Tumgik
#like there are certainly things about su as a whole i'd change but i keep seeing poeple say they hate future bc it butchered the characters
fortunesgambit · 10 months
Text
idk what ppls problem is with steven's development in future when imo it is a pretty realistic progression for a kind and sweet child who faced Intense Trauma to turn violent and lash out and be afraid and angry and aggressive and spiteful. And also he's sixteen. yknow. a teenager.
like idk maybe its just because I experienced it like that and some of those scenes w him hit really hard but i really liked the way they took his character. trauma, especially to that degree, does not and will not make you a well-adjusted and non-destructive person, whether toward yourself or others (which in his case it was both). it is with the help of others we can learn to cope. its why having a support system is so important
the scene that hit me the most was the scene with white where he imagines shattering her - as someone who has had thoughts like that toward someone who abused me in the past but is making an effort to be better now, it like. Really caught me off gguard but in a good way. in a way that i felt seen. and that's why i feel like the way they did things was so important: it's important to showcase that trauma responses are not always crying and running away or hiding. they can be lashing out, they can be full of hate and anger and the Want to hurt people like they hurt you. And that doesn't make you a monster, even if you feel like you are one.
IDK im rambling now and none of this makes any sense probably i just dont get what the big problem is with future i think it was great
also can ii say the part at the end where all the gems who contributed to steven's trauma directly were crying and making it about them. I literally said "Okay stop making it about you then!" while waatching w my bf and then connie comes along and says exactly what i was thinking. Thank you connie for being normal
15 notes · View notes
starfallskitter · 3 years
Text
The Guardian Alya Theory
Hi! Didn't expect to be writing Miraculous theory again so quickly, but I have an idea in my head that I needed to get out there. So hear me out.
Warning: major spoilers for Season 4 all throughout this theory. Specifically Gang of Secrets, Optigami, Truth, Furious Fu, Mr Pigeon 72... just, most of them.
In short, the theory is this: Marinette will discover that she can't be both Ladybug and the Guardian at the same time, and will make Alya the Guardian. Marinette's memory will be wiped and she will spend a few episodes re-learning how to be Ladybug, and re-learning Chat Noir, which will obviously change their relationship.
This means Alya will know who Chat Noir is. And I think, for a brief time before her memory is wiped, Marinette will know as well. Meaning: temporary one-sided reveal!
Now, here's all the evidence, below the cut.
Tumblr media
There's a fundamental problem with Ladybug and the Guardian being the same person. There's the stress it places on Marinette, sure, and the Guardian certainly can have a Miraculous and use it, but the problem is right here:
Tumblr media
Someone has to be the link between civilian identities, and right now Plagg and Tikki are the only ones who know- and that's useless when both heros are transformed. The Guardian needs to know the identity of both Ladybug and Chat Noir. And if there's one thing that the show has absolutely beaten into us by now...
Tumblr media
It's that they can't know each others.
So, there's a fundamental tension here. Marinette is currently putting all of her focus on being the Guardian, on working with the kwamis and figuring things out about the Miracle Box; and as her plans increasingly involve her role as Guardian, using kwamis or the fact that Alya knows her civilian identity, she's not quite being Ladybug properly. She's not doing right by Chat Noir, because now, as her plans are increasingly involving things she as Marinette and/or she as the Guardian have access to, and Chat Noir is not knowingly included in either of those, he is being ousted. It turns out she still needs him (or Plagg, in Mr Pigeon 72) for her plans, but her relationship with him is suffering.
He says in Truth that he doesn't mind her being the Guardian as long as it doesn't change things between them:
Tumblr media
Except it is changing, and it has been bothering him. Just look at his face when he realises (or more accurately, assumes) the akuma has been defeated without him in Optigami:
Tumblr media
He is not happy.
I'm sure I don't need to tell anyone at this point that Ladybug is ousting Chat Noir and he's upset by it. At this point in the series he's doing okay about it, still managing to keep up a front and hoping this is temporary. Which, according to this theory, it is. Honestly, no matter how this goes, it's not going to make Chat happy, because in this theory, the ending won't please him. We'll get to that.
So Marinette can't be Guardian and Ladybug at the same time. So, she has to give one up.
She may try to give up being Ladybug, but I'm not convinced this will happen. She may try to give over guardianship to Su Han, but I'm also not convinced by this- it's not narratively interesting and seems to contradict the conclusion of Furious Fu. So, what might she do?
Well, there's a clear answer. Someone who's already helping figure out important features of the Miraculouses, who was able to figure out a whole new power of the Ladybug Miraculous:
Tumblr media
And who has good investigative powers to reveal more secrets? Who is already heavily invested in the superheros? Who already knows that Marinette is Ladybug and is already helping her?
And who has Marinette possibly already said she's training up to be Guardian?
Tumblr media
Now, whether she's reffering to being Ladybug or being the Guardian here is unclear. I've seen most interpretations suggesting she means Ladybug, and from the wording in this case it honestly seems like both; but it could definitely be either. And in the context of this theory, if we assume she means Guardian, then it's clear that Marinette is already noticing that Alya would make a good Guardian.
So, let's put the pieces together.
Premise: Ladybug and Chat Noir cannot know each other's identity until this Hawkmoth is defeated. Premise: The Guardian must know both Ladybug and Chat Noir's identity. Conclusion: Ladybug and the Guardian cannot be the same person at this point in time. (Chat Noir can't be either).
Premise: Ladybug and the Guardian cannot be the same person at this point in time. Premise: Alya would be a good Guardian. Premise: Marinette either will not, or should not, give up being Ladybug. Conclusion: Marinette will make Alya the Guardian.
There are two complications with this plan. One is in Alya being the Guardian, and one is in Marinette giving it up.
The complication with Alya being the guardian is that Hawkmoth knows her identity. He knows she's Rena Rouge, and as of Optigami knows that Rena Rouge is special as opposed to the other holders. This appears to not be stopping Marinette giving her the Miraculous, but obviously, based on the events of late season 3, it's more of a complication in her being the Guardian. She has, like, parents, and can't hide like Master Fu could.
A possible solution is some kind of trickery, in which they make it look like Alya has lost her miraculous, and make it seem like Ladybug's still the Guardian. I mean, Alya's miraculous is illusion-based, and this could be interesting if it's post one-sided reveal discussed below. I'm sure there are other solutions as well, but off the top of my head I'd assume that would be the plan. Perhaps the Box is camoflaged such that finding out what of Alya's is the Miracle Box at all would be a challenge. There's a lot of possibility.
The other complication: Marinette would lose all memory of the Miraculouses.
Now, it's presumed here that the way the memory loss works is that it happens every time (and it's not like the appearance of the box, or kwamis being in/out of it, in that it's a factor of what the owner believes), and that the memory loss only applies to the Miraculouses and the kwamis and all of that, and doesn't affect other memories- which seems to be Fu's experience of it, after all. He doesn't remember Marinette because he only ever knew her as Ladybug, but he seemed to remember the unrelated Marianne fine.
This means that if Marinette loses guardianship, she'll remember Alya, Adrien, her family, etc... but nothing about Ladybug, Chat Noir, Hawkmoth, Tikki, any of that.
Which means:
-She'll have to spend some amount of time re-learning how to be Ladybug, who Chat Noir is, etc. all of that. Chat Noir will probably be able to fill her in on all of this, and so will Alya and Tikki, so it won't take so long.
-She gets a total reset on her relationship with Chat Noir. Which I highly doubt he'll be happy with- but it might change her view of him. I say it might change her view of him because mainly, while their relationship has been pretty consistent, she definitely is starting to like him more in this season, seeing him differently- and I largely think that that's due to a change in circumstance, as Marinette can only trust so many people in her life:
Tumblr media
But I think an important part of Adrien's character recently is that we've seen less dichotomy between Adrien and Chat Noir. His true personality is a little of both, but he puts both on to play various roles; but honestly, I've noticed some more of Adrien in Chat Noir, and some more of Chat Noir in Adrien. He's being more honest with himself around some people, the self we only really see him being with Plagg, which he was trying to be with Kagami and is increasingly being with Marinette. It's hard to provide specific examples, though.
But if Marinette's first impressions of Chat Noir are just a touch more Adrien-like than they were, perhaps her feelings towards him will change- without losing that aspect of trust. I know I'm being very vague here, but there's a lot of potential and it'll take a lot more episodes of this season than we've seen to predict how this might go.
It's also possible that Marinette will remember Chat Noir when she met him as Marinette. Then we might get some great Marichat, or her only having knowledge of him as that boy who came to her ledge or she fake-dated. Which would be interesting. It's not totally clear how this will work if it occurs, so it's up to the writers really.
So that situation provides a lot of angst: Ladybug forgetting Chat Noir. But what comes before her forgetting Chat Noir could be something really interesting. After all, if the Guardian must know Chat Noir's identity, perhaps Marinette will try that first. Adrien will, of course, trust her completely.
Cue at least one episode where Marinette knows that Chat Noir and Adrien are the same person (while Adrien not knowing the reverse). Cue Ladrien. And, right after that, an episode that revolves around Ladybug erasing those memories. While Alya knows everything that just happened. And that Chat Noir is Adrien. And she can't tell Marinette this as she has to re-teach her how to be Ladybug. Honestly, if any character knows what we as the audience know about the Love Square, it makes perfect sense that it's Alya.
In conclusion: angsty season finale that ends with Alya knowing everything, Chat Noir Very Upset, Ladybug getting a memory reset, and just generally everything changing? It's more likely than you think.
61 notes · View notes
jojotichakorn · 3 years
Note
So glad to see you back! 😊 Ngl, I got a bit worried when you barely posted on here but I didn't want to pry. 😅 I'm happy to see you're well, though. x3
Tbh I sent that ask very soon after finishing the episode and as I've thought about it more since, some of my initial thoughts have changed. For example, I forgot that in the previous preview we saw Sean in what looked like the "Are you ok?" scene saying to White "You have a sibling," and that wasn't in the episode, so now I think we'll see that in ep 10 as a flashback (meaning White may have actually confessed the truth there after all, we just didn't see it yet).
Also, I saw your answer about Gram and just wanted to say that I'm still on the gramblack train (yes, I'm THAT delulu). I know literally everything in these past few episodes screams "gram is in love with eugene" but I keep convincing myself it's just a deliberate misdirect in order to make the gramblack reveal more "shocking" for the audience. If I'm a 🤡 then so be it. I can keep dreaming until Gram explicitly states who he likes. 🙃
Btw, what do you think of the theory that Dan will turn out to be a mole and betray the gang? (My opinion on that is that it makes zero sense and I can elaborate on the why, but I want to hear your answer first.)
One person that's very sus to me, though, is Black and White's mom. I wouldn't be surprised if she's revealed as another "villain" (because lbr, no one was surprised about Todd lol).
awwww it's very sweet of you to worry!! i will be fine eventually, and i am back now, so that's good!
white confessing but us not knowing yet is such an interesting move omg!! maybe!
and listen, you are not a clown for believing that gramblack is still happening. grameugene is just my current take and gods know i have been wrong before. i might make a big post analyzing everything and explaining my pov but all i can say rn is gramblack wouldn't be much of a reveal because white pushed the idea of gram liking black episodes ago when he found the note from the figurines, so i'd say we have been directed into gramblack this entire time more than anywhere else, and grameugene is the shocker here. so 🤷‍♂️
as for the theory about dan being a mole, it's unlikely. dan seems to have been drawing his art for a while, unar is basically an anonymous icon now, and namo said lots of people have tried to find him and failed. so the whole unar thing really doesn't fit into the narrative of dan being a traitor. not to mention all the vulnerability and confessions - if he was a plant meant to integrate the group, he would act as the most goody two shoes cop ever that has never even hurt a fly, certainly not a cop that literally murdered a person on duty.
the mom is super sus to me as well. as much as i am not the biggest fan of black, there is definitely a good reason why he cut ties with her. and as someone whose father is a fascist, i can absolutely see fundamental ideological and ethical differences driving a wedge between them and black deciding to cut her off because of it.
9 notes · View notes
retphienix · 3 years
Text
youtube
I Have A Lot To Say So I'll Read More This.
The short of it?
I'm glad I played Joker- I played it because I wanted to know how DQM evolved when it reached the DS and I got my answer.
It's mediocre. Not bad exactly, I enjoyed playing it, it adds some REALLY appreciated features to the DQM series and if you were playing it at release it had online play which plays well with the post game content which I haven't touched by the time I wrote this:
-but there are some engine/console specific things that made it a drag and there are some parts of the game that are just weaker than the previous games which is amusing since the previous games were simple GBC titles.
And finally, I don't really recommend playing through Joker 1. Can't speak on the sequels, but Joker 1 was a pretty middling experience for me so I'm the wrong person to get a positive recommendation from.
And since the opportunity presents itself: If you like monster RPGs and haven't tried it- go emulate Dragon Warrior Monsters 2 for the GBC, it's really good and also if you emulate you can fast forward the GBC era grind if that's your taste- really a win all around.
On to my rambling:
I debated on writing, rewriting, rewriting, and better presenting my thoughts on this game and the series as a whole but nah, Joker ain't getting that, I'm ramblin'- lol
I will split it slightly between "The ending" and "The game as a whole" though.
Ending:
1:07 - This is slightly a 'game a a whole' thing but honestly it's funny to me that you unlock a permanent repel in this game by doing the main quest. I entered this dungeon feeling strong enough to beat the game, so I just avoided 90% of encounters entirely.
5:00 - I genuinely got a laugh out of Sparkpug's whole deal in this finale. Not story wise, that's fine, no complaints- I mean that Sparkpug is clearly built to be a monster that can carry an ineffective team. He's clearly meant to be bred a few times and a god tier member of a potentially inexperienced player's team- but I literally never used him after the intro.
So during this scene it's supposed to be like "I'm a demi-god monster, you can't possibly beat me" and I'm thinking "Dude, you're like level 10 and shit tier, you can't win, this is hilarious."
Obviously it's a real boss fight and not 'face the monster you once had' but I was having fun roasting him behind the scenes of this recording.
45:00 - What an entirely unexpected change of pace.
Like, I had it spoiled for me by a screenshot that Dr. Snap becomes a monster or something- but I thought maybe he was always a monster or something, and also I got a bad look at him.
HE TURNS INTO A BODY HORROR BEAST, THAT'S NUTS.
Genuinely a highlight of the game.
52:00 - I fucking laughed what a meaningless exchange where the payoff is saying "He was stupid!", it's honestly just silly and dumb but not necessarily bad just dumb lol
55:00 - Not a great 'you won' victory lap. Like at all. Kinda feels like they should have just made this all a cutscene where I appear back at town and see that Solitaire is the leader now etc etc.
I kinda don't understand why it's a victory lap at all? Because all anyone says is "They picked a weird successor to Snap >:(" or "Snap went to the island? I bet he was stopping the calamity :)"
If you have 2 lines of dialogue prepared, maybe don't make a victory lap???
1:00:00 - What a fucking stupid payoff lol
Like sincerely, Solitaire does NOTHING the entire game! She's meaningless from start to finish! And the 'surprise' is that she's the new commish??? And she got the position because she's a rich spoiled brat??? Like LITERALLY that's why????????
What a stupid fucking ending lol
Now her proposed evolution of the contest is fair enough, I mean it's childish as hell, but to be fair- more contests is a fine idea especially since prior games and this game demonstrated the public's interest in watching monster fights. And the goal being to fight her as the final fight is fucking egotistical and stupid- BUT- it does play into the fact that the player didn't get to fight her the whole game so it's whatever?
1:03:00 - This is both the best and worst lol.
This game has no story, like at all, it's fucking empty front to back, and only explodes with like- 1 event at the very end.
This moment is a montage of memorable moments with your 'best friend' Sparkpug. It's cinematically very nice to be honest! Even includes a moment I don't remember at the arena which probably didn't happen lol.
So visually it's cool- I dig seeing the camera zoom out as we run across the beach, and the flashback moments intersplice over us making our way to the scout memorial- that's very well done.
The content is empty lol
As I said there's no story, these moments are nothing lol
And that's that.
All said the ending was a very nice challenge to face with my team- I had to abuse items like mad but I MADE IT! It was a GOOD fight.
The rest I've already said.
On to the game as a whole:
I have issues with this game, but there's good too. It's really like 4 steps forward 6-7 steps back it's weird, it's really weird.
Positives are neat!
> First and foremost- TRAITS!
Monsters in Dragon Quest Monsters have always had a problem with keeping their identity for long. The way I'd explain it to an outsider to the series is that Monsters DO have special stat variance and intended movesets and all that jazz- but the breeding system completely and entirely destroys that relatively early into the game.
While a monster might normally have really high defense and low other stats while knowing buffing magic- breeding, EVEN UNINTENTIONALLY, will have that same monster come out with 9 billion attack and all ice magic.
Monsters in DQM have a habit of becoming canvases for the breeding effects rather than their own mons- and this is undeniably a downside. It makes the game feel unique, it doesn't 'hurt' it, but when by mid-game monsters are more easily identified as sprites rather than strengths and weaknesses or even types (family) it's a slight downer on the series.
Traits fix this a lot by making every specific monster have unchangeable traits which offer things like "immunity to x type of damage" or "higher crit chance"- it's small, but it gives each monster more identity.
> Second and secondmost- SKILLS!
The older games didn't use trees, it used each individual spell as a potential pass on during breeding.
Each monster could have 8 spells, and when you breed two monsters you pass on all 16 spells to the offspring (they don't learn them all at once, they learn them as they level up) as well as the natural spells the monster would learn by level up.
So in the older games it is really easy to end up with a refined and overpowered list of 8 spells on each of your monsters.
Now spells are tied to Skill trees and your monsters can have 3 skill trees total (which are passed on as OPTIONS when breeding).
All to say skills do a lot for removing the "Master of all, weakness of none" spell lists that the older games made trivial to make, now you have to limit your builds and be more specialized- also they added skills like "Attack up" to add more variance to a build- instead of having spells you might just have high stat buffs as skill trees.
Overall I think Skills are an improvement because coupled with Traits it makes each monster feel much more specialized and unique and less like a sprite with no identity.
> Breeding is improved.
This is very much because of skills and traits- again- but also the system is just improved in general. Instead of being told "That's a monster you haven't had before!" and judging your decisions based on the name of the offspring breed, now you get to see a small sprite of the resulting monster to help you decide- ALSO instead of getting 1 result for every combo (to the point where you have to back out and choose Monster A + Monster B and Monster B + Monster A as separate options), you now get up to 3 results to pick between for every breeding opportunity.
It's just better.
> The engine is impressive.
At least to me. This is a DS title using (from what I read) a rework of the DQ8 PS2 game's engine- it certainly looks like it.
Combat models are nice, using moves looks nice, overworld exploration looks nice- it looks nice.
Now for some negative and general nonsense- all of which is more often than not 'weird'.
> I gotta be unfair and say "The Story" first and foremost.
DQM 1 and 2 are not intense story games. They aren't.
But they both knew how to handle their story well for what they wanted to tell, I can and will praise both for their narratives because they know what they are and do it well.
DQM:J does not. It's fucking bad.
Basically: The overall story doesn't exist- you're told to be a spy, but that comes up 1 time towards the end of the game and LITERALLY doesn't matter at any other moment INCLUDING the one time it comes up.
You have NO meaningful objective from the start up until near the end of the game. You show up and have no goal- so you get told to get some crystals with no meaning behind it (not even a lie because they are clearly evil- not even a lie to motivate you! NO MEANING IS PRESENTED! JUST DO IT! TO DO THE CONTEST I GUESS! WHY? SHUT UP!)
So 90% of the game time you're not doing anything meaningful. So what about the islands? Any small narratives to keep things moving?
NO!
NOT AT ALL!
So you go 90% of the game having no real objective, just kinda wandering forward mindlessly- and then the game suddenly goes "Oh! Guy who seemed sus! He's evil! He's gonna unleash the calamity that you were 'kinda but not directly' working towards with your dog! You know, that plot point that's kept vague and paid 0% attention to the entire game? Yeah it's happening! Aaaaand you're done! GG!"
Basically there's just nothing going on in this game, it's all background noise until the last 10% of the game. And that's lame.
DQM1 had a light story- but from the very intro cutscene you have a clear objective which makes every action you do seem relevant as you are working towards that goal.
From the start of the game you know "My sister is gone! The king says a magic wish can get her back! I'll go do that!" and then you do!
DQM2 has a much better story!
You have a goal from the start (The kingdom is physically dying and you have to save it by getting a new plug!) AND it has stories for each world you visit!
THAT'S MILES BETTER! THIS GAME COULD HAVE DONE THAT FOR THE ISLANDS!
Anywho. Story is lacking and empty and lame especially when DQM2 has a similar format but does every part better- you have a clear objective you're working towards AND side stories to keep the light narrative moving!
WTH!
The spy plotline doesn't matter! It could have been used to build suspicion on who's the good guy!
The islands are so empty of story!
DQM2 has a fun mix on how a rival character works which makes every world interesting to see how they get involved!
This game has a rival that does NOTHING!!!!!!!!!
It's just such a step back from the previous games, it's weird to see DQM 1 land a solid simple story and DQM 2 build a great format to expand the story going forward- and then DQM:J just slams its head into the dirt and wipes out.
> Game's slow.
The engine switch is a good thing overall, but it makes combat slower (a lot), adds loading screens to combat (primarily), and they didn't bother speeding up the grind from previous games.
Because of the grind still existing which isn't a problem in and of itself- the game becomes SLOW AS HELL because the engine makes that grind take longer.
Also world exploration is slow which is to be expected when moving from 2d to 3d, but this is countered by adding things to the world to find or do- and Joker tries but it's still noticeable. The world exploration isn't a problem, it just stands out alongside the combat being slow as hell.
The engine change was a great thing- but it feels like they should have put more work into speeding up combat to counter the slowdown of load times and flashy animations.
A GOOD WAY TO FIX THAT MIGHT BE XP!
> Music ain't great in my opinion.
DQ has amazing music. This game has some weak renditions in my opinion. The CELL HQ theme song is a pretty good poster child for the worst there is, but just in general even the better music is lacking compared to the chiptunes of the GBC or the better mixes of the main series.
Maybe it's unfair, it's a DS game, I don't know, I just know I ended up just muting most of the game because it didn't sound great. I played the GBC games OSTs instead for a large portion of my playthrough. I listened to videos instead for the bulk of the game.
It's just not pleasant to me, sorry to say.
> XP!!!!!!!
I'm being a spoiled ass on this but yeah!
XP SUCKS IN THIS!
There aren't good placed to grind until you beat the game! (apparently)
The first level blatantly has too low xp which makes you grind before you can tackle the boss of the island- and the late game has you mindlessly grinding low xp rewards in order to be ready to face the final boss.
It's WEIRD!
Why is it so low!
> Tech is weird!
I could ramble on this alone but here's the short version:
DQ has a unique fantasy world aesthetic that each game has explored in its own way. It's basically "swords, magic, monsters, and charm- things feel light but aren't afraid to get scary sometimes :)"
This game... doesn't.
This game has fuckin' tech watches, jet skis, TOWER PCS????
This ISN'T dragon quest on a world building level.
It's like, contemporary modern world but with slimes.
And that could be good I guess, but it feels so fucking weird to see PCs right alongside swords and axes and a dracky.
Like... why?
It's a poor aesthetic according to my tastes. Maybe I'm an ass for that. The tech is weird.
All to say, in a poor rambling "I gotta get this out of me" kinda way, is Joker was fine.
I enjoyed breeding. I enjoyed seeing the engine. I enjoyed the unique additions like a 'hero monster'.
But I also had to grind mindlessly on a slower game.
I had to endure a story that forgot to show up until the very end.
I sat there thinking about replaying the older ones the whole time.
It was fine.
It's mediocre.
I'm glad I played it.
I'm done now :)
2 notes · View notes