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#mainly because i'm using only base game items to build it so i don't want to try and get fancy and would rather leave that up to you
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a sneak peak
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crossroadsdimension · 2 months
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Reply from @metalmewtwo-kxb on this post Sincere question because I've never played FF games before, but is the gameplay that fun to do? Is it more item grindy, or is it like... more quests and story? Solely grinding for continued gameplay is what turned me off of recent pokemon games, so I'm actually sorta looking for other things that might be better 😅
Good questions! And I'd say that FF14 is very fun, since I've been playing it for the last two and a half years or so.
I'm going to preface the rest of this by saying Final Fantasy 14 specifically is an MMORPG, which means that occasional grinding is a given with this game. NOT for the main story (or "MSQ" for short), since that gives you enough experience to carry you through from start to finish. Some additional content requires grinding (the areas Eureka and Bozja, mainly, as well as grinding levels for additional jobs), but that additional content is not required.
FF14 as a whole is quest heavy, story heavy, and dialogue heavy, but there is a fair amount of combat. There are dungeons and boss fights you have to run for the sake of the story, but generally you only have to run them once for the sake of the plot. They can be run repeatedly for additional bonuses, like gear upgrades, music to be used in certain places, and later, little minion pets (they don't do anything, just look cute) and mounts. But again, that's all optional.
Now, the gameplay itself....I'm gonna have to put the rest of this under the cut because this is getting long.
FF14 has you start with one chosen job at the beginning of the game. You build up your number of skills over the course of leveling up, giving you the time needed to get used to each of your new skills. Like other MMOs, you have a choice between tank jobs, healer jobs, and damage-dealing jobs. The neat thing is that you can pick up all the jobs available on one character. The game is designed with this in mind, so if you don't like the job you start with, you can pick something different later.
For example, I went with Thaumaturge, which advances into Black Mage, and I've stuck with that because exploding things with fireballs is just far too much fun. Playing a job that wants to stay still while casting spells is a little difficult when boss fights require you to move frequently, but I've made it work! Maybe not to the level of efficiency as other players, but I don't really care about that too much.
The combat works this way: there are skills that are "on global cooldown" (meaning you have to wait 2.5 seconds before you can use it again,) and "off-global cooldown" (that have longer wait times). When you start the game, you don't have a lot of skills, so it feels slow when you fight, but the more you level up and the more skills you get, the more complicated fighting can become. I and other players have learned how to "weave" these two kinds of skills together in order to keep damage and/or healing moving, depending on the job type. It took me a bit to get used to, since I'm used to turn-based styles, but I think I've got a good handle on it!
Combat isn't the only type of job available, either -- there are crafting and gathering jobs as well, to make gear and other items that players might want. Like, say, housing items. Or more of those cute minions. Or glamour items to make your armor look stylish. And there's a mini-game attached to these which is also pretty fun!
The "grinding" aspect of FF14 comes about when you want to level multiple jobs. And there are multiple options for that, since the MSQ only has enough XP for one job. The FATE system that I was talking about grinding, for example, is optional side content that is constantly available. Easy XP when you're waiting for queue to pop for dungeon roulette runs...or the PvP system, which has its own set of combat skills separate from the rest of the game.
There's a repeatable quest system too, called "leves," but those are mostly used for crafting/gathering nowadays instead of the combat jobs.
If you want to give the game a try, I can promise that the game's story and music is all fantastic, and there's a free trial that's available on PS4/5, PC, and most recently Xbox. Play up to Level 70 out of 100, get access to the base game and two following expansions (A Realm Reborn, Heavensward, and Stormblood). If you don't want to play it, there's plenty of people who have recorded playthroughs online. Playframe is an easy one to find on YouTube, for example!
I'll be honest, I'm keeping any storyline stuff to a minimum because as much as I want to get more people into the game, if I gush too long I'll give spoilers and there are some surprises that just. Need to be experienced. But needless to say, the story is fantastic and intricate and can make you think some very deep thoughts the further into the game you go. The plot starts very simple -- almost deceptively so -- with your character becoming the Warrior of Light through deeds done and big boss battles fought. And everything progresses from there....
If you don't want to play an MMO, but do want to play an FF game and don't want to worry too much about level-grinding, I've been playing through the Pixel Remasters of FF1-6. The settings for these turn-based RPGs allows you to boost your XP and gold (or gil) gain, completely cutting out any need to grind. I've played FF1-4 so far, and I've started FF5, and I've enjoyed the experience! Especially since FF14, the game that I started with, has references from every single other FF game in the series. So I'm getting the references in reverse!
If you want something more recent that has a Devil May Cry-esque play style, FF16 could be right up your alley. The game also has difficulty settings to make it easier if you're not prepared to handle that kind of play style. The experience given in that game is enough to get you to where you need to for the sake of the plot, too, so I wouldn't have to worry about grinding in FF16.
As for the other games...well, I don't have much experience in the Final Fantasy anthology as a whole, sad to say. I'd love to get more experience, but that's going to take a while.
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wrotelovelytears · 2 years
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Gaymer things
(This was lifted off my blog with new additions because I'm tired and love playing games)
🕹 Sag, Scorpio, Virgo, and Gemini Mercuries might enjoy Choose Your Own Adventure games. (I personally love the Choice of Games and Hosted Games ones, just a sugestion).
⚔ I say this because it allows the mind to be kept preoccupied with reading as well making choices that impact the story. Its a learning opportunity (Gem and Sag) and can allow one to spend time to themselves (Scorpio and Virgo).
⚔ If Virgos gonna play anything its a puzzle game. Something about having to think AND seeing how things interact in real time just *chefs kiss*. These games can vary from the choice ones mentioned to Sudoku and Word searches.
⚔ Pretty sure Geminis like Mahjong and other games like those. You might even find them playing Mancala to pass the time. While that might seem out of character, they enjoy the competition and the ability to relax.
⚔ Sagittarius might play a lot of mobile games. Like there's going to be variety in the type played and a vast majority will be multiplayer and competition based. I could even see PvP or PvEs as their go to.
🙇‍♀️👨‍💻🎮🕹📱⚔⛏ (ง˃̶͈⚰˂̶́)ง⁼³₌₃🙇‍♀️👨‍💻🎮🕹📱⚔⛏
🕹 More action/story games like Halo, Call of Duty and even the Wolfenstien franchise would call to those with heavy Aries, Scorpio as well as Capricorn Mars.
⚔ The reason being is these games focus both on fighting and the relationships the characters have with each other. Mars focus on the energy you put in the simplest terms, these signs as well are focused on both self and other, so the addition of being able to see how the fighting is nice.
⚔ Capricorns also love board games. Life, Monopoly etc all require not only co operation but strategic planning. Might also enjoy chess, and other classical board games.
⚔ Never met a Scorpio that for some reason doesn't love hand games. If you don't know what those are, I'm referring to things like "Cinderella", "Mommy's having a baby", "Patty Cake" etc. The love comes from not only having to play 1 on 1 (most of the time) but coming up with clever rhymes. Jump rope (double dutch) was another childhood favorite.
⚔ Aries loved tag, hide and seek and red rover so much. They are the adults that set up games nights at jungle gyms to relive their childhood. They also probably go to those trampoline houses.
🙇‍♀️👨‍💻🎮🕹📱⚔⛏ (ง˃̶͈⚰˂̶́)ง⁼³₌₃🙇‍♀️👨‍💻🎮🕹📱⚔⛏
🕹People with Libra, Cancer or Pisces Venus would likely feel more called to more realxing (KEY WORD) open world games. So games such as Animal Crossing NH, Pokemon GO, possibly Minecraft (and more).
⚔ I mainly named games that give off a more peaceful vibe because these signs want the ability to have consistent changes made and tranquility. With the open world aspect being there it allows the addition of playing with other people and not being alone (as these sign are still social, to varying degrees).
⚔Libra really likes the socializing aspects of games. It allows them to mirror real life interactions they have a learn more about their world. They could've also been the type to play make believe games with others.
⚔ Pisces played dress up. It doesn't matter the gender, like Libra their imagination was very vivid. These were also the fairy, knight and made up bedtime games kids. It still bleeds into their adult life more in terms of enjoy fantasy and historical drama games.
⚔ Emotion driven games got a chokehold on Cancers. Definitely like story games that have a lot of depth. As a child they spent a lot of time playing building and quick play games. Might had a couple of fake kitchen items but also legos, mini shovels and buckets.
🙇‍♀️👨‍💻🎮🕹📱⚔⛏ (ง˃̶͈⚰˂̶́)ง⁼³₌₃🙇‍♀️👨‍💻🎮🕹📱⚔⛏
🕹Last and certainly not least Leo, Taurus and Aquarius Moons might find comfort in a variety of games. However since they are all fixed signs I will say games such as Grand Theft Auto, Among Us, Little Nightmares (etc) would all appeal to them the most.
⚔ The named these three because of the dark themes they all carry. Little Nightmares has flashes of bright colors and still a dark game, GTA has various dark topics talked about a done through out the series, and Among Us is a dark comedy in a way despite all the very bright colors of the game. They all have a host of memory and puzzles through out them all and all three of the signs enjoy these a lot. Lastly you can have both open world and changing your character dynamics to fit the environment which is something all the signs do.
⚔ Another note is these signs would definitely plays games from their childhood. Taurus would enjoy cooking and home making games they played when younger. Leo would enjoy the fashion and art games. Aquarius would play retro games that either got remastered or no longer get sold.
🙇‍♀️👨‍💻🎮🕹📱⚔⛏ (ง˃̶͈⚰˂̶́)ง⁼³₌₃🙇‍♀️👨‍💻🎮🕹📱⚔⛏
What are some games you enjoy/ enjoyed play(ing)?
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cwtwheely · 6 years
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Pokémon Let's Go Review
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Well... this has been a contentious Pokémon game, hasn't it?
While fans were excited that Pokémon was going to be released on the Switch (even if some were disappointed that there would be no more main series games on the 3DS), knowing that the first would include Go elements put some off entirely. Which is understandable; it took about two years for the app to fully form, and its "gameplay" is rudimentary.
But I like Go regardless, and I was looking forward to Let's Go, especially after learning that it was a remake of Yellow (which desperately needed a remake, as the original is incredibly dated).
As for this? I love it. I've been playing it as much as I can since it was released, and I've been having so much fun.
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First off, let's talk about the Go aspect. Yes, you no longer battle most of the Pokémon you encounter, but they make sure you have enough of an incentive to catch them other than filling the Pokédex. And it all comes down to catch combos.
Catch combos are earned by catching one species of Pokémon over and over again (you can encounter another Pokémon, run from it and not break the combo). The higher the combo, the more candy and berries you earn.
Candy, which can also be earned by transferring Pokémon to the professor, replace the God awful medical based boosters from the other games which were so expensive and scarce to find in the wild. There are 6 different candy you can earn:
Health - raises HP
Mighty - raises Attack
Tough - raises Defence
Smart - raises Special Attack
Courage - raises Special Defence
Quick - raises Speed
These candy come in normal size (can be used on any Pokémon), large (only work on Pokémon above level 30) and extra large (only work on Pokémon above level 60). There are also Pokémon-specific candy (like Go) which raise every stat of that Pokémon and its evolutionary line (eg: Charmander candy works on Charizard), and the rare candy retains its main series effect of raising the level of a Pokémon.
With these, it's never been easier to unleash the true potential of your Pokémon. It's gotten me into competitive battling a lot more than I thought. And if any system needs to bleed into the main series, it's the candy system.
That said, if it does become a mainstay, it needs a tweak. While I'm not too fussed about grinding for the candy, using them can be incredibly tedious and unnecessarily time consuming. It takes, at most, 10 minutes to fully raise a Pokémon, and that's if you have enough candy to get it that far.
In Go these days, if you have more than one rare candy, and you want to give them all to one Pokémon, you can do so in seconds. It would be nice if that was possible with the Let's Go candy system too, especially with the Pokémon specific candy.
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Catch combos offer more benefits than just candy. The further along a chain you get, the more likely you are to find one with the best base stats. You can check these with the Judge feature, which is given to you once you catch 30 different species and talk to an aide on the eastern building out of Fuschia City (heading to Lavender Town). It's another feature that makes it so much easier to invest in getting the best out of your favourite Pokémon (and another feature that needs to be kept).
And, yes, chain combos make things easier to find shiny Pokémon. With a combo over 30, odds are slashed from 1 in just over 4,000 to one in 341. And these odds are made better if you set a lure off and (once you've registered every Pokémon in the Pokédex) the shiny charm.
Also, the higher the combo, the more experience your Pokémon get. While that's great, as is the even distribution of EXP for every Pokémon in your team, it's not ideal. Say you've built a team that you're not entirely happy with. You find a Pokémon you want to include, but realise it's at a much lower level. The only way to build that Pokémon up is to remove all of your current team and grind it up, which is the only major flaw with the catching mechanic. Fortunately, this could only be an issue with any future Let's Go games (if they make more of them).
Yes, some will say "just send it out first in trainer battles!"
You need your stronger Pokémon to support that weaker one, so all the EXP your weak Pokémon gets, your stronger one gets, too (actually, the higher level one gets more, I think). Y
Your team still shares EXP from trainer battles, so you have the same problem.
There aren't as many Trainers as there are wild Pokémon.
Whether they stick with Go catching mechanics, revert to normal, allow players to battle, beat then catch Pokémon (like they do with Snorlax, the Electrode in the Power Plant or the Legendaries) or allow players to choose the best option for them, chain combos should be kept, especially if they're wanting to double down on the competitive scene and allowing everyone a chance to get involved in it.
The catching itself is... alright. While I do like using the Poké Ball Plus, the gyroscope technology in handheld mode is also really good. That said, in a game made to be as accessible as possible, disabled people are abandoned by them.
As someone who is disabled, I'm incredibly fortunate to have little issue using them... for now. One wrong move, however, and I could probably never play the game again. Granted, that's a worst case scenario, but with my condition, that is also a possibility. For a full report on this, I'll refer you to this Kotaku article:
Seriously Nintendo, stop forcing us to accept motion controls! They utterly destroyed Star Fox Zero and they are restrictive as all hell for a series that's meant to be universal! Make them an option if you must, but for God's sake, motion controls should never be the only way to play on a home console!
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With all of that out of the way, the story is... well, pretty much the same as the original Yellow version. There are some tweaks; your rival is friendlier than Blue was, Lorelei helps you with Team Rocket on route 10, you see the Cubone try and interact with its dead mother (the most heartbreaking scene in media since Up), you see Blue take over the Viridian City Gym after you beat Giovanni (explaining why you faced him in Gold, Silver and Crystal).
But on the whole, it's simple yet effective. Frankly, it's a better story than Black and White because it doesn't reek of hypocrisy (they're using Pokémon to try and push a message to not abuse animals) and never takes itself too seriously. Besides which, the twist of Giovanni being the Viridian Gym Leader as a means to boost his operation is so unexpected and well handled that it's never been matched.
But on the whole, you beat the Gyms, catch the Pokémon and be the best. It's a formula that works.
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Where the game truly shines, however, is the graphics. By the end of the game, I was thinking "why hasn't Pokémon been on a home console before now?" Sure, they wanted people to come together, which was more likely with handheld consoles. But frankly? It held the visual storytelling back so much. And this game is proof of that.
I've mentioned the Cubone moment before, but that whole subplot is the best, most heartbreaking storytelling the franchise has ever had to offer. But the only time that actually worked, and was properly felt, was in this game.
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The Gyms also got an upgrade. Most of them were slight updates, but two (Saffron and Cinnabar) have similar mechanics, but a much different feel. Cinnabar especially is so over the top with its quiz theme is just brilliant. I loved it. Saffron's, however, was just breathtakingly beautiful. It was also TARDIS-like in that it's much bigger on the inside. But it's another example of why the Switch makes the game look so much better.
That said, there were a couple of times where I experienced significant frame rate drops in handheld mode (I can't say if it's the same in docked mode as I don't play it that way). It mainly happens at the start of Viridian Forest when there are a lot of Pokémon on screen (be careful when setting a lure off there). I didn't experience any major bugs or glitches other than that, though.
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And yes, your Pokémon can (finally) follow you around again. Some (Arcanine, Persian) you can ride on to traverse the world faster. And you can fly over the overworld on a Charizard or Dragonite once you beat the Elite Four (it's tougher to enter buildings though, so you have to spend a couple of seconds trying to land).
Hopefully this means that this feature will be a mainstay. Not only is it fun to interact with your buddy, but they also help you find hidden items in flowers or rocks.
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The only Pokémon you can fully interact with is your starter: Pikachu or Eevee. It's similar to Pokémon Amie from X, Y, Sun and Moon, and... well, it's so charming. I often went in just to see her reactions and I wasn't disappointed. She danced, she got excited, she even gave me presents. It's just adorable! Hopefully this stays as well, only for every Pokémon that follows you around.
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The menus are fine as well. But in handheld mode, it is rather cumbersome to use the buttons to navigate through them. The touchscreen can be used to interact with your partner Pokémon, so why it couldn't be used to navigate the menus I don't know. Maybe this is one of the aspects they intentionally stripped back? Either way, all us handheld players to use the touchscreen more for the next game please, Game Freak.
Also, the move selection boxes in battle seem... a tad small. It would be nice if they, and the font in them, were made a bit bigger in future games for those with poor eyesight. It's not like they're working with a small 3DS screen any more.
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Overall though, I love this game. Yes, it is a stripped back game compared to Sun and Moon (no abilities, less moves). Yes, it has levelling issues. Yes, it has accessibility issues. But the things the game adds make them a fantastic entry point to the series, and competitive battling as a whole.
Plus, it was nice to experience Yellow with a fresh coat of paint. The hardware really helped to enhance the story (again, the Cubone subplot is heartbreaking), the return of travelling partners was great, seeing the Pokémon in the wild made the world feel more alive than it's ever felt.
I'm really looking forward to what they do with the franchise for generation 8. But to tide people over, this was a great instalment. I'd honestly go as far as to say it's one of my favourite Pokémon games ever, just behind HeartGold, SoulSilver, Omega Ruby and Alpha Sapphire.
Is Let's Go perfect? Absolutely not. But I've had more fun with this than I have with a Pokémon game since ORAS. It just puts you in the world and explore everything it has to offer. And for a Pokémon game, that's all I really want. It's a lot more fun than sitting through nearly an hour of cutscenes to actually do anything, only to do it again in "follow up" games that could easily have been sold as DLC rather than another full price release.
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