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#just take a leap and go straight to clash... instant life improvement + very quick redpill for seeing how bad the rewritten experience is
majorplayer · 1 year
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i can literally never go back to TTR at this point. i cannot possibly overstate the degree to which TTCC has permanently ruined rewritten for me in the ONE MONTH i have played it consistently this year so far. (i played it for a month when it first came out but i just never got into it back then.)
rewritten is just... so bad and unfun, relatively. it's fatally stuck in the past. it's for nostalgic people who want a few months of ignorant fun, not for long-term enjoyment. don't get me wrong, TTO was certifiably The Shit back in the late 2000s and all we stupid children loved it exactly how it was (which is how TTR still is), but how can it possibly be enjoyed anymore once you've seen the greener pastures? even if clash was almost an exact copy of rewritten and the only differences were the quality of life changes, those changes are so impactful on every aspect of gameplay that i'd still feel the same way.
but it's not even just QoL changes, clash also improves on every aspect of the story, characters, the game mechanics, etc. fuck, even just the clash team is infinitely better than rewritten's. they actually respond to emails, take action against bad actors, approve names within 24 hours (rewritten takes WELL over 1 month recently), and god man, it's so so SOOOO obvious just how passionate the clash team is about the game. it's not something they need to say out loud; it's something you straight up feel as you play it. they pour their hearts and souls into making clash the best it can possibly be.
i used to play rewritten thinking i was having fun, but i am honest to god questioning that now. i don't think i was ever having fun on it in the past few years, not seriously. it's all nostalgia for a game that suffers from crushing subscription-incentivizing design and 2003 capabilities. the entire game is going through the fucking Motions, wasting your life playing the most soul-suckingly repetitive ways disney could implement to keep a bunch of 9 year olds begging their parents for a monthly subscription back in 2009 so they wouldn't get locked out of their toon before they could complete their seventh Back Nine in a row to do one CEO before their math homework. there's not even any strategy involved in the gameplay because it's not meant to pose any sort of challenge, it's just a timesink for monthly subscriptions. clash feels fresh. there's actual strategy and it can be really difficult (in a fun way!!!!) even if you're experienced.
clash is the modern take on toontown, and man do they knock it out of the park on every single account. the fact that i have recently discovered one of my new favorite fictional characters ever and it comes from clash says a lot about how good it is. meanwhile in TTO/TTR, you can generally find people laughing about lil oldman or maybe saying they enjoy flippy, but not much else love for characters besides edge cases. the story of clash has genuine replayability. i feel actual excitement to replay the managers in clash and even to grind them, whereas i would always dread having to do another suit boss or field office in rewritten. playing it is almost like an abusive relationship. i never maxed a toon in TTO, so i really wanted to max a toon in TTR since it was the closest thing... it's such an extreme example of the sunk cost fallacy, blatantly so now that i've played clash.
the fact of the matter is, i grew up. TTO was, and now TTR is, fun for people under the age of 15, and/or people stuck in the early 2010s at the latest. despite being really into clash for such a short amount of time so far, i've already heard this sentiment echoed a number of times while playing it. no one who goes into clash with an open mind and gives it an honest chance goes back to rewritten in a meaningful capacity. no one hits 115 laff in rewritten and thinks "wow, almost all of the rest of my laff will come from suits, i'm so excited to do back nines!" meanwhile i'm about to hit 115 laff in clash and i'm not even remotely finished with the (compelling, well-written, and cohesive) story, much less doing anything repetitive. i'm only excited to continue where i'm at.
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