Tumgik
#its my favorite piece of music from endwalker
iamalivenow · 1 year
Note
Listen to Endsinger Phase 2 today 🫵
🫡 yes boss right away boss 🫡
youtube
1 note · View note
dragoon-mid-jump · 3 days
Text
FFXIV Swap: Relaxation Edition!
A swap gift playlist for @ubejamjar feat. their WoL, Ajisai Kawanami, playing to the suggested theme of Relaxation! I suppose you could call this "Lo-Fi Beats to Rotate Your WoL To"? Because that's what I sure did making this! It's got a little bit of everything I felt would resonate with your WoL, from vibes and aesthetics to shipping.
And below the cut are some brief blurbs on how and why each entry made it into the playlist itself! Thank you much for your patience, apologies for the lateness, and I hope you enjoy giving this a listen as much as I did crafting it!
The Last Stand (Masayoshi Soken): Personally, one of my favorite Endwalker tracks to vibe to. I heard it in my head as I read your ask prompt entry titled "The Perfect Date" with Ajisai and Aymeric. There's something about the acoustic that really resonates with the notion of relaxation, which is fitting considering it plays during downtime moments in Endwalker. I think it also really fits the Aesthetics section of the "5 Character Associations" tag game you did!
I Still Miss You (Bernth): A piece I found from a primarily instrumental guitarist I listen to that I checked out after noticing that you shipped Ajisai with Haurchefant, given his ultimate fate, as well as the "5 Character Associations" at play once more ("Loneliness after your lover goes home" under Emotions/Feelings) while still tying instrumentals to relaxation.
Easier (Crane Wives): Found in an ask while trawling through Ajisai's character tag, so I figured I'd add it in! You also already did the lyric analysis yourself, too, and I can see how it lines up!
Vanilla Twilight (Owl City): There's something about the lyrics of missing someone dear to you that resonates with what I can feel from Aymeric being unable to accompany Ajisai on her travels past Heavensward, save for a few instances later down the MSQ, coupled with the colors blue and purple and starry skies and winter mornings in the Associations post, while also tapping into the more lowkey vibes I'm aiming for.
Rule #1 - Magic (Fish in a Birdcage): A song I found while music-surfing, and after I gave it a listen, it reminded me of your "A Perfect Date" vignette, moreso the latter half after Ajisai and Aymeric leave the cafe they were at and retire to her abode. It's the combination of the more private quarters and the repeated lyrics:
"There is magic in this room I don't know if you can see it There is magic in this room I don't know if you can feel it It's called love Some call it love Love"
as they just spend the rest of the night in each others' presence.
6. Between Twilight (Lindsey Stirling): This was mainly on vibes from the low-key violin that comprises most of this track and resonance with...well, not just her aesthetics, but with some gposes of her general travels and less strenuous MSQ moments.
7. Foreverglow (Lindsey Stirling): It was right under the above song in the album listing, but this time it has lyrics. Still has the same vibes as the above, but the lyrics have the song hone in more on the night sky aesthetic.
8. Starlight Waltz (Ponyphonic): Another find from music-surfing. Pulling from your Wondrous Tales prompt "Lost Together" as well as that starry sky aesthetic. Well, it's a waltz, and it calls to mind the dance in the prompt. It fits both of these separately, but not necessarily together, if that makes sense? Mainly because that particular Gpose isn't shot at night.
9. Twinleaf Town (Pokemon Diamond/Peal/Platinum OST, cover by insaneintherainmusic): Ah, Twinleaf Town my beloved. Your hometown in the Gen 4 games. Comfy and cozy and safe. In Platinum particularly, the climate has turned a bit colder in Sinnoh compared to its predecessors, noted by patches of snow around the neighborhood and the characters dressed warmer. I think all that fits some of Ajisai's softer vibes, aesthetics, and Gposes.
10. Nobility Sleeps (Masayoshi Soken): And for the finishing touch, I just had to add a track from Heavensward to allude to Ajisai having love interests in both Haurchefant and Aymeric! So, I picked Nobility Sleeps, which plays at night in the Pillars in Ishgard! It's a soothing track, imo, which is a given with the time of day you can hear it in-game.
9 notes · View notes
thevoilinauttheory · 3 years
Text
The Great Eight
[ In lieu of the Rising event ending tomorrow - and myself, just now finishing it - I had some words I wanted to get out.
I get this type of nostalgia - it hurts, it physically hurts my chest; I feel sick to my stomach, and I just want to cry. I’ve asked others if they ever feel this way, but I’ve never gotten a yes to it.
The Rising always gives me this feeling. It’s be eight years since I first picked up XIV. Eight whole years. That’s a slap to the face, it’s been so long and it feels so short. I wish I could give people the same experiences and feeling I had for this game - the pain and happiness this nostalgia brings me. When I say this game means so much to me, it’s not an exaggeration. This game changed my life - I wish to share it a little bit with you. I touched on some of it in the past, but here I’m laying it all out. ]
[ I first started playing in 2013, when a friend recommended the game to me shortly after the game’s rerelease. They were ecstatic to have another player join them, and I owe them a lot for the experiences they gave me. My very first character was Raramlah Ramlah - she was a paladin, because that’s what I mained in WoW. I realized shortly that a tank probably wasn’t the best way to go, but also that my computer at the time couldn’t handle playing it, due to the graphics.
I gave it another shot in 2014, that’s when I made Danny Harold. He was the first character I ever got to level 50. I absolutely loved the game, when I wasn’t sitting idly for my friends to come online as I had with Raramlah; when I picked it up of my own accord. I remember I was in the hospital when I first picked it back up, when I first made him and leveled him through Gridania. But I was still going intermittedly between it and WoW. I missed the first Rising due to ignorance.
2015 comes around, and I’m in a stressful place. I just started a new job, and I’m finally able to live on my own with little issues from my disabilites. However, my apartment complex didn’t have internet, and so I’d take my laptop to Starbucks and sit there until they closed playing WoW instead. I wanted to spend what little time I had on the internet with the friends I already had grown close to.  Year 2 went on without me. But it still wasn’t all bad. Near the end of 2015, Maximiloix Voilinaut was created - and when I started up my XIV tumblr account under “ishgardianscholar”. See, I had made it to Heavensward on Danny when I found out that someone I had met through a friend was starting up a new character for the purpose of RP. I thought to myself “I want an Ishgardian character” - and rolled a new one. It was a new adventure, a clean slate, with a couple of friends I knew from WoW to join me.
Here comes 2016... and WoW had let me down. My disabilites came back full force, and I was left bed bound and reliant on partial disability from my workplace while waiting for SSDI to start kicking into effect. My roommates did little to help take care of the house we were renting, lied to me about their incomes, and forced me to use what little money I was getting to pay for everything myself. I’m short a total of 2000$ because of it. But. But. That was the best year of my fucking life. It ruined me, that year ruined my life, but it was the happiest I had ever been. Lothaire Voilinaut was first conceived and Maximiloix became my pride and joy as a character, I found the class I wanted to keep playing - I made friends, so many of them! So, so many of them! And I loved them, and I still do! I miss them terribly. If I could relive one year of my life... it would be that year. What I would give just to feel that way again - because I had never felt it since. I didn’t realize until Year 3′s Rising came around, how nostalgic just the few short times and experiences were to me. Because I was met with two things... the first song that truly captured me in Final Fantasy games (Prelude), and the first song I ever heard in the game itself (A New Hope). I cried there. Music has always hit me so hard, and I never realized just how much this game meant to me until then. This was how I knew I would stay - that XIV had my heart for good.
2017, during the release of Stormblood, I went homeless. I had wanted so badly to see my first expansion release - and only witnessed second hand “Raubahn EX”. My friends moved on without me, and I was left alone again to start playing. But I told myself already. XIV had my heart, there was no reason to go back to WoW. So I didn’t. I didn’t, and I don’t regret it. This is when I truly started playing Lothaire fully - and when I met my spouse, he became my main. I made it to Year 4, and cried just as much.
2018 - with the loss of friends, did I find new ones. It wasn’t the best time of my life, but I wouldn’t trade the memories for a thing. Year 5 came and went faster than I could blink, but that was it. I heard the music, I remembered my first Rising, I remembered all the times I had before. And I cried.
2019 started off rough. I moved across the country and had a hard time finding a place to live. I got it down, started a new job... and made it to the release of Shadowbringers. I had grown so much since I first started - and the expansion release was everything I wanted it to be, regardless of the issues that came with it (though I’ve been told that it was a far smoother release than the others). I was so excited... and I was not let down. XIV upheld its standards and presented to me a game worthy of pushing onto my friends no matter how annoyed they got with me about it (looking at you @rose-color-boy). Everything about it was a pure masterpiece, people think I’m exaggerating. But this game had done so much for me, that finally, now, I got to witness something I always wanted to. Sure, I didn’t have many friends to start the expansion with... but the story captivated me immediately. Year 6... and I cried.
2020. There wasn’t much to say about it, I was stuck inside all year and I hit a bad patch during the end of it, but... Year 7. It hit me like a truck. It gave me goosebumps, it gave me laughs, and ultimately, it gave me tears. I actually sobbed, this time. Remembering everything I gone through hurt me so badly, the nostalgia was coming in hard. But I knew, in the end, this game would always be here for me. This game had wormed its way into my heart accidentally, and yet I feel like I couldn’t live without it.
This year. Perhaps it didn’t hit me as hard - I still cried. This game means so much to me. So, so much. It hurts, it really and physically hurts how much it means to me. This game made everything in my stressful life so much easier, littered the pain with good memories. I can recall bad places I was in, and associate it with something good that happened to me in the game. 2020 - I got knee surgery... but 5.3 had just released and holy shit. My spouse got a little annoyed at me that the only thing I was listening to was the theme of that last battle (To the Edge). It helped me get through it, the pain and the misery I felt from not being able to walk. 2019 - Work was driving my depression in deep, and I didn’t want to live and continue the pain I was feeling... but I got to the end of 5.0 and only wanted more. I wanted to know what happened next. I still remember that one cutscene, how they got me attached to a minor character so quickly and ripped her away just as fast; and the first dungeon? Experiencing the Trust System, and going through this intense battle on a grand scale with the help of the friends they kept on the sidelines for so long. 2018 - My life was monotonous and I had three other people living with me in my one-bedroom apartment. One of my roommate’s ex’s was now stalking him around my apartment, and work was becoming physically taxing on my legs. But I remember how much fun I had doing maps - and the release of the Tsukuyomi fight? That whole scene there? Oh, wow, it was so bittersweet. The fight was beautiful, the music was haunting, everything about it. Not to mention the ending solo-instances and Ghymlit? The Burn? Omega? The Four Lords? As much as I disliked them (due to my computer issues), even Rabanastre was memorable. 2017 - I was homeless, forced to work a job my body couldn’t handle. I met my spouse, though. I became heavily invested with my tumblr account, doing a full re-write of it all. While I wasn’t much of a fan of the expansion itself, there were some places that really opened my eyes. Azim Steppes? So beautiful - and gotta hand Y’shtola the award for sickest burn. Then I heard my favorite piece of music, and the most nostalgic for me when it comes to SB, Skalla’s theme (Far From Home). 
Lastly, I know this has been long. But I thank everyone around me for being so supportive and kind - I may not be in a good place, but know that every good thing that happens will be associated to this moment. I’ll look back on Year 8 and go “my security was compromised, and my anxiety ran high, but there were these people here who supported me on tumblr, that kept my blog running strong”. I will remember my roleplays, I will remember the music and scenery - even now, I’m getting nostalgic about Shadowbringers, and Endwalker hasn’t even come out yet! So thank you. Here’s to year number 8 - 8 whole years of XIV being in my life. It may not have been that long for many of you, some of you, this might be your first year; hell! Some of you, it’s been longer! But know that this community has helped me so much, and I can’t wait to continue being a part of it. Here’s to the eventual tears Year 9 will bring me! ]
16 notes · View notes
chiclet-go-boom · 2 years
Text
FFXIV | ENDWALKER
A few more things about Endwalker - no spoilers but I’ll put it under a cut just in case - as I sit here at my work desk being a real person when honestly I’m nowhere ready to be at all real because it feels like I’m just trapped somewhere, flat on my back and trying to haul in some oxygen.
Things I Loved:
The zones. Oh my god, the zones. The visual details in each were just outstanding just *chef’s kiss*. They were all so amazing beautiful, even the one zone that was intended to be harsh and fierce and pitiless. They all just tore your heart out. Well, except Zone 2. That was just *pretty*.
The fact that I did not see anything coming, for the most part. Things that I expected as a matter of course just... did not happen. Characters that I thought would be central or at least prominent were not, with certain exceptions. Almost everything just took a hard left narratively when I thought for sure we were going highway speeds straight forward and I ended up with the most amazing whiplash.
Zones 5 and 6 hit me so hard.
The MUSIC. Which we all knew was coming but the ambient stuff was sooo good and then the re-mixes of the theme songs were so cleverly inserted at various moments. As always, have tissues ready for every time Answers plays.
The micro-stories. Some of the new characters might not have had a ton of screentime in the grand scheme of things, but had very large impact as various things resolved for them. A frightened boy running through a jungle and I’m sitting here feelin this upwelling of emotion just remembering it.
The fact that the lyrics to Answers absolutely gives you Endwalker. We just didn’t know enough to know it at the time. Like, seriously.
The dedication and love poured into all the corners, overflowing and boundless.
The sheer scope of it. Endwalker is HUGE. It’s so ballsy in its concept and execution, connecting so many pieces, giving you the links that finally make sense of those unanswered questions. Why this, why that? Because this, because that. That the development team and the story writers managed to thread multiple needles to make everything line up the way it did, some of it going all the way back to clues given in ARR -- and considering the gamification of games rampant in the industry where nothing makes sense and everything is retconned constantly to make way for whatever is hot in the gaming world at the moment, it was such a fucking relief to realize that this was, in fact, immaculately scripted right from the get go.
Further to the above, that while Shadowbringers focused more on the inter-personal, Endwalker focused more on the bigger picture (much like Stormblood did). Both had relatively broad playing fields but ShB spotlighted tighter and harder whereas Endwalker just flood-lamped the whole battlefield. While I did miss the smaller focus for awhile, it just ended up being this overwhelming sweeping culmination that seemed so beautifully inevitable. I am in awe.
The fanservice. That the dev team did not “talk down” to the players with gratuitous anything in regards to our favorite and not-so-favorite people. We were given good, solid, emotional moments with everyone during the entire story and none of felt slapped on or schlocky or pandering. Even better, your friends had emotional moments between themselves and other characters important to them that had nothing to do with you at all. Little things, human things, wonderful things. 
Things I Did Not Love:
Zone 4. Of all of it, this was the part I enjoyed least although I still had a good time. There felt like excessive running back and forth during the second half of it and the layout meant having to loop around obstructions for further trip time. This was the one and only area where it felt like I was wheel spinning through sections for no particularly compelling reason.
That... feels like it? I mean, I have some personal peeves around a few things but none of it was so distracting that it’s worth mentioning here. 
Things That I’m Looking Forward To:
The dangling threads. Characters that moved out of the story and did not return, leaving them in narrative limbo. Some of their exit lines seem very much to be foreshadowing, or at least teasers for future shenanigans around their plot point(s) that, while resolved, don’t necessarily mean finished. The things that I thought for sure we were going to be dealing with after Shadowbringers that we just didn’t even touch on.
The upcoming raid centered around Lahabrea in some way. 
Whatever the fuck Elidibus was talking about at the end of the credits.
The fact that maybe now I can get my groceries shopped for on time instead of being glued to my monitor for hours and hours upon end.
5 notes · View notes
djgamek1ng · 3 years
Text
My thoughts about the Endwalker/6.0 announcement stream
I had originally posted this on Twitter in a TwitLonger tweet, but I’ll also put it here. This also contains the follow up “thread” about the pure healer/barrier healer balancing (which is at the end, so if you are only interested in that, skip to where it starts with “So... I was”). OKAY, SO I'M REALLY DAMNED HYPED ABOUT THIS EXPANSION. I'm going to go point by point for things they talked about, in as much of the order they talked about things. - The trailer is really freaking cool! Personally, it is arguably my favorite trailer now and we haven't gotten the full version, though depending on the full version the Shadowbringers trailer might still win it out. The music is great, bit less rocking than the Shadowbringers one, but still fantastic. The WoL as a PLD is everything I've ever wanted from this game. It is also a FF4 reference with Cecil going from a Dark Knight to a Paladin. Seeing the twins in CG finally is also amazing. Endwalker, great freaking name ruined by its unfortunate abbreviation: EW. - Okay, so the new jobs. One is a melee DPS. Honestly, didn't expect that. Was expecting a caster, but this does silence the whole "they are going to balance the choices to be 4 each and then we might no longer get any jooooobs!!!!11!" discussion that I've seen happen, so honestly I'm okay with this. The other is our new healer, Sage. Alphinaud also job changed to it, so that is nice. - Specifically, about Sage, they made it a barrier/shield healer and will be shifting over AST to be a "pure" (regen) healer. The actions they showed look cool enough, but it is hard to judge. It is also very very very interesting that they are looking to make the raid finder actually distinguish between barrier healers (so Sage and SCH) and pure healers (WHM and AST). I will get to this point in another post, since I think it is very interesting that they are doing this. - 6.0 being the end of the major Hydaelyn vs Zodiark arc. VERY interesting that it is specifically 6.0 that is going to be the end of that and not 6.3, makes me think that 6.0 is going to be a slightly bigger patch than normal expansion launch patches in terms of story. - Higher level cap! ...I'm only mentioning it because they did. Okay, to be fair, we do see some of the new AFs and DRK's looks great, WHM's looks good, SAM's is awesome and BLM's is nice. - Finally going to Thavnair and Garlemald. Bit of a shame we are only going to Garlemald when it has been entirely destroyed, but it was to be expected I guess lol. Oh, also, new beast tribe. Matanga, the big elephant people. They look pretty cool and I'm honestly intimidated by them as a Lalafell ^-^" - Anima confirmed! Is it going to be a Terminus beast similar to the enemies we saw in the Amaurot dungeon, just as a trial instead? If so, that is really really cool. Regardless, a long overdue enemy to see arrive here! - "Challenging" new dungeons. I'm... sorry to be skeptical, but I'm guessing these are not going to be that challenging. I really hope I'm wrong and that they will provide a decent challenge, but I just doubt it. The art does look pretty though! - New 8 man raids, the Pandaemonium raids. Ascian inspired with Lahabrea of all of them being the one we supposedly see in the art. Very very interesting and I'm glad that they are moving to more FFXIV original stuff, though Pandaemonium isn't a new thing in the FF series for sure. - New 24 man raid series. Not title said, just said that it will be FFXIV original. All I gotta say: thank GOD. Sorry to all Nier fans, but I just could not care about Yorha: Dark Apocalypse. It very much feels like it is the continuation of NieR: Automata in FFXIV with little to no relevance for the FFXIV side of things (such as world building as such). Hoping the 5.5 one can make me feel different though. - New small scale PvP mode. Apparently going to be approachable by casuals? Seems like a good direction for FFXIV's PvP at the moment, since you currently need too many people to have a PvP match. - Role quests are returning. Also, ranged is now split up into physical ranged and casters. I'm... divided on this. If it means again only 1 job quest at the level cap, that is going to be disappointing tbh. If it doesn't, then I will be very glad. Also gatherer and crafting quests... uh... *stares at him only having one of each unlocked and neither are even at level 50*. Also, WAR, MNK and RDM AF art. WAR looks pretty good, MNK looks nice and RDM looks pretty neat! - Estinien in the trust system. Yup, that makes perfect sense since Estinien is basically a honorary member of the Scions at this point. Also since we have no more melee DPS in that spot, since Ryne isn't with us anymore. I will miss Ryne in the MSQ. Hopefully they have more quests for us on the First that involve her :( - Island Sanctuary. Stardew Valley FFXIV edition? I mean, I'm down for it. Especially if we can customize the place. If I'm able to get a training dummy there and teleport to that place, it will basically just be my new house and I might actually consider getting my current house demolished. - As literally everyone expected, Ishgard housing. Makes perfect sense after the Ishgard Restoration. Not personally jumping on it, as I remember the bloodbath that was Shirogane housing *shudders* - Stat squish. I'm perfectly fine with this, since smaller numbers feel more impactful for me. I'm 100% a person that sees a 61389 damage Confiteor crit and just feels nothing towards the 3 numbers on the right. They mean nothing. Smaller numbers makes smaller increases more substantial - Removing belts. Nomura's worst nightmare... Honestly, I'm just glad about the extra inventory space for main weapons arms and rings. That is the good stuff! :) - Data center travel. UH. How in the heck is this going to work? Is it only in the regions or can I go from Chaos to Primal, for example? If the latter, that is amazing and removes the need to have alts for friends in other datacenters by quite a bit! - PS5 version. Yeah, that makes sense. - Digital Fan Fest 15th and 16th of May (14th and 15th for the NA folks). Looking forward to it and to seeing the new melee DPS job being revealed! Plus a live concert by the Primals is sick! So... I was gonna make a post about the whole barrier healer/pure healer thing and how that is weird compared to what they did with tanks in ShB and how it might impact tanks in End (I don't like EW as acronym), but an interview happened and they have already confirmed tanks are not getting balanced for main tank/off tank. So I'll just sum up what I had about healers: it is a very interesting direction that I honestly think is more healthy for the game. It diversifies and focuses the healers into their type of healing, a problem AST had since it came out, where the only pieces of identity it had were its cards and the fact it could be a WHM-lite or a SCH-lite, where the second part isn't really an identity. It also confirmed that the healers aren't getting split in 2 categories in the game (like the DPS are split between melee, physical ranged and magical ranged). Just for balancing, which is good since queues would otherwise be a pain for no real reason. Also, he confirmed that content will be easier with one pure healer and barrier healer, not required. 
TL;DR: I think this is a change for the better. AST will (hopefully) get a real identity outside of “it can be either like WHM or like SCH!” and their cards.
2 notes · View notes