#maragda
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i am taking you up on your invitation to ask about the incarnadines!
:3c
right so first thing, a little historical background is needed to explain how and why the incarnadine family ended up in the position that they did: the current period began about three hundred and fifty years ago with the expansion of what was then called the valende republic through the mountains into a region of northeast sanus called the marquetry, which was overwhelmingly populated by a mainly sea-faring people called the alenbo. (ozma was an alenboic sailor at the time.)
(sidebar: due to the tides there’s a strong tendency for sea-faring groups to be fairly small while also developing a technological edge over their land-bound neighbors, because of the extreme difficulties that subsisting on the ocean entails; it’s similar in practice to the real historical tendency for pastoral nomads to be pushed onto marginal land by sedentary agrarian competitors, except with the complicating factor that the sea peoples have a subsistence base that requires them to be really skilled with dust. for the alenboics specifically, think "mongolian horse archers, but with boats and dust-based weather magic")
the marquetry wasn’t conquered per se so much as valende went "this is now a valendian province and if you disagree no you don’t :)"—because valende was massive and had the requisite numbers and military excellence to annex smaller neighbors "diplomatically"—but a significant number of alenboics went "fuck you" and sailed north to found tumak on the west coast of solitas. over the course of the next two centuries the tumakian gradually spread inland to what is now mantle and the coastal settlements were eventually abandoned as the dust deposits they relied upon were depleted.
MEANWHILE, the northwest end of sanus—the vitrine peninsula—is home to a mix of nomadic and semi-nomadic peoples collectively called (in vytali) the glass folk. the lowland parts of the region are boggy and absolutely crawling with grimm; it is nearly impossible to travel straight north from the heart of vale in the maragda valley to the vitrine peninsula.
(that is why it took cinder three days to travel from hellebore’s crossing to vale city: she hopped a ferry north to where VIGL—the vytal intergovernmental league—is headquartered on the isle of vytal, took another ferry east and then a coach cross-country to couloir, on the northeast coast, and then the overnight express southwest through the mountains to vale. because to take a more direct route you’d have to cross about five hundred kilometers of grimm territory.)
so for valende, half the point of annexing the marquetry was to use it as a staging ground to finally conquer the vitrine peninsula—long, long history of enmity between the people of the maragda valley and the glass folk, who historically have dealt with grimm in part by adopting a style of warfare that can be best described as "get the grimm to fight for you by terrorizing the fuck out of your enemies." anyway, the glass folk were none too pleased about this, but once the republic had a corridor into the vitrine peninsula from the east it became sort of a forever-war situation; valende’s armies could penetrate into the region, capture some territory, start to build forts, and then the glass folk would rile up the grimm to drive them back again. rinse and repeat for a couple centuries.
around 240 VE (~115 years ago), tumak and other coastal settlements in western solitas are formally abandoned for mantle. about a decade and a half after this is where the incarnadines come into the picture, with frida incarnadine. she’s from one of the glass folk groups and shrewd enough to recognize that this perpetual stalemate with valende is just not going to end if nothing changes. meanwhile alenboics still living in the marquetry are becoming increasingly dissatisfied with valendian rule and mantle is, with mistrali backing, beginning to test the waters by making ominous noises about liberating that region—after all, mantle is an alenboic state.
(on top of all this, there are also the canonical pressures that contributed to the outbreak of the great war: imperial mistral stakes a claim on and occupies a region of eastern vale further south, slave trade between mantle and mistral is booming, oz—as osiander—inherits the throne of what is now a republic-in-name-only after centuries of an elective monarchy being slowly corrupted into a hereditary one, and does what he can to clean up the mess whilst preventing the simmering international tensions from boiling over.)
in every other respect besides her displeasure with the ongoing stalemate of valende’s effort to annex the vitrine peninsula, frida is in political alignment with osiander but it’s anathema among the glass folk to even consider siding with the republic on anything while there is still an active valendian campaign into their homeland. and there aren’t an abundance of other options, besides throwing in with the marquetry alenboics and soliciting aid from mantle. so frida does that. around 259 VE, she persuades the mantelian chancellor to formally recognize ‘the vitrine federation’ as a sovereign state. both ratify a mutual defense treaty.
osiander is desperate to avoid a war with mantle, so he withdraws valendian troops from the contested territory in the west and makes an attempt to establish diplomatic ties with the new federation which are, for obvious reasons, very coldly received. in any case the upshot of all this is that frida winds up being a key player in the marquetry conflict a few years later, when the alenboic population declares independence, because that mutual defense pact she orchestrated included language obliging the vitrine federation to support the liberation of the marquetry from valendian occupation, and that was not a hard sell for any of the glass folk.
the marquetry conflict isn’t what sparked the great war—that happened a few years later when fighting broke out between mistrali colonists and valendian forces in the southern provinces, which rapidly snowballed—but it did presage a wider conflict and nobody involved wanted it to escalate, particularly. during this period frida is one of the most determined voices on the mantelian side advocating for a diplomatic approach and lives in mantle full time.
historians generally credit her as the main reason the marquetry conflict didn’t erupt into open warfare despite extremely high tensions in the region and occasional skirmishes. it was a bit less than a decade of cold war for independence before rioting in the southern provinces struck a match, and…
…a contributing factor as to why those riots ignited such a horrific war is they coincided with frida incarnadine and the mantelian chancellor, ijsbrand, having a falling out over what came to be known as the Interdiction—draconian censorship laws forced through on the pretext that it would keep the people safe from grimm. frida objected quite strenuously until ijsbrand froze her out of his circle of advisors, whereupon she resigned from her post as the federation’s ambassador and became an outspoken critic of the regime. which was, obviously, illegal.
so she gets arrested and (like many of ijsbrand’s political enemies) flown out to the coldfire waste—around the north pole—and dumped there to die. unlike most of ijsbrand’s political enemies, frida is a master konurge and also completely fucking unafraid of the grimm on account of where she came from, so instead of dying she makes the long trek back to mantle specifically to go "i lived, bitch" and then make him regret making an enemy of her.
consequently once the great war began, the vitrine federation sided with valende (and ended up getting carpet-bombed almost to oblivion for its trouble. most of the territory “lost to the grimm” during the war was in fact lost to Being Bombed, with grimm hordes moving in after. this is a distinction the glass folk in particular tend to be very precise about). frida herself spent most of the duration of the great war in mantle, underground, organizing popular resistance to the ijsbrand regime.
after the war, the vytal accords obliged ijsbrand’s government to pay very substantial reparations not only to what was now called the republic of vale but also to certain key figures in the mantelian resistance who had been individually targeted for persecution, which made frida incarnadine very rich,and then frida went "…the accords abolished slavery without making explicit provisions for what is to happen to all the slaves, and i received more money than any one person needs" and established the incarnadine foundation to solve both problems.
initially the incarnadine foundation, headquartered in mantle, functions as connective tissue binding together a coalition of political groups and charities united by the project of uplifting emancipated people; the foundation itself provides legal aid to formerly enslaved persons pro bono, but frida’s reparation money and existing web of political connections lead to the foundation also becoming sort of the central organizing hub because she knows everybody.
frida never marries but she does adopt a daughter, amanta, a couple years after the war ends. amanta incarnadine is reclusive and intellectual—her biggest political achievement is setting up a research grant through the foundation after frida passes away, and flatly resisting the migration of wealth from mantle to what was then the upperclass suburb of atlas.
what amanta incarnadine is really known for though are two things:
publishing a seminal paper on the koniolytic reaction, the interaction between aura and dust that makes the magic happen, that more or less created the modern scientific field of catathymic mechanics*, and
killing herself by jumping off the coastal cliffs less than a year later.
(*this is like the esoteric equivalent of quantum physics in a world where alchemical theories turned out to be scientifically sound and the human soul is a tangible material reality)
her reasons for doing so were and still are unclear; prior to her death, she was notoriously aloof and kept very few friends, none close. her then-fifteen-year-old daughter inherits everything, fights for and wins emancipation rather than become a ward of the mantelian state, and proves to have both amanta’s intellect and frida’s general disposition.
she enrolls in ambergris college in mantle at sixteen to study dust, graduates with high honors just three years later, divides her time between hellebore’s crossing (where she rehabilitates the long-vacant family winter house) and continuing her post-grad studies in mantle (where she builds upon amanta’s research and theories to help pioneer the emerging discipline of catathymic mechanics + keeps up with the foundation’s work as it begins to expand to encompass advocacy against practices like indentured servitude).
all of this happens in the late 20s/early 30s. (amanta dies in 326; sable finishes her undergrad at ambergris in 329 and completes her masters in 332.) around the same time, the situation in mountain glenn is becoming untenable with the retreat into the under-city occurring in 331.
sable’s research concerns subatomic auraleric interactions between dust and (controversially) grimm, but her interest in grimm is stymied by international civilian restrictions; no one is allowed to travel into ‘bleak zones’—uninhabitable grimm territory—without a license. most grimm researchers handle this by hiring huntsmen to act as a security detail. sable handled it by living on the fringes of grimm territory in hellebore’s crossing for close on a decade and then passing the atlas academy licensing exam.
(no one ever, ever remembers that sable incarnadine is a licensed huntress. she does the absolute bare minimum necessary to prevent her license expiring—which means taking a contract about once per quarter—and strictly takes the sort of backwoods minimum fee gig most professional huntsmen avoid, because when she is in the public eye she wants the spotlight to be on her research.)
she gets her license the same year the mountain glenn under-city is overrun, 334.
(that incident is also how ozpin, then thirty-two, winds up headmaster of beacon academy without ever having been a professor: when the valean council gives the order to seal off the tunnels rather than risk an evacuation that might bring grimm into the valley en masse, ozpin puts out a call and steals a couple bullheads along with a handful of other huntsmen, to save whoever they can reach. most of the survivors—there are only about a hundred altogether—were rescued and flown out by ozpin et al.
sacrificing mountain glenn is politically disastrous for the valean council as the official narrative of pragmatic necessity immediately gets derailed by "the heroes of mountain glenn risked their lives and licenses to save dozens, more could have been saved if the council had tried," so the council appoints ozpin to the headmaster’s office as a last-ditch effort to salvage public opinion before being, predictably, slaughtered at the polls.)
less than half a year later sable delves into the ruins solo, over the protestations of, like. everybody. to study the grimm there; all the relay towers are down so she’s out of contact the whole time and blows past her planned return date by long enough that she’s missing, presumed dead by the time she emerges unscathed with a fuckton of data that she synthesizes into a paper entitled on the eusocial structure of grimm hordes: conclusions drawn from a survey of mountain glenn. her conclusions are WILDLY CONTROVERSIAL (she suggests that grimm communicate with each other via konurgic signaling and that hordes display complex organization similar to that of bees or ants) but mostly borne out by subsequent studies.
for the next decade or so she churns out research like she’ll die if she stops, and when she isn’t doing that she’s in mantle making common cause with the fauni there—during frida’s time, the incarnadine foundation and its allies were very successful in seizing the opportunity and post-war mantle became a bastion for fauni civil rights, but by sable’s time the migration of (human) wealth from mantle to atlas gives rise to the alsius meritocratic party (AMP) and the reactionary backlash is in full swing.
ozpin isn’t initially involved in the plan to raise atlas—that’s an AMP scheme—but when he hears about it he goes 😬 because he’s thinking ahead to maybe a couple centuries down the line when the city runs out of dust. he and ironwood (who is at this point atlas’ headmaster but otherwise politically irrelevant) are old school friends and ironwood has some limited understanding of the divine mandate due to having been around when ozma reincarnated into his teammate. neither of them has anything like the political power necessary to put a stop to the ascension project so the priority is damage control: either the city flies on a massive but finite load of gravity dust, or… the two of them position themselves close enough to the project to sneak the staff of creation into the works with no one the wiser.
to that end they both become publicly enthusiastic about the project until the AMP-controlled atlas council starts to bring ironwood into the loop. meanwhile sable, who a) is more urgently concerned with the immediate socioeconomic and political ramifications of raising atlas than the logistical problems of the distant future, and b) only knows what the general public knows, emerges as one of the project’s sharpest critics.
(she starts writing scathing editorials about ironwood and ozpin around this time and then just. never stops. ironwood thinks sable incarnadine was put on remnant to be his personal nemesis. ozpin has never met her but feels that arguing with her via dueling opinion pieces constitutes a friendly rivalry.)
picking fights with the powers that be in atlas and then (when the fauni insurgency in mistral begins about a year later) vigorously voicing support for the rebels is what elevates her from "notable grimm expert" to "notorious crackpot" because the average person on remnant is only familiar with her work through several distorting filters of interpretation and summary, although she is very highly respected within her field. controversial but meticulous about her conclusions is her general reputation among other experts.
the politics did get her blackballed by a lot of academic institutions in atlas but her answer to that was to look over at the fauni who’d just won a war and established a state on menagerie and go "can me and my posse of brilliant scientists set up our own research institute down there," to which the new qilinese government replied "please do" and that’s the PRISM Institute.
<- all that was a decade ago, with the fauni revolution ending in 347. in the interim she kind of slowed down on the pace of her research on account of adopting a child and writing a handful of books for laypeople, most of them nonfiction but also one incandescently strange historical fiction novel. she summers in mantle, winters in hellebore’s crossing, and sometimes lives in qilin for months at a time when her research can’t be done in the field.
(the incarnadines aren’t wealthy by any measure now—frida poured most of the reparation money into the foundation and amanta transferred her remaining investments to fund the research grant. sable makes a living off of being one of the few people in the world who can make really high-content konurgic alloys without blowing herself up—these can’t be machine-manufactured because molten dust is too volatile, but they’re extremely valuable, like "every CCTS tower was built with several tonnes of hand-made wire" valuable, so the master-konurges capable of creating them make bank. sable does like 3-4 spools a year and smaller ad hoc commissions and never worries about money.)
the reason tdt cinder is… the way she is is sable’s social circle consists almost entirely of 1. other scientists who are leading experts in their fields, 2. firebrand mantelian activists, and 3. eccentric denizens of hellebore’s crossing, many of whom herd domesticated deer through grimm territory for a living. we’re only on the top of the iceberg right now but the CHASM between what cinder thinks is common knowledge and what’s actually common knowledge is extremely funny
#ozpin just about lost his mind when this woman’s daughter applied to his school#his DREAM is getting sable to give like a guest lecture on grimm management at beacon bc that’s her specific area of#practical expertise – preventative measures to mitigate the risk that grimm will swarm. he’s very excited abt her research#on top of being terrified salem is going to murder her for it bfrgsfk#but she never returns his calls#time does this
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get in bestie, we're going hunting for emeralds
well not the gems but the different words for them around the world because they're beautiful too
smeraldi, esmeralda, smaragd, maragda, smeraldo, eméraude, izumrud, zumrud, zimrud, bareket
and these are just the ones we can read
and most of them come from the sanskrit which is/was marakata

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S-s-s-something from the txts
appropriated and edited
original by Maragda Gabarre
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📂
send 📂 for random useless extravagantly worldbuildy headcanons
The core campus of Beacon Academy is a heavily remodeled bastion fort whose original construction dates back to half a century before the Great War. The CCTS tower and the elaborate crown of flying buttresses supporting it are a post-war addition, along with most of the dormitories and the cafeteria building. North of the campus, situated at the base of the bluff upon which the old fort was built, is the town of Beacon—in practice, an agricultural satellite of Vale City.
To the east, the bluff overlooks a wide expanse of farmland bracketed between the Green River to the north and the Swan River to the south: this region is called the Maragda Valley, and is one of the richest agricultural territories in the known world. The eastern hinterlands are a patchwork of pasture and forest, with the Emerald Forest crawling between Fort Fresnel—which sits on the eastern border of the county—and the Lucibus Mountains.
Before the Great War, Fort Beacon was home to a holy order called the Knights of Iliaster, whose moral ethos and pedagogical tradition would serve as the model for the new huntsmen academies after the ratification of the Vytal Accords. The order had been founded several centuries earlier by one of Ozma’s most successful incarnations, Azaria of Pinemoor, when she united the fading and splintered factions of the Lucent Church, a Draconist sect, and galvanized the religion into a lasting institutional hegemony.
By Osiander’s time, the Knights of Iliaster had acquired an unmistakable whiff of corruption, being entrenched firmly in the hands of the Valean aristocracy and seen by the common people as less a noble order of valiant guardians than indifferent and occasionally cruel enforcers of religious law.
Upon assuming the throne, Osiander immediately set about repairing this situation by putting some distance between the Lucent Church and the royal court and purging the corrupted old guard of the knightly order. He installed Dame Hyemalis Vermeil—then the winter maiden, and scion of the aristocratic Vermeil family—as the new head. Under her leadership, the Knights of Iliaster secularized, opened membership to the common people, and gradually folded into the king’s retinue.
This, together with his decision to repeal his grandfather’s annexation of Vacuo and recognize the southern country’s sovereignty without a fight when Vacuo declared independence, made Osiander deeply unpopular with the Valean aristocracy and saw him excommunicated from the Lucent Church for several years, but won him the hearts and loyalty of the broader populace (and the Vermeils, who soared to prominence through the downfall of their peers).
#MAIDENS AND KINGDOMS ( hc. )#FOND HEARTS CHARRED AS ANY MATCH ( hc: ozma. )#[ osiander getting excommunicated from the religion ozma founded bc he told the church to get its act together: bet.#and then he gets it reversed a few years later because the people are largely like#IMPLEMENT HIS REFORMS.#HE’S RIGHT.#and start building their own churches lmao ]
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Este sábado 12 de abril se celebra la primera edición del Guada Psych Fest en el espacio TYCE de Guadalajara
Este sábado 12 de abril se celebra la primera edición del Guada Psych Fest en el espacio TYCE de Guadalajara Las bandas Maragda, Plastic Woods, Ayahuasca y Arrrggh!!! componen el cartel de este nuevo festival que pretende dar cabida a sonidos psicodélicos, lisérgicos, espaciales y ambientales además de apoyar a artistas locales. Continue reading Este sábado 12 de abril se celebra la primera…
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"It happened," Salem says clinically. "Of course the mythological treatment is, like all of Ozma’s little fairytales, a careful fiction. But the Circle was real."
She eyes Qrow for a moment, thoughtful.
Then, with a note of self-deprecation: "I couldn’t tell you how long ago. Summer informs me that I am at least a few hundred million years old; you can imagine what that has done to my sense of time. But it was well before the Valeans settled in the Maragda Valley."
A slow blink. "At the time," she murmurs, "I was known to the people living north of the valley. I had taught them how to walk safely among grimm, and... other secrets Ozma fears. Meanwhile Ozma found the lamp and, I suspect, learned that what the Brothers had done to me couldn't be undone, and so resolved to destroy my influence if they could not rid the world of me."
Salem prowls over to the window and folds her hands atop the sill, staring blankly up the mountainside, jaw tight. "The original maidens were their creation, has Ozpin told you that? I don't believe they anticipated what that power would become once... liberated." She scoffs. "Short-sighted as ever. But those first four girls were the Circle's beginning."
Her eyes close. "You must understand that the world was different then. The khimerai—faunus—hadn't yet begun this modern project of humanization and still widely revered the grimm as gods. Even among humans, the notion that grimm could be propitiated was not uncommon. Warriors of the Circle were trained much like today’s huntsmen, but their purpose was to, ah, purify the world in preparation for the final judgement." Salem glances over her shoulder, sardonic. "Or hasn't Ozpin told you what those relics are for?"
Qrow can't help but doubt that. She surrounded herself with a fake version of life, yet kept creatures of death around her as if they're harmless pets. He didn't understand how someone who didn't love violence and death would keep the Grimm around the way she did.
"Not killing children doesn't mean you are not bad news, some of the worst gangsters out there wouldn't harm a child." His tribe, which was dedicated to killing huntsmen, wouldn't harm children either. They would simply kill their parents and take the children back to their tribe and raise them as their own.
He makes his way to the desk, glancing around the room. He's left the door open, not quite comfortable with the door being closed behind them.
"I am, of course, familiar with the tale. It isn't one of my favorites. Why do you ask?"
He preferred tales with happier endings, not those of betrayal and sadness.
#LEGENDS AND FAIRYTALES ( ic. )#THE MOON ALSO IS MERCILESS ( ic: salem. )#A DUET OF SHADE AND LIGHT ( v: beacon. )#qrowings#[ oh tumblr. ]
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La maragda Gatxalà, trobada a Colòmbia el 1967.
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Succulent ring with natural Emerald crystal. ✨✨ All new Succulent collection pieces are available at my @etsy store, don’t miss them!! 👍🏻😉 Anell de planta Suculenta i Maragda natural. ✨✨ Totes les peces noves de suculentes disponibles a la meva botiga d’@etsy, no us les perdeu!! 👍🏻😉 www.masaoms.etsy.com #masaoms #martaoms #handmadejewelry #sterlingsilver #succulentjewelry #succulentring #succulove #succulentband #emeraldring #emerald #emeraldband #etsyjewelry #riojeweler #joies #joieria #joiesbarcelona #fetama #llanars #anellsuculenta #anellmaragda #maragda #plantasuculenta #anellflor
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Ungles de gel ballerina amb cateye maragda y glitter en degradat. #brillibrilli #arganianails #nails #instanail #uñas #unglesdegel #manicure #glitterlicious #uñasmanlleu #uñasosona #unglesmanlleu #unglesosona #cateyes (at Argània Nails & Estètic) https://www.instagram.com/p/BvCrzh6gAQk/?utm_source=ig_tumblr_share&igshid=1eua1olnzf1k9
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Maragda - Maragda Spinda Records Barcelona 2021 https://maragda.bandcamp.com/album/maragda https://www.instagram.com/p/Ccg-XbZLTXC/?igshid=NGJjMDIxMWI=
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i’m a six hour drive from Paris
four from Milan
Maragda has a car
mind blown
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TIMELINE & VERSES
NB: Dates come from the Vytali Common Calendar I devised for my canon-divergent fix. I include them here only to give a clear sense of relative time; you don't need to adhere to them and may consider all time-spans to be flexible.
FIRST ERA. [to 5000 B.T.E.] Prehistory.
Little remains from this period: only bones, remnants of crude stone weapons, and cave paintings. However, the defining characteristic of the First Era is also the one of greatest interest to historians and archaeologists: there are no known depictions of grimm dating from this time in Remnant's past.
SECOND ERA. [5000 - 1 B.T.E.] The Dawn of History.
Sometime around five thousand years before the historical period commonly known as Antiquity begins, artistic representations of grimm begin to appear in cave paintings and weapons alike. Humans discover dust, and the discovery of konurgy incites a major technological revolution. Metalworking and agriculture emerge and spread rapidly in Anima and Northern Sanus. The archaeological record suggests that dust was likely a key factor in the steady displacement of fauni communities onto increasingly marginal land throughout this era.
THIRD ERA [1 - 1312 T.E.] Antiquity
As writing systems develop, the earliest states emerge, predominately in southwestern Anima and northeastern Sanus. Civilizations of note include the Osati Kingdom (100-400 TE), the Fusang Empire (140-600 TE), the Perigean Empire (700-1312 TE), and the Ruakhian Khanate (980-1312 TE). The Anemoi Empire, predecessor of what would become known as Mistral by the Fifth Era, rises to prominence in central Anima around 1100 TE.
Lux Aeterna was a free city-state claimed by Salem and Ozma in 314 TE, nestled in the mountainous highlands just south of modern-day Kuchinashi. During their reign, the city's territory expanded southward, well into the Palash region, and soared to become a wealthy powerhouse of trade and military might. It collapsed within months of their violent falling out, in 322 TE. No definitive trace remains in the historical record, but it's mentioned in a number of fragmentary, ancient texts, and it is remembered today as just one of countless quasi-mythical lost civilizations.
The final battle for Ruakh, fought between Salem and Kawayanagi Asaki in 1312 TE, triggers the massive eruption of Mount Atrox that marks the end of this period.
SAECULA NOCTIFERI [1312 - 1701 T.E.] The Great Collapse.
The Eruption of 1312 TE wipes out nearly all civilization in the Palash region, as grimm populations in southern Anima explode and humans and faunus alike are dispersed to the north and west. Within the century, the first evidence of civilization in the Nequam Desert of southern Sanus appears. In Anima, the Anemoi Empire slides into a long period of civil war and social upheaval which ultimately sees the state carved into a loose federation of no less than eight distinct polities—Mistral among them.
Ozma's tenth, eleventh, and twelfth lives—Azar Ištrimuł, Ozias Thonar, Patricius Eternus—spark the myth of the Infinite Man and acquire a cult following known as the Circle between 1400-1700 TE. Azar is the movement's founder; Ozias retrieves the Lamp of Knowledge from the north pole and becomes known as Ozias the Sage; and Patricius creates the maidens before he's slain by a warrior identified in the sources alternately as Andarta or Kultarinta the Bear.
FOURTH ERA [0 - 800 D.E.] The Draconic Age.
The Derkomaic Empire rises in the Maragda Valley, home of what is now Vale. Formal dragon-worship evolves from what remains of the Circle after the death of Patricius Eternus; religious clashes between the Draconite state and other peoples and polities of northern Sanus worsen throughout this period.
Near the end, between 720-800 DE, a robust alliance between the nomadic peoples of the Vitrine Peninsula in northwest Sanus stymies the northward expansion of the Derkomaic empire, prompting a shift in focus toward the south.
FIFTH ERA [801 - 1200 D.E.] The Age of Fire.
Weakened by multiple costly and largely unsuccessful campaigns into the Nequam Desert, the Derkomaic Empire crumbles. Portions of southern territory are reclaimed piecemeal by the Vacuan Kingdom; the rest is rocked by a series of popular uprisings and collapses once and for all in 981 DE. The Valende Republic is born from its ashes: an elective monarchy which never quite escapes its revolutionary origins.
In Anima, Mistral begins a slow but implacable campaign of reunification under the banner of the Empire of the Eight Winds, which lasts 1017-1203 DE.
In 1102 VE, Ozma's twenty-first life, a Vacuan cult leader named Ozzie Mantis, carves the staff out of the Tree of Citir: the purportedly-magical tree at the heart of the Vacuan Oasis. Legend would have it that the tree withered soon after, and the slow ecological devastation that would leave Vacuo vulnerable to conquest by its northern neighbor began. This is, of course, complete nonsense.
SIXTH ERA [1200 - 2400 D.E.] The Early Modern Period.
Worldwide, violent clashes between humans and fauni grow ever more frequent as various human imperial projects force faunuskind to the bitter margins between human territories and grimm-infested wilderness. Popular reforms within the Empire of the Eight Winds abolishes the enslavement of humans, and demand for fauni slaves booms in response. Many of the modern pretexts for the persecution of faunuskind are invented during this time, and older, pernicious myths about fauni luring grimm to prey upon humans are revived.
Between 2329-2341, with the Valende Republic teetering on the brink of another civil war, Azaria of Pinemoor—Ozma's thirty-third life—reforms the Draconite Lucent Church and establishes the Knights of Iliaster in what comes to be known as the Valean Renewal. The old system of elective monarchy is formally discarded in favor of a hereditary system.
SEVENTH ERA [0 - 365 V.E.] The Vytal Era, or the Modern Period.
Imperial Period: 2350 D.E. - 175 V.E. Eight Winds conquers most of Anima; the Kingdom of Vale annexes the Vitrine Peninsula to the northwest and the Marquetry to the northeast.
The Forge Years: 0-26 V.E. Refugees fleeing Vale's conquest of the Marquetry sail northeast to Solitas, where they found the mostly-subterranean colony Tumak. Phadrig Oswald, Ozma's thirty-fourth life, is among them.
Windrose War: 163 - 209 V.E. Cutthroat wars of succession in the Eight Winds leads to the consolidation of the state under the banner of House Mistral.
Panoptine Period: 209 - 274 V.E. Tumak, battered by growing numbers of seafaring and subterranean grimm, is abandoned; the Tumakians move inland and further north, founding Mantle. Abundant burn dust in the area and simple necessity kick off the konurgic revolution, and Mantle bounds to technological prominence on the international stage. Mistral and Mantle form an alliance to jointly annex the last major free city on Anima: Asmaida, known today as Argus.
V: DUSK; FEARFUL HOPE WAS ALL THE WORLD CONTAINED.
Osandrian Reform: 257 - 266 V.E. King Osiander I, Ozma's thirty-seventh life, assumes the throne in his early twenties, enacts extensive political reforms, and passes formal recognition for the sovereignty of the Vacuan Federation—igniting tensions between Vale and Mistral, which had long since supplanted Vale as the major power in the region, and promptly annexes the Vacuan territory.
The Interdiction: 260 - 284 V.E. Brutal repression of non-state-sanctioned art, literature, and music begins in Mantle and the Mistrali territories. Mantle outlaws all expressions of "discordant" emotions. Elah Revontulet leaves Mantle to study the grimm far to the north, eventually in partnership with Salem.
The Marquetry Conflict: 270 - 272 V.E. The indigenous people of the Marquetry revolt against Valean rule, and the Panoptine Bloc sends a liberating force to occupy the contested territory in support of the rebels. Osiander retrieves the Sword of Destruction from the bottom of Lake Matsu less than a year before the Great War erupts.
The Great War: 273 - 283 V.E. The Marquetry Conflict spirals out of control into a devastating global war between the Panoptine Bloc and the newly-formed Sanite Alliance. Osiander's attention for much of the war is divided: he is also desperately seeking the Crown of Choice, and secures it at last early in 283.
The final battle of the Great War is known as the Battle of Burning Sand: Osiander uses both the Crown and the Sword in tandem to lay waste to enemies and allies alike, and all bend the knee to him in the end.
V: POSTWAR; IS IT FOR SUCH I AGITATE MY HEART.
The Vytal Summit: 283 - 284 V.E. Peace negotiations on the Isle of Vytal, north of Sanus, hammer out the terms of what will become the Vytal Accords. The signing of the treaty is celebrated in 284 VE with the first ever Vytal Festival, hosted by the newly-opened Atlas Academy.
The Revitalization: 284 - 314 V.E. With the Panoptine Bloc and the Sanite Alliance dissolved and the Vytal Inter-Governmental League (VIGL) established, rebuilding begins. Early plans for the Cross-Continental Transmit System are drawn up. King Osiander dies of illness in 301 VE.
Catathymic Revolution: 314 - 343 V.E. Dust technology booms; the Mantle-based Schnee Dust Company shoots to global renown with the establishment of Visage in 317. Visage falls in early 334, when Summer Rose is eight years old. The four CCTS masts are built over the huntsman academies between 330-340 VE.
Isaac Ozpin is appointed to the headmaster's office of Beacon Academy following the collapse of Mountain Glenn in 335 VE: he is thirty-two, significantly younger than his predecessor, Headmaster Pascal, and the headmasters of the other three academies. This becomes a minor scandal, provoking unsubstantiated allegations of bribery from then-Deputy Headmaster Simon Myrtle and, in short order, a spate of resignations among the academy's tenured faculty.
Ozpin, although a huntsman of prodigious skill, has never served as anything but an occasional adjunct professor before his appointment; yet despite this inauspicious beginning, he swiftly proves as capable an administrator as a professional huntsman.
V: BEACON; A DUET OF SHADE AND LIGHT.
Atlesian Ascension: 343 V.E. As part of his secret project of sealing the four relics away in vaults under the schools, Ozpin—with assistance from General Ironwood and the Atlas Military’s cybernetics team, PWRCG—uses the staff to raise Atlas into the air above Mantle. Atlas is officially designated the capital, and the kingdom comes to be known as Atlas.
The Faunus Revolution: 343 - 347 V.E. Two months after the Ascension, a fauni revolt in Mistral begins when insurgents calling themselves the Pact capture Redoubt Academy, the combat school in Kuchinashi. This kicks off a five-year conflict which ultimately leads to significant civil rights reforms within the Vytal League, the establishment of the sovereign fauni state of Menagerie, and in 349 VE, the formation of the White Fang.
Team STRQ graduates from Beacon Academy in 346.
The Vigilant Period: 347 - 364 V.E. A time of unprecedented peace. Summer Rose disappears in 351 at age 26, and is finally declared dead in 354. The events of RWBY V1-3 take place between 363 and 364, with the Fall of Beacon occurring in the autumn of 364.
V: FALL; THE MOON HAS NOTHING TO BE SAD ABOUT.
The Grimm Years: 364 - 365 V.E. In the aftermath of Beacon's fall and the destruction of the Vale CCTS mast, the world is thrown into fear and darkness. The events of RWBY V4-8 occur during this time.
V: DAWN; I DO NOT FEAR IT: I HAVE BEEN THERE.
The Last Stand: 365 - 366 VE As the aftershocks of the Fall of Atlas reverberate through the world, human- and faunuskind rally to the defenders of Shade Academy, in Vacuo, the last bastion of the Vytal League and, perhaps, life itself.
Just four weeks later, a lone ship arrives, carrying refugees from Vale with the shocking news that Vale, too, is gone: that Salem set upon the kingdom herself, that there is nothing left, that the tens of thousands of people left behind fled into the caverns beneath Mountain Glenn as the kingdom’s defenses began to collapse.
Certain that Salem’s arrival is imminent, the Vacuan Coalition scrambles to prepare for an overwhelming assault…
…and then they wait, and wait, and wait. Team RWBY and Jaune return from the Ever After a few months after Atlas falls, with no sign of Salem; she will not show until late in 366, her attention having been focused on finding the crown.
The New Dawn: 366 VE & Onward It is the beginning of a new year when the Vacuan Coalition receives a message from Salem herself, and it is not what anyone expects: the survivors left behind in Vale, the tens of thousands of people long since presumed dead, are still alive.
The offer she makes is brutally simple. If the coalition brings the sword of destruction to Beacon Academy and surrenders it into her hands, she will release them all and withdraw her grimm from Vale, leaving the kingdom to rebuild in peace; and if they refuse, every single person trapped under Mountain Glenn will die.
Their choice.
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~heavy dalga~ show #326 is now available on mixcloud. Click and listen online. Tracklist is shown below. https://bit.ly/3E8Jo0S
01. Thulsa Doom - Die Like an Aviator 02. Kanaan - Pink Riff 03. Kanaan - Bourdon 04. Stew - Heavy Wings 05. Sidmantra - War Machine 06. Green Desert Water - Black Harvest 07. Stoner Toad - The Drive 08. Wolfmother - Metal & Fire 09. Караван Сарай - Говинда Джаи 10. Maragda - Beyond the Ruins 11. Dead Man Tells - Выход 12. Don Buzz - Duracell 13. Föllakzoid - Sky Input II 14. Föllakzoid - Sky Input I
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MAS LLUNES MARAGDA BLANCO
MAS LLUNES MARAGDA BLANCO
ORIGEN: D.O. EmpordàBODEGA: Mas Llunes, vinyes i cellers S.L.Variedades: Garnacha blanca y MacabeoGraduación: 13.5º [amz_corss_sell asin=”B08D8JPB55″]
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Les llums del Nord, far d'Hiperborea. Tal com és a dalt, és a baix.
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