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dozydawn · 2 months
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444lpblue · 8 months
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The Witch and the Beast #1 - The Witch and the City of Blazing Red
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Screenplay: Yuuichirou Momose Storyboard/Episode Direction: Takayuki Hamana Chief Animation Direction: Hiroya Iijima Animation Direction: Kei Tsushima, Yuri Hashimoto, Guonian Wang, Kazuharu Tada, Miyoko Shikibu, Asuna Imahashi, Shinya Segawa (Monster AD: Shouya Gotou) Key Animation: Mana Azumaya, Noa Kawamura, Shigenori Taniguchi, Yoshihito Narimatsu, Yuki Uejou, Hiroyuki Kamura, Mitsuyo Tsuno, Kouichi Hayamizu, Kazunori Ozawa, Shouya Gotou, Yoshiko Nakamura, Studio Maf, Yuka Hayashi, Takuya Nemoto, Maru Animation, Yeong-Nam Ko, Su-Jin Oh
A bit late on this, aren't I? But no matter what, I was going to write about this, and I will write about every episode too – don't worry about it!
If you were in the know how of Yokohama Animation Lab's recent animes, much like me, you were probably very nervous about The Witch and the Beast adaptation. I mean, I made a whole write-up on the outlook, which mostly hinges on director Hamana's consistency in terms of quality and his tendency to bring in specific animators. Well, now that the episode is out, how do I actually feel?
It's… surprisingly very well done. Of course, I'm not saying it's perfect; the biggest issues are likely the limited animation and a bit of off-modelness. But I'm not going to lie, guys. Maybe I am biased because The Witch and the Beast is one of my favorite mangas, but I genuinely had a lot of fun with this debut, and I kind of loved it. It felt like it had the soul of the manga I love despite some production hiccups.
First, let's talk about what you probably felt but haven't been able to confirm. The episode was indeed better than the PV. I got a sense of this as I was watching, and I was really kind of confused about why I didn't feel like the PV looked this good. When I looked back, it was very interesting to see how many differences there were and the improvements that made the shots so much better.
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The obvious improvement in the shading of Guideau and Ashaf is apparent, but I also love the addition of the impact gust that they added to Guideau's stomp. Personally, it was something I noticed in the PV as feeling a bit too still. The only effects in the PV were just simple camera shakes, which didn't really sell the impact of her stomp that much at all. Seeing improvements like these from the trailer to the actual episode fills me with a lot of hope for the production. I feel like it shows that, unlike more recent Yokohama productions, they are trying a significant amount more.
If you couldn't already tell from some of the close-ups I've provided in this post, while the on-modelness of some farther away shots can be questioned, the close-ups in this show are absolutely gorgeous. I wasn't super sold on Iijima's character designs initially, but after seeing the improved shading and the various shots they kind of hid from us in the PV, the designs are freaking gorgeous up close. The Witch and the Beast, the manga, has always been a visual spectacle that relied a lot on its art direction, aesthetics, and of course, character designs. While it's nearly impossible for the anime to match it, I think they came very close. The characters' eyes are so pretty; I love the compositing effects they applied to them. It feels like it gives them a lot of depth and kind of like an otherworldly blur, which I think looks great. The features are sharp; they're so pretty. Everyone has their premium eyelash extensions on, and it's just about as aesthetically pleasing to me as the manga. To be honest, it might be my favorite character design for the season.
And since I also briefly mentioned the compositing, I have to apologize to Natsumi Uchida. I specifically pointed her out in my social media rambles as someone who was making me worry a bit. And that mostly stems from her recent effort in The Iceblade Sorcerer Shall Rule the World, which, to be frank, I thought was terrible. The effects looked cheap, just due to how bright and almost neon at times they are. They don't fit in with their environments; it just wasn't pleasant to look at. However, her work in The Witch and the Beast is so much better. While some effects are somewhat questionable, like the smoke and Ashaf's crow appearing when he was saving Guideau, I would definitely say the compositing was a highlight in this episode. It really puts a stamp on the character designs with the beautiful compositing over them. It makes every scene paired with the art direction feel so dense, like everything is just so in-depth.
The art direction in this show is probably its best visual element. It absolutely shines. I mean, if you had to pick something out from this production as a major highlight, it has to be one of the undeniable biggest pros of the show so far. The series is a dark fantasy, but it's not a dull one. A lot of adaptations, I feel, confuse this with each other a bit. A dark fantasy doesn't have to mean dull colors or a realistic design; after all, The Witch and the Beast is all about its aesthetically gothic yet fantasy appearance that is quite grandiose and beautiful in nature, and the art direction covers that perfectly. So huge credit to the art director, Hirotsugu Kakoi and his crew at Kagoshima Ramecahirim.
One of my biggest worries for the anime adaptation, when I first saw the trailer, was actually, believe it or not, kind of its color palette. I genuinely thought they didn't get a full sense of Satake's style. It felt a bit too plain to me when I always imagined the colors in the world in this series to be very solid and strong, while not bright. I think the series functions on its boldness, and the backgrounds are a perfect example of it. The opening, I think, is a great example of this too, just them surrounded by those buildings in the midst of the night feels almost overwhelmingly dense. It really serves as the main appeal in many of the show's shots and ties everything (the compositing, the character designs, and the aesthetic) all together. The buildings and architectures, a mix of 2D and 3D, blend in so perfectly. You can take so many of those shots and make them your wallpaper; honestly, it's so pretty. It's also not just the buildings; the flowers in the room where Guideau and Ione fight were stunning. I also love the visual of the flowers always fluttering up due to impact; it just created such a magical experience for me. It's such a simple addition, but it was great. That, paired with the great soundtrack which goes from almost Persona-like music to soft notes of somberness that build up to the release of a monster, just all goes together so well.
At the beginning of this write-up, I already noted its production issues in terms of sometimes limited animation and a good bit of off-modelness in farther away shots (which I hope they'll fix in the Blu-Ray). There are many instances of very solid animation, which you can just look up on Sakugabooru if you want an example. I'm very impressed by Hamana's ability to manage this level of quality and a very strong self-identity of the show's visuals.
His direction in this episode, while some people might not like it due to its reminiscent of older styles, is noteworthy. Many of his shots rely on simple zoom-ins and zoom-outs, which I would say was a more common technique around 2008 or so. His way of transitioning is also a lot less focused on smooth transitions than most styles nowadays. For example, in Ghost Hunt, Gungrave, or Library of Bantorra, the flow of the storyboard is much less smooth and flowing than modern ones. Hamana's boards feel much more jumpy, I suppose? There's a larger gap that isn't covered by anything, which seems to have given many reviewers the impression of a slideshow. Personally, I don't mind it too much, as I think he still has some pretty interesting ideas. The transitions to Guideau getting stabbed and then grabbing Ione, I thought were really well done and mesmerizing. All the choices for the fluttering flowers were probably directly from him.
And hey, normally I don't like his openings, but the opening for The Witch and the Beast is badass, and I might write an individual write-up for it this week. However, I would also love to see other storyboarders and episode directors on some episodes to compare, especially for future episodes like for Johan and Phanora. I would love to see somebody like Shinj Itadaki give it a try, who I really hope to see in this series at some point. I think it's very possible due to the fact he's worked with Hamana before, and he's worked with Yokohama Animation Lab before. Much like a lot of the key animators here, he was also on Ancient Magus Bride S2, which, if you guys didn't know for some reason, contains an oddly large amount of staff that Hamana worked with before across the years, and they're also appearing in The Witch and the Beast now.
As you can tell, I really enjoyed the debut, despite its issues. I could ramble about it all day; there are so many things I want to talk about. However, I think it would be best to save that for when we get to future episodes. In this write-up, I've already spent a lot of time discussing more of what I like about the general direction and visual appeal of the series. Hopefully, in future episodes, I will be able to go more in-depth on specific storyboards, direction, and visuals that the upcoming episodes will showcase. I'll see you guys next week for the next episode of The Witch and the Beast.
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doraemonmon · 2 years
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atomic-chronoscaph · 3 years
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ピンクの星が降る
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marumanu35 · 6 years
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Pink Lady - Southpaw (1978) live
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nakamorijuan · 11 years
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PINK LADY And Jeff
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dozydawn · 10 months
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doraemonmon · 3 years
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doraemonmon · 2 years
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doraemonmon · 3 years
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doraemonmon · 3 years
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Pink Lady  ピンクレデイ
learn the dance!
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