Tumgik
#like why was karl allowed georges number before sapnap
yerocdj · 1 year
Text
knf is totally real because who remembers when george refused to give alex his number because his only contacts were dream his mother and karl at the time. HE HADNT EVEN GIVEN SAPNAP HIS NUMBER LIKEEEE😭😭😭
5 notes · View notes
Text
Dream SMP Recap (April 12/2021) - 72 Hours
Quackity takes a trip down memory lane, recounting the events that led up to his visit to the prison.
---
VOD LINKS:
Ponk
Tommy
HBomb94
Foolish
Quackity
Badboyhalo
Karl Jacobs
Ranboo
Eret
Captain Puffy
---
- Ponk’s room in Niki’s city is decorated with posters of anime, his favorite people, pictures of Ponk and Sam next to each other, and his Enderman named Speed Wagon
- He wants to get a poster from both Foolish and HBomb
- Ponk waits at the Community House and Foolish boats in.
- Foolish notices Ponk’s stump, not knowing what it is at first. Ponk tells him that “Sam happened,” and Foolish replies that Ponk needs to get Sam out of his head. Ponk then tells him that he’s been taken into a communist cult, and that he’s missing an arm, and it oozes red stuff. Foolish freaks out.
- Ponk remarks that Foolish has a good sense of style, and he would like to commission something. He leads Foolish to the city. Foolish asks about his arm again, and Ponk says he’ll tell Foolish about it in time.
- Foolish says at least Ponk seems to be in good spirits. Ponk says that it’s because of the medication that Niki gave him. The salmon in his roof produces a drug that makes him happy.
- They mess around with the posters in Ponk’s room some. Ponk mentions that Sam took his arm, and Foolish is shocked. Ponk’s said too much. He wishes Foolish luck and says he’ll pay him well later before leaving Foolish to the room.
- Foolish says he knew Ponk and Sam were on rocky terms, but it’s a bit much of Sam to take Ponk’s arm...
- He puts a picture of himself in the shark outfit on Ponk’s wall and leaves to continue working.
---
LAS NEVADAS: EPISODE TWO
---
Two shadowy hooded figures ride on horseback across the wilderness. 
There’s a third who rides a skeleton horse. 
They approach Eret’s castle from the direction of Antfrost’s animal sanctuary. As they ride down the Prime Path, sirens can be heard in the background.
---
There is a montage of Quackity going to the prison each day, rain or shine. The waivers are shown, and Quackity’s name is signed.
On screen, the day numbers are shown as Dream runs around the cell, punching the air.
It starts from 2. At day 16, Dream is in the respawn pool as Quackity approaches. The numbers go up to 29.
-
72 Hours before The Visit
-
- Quackity rows to a remote island, where he meets Awesamdude. Sam is confused at how Quackity knew about this place.
- Sam has been busy farming in a small patch of land to get away from things. He started not long ago.
- There’s a gravestone with a disc and a jukebox dedicated to Tommy.
- Quackity tells Sam that Tommy’s death wasn’t his fault. Sam disagrees, saying it was his responsibility.
- Sam shows Quackity his beach full of turtles and his horse
- Quackity tells Sam that he’s a very caring person. Sam shows Quackity his house. 
- Quackity then tells Sam that he’s not the only one who thinks Tommy’s death wasn’t his fault, but Dream’s. To accept that is the only way to move on.
Sam: “I could’ve done something, Quackity. I could’ve...I don’t know. I could’ve done something.”
Quackity: “No, you know what you could’ve done? You could’ve gone back into that jail cell and put a sword right through his neck. That’s what you could’ve done, Sam. That’s what you could’ve done to Dream. Because guess what, Sam? this isn’t the first time he does it, and this isn’t the last time either. Sam, look at me...the only way he’s gonna stop this is if you get rid of him, Sam. That is the only way.”
- Quackity says they should do it right now. They go back into the house and Sam activates a secret door with a potato, leading down into a basement full of weapons and armor. They head out in boats as Quackity encourages Sam to do it.
Quackity: “Feel that fury in your fucking heart, Sam, and know that’s all because of Dream. Let’s go. Let’s go, Sam. It’s all because of Dream.”
Sam: “You’re right! I couldn’t do anything! Dream would’ve killed him anyways if I had gone in there, there’s nothing I could’ve done!”
Sam: “I can just kill him! I can just murder him! He can’t get away, he’s stuck in there, he has nothing! He’s so weak! This is the perfect chance! I can just murder -- no one would even need to know that he died! I can just say he was still locked up there, I could -- yes -- you’re right, and if I kill him no one will die! I don’t want any visitors already!” 
Quackity: “Exactly! No visitors! No visitors, Sam! No visitors, no one’s allowed to see Dream ever again, it’s a secret between you and me, Sam...we’re not gonna tell anyone. As far as we’re aware, Dream is in that prison, and no one’s allowed to visit him ever again because he committed that crime against Tommy. Guess what? no one’s even gonna wanna see him, Sam, nobody! Because he killed Tommy, and everyone’s scared of him. But guess what? You and me, we’re not gonna be scared, Sam, because we know Dream is going to be fucking gone.”
Sam: “‘Cause he’s stuck in that cell anyway! There’s nothing he can do! We could kill him, and when he’s a ghost, I could go in and kill him again! And kill him again! And kill him again! And kill him again! And I can kill him a thousand times for the one death he gave Tommy!”
“Do you wanna come with me? You wanna help me do it? You can hold him down, and I'll chop his head off! We can kill him just like that, and there’s nothing he can do! Yes! He can just cry, and scream, and he’ll die -- I wonder if he’ll laugh now!”
- They reach the prison entrance and enter the portal. Quackity tells Sam that this is all for Tommy, and it’ll make him feel better.
- Before they can go through the defenses, though, Sam hesitates and starts having doubts.
Sam: “Quackity, we can’t kill him! That’s the whole reason we put him in here to begin with! Tommy trusted me to keep Dream in here! And now Tommy’s -- Tommy’s dead, I can’t do this to Tommy! Tommy trusted me, and he might’ve died, but that doesn’t mean we can let this happen! No, no! Tommy would want us to keep him locked up! The whole reason we locked him up was -- if someone else dies, Dream’s the only one who can do anything about it!”
“I can’t ruin what I promised to Tommy more than once.”
- Quackity says this is his chance at redemption, but Sam insists they can’t kill him. Quackity stops and then says he’s sorry he got ahead of himself. Quackity goes to leave, but then hesitates and goes back to Sam one last time.
- One way or another, someone will have to do it. If not Sam, Quackity. He reminds Sam that Tommy’s death wasn’t his fault.
Quackity: “Sam, before I leave...you gotta get it together. Las Nevadas will have no place for emotions, or for any personal ideas that you may have, or feelings, Sam. If you’re gonna be my business partner, you gotta do more than this. Understand?”
“I’ll talk to you soon, Sam.”
- Quackity leaves.
-
48 hours before The Visit.
-
- Quackity is speaking with someone. He thanks someone for giving him the spot, telling them that they can’t tell anyone about it. 
- Quackity is near Fundy’s house. He digs straight down into the ground, landing in an underground area made of nether brick. It’s an extensive series of hallways. Quackity has a bunch of TNT.
- He finds the Egg Room and starts putting TNT around the Egg.
- He notices Bad and Punz approach and backs into the area behind, brandishing a redstone torch. Bad warns him not to do it.
- Quackity tells Bad that he doesn’t need the Egg, he knows that there’s still a part of Bad that isn’t doing this, and that they can work together.
- Bad replies that if Quackity gets in the way of his mission, he won’t have anything. 
- Rat starts barking. Quackity says he’s doing this for Bad.
Punz: “Bad, don’t let this guy manipulate you.”
- Quackity shouts that he’s going to light it up and places more.
Quackity: “We’re all gonna go. I’m doing this for your own, Bad! I’m doing this for your own good!”
Bad: “You’re doing this for yourself, Quackity! I need this! I need the Egg!”
- Quackity gets Bad to order Punz away and keeps negotiating with Bad. He tells Bad that before the Egg, Bad was one of his closest friends, and in order for them to do great things together, Bad has to let go of the Egg.
Quackity sets off the TNT. The explosions go off, and the Egg turns to obsidian.
---
On one heart, someone slowly makes their way through the burning remains of the nether brick area, holding a single redstone torch as the Egg whispers. 
HOW DARE YOU TRY AND TAKE THIS ONE FROM ME.
YOU WILL SUFFER FOR THIS.
HOW DARE YOU TRY AND TAKE THIS ONE FROM ME.
They stumble down the hall and the screen goes black.
-
24 hours before The Visit.
-
Quackity rides Boner down the Pogtopia highway.
He pauses at Tommy’s summer home, looking at the prison, and rides down.
- He notices George standing at the entrance, looking towards the portal. The two have a happy reunion. Quackity asks him why he’s here -- George says he’s just chilling.
- Quackity hasn’t seen George in ages. George is surprised by the scar on Quackity’s eye.
- He shows George Boner, who he has renamed to Ossium.
- He asks what George has been up to. It’s been ages since he’s seen George, Karl or Sapnap.
- Quackity tells George that he’s taken a break from El Rapids and has been working on a new project called Las Nevadas, a country full of casinos. An entertainment haven. He wants to set up a meeting with George, Karl and Sapnap about getting them all casinos.
- George asks, what about Kinoko Kingdom? Quackity doesn’t know what that is. George tells him, and says that Karl said he told Quackity about it.
- Quackity wasn’t told anything about this. He asks how long ago. It’s been a while.
- Quackity thought they had El Rapids going. It’s been hard to get in contact with them. George says he can still join.
Quackity: “I was working on this project, and I wanted to p-- no, no no, you’re...that makes sense. That explains so many things.”
- George tells him the direction that Kinoko is in. Quackity asks if they aren’t a part of El Rapids anymore. George says he supposes they can’t be in two countries at once.
- Quackity asks George not to tell anything to anybody about Las Nevadas. It will open soon, but he wants all the details to remain between them. As far as George knows, it’s just a country with entertainment.
- He says goodbye and leaves, telling George to say hi to Karl and Sapnap for him.
---
There’s a shot of Eret’s tower.
The Socializing Club and Purpled’s Walmart.
The old remodeled Community House.
The cobblestone version of Tommy’s house with the spruce trees around his land.
Skeppy’s original blackstone house with the three-door entrance.
Ze Haus.
The Spawn trap.
The camera pans up to a view of L’manburg, with blackstone walls, and the rebuilt Camarvan made of dirt.
The Elton John House and Space Program within the walls.
King’s Court.
It’s the Election Debate, Quackity and George arguing with Wilbur and Tommy.
---
- Quackity is out on a walk with Wilbur. He wants to know more about Wilbur. He asks why Wilbur has done the things he does.
- Wilbur tells him he wants protection for his people. Quackity asks to talk to Wilbur off the books. He wants to talk to Wilbur not as politicians, but people.
Wilbur: “Um, I mean I appreciate it -- No. The election’s in twelve days.”
- Quackity insists, and Wilbur says he’ll try.
- Quackity says he appreciates the Wilbur is trying to protect his people, and he doesn’t aim to overthrow him. 
Quackity: “None of this is about fighting to me. I think there’s just a big difference between you and me, and I like to see the good side on people. I like to think that there’s a side of everyone that is willing to work for wanting to see a better future for everyone, and I think that’s where you and I are very, very different.”
“See, when I got here, when I got to these lands, and I wanted to join L’manburg, I was told I couldn’t. I was told to walk away because I wasn’t allowed to join L’manburg. And to me, that was a lack of belonging. And if I have to become President and tear down some walls in order for no one to ever feel unwelcome again, then so be it. I do believe that everyone has a good side to them, and I do believe that everyone has something to contribute to the nation.”
Wilbur: “Your aspirations of optimism are not going to be subject to my nation’s security, I’m afraid. I -- I completely disagree with everything you said...”
“You say everyone has a good side, Quackity -- and you’re right. You’re right. Everyone has a good side. But that good side is only there to help themselves. If you’re really gonna help people, you’re gonna need power, Quackity. You can make a movement, you can make a resistance, right, you can go out and you can come back, and they’ll give you a ticket-tape parade. They’ll cheer for you in the streets, but you will change nothing. If you have a revolution, everyone will hate you. You will sacrifice everything, and you will lose everything you ever had, but you will come back and everything will be changed. And Quackity, if you wanna change things, you’re gonna need power. That’s what you really want, isn’t it. Look at me..”
“And power isn’t gained from diplomacy, and bureaucracy, and giant courthouses suspended in the sky, blah blah blah -- it’s gained from swords, Quackity. It’s gained from blades. It’s gained from steel. Iron. Even if everyone has this good side that you’re talking about, then anyone who wants to prove it has to show their dark side first. You’re going to have to kill. You’re going to have to torture. You’re going to have to maim. When I look at you, as a fellow outsider...you’re not ready for that.”
“I’m leaving.”
 - There’s a montage: 
Quackity watching as Schlatt destroys the White House the day he left to join Pogtopia.
The Mexican L’manburg Revolution, Quackity facing Dream outside Church Prime.
Dream destroying Mexican L’manburg.
Quackity facing Technoblade in the Final Control Room.
Dream and Quackity outside of Church Prime again.
“I understand that you -- that you wish to cause problems on the SMP, and that’s your number one goal. You are, by far -- you are the biggest enemy on the SMP right now.”
---
Present Day.
---
He’s at Wilbur’s resurrection shrine. There is a chest marked “For Wilbur.”
- Quackity writes in a book.
“My dearest friend, Wilbur...
You were right all along...
And I won’t make the same mistakes twice.”
- He signs the book “PROJECT NEVADAS” and puts it in the chest.
- Quackity rides off on Ossium and dons the black hood as the sirens sound.
---
- Bad sees the sign about concrete that Ranboo left at his house and assumes that it must be some sort of cryptic scavenger hunt. He and Skeppy go to try and figure it out by reading out the other signs throughout the server
- Skeppy eats part of Jonald
- Karl builds a Party Island in Kinoko Kingdom with Pokimane
- Ranboo gets a wither named Logan to mine for him
- Eret works on their fortress
- Captain Puffy does a late night stream and does some mining
---
Upcoming Events:
- The Red Banquet
- The Las Nevadas business opening
- Dream’s lore video
- Ranboo’s lore (April 23)
- Tales From the SMP: “Space Race”
- Dream SMP’s one-year anniversary
Tumblr media Tumblr media Tumblr media Tumblr media
264 notes · View notes
hermits-that-craft · 3 years
Text
Dream SMP - A theory
Hello, welcome to a segment I like to call ‘Arti throws on their theorist hat and starts to examine closely into things that the fandom probably wont care about’. Todays topic is:
How does ‘Tales From the SMP’ fit into the lore - specifically: Karl and Dream.
Now, there are two characters that I am going to address in this theory, and I’m going to bring up a few theories for both of the characters. This is going to be a long post, so please be warned. This post will also likely end in a general theory about the server as a whole, so stay tuned for that! 
Please note that this is only discussing the characters and not the actual content creators. 
What, or who, is Dream?
I don’t believe in the slightest that Dream is immortal/a time traveler. I highly doubt that he is a god as well, however potential godhood isn’t what I’m going to delve into today. Now, my reasoning behind the whole ‘Dream is not immortal’ is because Karl says (Timestamp: 00:14:44 - THE VILLAGE THAT WENT MAD stream)
“Tonight’s story takes place hundreds of years before the Dream SMP story as you know it. These are all villagers that have lived on the Dream SMP server before Dream joined it with his friends. Okay?”
This is huge for Dream’s lore, because it finally gives us some backstory for Dream, however vague.
Dream’s backstory is now: - Found/came to the dream smp - Knew George and Sapnap (and others?) before arriving
Now that we have some solid backstory for Dream, allow me to present a couple of theories about who or what Dream could be.
Theory number one: The Admin Question Dream is an admin. Now - we all know this, of course Dream is an admin. But, we don’t know what that entails in cannon. Dream, in cannon, is the only admin of the smp, and the one who controls respawn. We don’t know what being an admin entails, but I have a theory for it.
Admins are chosen by gods (therefore fulfilling why Dream is so powerful) and they need to find a world outside of their homeworld to become an admin for, so that there are no power imbalances. Following this theory, that gives us a more fleshed out backstory for Dream.
In this, Dream was chosen by a god to become an admin. This forced him to leave his home and family to find a world that had no admins, so preferably an empty world. George, Sapnap and others followed him to this new world. 
This helps gather up a few lose threads:  - Dream’s friendship with George and Sapnap is no longer ‘these two guys on my world’ and now ‘these two guys who followed me to a new world’ makes his betrayal more angsty too. - Who Drista is (without making her a demon). She’s just his little sister. Maybe she’s a young admin too, one that doesn’t have her own world. Maybe she’s just visiting and Dream is silently following her around. 
This also helps anyone who wants to view Dream as a human, because he was born as one!
Theory number two: The Dreamon Ideal Dream is a dreamon. He came to the Dream SMP with other dreamons, therefore making it hard on the people who lived there before hand, maybe even killing any of the other villagers before the current members of the dream smp arrived. 
This helps conceptualise Wilbur’s mention of how Dream ‘isn’t human’, while also explaining why Dream has an unknown number of lives. 
The ‘friends’ who came with him could also be the servers personal Dreamons, as stated in one of the Dreamon hunter streams “Everyone on the server has one [a dreamon]”. 
But Dream isn’t the only person that we’re talking about in this theory today.
What’s up with Karl Jacobs?
Karl’s character is an interesting one. We don’t know much about him, and admitantly I haven’t watched a lot of what he streams on the dream smp, but something of note should stand out to you while watching this stream.
He introduces himself to the villagers as Karl Jacobs.
He also says in the opening part that the villagers can tell that they’re being used by him. That they know that Karl is controlling their stories. That they have been given new roles and need to abide by them - perhaps not given a chose but to abide by them. So, what could Karl be?
Theory number one: The Watcher/Narrator Parallel What if Karl is a watcher/narrator? Now, this is my (personal) favourite theory. If you don’t know what a watcher is, an in-depth explanation will be linked in the first reblog, but here’s the basics: A watcher is an entity created by Grian for his Evolution streams. They ‘watched’ Evo, and eventually took Grian and made him one of them. They are supposed to represent the viewers/fans (us!).
But Arti, I hear you wondering, how does that relate to Karl?
Hush, we’re getting there.
In this theory, picture this. A young watcher is sent to a world to make sure everything runs well, but as he watches, he decides he needs to step in to help everyone fulfil the role they were given. He shreds the ‘watcher’ title and becomes a narrator, trying to help the nameless village from the village that went mad go down the right path. However, the village ends up slaughtered by the murderers, his power too much for their minds to handle. Karl, filled with guilt, decides not to be as forceful in his narration later on. He leaves the watchers, though he retains his powers. 
Then, the main plot of the smp happens. 
Karl steps in again, trying to save L’Manburg from Wilbur. He fails, once more. This would help explain how he could be killed by Techno mulitple times but not lose a cannon life. This could also explain why he was so determined to get into the plot - he needs to help the world that he had been assigned to watch.
This also makes us cannon throughout the main plot - if Karl left the watchers and became a narrator, it would make sense to send the least ‘powerful’ watchers to make sure the world runs smoothly, and to write the history of the world. To retell the story.
Theory number two: The Time Travel Conundrum Karl could be a time traveler. He hears about these places in history and visits them, trying to find out what happened. However, he gets caught up in them, and in the process ends up in an ‘only survivor’ type situation - He’s the one who writes their history, the ones that he grew up reading and loving.
And he tries to find a way to fix it, but he knows that if he stops himself from going back in time, he’ll break the history of the dream smp, and then perhaps he or his friends will not exist. Karl has to walk a fine line, which will mean that the later Tales From The SMP streams may not have as much of Karl telling everyone what to do, and more roleplay, with Karl watching on.
56 notes · View notes