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#jade cantrip
bizlybebo · 2 days
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SPOILERS FOR JRWI PD UP TO S2 EP34. LIKE SERIOUSLY MEGA SPOILERS
I was talking about this a while ago, but I never did make a very coherent post about it so:
I think there's a lot to say about the way that the idea of "doing things for the greater good" is thrown around a lot in season 2 between PD and Xavier + Cantrip + Alan.
In episode 18, during the Belltech heist, Alan ends up killing multiple people because he does not understand what he is doing. When the main trio expresses concerns about this, Cantrip and Xavier hold firm that they're doing things for the greater good-- saving more people than Alan could have ever killed.
Then, during episodes 31-33, William does All Of That. Everybody knows this. He essentially tortures a guy and kills another person, for what he is told is the greater good.
I think there's something so interesting to point out there-- how during both significant events at Belltech, the sentiment of things done for the greater good is there. However, the roles get reversed; the first time, Xavier, Cantrip, and Alan are in control. They are not the ones getting hurt. And during the greyscale arc, everything is flipped-- they are the ones being chased, hunted, sliced apart. The narrative scales are tipped, so to say, in order to make one death (Cantrip's) so much more impactful than the 30 or more people who died in the Belltech heist.
And when the PD trio is split during the greyscale arc, alongside all the other chaos going on then, there is no longer any strong moral platform to stand on, no firm opposition to killing and hurting people like that. (Of course, the death isn't intentional on William's behalf, we don't know if it certainly was death, etc etc.)
When Dakota is trying to figure things out on his own, he thinks to himself-- What would William do?
But at the same time, William can only think-- What would Dakota think about what I've done?
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rynzii-419 · 3 months
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mlm vs wlw
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cecilvessel · 5 months
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HI TUMBLR im new here kind of….. i draw jrwi and ocs and whateevr i want to x)) mostly pd lately. here’s some of my art!!!!
my twt is @evilevilcecil
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cheaptaxidermy · 4 months
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jrwi pd s2 ep 34 spoilers!!
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artandbrimstone · 6 days
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william wisp what are you DOING MAN
anyways this took 7 hours and flopped on twitter AND made my wrist hurt greyscale arc hurting me in more ways than one
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zoppzoop · 1 month
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day 45 of drawing jrwi characters daily till riptide is back
no idea how she is, havent seen her yet I think but!! she seems very cool!!!!!
give me a character and a combination!
ko-fi || commissions
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moominpopzz · 27 days
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LETS GO LESBIANS LETS GO‼️
Suntrip…. The doomed Yuri ever
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mafufuu-2-with-cheese · 3 months
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cant eep so have short hair cantrip today instead of later
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nullifi-blr · 2 years
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Character stills from the Ghostknife - Can't Sleep Love Animation Meme!
Watch it HERE!
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atomicraft · 1 month
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CAN YOU CAN YOU DO A DRESS FOR CANTRIP!! :3
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link
i also think that cantrip would rock with gothic ouji (masc version of lolita fashion) but this dress is SOOOOO cantrip coded !!!
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monsoonmoon-art · 1 month
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Need to draw Cantrip in the style of Übel from Frieren. Dunno why but that image makes so much sense in my head.
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rynzii-419 · 3 months
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william and cantrip but evil and from my fic
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CANTRIP??
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Art and propaganda under the cut
Jay
Submitted for: Bisexual, WLW
cmon. she has like 8 girlfriends. cmon  pulls SO many bitches. its insane. canonically bisexual. "chip that lady bit me and i think i was into it". gay dance scene w anastasia. calls edyn cute. gets a new gf everywhere she goes. everyone wants her.  Bisexual queen!!! In episode 66 she literally said “I think that girl bit me and I was into it” after dancing and being bit by a hot vampire girl. Like, come on. she’s canon bisexual but she is so trans coded. like. her entire backstory.  i mean shes just killin it out there LOOK AT HERRR LOOK AT HER LADIES DUDE Lesbian with daddy issues SHE LITERALLY GETS ALL THE BITCHES. SHE ATTRACTS WOMEN FROM ALL AROUND MANA. EVERY WOMAN IS AFTER HER. EVEN IM AFTER HER. SHES SO HOT AND LOVES WOMEN WND THEY LOVE HER TOO!!!!!!! like look at her!!!!!!!! "That lady bit me and I think I was into it" Ferin hsjsbsjsjs. Lesbian (same)
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Cantrip/Jade
Submitted for: Sapphic, WLW
Have you SEEN her canon art that's a fruit if I've ever seen one!!!!!!! always rejects guys, fandom assigned gf, also just look at her.
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linokinn · 1 year
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only thing i’ll say here is that jade cantrip is awesome and cool and likes women and her and summer dileo should kiss and hold hands maybe
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faeries-fires · 13 hours
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⋆⋅☆ Gale's illusions ☆⋅⋆
I've been wanting for some time to make a list identifying the spells that Gale uses during his cutscenes.
There are two spells in this list that most players will be familiar with, Minor Illusion and Mirror Image, because some of the spellcaster can learn them in the game, but most of them are things that Larian didn't include and you won't know about them unless you check D&D spells.
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Long post under the cut.
───── Minor Illusion ─────
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- Level: cantrip - Casting time: 1 action - Range/Area: 30 ft / 5 ft cube - Components: S M (A bit of fleece) - Duration: 1 minute - School: Illusion - Available for: Bard, Sorcerer, Warlock, Wizard You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
This one is easy to guess. A small image that doesn't move or make sounds, no point in wasting a spell slot when you can just achieve the same result with a cantrip.
───── Mirror Image ─────
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- Level: 2nd - Casting Time: 1 action - Range/Area: Self - Components: V S - Duration: 1 minute - Available for: Sorcerer, Warlock, Wizard Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
An illusion that looks and acts like the caster and stands close to them. The spell creates 3 copies initially, but they can be dismissed.
─── Programmed Illusion ───
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- Level: 6th - Casting time: 1 action - Range/Area: 120 ft / 30 ft - Components: V S M (A bit of fleece and jade dust worth at least 25 GP) - Duration: Until dispelled - School: Illusion - Available for: Bard, Wizard You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
The famous spectral messenger that appears the 1st time Gale dies in act 1 or in the epilogue if he sacrificed himself. A spell with a condition to trigger on his death, casted while he was still alive.
───── Project Image ─────
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- Level: 7th - Casting Time: 1 action - Range/Area: 500 miles - Target: Any location within range that you have seen before - Components: V S M (A small replica of you made from materials worth at least 5 gp) - Duration: Up to 1 day - Concentration - Available for: Bard, Wizard You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends. You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
The illusory Gale that guides you to his act 2 main scene. It could be another Programmed Illusion, but I've chosen Project Image instead because this one's eyes don't glow like the other's, which makes me think they were created with different spells. Also because the copies of Lorroakan and Rolan in Sorcerous Sundries are confirmed Projected Images and they look and act similar to Gale's.
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I know it's labeled as "Gale's Mirror Image", but it can't be a Mirror Image because illusions made with that spell stay close to the caster and imitate them, but this one is standing there on its own and having a full conversation with the player while Gale prepares the next spell on this list.
───── Mirage Arcane ─────
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- Level: 7th - Casting time: 10 minutes - Range/Area: Sight / 1 mile - Components: V S - Duration: 10 days - Available for: Bard, Druid, Wizard You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell’s area disappears immediately. Creatures with truesight can see through the illusion to the terrain’s true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion’s presence, the creature can still physically interact with the illusion.
In his act 2 main scene Gale veils the shadow-cursed sky with an aurora borealis.
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The Waterdeep scene that follows in the astral variant of the romance path could also be part of this spell if we bend the rules a bit and let him have the Malleable Illusions feature that only Wizards from the School of Illusion get.
Malleable Illusions: starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell's normal parameters for the illusion), provided that you can see the illusion.
As for the Astral sex part and the boat scene, I think those are something else. The closest I've found is the next spell, from the School of Necromancy.
──── Astral Projection ? ────
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- Level: 9th - Casting Time: 1 hour - Range/Area: 10 feet - Target: You and up to eight willing creatures within range - Components: V S M (For each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) - Duration: Special - Available for: Cleric, Warlock, Wizard You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or air and doesn’t age. Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut—something that can happen only when an effect specifically states that it does—your soul and body are separated, killing you instantly. Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it. The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature’s original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature’s astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.
I'm not sure about this one for many things: the absence of the silver cord, the hight cost (2200 gp total), the 9th level (max spell level, learned at 17th+ character level), the ability to go anywhere in the Astral Plane and even use portals... I don't know, seems a little too much.
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Also the two scenes are different from one another despite both sharing the Astral Plane scenery:
On the Astral sex scene Gale and the PC are ethereal figures and there's no verbal component, the glyph in the book seems to be what activates it.
On the Astral sea scene only the boat is ethereal and there's a verbal component, "Astra Navigamus" (we sail the stars). We also know from Gale's words that it requires to maintain concentration, but Astral Projection doesn't.
Gale: Find me later, and I will show you something truly divine. I will show you what a crown like this could mean for both of us. PC: Can't you just tell me now? Gale: Afraid not. What I have to show you requires us to be its only witness, and our minds to share in the most exquisite concentration.
Maybe there's no real equivalent and they're simply homebrew creations.
────── Simulacrum ──────
- Casting Time: 12 hours - Range/Area: Touch - Target: One beast or humanoid that is within range for the entire casting time of the spell - Components: V S M (Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) - Duration: Until dispelled - Available for: Wizard You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature’s hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots. If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.
Despite popular belief, none of the Gale duplicates that we see in the game is a Simulacrum, they don't fit the criteria:
They are translucent and their voice sounds hollow, as if there had been an invisible successful investigation check.
When you destroy them they disappear with puff of magic lights instead of transforming back into ice/snow and melt.
Notice that Simulacra clones are tangible, unlike the others from before. They are basically glamoured and animated life size ice/snowmen. They're also quite expensive and elaborate, not something you'd want to cast for a short single use (unless you're super rich I suppose).
That doesn't mean that there isn't any use of this spell in the game, there's in fact one example:
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That's right, the Elminster we encounter isn't the real one, but a construct made with Simulacrum. All that complaining about a long and extenuous journey, worn boots, and hunger is an act, an imitation of the real Elminster's mannerism. Makes you wonder what happened to all that cheese and wine that he "ate"...
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Bear in mind that the devs have taken some creative liberties and there are lore inconsistencies. More than half of these spells are a higher level than what's possible to learn at that point, most aren't even in Gale's spellbook and, by the Wizard class rules, he' s only allowed to cast the spells that are written on his book and memorized during a long rest. So unless he secretly has with him the spellbook that he used when he was an Archmage or a scroll version of them, it shouldn't be possible to use most of these.
Oh well, sometimes is necessary to change things a bit because they don't translate well to videogame mechanics and it would make things more tedious and not as enjoyable.
And that's it. If you've made it this far, thank you for reading!
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