Tumgik
#mod hooligon
weirdmarioenemies · 2 months
Text
Tumblr media Tumblr media
Name: Hot-Hot Rock Debut: Super Mario Bros. Wonder
You know something I love about the Mario series? Its tendency to use reduplication to put emphasis on certain words. You thought your average everyday mountain was tall? Well this is a Tall Tall Mountain. You've never seen docks quite this dire before! And it's not even just adjectives that get in on the fun! Rock Rock Mountain, Ice Ice Outpost, I love that something can be more "rock" or "ice" than something else. Sometimes a word is so nice, you just wanna say it twice twice.
Hot-Hot Rocks are one of the latest additions to this long-running Mario trend, and also one of our latest Cubic Companions! You know, Blocks are very important to the Mario franchise, but how many enemies can you think of that are blocks...? The answer should be a lot. This was a Mod Hooligon Trick and you may or may not have fallen for it. I can't tell unless you tell me, alright?
Hot-Hot Rocks first appear in the level Hot-Hot Hot! (this is an example of a linguistic phenomenon known as "threeduplication"), where they serve as one of the primary obstacles. As long as Hot-Hot Rocks are Not-Hot, you can stand on them like any other platform. But when they start glowing red, you better get out of the kitchen, because Mario and friends can't stand the heat!
Tumblr media
Of course, a little water is all it takes to turn Hot-Hot Rocks into Not-Hot Rocks for good, so spray them with Elephant Mario's trunk or a precariously placed pot of water, and they won't be able to hurt you anymore!
Tumblr media
Hot-Hot Rocks have a symbiotic relationship with another new enemy called Kerpop, which will probably get its own post someday, likely courtesy of Mod Chikako. These guys act like Goombas most of the time, but when they touch a hot Hot-Hot Rock, they will pop and begin jumping around! How cute! This attention to detail is what makes Super Mario Bros. Wonder truly special.
That's about all there is to Hot-Hot Rocks, but we're not quite done yet, because this post is about to get all philisolophical(sic)! Because as Weird Mario Enemies, an important part of that title-we-love-to-defy-and-love-bringing-up-how-much-we-love-to-defy-it is knowing what an "enemy" is to begin with. And so we must ask ourselves: what is an enemy? What separates an enemy from an obstacle? And is there even a meaningful difference...?
I can't say I can give you an answer. But I can give you a bunch of thought exercises under the cut! You like those, right?
You do like those! Thanks for looking under the cut, I really appreciate it.
So if we want to have a discussion of what counts as an "enemy" in the context of a video game, we should probably have a rough definition of what we think an "enemy" is in the first place. It's tough to look for edge cases of something that doesn't have any edges.
I personally think a good starting definition is along the lines of "a character designed with the intent of hurting the player," or something roughly like that. And now that we have a definition, we can scrutinize the hell out of it!
Tumblr media Tumblr media
On the left we have Thwomp. Thwomp is a classic Mario Enemy. The kind you'd see featured on @regularmarioenemies. We invite Thwomp over for dinner every Sunday, and Thwomp always smashes the dinner table because that's just what Thwomp does. On the right we have Karamenbo. Karamenbo does the exact same thing that Thwomp does, but it doesn't have a face! And despite the fact they act the exact same way, this simple design difference leads to most people considering Thwomp an "enemy" and Karamenbo an "obstacle"!
Is the difference between an enemy and an obstacle really something so simple as having a face? And if so...
Tumblr media Tumblr media
What do we make of Lava Bubble, another Classic Mario Enemy that only sometimes has a face? Are they only an enemy when they have a face? Or are they allowed to always be enemies in spite of their occasional facelessness? Or alternatively, are they prohibited from being enemies despite their occasional befacedness? I don't know, and my "the fact I am writing for this blog" tells me I should probably be an expert in this field!
Tumblr media
And what about Moonsnake? What could easily be dismissed as a simple obstacle like a Spike Bar is revealed by in-game text to be a living creature! Does this allow it to be classified as an enemy instead? Does something become an enemy just because there's text saying it's alive? Do ghosts and robots count as alive? Is a thorny flower an enemy instead of an obstacle, or does the specific choice of the word "creature" make a meaningful distinction here?
Tumblr media
What if I told you there's official text calling Karamenbo a type of Thwomp, does that change your perception of it?
And we haven't even started touching on the idea of whether or not enemies need to hurt you. Let me ask you an important question...
Tumblr media
Are Hoppos enemies? They can not hurt you. Whenever you touch them, you just bounce off, and sure, you might be bounced into something that can hurt you, but Hoppo is just an animal. Is it really Hoppo's fault? Could Hoppo be charged with manslaughter for bouncing Mario into a bottomless pit? Are bottomless pits a type of enemy?
Tumblr media Tumblr media
Flomps, Bomps, these can not hurt you directly, but they can cause you to get hurt! And they're relatives of Thwomp, too! Do these factors matter in defining them as an enemy? Bomps act basically the same as the Push-Blocks from Super Mario Odyssey, and the wiki classifies those as mere platforms!
Tumblr media
Is mayonnaise an enemy? I don't even know anymore!
Basically, enemies are a subclass of obstacle but there's not really a meaningful distinction that separates them. Literally the only thing that separates an enemy from an obstacle is the Vibes. Nothing else matters! Sorry! But what does that mean for our blog...?
Absolutely nothing! As I've said multiple times, we stopped caring about that distinction ages ago. We're hardly even a Mario blog anymore! I just wanted to subject you to my ramblings because I've had this in the back of my mind for a while now and well I had to say it somewhere.
And since I subjected you to several paragraphs of ramblings that amount to basically nothing... am I an enemy...?
495 notes · View notes
wayslidecool · 6 years
Note
7, 8, 10, 17, 38, 39, 50 (random)
7. what’s your favourite time of day?
Let’s say like, 6PM-7PM, when things are starting to wind down, and the sky looks really pretty, but I’m not like, completely tired yet, you know?
8. if you could look like anything, what would you look like?
Honestly? I like the way I look a good bit. Obviously being Trans, there’s a few changes I’d make, but if we’re staying human, then I’d say that this is about as good as Jasmine gets.
That being said, I’d also take the opportunity to become a marine invertebrate given the opportunity. You know I love those fellas!
10. what’s your favourite type of weather?
EVTVWeather.
17. dream place to live?
Let’s say like, a moderately big city. Not New York, I don’t want to die in traffic, but some place where I can look at the skyline and say “Wow! That sure is a city!” That being said, a less terrible version of West Virginia would also be nice. It has some beautiful views and some really nice walking spots. If I could find less terrible people more often, I’d consider this the best home possible.
38. what kind of sleeper are you?
At my best, I can sleep from 10PM-7AM. However, usually I wake up a little sooner, let’s say 5AM. I’ve always been kind of an early bird, but I also feel like the early mornings could have something to do with intrusive thoughts waking me up in existential dread.
39. sweet or savoury?
Let’s say savory, by a narrow margin. I love myself some nice mint-oreo ice cream, but truth be told, I’ve sustained myself on pizza and pretzels for quite a long time now. But don’t expect me to ever pass down a sweet treat!
50. what’s something about you people don’t know?
I am one of the mods on weirdmarioenemies. I feel like I’ve mentioned this once or twice before, but yea, I’m on the blog as Mod Hooligon. If you like my content over there, I really hope you enjoy my content over here! If not, it’s okay. I don’t talk about Mario over here nearly as much as I do over there. This is where I post my personal things!
1 note · View note
weirdmarioenemies · 5 months
Text
Tumblr media
Name: Blewbird Debut: Super Mario Bros. Wonder
Blewbird is weird. I mean, no duh, it's being featured on "Weird Mario Enemies," even if our blog title gets less and less fitting by the day, but I mean weirder than you'd realize by just looking at it at a glance. If you just take a quick glance at it, you might not think much of it -- just a stylized cartoon bluebird, reminiscent of The Artist Formerly Known As Twitter.
But then you look at it more closely, notice things like its black shell and brown shoes. How weirdly smooth its skin is, without even the suggestion of feathers. The fact it doesn't have wings at all. The fact these things burrow out of the ground.
Oh, and let's not forget the fact they shoot off their own beaks!
Tumblr media
Yeah, let's not ignore the main hook of the enemy here! Blewbirds predominantly appear in the level Blewbird Roost, where they'll stand against walls and shoot out their beaks at Mario and Friends. Of course, usually their beaks end up sticking to walls across from them...
Tumblr media
And unfurling into platforms! That's right! Blewbirds are an animal that evolved to create Platforming Challenges! Is this how they traverse all the open air in the caves they live in without wings? It's not like they can burrow everywhere!
So whatever Blewbirds are, I'm pretty sure they're not birds. Blewbirds are birds in the sense that jellyfish are fish. (A comparison I'm pretty sure I've made multiple times on the blog at this point.) But if they aren't birds, then what are they? Well, let's take another look at Blewbird without its beak...
Tumblr media
Does it remind you of anything...?
Tumblr media
Because it reminds me of Birdo, another character who's named after a bird for no particularly good reason whatsoever! Almost like it's all connected... But I mean, the similarities are hard to ignore -- the tube mouth optimized for shooting projectiles, the white underbelly, the weirdly smooth skin, heck, you could probably make the very bold argument that Blewbird's ponytail and Birdo's bow are connected somehow.
But wait! I'm not ending things right there, because Blewbird doesn't only have similarities to Birdo...
Tumblr media
You see, Nintendo has connected the Birdos and Yoshis for a while now, as Mario's main Weird Dinosaur Characters, but there hasn't been an awful lot actually connecting them in-universe... until now?! For you see, I'm making the radical claim that Blewbirds are proof of a missing link species that connects the Yoshis and Birdos! Look at it! The tube mouth of Birdo. The shell and shoes of Yoshi. It's all so clear now!
Blewbirds aren't birds! They're some sort of weird dinosaur! Just like... just like... just like real birds. Hmm.
Maybe I need to rethink the point I was making with this post. Taxonomy is weird, guys.
*phone ringing*
Oh! Hold on, I need to answer that. Hello?
Tumblr media
Hmmm... as a matter of fact, I think I am! I spent so much time talking about Yoshis and Birdos that I forgot to do this: *touches Wonder Flower to trigger Wonder Effect for the post*
Tumblr media
During Blewbird Roost's Wonder Effect, Blewbirds will start blowing very large, very colorful bubbles! Your character can bounce on these bubbles to go *Pauline voice* ♪ High up in the sky~! ♪, but you need to be careful, since each bubble pops when you jump on it! The number of Blewbirds in the Blewbird Roost doesn't make that much of an issue, but in a Special World level where you're a Goomba who can hardly jump at all? Well... Good Luck!
That being said, this raises even more questions about Blewbird anatomy, because they blow these bubbles out of their beaks! You know, the ones they shoot off that, as far as I'm aware, aren't even part of their bodies? And in order to blow bubbles out of their beak, their mouth has been moved to the end of it! What is going on here?!
I'm not sure, but I can try to provide a relatable human analogy! Imagine if you put a Cone in your mouth, but someone nearby touched a Wonder Flower, so the Cone fused to your face and the mouth was at the end of the Cone, and you were very scared about this development so you tried to scream but only bubbles came out. We've all been there! And for the Blewbird, it's exactly like this. Hopefully now you understand!
411 notes · View notes
weirdmarioenemies · 6 months
Text
Tumblr media
Name: Neo Bowser City (aka Koopa City in PAL regions)
Debut: Mario Kart 7
Do you ever think of all the weird locations we only ever see in Mario Kart games? Despite being the biggest of all of Mario's spin-off franchises, when you really get down to it, remarkably few Mario Kart courses are actually based on established Mario locations!
It's not none, there's the occasional Donut Plains and Tick-Tock Clock and Airship Fortress, but most of the courses are these weird one-off locations we never see outside the context of that specific racetrack.
But have you ever taken a moment to step back and like, think of the Lore Implications of some of these places?
Tumblr media
Like okay! Bowser just owns this whole dang cyberpunk city and we only ever see it in the context of Kart Racing! How messed up is that?!
One day Mario and Friends were looking for new places to race, and Bowser must have said something like "Gwah-hah-hah! I bet you puny punks could NEVER beat me in a race in my cyberpunk metropolis!" and right then and there it was established that Bowser owns a cyberpunk metropolis. Neo Bowser City is a city that exists in the Super Mario World and aside from returning in other Mario Kart games, it hasn't been acknowledged before or since.
Tumblr media
Neo Bowser City first appeared in Mario Kart 7, as the third course in the Star Cup. Despite its flashy visuals, it actually doesn't really have a whole lot going on. It's a difficult track with some tight turns made more difficult by the rain making things more slippery, but besides that it doesn't really have any of the Wacky Obstacles that define so many Mario Kart courses.
Tumblr media
Then it returned in Mario Kart 8 looking more gorgeous than ever! The bright colors really pop out, and the whole track is just oozing with detail that really emphasizes the scale of this city!
But like, the emphasized scale really only further raises the question of where this exists in the Mario World. Clearly, the fact that Bowser is plastered all over the billboards and the fact it's named "Neo Bowser City" helps us deduce that this city probably belongs to Bowser. Is this located in Bowser's Kingdom? Just how big is Bowser's Kingdom? And why does he own so many separate castles?
Maybe Neo Bowser City exists in the future? Is this a bad timeline? I mean, Mario Kart is allowed to have time-travel shenanigans. There's a Splatoon battle arena and that exists thousands of years in the future so sure, dust off Mario's Time Machine and head to the bad future where Bowser wins. Should've pressed that New Super Mario Bros. big yellow P-Switch!
I asked my friend Mod Chikako for their input and their theory is that Neo Bowser City isn't the future of Mario's world, but of our world. Clearly Bowser just couldn't take Wreck-It-Ralph losing the Oscar vote!
Tumblr media
But in that case I guess it's a cooler cyberpunk future than the one we're living in right now. Corporate monopolies that run mass-surveillance with little government intervention due to their extreme wealth giving them extensive political power? No thank you! Neo Bowser City has bright neon colors, and flying cars! If I'm going to live in a dystopia, I want it to be a fun one. The only advertisements I want to see plastered everywhere are ones advertising Bowser!
Tumblr media
Boo! That's the bad guy! Thumbs down!
Tumblr media
The course returns again in that pitiful mobile game with another redesign, this time letting us see his Coney Island Disco Palace off in the distance. Does Bowser live in his Neo City? Is this worldbuilding we've been missing out on for decades, finally answered by a kart racer? Is this the capital city of Bowser's Kingdom? Am I once again falling victim to my perpetual hubris of overthinking the Mario franchise?
Really, I can't offer too much in terms of wacky fan theories, because I'm still thinking about this location existing in the first place. I'd love to know the Lore and worldbuilding here, but I guess the nature of Mario's canon is that it doesn't need to be over-analyzed. Bowser simply owns a cyberpunk metropolis, we'll only ever see it in the context of kart racing, and maybe that's okay.
Tumblr media
Of course, this post wouldn't be complete if I didn't mention Dinohattan from the 1993 Super Mario Bros. Movie, which we've barely talked about on this blog somehow. You see, when the meteor hit, some of the dinosaurs escaped into a parallel timeline where they then evolved into humans, and then they built Dinohattan instead of Manhattan. Get it? Yeah, that movie is all sorts of bonkers. I wouldn't say it's very good, but I kinda love it. I'd recommend checking it out, if only to see a vastly different take on Mario than you'd be used to.
Anyway I bring this up because it's a completely separate instance of a version of Bowser building a large cyberpunk metropolis, and it actually predates Neo Bowser City! Do you think they could be connected? Are Dinohattan and Neo Bowser City one and the same...?
500 notes · View notes
weirdmarioenemies · 24 days
Text
Tumblr media
167 notes · View notes
weirdmarioenemies · 6 months
Note
how excited are you for smb wonder?
I counted the number of new enemies on the wiki and it seems to surpass Super Mario Land 2.
343 notes · View notes
weirdmarioenemies · 5 months
Text
Tumblr media
Name: Outmaway Debut: Super Mario Bros. Wonder
It's officially been over a month since Super Mario Bros. Wonder was released, meaning our embargo for covering its plethora of new enemies has been lifted!
Or at least, that's what it looks like on your end. Hi! I'm Mod Hooligon from a month ago, and I'm writing this post on October 21, 2023, having beat the game just earlier today and going "Wowie-zowie! That was Super Mario Bros. Wonderful! Those sure were some Weird Mario Enemies Dot Tumblr Dot Com! Time to write posts about them that won't be published for another month instead of finishing my galaxy rankings like I should be doing!"
Anyhoo, to kick things off, let's talk about Outmaway! Right off the bat, Outmaway makes a great first impression with all the hallmarks of a good enemy: cute little creature, Eyes-in-a-Black-Void-Face, funny name, and the trademark Mario Enemy Shoes. It's such a Video Game Enemy Design in all the best possible ways.
Tumblr media
If you couldn't tell from the fact I bolded the word earlier in the post, Outmaways love to kick things that are in their way that should be the name of the enemy we're talking about. Or maybe they hate it. It's hard to tell when they have a serious case of resting cute enemy angry eyes.
Regardless of how they feel about their lot in life, kicking things out of their way is what Outmaways do best, whether it's blocks of ice or Koopa shells. Do you ever think of how often you kick Koopa shells to take out rows of enemies? Well Outmaway is here to turn the tables, and show you how it feels! You can try throwing a shell at it, but don't say I didn't warn you...
Tumblr media
Of course, if you're a fellow Weird Mario Enemies Afficionado who read the line about it kicking around ice blocks, you might be thinking "Hey, that's kind of like Buster Beetle, isn't it?"
Tumblr media
Indeed, Outmaway is the second enemy to join the exclusive club of "2D Mario Platformer Enemies That Attack By Using Ice Blocks As Projectiles." But can the two co-exist peacefully, or is Outmaway here to steal Buster's job...?
As we mentioned in our original post on Buster Beetle, the decision to make Buster Beetle a Buzzy Beetle relative feels weird and arbitrary given how little the enemies have in common. And if you couldn't guess from our blog title, we love weird and arbitrary! But it is a questionable choice from a game design perspective, given you'd expect a Buzzy Beetle relative to behave like a Buzzy Beetle. It's very possible that this is why Buster has been missing in action since Super Mario Bros. 3, and that Outmaway is less stealing Buster's job than filling an opening.
Regardless of how you feel about Outmaway replacing Buster Beetle as Mario's voice actor, I think it's a great enemy, and I hope it can become a Mario Mainstay. When it comes to new Weird Mario Enemies, it can be difficult to tell which will stick around. Some of them rise to the occasion, like Goombrat, while others go the way of the Dondon...
I'm hoping for an ideal world, where we can play as Outmaway in Mario Tennis: Ultra Smash 2! It doesn't even use a racket, it just kicks the ball back.
285 notes · View notes
weirdmarioenemies · 10 months
Text
I am going to rank all of the Super Mario Galaxies and none of you can stop me
Tumblr media
That's right! I'm ranking all of them! All ninety-one of these things! Hi, I'm Mod Hooligon, and you may recognize me as "the mod that posted about Super Paper Mario a lot", but did you know? The Super Mario Galaxy games are maybe my actual favorite Mario games! In fact, I've never even beaten Super Paper Mario! I'm a fraud! But I'm a cute fraud, right?
But I'm not a fraud when it comes to Super Mario Galaxy, because I've 100%'d both games, and have replayed them multiple times over! And when you play some games that much, you start to have opinions. And then you want to subject everyone else to your opinions! So that's what I'm gonna do.
This is gonna be a little Weirdmarioenemies mini-series I run outside of our usual posting schedule, so expect a new part of this list every Sunday, until there's no Galaxies left to cover. Today we'll be tackling all the low-tier Galaxies, because there's not enough of them to warrant making three separate posts for F-tier, D-tier, and C-tier.
Got that? Good. Rankings start under the cut!
91. Sling Pod Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: F
Well, something had to be the worst. If you are an ardent Sling Pod Galaxy fan, I am so, so sorry. Let it be known that you are entitled to your own opinion, and that I understand.
But I'm also entitled to my own opinion and my opinion is that Sling Pod Galaxy is Not Very Good! Really, not a lot of the Hungry Luma galaxies from the first game are, we're gonna be covering most of them in this post...
The Sling Pods aren't an awful gimmick in and of themselves, it can be fun to slingshot Mario around, and they're used to great effect in the Tarantox boss fight! But I feel like they can be a bit imprecise, and nowhere does that show more than in Sling Pod Galaxy, where you're required to fling Mario from Sling Pod to Sling Pod with precise timing, and not a lot of wiggle room.
If your aim or timing is just slightly off (and let's face it, it uses motion controls, so it's probably going to be) then you're gonna sling Mario right into the void. There's a cool concept here, but at the end of the day, I'll always find Sling Pod Galaxy more frustrating than fun.
And besides that, it's just not very thematically interesting! It's kinda just cobbled together out of miscellaneous assets, but doesn't manage to make it feel like a Theme the way Space Junk Galaxy does.
90. Snow Cap Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: F
Oh look, another Hungry Luma Galaxy! That didn't take long at all.
I feel like most people wouldn't consider the bunny chases the highlights of the Super Mario Galaxy games, and Snow Cap Galaxy is a galaxy that makes you chase three bunnies, all of which start the mission hidden, under a pretty strict time limit. There's a small chamber you can open that you can chase the bunnies into, but in order to open it, you need to activate a number of Flipswitches, most of which are hidden in the snow, which you need to use your cursor to clear out...
I feel like this mission asks too much of you in too little time, and ends up being another one that ends up more frustrating than fun, especially with how inconsistent chasing down the bunnies can actually be! That being said, I'll give it the edge over Sling Pod, since I think it's at least a little more aesthetically interesting. Bunnies hiding in the snow! It's cute.
89. Stone Cyclone Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: F
If the Hungry Lumas have the worst galaxies in the first game, then World S has some of the worst in the second. I wouldn't say the track record is nearly as bad, I think Super Mario Galaxy 2's quality is much more consistent all around, but that didn't manage to save Stone Cyclone from escaping the bottom tier...
I like a good challenge, but I like a good challenge, and I don't know if I'd consider Stone Cyclone Galaxy good. It's a repeat of the Stone Cyclone planet from the first game (which I do like!), but with all the Tox Boxes, Thwomps, and moving platforms moving 4 times faster. You're given switches that can temporarily slow everything down, and make everything much more manageable, but since it's all temporary, you better be able to manage the faster version once the timer's up!
I don't know, there's a cool concept here, but I feel everything moves so fast when time isn't slowed down, that making jumps between the moving platforms in particular can be really difficult. And when the Tox Boxes are moving faster than you do, sometimes it feels like there's not much room to move without getting squished soon after!
88. Flipswitch Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: D
Yep! Stone Cyclone was the last of the bottom-tiers. Again, there's not really a lot of galaxies in these games I don't like. Now we're at the "I don't necessarily hate them, but also find them kind of pointless" tier!
And no Galaxy feels more pointless to me than Flipswitch Galaxy, which is honestly kind of a joke. Flipswitch Galaxy is One planet. That's right, you get one! This is an entire Galaxy that could easily be a mission in another Galaxy, and even that's being generous. This is a stopgap between two planets in a cooler, more elaborate Galaxy.
Flipswitch Galaxy isn't really frustrating at all, it's probably one of the easiest missions in the entire game, but it's so short and so pointless, that I just wish they did a little more with it, you know? Add a couple more planets, let things escalate a little more, I know you want to keep it easy because of how early in the game it is, but if Flip-Swap Galaxy is any indication, you can do a breezy early-game gimmick galaxy much better than this!
87. Bigmouth Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: D
Okay, quick question, how many of you have beaten Bigmouth Galaxy the intended way? I genuinely didn't know until a pretty recent playthrough that there even were Star Chips in this Galaxy. I always just used gravity shenanigans to jump from the top of pool to the other! I thought that's what you were supposed to do, and that the jump was just a little annoying to get right! I'm not sure if I've even ever done this mission the intended way. The jump is just way quicker.
Bigmouth Galaxy is pretty whatever. It sure does exist! I think it's funny that this is a Hungry Luma Galaxy, but Penguru says he likes to come here frequently just to think. He's been a frequent here ever since the galaxy was born five minutes ago!
What do you want me to say about Bigmouth Galaxy. It's a shorter, easier, more mediocre version of Slimy Spring Galaxy, I guess.
86. Drip Drop Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: D
I'm just not giving these Hungry Luma galaxies a break, am I? Don't worry Hungry Lumas, you'll do better in Super Mario Galaxy 2.
Anyway, Drip Drop Galaxy is a single planet where you kill a few Gringills with shells, and that's really it. The underwater controls in this game can feel a little janky, so aiming the shells can be a little frustrating, but it's not especially hard, especially if you can find the Red Shells, which retain their homing ability from Mario Kart.
Pretty unremarkable, not especially fun, but I don't dread it the way I do some others, so that's a plus. Apparently this is where Penguru lives.
85. Bowser Jr.'s Lava Reactor
Tumblr media
Game: Super Mario Galaxy Tier: D
Wrapping up the D-tiers, we have Bowser Jr.'s Lava Reactor, the most forgettable of the Bowser and Bowser Jr. stages. King Kaliente is a cool boss and all, and I think the sinking lava platforms are a cool shakeup to his fight, but for the final boss of the fifth dome, you kinda think they'd do a bit more, right?
There's not really a lot of buildup to the boss, and the boss itself isn't all that difficult, which makes this mission feel pretty underwhelming. I'm curious if I'd put this higher if it weren't one of the Bowser Jr. stages. My stance is "probably, but not by too much". There's not a lot going on in this galaxy.
84. Boo's Boneyard Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
I don't know what it says that this is one of the better Hungry Luma galaxies from the first game.
Let's talk positives first! I think it's cool that they give you a rematch against the Spooky Speedster, and I like that it shakes things up so much. The idea of you getting the Boo Mushroom to become more "equal" with the Spooky Speedster is cool, and I like that they further differentiate things by making it a 2D level. That's all pretty cool!
It's just that... I think this mission is really easy. The Spooky Speedster isn't really all that speedy here, and unlike the shortcut during the first race which you kinda have to go out of your way for, this time it's in plain sight, and not hard to reach at all. Besides that, I just don't think the Boo Mushroom is an especially fun powerup to use in a Race. It's a good powerup, make no mistake, but in the context of a race, it feels pretty sluggish...
83. Loopdeeloop Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
Super Mario Galaxy has a handful of motion-control based minigames, and of the bunch, I think the ray surfing is my least favorite. I don't hate it, I kinda like how wild riding the waves can feel, but at the same time, that wildness combined with the motion controls can make it feel at times like you don't have a lot of control over where you're going, you know?
Loopdeeloop Galaxy is the galaxy that introduces this minigame, and it's fine. I generally prefer its more challenging variant (which we'll see later, but not too much later), but this works well enough as an introduction. It's just kind of a basic version of a minigame I'm not that big a fan of, there's not a lot to say about Loopdeeloop Galaxy.
82. Honeyclimb Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
As far as single-mission gimmick galaxies go, this one is alright. I like the use of Mandibugs and Meteors to spice things up. Unlike something like the Flipswitch Galaxy, this has a pretty solid sense of escalation, which I like!
That being said, it's still pretty basic, climbing honey walls isn't exactly the most exciting gimmick in the world, so I'm not gonna be that huge on a galaxy built completely around it. I guess the focus on the honey climbing lets it feel a bit more distinct from the other Bee Mushroom galaxies, but it's also easily the weakest of the Bee Mushroom galaxies, so I'm not sure if that's a good thing...
I feel like I don't have much to say about any of these mid-tier Galaxies. Sorry.
81. Grand Finale Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
Of all the galaxy rankings, I feel like this is one of the ones I feel the least certain about. Part of me feels it should be lower, part of me thinks putting it lower would be unfair, so instead it ends up here!
From a gameplay perspective, Grand Finale Galaxy is not really that interesting at all. There's no challenge, you just grab the Purple Coins, which are all just out there in the open, and that's really it! That's the star! I don't even know if you can die in this galaxy at all.
But like, that feels like the wrong way to assess this galaxy, because it's not meant to be a challenge in the slightest, it's meant to be this nice little reward you get for getting 100% in this game. You beat the game twice over already, so get to enjoy the Star Festival without Bowser rudely interrupting! Get to spend a little more time with all the characters you've met on your journey before being done with the game for good, it's here as a nice little bonus.
That being said, as a Grand Finale, I feel it sort of lacks... grandeur? I dunno. It's cute as a nice little goodbye, but part of me feels they could've done a little more with it.
Don't ask me what! I'm not a game designer, I'm just some autistic girl on the internet talking about a 16 year old video game! Leave me alone!
80. Mario Squared Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: C
I'll give Mario Squared Galaxy this: it has one of the best names of any galaxy across these games, and that gotta count for something.
Mario Squared is pretty much just a reused planet from Toy Time Galaxy in the first game, just with the rotating squares swapped out for Flipswitches. And I mean hey, if you're gonna reuse content from any galaxy, Toy Time is a pretty good pick. but also the very nature of being reused content means I'm bumping it down a bit, because eh! We've already seen this before! I don't need a galaxy to be a small part of a better galaxy!
I'm pretty sure this galaxy solely exists so they could bring back the infamous Luigi's Purple Coins mission in Super Mario Galaxy 2, which I guess is fair. That mission is difficult, but it is fun, and I like the twists they add in this game (like the Cosmic Clones, and the fact you have to grab all of them this time)! Fun way to create a new take on one of the first game's most challenging missions.
...But can I really rate a galaxy that highly for redoing something another Galaxy already did? I don't know if I can give Mario Squared Galaxy a super high grade for copying Toy Time Galaxy's homework and changing it a little.
I think it's funny that the objective of this mission is to turn all the blue Flipswitches yellow, so it looks like Mario's SMB1 sprite, but once all the Flipswitches are activated, they all turn green, making the whole thing feel kinda pointless. This is fine because green is a better color than yellow anyway.
79. Hurry-Scurry Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
Another one of those short gimmick galaxies with only one mission. I think building a galaxy around these disappearing panels is a pretty fun idea. Once you stand on one of them, it's gone forever, so you have to plan your route carefully, but don't spend too much time planning, because all the ground is disappearing panels. It creates a fun dynamic, that's true to the galaxy's name! There's a solid chance your route will be a little off, so you might have to make some big leaps to grab notes you may have missed. It's cool, I like it!
But not like, that much. It's still a pretty small galaxy all things considered. This one gets a little buildup before the end, which is nice, but it's not much buildup, so the whole experience ends up feeling a little short.
Not helping is the fact they repeat this mission later in the game, but more challenging, and in a galaxy that has other things going on. That does subtract from Hurry-Scurry Galaxy a bit, I feel.
78. Sand Spiral Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
I know I've mentioned multiple times in this post how mediocre the Hungry Luma galaxies in the first game are, but for emphasis: this is the second best one, and it's in C-Tier. Don't feel too bad, Sand Spiral Galaxy. You'll still outshine most of your siblings at the family reunion. At least if you're ignoring those pesky Super Mario Galaxy 2 Hungry Luma galaxies.
This Galaxy gives you a choice between the Bee Mushroom and the Boo Mushroom, and I pretty much always pick the Boo Mushroom I'm pretty sure. There's obstacles for both on the way, so it's not like one's strictly "better" than the other, but I always appreciate the extra control the Boo Mushroom gives me here. After a short tunnel, you lose your powerup, are sent to a spiral planet spinning around a moon, where you grab a Rainbow Star and run through some mines to grab the Star at the end.
It's a pretty short mission that doesn't really feel like it knows what it wants to do, but at the very least, I appreciate that it gives you multiple options, the visual at the end is pretty striking, and making big jumps during the spiral as a Speedrun Strat can be pretty satisfying.
77. Boss Blitz Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: C
If you couldn't tell already, a lot of World S in Super Mario Galaxy 2 is reused content, and that's a lot of why these galaxies are scoring so low. Boss Blitz Galaxy is a string of five boss fights from the first game in a row, which I guess makes it a bit interesting in the context of the sequel, given none of these bosses show up in the main quest, so if this is your only Super Mario Galaxy game, you kinda gotta figure them all out on the fly.
Thankfully, most of these boss fights are still pretty fun, though again, they're all reused so you're not really getting much new here. The timer challenge is sort of teetering on the edge between being "challenging in a frustrating way" and "challenging in a fun way" for me. Speedrunning all the boss fights can be really fun, but none of them really have shortcuts the way the bosses in say, Super Mario Odyssey do, and some of the RNG in the Bouldergeist fight can make the challenge feel a bit inconsistent (even if that IS the best of the bosses), so sometimes your pace feels a bit out of your control.
It also feels weird to have both Dino Piranha and Fiery Dino Piranha, it's kinda redundant, though I do like having them as the bookends, I guess.
76. Twisty Trials Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: C
Woah, reusing content from Super Mario Sunshine now? Slow down, World S!
For what it's worth, reusing Sunshine content is a bit more interesting than reusing Galaxy content, because it's a different game with different controls and different physics and whatnot. Still, it's not like Twisty Trials Galaxy is that interesting. It's a series of progressively more difficult rotating platforms that you have to keep your balance on, and that's really it, though I do like the comet challenge where they move twice as fast, and you have to use the Cloud Flower to keep on pace. That's pretty neat.
I wish they kept the music from Sunshine. I like the weird a capella version of the Super Mario Bros. Overworld theme way more than Super Mario 2007.
75. Loopdeeswoop Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
"The Galaxy's Greatest Wave". I mean, there's only two ray surfing galaxies across both games, this one and Loopdeeloop, so is there really that much competition?
That being said, yeah, I like this more challenging version. I know that the ray surfing minigame still isn't really my favorite (it's in C-tier for a reason!) but having a more difficult course I think brings out some of the best aspects, like how wild it feels to control! And also some of the worst aspects, like how wild it feels to control! It's still as much of a double-edged sword as ever, just a bit more extreme due to the more extreme course.
That being said, since it's more challenging, that makes finishing it feel a lot more satisfying, and I'd never say it really feels unfair. Sure, falling off can be frustrating given how difficult it can be to control, but when it's all done, I end up feeling more "yeah, I did it :D" than "oh thank god that's over with", which I think is the important distinction between an F-tier and a C-tier.
Don't take that as meaning I'm in love with this galaxy, though. It's still here for a reason.
74. Bonefin Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
The cooler Drip Drop Galaxy.
That's really pretty much all this one is, it's Drip Drop Galaxy again but this time it's a boss fight, and it's a bit more exciting because of it. Heck, you need to beat Drip Drop Galaxy to unlock this one, so the resemblance isn't unintentional!
Since it's pretty much Drip Drop Galaxy again, it suffers a lot of the same issues that Galaxy has, but I'm not gonna pretend it doesn't get boosted a lot from the Style Points, though I also think having a single large target to hit ends up feeling a lot better than several smaller targets. Aiming your shells feels a lot easier, but since it's a boss fight, there's also a better sense of escalation here.
Still, it's pretty much just the boss fight, and I mean, being a slightly better version of a D-tier Galaxy isn't exactly something I'll sing my highest praises about. If nothing else, at least it has a killer atmosphere.
73. Sea Slide Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: C
Wrapping up the C-tier is Sea Slide Galaxy, the worst of the "big" Galaxies from the first game. To quote myself from earlier in the same post, "Well, something had to be the worst." But also not quite like that since it's nowhere near as bad.
The biggest issue with Sea Slide Galaxy is there's really not an awful lot of diversity in its missions. Of the six missions here, three of them are basically "swim in a loop around the galaxy," just with slightly different distances. The Silver Star mission, thankfully, fares a lot better, as does the Improved Version of Hurry-Scurry Galaxy (here it is!) but the last of the missions is one of the boring Purple Coin missions. Mod Hooligon's Tip: If you start a Purple Coin mission and it doesn't have this banger, I'm Sorry.
The galaxy definitely has a unique layout, but there's not really much to do in the water besides swim in a circle, since every mission that doesn't involve swimming in a circle usually has you ignoring the water outright. Would this galaxy be better if it had more swimming? I dunno. As stated, the underwater controls in this game can be a bit finnicky, so maybe I should be glad it's either swim in a circle or don't swim at all.
And that's it for today's post! Do you agree with my opinions? Do you disagree? If you're a Sling Pod Galaxy fan, make some noise!
And if you're looking for the B-Tier galaxies, you're in luck, because you can find those here!
528 notes · View notes
weirdmarioenemies · 1 year
Text
Tumblr media
Name: Bread Debut: Miitopia
Hey, everyone, look! It's Bread! Did you know? Bread is the best thing since sliced bread. Some of you might argue that Bread is sliced bread but consider: Bread is an enemy in a Video's Game. Can sliced bread say that? I didn't think so.
Tumblr media
Bread is one of the very first enemies encountered in Peculia, and from this first encounter, the theme of the world becomes immediately apparent: Funny! Yes the game has been funny up to this point, but this is the Funny world, so they need to show you some especially funny enemies to make that clear. Enter Bread! And also Running Nose, who is also delightful and might get its own post someday.
But not today, Buster! Today is Bread's time to shine! Despite how wacky it is, Bread is a pretty standard enemy. All it can do is float up to you and tackle you. Nary a Special Attack to be seen! But that's okay, I think. Even without any condiments, Bread adds flavor to the game! Unless the eyeballs count as a condiment? Maybe if you're Shrek.
Tumblr media
For some reason, the Miitopia Wiki has these descriptions for every enemy that don't exist anywhere in-game and are completely made up. Personally I think we shouldn't be insulting the Darker Lord for using their imagination. I think it was an inspired choice of them to make Bread into an enemy. Some of us would benefit from taking each others' eyes and putting them on random everyday objects to create new and exciting monsters. You know, for perspective. Maybe one of us can even become the living forks in Miitopia 2!
Now, as you're probably aware, Miitopia is an RPG, and every good RPG's bread and butter is introducing Stronger Color Variations. But alas, Miitopia does not have Buttered Bread, nor does it have Wheat Bread, Burnt Bread, or Very Lightly Toasted Bread...
...Because it goes above and beyond!
Tumblr media
Meet Ham Sandwich! More than a mere Stronger Color Variation, Ham Sandwich not only gets two slices of grilled bread, but also Ham and Cheese! And lettuce. There's also lettuce.
Unlike Bread, Ham Sandwich does in fact get a Special Attack, called Wide Attack, which as the name implies, is a Wide Attack that can hit three Miis at once.
...Okay, it's not really that special, but is getting attacked by Ham Sandwich not special enough for you already? You gotta savor the occasion.
Tumblr media
But remember to make room for dessert! Today's dessert? A Bread Sandwich! This is "Traveler" Bread, which takes the Dugtrio approach of giving us three slices of Bread at once! The more, the merrier, I say! And if that wasn't enough for you, "Traveler" Bread is a BOSS FIGHT!
Traveler Bread takes a page out of Ham Sandwich's book, once again getting the Wide Attack, but unlike Ham Sandwich, it gets TWO turns, meaning it can hit three Miis at twice! And that's it really. A small change to the Bread formula, sure, but it's okay. It's hard to improve upon perfection.
And that's it for the post. BEGONE!
Tumblr media
619 notes · View notes
weirdmarioenemies · 4 months
Text
Tumblr media
Name: Spring Vault Debut: Super Mario Galaxy
Oh boy, a vault! A spring vault! A vault full of goodies and treasures, perhaps? Only one way to find out! Come on, Spring Vault, you have nothing to hide! Open up, and let us inside!
Tumblr media
Uh oh, lasers? Those goodies and treasures aren't good or treasured! Nevermind, Spring Vault. You can keep your goodies to yourself. I don't want them and neither does Mario.
This is Spring Vault, from Super Mario Galaxy! I didn't know they were called that, but as it turns out, the wiki didn't until pretty recently either, so I'm not alone. Spring Vaults are a stationary enemy that attack Mario by shooting circular laser beams from a safe distance!
Which raises my first question: are "circular laser beams" even something that can exist? Does light work that way? I wouldn't know! That sounds like a physics question and I know next to nothing about physics because I'm bad at math. I got my degree in Applied Weird Mario Enemies Studies at Wet-Dry World's Wet n' Wild Wuniversity.
Tumblr media
If you can hop over Spring Vault's possibly impossible circular laser beams, then you can jump on Spring Vault to reveal the real treasure: Spring! Jump on Spring Vault with the spring revealed, and you can get some impressive vertical, bringing Jump Man to heights never before thought to be possible...
Don't worry too much about breaking the Funny Robot though. If you leave it undisturbed for long enough, it'll fix itself by Recalibrating Its Spring Senors or some other vaguely technological-sounding mumbo jumbo. I don't know anything about computers either! I'm writing this post on a stone tablet!
Tumblr media
If you're familiar with your Weird Mario Enemies, you may note that Spring Vault looks similar to the Topmen from the same game, especially the Spring Topman, which loses out on its laser functionality to let you enjoy Springing on the go! But just as the Topman is a whole family of enemies, Spring Vault has a bit of a family of its own, which I'll cover beneath the cut!
Tumblr media
First up, we have the Sentry Garage, which is probably the closest relative of the Spring Vault. Sentry Garages are a similarly stationary enemy that can be jumped on to reveal the spring within, but instead of shooting out lasers, they shoot Topminis! I'd make another joke about the miracle of childbirth, but the name suggests these are just a Topmini storage unit...
Sentry Garage looks like a pretty stylish place to keep your Topminis, but if a plumber comes by and spins them into next Thursday, don't say I didn't warn you!
Tumblr media
Sadly, Sentry Garage is about as interesting as the Spring Vault family gets, because the rest of these are more "obstacle" than enemy. Like Ring Beamer, for example! No eyes or anything. Just a bunch of spikes. But sea urchins have no eyes and a bunch of spikes, and they're awesome, so maybe we should extend the same love to Ring Beamer. Make it feel loved. Make it feel like part of a family.
It's not trying to make you feel like part of a family though! Lasers? Spikes? Everything Ring Beamer does is a pretty clear indicator to Stay Away!
Tumblr media
Up next we have the Ball Beamers, but you can call them Banjo and Kazooie, because they have Nuts and Bolts! Like the Ring Beamer, these are more obstacle than enemy, but unlike Ring Beamer, they don't have spikes or anything. This makes them safe for Mario to stand on, but it also means you can't compare them to sea urchins as much. You win some, you lose some.
They're still not completely safe though, because you know. Circular laser beams.
Tumblr media
The thing is, whether they're an Enemy or Obstacle, Nintendo must have really fallen in love with the Ring Beamer family, because they've kept making new variants in subsequent 3D Mario games! Meet Ring Burner, introduced in Super Mario 3D World! Rather than lasers, this one shoots fire, but otherwise it has the same basic attack patterns.
Or at least it can have the same attack patterns, because some Ring Burners shoot fire in squares instead! Haven't you heard? It's hip to be square! This feels like it goes against the name, but oh well. Like Ball Beamer, these ones are safe to stand on, and they won't fire while you stand on it. Are they scared? Does Ring Beamer have feelings? Is that skull marking its actual face?
Tumblr media
That being said, by the time Super Mario Odyssey came out, "fire" and "being safe to stand on" were out of fashion again, because Pulse Beam brought back the lasers and spikes! Or rather, laser and spike. Pulse Beam thinks having more than one spike is excessive.
Pulse Beam also values its personal space, and as long as you don't disturb it, it won't disturb you. Pulse Beams will only start shooting lasers when hit by Cappy, so leave them be, and they'll leave you be! That being said, their lasers can clear out other small enemies, so it might be good to activate them if you're getting overwhelmed...
But be careful! Pulse Beams tend to activate other Pulse Beams, so once one goes off, you'll probably have to deal with a few. Time your jumps well, and you should be A-OK.
But hold on, what if I were to tell you that the Ring Beamer family wasn't restricted to the Mario franchise...?
Tumblr media
Happy Tunky Tuesday, because thinking so much about circular laser beams you gotta hop over reminded me of the Wave Breaker from Splatoon 3! This special weapon uses basically the same attack pattern, releasing circular shockwaves you need to jump over to avoid getting damaged, and since this is a competitive shooter, getting hit by the Wave Breaker also puts a target on your back, letting everyone on the enemy team know your exact location! Imagine, getting doxxed by a cup and ball toy. Those Splatoons have it rough.
Clearly the Splatoon 3 developers fell in love with this mechanic, because it shows up even in other game modes, with DJ Octavio's boss fight, the Amped Octostamp, and the Big Shot from Salmon Run using the exact same shockwave mechanics. The sheer scope of Ring Burner's influence can not be understated!
It's weird that talking about a Funny Spring Laser Enemy from Super Mario Galaxy eventually led me to talking about a different franchise in a different genre, but it's apparent Nintendo has fallen in love with this sort of obstacle. Gosh, Nintendo, if you love Circular Laser Beams You Need To Jump Over so much, why don't you marry them?
...I can be Spring Vault/Ring Beamer/Ring Burner/Wave Breaker/the rest's bridesmaid if they need one! I promise!
199 notes · View notes
weirdmarioenemies · 24 days
Text
I am going to like totally finally finish ranking the Mario galaxies today. Stop Me.
Tumblr media
Thank you for you're patience. We can talk about the top 5 galaxies now
I'm not gonna bother with any prelude, you've waited for this for like years now I know you want the Goods so here you go!
5. Blue Grass Galaxy
Tumblr media
Tier: S+ Debut: Super Mario Galaxy 2
Blue Grass Galaxy is quite possibly the most elusive galaxy in the series. It was shown off briefly in the first ever Super Mario Galaxy 2 trailer, but when the game came out, it seemed like it was nowhere to be seen... Not even datamining could find it!
But as it turned out, we just weren't looking hard enough, because if you manage to grab every Green Star as Mario in a single sitting in under two hours without losing a single life, and then beat the Perfect Run, also without losing a single life, you unlock... A series of Red Stars for each Galaxy! And once you collect all of those in under an hour as Luigi without losing any lives, once again followed by another perfect Perfect Run, you unlock a bonus Hungry Luma on the World Map, who needs to be fed 9999 Star Bits on all three save files (so have fun speedrunning the green and red stars again!) before finally transforming into the Blue Grass Galaxy.
Of course, because the files for the Blue Grass Galaxy weren't included in the game, you'd need to download it by using a special, randomly-generated code on the Wii Shop Channel, but once you finally did, you could finally play the Blue Grass Galaxy to your heart's content. I know it might seem like quite the grind to get here, but man, every second you spend in the Blue Grass Galaxy is so immaculate, it makes the whole grind worth it. I almost don't have the words to describe how good it is, you'd really need to experience it for yourself! Sadly, you can't anymore, ever since the Wii Shop Channel shut down... Ah well. You really had to be there, I guess. I know some people were disappointed by it just reusing the Puzzle Plank Galaxy music, but I love that music so much that I don't mind.
My only gripe with the galaxy, and the main reason it only landed in the #5 spot, is because of the name. They called it the "Blue Grass" Galaxy, but that grass is very clearly green. This might seem like a pretty petty reason to put it so low, but when you get up that high, the small things can make a big difference, you know? If they called it the "Green Grass Galaxy" or the "Blue Sky Galaxy," I could easily imagine it getting the #1 spot, but respectable effort nonetheless, and a worthy reward for Super Players.
4. Wet-Dry World
Tumblr media
Tier: SS Game: Super Mario 64
I know what you may be thinking. "What could Wet-Dry World be doing on a list of Super Mario Galaxies?" Well, it's a World in a 3D Mario platformer where you can collect Power Stars. Need I say more? And ever since Throwback Galaxy confirmed Whomp's Fortress is a Galaxy, it's easy to extend this logic to the rest of Super Mario 64. So Wet-Dry World gets to make the top 5 also.
I mean, how would it not? It's a galaxy with a cool and unique gimmick! The idea of the height you enter at deciding the water level when you enter in is super cool, and I love all the ways they tie this gimmick into the galaxy's different missions. And while this might seem like a small thing to a lot of people, as a mod of Weird Mario Enemies, I can't help myself: I will ALWAYS love a galaxy that includes such memorable enemies as Chuckya and Skeeter! So Cool!
Even in a time before Super Mario Galaxy, they managed to get the "otherworldly" feeling of this location down pat! I mean, there's the fact the skybox is distinctively underwater, even when you're on dry land, there's the fact the way you adjust the water level is via these abstract crystals, there's the whole abandoned underwater city, giving hints as to long-gone civilizations and possible Wet-Dry World Lore, this galaxy has it all! I know some people say it has a Negative Emotional Aura, but those people just don't know the meaning of good atmosphere.
3. SNES Mario Circuit 3
Tumblr media
Tier: Good Debut: Super Mario Kart
For the #3 slot, it should only make sense that it's a place with "3" in the name. I know lots of you were probably expecting SNES Bowser Castle 3 to end up here, but it's just hard for me to ignore SNES Mario Circuit 3's legacy. I mean, it's been in five different games for crying out loud! It's hard for a course to show up in five games if it's not really good, right?
SNES Mario Circuit 3 may seem like a really basic course at a glance, what with it being completely flat and everything. Not a lot of bells and whistles in this one, that's for sure. But a better look at it reveals it to be a surprisingly technical track, with some tight turns that require good brake drifting to take optimally, and a bevy of off-road shortcuts that reward players for good item usage. While lots of courses get by thanks to their flashy gimmicks and setpieces, SNES Mario Circuit 3 cements itself as a fan-favorite as a pure test of players' skill. I mean, again, I have to assume it's a fan-favorite if it's in five games.
I also need to give a shoutout to SNES Mario Circuit 3's Atmosphere. The course has hardly changed at all since its original incarnation on the SNES, making it like, totally retro, and the staircases and flagpoles representing the original Super Mario Bros. only help to cement that identity. It also gives the course a very unique, almost liminal sort of feeling. The yellow sky is also an interesting touch. Is it merely set at sunset, or is it a biting commentary on how 30 years of go-karting have caused enough pollution to change the color of the sky? I'll let you be the judge.
Either way, it makes sense why this course has cemented itself as such a fan-favorite, and manages to always get picked in Mario Kart 8 Deluxe online lobbies. It's just that Good!
2. Milky Way Galaxy
Tumblr media
Tier: X Game: Real
i live here hi!!!!!! :D
1. Sling Pod Galaxy
Tumblr media
Tier: The "S" is for "Slingpodgalaxy" Game: Super Mario Galaxy
It's always the ones you least expect who win in the end... I may have ranked it dead last when I started this series, but by using the momentum of the Sling Pods, it managed to slingshot itself allllll the way to the top! Bet you didn't see this one coming! But really, it should be obvious. This galaxy is an incredible test of timing and precision, offering a good challenge for skilled players, and with an aesthetic reminiscent of the beautiful Space Junk Galaxy, it ends up winning me over in more ways than one!
There's no question that as soon as you have enough Star Bits saved up to reach Sling Pod Galaxy that you should make a mad dash to the Fountain and shove them all into that Hungry Luma's mouth, because the Sling Pod Galaxy is an experience you'll never forget! And since it's a great place to farm Star Bits too, it practically pays for itself! Bonus!
Wow! What a wild ride that was !!!! hopefully we all learned something at the end.
i'll post the real top 5 some other time i'm sorry
113 notes · View notes
weirdmarioenemies · 24 days
Text
We localized the names of all the Super Mario Land enemies, too!
Yeah! If you don't remember, a few years ago, we came up with localized names for all the Super Mario Land 2 enemies as a sort of Christmas gift from us to you! But did you know? There's a Super Mario Land 1 also, and very few of its enemies have localized names either...! With another holiday upon us, we're making this the gift that keeps on giving, with a whole new set of clever enemy names just for you! I hope you enjoy!
Tumblr media
Goombo -> Goombie the Shroom Fish
While "Goombo" has always been a fine name, it lacks a certain je ne sais quoi that other localized Goomba relatives like "Galoomba," "Goombrat," and "Goombud" have. With this new name, which is a clever homage to Hootie & the Blowfish, now it should fit right in!
Tumblr media
Bombshell Koopa -> Koopie the Boom Fish
Another enemy that technically has a localized name already, but once again, this fairly boring name lacks the ceci n'est pas une pipe that truly great localized names have. It might seem weird to call a turtle a fish, but when you think about it, all tetrapods are fish, so it's fine!
Tumblr media
Bullet Biff -> Shootie the Bullet Fish
You know the drill by now! A name that lacks Allouette, je te plumerai turned much more memorable by one simple yet effective reference! Bullets look kind of like fish, you know!
Since we've spruced up all the enemies with actual localized names, now it's time to Get Creative! The rest will be under the cut!
Tumblr media
Fly -> Fruity the Fly Fish
While not explicitly a fruit fly, we figured that for the sake of the homage, this name gets the job done. And don't worry, I checked. He's allowed to reclaim it.
Tumblr media
Bunbun -> Stabyoutie the Bee Fish
The Japanese name is an onomatopoeia for the sound a bee makes, but because we couldn't think of an English equivalent, we decided to name it after what it does instead. Watch out! It's gonna stab you!
Tumblr media
Gao -> Mewtie the Lion Fish
"Mew" is a common onomatopoeia for a cat, which fits Gao pretty nicely, given a lion is a type of Big Cat! Of course, to remind people this is a lion rather than your typical housecat, we've appended it with "the Lion Fish" for good measure.
Tumblr media
King Totomesu -> Roary the Zebra Turkeyfish
I'm pretty sure one of my siblings once had a plush lion named "Roary the Lion" so I've decided to rename King Totomesu in their honor. And see what we did with the descriptor, eh? Eh? Pretty clever, huh?
Tumblr media
Honen -> Hootie the Bone Fish again
Yeah, I know we used "Hootie the Bone Fish" for Honebon during our Super Mario Land 2 project, but can you blame us for the repeat? It's a good name! And since none of these names are official, either one can have it. I don't mind.
Tumblr media
Yurarin Boo -> Hottie the Blow Fish
Yurarin Boo is a seahorse that blows fire at you, and you may not know this, but fire is Hot! I know it's a seahorse and not a pufferfish, but since it's a fish that blows fire, I figured "Blow Fish" would be a good pun still.
Tumblr media
Mekabon -> Rebootie the Bot Fish
As an enemy in the Muda Kingdom (the game's signature water world!) with a fish-eyed stare and arms that look more like flippers than anything else, this enemy's fishy appearance was not lost on us, and we figured we should reflect that in its name.
Tumblr media
Torion -> The Blue Fish
I know I said some of the already localized names lacked omelette du fromage or whatever, but some enemies really do just deserve a name that's simple, straight, and to the point. Torion is one such enemy.
Tumblr media
Yurarin -> Nottie the No Fish
As a relative of Hottie the Blow Fish without the ability to blow fire, we decided to give it a similar name, but this time specify it can't really do anything special at all. Serves as a nice parallel to the Yurarin/Yurarin Boo naming convention, huh?
Tumblr media
Gunion -> Octootie the Blue-Ringed Fish
"Oh, those rings are clearly yellow!" I hear you say, but consider: Super Mario Land was in black and white. Or. Dark green and lighter green. Maybe the official art made a coloring mistake, huh? Huh??? Some people would object to me calling it a Fish also, but at this point it's been well-established that every sea creature is some kind of fish.
Tumblr media
Tamao -> Tammy the Jelly Fish
See what I mean? The English instruction manual called this thing a jellyfish, and I'm sticking by it!
Tumblr media
Dragonzamasu -> Haughty the Boss Fish
As the boss version of Hottie the Blow Fish, I figured to give it a name that parallel's Hottie's as well! As a boss, you'd expect it to be pretty haughty, huh?
Tumblr media
Bataon -> idk man give me a break the Flying Fish
this is really hard you guys
Tumblr media
Ganchan -> Cheeky the Stone Fish
What a Cheeky fellow we have here! I think it's fun they decided to give this rolling rock a personality with eyes and cheeks, and we've decided to emphasize that with the name we came up with for it!
Tumblr media
Tokotoko -> Scooty the Dude Fish
Tokotoko looks like it's running very fast, but it doesn't even have legs, so it kinda just. Scoots all over the place. And I'd be foolish not to call this guy a Dude, what with the Cool Cool Glasses! And since Batadon is a Fish, Scooty shall be too. Simple as that!
Tumblr media
Suu -> Suutie the Arachno-Fish
Decided to stay pretty faithful to the Japanese name with this one, but I figured a clever reference to Hootie & the Blowfish would make it more relatable to the American youth of today.
Tumblr media
Kumo -> Kumootie the Arachno-Fish
oh man do i really have to name two separate spiders in a row
Tumblr media
Hiyoihoi -> Brutie the Rude Fish
Hiyoihoi has always had sort of "cool delinquent" vibes to me, hence calling him rude, and as a boss, you gotta assume he's a bit of a brute. The name also rhymes with "Scooty the Dude Fish," which this is the boss version of!
Tumblr media
Pionpi -> Spooky the Boo Fish
This frightening fishy fiend is sure to give you the heebie-jeebies!
Tumblr media
Pompon Flower -> Rootie the Grow Fish
Plants are pretty well known for having roots and growing, and thanks to Hootie the Blue Fish helping us learn that plants can, indeed, be considered fish, that makes every part of this name legally Clever!
Tumblr media
Nyololin -> Spewtie the Blow Fish
Look, I know this is the second enemy that we've named "the Blow Fish," but it blows poison at you, and on that note, it is poison like a real blowfish! It all comes together flawlessly!
Tumblr media
Chicken -> Tweetie the Crow Fish
Yeah, I know we technically changing its species, but it looks nothing like a chicken! Can you blame us? And the Mario franchise has a long-running tradition of connecting birds and fish (see Cheep Cheep!) so calling it not just a "crow," but a "crow fish" makes it fit in better.
Tumblr media
Roketon -> Grutie the Banana Fish
minion joke
Tumblr media
Chikako -> Floatie the Glow Fish
Hi the Mod formerly known as Mod Chikako! I hope you like your new legal name going forwards...!
Tumblr media
Pipe Fist -> Punchyoutie the Pipe Fist
This one may seem like we're grasping at straws, but being a big hand, I think Punchyoutie the Pipe Fist can grasp straws very easily, thank you very much.
Tumblr media
Biokinton -> Cumulootie the Atmosphish
This one's self-explanatory.
And last, but certainly not least...
Tumblr media
Tatanga -> Evil Mario
That's it for Super Mario Land! "Like" and "Subscribe" and "Hit the Bell for Notifications" if you want to see us localize the names of every enemy in Wario Land: Super Mario Land 3!
117 notes · View notes
weirdmarioenemies · 24 days
Text
Tumblr media
Let the Tomfoolery Commence!
114 notes · View notes
weirdmarioenemies · 10 months
Text
I am going to rank more of the Super Mario Galaxies and none of you can stop me
Tumblr media
Some galaxies are destined for greatness. But not all of them. Some galaxies are destined for pretty goodness, and that's okay. It's unfair to hold everyone to such absurdly high standards.
Those are the galaxies we're gonna talk about today! We've reached the B-tiers on this Galaxy Tier List, and we're gonna talk about them all today!
In case you missed the first post (which you can read here!), I'm doing a tier list of all the Galaxies in the Super Mario Galaxy series, and releasing a new entry every Sunday until we've covered them all. Forget about Church. This is what Sundays were truly made for.
My opinions don't necessarily reflect every member of the blog (there's like seven of us!), and they may not reflect your own either. If you disagree, that's totally cool.
72. Wild Glide Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
Kicking off today's list, we have the Wild Glide Galaxy, another Motion Control Minigame, yippee! Gone are the days of ray surfing and bubble blowing (but not Star Ball rolling. that's still around), now we have a funny bird named Fluzzard, and even funnier birds named the Jibberjays!
The Wild Glide Galaxy is pretty alright. The motion control minigames are rarely really the highlight for me in the Mario Galaxy games, but for what it's worth, I think gliding with Fluzzard controls alright, and I really like the optional challenge of flying through the rings for the Comet Medal. There's not really anything wrong with Wild Glide Galaxy at all, it's just a little ho-hum, but that's okay. I mean, it's the tutorial for this type of gameplay, what are you supposed to expect?
That being said, there's a later Fluzzard gliding galaxy that's way cooler. Like, way cooler. We'll talk about that next week.
71. Bowser Jr.'s Airship Armada
Tumblr media
Game: Super Mario Galaxy Tier: B
Did you know? If you put enough flying boats in one place, that's legally a Galaxy. I don't make the rules, I only follow them.
Yeah, these games have a pretty loose definition about what constitutes a "Galaxy"...
Anyway, I don't have an awful lot to say about Bowser Jr.'s Airship Armada. It's solid! I definitely prefer the first half with the cannons more than the second half with the autoscroller, though because of Speedrun Strats, I usually end up skipping the first half anyway... Did you know that? You can just blast yourself to one of the later airships and it totally works! I wonder if skipping the more fun part of the level diminishes my opinion of it, though...
That being said, Galaxy 2 kinda went and gave Bowser Jr. both a better "Airship autoscroller" level, and a better "blast yourself places with cannons" level, so the Airship Armada kinda loses out on that regard. Combine that with a Decent boss fight, and the Spranglers that always mess me up on the autoscroller (which I will admit is a Skill Issue!) and we end up with a mission that's fine, but I'm a little lukewarm on.
70. Honeyhop Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
Is it just me, or is Honeyhop Galaxy the most forgettable galaxy in Super Mario Galaxy 2? I dunno, I think it's something about the repeated theme without really bringing anything new to the table, besides I guess one segment that brings back the Floaty Fluff from Gusty Garden Galaxy. It kinda just feels like a Honeyhive Galaxy retread, but a bit more condensed.
And that's not necessarily a bad thing to be, Honeyhive Galaxy is a really good one after all, it just makes all of Honeyhop Galaxy feel like something I've seen before. And I don't think the smaller scale really helps, since the large scale is part of what I love about the Honeyhive in the first place!
I feel like I'm being a bit too negative here, so I should probably re-iterate: while this galaxy feels like a bit of a retread, the stuff it's retreading is pretty fun, so I can't really hate it. I just wish they'd find more new things to do with the Bee Mushroom, that's all!
69 (nice). Bubble Breeze Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
And here's another Motion Control Minigame, this time taking advantage of the Wii's pointer! It is your job to blow Mario around in a bubble, but don't let the bubble pop! Because most of this galaxy is a poison swamp which is frankly, Not Healthy To Digest. Do you know why all the crayons you see are non-toxic? Because they melted all the toxic ones to make Bubble Breeze Galaxy, that's why.
Anyway, this galaxy summarizes my thoughts on the bubble minigame: I like it, I don't love it, I'm not too upset that it didn't return in Galaxy 2, but I wouldn't mind if it did. I question how much of this Galaxy ranking so low is the atmosphere, "poison swamp" can be just kind of a dreary thing to look at for too long, though maybe it's just that the minigame can feel a little sluggish since you need to be so precise. It's not too hard, even, just a little time consuming.
I feel if I liked this galaxy just a bit more, I probably wouldn't always take the Speedrun Strat of backflipping to reach an invisible platform behind the checkpoint, from which you can long jump to the Power Star and just completely skip the second half of the level.
68. Flash Black Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
I don't know what it says that the lowest-ranking Super Mario Galaxy 2 Hungry Luma galaxy got a higher spot than all but one of the first game's Hungry Luma galaxies. I mean, besides "the first game's Hungry Luma galaxies aren't very good".
Flash Black Galaxy is a galaxy built around a solid gimmick, where the level is too dark to see outside of brief flashes that appear in-time with the music. Stuff like objects and enemies can always be seen which can clue you in to where things are, but otherwise, it's testing your memory, which is cool. I don't think it's the best one-off gimmick, but for a single level, it's definitely a respectable one.
I don't know if I really have much more to say about Flash Black Galaxy. It's pretty much defined by its gimmick, which I consider "good but not great". Makes interesting use of your memory, but slows down the pacing a little, but ultimately the galaxy is short enough that it doesn't ever overstay its welcome. Respectable B-tier.
I originally had it way higher (at 54th place, if you can believe it!) but after writing about it, I found I didn't care about it as much as I thought I did. Sorry.
Don't confuse this with the Throwback Galaxy. We'll talk about that next week.
67. Rolling Green Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
And here's the last of the galaxies that introduces a motion control minigame! I honestly kinda like the Star Ball, it hits a nice balance where it can be a bit tricky to get the hang of, but never really feels like something you don't have control over, which I can't really say about the ray surfing. There's a really fun sense of momentum there, it does a really good job of capturing the feeling of balancing on a ball, not that I know what that feels like...
Makes sense this was the only of the three minigames that returns in the sequel, it's easier to control than the mantas, but never gives you so much control it can feel kinda boring, like the bubbles. As for Rolling Green Galaxy itself, it's kinda what you expect for a level that introduces a mechanic. It's a bit basic, but not necessarily bad, and I like that it offers a few optional challenges on the sides. It also escalates pretty nicely, first giving you areas with fences so you can get acclimated to the controls, then wide open areas without fences, and then having you navigate around holes and islands, I really like that.
I'm probably still gonna dock it a bit for being a bit basic, but as a tutorial, I think it's pretty well designed, and I definitely have to give it props for that. Still, there are definitely other galaxies that I feel have made better use of this mechanic...
66. Rolling Gizmo Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
That being said, I think the "challenge version" of Rolling Green Galaxy, Rolling Gizmo Galaxy, is only slightly better, if not basically equal to Rolling Green.
I think this is pretty well designed as a more challenging follow-up, making you navigate through tighter spaces, rotating platforms, and overall forcing the player into a bit more careful play. It definitely serves well as that "final test" of the Star Ball minigame, testing how well you're able to handle its control scheme.
That being said, I feel that by being more challenging, Rolling Gizmo loses some of what makes the Star Ball missions so fun, you have to take it at such a steady pace that you never really get a chance to build momentum, which is kind of a bummer. Rolling Gizmo Galaxy doesn't really give you the same level of freedom that Rolling Green Galaxy gives, even in terms of alternate routes, so I'm gonna dock some points for that. Still appreciate the added challenge, though!
65. Gateway Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
For what it's worth, if this was a list of galaxies ranked by the order you play them in, this would rank first.
Gateway Galaxy is your tutorial to Super Mario Galaxy, and I think it does a nice job at that. Chasing bunnies is probably never gonna be my favorite thing in the world, but it's a nice way to get the player accustomed to walking around a sphere, and unlike some galaxies, there's no strict time limit, and the bunnies will politely inform you where others might be hiding. It would be kinda unfair if they didn't. This is the tutorial.
And I really like that it eventually extends into a proper "mission," letting you travel between planets, and introducing you to some of the game's mechanics, like collecting Star Chips, spinning to defeat enemies, and activating (or de-activating?) flipswitches. I also really like how you can't return to this galaxy until much later in the game, I think it's a nice way to show you how far you've come, or something like that, I don't really know. I'm not the most graceful with my words!
That being said, I need to be upfront: the Red Star power-up and I have never gotten along. I always felt the flying controls with it were super weird, even if it gives you a lot of freedom! I may as well mention it here, since it never shows up anywhere else...
Anyway, I picked that picture because of this Jacob Geller video, which all of you should watch, by the way.
64. Bowser's Lava Lair
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
Bowser building a lava-themed Galaxy? How unexpected...! I wonder what tricks he'll bring next?
Bowser's Lava Lair is a pretty solid, if not slightly forgettable, boss stage. It has all the sorts of things you'd expect from a Bowser stage, really, stone buildings, lava, members of the -omp family, and of course, a boss fight against the Man Himself. It also marks the debut of Mattermouths, which catches me off guard a little even though I totally know they're in this galaxy. They seem like such a Haunty Halls debut to me!
Not a lot to say about Bowser's Lava Lair really, it's solid, but a bit by-the-books, which is why it didn't score any higher. Maybe Bowser could take a few lessons from his son when it comes to designing memorable boss levels...
...That statement feels really weird given both "boss levels" we've covered thus far are from Bowser Jr., but I promise, he gets some really good ones in Galaxy 2.
63. Starshine Beach Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
Oh hey, it's that galaxy that sort of vaguely references Super Mario Sunshine! It has Beach, it has Chucksters... it has those lily pad rafts? I think Sunshine had those. Really, throw Piantas in any sort of tropical area and you can probably pass it off as a Sunshine reference.
Starshine Beach Galaxy I feel is one of those galaxies that suffers a little bit from Super Mario Galaxy 2's more compact level design. It's kinda big, kinda flat, and kinda empty. I wouldn't say it's a significantly worse galaxy than Beach Bowl, there are some fun missions here, but if you compare the two, Beach Bowl just feels a lot more Alive to me, you know? This galaxy has like, three towers, a Pianta statue, and a whole lot of tiny islands and shallow water between. The level design in Galaxy 2 is a bit more linear, and in a more open galaxy like this one, it shows.
Still, this place is still plenty fun. The Cloud Flower is always a delight to use, and it's nice to have more exploration-oriented missions in the sequel. I just wish there was more to see when exploring, that's all!
62. Bowser's Gravity Gauntlet
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
There are not a lot of good images of this galaxy on the Super Mario Wiki, huh?
Admittedly, originally I had this a good bit lower, where Bubble Breeze Galaxy is right now. Then I looked it over and was like "actually, this one's cooler than that" and moved it up like six places.
I think this suffers some of the same issues as Bowser's Lava Lair, where it feels a smidge generic -- I mean, making your lair Gravity Themed in the game where every level is Gravity Themed? Come on. But after looking back at it, they do some cool things with that gimmick, particularly in the 2D area, where the lack of changing perspective really helps emphasize the weird gravity in this place. I love details like Podoboos jumping out of a pool of lava on the wall and into one on the ceiling, that's really neat.
Still, I think they could've pushed the gimmick a little further, and with some of the entries later on this list (including a Bowser level that occupies the exact same position in the first game!), I feel like they have a lot more fun with 2D gravity shenanigans.
61. Gusty Garden Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
Man, this one hurts. You don't know how much it pains me to put Gusty Garden in B-tier. I mean, it's like, one of the Super Mario Galaxies! It has The Music! How can I hate it?!
Well, if you're taking a B-tier placement as me "hating" something, then your standards are way too high, because I like Gusty Garden Galaxy! That being said, this is a video game old enough to drive a car now, so I'm allowed to be honest about it, and if I'm being honest... the music does a lot of heavy lifting in this galaxy.
Not that the galaxy is bad by any stretch of the imagination, there's lots of fun moments here, like the weird question mark planets, the giant caterpillar that eats through the apple asteroids, and probably the best bunny chase across both games. That being said... Gusty Garden feels a bit small-scale, you know? I feel there's not a lot of room to explore in Gusty Garden, most of the planets are pretty small-scale, and the level structure is a bit more linear than a lot of other galaxies in the first game...
Of course, being linear isn't necessarily a bad thing, a lot of galaxies in the sequel are similarly linear, so why should I count that against Gusty Garden? Well, my issue with Gusty Garden is that a lot of the planetoids end up feeling pretty samey. You go to a small planetoid, kill some Piranha Plants and Monties, and then take a vine or a Floaty Fluff to the next planetoid, rinse and repeat. There's not really much of a sense of escalation here, you know what I mean?
Also there's the fact the third mission is so weirdly out-of-place. It's not a bad mission at all, I think it's a cool level with a cool gimmick, it just doesn't really quell my feeling that Gusty Garden feels like it was cobbled together from bits of other galaxies that were getting a little too big.
I don't want to badmouth Gusty Garden Galaxy too much, because I still have plenty of fun here, and honestly, I always look forwards to it in a Galaxy run! "The music does a lot of heavy lifting" might seem like a defamatory statement, and to some extent I guess it is, but I also think it shows just how much stuff like aesthetics and sound design really matter in the grand scheme of things. Without it, Gusty Garden Galaxy may have felt pretty forgettable, but because of it, it creates an experience that frankly feels like more than the sum of its parts.
60. Beach Bowl Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
Did you know? "B" is for Beach Bowl. I just thought you should know that. Beach Bowl Galaxy is a respectable underwater galaxy with a really cool setpiece. I just love the way this galaxy looks, the huge bowl with water pouring out is a really neat visual, and the Beach Vibes are just on point here. Not pictured is the underwater section, which is decently detailed all things considered. I'd probably visit the Beach Bowl Galaxy if it was a vacation spot in real life.
As a gameplay experience? Beach Bowl is alright. As I've mentioned before, the underwater controls can feel a bit jank to me, which I think drags it down a bit, but I also feel like it's a very nice galaxy to just Explore, which admittedly is something I think the second game is a bit lacking in. Obviously the Galaxy games are a bit more linear than the 3D games that came before, but I feel the first Galaxy hits a nice middle ground for me, giving enough room to goof off while still giving a clear objective to move towards, and Beach Bowl is great in that regard.
The main thing holding Beach Bowl down a bit, besides the controls, is a couple of the missions. The second main mission here, where you grab the Golden Shell from a penguin and take it to the penguin coach, is one of the most pointless in the game, and this galaxy also possibly has my least favorite purple coin mission. I'm not even the biggest detractor of the Spring Mushroom out there, but making it mandatory to grab Purple Coins placed right next to the edge feels cruel. And while I complain about the underwater controls sometimes, you surely could've placed more than five coins underwater, right?
The rest of the missions are alright, though. I think the one where you look for Star Chips takes nice advantage of letting you explore a bit, and I generally enjoy this iteration of the Stone Cyclone, and even the 2x faster version! Still don't like the 4x faster version from the second game, sorry.
I think it's funny that the penguins are associated largely with tropical galaxies in these games. Why is that?
59. Supermassive Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
"We grow 'em big here! Watch out!"
Supermassive Galaxy feels like a fun "novelty galaxy" to me, if that makes any sort of sense. What if Mario... but Big? Well, not Mario himself. You're one of the only things in this Galaxy that isn't big. Sorry! This leads to a lot of fun details, though, like the giant Lumas that speak in Big Letters and have a low-pitched voice, or the coin that's so big, you can wall jump off of it.
I wonder if they could've taken it further. Like, there are no oversized Star Bits here! That is a STAPLE of Super Mario Galaxy Level Design. The funniest thing they could do would make the Power Stars in this galaxy into Grand Stars, but I get those are reserved for boss missions.
It's also clever to use this as a place that properly introduces long jumps as a mechanic. Did any galaxy in the first game do that? I'm not sure if any of them did. But the framing of "Mario needs to do BIG JUMPS to make it past gaps in this oversized galaxy" is really fun.
Really, and this is a goofy nitpick, but I think what brings down this galaxy for me is the aesthetics, which kind of end up being a double-edged sword. I think the "generic Mario objects, but Big" is the best way to emphasize this galaxy's theme, but it also feels well... generic. After the Big gimmick, this galaxy isn't really all that interesting to look at. Might also have something to do with how linear it is. Despite everything in this galaxy being huge, there's not an awful lot of room to just goof off and have fun, which I feel is a bit of a missed opportunity.
58. Bowser Jr.'s Robot Reactor
Tumblr media
Game: Super Mario Galaxy Tier: B
Megaleg I think is one of the coolest bosses across both games, and such a clever usage of these games' gravity mechanics. Megaleg is also pretty much all there is in this galaxy, and I'm not sure if I should count that for or against this one.
It's like, Megaleg doesn't have a lot of buildup. You have one small planet that serves as a tutorial for using Bullet Bills to break glass, and that's really it. I generally prefer galaxies that are a bit bigger in scope, so I definitely feel like I'm gonna dock some points for that. I feel like a boss this cool could benefit from a bit more buildup, you know?
On the other hand, I think that's kinda unfair. This is the first boss level in the game, it doesn't need to be overly complex, showing how the boss works and then doing the boss itself is really all you need, and again, I really like Megaleg as a boss, even if after once you reach the top there's not that much going on anymore.
I guess the takeaway is... these rankings are mostly based on my personal enjoyment, and less so of how Objectively Well-Designed I think the mission is. The difference between "the best" of a group and "my favorite" of a group can be an important one!
57. Bowser Jr.'s Fiery Flotilla
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
Another case of "this Galaxy is basically in the exact same position as the one before it, and it does some things better, and some things worse". For starters, I don't think Gobblegut is quite as cool as Megaleg. Don't get me wrong, Gobblegut is still cool, and arguably more mechanically interesting, I like how there's an incentive to destroy the later bulges earlier on so the boss is easier in the later phases when Gobblegut speeds up, in exchange for a more difficult earlygame. Still, I don't know if it's as cool as climbing up a giant robot.
The Fiery Flotilla also has a bit more buildup than the Robot Reactor, which I really appreciate. You know I enjoy a little bit of platforming before I take on the Big Boss! Still, the platforming is on the basic side (again, first Boss Level) and unlike Megaleg, the buildup doesn't really tie into the boss at all, you know? Like, "spin the big red orbs" isn't a really tough thing to figure out, especially when they're highlighted in Bowser Jr.'s dialogue, but it does create a situation where the game tells you what to do instead of priming you for it.
Does some things a little better, some things a little worse, so I think it's about equal. Gonna give it the edge because I like having the platforming at the beginning, and also because Galaxy 2 gives each galaxy more than one mission. There's a Gobblegut Daredevil Run! Wish we could've gotten one of those for Megaleg.
56. Sweet Sweet Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
What's that? A good Hungry Luma galaxy from the first game? I never thought I'd see the day...! It's also uh, the only good one in my opinion, given we covered all the rest in the previous post. It's also the first Hungry Luma galaxy in the game, so it's all downhill from here.
But yeah, I like Sweet Sweet Galaxy! I don't know if I'd say I love it, or else I'd probably put it a bit higher, but I enjoy it. I think it has a really nice sense of iterative level design, you know? It takes one idea (moving conveyors with holes in the floor) and riffs on it in different ways up until the very end. First you have a conveyor moving towards the goal, then you have the ones moving left and right, then you have the rotating floor, and then you have the one moving away from the goal. Sweet Sweet Galaxy has a pretty nice sense of escalation.
I also remember finding it weirdly challenging as a kid, for how early in the game it is. It's not brutal or anything, we're not looking at the Dark Souls of Mario Galaxies here, but especially in that rotating floor segment it can be hard to tell where the holes are gonna be.
It's still a little short and linear, but for a small "bonus mission", I think that's ultimately fine, especially for the first Hungry Luma galaxy in the game. Congratulations, Sweet Sweet Galaxy! You might have what it takes to hang out with the Super Mario Galaxy 2 Hungry Luma galaxies!
55. Bubble Blast Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
Did you know? "B" is for Bubble Blast. I just thought you should know that.
Congratulations to Bubble Blast Galaxy, which I personally consider the best of the three Trial Galaxies. As I stated, I can sort of take or leave the bubble minigame, which is why this isn't gonna rank any higher, but as far as it goes, I think this galaxy makes really good usage of it. The obstacles presented feel decently varied, and often require a nice blend of precision with quick reaction timing due to all the moving parts. It's really nifty, both on its own, and as an escalation of what we saw in Bubble Breeze.
Especially great is the bit towards the end, where you have to make your way down a tight corridor of electric fences while being chased by Bullet Bills, forcing you to act quick in a minigame that usually requires a lot of precision. Is it a little unfair? Maybe just a little, but it makes for an exciting sequence that works really well as a final test of your bubble-blowing skills.
Up next, we're going to be testing your jellyfishing and patty-flipping skills, so watch out!
54. Dusty Dune Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
Dusty Dune Galaxy is a weird one to me. It's like, whenever I reach it in the game, I don't really feel like playing it, but once I get around to playing it, it's actually pretty fun! I'm not really sure if there's a mission here I don't like playing, I like the Bone Twisters, I like the sand slides, I like the rush for the star in the sinking tower. Even the untimed purple coin mission is one of the better ones! This galaxy is honestly pretty consistently solid.
So like, why am I not Feeling It? Why is it that when I get to this galaxy in a playthrough, I'm always overcome by this feeling of "yeah, alright"?
I think Dusty Dune might have a reverse Gusty Garden Situation going on, where it has great ideas held back a little bit by so-so music and theming. And make no mistake: it's not that "desert" can't be an interesting theme, because it really can be! (We'll see the sequel's desert galaxy in a couple weeks!) But it's generic desert, you know? Where they kinda slap any vague "desert stuff" together and call it a day. This is a desert with both Egyptian pyramids and cacti! Despite what Mr. Video Game might tell you, those don't appear in the same deserts in the Real World.
I feel like if they leaned hard in one particular direction, Dusty Dune Galaxy could be really cool, but as it stands it sort of suffers "Generic Video Game Desert Syndrome" where it lacks a clear sense of identity to make it stand out more.
53. Sweet Mystery Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
The Bulb Berry is a neat power-up, the more I think about it, it feels like a new spin of the Matter Splatter Galaxy from the first game, where what you see is all that's there, but with a bit more player control. I honestly think the lack of control makes Matter Splatter a bit more interesting to me, but I can see why someone else would like this take more.
If you couldn't tell already, Sweet Mystery Galaxy is largely built around this power-up, making for the second sweets-themed Hungry Luma Galaxy, though that's pretty much all the two have in common, because the gimmicks are completely different. Honestly I think the Bulb Berry is a little under-utilized, the only other galaxy I remember using it is Haunty Halls, which is its introduction.
A benefit Sweet Mystery has for being the second level with this power-up is they can play around with it a bit more, using it with stuff like moving platforms, and having optional challenges which can be rewarding, but run out your timer a bit, limiting both your field of view, which also corresponds with limiting knowing where you can stand! It's nifty.
The main weakness of this galaxy I think is once again an aesthetic one. There's not an awful lot of background details, and since it's built around the Bulb Berry, you can't see much of it at once. There's not a lot to see here, besides that giant present with the cake in it at the end. It's another galaxy that sort of shows the sequel's weakness when it comes to making more detailed environments.
52. Gold Leaf Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: B
As I've stated before, I'm gonna dock some points for reused content. Like, if you're gonna repeat any galaxy, then Honeyhive is a good one, but it can always be a little bit of a letdown to go to a new galaxy and realize it's a place I've already seen before, but with a fresh coat of paint. Especially given it's in the same game as its counterpart! But in this case, I'll mostly let it slide. I like getting to see Honeyhive in gorgeous autumn colors, and for what it's worth, the missions here are all pretty unique.
The Star Bunny mission is kinda whatever, given I've made my stance on bunny chases pretty clear at this point, and the rest of the mission is kinda just exploring a place we've already seen, but the rest of the missions fare a bit better. What can I say! I like Cataquacks and I like that obstacle course. I think building the Cosmic Mario and Purple Coin missions around the obstacle course was a smart idea too, since it helps make the galaxy feel more distinctive.
Being Honeyhive 2 ends up being a double-edged sword, since it kinda takes away from Gold Leaf Galaxy having a more distinct identity, but it does enough of its own that I'll let it slide, and it's also not like I'm gonna complain about getting more missions in a top-10 galaxy.
I guess that's a spoiler for a future review. Look forward to seeing where in the top 10 I put it!
51. Freezy Flake Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: B
Autumn turns to winter as we talk about our final galaxy of the day! Freezy Flake Galaxy is a delightful little snowscape that lets you indulge in all the fun of a snowy winter day without any of the icy roads or dismal temperatures of actual snowy winter days. Unless you're playing Super Mario Galaxy 2 in a car sliding down an icy road with all the windows rolled down. Why are you doing that?
Anyway, I think that above all else, Freezy Flake Galaxy feels charming to me, you know? You get to run around in the snow and roll snowballs and incinerate snow statues of Bowser with the Fire Flower! All the things you'd do on your typical winter day. I especially love in the second mission where you get the Rock Mushroom, and get to watch snow build up in your boulder form, it's such a cute touch! I wish we got to do more with the Rock Mushroom, it's kinda ditched past the first planet in favor of the Sorbetti boss fight. I wonder if this galaxy would benefit from the three-mission format of the first game?
My only real complaint about Freezy Flake is that I think it's a smidge on the generic side. I mean, by the time we got this game, we already had the Freezeflame Galaxy, which is a generally cooler take on an ice galaxy (and also a hotter one). Freezy Flake, in comparison, is a bit tame, a bit less exciting, but whatever, it's cute. It's hard to listen to the music and not feel those warm winter fuzzies that I feel until winter actually comes and my hands are dry and I can't go outside without bundling up first and even once I do the ground is going to be slippery so I can't run around as much without fear of falling over except for the days where it is warm where then everything is mushy and gross, and it's dark outside at 5PM and when it is bright outside the sky is usually gray anyway and there's no leaves on the trees so everything looks dull and lifeless
...I hate winters.
And that wraps up today's post! Do you agree with my opinions? Do you don't agree with my opinions? It's okay if you don't. Even the ones about winter! If you enjoy all those things I was complaining about, then more power to you, I'm glad someone can find joy where I couldn't! And if you don't like something I do like, then that's fine too, I guess.
Next week, we'll begin covering the A-tiers! There's a lot of 'em, so I'm gonna be splitting them into two posts, with fifteen galaxies each! Look forward to it! I'll link it here when it goes live!
202 notes · View notes
weirdmarioenemies · 8 months
Text
No one stopped me but myself, but I'm back to ranking all the Super Mario Galaxies
Tumblr media
Sorry this took so long! Mix of some busy weeks and some low energy. These are long posts! Takes a lot of time to write them.
Hello, everyone! Today we're approaching the top of the mountain. The very best galaxies these games have to offer... at least to me. I know I've stated this a lot but like, opinions are totally subjective, and what appeals to me may not appeal to you and vice versa! But these ones appeal to me and quite a lot.
By the next entry, we will have covered all of the galaxies there are, which is pretty exciting. You can expect it on some Sunday, but given how the last few weeks have gone, I won't make any promises about the specifics of when. And if this is the first time you're seeing one of these posts and want to catch up, I've got you covered. Here's part one, part two, part three, and part four.
With that out of the way, I think we're about good to go! Let's start covering some of the best these games have to offer!
20. Grandmaster Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
Grandmaster Galaxy should be grateful we're not ranking the galaxies in the order you play them, or else it'd be dead last.
If I'm not mistaken, Super Mario Galaxy 2 was the first game to feature a very long, very difficult gauntlet as a "final test" of sorts, and here it is! This is another of those things that has basically become a series staple of Mario games at this point, with similar levels existing in 3D Land, 3D World, and Odyssey, and given they've latched onto this concept so much, it's probably not controversial to say that the first instance of this probably did something right.
And it did! The Grandmaster Galaxy throws a number of different obstacles at you, from a segment where all you have to get around is those Yoshi Tongue Flower Things, to a segment with electrical mazes, to a segment where you have to dodge Ring Beamers around flip-swap panels and disappearing platforms, to a segment with some tricky pull star timing. I would go ahead and say the segment with the flipswitches and Sentry Beams is on the easy side, but that's towards the start, so it's probably fine.
The first run of the galaxy is challenging, but also feels a bit like a "practice run," giving you room to acquaint yourself with each step of the galaxy before the Perfect Run, where you have to do the whole thing in one go with only one health. This is the time where I admit: I've only ever beaten the Perfect Run with help from a Co-Star Luma. Is that cheating? I dunno. I never promised I was great at video games! Only good enough to 100% most of the game and beat the Grandmaster Galaxy non-perfect run, and still do the Perfect Run with a little help. ...That counts for something, right?
Either way, I think Grandmaster provides more than an adequate challenge, making it succeed as both a test of skill, and as a finale for the rest of the game to build up to.
19. Matter Splatter Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: S
If you exclude boss missions, I'd say Matter Splatter Galaxy is probably the best one-off galaxy in the first game. Actually, the Garden in general is a really good dome. This is the first of its galaxies I'm covering on this list! (As long as you don't look at the Hungry Luma standing outside. I question how much Snow Cap Galaxy single-handedly weighs down this dome if you're willing to include it.)
I've kinda ragged on a lot of the smaller-scale galaxies in the first game, and while the small scale is maybe part of the reason I've been more dismissive of them, as a whole, I think what hurts them more for me is that I rarely find their gimmicks all that unique or interesting. If a gimmicky one-off galaxy has a good enough gimmick? Then yeah, I'll love it to bits! And Matter Splatter Galaxy has that "good enough gimmick".
I touched on this one a bit when talking about Sweet Mystery Galaxy, what with how both make use of the "what you can see is all that's there" concept, but as a whole, I think Matter Splatter does it a bit better, due to the lack of player control. It adds an element where you have to consider when you want to approach, and makes for some fun improvisation when your timing is off. You lose out on some of that improvisation when the location of the ground is something you have more control over, you know?
But what truly escalates Matter Splatter to me is how much variety they get out of its gimmick. For the first half of the galaxy, droplets of matter will "light up" the ground you can walk on, with the ground gradually fading until another drop hits the same spot. It's a fun test of pattern recognition and timing, and it comes with both 2D and 3D segments for a bit of added variety! As a whole, I'd say I generally prefer this half of the galaxy since it feels a bit more distinctive, but it's not like this galaxy suddenly becomes weak in the back half.
The back half switches things up, focusing on large, moving "spotlights" you have to keep yourself in, changing to a bit of an autoscroller, where you have to swiftly adjust to whatever obstacles are coming up ahead, now testing your reflexes and improvisational skills a bit more. Once again, we get both 2D and 3D segments for added variety, and the mix of the galaxy's unique gimmick and autoscrolling format allows for some really fun misdirection in this part. It's a fun switch-up that doesn't depart dramatically from what makes this galaxy so great. All of this comes together to make a one-off gimmick galaxy that feels like it truly gets the most out of a unique concept.
Before I move on, though, I want to talk about the Spring Mushroom. The Spring Mushroom is a weird power-up. It's pretty infamous, and like, for good reason. It's difficult to control, it feels kinda jank to use at times, and most people find it more frustrating than fun and like. I'm not even gonna say I disagree with that sentiment! And yet somehow, against all odds, every galaxy that prominently features the Spring Mushroom has ended up scoring really highly for me. Are these galaxies just great in spite of featuring the Spring Mushroom? Is the Spring Mushroom's jank secretly a good thing? Or is there just something wrong with me? The answer is probably a mix of all three.
18. Bowser's Galaxy Generator
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
Oh hey, it's the finale of the main Super Mario Galaxy 2 campaign! These big finale boss missions are always great, and while I think Galaxy 2's doesn't quite stack up to the first game's, I'd still say that I'd consider it a worthy successor. It still absolutely succeeds as one last grand mission to close out the main game.
Like any good boss galaxy, I love Bowser's Galaxy Generator for its length and sense of variety. Possibly even more so than the Galaxy Reactor from the first game, the Galaxy Generator seems to try testing your knowledge on everything you know, featuring most of the game's brand-new power-ups, save for the Rock Mushroom and Bulb Berry. I think this idea of focusing on the game's new content was the right call, since it helps it feel a bit more like a finale to Super Mario Galaxy 2, specifically.
The level is also adequately challenging! I find the Yoshi segments towards the end to be the toughest, with the Dash Pepper segment being tight enough that even the smallest mistakes can be punishing, while the Snake Block section afterwards requiring some pretty tight reflexes to dodge the Magmarrghs.
With that out of the way, while the level is solidly challenging, I do think the final boss fight is a bit on the easy side. Both the asteroids and Bowser are big enough that landing the hits isn't too much of a challenge, even in the second phase. Heck, arguably less so in the second phase, when replaying this level, I always think of that phase of the fight as being sort of a freebie.
But I also wouldn't say it's a bad fight -- it does a good job escalating the game's previous Bowser encounters, and ground pounding asteroids into a massive Bowser while hurtling through space definitely has a sense of grandeur that I really appreciate. Maybe it could've been a little more difficult or a little longer, but it's certainly memorable, and still very fun, so the fact it's not as difficult as it arguably should be doesn't bother me that much, and doesn't hamper the Galaxy Generator from its S-tier position.
17. Flip-Out Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
I find it a little weird that this is the penultimate galaxy in Super Mario Galaxy 2, you know? Between the boss rush and ultimate challenge levels, you have this weird one-off gimmick level that introduces a variant of a gimmick seen back in World 1, just with an added twist. I guess they wanted the final Hungry Luma galaxy to be a parallel to the first one? I'm not really sure. None of this matters of course, because Flip-Out Galaxy is fan-flipping-tastic!
Yeah, I know that doesn't hit as hard as a real F-bomb, but we try to keep the blog at least somewhat family-friendly, you know? And also the pun!
Anyway, as you may remember, I love Flip-Swap Galaxy quite a bit. Top-notch weird gimmick galaxy, always a joy to play. So I think it goes to say that I love this more difficult spin on its gimmick just as much, if not even more, if the rating hasn't spoken for itself already. Flip-Out Galaxy shifts the focus from the red and blue Flip-Swap panels to red and blue walls that pop in and out when you spin. And of course, that means it's time to perform some Wicked Wall Jumps! This is what that weird short mission in Honeybloom Galaxy has been training you for!
Since this is the penultimate galaxy in the game, it's a pretty tricky one, since a poorly-timed spin can take out not just the walls you're jumping on, but the floor underneath as well, and you'll have to spin a lot when alternating between red and blue walls! Timing will also prove important, not just for exiting a wall jump and spinning to give yourself solid ground to stand on, but also for a segment where you have to keep wall jumping until the spikes underneath you recede, which becomes especially difficult when you throw in the Cosmic Clones...
On that note, I love the decision to use specifically the Cosmic Clone mission for the second Green Star here, and putting it towards the end, too. Makes grabbing it a bit trickier, which is nice for a galaxy this late in the game! Flip-Out does pretty much everything I'd want it to -- it brings back a great old gimmick, changes it up in a way that feels unique, and uses it to craft a fun, albeit challenging late-game mission. My only knock against it? It being so late in the game means you have to play a lot to get there, and they crowd so many of the game's worst galaxies before it, just to rub salt in the wound. But hey, if it's for a galaxy this good, it may as well be worth it.
16. Cosmic Cove Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
I know a handful of people have been disappointed by the low rankings I gave to a lot of these games' water galaxies, so consider this an apology. Well, an apology of some sort, it's not like I decided to move up Cosmic Cove a bunch because people were upset that I didn't like some of the water galaxies. It just happens that I felt a lot of them suffered from having weak missions, hampered a bit by somewhat janky underwater controls. Give me a water galaxy that mitigates both these problems, and I'm sure to fall in love with it. "Underwater" is like, a pretty notable part of My Brand! There's a reason I've put three water galaxies on today's list, everyone!
Case in point: Cosmic Cove Galaxy! Cosmic Cove Galaxy is just gorgeous. I'd say that it's aesthetically one of the strongest galaxies in Super Mario Galaxy 2, which definitely counts for something! I mean, have you heard its music? The harps and pianos create such a relaxing atmosphere, and it sort of reminds me of the music in the next entry on our list...
But let's not get ahead of ourselves! Cosmic Cove isn't surviving on looks alone, because it's a pretty fun galaxy to play as well! I think they hit a really nice balance here, where the underwater sections have a somewhat linear path to take, so it doesn't feel like you're wrestling with those Janky Water Controls, but if you decide to go off the beaten path, there's a good bit more to see than you'd expect, which is nice, given this is a very pretty galaxy and one I enjoy spending time to take in! Obviously there's less to do once you've frozen the water, but having a big open plain to skate around on is also pretty fun. And while we're talking about ice skating, the Hungry Luma star is probably the second best bunny chase in the Galaxy games.
And let's not forget the second main mission, either! The underwater sidescroller is really neat, especially when they start having blocks of water floating in space, and even moving on their own. I think this is another of those concepts they brought back in Super Mario 3D World, if I'm not mistaken! It's such a memorable part of the galaxy, that I sorta forget there's that planet with the Spin Drill and the Micro Mecha-Bowsers and the Fizzlits at the end, but that planet is fine too.
Cosmic Cove manages to do a seamless job blending aesthetics and gameplay to create one of the series' most memorable galaxies. And it introduces us to Snoodles and Fizzlits! Those are like, maybe two of my favorite enemies. Bonus points for that!
15. Space Junk Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: S
Can I be honest? Space Junk Galaxy is one of those galaxies that mostly made it this high for the vibes, above all else. Don't get me wrong, I like Space Junk Galaxy a lot. I think all the missions here are fun, if I was rating it on gameplay alone I'd probably still rank it highly. Space Junk on its own is a solid A-tier galaxy, but I think this is one of those galaxies where the atmosphere brings it up a tier higher for me.
While most of the galaxies in these games focus on the grandeur and excitement of exploring the cosmos, Space Junk Galaxy takes a more melancholic approach to the setting, the idea that outer space is mostly, well, space. Space Junk Galaxy isn't really focused on having big, exciting setpieces. Space Junk Galaxy is about everything inbetween, from lost spaceships, to small asteroids, to well... miscellaneous space junk. And I think it works in its favor!
I could make the same argument that I made against Gusty Garden Galaxy, that Space Junk Galaxy feels like it was cobbled together from miscellaneous bits and bobs of larger levels that were getting too big, but in this case, I think that's the point. To the extent that something trying to be a cohesive level design in a 3D platformer can at least, Space Junk does a really good job capturing that feeling of emptiness, in the best possible way. The first mission here, which largely consists of Mario floating through space via a trail of Pull Stars, may not be the most exciting mission, but it has such a specific atmosphere that I can't help but say it may very well be one of my favorites across both games.
Admittedly, this is the part of this review where I have to concede that Space Junk's biggest strength is probably also one of its biggest weaknesses, that a galaxy so focused on all the emptiness and in-betweens of space struggles to find enough content to fill out six missions. The second mission basically has none of the atmosphere, instead being a weird Airship mission with a boss fight at the end, and then the third mission has another boss fight, because what else are you gonna do here? Don't get me wrong, these are still fun missions, but I think they end up working against the general atmosphere and tone that this galaxy sets up in the first mission. I think this is one that would benefit from the sequel's smaller-scale galaxies, with two "main" missions, and a comet or secret star or something.
Still, this is a galaxy that is fun from start to finish, and when it goes for being atmospheric, it nails it. I mean, have you heard the music here? This has easily gotta be a top 5 song across both games for me, I love it so much. While I think having fewer, more focused missions could've benefited it a little, Space Junk Galaxy will always leave such an impression on me that I can't help but feel like it's one of the standouts from these games.
14. Cloudy Court Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
I've mentioned before how a few of the galaxies in Galaxy 2 feel like they're meant to be "sequels" to galaxies from the first game, and Cloudy Court is no exception, feeling like a bit of a follow-up to Gusty Garden Galaxy. I mean, you have the grand orchestral score, you have the "garden in the sky" theming, you have lots of segments where you're riding on wind currents, even the Japanese name, "Cloud Garden Galaxy" ends up harkening back to the first game's "Wind Garden Galaxy". I think there's a reason they showed this one off a lot in the game's earliest trailers.
That being said, while it does feel a bit like an attempt to capitalize on Gusty Garden's success, in many ways to me it also feels like a refinement of Gusty Garden, taking some of the concepts that worked there and expanding on them a bit to make something that, to me at least, feels more interesting and cohesive. In my review of Gusty Garden, I characterized it a bit as a galaxy largely carried by its music, that otherwise felt like it could've been thrown together from leftover assets from galaxies that had gotten too large. Cloudy Court manages to avoid that feeling pretty easily, it was pretty clearly built from the ground up, and given how much it changed from the initial trailer to the final release, it seems like one they spent a lot of time on trying to get just right.
And in that regard, I think they largely succeeded! Cloudy Court manages to hit on the familiar elements we love about Gusty Garden, but also manages to hold strong on its own, with a number of distinct and memorable segments. I don't know why the drum trampolines are here, but I'm not complaining, it's fun to have them! And the combination of the wind currents and the Cloud Flower makes for some very memorable platforming challenges. And some fun secrets, as well! Obviously as a Galaxy 2 entry it's gonna be a bit more linear by default, but even then they manage to hide a lot of 1-Ups here, adding a little extra reward for going off the course, which you know I always appreciate.
While a lot of "sequel" galaxies end up falling flat to me when they struggle to live up to what came before, Cloudy Court is one of the rare exceptions that not only lives up to its predecessor, but in my opinion, surpasses it. I feel like we think of Gusty Garden as a better galaxy than it truly is, but Cloudy Court simply is that good, which to me, makes it a contender for one of the series' very best.
13. Boo Moon Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
Man, it's hard to go wrong with ghosts. Nice for an appropriately spooky galaxy to end up at #13, huh? Maybe that was a little deliberate on my part, but it's not like I don't think Boo Moon Galaxy deserves it.
Boo Moon Galaxy is so, so stylish I think. I feel like Super Mario Galaxy 2 goes for a bit of a "storybook" aesthetic, so why not have a galaxy that leans into that a bit? Stuff like the dark maze at the beginning, poison swamp folding up at a 90 degree angle to match the snake blocks, the crescent-moon see-saw planet, and the haunted house pop-up book at the end are all such distinctive visuals with a bit of that Storybook Feel to me, and end up making for a galaxy that manages to provide a very fun twist on an already fun theme.
Not to mention that this is also a decently tricky galaxy! I gotta be grateful for those musical notes that spawn the three 1-Ups during the Snake Block section, because I've fallen into that poison swamp more than a couple times, especially when going for the secret star, and even more so when going for that one Green Star. The second mission, which I believe is the sole appearance of the Boo Mushroom in Galaxy 2, also involves some precise timing as you weave your way through Octoboos, particularly towards the end.
I'm a sucker for a good ghost galaxy, so this one was probably gonna get high marks no matter what, but with a stylish and distinctive aesthetic, that's enough to bring it up to a top-tier with a fittingly spooky number. Happy Halloween, everyone!
I mean, it's September. That's basically Halloween.
12. Tall Trunk Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
Really, shoutout to World 3 of Galaxy 2 just giving you a choice between two absolute bangers right off the bat. I think Tall Trunk ends up just barely winning out against Cloudy Court for me, but the two are really close in quality, and no matter which I'm in the mood for, I know I'm in for a great time.
Like Puzzle Plank, this is another galaxy that brings such a high level of unfiltered joy whenever I reach it in a playthrough. Maybe there's something about these big galaxies made of wood, I dunno. Probably also has something to do with the music. Yeah, I know this one just borrows the music from Yoshi Star Galaxy, but I always associate it with Tall Trunk first and foremost. Unlike Puzzle Plank however, I think Tall Trunk feels a bit more fully realized -- I never really feel underwhelmed playing through Tall Trunk, which let it climb a good bit higher on my tier list.
Tall Trunk is a galaxy not only with a great aesthetic, but two very fun and very distinct missions! The first mission is a showcase of the Blimp Fruit, and I love how it gets used in so many different ways, from climbing a tree, to searching for Star Chips around a cylindrical planet (Super Mario Galaxy 2 has a lot of those, huh?), to making your way through a long spiral to grab the Power Star. Then there's the slide, which weeeeeee wheeeeeeeeeee yippeeeeeeeeeee wahoooooo!
It's fun.
This galaxy also has to get bonus points for being the home of the Whittles, arguably the best Galaxy NPCs. Don't get me wrong, the Gearmos offer close competition, but the Whittles are just too adorable. Also, the Tall Trunk Galaxy is a sacred site to the Whittles, giving us one of few glimpses into Religion in the Mario Universe.
I think I have to agree with the Whittles when it comes to this galaxy: "Treetop. Good." Truer words have never been spoken.
11. Flipsville Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
Oh hey, I've talked about this one before! I mean, clearly I have to enjoy this one a good bit to give it its own post with some in-depth analysis, though I hate to say, I still have yet to figure out who's selectively breeding Pupdozers, why they'd be doing it, or if that has even happened at all. Sorry. I know you're disappointed in me. Maybe I'll have the answer next time I talk about Flipsville.
I did sort of go over my opinions in that post, though more of it was dedicated to talking about the galaxy itself, so I probably don't have to fear repeating myself too too much. To reiterate: I think this one is great! The gimmick of the grates that reverse the gravity of the galaxy is really really neat, and this galaxy uses it in some interesting ways, particularly during the autoscroller where you have to flip at the right time to avoid running Mario into spikes. (That being said, my favorite usage still gotta be that one Green Star that you can only reach by taking a leap of faith from underneath.)
Also shoutout to the Pupdozers as an enemy design that takes advantage of this gimmick! I'm pretty sure they're only in this galaxy, so I may as well talk about them here. I also have to shoutout this galaxy's distinctive aesthetic, "weird 1950s suburban house" is not really a level theme you see in video games often, and it gives this galaxy more than just a unique gameplay gimmick. I really dig it.
Speaking of digging, I do remain a little iffy on how the second mission shifts focus to the Spin Drill, I feel parts of it end up feeling pretty similar to the Spin-Dig Galaxy, but the gimmick of flipping between the two sides of the planets remains in tact, and the final room with the gravity walls that switch in time with the music where you have to use the drill to grab Silver Stars or Purple Coins is really cool, so I can't complain about it too much. I mean, it's not like it makes this galaxy any less fun, y'know?
Flipsville Galaxy will always stand out to me as one of the most distinctive galaxies in the sequel, both in its theming and in its gameplay, and for that I will always consider it a personal favorite!
10. Slimy Spring Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
Slimy Spring Galaxy is one of the most atmospheric galaxies... well, I was gonna say in Super Mario Galaxy 2, but it's really one of the most atmospheric galaxies in general. I'd say that as a whole, the first game typically wins out on atmosphere, but there's a few places where the sequel really shines, and more than any other, I think Slimy Spring showcases that.
Slimy Spring Galaxy is so, so very claustrophobic. You're given a green shell, and from there, it's a long, linear swim through a narrow underwater cave. Besides the very start, there's hardly any coins or air bubbles to refill your air meter, so you have to rely on what little air you do have to make your way to the end. And believe me when I say that these tunnels are designed to be just long enough to run you to the very end of your air meter. You only really get a brief breather in the middle, and with limited air, mistakes made in this galaxy can be especially punishing.
I love the way Slimy Spring Galaxy puts you in this distinct state of mind. Watching your air slowly run out while making your way through a dark, seemingly unending tunnel can be a bit nerve-wracking, but obviously the game's not gonna present you with a galaxy that's impossible to beat. You just have to trust that the game's gonna take you where you need to go, and try to avoid letting any obstacles this galaxy throws at you trip you up. Admittedly, I still see my fight-or-flight reflex kick in when I reach the Gringills.
Slimy Spring Galaxy is one I've really only grown to appreciate more and more with time. It's not really one of the game's most "fun" galaxies by any stretch of the imagination, but it doesn't really feel like it's trying to be -- the rest of the galaxies exist to be fun, so what does it matter if Slimy Spring Galaxy tries to do something else? Slimy Spring Galaxy is pretty much unrivaled in its atmosphere, and for that, it has easily become one of my favorites.
Tumblr media
I really love the sunset at the end of Slimy Spring. It sort of feels like the game saying that even in the most uncertain of times, everything's gonna turn out alright at the end. I feel like I'm being a bit wax poetic here, but I dunno. I think Slimy Spring Galaxy just does that to a person.
9. Honeyhive Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: S
So remember how earlier I said this was a top 10 Galaxy? Well how many of you guessed it'd show up at #9? Congratulations if you did! I'm sorry I don't have anything to award you, besides I guess my review of Honeyhive Galaxy, but even people who didn't guess correctly are getting that... Sorry.
Whatever. Honeyhive is great! I mean, you've seen me talk about it when talking about every other bee galaxy. This is the honey-gold standard all other bee galaxies strive for, and few can achieve...
What makes Honeyhive so great to me is its sense of scale. It arguably has the largest starting planet across both games, with lots of little nooks and crannies that all get utilized throughout its many missions. I get the feeling you wouldn't even need to add more to this galaxy to give it a full set of missions, but Honeyhive Galaxy is here to spoil us anyway, because it's Honeyhive Galaxy, and it's great. It does a very nice job making each mission feel familiar, yet distinctive, which I really appreciate.
I also think it does a really good job showing off the Bee Mushroom, with lots of high ground that becomes much more accessible with it, plenty of water to show off its main weakness, lots of flower and cloud platforms you can only access with it, and honey walls to climb up. Not only do you get to spend time among the bees, but you get to join them. Become one with the hive.
Oh, and have I mentioned that the main missions here are all super great too? The first mission is the big showcase for the Bee Mushroom I mentioned above, but the second has some fun platforming through a wooden obstacle course, and the boss fight against Big Bad Bugaboom is always a blast that makes some great usage of the Bee Mushroom. The Purple Coin and Luigi missions are sorta whatever to me, though I appreciate the Cosmic Mario race and the weird shortcuts you can take in it, I think it's nifty.
Really, I think the thing holding back Honeyhive from an even higher spot for me, and this is pretty unfair, is the fact that it's so early in the game, that the novelty of it all has kinda worn off for me. It's hard to get excited about Honeyhive when it's a place you have to go to early in the game, you know? But again, that's a small gripe that ultimately changes nothing about just how good this galaxy is. It's sweet as honey!
8. Deep Dark Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: S
Deep Dark Galaxy is one of those galaxies that always kinda surprises me when I play through the first game. It's one of those galaxies I never really think about all that often, and I'm rarely that excited when I get there, but then I play through it and go "wait a second, this one rules!"
I'm wondering if it's because it's in the Garden, where it has to deal with some serious competition. Being "that water galaxy with the dreary atmosphere in the way of Dreadnought and Melty Molten" isn't exactly the most flattering look, but at the very least it makes for a galaxy that always manages to surpass my expectations. Hopefully, putting this one at #8 will make me stop forgetting how good it is once and for all.
Still, I don't think counting the dreary atmosphere of this galaxy against it is really fair, because that's kinda what it's going for -- it's literally called "Dungeon Cave Galaxy" in Japanese. And you know what? For a Dungeon Cave, I love how silly they still let this Galaxy be! Stuff like the weird inflatable duplicate of the Gateway Planet, the weird floating circus platform, and that planet where you have to ground pound tennis balls into a watermelon to make it grow are such odd things to put in a galaxy like this, but I think they all end up working in its favor. The added surrealism makes this place so much more memorable.
And man oh man, I know I've talked a few times about how I love galaxies that let you goof off and do whatever, and I think no galaxy does that better than Deep Dark. I swear, in my latest playthrough of Galaxy, I spent more time in the spawn beach area than I did playing the rest of the mission. For an area that looks to have so little going on, there's lots of hidden goodies to look for, and shooting yourself out of the cannon at the Gateway and Octoguy planets is so, so fun.
While I'm sort of lukewarm on the mission where you swim through Guppy's eight rings, everything else in this galaxy I think is super fun, from the Kamella rematch on the pirate ship, to the aforementioned weird watermelon planet, to even the untimed Purple Coin mission! Usually those untimed exploration-based Purple Coin missions are never my cup of tea, but in this case, I think the combination of a smaller area to explore, better utilization of the underwater areas, and no places to fall off makes it feel a lot less grueling to me.
Deep Dark Galaxy is a great galaxy that always surpasses my expectations, and for that I think it deserves a spot in my top 10.
7. Freezeflame Galaxy
Tumblr media
Game: Super Mario Galaxy Tier: S
Freezeflame Galaxy is so cool. And also so hot. That's kind of its whole gimmick. I feel like I made the same joke with Shiverburn Galaxy. Whatever. Freezeflame Galaxy's missions consist of an excellent ice level, a pretty good fire level, and a combination of the two, to make a galaxy that is as varied as it is fun. I will come forwards and say I like the Freeze part of this galaxy a bit more than the Flame part, but again, both are good.
I love the feeling of verticality you get from the ice sections. I love that upwards climb with all the varied obstacles and Ice Flower platforming, followed by a pretty fun boss fight against Baron Brrr. And then you can climb the other side of the mountain too, with its own varied obstacles and platforming challenges! Let's just say this one's good for my inner West Virginian mountaineer, okay? And then you have a Purple Coin mission that makes you climb both sides, which might be a bit much, but I'm glad they were being thorough.
But while the peak of the mountain may be the peak of the mountain here, it's not like the fire mission isn't doing any heavy lifting here, either. It's no Melty Molten, sure, but the Fire Flower gets used for some pretty fun timing puzzles, and I appreciate the use of the Galaxy games' gravity shenanigans halfway through. Really, most of my gripes with this section come from how the Fire Flower is handled in these games. The fact you need to spin to activate it, combined with how it stops you in your tracks when you throw a fireball just doesn't feel very good at all, especially when you throw in the timer. But that's not really this specific galaxy's fault, is it?
Gripes about the Fire Flower aside, I'm happy to say this galaxy's two great tastes taste great together as well! I'm a little bummed it takes until this galaxy's third mission to put the fire and ice together, but when they do, they use it very well, making for fun segments where you switch between the two, followed by a memorable segment where you use the Ice Flower to skate across lava. And on that note, I really enjoy the Cosmic Mario race here. Lots of places where I decide to take a risky shortcut, and it doesn't pay off and I fall in a Black Hole. Classic.
The Freeze and the Flame aren't perfectly balanced, from the levels to the Flowers featured within (no seriously. where was the Ice Flower in Galaxy 2), but both are very enjoyable, and the combination of both in one galaxy makes for a very memorable location. Not surprised at all they decided to revisit this idea in Galaxy 2.
6. Chompworks Galaxy
Tumblr media
Game: Super Mario Galaxy 2 Tier: S
Look, I can spend all day talking about the gorgeous atmosphere of Cosmic Cove or Slimy Spring, or the exciting challenges of Grandmaster or Flip-Out, but when you ask me what my favorite galaxy in Super Mario Galaxy 2 is, I'll probably say it's Chompworks, because I'm only human, and I love Funny Chain Chomp Factory Galaxy. This is literally a place where Mario enemies are made! How can I resist?! There's Star Bits arranged like Chomps in the sky and everything!
I just love everything about Chompworks, from the music, to the theming, to the gameplay itself. It's one of those very unique galaxies that always stands out in my head, and if you know me, that can only be a good thing! I really appreciate the light timing puzzles they incorporate into this galaxy, the balance of needing so set everything up just right so the Chomps can reach their goal, but also not get too close because as you may realize: getting hit by a huge ball of steel rolling at you, even at slow speeds, hurts a lot.
I really like the active role this galaxy gives you in Chomp Production, how even when the Chomps start rolling, you'll need to make some adjustments to its path if you don't want it to crash early. Like, this galaxy has one of the rare inclusions of Flip-Swap panels outside of Flip-Swap Galaxy, just for the purpose of crafting a puzzle that can use them, and I appreciate that! If anything, I feel like there's room to elaborate on this mechanic even further, but I'm not gonna pretend that this galaxy isn't doing more than enough already. I think the Cosmic Clone comet is a fun enough shake-up, since you're gonna need to stay in one place a lot for some of the challenges.
You know, this factory doesn't seem very efficient. All their assembly lines are weird obstacle courses that need manual intervention, and most of the Chomps get destroyed at the end anyway. The Gearmos always chastise you for your poor efficiency, but maybe they wouldn't need Mario if they just built a more efficient factory. You see Gearmos? This is why you're only the second best Mario Galaxy NPC species. If nothing else, feel grateful your horribly-designed factory is a really, really well-designed Video Game Level.
Circling back to what I said about the Spring Mushroom earlier, same sentiment applies here. Not a great power-up on its own, but when I reach the mission that uses it here, I never see myself going "Ugh, the Spring Mushroom?", probably because the level is designed with it in mind, and the trickier control scheme is kinda the point. That being said, if you really don't want to use the Spring Mushroom, know that there's a fun optional challenge in trying to beat the level without it! As far as I'm aware, it's possible, and I know I've had my share of fun backflipping over Chomps in the past.
Is Chompworks Galaxy the best galaxy in Super Mario Galaxy 2? Maybe not, but since when has this list been about objective quality? I don't want to pretend I'm presenting anything other than my personal opinion here. Chompworks Galaxy appeals to my autism brain in some incredibly specific ways, and with a mix of that and its unique theming and design sensibilities, managed to end up at the top of Galaxy 2 for me. Sorry you couldn't make the top 5!
Speaking of the top five, I think they're all worthy of their own post, as I've hinted to a couple times at this point. It probably shouldn't be too hard to figure out which ones they are via process of elimination, though I do find it fascinating that after Galaxy 2 generally performed better, all the top 5 are from the first game. Again, Galaxy 2 is a remarkably consistent game that clusters around A-tier, while Galaxy 1 has some higher highs and lower lows.
The finale for this series should be ready next week, or the week after, or the week after that, or the week after that. I'm not really sure anymore. There's a Splatfest again next week, so I'll probably want to tune into that (Go Team Frye!) but I also have fewer galaxies to cover in general, so it might not take along as this one. Then again, I probably have more to say about my favorites... Either way, thank you for reading the series up to this point! Nothing matters more to me than knowing that people will listen to my ramblings about 10-to-15 year old Videos Games.
162 notes · View notes
weirdmarioenemies · 5 months
Text
Tumblr media
Name: Honebon Debut: Super Mario Land 2: 6 Golden Coins
The year is 1992, and Nintendo is making a hit sequel to the video game Super Mario Land for the Nintendo Game Boy. The previous two games in the Super Mario series, Super Mario Land and Super Mario World were both massive hits, and if you know anything about video games, it's obvious why: both had Skeletal Fish Enemies!
If Super Mario Land 2 was to have a chance of succeeding at all, they'd have to include a Skeletal Fish Enemy. But they couldn't just bring back Honen or Fish Bone, no. It was the '90s! We needed a hip, new skeletal fish for Cool Teens!
And so, Honebon was born! Isn't the miracle of childbirth amazing? Unfortunately, Honebon was born a skeleton, which is always a bad sign, because as it turns out, Honebon was dead on arrival...
Now don't get me wrong, Honebon has a few distinct traits to separate it from its Skeletal Siblings. Its attack pattern is unique, since it moves in a zigzag shape instead of a straight line, and according to Perfect Ban Mario Character Daijiten, while Fish Bone is the type to hold a grudge, Honebon has an amiable disposition! So if you're ever looking to befriend a skeletal fish, let that be your guide!
I also think Honebon's name is really funny. It's a portmanteau of hone, the Japanese word for "bone," and the English word "bone". And despite the fact its name doubles down on this being a skeleton, all the official material seems to describe it as a Cheep Cheep's gh-gh-gh-ghost!
But even with all of that, it's clear that Honebon's story as a Mario enemy ended as soon as it began. Honebon was competing for a niche that had already been filled multiple times over. It's a real Spike Eel situation over here! Clearly, Mario games didn't need any more skeletal fish enemies...
Tumblr media
Name: Jean de Fillet Debut: Super Mario World 2: Yoshi's Island
But just because they didn't need another, that doesn't mean they didn't want another! I mean, come on! None of the previous skeletal fish had names that were dated pop culture references, so clearly there was an untapped market there!
You think there wouldn't be much ground to cover with another skeletal fish enemy... and you would be right! There is not all that much unique about Jean de Fillet. Much like Fish Bone and Honebon, it is described as a skeletal Cheep Cheep, despite none of the three really having Cheep Cheep anatomy at all, and much like Honen, its attack pattern involves jumping up to attack Yoshi. They can swim through lava I guess, but I'm not really convinced the other skeletal fish can't do that.
You see what happened? They ran the well dry, and all the fish that were living in the well for some reason died. Nintendo was just left with a bunch of fish skeletons, and all they could do at that point was put them in Yoshi's Island! Sad! Many such cases.
But due to Yoshi's Island going on to become a whole series of its own, Jean de Fillet would have a little more staying power than Honen or Honebon. Which is to say it appeared in Yoshi's New Island, where it even gets a boss variant named Furious Fred de Fillet!
Tumblr media
Now it's kind of debatable whether or not Yoshi's Island is mainline, but if you include it, that's four mainline entries in a row that each introduced a completely new skeletal fish enemy! Super Mario Land and Super Mario World both did it, and so would their sequels.
Did this madness ever end?!
Tumblr media
Name: Bonefin Debut: Super Mario Galaxy
Not before they could sneak in just one more skeletal fish enemy! It had been over a decade since Jean de Fillet, and in that time it had become the future! That meant their next skeletal fish had to be made of metal. Everything is chrome in the future! (Reference to "Bob")
And since they had a whole new dimension to play with, we were no longer starved of unique attack patterns! Bonefins lock onto Mario, and charge in that direction until they either hit him or hit a wall and explode. (Reference to "Bob")
Tumblr media
Bonefins solely appear in the Bonefin Galaxy. They serve as mooks to Kingfin, a giant Bonefin that appears to be actually made of bone! This boss fight is kinda all that exists in Bonefin Galaxy, but at least they got a whole galaxy to themselves, right?
Tumblr media
This would mark the end of an era however, as when Super Mario Galaxy 2 rolled around, there was no new skeletal fish enemy to be seen. In fact, Bonefin would only cameo as a skeleton, which is obviously and very intentionally meant to represent the fact that regular new skeletal fish enemies are a thing of the past, a product of a bygone age...
Tumblr media
Since then, the series has standardized Fish Bone as their skeletal fish of choice, as they made their grand return in New Super Mario Bros. Wii and have been a series staple ever since. In the process, however, they gained Bonefin's homing attack, letting them do a little more than be Cheep Cheeps for ghost houses and castles!
Is the lack of new skeletal fish enemies another disappointing example of Mario Homogenization? Or did they make the right call, picking a skeletal fish and sticking to it? I dunno. I am completely neutral towards this development.
146 notes · View notes