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#me and the human shattered across time and space goofing around!!!!!
soaked-ghost · 21 days
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I had a vision
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lo-55 · 3 years
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Shattered Chains of Fate Ch. 4
Loss.jpeg
Night has fallen on Chaldeas. Though the globe still casts its red glow across the room, the doom of humanity, it’s too late and Ichigo has been awake for too long for the grief to wash across him like so many waves right now.
He’s summoned another servant today, with the help of technology and Saint Quartz and Cu Chulainn, of course. It was maybe  his fault that he now had two celtic servants. One a caster with vicious loyalty but a habit of hitting on girls, and another that avoided women like the plague and followed Ichigo like the most desperate of puppies.
So now he has four servants to keep up with, and so he’s  tired .
They go off to the next singularity soon. Somewhere in England, in the late nineteenth century. He should really be resting. Getting ready for the next fight. Letting Olga Marie try an fail to teach him even the simple but powerful magecraft that she and Cu specialize in.
Instead, Ichigo finds himself standing in the doorway to the Chaldeas observation room, looking not at the ominous depiction of their future, but the man standing in front of it.
Romani Archiman. Dr. Roman. His shoulders are tense and drawn and his hair is out of its usual pony tail. He looks as tired out as Ichigo feels. When no one’s watching, right now, his green eyes are dull and his humor has faded. When had he last slept? When had any of them?
Mash kept reminding him how important it was to get proper sleep, and maybe it was easier for demi-servants than it is for humans. He doesn’t know. He never thought to ask.
Ichigo comes to a stop beside him.
It is a testament to his exhaustion that Roman doesn’t even notice Ichigo enough to react until he’s been standing there for nearly a full minute. When he does he jumps, startling and in the space between breaths Roman’s demeanor shifts. His eyes crinkle with a smile and he turns to Ichigo, a dozen times more cheerful than he’d been mere seconds before. It’s a startling contrast. From one face to another in less time than it took Ichigo to even realize he’d seen him looking so serious.
Roman was not a serious man. He had a tendency to jump around and get overly excited over seemingly nothing at all. Like cake, and slacking off and a blog he’s obsessed with that is, somehow, still posting online even though the world outside is nothing more than ash and fading memory. Ichigo personally suspects that it’s a prank put together by Da Vinci.
That artist is something of nuisance.
“Ichigo!” Roman’s smile is hard to spot as a fake, when Ichigo doesn’t know to look for it. Now that it is, it’s still hard but he can see the slant to his eyes, the tiny purse of his mouth. Ichigo is no genius, but he likes to think Roman is his friend. And so he does his best to learn to read him.
“Did you need something?” Roman asks, peering curiously at him. Something under Ichigo’s skin hums and crawls. The hiding sets his teeth on edge. Maybe it's because Ichigo himself is such a straight forward person, but he doesn’t much chair for people who hide like this.
And maybe it’s hypocritical, but at the moment he, frankly, doesn’t give a shit.
“You need to sleep,” Ichigo says, his jaw set in a stubborn line.
“Oh! Ah, I just have a little more work to do here before I can do that. See, Sonya wasn’t feeling well earlier and-”
“Roman,” Ichigo grabs his elbow and watches the man jump, like he’s been shocked. He acts like no one’s ever laid a hand on him before in his life.  “Go to sleep. We’re not going to a singularity tomorrow. You can afford rest.”
Still, Roman’s smile turns, tilts, like he’s confused, and this close Ichigo realizes that he’s thrumming with anxiety.
  No wonder he can’t sleep.  
Ichigo is not a genius. And he’s not the best at offering comfort, especially not at times like this. This is a time when they have to step up, when there is no other choice for them than to stand together, and he can’t say he’s entirely sympathetic with the doctor.
But he pulls him, by the elbow, not giving him time to argue as he manhandles him towards the hallway that leads to the dorm rooms. Most of them are empty now, their occupants frozen in cryogenic coffins. Anyone who isn't working is frozen, in fact. All of the staff that had died during the initial explosion had been dragged out, sometimes in pieces, and laid in the snow and ice outside the facility. It would preserve them for the time being. And with Ichigo around, so too were the ghosts.
It had started with Marie, but by now most of the dead staff have started to drink in his reitsu, to supplement themselves. If they take enough, they can even interact with the world around them, though it leaves Ichigo exhausted if too many do it at once. It’s like vampires, but they're eating his soul instead of drinking his blood. And in any case, it keeps the chains in the chest from eating their way up.
Marie had explained, very vaguely because her family specialized in astronomy not ghosts, that if those chains vanished entirely they would have less ghosts and more ghouls. Which was bad.
They pass twelve of them on the way to their destination.
“Ichigo, please,” Roman tries to tug his arm out of Ichigo’s hand, but out of the two of them it’s no contest who the stronger one is. “I have work-”
“You’re no good if you work yourself to death!” Ichigo snaps. He closes the door behind them with a tap to the pad on the wall and tosses Roman bodily onto the bed.
Roman scrambles to sit, blinking at their surroundings in confusion.
It’s almost the same as the last time they’d been there, during their first meeting ever. The only difference is that there’s a pair of jeans in the corner and a picture of his sisters and his mom on the desk under the window now.
“This is…”
“My room,” Ichigo finishes for him. He runs his fingers through his hair, his customary scowl in place. This was probably stupid but-
“You said you come here to relax, right? To goof off and slack on your duties. Well, relax. Marie’s still around so it’s not like you’re the acting director anymore.”
Roman gapes at him like a fish.
“But- But-”
“Shut up,” Ichigo orders tersely. He’s already second guessing his initial reaction but he wasn’t gonna leave Roman there to stare at their doom and he doesn’t have the damn poetry of words to convince him that they’ll rise above their challenges. “And go to sleep. Chaldea will be here in the morning, and so will the past.”
Roman slowly gathered his limbs together underneath him. He looks at Ichigo, confusion written across his face and it’s all Ichigo can do not to snap at him. Roman is a doctor and grown ass man. He should know better than to neglect himself.
To be fair, Goat Face is also and doctor and grown ass man, and Ichigo doesn’t trust him to so much as feed himself.
“O-kay,” Roman says at last, drawing the words out and his face finally softens, with fondness and truth. Some of the lie slips away. “Okay. But what about you, Ichigo? You need to sleep too. You’re supporting multiple servants and multiple ghosts, now.”
Ichigo hadn’t even thought about that.
He shrugs, stuffing his hands into his pockets. “I dunno. I can just sleep in a chair or something.”
“No!” Roman shakes his head. “No, that’s not acceptable. As your doctor I have to advise against it.”
“ ‘as your doctor’? What the hell kinda crap are you going on about?” Ichigo scowls deeper.
“You need to sleep, in a real bed. Honestly. We can just share.”
“Excuse me?”
“Like a sleep over in a movie!”  
“... You were homeschooled, weren’t you?”
“Eh?!”
“Fine, whatever,” Ichigo was too tired to deal with this. In the morning he’ll kick himself, and maybe Roman, but for now all he can think of is turning the lights off and getting some sleep, at last.
And if it’s easier to sleep when the living are next to him and not when he’s haunted only by figurative ghosts instead of literal ones, no one will even be the wiser.
*
It’s not so much a house as it is a room where he can simply exist.
It’s small, single story and a basement that still smells faintly like lightning and copper and a strange magecraft. One that he can’t quite place, one that he’s never encountered before.
Ichigo doesn’t ask about the old owners and Waver Velvet, who gets pissed every time Ichigo doesn’t call him something stupid like Lord Elmeloi the fifth or whatever, hadn’t volunteered any information.
Ichigo spends a few minutes looking around. There’s a fold out couch in the living room and the kitchen is stocked with none perishables and frozen meats. The bedroom has runes carved above the door and the window, offering Ichigo a modicum of protection from what might be out there. There’s a bed big enough for his whole family and then some, and the closet has a few changes of clothes. Three suits, of all things, and a familiar mystic code.
White and black, it’s a body suit he’d been given early on. His Chaldea combat uniform.
The material feels like silk but Ichigo knows better than to think it is. It’s tough enough to hold up to arrows and fire and more than he wants to think of. He’d only taken blunt force trauma when he’d worn it. There were three spells woven into the fabric, and Ichigo wonders what it will be like to wear it again before he dismisses the idea.
Ichigo wonders just what Waver had thought Ichigo was going to be doing here, that he needed this.
He goes to the basement.
It’s bigger than he would have expected, and there are weapons lined on the walls. Spears, swords, and bows, and a range setup with dummies stuffed with straw.
There are no windows, to hide him from curious eyes. Any non-mags who finds out about magic is sentenced to death, and that is part of why Ichigo hasn’t told his family about his escapades. His wars.
Kon walks past him at the foot of the stairs. Along another wall is a shelf built into the stone foundations, filled with texts and materials that Ichigo can recognize instantly.
He’d never been good at spell work on his own, but he can use the magic equivalent of chemistry just fine. And, on top of that, after Babylonia a certain goddess had magnanimously taken time out of her ever so busy schedule to teach him the graceful art of gem magic.
Or rather, a stuck up deity who Ichigo had bribed to be his friend had taught him how to shove magic energy into rocks he could throw at people to blow them the fuck up.
Combined with the runes that Cu had spent years drilling into his head, Ichigo could survive a regular mage battle fine on his own, if he had time to prepare. And war has made him paranoid, so he starts taking stock of everything that he’d been given.
Evil bones, dragon scales, eternal gears, crystals of several types and a mystic gunpowder. A few feathers, and a jar of scarabs. Chalk, too, and strong thread that’s more like fishing line.
There’s also, definitely for the best, a fire extinguisher in the corner.
“What kinda place is this, Ichigo?” Kon finally asks. He pokes at a jar of red liquid on top of the thick desk that Ichigo has been given. It’s all and all not very personalized, but for Ichigo’s purposes it’s more than enough. Especially given that Ichigo’s purpose was to sit somewhere where his dad wasn’t. Where he didn’t have to think about the spirits or the hollows or the shinigami, however briefly that might be.
“It’s just a house, Kon. A… friend of mine owns it. Think of it as our secret hide out,” Ichigo waves his hand around, idly.
“A secret hide out huh… I get it!” Kon bounced towards him, his soft paws scuffing lightly on the concrete floor. “This is a place to bring girls!”
Ichigo snorts and punts the plushie towards the stairs. “What girl is gonna hand around a creapy basement with you, huh? What are you a serial killer?”
“More like a lady killer! Or I could be, if I just had a body to call my own. Hey, you said I could borrow yours, remember!”
“I didn’t forget. Sorry, we’ve been busy,” Ichigo steps over him and climbs back up to the totally normal looking house above, with Kon on his heels. He lets out a soft breath. It feels too warm above ground, but Ichigo opens the windows and lets the sunlight pour inside upon his skin, lets the wind pull at his hair and dance through the drapes. “I’ll let you have it tonight, okay?”
“But nothing in this town ever happens at night!” Kon whines. When Ichigo sits on the couch he climbs up to flop across his lap, pouting.
“Just try to stretch your legs, and you can have some time on the weekend, deal?”
Kon considers him suspiciously before he nods, once.
“Deal.”
They sit together in the sunlight, in the foreign house, with the spring air cooling them until his phone goes off. Rukia, of course, because work doesn’t give him much of a break.
It’s alright. Sometimes a few minutes to breath is enough.
* *
Rukia Kuchiki is  not the first Shinigami that Ichigo has ever encountered.
There was another, a man who had taken to following their group around North America.
They met in 1783. He was… strange. And admittedly, it was a strange situation that they had found each other in. He’s pretty sure Shinigami don’t normally hang around Alcatraz, but what does he know? The island is infested with all sorts of monsters and guarded by one of the oldest heroes of written legend.
Beowulf. Powerful and vicious, battle hungry but not necessarily cruel. He’d even let them pass into the fortress after just a ‘test’ fight against a dragon.
They, or rather Ichigo, find the Shinigami with Sita, sitting next to her in the deepest prison of Alcatraz. Florence Nightingale is somewhere above them, charging headlong after him with Rama strapped to her back. He’s in bad shape, his curse slowly consuming his body, and Sita is their only chance to save him. Even without Beowulf the prison is crawling with dangerous creatures of all types.
Ichigo finds Sita first.
But she is not unguarded and Ichigo curses himself for leaving his servants upstairs to handle the chaos there.
Ichigo is more than capable of handling celtic soldiers, who fall beneath his vicious attacks and his steadily strengthening magic. The more he uses it the stronger it gets, and his body is adapting quickly to the strain it puts upon him. It’s only been a year or so and he can already go toe to toe with most average mages. A simple soldier with a spear is well within his abilities.
This man, Ichigo can tell with a second of inspection, is not.
He doesn’t have the same energy as a servant. And he’s dressed in clothes that aren’t celtic or american. He’s dressed like he’s from japan.
A black kosado and hakama. All black, with curly brown hair that’s nearly past his shoulders and brown eyes that almost fool Ichigo into thinking that he’s harmless.
But people are more themselves when they aren’t being watched, and this man, older than Ichigo and, he realizes, most certainly dead, has no idea he’s been seen.
He looks at Sita like she’s some kind of puzzle, like some game that he doesn’t know all the rules to. Ichigo stays a moment, and watches him watch her until Sita realizes that she has a visitor.
“Oh!”
She leans forwards on the bed, and right through the stranger, who half turns to look at Ichigo over his shoulder. He’s not interested in him though, not really. He can see it.
Roman is hiding something.
Something important, and he doesn’t know what but he does know now how to recognize when someone is hiding something. Even if it wasn’t for Roman, it’s not only heroes he’s summoned. There is an assassin class, and his heroes have their flaws. Their secrets. Each singularity is it’s own mystery and they are full of liars and tricksters and more than ever before Ichigo has a bone deep appreciation for people who are plain and true.
Ichigo crosses his arms over his chest and stares right at the ghost.
“You’re Sita, right? Rama’s wife?”
“My Lord Rama? Is he here?” she rushes to her feet, all red hair and fire the flutters like an ember on the wind. Not like Rama, who burns anything in his path if he must.
Ichigo nods, once. He lets the stranger inspect him too. There’s the smallest amount of stubble around his chin, like he hasn’t shaved in a while. And he’s armed. Saber class.
“Yes. But he’s injured. We need your help to heal him.”
Ichigo finally breaks eye contact with the ghost. He steps backwards and points his fist at the lock on the door. Sita hurries to brace herself and he shoots it off with a vicious Gandr. When he uses them on living things, he’s lucky to stun them. On inanimate objects, they blow up. He doesn’t get it, but that’s his life. Becuase fuck him, obviously.
“Yes!” Sita agrees eagerly. Her smile is equal parts soft and fierce. “If I can be of use to him, then I’ll do whatever I can.”
“Okay,” Ichigo stands away from the prison door. “Stand back,” he orders, and she steps back into the cell, against the door. The ghosts watches him raise his hand, holding up his fist at the door. The mystic code hums across his skin and he feeds his own mana into it. There’s a flash of pale blue and red and the lock explodes in shards of steel, just as they’re joined by others.
Rama comes stumbling around the corner, his fine clothes stained with blood and his body frayed at the edges. He looks bad. The hold in his chest is starting to gape and glow gold at the edges.
Ichigo hears the ghost suck in a sharp breath and he takes a step towards Rama before Ichigo cuts him off, blocking him from his friends. Sita rushes to him.
“Sita!” Rama reaches out around him and Ichigo can’t understand how he’s even on his feet. How deep does his love for his wife run? “Damn it, my vision is blurry. I can’t see anything…”
“I’m here!” Sita falls to his side as Rama collapses, finally succumbing to his festering wound. Ichigo watches, his hands clenched at his sides as Mash explains about Cu Chulainn Alter, and his Gae Bolg.
Ichigo stands back, with his Cu at his side. The caster leans on his staff, watching Sita gently stroke her husbands hair. They will never meet, and it drives pain into Ichigo’s chest on their behalf.
“Well. Fuck.” Cu says bluntly.
Ichigo snorted. “Yeah. That sums it all up pretty well.”
The ghost tries to take another step, but Ichigo catches his hand.
He spins, his brown eyes wide. “You- You can see me.”
“Well yeah. No shit,” Ichigo says aloud. Caster peers at him curiously, but Ichigo just taps the corner of his eye. A ghost, and Cu nods and leans back again. Even amongst his heroic spirits he’s an oddity. Not all of them can see ghosts. Only the ones that attack them, and more than once has Ichigo had to forcibly guide them into striking true.
Cu is a bit better. He hasn’t told him explicitly but Ichigo suspects that Scathach is somehow related to the afterlife. The land of shadows sounds like it should be full of ghosts.
Ichigo let’s go when the ghost pulls at his hand, peering at Ichigo. It’s funny, watching someone pull a metaphorical mask onto their face. This one is a kind person, someone who’s harmless, but Ichigo can still see them. He is armed and his eyes betray him, as eyes so often do.
Sharp and intelligent. Like a cat watching him.
“I suppose you do have some reitsu. But to be able to see me, is still not an easy feat.”
Ichigo frowns. “I do? It feels like all of it’s being sucked out by everyone at Chaldea…”
“Excuse me?” he blinks at Ichigo a couple of times.
“Nevermind. There’s just some people who are sucking up my reitsu so they don’t disappear, you know?”
And now even the ghost was looking at him like he’s crazy. Great. Awesome.
The glittering glow of Sita’s body dissolving interrupts them, and Ichigo turns to face his servants with a hard clench of his jaw. Rama slowly sits up, sorrow over taking his features. Even in a holy grail war, he will never meet his wife again.
“We should go,” Ichigo says quietly. “We still have to go east. We have to finish what we started. Rama, are you ready?” Ichigo goes to him, and offers him his hand. Rama takes it and stands.
“Yes. My body does not falter. I renew my vows now, Master of Chaldea. I, Rama, King of Kosala, will fight at your side. I shall not be defeated again. This I swear!” He bows his head to Ichigo, this proud, powerful king.
“Yes,” Liz steps up, a noble countess with her chin lifted and her eyes defiant. “We will win, for you our master!”
“We will rip out the root of the infection,” Nightingale agrees, smacking her hands together. Her red eyes burn with a ferocity that would make lesser men tremble.
Mash nods, shortly and firmly. “I will put my faith in Master, and follow his lead.”
“You already know that I will strike down your enemies,” Medusa adds, her long hair swaying with the promise of poisons.
“Lead the way, Master,” Cu claps his shoulder and Ichigo looks each of the mover in turn. Finally, he speaks.
“I swear I told you to use my damn name. You’re all so dramatic.”
Cu laughs at him, and Ichigo starts the long walk. From Alcatraz to Washington.
Only now they have a tag along. The ghost insists on following them along, because apparently Ichigo and the singularity is dangerous enough to warrant his attention. Which is  great .
“What do I call you then,” Ichigo asks, side-eying his newest companion.
He tilts his head, sending brown waves spilling across his shoulders.
“Mmmm. Kyo,” he says after a minute.
“...That is  not a real name.”
* * *
“So, your friend, the Lord, how do you know him?”
Ichigo looks up at Rukia. She’s standing over his bed that night. Chad is asleep in the corner, passed out after a study session run long.
“Who, Waver? We met a while ago.”
Ichigo scoots back on the bed, until his back is to the wall and he can sit, criss cross, looking at her. Waver had come to town earlier, on business as much as to see Ichigo. They’d talked, briefly, in front of the school earlier until Ichigo had had to rush off. Not before Waver had extracted a promise to meet up with him a few days in the future. Apparently there was some weird shit going on in town that had nothing to do with Ichigo and his friends, but was now his problem because he was a mage.
A two bit one, but still.
“How?” Rukia asks, narrowing her eyes at him if only slightly.
Ichigo considers telling her everything, but it’s a bit too much to believe.
‘I time travelled for three years trying to stop the incineration of humanity and I met him as a demi servant and his old servant because he fought for a holy grail and oh yeah did I mention i punched god?’
Yeah, no. Even shinigami didn’t go time travelling. He’d checked. It didn’t help that most shinigami were so out of touch with the living world that even three hundred years ago they didn’t know much about human magics or the goings on. Before the fall of the age of gods humans and spirits had been closer, had almost lived together. Ereshkigal had told him some of how it worked, four thousand years ago, but he’s certain things have changed. For one, she is clearly not in charge of the afterlife anymore. Which begs the question of just where she had gone.
To the reverse side of the world? Or somewhere else entirely?
“After Chaldea,” he says instead, picking over his words with as much care as he can, “After the explosion of Chaldea, their patrons, the Clock Tower in London, sent someone to see what was happening. And to take stock in the situation. Waver was the one that they sent.
“Apparently he gets the ‘problem children’ a lot.” And that was what they were, really. He and Mash, they were just teenagers. Even now. Eighteen….
Eighteen is not enough years for what he’s seen, what he’s done. For the choices he’s had to make.
“No wonder they sent him for you,” Rukia snorts at him, but there’s a smile at the corner of her mouth and Ichigo fights not to return it. Instead he scowls, as he usually does.
“Yeah, yeah,” he waves his hand dismissively at her. “I’m going to get a drink. Do you wanna come with?”
“No,” she shakes her head and he stands and leaves her in his bedroom. His dad is in the clinic. He’s been avoiding Ichigo for weeks, ever since that day in the cemetery and Ichigo is fine with that. He’s still angry.
Yuzu and Karin are up in their own room, and the lower half of the house is quiet. Ichigo pours himself some water and takes a few minutes to calm himself. Waver has him on edge, and more than that…
Something is coming. He doesn’t know what, yet, but his instincts are hissing in the back of his mind, louder and louder ever since he took Rukia’s power as his own. Something is something. Something dangerous. Something deadly. Some change he has no idea how to see or stop.
His cup is covered in a thin layer of frost.
Ichigo stares down at it.
The cold spreads across the surface, white eating over the glass. Elegant swirls of frozen leaves spread out from his finger tips.
He pours out the water and puts the cup away, trying not to think about it.
Because even with Ichigo, even with magic and ghosts and all the other shit in his life, he’s never frozen anything. He isn’t fucking Jack Frost.
He goes back upstairs, trying not to think about it, and helps Rukia rouse Chad to send him on his way home. There’s work to be done. A smarter man would ask about the ice. Would mention it to Rukia. Would wonder if the two aren’t connected.
And Ichigo is not stupid, but he’s maybe a little too used to strange things happening and learning the why at a later date.
* * * *
The acrid smell of burning flesh sears into his mind. Into his soul. Choking him, smoke curled into his lung like an ash made cat that tears claws into the soft tissue.
It’s red. Red, red, red everywhere. Fire singes along the edges of reality. The earth hovers, red and burning and doomed from the start. Doomed from babylonia, doomed from the present and the now.
Mash lays in front of him. Crushed, broken. No shield, no armor, just a dead little girl, reaching for his hand.
Yuzu and Karin are sprawled apart from eachother and they never should be, never should be, because they are twins, they were born together nothing should ever tear them apart-
Isshin. Isshin and his mother, they lie beside a river that runs with fire instead of water. Bloody, broken, staring at Ichigo.
The air shifts and the glittering shine of gold spins around him with a scream. His servants, his friends, cut down and torn apart and left only as glitter that roars their betrayal at him. At his failure. He is the master, the center of power, but he cannot fight on his own. He is powerless in the face of the hulking monster that drags itself out of the rubble to kill him.
He takes a step back, fear clogging his throat. Lahmu crawl across the broken rubble of Fuyuli, of Uruk, of Rome and London and Camelot. His foot hits something. He doesn’t look down, he doesn’t need to. Orange and green and white. White and gold and black. Romani, laid to waste.
He is helpless. Powerless. His command spells are gone and he has failed. Lost.
Fire roars at his throat and-
He’s punched in the face by the smell of perfume.
Ichigo looks up at the sky. Pale blue, a few whisps of cloud floating across it.
He drinks in air. Air that tastes like flowers instead of ashes and death.
Something soft touches his shoulder and it’s only familiarity that keeps him from lashing out.
Lavender eyes peer down at him. It’s his hand on his shoulder. His Caster.
His Merlin.
“Wha- I’m in a dream?” Ichigo sits, slowly, and Merlin helps him up. A warm hand on his shoulder and guilt in his eyes.
“Yes. I’m sorry,” Merlin shakes his head, mournfully. “I normally call you here before they can set in, but I was distracted this time…”
“Distracted,” Ichigo repeats dumbly. “Wait. So every time you’ve brought me here, it’s because I was going to have a nightmare?”
“I did tell you, once. Incubi are made of dreams. And I, as half of one, gain my sustenance out of them as well. Bad dreams are sour, so I don’t want yours to-”
“Cut the crap,” Ichigo elbows him lightly in the side. “Just tell me the truth. We’re friends and you don’t want to see me suffering.”
Merlin can only stare at him for a second. “... I always forget how brazen you are, Ichigo. You never have minced your words. You really consider me a friend, do you?”
“Of course I do! And don’t try to give me any shit about we can’t be friends because I’m human. I’m not anymore, remember. I’m a shinigami.”
“Yes, yes. And isn’t that ironic? I, unable to die, and you a creature made of death.”
“You make a bad philosopher. Stick to being a dreamer, Merlin.”
Merlin merely laughs at him, a softness in the wind, and Ichigo sits with him until the sun comes up outside his bedroom window.
* * * * *
What was with people and coming in through his window?
Ichigo stares at the man, Urahara, that is sitting on his window sill. Kon is having a minor panic attack in his arms, flailing around. Rukia has left. Vanished with only a note to tell them not to look for her and if she thinks Ichigo will listen to it, she doesn’t know him very well at all. Ichigo has never been one to abandon his friends, even if they don’t explain what’s happening or why they’re in trouble.
Ichigo will go after her, but first he needs to figure out how to turn into a shinigami again. Kon is no help, he’s too busy running around for Ichigo to dig his pill form out of his plush body. And this man…
His timing is too good. Is he some kind of clairvoyant, like Gilgamesh? Or just a man with far too many cards in his hand to play?
Whatever the case, Ichigo is strangely glad that he’s here. Without Rukia’s glove and with Kon losing his mind, Ichigo needs help to get out of his body.
“So you’ll pop me out of my body,” Ichigo says, eying his cane, “Just because Rukia is a regular customer. Is your shop really that slow?” He definitely has too much time on his hands.
“That’s right!” the man practically sings and Ichigo could swear for an instant his eyes were lavender instead of grey. He’s like a strange mix of Merlin and Da Vinci.
And isn’t  that a scary thought?
“...Yeah, okay. I’d appreciate the help.”
Kisuke pushes his cane through Ichigo’s chest and he pops out the other side like a weasel.
Ichigo carefully lays his body in bed and covers it up. It’s almost two in the morning and normal humans are asleep, including his family. He picks a few small rocks out of his school bag, simple stones with straight lines carved onto them. He eyes Kisuke, still sitting in the window.
“When I get back from this, I’ve got a couple of questions for you,” he says, marching up to Kisuke, who flicks his fan out over his mouth. Only his eyes are visible and those are still hidden in shadow.
“Oh? I can’t imagine what you’d ask a simple shop keeper like me…”
“Plenty,” Ichigo says plainly. He plants his hand next to Kisuke’s head and leans over him. “But for now. Get out of my room.”
He pushes him straight out the window, and onto the lawn beneath. Ichigo figures that he’s probably tough enough to take a little tumble. He trusts Kisuke to be fine before he jumps out the window after him. He needs to get to Rukia. He can feel it. Something is happening.
His instincts hiss that he needs to  move .
He follows the feeling of coolness and wind and snowflakes that he can almost see. It’s joined by another feeling, something clean and pale and just a little bit angry, thin threads that wrap together to be stronger.. Uryuu.
He needs to hurry.
Ichigo sprints across the city, pouring on his speed. Faster and faster until he swears he’s running on the wind.
He turns the corner.
Uryu on the ground, Rukia not far. Two Shinigami. Red hair and black. The red head with his sword lifted above Uryu’s head, ready to strike.
Ichigo swings his sword off his back and the streets cracks and erupts beneath the sudden force of his power. It throws the shinigami, Renji Abarai, off of his feet.
“Huh? Who are you? Who’s orders are you here on?” he barks.
Ichigo ignores him. He touches Uryu’s shoulder, making sure he’s still in one piece, and pours Mana into his human body. It should be enough to jump start his own healing process. Mana transference is about all Ichigo is good for anyhow.
“What did you…?” Uryu looks up at him, bewildered.
“Later,” Ichigo says. He blocks the blow that comes from behind, bracing himself against the ground.
“I get it,” Renji pushes down hard, his eyes wild. He feels like fire and venom and bone. “You’re the one that stole Rukia’s powers! Because of you, she’s going to be executed!”
Ichigo’s blood runs cold. Rukia. Executed? For helping him? For giving him the power to protect his friends, his family?
No. He will not allow it.
“That’s bullshit!” Ichigo throws him back, power surging through him. His own anger and the energy that Rukia has given him. Cold coursing through his veins. “Rukia was just helping, she saved us! Isn’t that what your job is?!”
“She broke the rules is what she did. What’s a few human lives to a shinigami? She should have never done that.”
A few human-
Ichigo throws himself at Renji with vicious abandon. Renji is fast but Ichigo is strong, Rukia is strong, and it’s her power that lets him swing his sword with utmost surety.
Still, it’s hard to keep up when Renji won’t shut up. Something about menos and children and then he asks Ichigo’s swords name.
He frowns and racks his brain. That feels like something he should know. On the tip of his tongue. His sword. Rukia’s sword. Does it have a name?
Renji takes his silence for ignorance and he’s not wrong.
He puts his sword in front of him and it glows faintly red. The taste of fire and bone is stronger.
“A shinigami’s zanpakuto is the true form of their soul, it’s their true power. And this is mine! Now Roar, Zabimaru!”
Ichigo watches the sword change, grow fangs and cracks. A Noble Fantasm? No, it’s much weaker. He looks at Renji, looks harder at his power. He’s strong, probably stronger than Ichigo but is he stronger than Ichigo and Rukia together? This will have to be a battle where he can’t rely on brute strength.
The sword swings and the cracks pull apart until it’s a glorified whip with teeth and Ichigo jumps back to dodge it. The stones weigh heavy in his pocket and his mind whirls. No longer a saber, no longer capable of simply attacking and slashing until he’s won.
“Give up already! You’re 2000 years too young to beat me!”
And maybe Renji would be right. Maybe he would be too much for Ichigo to handle, in another life. Maybe if he really was just a fifteen year old kid, shihakusho more green than black, he would leave him laying in a puddle of blood without breaking a sweat.
But Ichigo is not fifteen. He is eighteen and he has fought eight wars. He has ended extinction and walked the land of the dead, and demons, and stood amongst stars. He has fought and bled and killed and died, and he has done it all for his family, his friends.
And now.
Now these two are trying to take another friend. They are trying to steal Rukia, to punish her for saving him and giving him strength enough to fight.
And he will not allow it.
His temper howls, blood rushing into his ears and battle fury washes over his skin.
Beneath it, beneath that hot fire that has driven him for so much of his life there’s something else. Something cold and foreign, frost on a window pane in summertime, snow floating around a campfire.
He lunges for Renji.
Renji is forced to release his noble phantasm, his zanpakuto. It lashes out, a segmented whip that bites the pavement with terrible teeth. Ichigo takes it in stride, catches it’s glinting teeth in his own too-long blade and twirls it like spaghetti around a knife. The teeth catch and hold, Renji’s eyes go wide and Ichigo yanks him forward with his zanpakuto.
He takes one hand off his own sword and drives it into Renji’s jaw. His teeth click and blood spurts between his lips before he drops like a lead balloon.
With Renji at his feet Ichigo turns to face Rukia and the man in the white cloak. He tilts his long blade, letting Renji’s zanpakuto slide off. On the ground it glows faintly red and returns to its original form.
“Are you next then?” Ichigo asks, his voice careful and calm even as the wrold inside him rages. Plans pick up and he reads this mans strengths. He’s leagues ahead of Ichigo but even still…
Ichigo is not the type to run. He is not the type to give up. No matter that Rukia is screaming at him to. He won’t-
He twists and blocks the blow he had barely ever seen, his sword moving faster than his mind.
Surprise registers on the man’s face, muted and little more than a twist of his mouth and a twitch of his eyes. Ichigo shoves him away, but he wasn’t fast enough.
Blood seeps out of his back. The cut it shallow, it won’t slow him down but the fact remains. He got hit.
Faster, whispers a voice in the back of his head. A memory, a premonition. He blocks the next attack but only just and under the force of the drawn sword, his own begins to crack. No. No, he will not lose, not like this.
He shoves the man back and flings one of the stones at him, shooting a burst of Mana through it. The man in white has to move fast to avoid the fire that erupts in front of him.
“Ichigo?” Rukia stares at him, her mouth open. “What was that?!”
“I’m not that great at magic,” Ichigo admits, tossing another stone up and down in his hand. He never takes his eyes off of his enemy. “In fact, I wouldn’t even call myself a real mage. I’m pretty second rate at this stuff. But this much… This much I can do.”
He shoots another stone at the shinigami in front of him, who’s name he never did get, and grins when he’s forced to release his own zanpakuto. He’s glad about it, but Rukia is screaming at him.
The air fills with glittering flower petals and Ichigo tastes steel, feels the weight of ‘Duty’ and ‘Honor’ and the scent of sakura blossoms wash across his skin.
They surge at him, a tidal wave of power, danger. Each one is a blade and Ichigo cannot dodge of block them all. Even still, he will not run. He will-
  Protect Rukia!  
Fine.
Cold chases through his body, Rukia’s power surges. Ichigo gives his strength over to it, pours his reitsu into the sword as he once did his saber’s and the sound of bells echoes around him.
A ribbon flutters graceful in front of his face and he swings, running on instinct alone.
The wave of flower petals is stopped in its tracks. Frozen in a circle of ice that reaches towards the sky.
Ichigo is aware, from the shock on the faces of the people around him, that he’s just done something impossible. Again.
Oh well.
He turns again to the Shinigami, bringing his blade in front of him. Not his, Rukia’s. He was going to save her-
“Rikujōkōrō.”
Ichigo shouted when light, six straight rectangles of it, slammed into his stomach. He froze, unable to move. The ice shattered and the blades inside of it floated back to their master, reforming into a single sword. This time, Ichigo couldn’t block. He could do nothing as the blade pierced him twice, and the light faded.
He tried. He did. He would crawl if he had to but-
“Stay alive, for just a little longer, Ichigo. And if you follow me, I will never forgive you.”
He can recognize what she’s doing. She’s drawing the man, Byakuya, and the newly awakened Renji away from him. She is protecting him, and the helplessness is acid on his tongue.
He was left, bleeding, dying, on the streets of Karakura.
* * * * * *
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itsclydebitches · 4 years
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Hello again, everyone! This is a long one so let’s dive straight in. 
We open up on Fox who, like everyone else in this novel, is upset about one thing or another. In his case it's that he wound up watching a club/gambling house (the exact nature of the establishment is murky) with Coco instead of patrolling the more lively restaurant and club district (even though this place, as said, is referred to as a club at time). Which, to be fair to Fox, is a legitimate complaint when you're blind and can't really do the whole "watching" part of the activity. Initially he believes that Coco must have a good reason for choosing him... “Unless he’d done something to get on her bad side." 
In fact, this is such a likely possibility that Fox begins questioning Coco on where everyone is (a convenient way to let the audience know too), what they were assigned to do, and whether that assignment came about due to petty revenge. He complains that Team SSSN has gotten all the "fun stuff"—are you doing a job or goofing off, Fox?—but Coco reassures him that they're not being rewarded and he's not being punished. It's just that any other combination didn't sit right with her. Would Fox have enjoyed going off with Sun? No. If Sun was paired with another would they have wanted to watch Neptune? Not really. Does Fox even trust Sun? Not as of yet: 
"I don’t know Sun yet. Not really. I guess I don’t trust Team SSSN to not mess things up for us. They’re sloppy and off-balance right now.” 
Coco follows this up by saying that Scarlet and Sage get to guard the Academy wall because she doesn't want Scarlet near Sun after their argument at the group therapy meeting, and he himself is "too zealous" about protecting the Academy. So it's just easier not to fight him. “If we don’t want them to get in our way, or worse, raise a big enough stink that we can’t continue our investigation, it’s better to keep them involved in a limited capacity.”
Now, there's a lot to unpack in that statement and I'm not particularly impressed with any of it. First, it bears repeating that we're now four chapters in —about 60 pages in my PDF—and we're still dragging Team SSSN to the shattered moon and back. I'm not claiming that, as Fox says, they're not dealing with stuff right now, or that their emotions are clouding their skills and perception (I called Sun out for that just last chapter), but I certainly question the "friends" who discuss those problems in such a smug manner, rather than wondering if and how they might help. Thus far, the criticism of Team SSSN serves only for Team CFVY to continually paint themselves as the superior group. They assume that, unless handled delicately, SSSN would inevitably "mess things up" because they, at their core, are a worse team than CFVY. These comments exist only to boost CFVY's ego. Thank the gods we're not like that. 
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This is the same Coco who thought that she knew something about regaining the trust of her team. But does she extend any sympathy and understanding here? Nope. It continues to amaze me how often RWBY writes characters going through very similar, difficult circumstances and yet so few of them admit to those similarities, let alone act on them. 
Second, in a franchise rife with themes about earned trust and manipulation, it's worth acknowledging that Coco moves everyone around, including her own team, based on pretty unsubstantiated emotions rather than logic. As someone who has done nothing but insult Sun to his face thus far, she hasn't exactly earned his trust either, yet she's willing to prioritize this assertion that he'll "mess things up" over the best choices for this mission. Meaning, Fox initially thinks that Coco, as a brilliant leader, has a persuasive reason for giving him this task. We learn she doesn't. He then thinks Coco gave him this task as a form of punishment. She didn't. So what are we left with? Coco claims she gave her orders based on her and Fox being able to chat (yay telepathy), but her explanation says it’s really about what she thinks SSSN might do, rather than what she knows her own team can do. At the end of the day (or night in this case) we've got the blind guy on stakeout using his telepathy to keep her entertained, rather than taking the mission he's both better suited for and enjoys more. Coco spouts a lot of stuff that sounds like leader-ly strategy, but in the end she made these calls primarily because she doesn't like SSSN. 
So why are they working together again? Because the plot demands it? I wish the novel had done more to justify this partnership other than, 'If we don't let SSSN help they'll rat us out because they're terrible like that.' If the teams hate one another this much just let them work apart. Otherwise, please start the process of having them grow and begin to appreciate one another. As it stands, we have a few buddy-buddy moments that imply they’re “really” friends when the rest of the novel has done little to demonstrate that. It’s confusing at best and uncomfortable at worst, in the same way that watching the group happily invite Oscar to the movies after volumes of ignoring/attacking/using him as an Ozpin scapegoat is uncomfortable. It’s weird. I’m glad it exists, but how did we get here? 
However, this growth isn’t going to happen tonight because Coco likewise ensured that no one is mixing. As Fox points out, "conveniently enough, this way you don’t have to break up our team, or mix them and us.” Nor has Coco broken up the usual partner teams of Sun and Neptune, Scarlet and Sage. Anyone who follows my other metas know that I'm waiting for the webseries to mix up RWBY and JNR more (thank you, Volume 8 preview), or at least have Blake work with someone other than Yang and Weiss work with someone other than Ruby, so I was disappointed to see this same trend not only repeated here, but celebrated by another character. Though not as overt as some of the problems in Volumes 6 and 7, this is what I mean by RWBY introducing conflicts but doing little to resolve them. It's a decent setup to pit SSSN's problems against CFVY's bias—When will Sun apologize to his team? When will Coco acknowledge that her intense criticism of him is born far more from assumptions than proof? When will both teams extend a hand to one another that isn't done in the name of self-preservation?—but thus far it's nothing but setup. And the longer it goes on the less a single scene of growth can stand up against that. The less space we have for that growth, period. This is my problem with many villain redemption arcs: a few episodes of contrite behavior cannot emotionally outweigh whole seasons of horrific actions. It's a presumed redemption based on audience expectations, rather than something we see earned throughout the course of the story. For me, there has to be a certain amount of time and effort put into that change. The worse the actions, the more time and effort needed to, if not absolve them, at least get everyone to a point where they can be set aside. Before the Dawn feels like a very mild case of this, in that I'm wondering how long everyone is going to act this way towards one another before things start getting better. The longer it goes on, the more I expect of the story in order to dig the characters out of it. Though serviceable, a scene like "Then Sun realized he was pushing everyone away and Coco realized she'd been too hard on him, so they both decided to change. Maybe for persuasive reasons, maybe not. The end" isn't emotionally engaging. The disagreeable characteristics across this cast are numerous, yet RWBY doesn't feel like a story where I'm suppose to dislike everyone in an entertaining way—a la Mean Girls. 
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Thus, I'm wondering when we'll actually start the work of getting me to like this group more/getting them to like each other more, as well as how much of that work we’ll see overall. 
Right, I've blathered on about this quite enough. The story (unconsciously I assume) continues to emphasize how expected it is that Coco would give awful jobs to teammates because she's annoyed with them, which doesn't say great things about her leadership, but that at least is something I could easily see a teenager with that kind of power doing. She and Fox round out the list of bad jobs by mentioning that Velvet and Yatsuhashi got stuck with grimm watch, "the duty of the low-rent Huntsmen who worked loosely with local law enforcement to help keep the peace." Given how they discuss this, the implication seems to be that this is an insulting job to give their teammates, which is hilarious considering that these four aren't even huntsmen yet. They're second years! 'What'd they do to deserve a job for low-rent huntsmen?' asks the guy who isn't a huntsmen at all yet. 
We learn though that there has been a rise in grimm across the city. How did Coco get that information? 
Coco laughed. “I snuck into [Professor Rumpole's] office.” 
“Coco!” Fox said.
“Don’t lecture me, Fox.”
Fox smiled. “How dare you do that without inviting me,” he sent. 
I get it. I honestly do. It may not seem at times that I understand that a story about a bunch of students has to find a way to get those students involved, or that these students, as teenagers, will do stupid things, that as humans they’ll even do horrible things... but surely there's a way to achieve all this without having our heroes constantly treat their allies in such a callous, disrespectful manner. Breaking rules is not inherently a bad thing. Some rules are unfair and upholding them does more harm than good. Some rules, while important from one perspective, can be broken without any serious repercussions. I never had a problem with Harry, Ron, and Hermione constantly breaking their curfew because kids sneaking out of bed isn't hurting anyone (overlooking the potential of the magic castle hurting them, but I digress). The rule exists for reasons like "You need enough sleep and are unlikely to get that unless we make you" and "A bunch of 11-year-olds shouldn't be left unsupervised in the magic castle" and "Learning how to follow some simple rules and listen to your guardians helps build basic skills needed for adulthood" but really? At the end of the day the Trio breaking that rule—particularly for good reasons like "We suspect nefarious Dark Lord shenanigans are afoot"— is far from the end of the world. Harry Potter also has the added benefit of making the adults actually useless and/or indifferent a lot of the time. We had a story where the kids, more often than not, were the last line of defense. 
Rumpole? She is not useless or indifferent. Two chapters ago we established that she is conducting an investigation, Team CFVY just decided that wasn't enough because they want to be involved. And breaking into her office to snoop through her desk? That's not a harmless crime! Beyond the fact that Coco is looking for info she's not allowed to have and finding additional information she's not supposed to have, that's a serious breach of privacy. Clearly neither of them have enough respect for Rumpole to care about that though. Casual rule-breaking like that should be reserved for characters who have failed to earn the respect of the characters or the audience, demonstrating a lack of ethics that (arguably) justifies whatever they get. Basically, the Umbridges and the Lockharts of the world, not the Rumpoles who—far as I have seen so far—have done nothing but take their students seriously and adhere to not unreasonable expectations like, "Please don't get involved in something that might get you killed [cough-Sun taking on three goons-cough] and/or don't ruin the investigation I've already started." Or, at the very least, have the characters feel contrite and guilty about what they felt they had to do.
Why do I like these characters again? It would at least be more satisfying if the story acknowledged that the vast majority of our cast has turned into anti-heroes. I'm fine with that story! But not the one that claims it's "necessary" that our "classic" heroes pull stunts like breaking and entering, theft, lying, etc. without actually providing compelling reasons for those actions. Let Coco break into Rumpole's office, but do the work first of convincing me why she should be involved in this in the first place, why this info is necessary, and why doing that to an ally is necessary too. Kindhearted heroes should have a different reaction to unnecessarily breaking their instructor’s trust than laughter and jokes.
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In considering how Before the Dawn intersects with the main webseries, I think it's also worth highlighting that casual line about how more grimm are getting into the city: "There’s been a rise in incidents of Grimm wandering into the city lately." That was one of the major conflicts of Volume 7 and one of the things the fandom uses as a means of mapping Ironwood's downfall: grimm were getting into the city and he failed to stop it, ergo he's a terrible leader, ergo he’s a terrible person, shooting Oscar is something I’d expect of him. Yet the same thing appears to be happening in Vacuo and, thus far, the story isn't interested in giving it the same gravitas. How are the grimm getting in? If the situation is bad enough that Theodore is sending both huntsmen and students to deal with it—“So that’s why Theodore’s been sending more students out lately, clearing the immediate area of Grimm"—isn't he a failed leader as well? Either one of these perspectives work, just not both at once. Either grimm attacks are an inevitable result of living in Remnant and the people deal with them without assigning undo blame, or both headmasters should be facing heat for failing to keep this from happening. So I'll be interested to see if this comes up again and, if so, how. Because right now Coco and Fox are treating it like a casual occurrence, whereas Volume 7 painted it as a serious failing. 
We finally learn that Coco and Fox are watching this club because there are two huntsmen gambling inside instead of out doing their job. Except maybe they're off and just like gambling? How do they know there are huntsmen inside to begin with? Or, if they're unsure of that, why are they staking out this specific club? Did they pick one at random because clubs have been associated with the baddies? I feel like I'm constantly playing catchup with this novel. Details are mentioned like Meyers introduced them earlier (he didn't) but then those details still fail to help me make sense of the scene or the characters’ motivations. As I mentioned in the last recap, I never have both pieces of information: what exactly the characters are doing and why they're doing it. Fox and Coco's entire conversation revolves around Fox not know why they're here or what anyone else is up to, but instead of answering his questions we get pieces of information—huntsmen, clubs, grimm attacks, the Crown—that don't easily fit together but are presented as if they do. Then the plot just lands in their lap. Meyers never needs to explain why Coco took the time to stake out this particular club out of an entire city's worth because, of course, it just so happens to be the club where something nefarious is going on. Once they're chasing two baddies it's too late. We've moved on. 
Before we get into that chase though, I'd just like to point out the exceedingly odd anti-huntsmen sentiment in this chapter. subtle, but there. As mentioned previously, we have a potential dig at low-rent Huntsmen and the kinds of jobs they do. Then we're told that 
"Nothing much happened in Vacuo, and when there was an argument or a crime, people tended to sort things out on their own—with their fists. But when it came to Grimm, Vacuans depended on Huntsmen to fight their battles for them." 
This one is admittedly me reading into things a bit (in case anyone missed it: I don't hold this novel in particularly high esteem lol) but "fight their battles for them" is usually a phrasing meant to carry another subtle insult. You need someone else's help and that's bad. Which makes a certain amount of sense for Vacuo's focus on strength, but I wonder why the huntsmen are getting brought into this for... doing their jobs? The explicit purpose of huntsmen is to fight grimm, so it's pretty weird to have a line that implies any negativity for them doing that. Oh, you need huntsmen to fight your battles? How horrible. Even though the huntsmen as an institution exist to fight those battles. It's like saying the first department has to “fight your battles” because you’re not capable of putting the fire out yourself. It carries an implication that, ideally, huntsmen wouldn’t be needed at all. Not because grimm go away, but because people  would be able to fight grimm... even though, again, that fantasy already exists within the huntsmen. It’s just weird. 
Finally, Fox outright theorizes that maybe there are more grimm because “the Huntsmen are getting lazy" and I'm just ????? You want to be?? A huntsmen??? What is this characterization? At best it reads like Meyers forgot that this group playing detectives are training to become a part of the institution they're criticizing. At worst it reads like the team simply believes themselves to be better than other huntsmen for undisclosed reasons. Like there are normal huntsmen doing grunt jobs and being lazy, and then there's Team CFVY who experienced A Battle and consider themselves vastly more experienced as a result (despite others like Scarlet trying to remind them that they're still only students). I doubt Coco and Fox will come to realize this, not unless something in Before the Dawn really knocks them down a peg, but I honestly wonder in these recent installments why most of these characters want to be huntsmen at all. It’s a job that requires adhering to a hierarchy of authority, obeying the laws of the kingdom you're in, and working closely with what allies are available to you. They don't seem to want any of that, but nor do they frame this as a flawed institution that they hope to improve: “Huntsmen do have a reputation for being lazy, but we’ll fix that once we get our licenses.” As it stands, they want to be vigilantes, getting praise for their deeds but being able to break the rules whenever they please. 
Their theorizing is interrupted though when two huntsmen exit the club. How does Coco know they're huntsmen? Huntsmen don't wear uniforms and lots of non-huntsmen folk carry weapons... I simply don’t know. But these two offer to walk one of the gamblers home, considering he's won a fair bit of lien that night. Fox gets interested because their auras are bright enough that he can see them and they're identical, which isn't normal. 
But wait. Back up. 
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Can everyone see auras? Obviously we as the audience can, but the RWBY folk in-world potentially can't, not if Coco doesn't see how "vivid" these auras are herself. Fox is the one providing this information and Fox is the one who needs to track the huntsmen when they flee. This ability seems to be unique to him.  
Why can Fox see auras then? That's not his semblance and, far as I can tell, it isn't logically a byproduct of telepathy (like how healing is a byproduct of Jaune amplifying aura). Honestly, it feels like 'The blind character has a special way of seeing the world' trope without actually explaining what that special way is or where it came from. 
Why is Fox emphasizing that he can see the auras? The implication is that they're so powerful he, the blind guy, can actually see them... but how is he 'seeing' them the rest of the time? This isn't the first time Fox has been aware of someone's aura because he informs Coco that they're not normally the same color, but if these auras are unique because he can see them, what's happening every other time he comes across non-identical/powerful/weird auras? Does Fox just feel them somehow? Is it a non-visual sense and strong/weirdo auras propel it into sight as well? I'm very confused by all of this. 
Regardless, it quickly becomes clear that these huntsmen are actually kidnapping the guy. Fox uses teamspeak to call everyone to him... including SSSN. So much for this remaining a secret until Fox trusts them! It would be one thing if Fox was forced to cast a wide net, but far as I can tell there's nothing stopping him from taking an extra two seconds to just contact his team. In the span of about a day in-world we're given two different explanations here. First it's 
Velvet whispered a description of what they were seeing to Fox, avoiding teamspeak for SSSN’s benefit. No one found out about Fox’s Semblance until he trusted them enough to let them in on it.
then it's
Velvet jumped in. “It’s Fox’s Semblance. He’s telepathic. And he likes surprising people with it.”
So which is it? Does Fox treat his semblance as a closely guarded secret in an effort to protect himself, get an edge in battle, all that jazz, or does he just like waiting to spring it on people as a practical joke? Because if it's the former, Team SSSN haven't done anything in the last couple of hours to suddenly earn Fox's trust. Nothing we're shown, anyway. Rather, we just finished a conversation where Coco basically goes, 'You trust Sun?' and Fox's response, though somewhat noncommittal, basically amounts to a, 'Nah.' 
Well, SSSN knows now. Everyone starts heading Fox's way while Coco interrupts the two huntsmen in the midst of their kidnapping. The kidnapee, a merchant, blurts something about not being helpless and Coco threatens to leave him. 
"Coco had a real sadistic streak sometimes. Just one of the reasons she and Fox made great partners."
Hello, friends, family, and people of the internet: am I insane for thinking this is not how you write heroes? It's one thing if you're using "sadistic" as an obvious exaggeration—Coco playfully teases Velvet about her supposedly awful clothes. She's got a real sadistic streak—but threatening to leave someone to be kidnapped because, what? People need to act helpless enough for her to deem saving? Who writes their supposedly classic hero like that and then makes her partner go, 'Haha yeah she's mean. That's why we're friends :D' 
Real badasses are kind and I stand by that. 
Of course, the merchant immediately backtracks and Coco demands his release. Sun and Neptune arrive, recognizing the two huntsmen as the goons that Sun fought. There's some talk about a "She" who they're expected to deliver the merchant to and Velvet—again—brings up the rescue. 
“You mean the ones we rescued Sun from?” Velvet asked. “Come on!” Sun sent.
Recurring jokes like this are only good when 1. The characters are established as actually liking one another (otherwise they're not jokes) and 2. It doesn't come up every other chapter. When the chapters are roughly ten pages each. 
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Before a fight can start though the goons give up, dropping the merchant and making a run for it. Fox is sent after them. He uses his ADA machine to navigate his surroundings, which is a detail I really like and appreciate. He's blind. There's no reason why he wouldn't use accessibility tools to assist him. So well done there. 
The goons disappear into an abandoned building that ADA identifies as a former dust refinery. There's also a comment about how tall it is compared to the other buildings in Vacuo. Fox loses them because of the number of people inside—all those auras blending together—and, like the goons themselves, a lot of those auras "seem the same." Velvet and Yatsuhashi arrive to assist Fox... but their assistance amounts to Yatsuhashi trying and failing to cut down the door with his sword?? Then all those potential baddies know they've found the super secret hideout. Well done. 
They're lucky they just asked for a password. Which, of course, the group doesn't know. 
With more time to observe the mass of auras, Fox drops the bombshell that he thinks one of them may be Professor Rumpole's. The group quickly decides that she must be conducting her investigation, but the other obvious possibility that they don't seem to realize (yet) is that she's working with them instead. If Rumpole does end up evil or something I just want to say that my previous points still stand. It’s not okay for the group to twist her 'Don't get involved' into a 'Well, she just doesn't want us to get caught.' Not okay for Coco to sneak into her office and snoop on official reports. Sometimes people will retroactively absolve characters of bad decisions because much later the person who bore the brunt of those decisions turns out to be bad... but the characters didn't know that at the time. The Lockhart and Umbridge examples above work because they were introduced as terrible people who were then later revealed to be even worse than the characters previously knew: Lockhart moves from an inept, overbearing idiot to a con artist erasing others' memories; Umbridge moves from a cruel instructor to a torturer whose rhetoric aligns with the Dark Lord's. Rumpole? Far as the group knows she's done nothing but assist and teach them.  
So the three are just standing around, wondering what to do and what it all means. Coco calls Fox only for Fox to immediately hang up on her because everyone is already using teamspeak. Why bother to call in the first place? I don't know. But they fill Coco in and she decides not to ruin Rumpole's (presumed) investigation. Which is good! Yes, Coco does it partly for self/team-serving reasons
Coco shut the idea down quickly. “If we interfere in her investigation and blow whatever she’s doing, we’ll get worse than detention. She’ll probably kick us out of Shade. And we’ll have ruined the usefulness of the information she’s gathering. I say we give her time to do her thing.” 
but if fear of expulsion gets them to make a smart call, I'll take it. Besides, as Coco herself points out, they now have some leads to follow. They can continue their investigation without diving headfirst into the danger pool. Like Yatsuhashi apparently wanted to do. Attacking the door with his sword. 
(Seriously what was the plan there? Cut open metal, barge your way inside, and take on a massive group yourselves—two of which you already know attacked Sun? It's an Experience™ to be in the heads of teens who think they're hot shit, but act so, so dumb. Admittedly this is something to praise about Myers' writing: of course the personal PoV of these characters is going to contrast reality. What they think they’re like and what an outsider sees will often differ.) 
Coco goes on to reiterate that the merchant was "rude" about being rescued, threatening to “report us to the headmaster, once he found out we’re only students, not licensed Huntsmen." Which yeah, that's a dick move. Coco was awful for threatening to leave him, but if a bunch of kids saved me from a kidnapping I wouldn't threaten them with punishment because they're not the police. The implication is that he's xenophobic, given that he was a little too interested in how they're from Beacon/Haven and would only talk to Sun. Coco is "smug" about it. 
Note the pattern again: Coco threatens something horrible, later the guy is revealed to be an asshole for unrelated reasons, so she's smug about her actions. See? He deserved what he got. But that's not how this works. If I walk up to someone and randomly punch them, then it's revealed they’re a criminal, I don't get to act all pleased that I spotted an asshole and took action early. I still punched someone without provocation. For anyone, but especially for a hero, ‘They were vaguely sort of mean/rude to me’ is not a good justification for objectively cruel acts. I’m looking at you, RWBY and Witcher. 
More important for the plot, Coco reveals that the merchant doesn't have a semblance and the club owner claims the two goons really are huntsmen—though who can say for sure. With little else to do, Coco makes plans to return to Rumpole's office tomorrow. 
“And snoop around some more?” Fox asked.
“No,” Coco said. “I’m going to ask her some questions.” 
I suppose that's an improvement? I cannot possibly express how not engaging this mystery is though. It's vaguely confusing and feels all-around cobbled together. Every action the group has taken so far hasn't just been unnecessary (I prefer heroes who have a good reason—or at least perceive they have a good reason—for getting involved when others are already working to solve a problem), but it’s also dependent on coincidence to a frustrating degree. Even in a story where I know and accept and welcome some coincidence to move the plot along. But this? Sun gets involved because he follows a woman when he doesn't actually know if she's in trouble or not, but of course she is. Then they stand around a wall until the story drops a crying girl in their lap, because of course a person will have gone missing the second they need a lead and are in the perfect place to receive one. Then Coco seems to pick a club at random to stakeout, because of course that will be the one club where our two huntsmen/goons will be trying to kidnap someone new. None of their intellect, knowledge, or skills lead them to the next phase of the investigation, with the exception of Coco breaking in to steal info about the case. Obviously RWBY is not meant to be a classic mystery, but as a massive Sherlock Holmes fan this is a slog to get through. We have no compelling reason why the group is investigating and the investigation itself isn't teaching us anything compelling about them. This could have been the place to demonstrate how a huntsmen's skills go far beyond just throwing a punch. Instead we see... what? That Yatsuhashi can try to break down a door and say "Ow" about it? At least the webseries gave us two faunus donning grimm masks to sneak into the extremist, faunus-only meeting. Comparatively that's a leagues better investigation than the one we’re getting here. 
Am I surprised? No. Do I still hope that this book will improve? Always. We'll see what Chapter Five gives me. 
Until then! 💜
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lamiahypnosia · 4 years
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The Outer Worlds Review
When the Outer Worlds was announced I was kind of on my back foot about it. Private Division made a huge deal about how they were the one who made the original Fallout and Fallout New Vegas- you know, that Fallout game that you actually like that wasn’t made by the devil Bethesda.
And as the kids say ‘weird flex but okay’. Every time a new game releases, especially a new intellectual property, people always whisper about how money was being passed around to get good reviews. I don’t know about all that. But I do know this.
The Outer Worlds is not Fallout: New Vegas 2. So sorry. 
I posted a meme recently that made the joke that the Outer Worlds was Borderlands New Vegas  but that wouldn’t strictly be true . I haven’t actually played Borderlands extensively but yeah a space Western is very much like other space Westerns- there’s an old saying ’ there’s nothing new under the sun.’ People make frequent comparisons to things because they feel familiar.  ‘If you like Fallout you’ll like this’  But I’m going to stop comparing it to anything else. Is this the start of a new IP that can stand shoulder to shoulder with other great titles? Let’s find out.
Story The story of The Outer Worlds should be very familiar to any sci fi nerds worth their salt. Earth is uninhabitable because of war and humanity shoots to the stars, so you and a few thousand lucky people get placed on two ships -Groundbreaker and Hope- to fast forward ten years via new technology called skip drive until you get to your new home of Halcyon. Only the Groundbreaker made it and the Hope was lost, adrift until a scientist named Dr. Phineas V. Welles decides to see if anyone on the Hope is still kicking. Without much more explanation other than wanting to wake up the rest of the colonists you’re rudely awakened, dropped onto the planet Terra 2 and told to find a smuggler.  
Halcyon is a colony run by corporations- people live for their company, are owned by their company and under certain circumstances dying is a crime. Advertisements race by on robots and are pasted or projected onto every wall all controlled by the mysterious Board. But there’s something rotten under the corporate jargon and mandatory happiness and it might be up to you and Phineas to save the colony- that is, if you, the Unplanned Variable, see fit to do so. All the sci fi tropes are here- a smartass computer AI as your pilot and navigator, alien monsters, corporate greed, weird technology and mad science. The Outer Worlds is a game you can play with your brain turned off as a wacky sci-fi adventure or  you can uncover the secrets of Halcyon and the Board and use them to become a hero or simply come out on top with your pockets full or a mixture of it all. Pick your poison. It’s still not a game that takes itself very seriously, at ALL even when a nerve shattering revelation ramps the stakes through the roof. Are you savior or scourge? It’s entirely up to you. Sidequests
There’s plenty to do on every level of immersion on The Outer Worlds.  The game doesn’t really reward you for checking every nook and cranny apart from finding random bodies which becomes horrific in hindsight once you reach the endgame and learn what they probably actually died from. But as far as material things you get loot. Poke around a bit can net you some unique weapons such as a hammer that does all the status effect damage, a shrink ray and a cannon that fires slime that suspends its victims up in the air and drops them like a bad habit. 
There’s not many ‘collect ten bear butts’ type quests thank the Law but damn near everything is optional and the sheer amount of solutions for quests will have you planning your next play through. 
The best side quests are the companion quests which are so good I’m not going to spoil them but they all span the length of the game since they require reaching places that the player will only be able to travel to during certain parts of the story. Presentation The dialogue is excellent as per Obsidian standards.The voice acting is great, fairly natural sounding but when the actors have to perform instead of just reading they almost always do a bang up job.  Screams of pain after getting sprayed with venom during combat, the cries of alarm if you or another companion is wounded or the out of breath declarations at the end of combat however are a nice touch. The music is provided by Justin E. Bell, the low key background music with bold brass and mysterious woodwinds, or soft piano and strings but the occasional steel guitar sneaks in to give the smaller towns that run down feel. The various jingles of all the omnipresent corporations will get stuck in your head, however. Among my favorite tracks are Hope,  Forever, Phineas Escapes, and the title theme simply titled Hope. The gorgeous moving theme is also a leitmotif throughout the game from the level up sound to the cheery ragtime version. I can’t gush enough about how beautiful the score is. 
Visually the game is stunning, from the stifling cold marble walls of Byzantium where the men in power dwell in their ivory towers to the long stretches of frontier on alien worlds populated by bizarre creatures and filled with strange and sometimes deadly plants, sulfur pools and giant mushrooms The Outer Worlds really is a feast for the eyes, polished, clean and bright. The darker areas might drive you bonkers but thankfully nothing you really need is going to be in the super dark anyway.  If only the character models were as good but with an AA game budget, what are you gonna do? You could have cutscenes with finger puppets as long as they still keep their great dialogue. Seriously, I don’t remember laughing out loud at a game’s dialog or with such frequency probably since Dragon Age:Origin. Derivative humor is fun every now and then- I ran across a weapon, a hammer for sale called Maxwell where the flavor text mentioned ‘you think it should be silver’ in reference to the Beatles’ tune Maxwell’s Silver Hammer, or a dialog selection where you can tell the quest giver ‘Aliens’ to which she relies ‘I’m saying it was aliens’ so some music nerds and internet meme lords are thrown a bone but most of the humor is good old fashioned timing and even a few visual gags such as in the opening where Phineas has trouble opening the door. While rated M it’s pretty tame- I’d feel okay playing this in front of my Mormon in-laws because apart from the frequent swearing the humor is mostly clean. From my very first play through I counted five dirty jokes which you could easily miss and when you loot human bodies they stay clothed. The companions -your crew on the Unreliable- are spread out through the game and are met under circumstances ranging from a suggestion to hire them through Phineas or simply strays picked up for kicks and giggles. There are six companions in total-  Parvati Holcomb, a sweet gal from the starting town who knows her way around an engine, Vicar Maximilian DeSoto, a priest of the Order of Scientific Inquiry, Dr. Ellie Fenhill, a surgeon turned pirate (who is featured in the trailers!) Felix Millstone, a rebel without a cause or a clue who romanticizes all your adventures, Nyoka Ramnarim-Wentworth III, a hard drinking hunter and wilderness guide, and SAM, a sanitation and maintenance robot who spouts only company slogans. The companions can be customized to suit your playstyle from their unique perks to armor, weapons and fighting preference but most players end up with a favorite team though there are perks you can take if you’re the kind who likes to fly solo. While the companions all have their own clear cut reasons for joining your crew, treat them right and they become close to the player character and each other. Aww. They all have something to say in just about every situation and like in many modern RPGs will bicker and banter with the player character and each other. Listening to the characters play off one another is ten kinds of fun. My biggest gripe is how there’s no new one on one dialog with them at certain points in the game apart from new banter or a comment about goings on before going right into the same dang old dropbox of questions. Oh well. Some players get their hackles up about there not being romance but I don’t feel a lack. If you want extensive babblings with your minions go play a Bioware game.  What’s wrong with a good old fashioned tale of true companions?
Final thoughts
I admit after going through the first three hours or so of the game I was going to slap a ‘standard sci fi’ label on The Outer Worlds and hang it up for a while. Thank the Law I didn’t. 
The main quest coming in at a lukewarm thirty hours, The Outer Worlds is crying out for DLC and the way things go we’ll probably get more than one. Overall it’s fun- it’s a fun ride with crazy weapons, colorful characters, plenty of laughs and it just might tug at your heartstrings. 
When you take away the wishing, complaining and comparisons The Outer Worlds is a breath of fresh air amid the reforgings and refunds. I joke a lot about how I’m drinking the tears of New Vegas stans for getting heckin’ bamboozled but good on them for having standards. I’ve been hiding my extreme disappointment in Fallout 76 for a long time- full disclosure, it legit makes me sad and angry between Bethesda and Blizzard caring more about money than making fans happy and the table scraps we get in place of enjoyable content. 
I haven’t been happy with a new release since World of Warcraft: Legion. That’s been four agonizing years in a wasteland of mediocrity that I’ve slogged through in the vain hope of something renewing my faith in the industry. Maybe The Outer Worlds is just standard sci fi goofs but it does stand out among all the moody gritty art pieces most modern games have become.  I’m not sure what the future holds but I’ll be cautiously hopeful, adrift in lower orbit waiting for the next adventure.
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mandareeboo · 5 years
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Unfinished Work #24: “Opposite Axes”
Wellll this is less ‘unfinished’ as it is ‘I’mma have to rework the SHIT out of this bc of the special and I can’t NOT put my beautiful Sunstone and co in there somewhere’ so I’mma probably scrap this part of my third in line of the Steven and Fam Fusion Musical Show and redo from step one.
Title: Opposite Axes
"Absolutely not. There's growth and then there's insanity."
"Oh, let's give it a chance, Yellow," Blue pleaded, one hand cupped over her mouth thoughtfully. "Steven's already brought us so many interesting proposals. What's wrong with this one?"
"Interesting?" Yellow repeated dubiously. "Era 3 has been a massive failure so far. Production has gone down by over forty percent!"
"Yes, but they're so much happier."
"They won't be happier when we have no more planet to live on!"
Steven's ears were ringing as the Diamonds' voices began to lift. He puckered his lips and whistled. "Look, I know I'm no good at stats like Pearl is- who, by the way, really wanted to do this presentation, and the fact that you won't even let her in the room is extremely rude-"
"Do you know how undignified it'd be if we-"
"But," he plowed over her. "This will expand production enough to make up for lost time. Pearls are far less destructive to create, and they can be beneficial in so many fields! Just imagine how many happy faces with pointy noses we could make!"
Yellow sighed and pinched the junction of her nose. "It concerns me that we've come to a point where this is making sense," she said wearily. "Listen, Steven. Having an Era 3 Pearl being made without typical refineries and allowed to run wild can cause a lot of trouble for all of us. Especially compared to the older models. We could face a full-on revolution."
"It'd kind of be one we'd deserve, don't you think?"
"Perhaps. But you know as well as I do that there are many Era 1 and 2 Gems who would still leap at the chance to be shattered to protect us. We'd be causing dustshed all across Homeworld."
"I wonder," Blue said, "What an unrefined Pearl would look like?"
"It doesn't matter what they look like," Steven stressed. "What matters is that this is the safest option- for us and for the rest of the galaxy."
"How do you know what's safe or what isn't?" Yellow challenged. "I understand that you were raised with different values, but you can't force change overnight and expect it to right everything."
"I've been working with Homeworld for three years!"
"Three years?" The Diamond stood up, running her fingers through her hair. "Stars help us, it's only been three years. How did we manage to go from galactic superpower to galactic embarrassment in three years?"
Blue took her arm. "Perhaps we should adjourn for now."
"That might be for the best," she reluctantly agreed. Yellow clapped her hands. "That will be all, Steven."
Steven saluted the typical Earth salute, turning away. Frustration bubbled just below the surface, but yelling at Yellow and Blue rarely seemed to do much good. It usually just made it all drag out more.
"He's so different from her," he overheard Blue murmur on the way out. "Yellow, what if he never remembers being Pink?"
Yellow's eyes fluttered shut. "I'm not willing to consider that option, Blue."
Overall, Steven spent the least amount of time on Homeworld as physically possible. As important as maintaining connections was, especially as the fully realized Ambassador of Earth (and, as some Gems felt the need to tack on, Keeper of a Diamond's Stone), there was something about the hard planes and structures that had never quite sat right with him. Unfortunately, Steven couldn't stay away very much anymore, seeing how pivotal his voice was for Era 3.
It had been two weeks since he'd stopped by the beach house, and it was of very little surprise to him that no one else was around when he warped inside- save for Bismuth, of course, who even after almost half a decade of peace refused to even contemplate returning to Homeworld. She tended to the house while they were away, drawing up plans and designs for various Gem machines designed more for safety and protection than war. Not that her impressive sword collection ever had the slightest chance to grow dusty, as she built and sculpted them in her free time.
"Hey," she said, sequestering over half the couch with her size. "How'd it go?"
Steven groaned. "Politics are horrible."
"Yellow being a butthead again?"
He flopped down beside her. "I get why she does it. I do. She asks the questions, I answer, nobody can pull them out later and blindside us. But does she have to be so mean about it?"
"Sounds rough, buddy." Bismuth leaned over to nudge his shoulder. "Hit me up if you ever get sick of hurdles, alright? I'll make you something nice and sharp."
Steven smiled. Homeworld seemed like it was constantly moving in some way or another- hustle and bustle, destruction and construction, who White Diamond was not pleased with that particular day- but the Gems themselves didn't change. He hadn't changed. "Thanks, Bismuth."
He doesn't recall falling asleep.
Connie's official title was Protector of the Ambassador- which is overtly long and means almost nothing to anyone; but, in Homeworld's defense, the Gems have always gone by their type. They've never needed official titles before the Crystal Gems brought them home with them- but most of them just referred to her as The Connie. At thirteen, that had bothered her greatly. At sixteen, she hardly even noticed.
But a lot had changed in three simple years. Connie had nearly tripled in height, finding herself at the same height as Pearl. Her arms and face held a scattering of scars from various violent exchanges as debates had gone on- scars that Steven could have healed up, of course, but Connie had demanded they stay, noticing that the discolorations intimidated Gems. Maybe they were reminded of Jaspers when they saw the scratch that went from her lip and over her eye, or the deep line on her shoulder she had tattooed over with a single star- and, if so, they'd have every right to be frightened. Her sword, made by Bismuth, was swirled with pink and white like a Cookie Cat, tapered to her specific height, and hung carefully from her hip.
Another sign of change was the Gems who met her at the door- not Agates, but an Amethyst and a Ruby, who gave her a respectful salute and sheepish smiles. Connie saluted them back with the signature diamond shape before going inside.
"Diamonds," she greeted, not particularly worried by how they both snapped to attention as she strolled into the room. Connie felt bad for interrupting whatever private moment they'd been sharing, but duty is duty. "I just wanted to stop by and tell you Steven's gone back to Earth for a visit."
"Of course," Yellow said, bitter, as she rubbed at her eyelids. "Make a big speech before vanishing off the planet to goof around with his rebel friends. That's so typical."
"He wants us to bring Pearls into the workforce," Blue explained, as if Connie didn't already know.
"I'm aware, ma'am."
"You were trained by one, correct? What do you think of all of this?"
"I give the proposition my full support, ma'am," Connie said firmly. "No one has the right to tell anyone what they should be, and that's what Homeworld's done for centuries now. If you really wanna change, you have to go all the way."
"Where does that put us, then?" Yellow challenged. "Diamonds are created to rule. If we break all the barriers, what happens to our system?"
"No one ever said it wasn't going to be messy, ma'am."
Yellow seemed to sink under the weight of that statement. For once, it's Blue who says that's all. Connie saluted again and walked back out, wondering with a shake of her head if there had ever been a point to any of this.
Lion seems to enjoy hopping between her and Steven, taking random Ruby ships from Homeworld to Earth and back. Today he's waiting for her outside the palace, eager to get back to what could technically be called an apartment, if apartments didn't require rent or have basic plumbing. In it's own right, it's an honor they even built a room semi-suitable to human cohabitation in the first place for them. It was just a shame that they had such limited knowledge.
The apartment is a perfectly set rectangle in the wall of one of Homeworld's many spires. It's an ugly, washed out shade of blue- like the ocean but ten times less beautiful- and contains exactly one lump that she expected was supposed to be a bed or couch or both. Her parents had insisted on getting her a comfy armchair, which was a brown smudge in the corner. The cherry on top of the horrifyingly ugly color-nightmare was Captain Lars, snoring in said ugly brown chair, in said ugly blue room, his pastel pink skin glaring.
"Back from shipment?" she asked, dismounting Lion.
"Hmm?" Lars tipped his head back, reluctantly opening his eyes. "Oh. Hey. Yeah, I'm back."
"You sound ever so pleased about that."
"I'm bored. Whatever happened to cool boss fights and daring space chases?" He flicked his cape over his shoulder dramatically. "Now I just haul cargo. You're basically a door-holder, and Steven spends his days telling giant Diamonds that maybe people should be allowed to actually think for themselves."
"The cool boss fights and space chases didn't do as much as we hoped, I guess." Connie shrugged, setting her sword aside. "It just kind of evolved into this."
"Hey, I got my buddies to Earth just fine."
"I know, and it was awesome." A giggle erupted from her, remembering her involvement fondly. "They still tell stories about you in the public octagon. Especially the Emeralds."
Lars clicked his tongue and shot some finger guns her way.
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toptechbank · 6 years
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The best iPhone VR apps and games to check out in 2018
You want the best iPhone VR apps and games? Well, there’s a whole App Store for that, even Apple hasn’t made it’s own iPhone VR headset equivalent to the Google Daydream View or Samsung Gear VR.
Getting yourself into the exciting world of iPhone virtual reality is easy. All you need is anything from the iPhone X all the way to the iPhone SE… basically any iPhone running iOS 11. The necessary motion sensors, processing power and right screen resolution are right inside the phone.
Oh, and you’ll need a headset. But don’t worry, those are relatively cheap.
Google Cardboard headsets can be found for free with some promotions, but ‘Cardboard’ is the system that can be used for top apps from the Apple App Store – you’ll want to download the dedicated Cardboard app for that.
There are multiple headsets that you can buy for showing off the iPhone’s VR capabilities, with straps to keep it more in place – the Zeiss VR ONE headset is a good place to begin – and all you need to do is start a VR-enabled app, slot the phone in, pop on some headphones (Bluetooth works best) and get into a virtual world.
Each headset has lenses and a mechanism to secure your phone, so that when you move your head in the real world, you can look around in the virtual one.
There’s a vast selection of VR-ready apps on the App Store and we’ve narrowed it down to some of the top apps and games that shouldn’t be missed – and while it’s not on the list, you should certainly try out Sisters, as it’s one of the scariest options out there…
(Update: If you’ve heard about Apple’s new ARKit, it’s the company’s own platform to let developers put virtual objects over the real world images, like hiking trails or relevant information on what you’re looking at. 
While it launched alongside iOS 11 you don’t need to worry about it right now, although it looks really cool. We know you’re interested in virtual reality, so keep reading to see the best options.)
Watch the video above to see our overview of the iPhone X
Price: Free
One of the more graphically impressive games on this list, GermBuster is an arcadey first-person shooter in which you destroy pesky germs by shooting them with your bubble pistol.
The gameplay is simple and it won’t take very long for even the most novice of game players to feel right at home. There’s something special about ridding germs from existence that’s surprisingly fun and this game captures that. We suppose the only thing missing is a flamethrower to destroy them with, instead of the rather pedestrian bubble shooter.
Price: Free
There’s nothing quite like a roller coaster in virtual reality. For someone like me, who hates roller coasters in real life, getting to experience the ups and downs of one in VR is quite the escape.
With a headset attached, you’ll probably find yourself laughing and squealing the time away, much like you would on a normal roller coaster.
VR Roller Coaster is one of the de facto apps to download if you just bought a Google Cardboard. It’s fun, a little bit scary and completely sells you on the power of VR.
Be careful: you’ll find a ton of mimic apps like this one, but this is definitely one of the better ones on iOS.
Price: Free
Despite originally costing a little bit of money, Zombie Shooter VR is now free – a sure sign the competition is heating up. The name gives the game away really, it’s all about shooting zombies – you guessed it – in VR.
Look-to-shoot controls make it immersive in its simplicity, allowing you to focus on the myriad post-apocalyptic tunnels you can explore on the hunt for the undead.
Price: Free
You know what would make Discovery’s trove of content even better? Seeing it VR. Well, today’s your lucky day.
You can look around in immersive 360-degrees from within acclaimed television specials like Shark Week and Mythbusters through the lens of your Google Cardboard headset for the easy price of free.
High-quality 360-degree video is somewhat of a rarity in the virtual reality space, so having a dedicated channel for nothing but that is something great to have in your library.
Price: Free
You didn’t think we’d stop at having just one roller coaster simulator on this list, did you? The combo of virtual reality and roller coasters is a match made in technology heaven.
Roller Coaster VR differs from our first recommendation in that this one takes you to exotic locations on a tropical island. So not only will you be shaken up,  you’ll also be mildly stirred by the beauty of nature at the same time.
Price: Free
It doesn’t get much more perfect than this. YouTube is an app you probably already have and is free to download if you don’t. Now that it has embraced 360-degree videos the amount of VR content is growing by the day.
Inside a YouTube 360-degree video you can look around as if you were really there. Thanks to more 360-degree cameras hitting the market, like the Samsung Gear 360, Moto 360 Camera Mod for the Moto Z2 Force and the Essential Phone to name a few, both professionals and amateurs alike are uploading footage. This is a great place to dip your virtual toes into the excitingly immersive digital world of VR.
Price: Free
Ever wondered what it would feel like to be shrunk down small enough to enter the human body? If you’ve seen the Inner Space movie you’ll probably have ideas of what that’s like but InCell VR shatters them brilliantly.
This simple game has a basic story about protecting a human at the cellular level but in reality, or virtual reality rather, you’re playing a racing game where you dodge or collect objects. It’s fun, addictive and jaw dropping in its size and beautiful colours. Plus you can pretend you’re doing good, not just goofing off in a VR headset.
Price: Free
And now, for something completely different.
The New York Times’ virtual reality app is a new, experimental branch of its award-winning coverage. In this video-focused app, the publication has bottled up deep dives and investigative journalism that takes you across the world.
Downloading this app gives you access to plenty of 360-videos that will satisfy the curious viewer who’s looking to learn something new and interesting.
Price: Free
Within (formerly known as Vrse) is like a platform within virtual reality. Except in this case a lot of the content created is produced by Within, making it a bit more like Netflix with its original programming, only in VR.
Everything is laid out nicely and keeps content varied from investigative journalism videos in VR to immersive music videos.
One excellent collaboration features Michael Fassbender and Kristen Wiig in a film called Take Flight, which was created with support from The New York Times. This is a growing platform that’s not to be missed.
Price: Free
While playing soccer/football in VR seems like a pretty involved thing, but thankfully, Final Kick VR is as simple as lining up your kick by aiming your head.
The app is filled with different modes and challenges, all of which invite you to test your reflexes to best a tough goalie, or hit tricky moving targets with a curved kick.
As is the beauty of the sport, Final Kick VR is fun and simple to dig into, but difficult to master.
Price: Free
If you’re a lover of learning about the inner-workings of the human mind, you’ll be happy to know that there’s just the game for you.
It’s called InMind 2 VR and in this VR-ready title, you’ll be traversing through the mind, enjoying some lite arcade shooter elements to ensure that the flow of your body’s essential hormones and enzymes get where they need to be.
Sound zany? That’s because it is. But if you have an iPhone, this game and its free prequel are definitely worth playing.
Price: $0.99 (£0.79, AU$1.49)
Lamper returns in this sequel that offers a polished and entertaining VR experience. Control Lamper the firefly as you navigate stunning worlds using fireballs and power-ups to get by enemies.
Flight is controlled with simple head movements, making enemy targeting and object evasion a doddle. Collect enough coins and you’ll kick into high speed flight with Rainbow mode. Lamper VR: Firefly Rescue both takes you back to classic gaming while pulling you into the future of VR all at once.
Price: $0.99 (£0.99, AU$1.99)
Take control of a spacecraft, with guns, and unleash on enemy space fighters. It’s a sci-fi dream come true.
Since space is the ultimate 360 experience End Space VR takes advantage of the virtual reality world perfectly, allowing you to look and go in all directions. Thanks to top graphics and 3D immersive audio you’ll be forgiven for getting totally lost in this one. Upgrade your ships and weapons to take on the ever more difficult waves of enemies. Rinse and repeat.
Price: Free
There’s nothing like a little outdoor exploration. But then again, there’s nothing like exploring the outdoors from within your fancy VR headset. That’s exactly what you’ll do while playing Trail World VR, a fun and easy exploration game available now for Google Cardboard on iOS.
Trail World VR is a low-intensity experience, meaning there won’t be any jump-scares or unwanted surprises for those who are looking for a relaxing time in a virtual world. It’s just a fun trail filled with surprises.
Price: Free
This one would have made it onto the list for the name alone. It’s just a bonus that it’s a great game and it’s free.
In Romans From Mars 360 you’re a Roman soldier fighting off an invading alien army using arrows and elemental powers of fire, ice, lightning and more. Weapon upgrades and enemy waves make this highly addictive. The fact it’s Google Cardboard compatible just makes it even more accessible.
Price: Free
This fighter jet shooter was created primarily as a normal game and has had VR support added. This is a good thing, as the original Fractal Combat X was graphically stunning and the gameplay was fast-paced and addictive. Making it VR-friendly just adds to the awesome.
New missions are added daily and MFi gaming controllers are supported, as are Google Cardboard-style VR visors. While the game is free be warned there are in-app purchases to be had. That said, any purchase will disable ads so it could be worth it.
Price: Free
Google Street View already has nearly the entire planet photographed in 360-degree photos. What better app to adapt for virtual reality?
Strap on your VR headset and you can go anywhere in the world and look around as if you were really there. Imagine classrooms in the future taking children all over the planet to explore, rather than just seeing sites in a textbook. Very exciting stuff indeed, and of course it’s all free.
Price: Free
The premise for this VR game couldn’t be any simpler: acting as the spaceship, tilt your head to maneuver through obstacles that stand in your way.
There’s not a whole lot to this title, but that’s part of its appeal. This is a solid game that people who love striving for a new high score will sink their teeth into. File this one under “easy to start, difficult and fun to master”.
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