#learning_outside_classroom
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This particular VR Focus article from a few months ago describes a virtual reality experience for learning about recycling and the recycling process at the opening of the Recycling Discover Hub in Australia. The content is accessible to all ages, from younger children learning how to sort out recycling waste to older generations learning the function and operation of the recycling machines in order to create something new out of previous waste.
I believe that this VR experience presented for a short period of time encapsulated all the good that VR can go in education as well as the opportunities presented in the technology for improvement--the experience applies UDL so that everyone can take part and learn from the experience, and combines exploratory visuals, interactive skill-building mechanics and engaging content in order to emphasize the importance of recycling and its effects on the planet in a way that promotes better care of planetary resources. At the same time, I have to wonder how implementing an experience like this within the realm of environmental sciences in schools and presenting a larger-scope project might further benefit the impact of the experience.
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