnation and Crossbow Expert, provided you’re having a free hand. Unless DM allows it I do not think you can have other Gwen reload your guns, so all problems of Crossbow Expert still apply. Dual Wielding meele or mixed meele and ranged Gwen would get to the same level of attacks.
11th Level: 6th Level Fighter gets another Ability Score Improvement, start focusing on your Dexterity - even a meele Gwen is better off using finesse weapons and it adds to your AC.
12th Level: The Bard returns! 6th level Bard learns Countercharm, letting you use your action to give everyone you consider friendly an advantage on saving throws against being frightened or charmed - I guess it’s Gwen cheering other heroes up more or warning them she read about the baddie they’re facing and he has mind altering powers
You also get one more spell. It is sad we are behind with the spells...or are we? College of Lore Bard can gain Magical Secrets - a Bardic feature we will gain later as well, but this is an additional one and early. It lets you add two spells from any spell list to your spells known, as long as they’re on a level you can cast. Unlike the standard Bard version we will get later, the two spells we get now do not count to our maximum of spells know. Meaning we get three new spells
Tongues will let you read world baloons translated to English for the American readers and apparently let you add translation to  your own dialogues for an hour.
Blink lets you roll at the end of each of your turns and if you get 11 or higher you slip into Whitespace a.k.a. Etheral Plane and reappear in space no more than 10 feet away from where you were at the beginning of your next turn. When you are in whitespace you cannot be attacked or interacted with creatures on material plane. It is not as powerful as in Pathfinder but still - don’t cheat on this, don’t be an asshole and if you are pray you never see a spider.
Fireball is your grenade/rocket launcher. Creatures within range are dealt 8d6 fire damage, half on a succesful Dexterity saving throw.
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13th and 14th level: 7th level Bard gains an acess to 4th level spells and 8th Level bard gains an Ability Score Improvement, invest in Dexterity again. I’m doing the two together since each gives you one more spell too add:
Dimension Door lets you teleport anywhere with range of 500 feet, as long as you can see, visualize or know the area. You can bring anything up to your carrying capacity and one creature also carrying no more than its maximum with you. However, if another creature occupies the selected space, you run into it and get knocked back through Whitespace, taking 4d6 force damage.
Greater Invisibility works like Invisibility, but now you can take things with you or attack until it ends naturally. Play it as you slipping in and out of Whitespace.
15th Level: 9th Level Bard gets to improve Song of Rest, now using a 1d8 instead of 1d6. And you gain access to 5th level spells. Legend Lore is a spell seemingly tailor-made for a fangirl - you can gain (or in your case, recall that you’ve read) knowledge about specific person, object or location. It may be vague, the more you already know the better results. This lets you put fun in your fangirl...wait.
16th Level: 10th Level Bard improves Bardic Inspriation dice to d10s, gains Expertise in two more Skills, I’d go with History and Persuasion, and learns one more cantrip and Magical Secrets - this works like before but these spells count to your maximum of spells know.
Blade Wards grants you until end of your next turn resistance agaisnt bludgeoning, piercing and slashing damage from weapon attacks. Your armor is at best light, this may help if you want to go into meele.
Banishment let’s you force a creature to make a Charisma saving throw or let you send them into Whitespace. They get to come back like Paste Pot Pete did after it ends, but if they’re not from this plane and if you don’t break your concentration for one minute, they’re banished for good.
Banishing Smite is similiar - next time you hit a creature with a weapon attack, and it does not specify it must be a meele attack, you deal it extra 5d10 force damage and if you reduce it to 50 or less hit points, you send them to the Whitespace. There is no save, but there is no chance to keep target permamently out. Either spell still can save lives against tough enemies.
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17th Level: 11th Level Bard learns to cast 6th level Spells, but I don’t see any so we will grab one more from 5th level - Scrying let’s you poke through Whitespace to find a person and observe them and their activities. They get a Wisdom saving throw to resist being spied on, I guess trying to reassert that their current narrative place is off-page. The better you know them and better materials connecting to them you have, the harder resisting your prying eyes gets. Just please don’t use it to stalk your friends, okay?
18th Level: 12th Level Bard gets last Ability Score Improvement, round up your Dexterity.
19th Level: 13th Level Bard improves Song of Rest to 1d10 and gains access to 7th level Spells. Etherialness lets you just hop to the Whitespace...I mean, Etherial Plane, for up to 8 hours, effectively saving you from an encounter if you would die othertwise. It let’s you regroup, regain your strength, plan ahead, move away or even bypass whole area, effectively skipping to different pages, and doesn’t require concentration to do it.
20th Level: And we wrap things up with 14th Level of Bard. College of Lore grants you Pearless Skill, letting you now use Bardic Inspiration on your own rolls. You also get two more Magical Secrets
Delayed Blast Fireball is a bomb - you put on a fireball in a place. Any creature that touches it must succeed on a Dexterity saving throw to be able to throw it in a different place. Whenever they suceed or not, it explodes anyway, same if your spell ends or you break concentration. It deals 12d6 fire damage plus an extra 1d6 for each of your turn that ended without it detonating, half on a succesful Dexterity Saving Throw.
Plane Shift lets you and up to 8 creatures move to a different plane of existence, meaning you can now team-up with Squirrel Girl to kick Mephisto’s butt. Teleport could be more useful as it let’s you move within a single plane, but then you don’t get to freak Squirrel Girl out by pointing there is no reason someone isn’t punching the devil in the face at all times.
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Overview: So this is how I’d do Gwenpool - College of Lore Bard 14/Echo Knight Fighter 6. Let’s see how valid this build is
Pros: You have a pretty decent amount of hit points, somewhere around 160 on average, while having multiple ways to avoid damage. You are a good utility caster with multiple ways to gather information or scout ahead and you have a pretty good array of skills on top of that, making you a good use for non-combat situations. You also have pretty good mobility options, letting you move as you wish across the battlefield. Finally, whenever you picked meele or ranged options, you can dish out a lot of attacks if needed, or even blast out some foes.
Cons: Your Constitution is mediocre, meaning your Concentration and use of Unleash Incarnation could be better. Second, your spell selection is somewhat situational, some of the options we took may not always be useful, even if they are in character. Third, your Wisdom saving throw is horrible so charming, frightening or just Hold Person will be your bane. Finally, you do not have any ways of dealing magical damage, unless your DM throws a magic rapier and/or crossbow your way and your fireballs deal fire damage, which many creatures are resistant or even immune to.
However overall you are able to fill or support in multiple roles, from scout to party face to damage dealer to information gatherer, which makes you great to have. Remember, however, that this is not one-person show and you work better as a part of a team.
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For example
-Admin
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