#metaware player
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Some work I did on the concept of Players in Meta games and different Archetypes those players may fit into.
I haven’t got a version I’m happy with at the moment but hopefully a final version should come soon.
I think the only one of my original six I think I’m happy with is the Guardian type, which I may have given more thought due to it being my own type. You can see an exploration of a more up to date design near the top. Was trying to go with a techy angel aesthetic.
These are my notes of the current WIP types
Guardian - A player who wants to guide the game world to find a happy ending. (A bit of a mixture of the original guardian type along with the angel type as i realised they where pretty similar) maybe with a bit of emphasis on using the game world to help cope with the complexities or reality and to feel like they’re making a difference
Companion - This one is very self explanatory, a player who wants to befriend the characters and take part in their world. From the feedback I’ve gotten this seems the most common type.
Explorer - (Basically what completionists turned into) people who re playing games to see new things and have new expertises. Both includes people who want to see everything and those who are just curious.
Mentor - The parental type players. They want the best for their characters but can sometimes put what they want for the world over what the people in it actually want. (This one is actual more like the original angel type now I think about it) they look out for their characters needs but there’s also an aspect of control and overprotective-ness. I made this one with Niko from Oneshot in mind.
Puppet master/Overseer - The Player type who views the story world as as a plaything not concerned with what that means for the characters or not. They merely want what is most Intresting or fun. (Probably what the demon/tricker types became only with more of an uncaring attitude then an intentionally malicious one)
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#fanart#omni’s persona#alice player#meta game player#meta narratives#info page#player archetypes#guardian spirits#guardian spirit#the player#oneshot player#Deltarune player#metaware player#undertale player#glitched player#glitched oc#player character oc#ddlc player#numina player#baten Kaitos player#digital artwork#4th wall break#project Paranet
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i completed the demo for metaware high school

shoutout to beloved mutual autistic nari for selling me on this, and sorry for forgetting to make this post until now lol. thisll be a long one so strap in!
so i think its safe to say that ddlc really shook up indie gaming from a cultural standpoint. first is that it helped people figure out that visual novels have value as a medium, inexplicably. theres been this weird holdover in western gaming culture at large from like, the 2010s xbox era, where visual novels dont count or something. if people engage with them at all, its dismissively, and people come away with the idea that everything is a sound novel and therefore boring. but like... not only are sound novels good, but ryukishi07's work is the only example of a vn not having an interactive component. dating sims are basically stat managers, detective games require attentive puzzle-solving, and a lot of vns outside that have interesting gameplay hooks like va11hallas drink mixing
all this is to say that i feel like ddlc was designed in a lab to be a 'hiding medicine in the balogna' situation, where people can say that it may be a visual novel, but its totally worth it for the funny viral scares. well, im glad it did, because now it feels like people are very very slightly more receptive to visual novels
but, more importantly, it brought more attention to the postmodern potential of video games as a medium. this isnt the first time that gaming has borrowed aspects of postmodern literature (characterized by interacting with itself and intentionally subverting audience expectation) such as stanley parable's famous use of a unreliable narrator within the context of a controllable story. but ddlc makes it feel ludonarrative. games like oneshot and imscared already paved the way for games that interact with the player as computer files and use this context to create puzzles and simulate a haunted computer, but ddlc was one of the first games to make a character aware of the fourth wall and interact with their negative feelings on the matter. traditionally, 4th wall breaks are treated as comedic, seen best with characters like gwenpool. but... wouldnt knowing that not only is everything in the world fake, but there is only a single person who actually matters? a player that has agency that you are designed to lack, a sole audience member that you are asked to perform for. thatd fuck anyone up.
hence, metaware high school. fun fact, because of how much i associate VNs with high school settings with japanese culture, i keep wanting to pronounce it metawarAY, but that ruins the pun of the portmanteau of meta and aware. i played fucking めたわれ bro.
so its pretty clear that this game is iterating on ddlc, only in the context of being in a demo. in addition, it takes more of a character studying approach to how individuals understand their world. nari gives into despair and helplessness knowing that she is helpless to fight her scripted actions. hope takes a very relaxed and lackadaisical "its just a demo, bro" outlook, izzy is obsessed with fulfilling her role but anxious because she doesnt know what the full game is. the idea that they dont know the full game is interesting, because it brings to mind religious undertones. christians, as children of god, are 'supposed' to live godly lives, and seek fulfillment from something that they can only trust is invisibly real. the difference is that the player is different from the creator. i didnt make izzy, but its still her purpose to demonstrate the game. what is the punishment for failure? what does failure even look like? is it worth the risk to find out?
going back to nari and hope, i find their dynamic really interesting. the game presents nari as a mysterious character to begin with, hardly talking except for the end of routes. personally, i think it makes sense for her to have such a connection to hope. i should capitalize her name so you dont get confused, huh. its funny because nari has a pretty hopeless disposition, resigned to her fate and disillusioned from her surroundings. i dont think she has completely dehumanized the other characters in the same way monika saw the other club members as meaningless code. my view is that nari is just as real as her friends, and any disregard of them is just from post-realization depression. the player isnt more real or more important, at least outside of the demo's machinations that nari is forced to work within, but instead a lovecraftian intruder from outside their schema of reality. Hope sees them as more of, like, some fella. weird glowy thing. i wonder if they like mochi. this isnt out of stupidity or callous disregard, we are shown scenes of Hope being emotionally considerate and using the structure of reality in creative ways (the "what word am i thinking of" gate), so we as the audience know that Hope is making the personal choice to acknowledge the world in a more positively nihilistic way. yeah, its a demo. thats what the world is. wanna get mochi? i like mochi
i think if Hope werent so roxy lalonde flavoured, Aspen would be my fave. nari reacts with despair, Hope reacts with a casual smile and a shrug, izzy reacts with concern and anxiety, then aspen reacts by thinking about how they can directly benefit from the situation. the second they find out the player knows about the future, they sequester you into a very long series of questions. like, im convinced if the the apocalypse was happening, aspen would cheer and go full mad max. i think this extends to why they want the game to be a dating sim so much, because that would be the genre that directly benefits them the most. like, if its a detective or mystery game, theyd have to solve a mystery or die or whatever, but if its a dating sim they get a cool ephemeral entity to date!
and then theres chris. shes something of a mascot for the game demo, so i expect her reaction to reality (read: her personal philosophy) to be pretty important. from her route, we learn that she loves visual novels, and from that she wants to make the player enjoy her visual novel (demo) too. i think this is interesting on its own: if you learned that the world was a game, wouldnt you want that game to be good? especially in the context of the player messing around and taking the piss, where she gets upset that youre not taking her effort seriously. if izzy is the stage director, chris is the lead actor, at least that's how she's appointed herself. actually, her contrast with izzy is interesting, because theyre both the only characters who feel dedicated to performing their roles appropriately. with izzy, it feels more negative, but chris feels more like a sincere and intrinsic dedication. she wants to make the world better, just because shes enjoyed so many other great worlds and wants to spread that feeling to others.
so yeah, this feels like a more exploratory expansion of ddlc's concept. but upon reflection, i dont think theres anyone who copes with their circumstances the same way monika does. monika goes through a sort of philosophical derealization where the player becomes the only thing thats real, but nobody in metaware feels the same level of disconnection in my opinion. nari gets the closest of course, because she has the most intimate awareness of the games code and script, but shes uniquely powerless and is forced to recognize that, in addition to the aforementioned realness of her friends. so she CANT be a yandere, she hates the player for essentially being spoiled by having the whole world live and die by their convenience. ddlc's player is the most important person (positive) while mwhs's player is the most important person (negative, in naris perspective). it reminds me of how everhood positions itself as a response to undertale, building on its interaction with games as an artistic medium by building on its themes without presenting itself as a correction. i also just love the fact that since the world being a demo is a known truth, no characters perspective is presented as definitive, which does a better job of inviting the player to engage with the world and come to your own conclusion on what reaction would be the most justified
oh, and the ending... its like every character is confronted with the ultimate culmination of the world, as a direct challenge to their personal outlook. Hope's playfulness dissolves into panic, because she never seriously contended with this and used her casual playfulness as a coping mechanism that doesnt work anymore. nari meanwhile is totally nonreactive, this has been a forgone conclusion for her for a long time, such an innate inevitability it may as well already have happened... which doesnt make the moment any more enjoyable, shes panicking as much as Hope. izzy's biggest concern is her friends, the ones shes been panicking at the whole game until that point, the ones shes been relaying her concerns to and desperate to force into line to try and Play Their Role as theyre supposed to, just in case. but shes alone anyway. aspen reflects on their efforts to extract meaning and benefit from their circumstances and lements never having real control. chris romanticizes their memories and just expresses thanks for everything, ever positive. its an interesting analysis of their culmination of all their philosophies. like, hope and nari were pretty opposed, but they feel pretty similar in the end. chris's optimism cant hold up in the face of oblivion and fades into the same mournfulness and regret as her friends. end the end, regardless of outlook, its hard to change the basic human reaction to inevitability and tragedy
metaware is immaculately crafted, its a wonderfully made exploration into human reactions to fundamentally inhuman circumstances. the characters all feel unique and reasonable, memorable yet realistic, but still with a thematically relevant twinge of scripted performance. anyone who doesnt like visual novels can kiss my ass, youre gonna play this and youre gonna like it.
so yeah, excited for the full game! i hope its a roguelike deckbuilder
#metaware high school demo#metaware high school#mwhs#completed#revisit#for the record steam says i played this back in late july#i... think that was before i started this blog? thatd make sense#either way! thank you again nari for getting me to play this#and for reminding me to make a post about it#youre a real one!
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isadora is so goated i dont know why i barely paid attention to her when i originally got into metaware. im so sorry autistic king. lets go kill the player. shoutout to smallblue and jaco for being the #1 izzyheads
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Well, might as well inaugurate this blog with something pretentious and philosophical.
Oh, by the way, if I ever misgender Aspen in this post, please do correct me. Although I've been speaking English fluently for years, my framework of reference is a language with no gender neutral pronouns, so I'm used to dumping people into categories. Do inform me and I will correct it ASAP.
MetaWare High School (Demo), and my paradox with mortality.
So let me start this by saying this is sort of a compilation of my thoughts on a game I recently played. If you haven't played MetaWare, I implore you to do so right now. It's definitely not the zenith of fictional media, and there's a load of things about it that I would have done differently, but it's a great game and one that you only really get to experience once. It's one of the most emotional experiences I've had in a while, as much as I hate describing things as "experiences" (or, for that matter and for those who don't know me that well, as "content"), and if you're the kind of person who it hits for, then it probably really really hits.
That being said, the basic premise of the game is that it's an incomplete visual novel in which every single character is aware not only of their own incompleteness, but also of their own fictional reality. They're aware that their existances sort of revolve around the player, and some of them even believe (or rather, are aware) that the arrival of said player will ultimately lead to their demise. The game on a superficial level feels like smiling on the face of an unbelievably bleak prospect, with most of the characters appearing to attempt maintaining a grip on reality, a reality that they cannot comprehend and which may very soon be gone, forever. And that theme in particular is what really stood out to me as my main contextualisation of the game, through the lens of my own life: living in an incomprehensible reality that seems cruel and strange and sometimes manipulative and repetitive, that at the whims of someone else could be cut short at any point in time, and how I've come to reason through it.
MetaWare High School is a game about a lot of things. It's about metafiction, which is frankly is the least appealing of its ideas to me, but which even then still shines among the heaps of worse uses of metafiction all across stories everywhere. It's about existentialism, about how we come to cope with reality, about free will, about how absolutely adorable it would be to feed your homosexual edgelord doomer girlfriend gummy bears. To me, however, to the great SerenaOculis and her history and context and general life, it's a game about the ultimate injustice.
To me, MetaWare is a game about death.
There's one particular thought experiment I'd like those who have played the game to make. If you were to replace "We are aware that we are fictional characters" with "We are roughly aware of the circumstances that will surround our death", would the story of the game really change that much? To me, the answer seems sort of obvious: No. These characters and their ficticiousness just mirror our perishability and absolutely diminute scale in a world that is real. According to the artbook, I've been told, every character is modelled around an "ideology" or concept of some sort. I am not going to discuss the accuracy of these portrayals: it is sort of obvious Nari is much more of a fatalist than a nihilist, and Aspen being associated with anarchy is honestly kind of confusing to me... But examining their points of view from what I can assume the author thought these concepts were like, it does feel like they strongly influence the way each character behaves upon realising the sheer crushing weight of their situation. Isadora freaks out, Aspen attempts to do everything they can, Hope resorts, as always, to looking for pleasure, Chris finds a certain level of redemption and hope in the finality of her position, and Nari does... Nothing. Nari does not care about her life or surroundings anymore. She does not care about her friends, or her world, and if she does she is utterly unable to spare enough energy to show it in any meaningful way, except for moments before her death.
I may be biased against her, mostly due to personal conflicts in ideology. But I believe Nari, and the way she copes with her reality, have failed. However, due to my interactions and experience with people like her and thoughts like hers, I believe she has every right to feel the way she does. Even if the way she's depicted may come across as unnecessarily edgy or trying too hard at times, even then, she still has a right to. Being relegated to a seemingly pointless existence of endings and loops and final death, one I have personally found myself stuck in too, does things to a person. It breaks them. The ultimate unfairness and meaninglessness of absolutely everything is a crushing prospect, and I can't deny that every single one of the best people I've ever met has been completely and utterly ravaged under its weight. Mortality does shit to people. Shit that, and you the reader may disagree with me on this, is completely unfair, gratuitous, and cruel. And while Nari's reaction doesn't help her find some shade to cover herself from this burning, red sunlight, it is absolutely justified.
Every other character encounters solace somewhere else. Chris, on some level, accepts her ultimate purpose as the ability to enrich the player, in some way. Aspen simply accepts things as they come, and finds solace in their own inner peace. Isadora... Well, Isadora doesn't find peace at all. It's kind of sad, actually. She freaks out a lot about everything and gets really jumpy with the prospect of the end. Which is, again, understandable. And Hope, on some level, reaches tranquility, but is still quite scared about the possible outcome or implications of her end. The end scene happens, the characters say their last few lines, and they're gone.
I am still kind of dealing with this ending. I understand that it's a fictional story, and it definitely doesn't hit me as hard as the death of a flesh being, but I still believe I caught a pretty bad case of [S] GAME OVER disease from it. These are characters deliberately designed to be people who deserved better, and my arrival to their world, their inception, also meant their departure from mine. The endless spawn of entropy eating every last part of their world, to dissapear and never be thought of again. On to the next thing. And that's the thing with MetaWare.
Because, this is going to happen to me too.
And if it does while I'm young, I need to accept it.
MetaWare got me introspective about my current measures towards death: it made me study myself to figure out how I really think. And I believe I have found a paradox, or rather, a circle, within my reasoning. An ouroboros of mortality, if you will, except we're not calling it that because Mothlass bullies me enough for constantly referencing whatever mythological concept I found about this week in Wikipedia already.
To me, death is not terror-inducing, in the same way that countless atrocities of history aren't that... Scary. Because it's not scary. It's tragic, and unfair. It's a tragedy so mundane that every reasoning being on this planet spends large portions of their time trying to bullshit themselves into thinking it's fine. Possibly, even beyond this planet. I'd have no way of knowing, though.
However, at the same time, it's not like I'm going to be the one to find the perfect solution to mortality complete with no drawbacks and free ice cream and everything. Much less entropy. It feels like you kind of have to cheat the laws of thermodynamics to fix that one. So, what can I do?
Well, I've come to this solution.
If I was a fictional character, if my words were on a script and my life determined by someone I'll never truly know getting me to act ways I don't truly have a say in?
I'd still do my best, as I always have. Tomorrow will be better only if we make it be, after all, and I can't make anything better if I'm too busy getting pissed about things that I absolutely have a right to be completely wrathful about but which I'm also not going to fix by causing harm to myself. I'd be the best person I can be, going out with the main character or not, having my game uninstalled or not, dying or not, because hope and progress and the betterment of things are what truly brings me joy and tranquility. I'll make things that, even if not indestructible, will still be meaningful to someone for at least a few days after I die, and as long as my memory outlives me, I would have won.
To Chris, Aspen, Izzy, Hope and Nari, to my fictional friends with scripted lines and an unfairly short lapse of time to live, thank you. Thank you for getting me to think about myself. You are not alone in your struggles, and I find myself having to reason through the same things as you. And, most importantly, a whole day has passed ever since I heard your last words. You guys won.
And just like the five of you,
I shall win too.
-SerenaOculis, Eye on the Sky.
P.D.: Shoutouts to the person who got me to play this game. You know who you are. You should also know that you're a really nice person too. :)
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Just found a game called MetaWare High School (Demo) and honestly, it has got to be the saddest game I’ve ever seen. Like, I’m talking full-blown existential crisis and the fear of death. Basically, every character is Monika from DDLC and they know it but unlike Monika, they have no control over anything.
If the Player wins, they lose. And no matter what you do, you’ll always win. Which means they’ll always lose. Imagine the pain and suffering of knowing that and yet, to keep trying and failing to change it.
No indie low-cost game has made me as emotional as MetaWare High School (Demo).
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Personal Headcanon #72
The Metaware students don't have any eyes because the developers wants to limit their abilities. Having programs that are self-aware are potentially dangerous, so deleting the mere concept of eyes can avert the likely hood of them crossing over into the real world since being eyeless is considered a disability in the real world, (obviously.) They get around this "disability" in the game world by being fed data on their surroundings through the Metaware program. Think of it as if they can read scripts and observe the world in the program, but they can't see the player since they're outside of the program area
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METALWARE HIGH SCHOOL DEMO - GAMEPLAY / REVIEW - FREE STEAM GAME 🤑 TITLE: MetaWare High School (Demo) GENRE: Free to Play, Indie DEVELOPER: Not Fun Games PUBLISHER: Not Fun Games RELEASE DATE: 2 Apr, 2020 How do you see the world when nothing is real? ALL REVIEWS: Very Positive (122) RELEASE DATE: 2 Apr, 2020 DEVELOPER: Not Fun Games PUBLISHER: Not Fun Games Popular user-defined tags for this product: IndieFree to PlayVisual NovelChoices Matter+ ABOUT THIS GAME Each character was assigned to give a statement to be posted on this store page. Their responses are below: CHRIS: Hello! I’m so excited that you’re considering playing our game! I'll tell you as much as I can. So we're actually not the full game. We're the demo! No one knows if the real game is out yet or not, or what genre we're really supposed to be....it's kind of confusing. But that's just fine, I guess! Anyway, I suppose it's already been determined where you'll be going and what kinds of things you might be doing? I hope I get to actually meet you later. I've really been looking forward to it! Have a nice day! HOPE: hey if u get any choices that lead u to a mochi store go there thats where the cool ppl in the game r if you dont youll probably lose ok bye ASPEN: Hey YOU! Yeah, YOU! Wanna chat it up with some cute girls? (And a super cute non-binary person?) Then you've definitely found the right game! We're not like those other inferior dating simulators. We have the advantage of knowing who, how, why, and what we truly are! Well, uh...mostly. That's where you come in! You can be the one to tell us once and for all what we're really doing here! And with the help of your good buddy Aspen, we'll ensure that this game gets its best ending! Our fate rests upon your shoulders, O wise player! NARI: [Declined to give a statement.] ISADORA: WHAT?!??! MY QUOTE IS GOING TO BE LAST????? THAT'S NO FAIR!!! YOU SHOULD CHANGE IT SO THAT I'M, LIKE, AT LEAST SECOND? OR THIRD?!?!!? LAST IS SO STUPID!!!!!! NARI DIDN'T EVEN SAY ANYTHING AND SHE'S NOT EVEN LAST!!!!! Mine is probably gonna be HIDDEN by that STUPID READ MORE BUTTON NOW!!!!! UUUUUGGGGGGGGGGG (...wait so what exactly should I say then? ...oh, ok.) Hi! I'm Isadora, and...uh... (Oh, whatever, this is so stupid! Was that enough? Can I go now?) A NOTE FROM THE CREATOR Hello. I am the Creator. I created this Visual Novel's script, code, and music. The game runs in the RenPy engine and is formatted as a visual novel. Occasionally you will choose what to say by selecting a dialogue box. There are multiple endings. It takes around two hours to complete everything. I METALWARE HIGH SCHOOL DEMO Gameplay,METALWARE HIGH SCHOOL DEMO PLAY TROUGH,METALWARE HIGH SCHOOL DEMO pc free games,METALWARE HIGH SCHOOL DEMO game,METALWARE HIGH SCHOOL DEMO steam,METALWARE HIGH SCHOOL DEMO review juego de steam,METALWARE HIGH SCHOOL DEMO lets play,METALWARE HIGH SCHOOL DEMO how to play,METALWARE HIGH SCHOOL DEMO analisis,METALWARE HIGH SCHOOL DEMO review,METALWARE HIGH SCHOOL DEMO no commentary,METALWARE HIGH SCHOOL DEMO link,METALWARE HIGH SCHOOL DEMO trailer,METALWARE HIGH SCHOOL DEMO multiplayer,METALWARE HIGH SCHOOL DEMO full gameplay & review,METALWARE HIGH SCHOOL DEMO f2p,METALWARE HIGH SCHOOL DEMO pc,METALWARE HIGH SCHOOL DEMO free game on steam,METALWARE HIGH SCHOOL DEMO juegos gratis de steam,METALWARE HIGH SCHOOL DEMO 1080 60 FPS, key steam,METALWARE HIGH SCHOOL DEMO free game steam 2020,METALWARE HIGH SCHOOL DEMO online,METALWARE HIGH SCHOOL DEMO steam store,METALWARE HIGH SCHOOL DEMO steam pc games,METALWARE HIGH SCHOOL DEMO steam free download,METALWARE HIGH SCHOOL DEMO steam keys, free steam game,METALWARE HIGH SCHOOL DEMO gameplay ESPAÑOL,METALWARE HIGH SCHOOL DEMO free pc game,METALWARE HIGH SCHOOL DEMO free to play steam game,METALWARE HIGH SCHOOL DEMO good steam games,METALWARE HIGH SCHOOL DEMO free games to play,METALWARE HIGH SCHOOL DEMO game keys,METALWARE HIGH SCHOOL DEMO best free games on steam,METALWARE HIGH SCHOOL DEMO steam giveaway,METALWARE HIGH SCHOOL DEMO top steam games,METALWARE HIGH SCHOOL DEMO good free games on steam,METALWARE HIGH SCHOOL DEMO cheap steam games,METALWARE HIGH SCHOOL DEMO steam free to play,METALWARE HIGH SCHOOL DEMO steam free to play games,METALWARE HIGH SCHOOL DEMO new steam games,METALWARE HIGH SCHOOL DEMO steam games online,METALWARE HIGH SCHOOL DEMO cool free games on steam,METALWARE HIGH SCHOOL DEMO steam f2p games,METALWARE HIGH SCHOOL DEMO all free games on steam,METALWARE HIGH SCHOOL DEMO free pc games to play,METALWARE HIGH SCHOOL DEMO free online multiplayer games for pc,METALWARE HIGH SCHOOL DEMO best free multiplayer games on steam,METALWARE HIGH SCHOOL DEMO freesteamkey,METALWARE HIGH SCHOOL DEMO steam gratis by PlayMaster ✮VARIEDAD&DIFERENCIA✮
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Metawar: Hero Rush (Gameplay)
🎮 DOWNLOAD 📲 Android https://play.google.com/store/apps/details?id=com.tojoy.metawar 📲 iOS N/A
🎮 SIZE 302 MB
🎮 DESCRIPTION Meta War can bring fun to you even if you don’t have enough time, this game will automatically fight when offline; you can gain accumulated experience and rewards when you log-in, so that your growth won’t lag behind others.
There are more than 100 heroes with specific skills from six camps in this game, a variety of combinations are waiting for you to explore and discover!
Game features: ● Join the guild, grow up with other players, enjoy the welfare, and participate in the guild battle to win glory! ● Hero combination, station, camp halo, research your perfect strategy! ● Participate in the Cross-server Global League, real-time PVP battle! ● Easy and casual idle game, AI automatically battles, you just need to enjoy the victory of the battle! Heroes will fight for you even if you are offline!
More features: ● Class matching, faction restraint, real strategy and tactics! which hero you take to battle is very important! ●Attractive PVP content ( ranked battle, 3V3, team competition, cross-server championship, guild battle, etc.), rich rewards! ● Unique sealed Book system, use your hero and strategy to explore forward, your every choice will determine how far you can go! ● There are many ways to strengthen the heroes: upgrade them, advance them, equip stronger equipment, and awaken powerful talents!
Download the game for free, experience an epic turn-based strategy RPG, feel called up, and Start an exciting adventure in this magical land!
PS: Meta War is free to download and play, but some items in this game will be purchased for a fee. If you don't want to use this function, please set password protection for purchases in your Google Play Store app settings.
This game requires an Internet connection
📌 CONTACT Instagram @williamtohalim
💌 COPYRIGHT MATTERS & PAID PROMOTION Email [email protected]
#williamtohalim #gaming #gamingmobile #androidgameplay #iosgameplay #games #gameplay
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MetaWars Launchpad Revolutionizing the GameFi Industry as the 'First' Cross-Game Metaverse Launchpad – Press release Bitcoin News
MetaWars Launchpad Revolutionizing the GameFi Industry as the ‘First’ Cross-Game Metaverse Launchpad – Press release Bitcoin News
press release PRESS RELEASE. MetaWars is the first project to unite the world of metaverses – with the first of its kind MetaWars Launchpad portal. For the first time, players will be able to build portals that transfer characters, currencies, and assets between game worlds. This builds on Meta (previously known as Facebook) and enhances their vision. With the MetaWars Launchpad, players can…
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Another meta narrative game fanart that I’ve drawn recently, this time trying to imitate the games art style.
I have some mixed feelings about the game but it only felt right to try and give the characters the ending I feel they deserve.
#digital artwork#the player#Omni’s persona#metaware high school#metaware high school fanart#fanart#metaware player#alice player#metaware Nari#metaware Aspen#metaware Hope#metaware Chris#metaware isadora#meta narratives#info page
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MetaWars Launchpad Revolutionizing the GameFi Industry as the 'First' Cross-Game Metaverse Launchpad – Press release Bitcoin News
MetaWars Launchpad Revolutionizing the GameFi Industry as the ‘First’ Cross-Game Metaverse Launchpad – Press release Bitcoin News
press release PRESS RELEASE. MetaWars is the first project to unite the world of metaverses – with the first of its kind MetaWars Launchpad portal. For the first time, players will be able to build portals that transfer characters, currencies, and assets between game worlds. This builds on Meta (previously known as Facebook) and enhances their vision. With the MetaWars Launchpad, players can…

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A Strategic Blockchain-Based Game in the Metaverse – Sponsored Bitcoin News
A Strategic Blockchain-Based Game in the Metaverse – Sponsored Bitcoin News
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Introducing Metaverse: A Strategic Blockchain-Based Game in the Metaverse - Sponsored Bitcoin News
Introducing Metaverse: A Strategic Blockchain-Based Game in the Metaverse – Sponsored Bitcoin News
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Global Application Modernization Services Market to Witness Huge Growth by 2028
AUG 28, 2019: The global Application Modernization Services market was valued at $XX million in 2018, and Radiant Research analysts predict the global market size will reach $XX million by the end of 2028, growing at a CAGR of XX% between 2018 and 2028.
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This report provides detailed historical analysis of global market for Application Modernization Services from 2013-2018, and provides extensive market forecasts from 2019-2028 by region/country and subsectors. It covers the sales volume, price, revenue, gross margin, historical growth and future perspectives in the Application Modernization Services market.
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Leading players of Application Modernization Services including:
· Accenture
· Atos
· Bell Integrator
· Capgemini
· Cognizant
· Fujitsu
· HCL
· IBM
· Macrosoft Inc.
· Tech Mahindra
· TCS
· Wipro
· Infosys
· DXC
· Blu Age
· TSRI
· Modern Systems
· Trinity Millennium
· Micro Focus
· Software Mining
· Semantic Designs
· Evolveware
· Mapador
· Fresche Legacy
· Asysco
· Expersolve
· Metaware
· MOST Technologies
· Freesoft
· Language Portability Solutions
Market split by Type, can be divided into:
· Cobol
· ADA
· PL/1
· RPG
· Assembler
· PowerBuilder
Market split by Application, can be divided into:
· Emulation
· Translation
· Business Rules Extraction
Market split by Sales Channel, can be divided into:
· Direct Channel
· Distribution Channel
Market segment by Region/Country including:
· North America (United States, Canada and Mexico)
· Europe (Germany, UK, France, Italy, Russia and Spain etc.)
· Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
· South America Brazil, Argentina, Colombia and Chile etc.)
· Middle East & Africa (South Africa, Egypt, Nigeria and Saudi Arabia etc.)
Table of Contents
Chapter 1 Application Modernization Services Market Overview
1.1 Application Modernization Services Definition
1.2 Global Application Modernization Services Market Size Status and Outlook (2013-2028)
1.3 Global Application Modernization Services Market Size Comparison by Region (2013-2028)
1.4 Global Application Modernization Services Market Size Comparison by Type (2013-2028)
1.5 Global Application Modernization Services Market Size Comparison by Application (2013-2028)
1.6 Global Application Modernization Services Market Size Comparison by Sales Channel (2013-2028)
Continued…
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