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#super mario galaxy 2
suppermariobroth · 11 months
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In the first mission of Slipsand Galaxy in Super Mario Galaxy 2, Mario or Luigi must slide down an extremely long slope. After they begin sliding, cylindrical Thwomp-like enemies called Rhomps appear from behind and attempt to squash them by rolling over them.
If the player is playing as Luigi and performs an extremely precise long jump just as Luigi is about to be rolled over by a Rhomp, Luigi will gain immense speed that will catapult him into the air as seen in the footage.
Unfortunately, there is no way for the player to slow down Luigi at that point, so that after flying far enough to exit the regular gameplay area, Luigi will leave the boundaries of the galaxy, and die.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "purplesunsr"
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rudyhermit · 7 months
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cloudy bros
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suedoodle · 3 months
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Hello! Just wanted to say I’m so glad I found your work. The art is beautiful and the stories are very wholesome. I have not been feeling the best today and your drawing of the Mario bros always cheers me up! Thank you for that and continue to do amazing work!
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I'll do my best 🫡
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seandwalsh · 1 month
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The culture of Lakitus in the Mario Universe
Lakitus are a species of Koopa that are often seen riding around in clouds with faces, throwing items like Spiny Eggs, Piranha Pods, Hammers or Coins at the people below them and using fishing rods to hold or catch all sorts of things. Many Lakitus work as Bowser's Minions, though we've also seen Lakitu reporters, such as the Lakitu Bros. in Super Mario 64, and the referee Lakitu who runs the Mario Kart tournaments and various other Mario sports events.
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While most Koopas are ruled directly by Bowser, the Lakitus have their own ruler, King Lakitu, implying they may be more distant culturally from the others. While King Lakitu and his people clearly serve Bowser in modern day, this may have been an alliance that formed in more recent history.
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Throughout various Mario games, the Lakitus are connected to the Chinese-like culture in Mario’s World. In Dragon Driftway from Mario Kart 8, a course with Chinese-style architecture, murals of Lakitus practicing Kung Fu can be seen on the interior.
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Lakitu’s name written in Chinese characters ("朱盖木") can be seen on lanterns, signs and murals in Dragon Driftway as well as Dragon Palace, where Koopa Troopas can be seen practicing Kung Fu. Lakitu emblems (depicting a Lakitu's Cloud) and statues of Lakitus practicing Kung Fu are both featured prominently in both Dragon Driftway and Dragon Palace.
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A poster for a movie called “Kung Fu Lakitu” with the subtitle “Dragon Driftway The Movie” can also be seen in GBA Ribbon Road.
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Dragon Driftway appears to have been built in the image of an ancestor of Gobblegut, from Super Mario Galaxy 2, which had four limbs. Gold and silver statues resembling a version of this this Gobblegut ancestor, with a shorter body and "whiskers" resembling those on Draggadon, can be found in the courtyard of Dragon Palace.
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This civilisation may also have built Pagoda Peak, which features Chinese-like architecture and a large green dragon structure with orange horns, very similar to Gobblegut. Pagoda Peak is said to be 4000 years old and is inhabited by Kung Fu Koopas and the Koopa Master. Perhaps the Koopa Troopas seen training in Dragon Palace will go on to become Kung Fu Koopas.
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Glitzville from Paper Mario: The Thousand-Year Door is an “exotic” floating city with Chinese-style architecture, presumably modelled after a different region.
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The city is named “Oolong Town” (ウーロン街) in Japanese after Chinese oolong tea. Glitzville is inhabited by many Lakitus, with both guests and local reporters being members of the Lakitu species.
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At least a quarter of the Glitz Pit audience is comprised of Lakitus. Perhaps the sky-high location and cultural theming make it a popular draw for Lakitus in the region.
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In Super Mario Land, the bosses faced in the Birabuto Kingdom, Muda Kingdom and Easton Kingdom are depicted as the leaders of a specific faction of enemies faced earlier in their respective kingdoms.
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The boss of the Chai Kingdom, Biokinton, initially appears to be an exception to this, not bearing a resemblance to any enemies faced in the Chai Kingdom. Biokinton is described as shy and said to be hiding in a cloud which resembles a Lakitu’s Cloud. Rocketons are airplanes piloted by "soldier guards" faced by Mario immediately before Biokinton.
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These guards strongly resemble Lakitus with their yellow skin, goggles and short, round noses. They may have a connection to Biokinton given their close proximity and matching name endings in both English and Japanese. “Biokinton” (パオキントン), “Rocketon” (ロケトン).
Perhaps Dragon Driftway, Dragon Palace and Pagoda Peak are actually in the Chai Kingdom, and with the alliance between King Lakitu's and Bowser's families centuries ago, Koopa Troopas began training in Kung Fu and Lakitus began serving in the Koopa Kingdom army.
Thank you to Sophie of @cartographers-office for pointing out the resemblance between Lakitus and the Rocketon pilots, this has been a fun one!
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hotdogs4breakfast · 1 year
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Yall are never gonna guess who the imposter is.
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Now I know I'm WAY too late to the trend, but I still hope you enjoy this variation from my favorite lil guy. Now I wonder if you can guess where all these luigis come from.
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beauh · 2 months
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n64retro · 9 months
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Super Mario Galaxy 2 Nintendo EAD Nintendo Wii 2010
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weirdmarioenemies · 1 year
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I am going to rank all of the Super Mario Galaxies and none of you can stop me
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That's right! I'm ranking all of them! All ninety-one of these things! Hi, I'm Mod Hooligon, and you may recognize me as "the mod that posted about Super Paper Mario a lot", but did you know? The Super Mario Galaxy games are maybe my actual favorite Mario games! In fact, I've never even beaten Super Paper Mario! I'm a fraud! But I'm a cute fraud, right?
But I'm not a fraud when it comes to Super Mario Galaxy, because I've 100%'d both games, and have replayed them multiple times over! And when you play some games that much, you start to have opinions. And then you want to subject everyone else to your opinions! So that's what I'm gonna do.
This is gonna be a little Weirdmarioenemies mini-series I run outside of our usual posting schedule, so expect a new part of this list every Sunday, until there's no Galaxies left to cover. Today we'll be tackling all the low-tier Galaxies, because there's not enough of them to warrant making three separate posts for F-tier, D-tier, and C-tier.
Got that? Good. Rankings start under the cut!
91. Sling Pod Galaxy
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Game: Super Mario Galaxy Tier: F
Well, something had to be the worst. If you are an ardent Sling Pod Galaxy fan, I am so, so sorry. Let it be known that you are entitled to your own opinion, and that I understand.
But I'm also entitled to my own opinion and my opinion is that Sling Pod Galaxy is Not Very Good! Really, not a lot of the Hungry Luma galaxies from the first game are, we're gonna be covering most of them in this post...
The Sling Pods aren't an awful gimmick in and of themselves, it can be fun to slingshot Mario around, and they're used to great effect in the Tarantox boss fight! But I feel like they can be a bit imprecise, and nowhere does that show more than in Sling Pod Galaxy, where you're required to fling Mario from Sling Pod to Sling Pod with precise timing, and not a lot of wiggle room.
If your aim or timing is just slightly off (and let's face it, it uses motion controls, so it's probably going to be) then you're gonna sling Mario right into the void. There's a cool concept here, but at the end of the day, I'll always find Sling Pod Galaxy more frustrating than fun.
And besides that, it's just not very thematically interesting! It's kinda just cobbled together out of miscellaneous assets, but doesn't manage to make it feel like a Theme the way Space Junk Galaxy does.
90. Snow Cap Galaxy
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Game: Super Mario Galaxy Tier: F
Oh look, another Hungry Luma Galaxy! That didn't take long at all.
I feel like most people wouldn't consider the bunny chases the highlights of the Super Mario Galaxy games, and Snow Cap Galaxy is a galaxy that makes you chase three bunnies, all of which start the mission hidden, under a pretty strict time limit. There's a small chamber you can open that you can chase the bunnies into, but in order to open it, you need to activate a number of Flipswitches, most of which are hidden in the snow, which you need to use your cursor to clear out...
I feel like this mission asks too much of you in too little time, and ends up being another one that ends up more frustrating than fun, especially with how inconsistent chasing down the bunnies can actually be! That being said, I'll give it the edge over Sling Pod, since I think it's at least a little more aesthetically interesting. Bunnies hiding in the snow! It's cute.
89. Stone Cyclone Galaxy
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Game: Super Mario Galaxy 2 Tier: F
If the Hungry Lumas have the worst galaxies in the first game, then World S has some of the worst in the second. I wouldn't say the track record is nearly as bad, I think Super Mario Galaxy 2's quality is much more consistent all around, but that didn't manage to save Stone Cyclone from escaping the bottom tier...
I like a good challenge, but I like a good challenge, and I don't know if I'd consider Stone Cyclone Galaxy good. It's a repeat of the Stone Cyclone planet from the first game (which I do like!), but with all the Tox Boxes, Thwomps, and moving platforms moving 4 times faster. You're given switches that can temporarily slow everything down, and make everything much more manageable, but since it's all temporary, you better be able to manage the faster version once the timer's up!
I don't know, there's a cool concept here, but I feel everything moves so fast when time isn't slowed down, that making jumps between the moving platforms in particular can be really difficult. And when the Tox Boxes are moving faster than you do, sometimes it feels like there's not much room to move without getting squished soon after!
88. Flipswitch Galaxy
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Game: Super Mario Galaxy Tier: D
Yep! Stone Cyclone was the last of the bottom-tiers. Again, there's not really a lot of galaxies in these games I don't like. Now we're at the "I don't necessarily hate them, but also find them kind of pointless" tier!
And no Galaxy feels more pointless to me than Flipswitch Galaxy, which is honestly kind of a joke. Flipswitch Galaxy is One planet. That's right, you get one! This is an entire Galaxy that could easily be a mission in another Galaxy, and even that's being generous. This is a stopgap between two planets in a cooler, more elaborate Galaxy.
Flipswitch Galaxy isn't really frustrating at all, it's probably one of the easiest missions in the entire game, but it's so short and so pointless, that I just wish they did a little more with it, you know? Add a couple more planets, let things escalate a little more, I know you want to keep it easy because of how early in the game it is, but if Flip-Swap Galaxy is any indication, you can do a breezy early-game gimmick galaxy much better than this!
87. Bigmouth Galaxy
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Game: Super Mario Galaxy Tier: D
Okay, quick question, how many of you have beaten Bigmouth Galaxy the intended way? I genuinely didn't know until a pretty recent playthrough that there even were Star Chips in this Galaxy. I always just used gravity shenanigans to jump from the top of pool to the other! I thought that's what you were supposed to do, and that the jump was just a little annoying to get right! I'm not sure if I've even ever done this mission the intended way. The jump is just way quicker.
Bigmouth Galaxy is pretty whatever. It sure does exist! I think it's funny that this is a Hungry Luma Galaxy, but Penguru says he likes to come here frequently just to think. He's been a frequent here ever since the galaxy was born five minutes ago!
What do you want me to say about Bigmouth Galaxy. It's a shorter, easier, more mediocre version of Slimy Spring Galaxy, I guess.
86. Drip Drop Galaxy
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Game: Super Mario Galaxy Tier: D
I'm just not giving these Hungry Luma galaxies a break, am I? Don't worry Hungry Lumas, you'll do better in Super Mario Galaxy 2.
Anyway, Drip Drop Galaxy is a single planet where you kill a few Gringills with shells, and that's really it. The underwater controls in this game can feel a little janky, so aiming the shells can be a little frustrating, but it's not especially hard, especially if you can find the Red Shells, which retain their homing ability from Mario Kart.
Pretty unremarkable, not especially fun, but I don't dread it the way I do some others, so that's a plus. Apparently this is where Penguru lives.
85. Bowser Jr.'s Lava Reactor
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Game: Super Mario Galaxy Tier: D
Wrapping up the D-tiers, we have Bowser Jr.'s Lava Reactor, the most forgettable of the Bowser and Bowser Jr. stages. King Kaliente is a cool boss and all, and I think the sinking lava platforms are a cool shakeup to his fight, but for the final boss of the fifth dome, you kinda think they'd do a bit more, right?
There's not really a lot of buildup to the boss, and the boss itself isn't all that difficult, which makes this mission feel pretty underwhelming. I'm curious if I'd put this higher if it weren't one of the Bowser Jr. stages. My stance is "probably, but not by too much". There's not a lot going on in this galaxy.
84. Boo's Boneyard Galaxy
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Game: Super Mario Galaxy Tier: C
I don't know what it says that this is one of the better Hungry Luma galaxies from the first game.
Let's talk positives first! I think it's cool that they give you a rematch against the Spooky Speedster, and I like that it shakes things up so much. The idea of you getting the Boo Mushroom to become more "equal" with the Spooky Speedster is cool, and I like that they further differentiate things by making it a 2D level. That's all pretty cool!
It's just that... I think this mission is really easy. The Spooky Speedster isn't really all that speedy here, and unlike the shortcut during the first race which you kinda have to go out of your way for, this time it's in plain sight, and not hard to reach at all. Besides that, I just don't think the Boo Mushroom is an especially fun powerup to use in a Race. It's a good powerup, make no mistake, but in the context of a race, it feels pretty sluggish...
83. Loopdeeloop Galaxy
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Game: Super Mario Galaxy Tier: C
Super Mario Galaxy has a handful of motion-control based minigames, and of the bunch, I think the ray surfing is my least favorite. I don't hate it, I kinda like how wild riding the waves can feel, but at the same time, that wildness combined with the motion controls can make it feel at times like you don't have a lot of control over where you're going, you know?
Loopdeeloop Galaxy is the galaxy that introduces this minigame, and it's fine. I generally prefer its more challenging variant (which we'll see later, but not too much later), but this works well enough as an introduction. It's just kind of a basic version of a minigame I'm not that big a fan of, there's not a lot to say about Loopdeeloop Galaxy.
82. Honeyclimb Galaxy
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Game: Super Mario Galaxy Tier: C
As far as single-mission gimmick galaxies go, this one is alright. I like the use of Mandibugs and Meteors to spice things up. Unlike something like the Flipswitch Galaxy, this has a pretty solid sense of escalation, which I like!
That being said, it's still pretty basic, climbing honey walls isn't exactly the most exciting gimmick in the world, so I'm not gonna be that huge on a galaxy built completely around it. I guess the focus on the honey climbing lets it feel a bit more distinct from the other Bee Mushroom galaxies, but it's also easily the weakest of the Bee Mushroom galaxies, so I'm not sure if that's a good thing...
I feel like I don't have much to say about any of these mid-tier Galaxies. Sorry.
81. Grand Finale Galaxy
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Game: Super Mario Galaxy Tier: C
Of all the galaxy rankings, I feel like this is one of the ones I feel the least certain about. Part of me feels it should be lower, part of me thinks putting it lower would be unfair, so instead it ends up here!
From a gameplay perspective, Grand Finale Galaxy is not really that interesting at all. There's no challenge, you just grab the Purple Coins, which are all just out there in the open, and that's really it! That's the star! I don't even know if you can die in this galaxy at all.
But like, that feels like the wrong way to assess this galaxy, because it's not meant to be a challenge in the slightest, it's meant to be this nice little reward you get for getting 100% in this game. You beat the game twice over already, so get to enjoy the Star Festival without Bowser rudely interrupting! Get to spend a little more time with all the characters you've met on your journey before being done with the game for good, it's here as a nice little bonus.
That being said, as a Grand Finale, I feel it sort of lacks... grandeur? I dunno. It's cute as a nice little goodbye, but part of me feels they could've done a little more with it.
Don't ask me what! I'm not a game designer, I'm just some autistic girl on the internet talking about a 16 year old video game! Leave me alone!
80. Mario Squared Galaxy
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Game: Super Mario Galaxy 2 Tier: C
I'll give Mario Squared Galaxy this: it has one of the best names of any galaxy across these games, and that gotta count for something.
Mario Squared is pretty much just a reused planet from Toy Time Galaxy in the first game, just with the rotating squares swapped out for Flipswitches. And I mean hey, if you're gonna reuse content from any galaxy, Toy Time is a pretty good pick. but also the very nature of being reused content means I'm bumping it down a bit, because eh! We've already seen this before! I don't need a galaxy to be a small part of a better galaxy!
I'm pretty sure this galaxy solely exists so they could bring back the infamous Luigi's Purple Coins mission in Super Mario Galaxy 2, which I guess is fair. That mission is difficult, but it is fun, and I like the twists they add in this game (like the Cosmic Clones, and the fact you have to grab all of them this time)! Fun way to create a new take on one of the first game's most challenging missions.
...But can I really rate a galaxy that highly for redoing something another Galaxy already did? I don't know if I can give Mario Squared Galaxy a super high grade for copying Toy Time Galaxy's homework and changing it a little.
I think it's funny that the objective of this mission is to turn all the blue Flipswitches yellow, so it looks like Mario's SMB1 sprite, but once all the Flipswitches are activated, they all turn green, making the whole thing feel kinda pointless. This is fine because green is a better color than yellow anyway.
79. Hurry-Scurry Galaxy
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Game: Super Mario Galaxy Tier: C
Another one of those short gimmick galaxies with only one mission. I think building a galaxy around these disappearing panels is a pretty fun idea. Once you stand on one of them, it's gone forever, so you have to plan your route carefully, but don't spend too much time planning, because all the ground is disappearing panels. It creates a fun dynamic, that's true to the galaxy's name! There's a solid chance your route will be a little off, so you might have to make some big leaps to grab notes you may have missed. It's cool, I like it!
But not like, that much. It's still a pretty small galaxy all things considered. This one gets a little buildup before the end, which is nice, but it's not much buildup, so the whole experience ends up feeling a little short.
Not helping is the fact they repeat this mission later in the game, but more challenging, and in a galaxy that has other things going on. That does subtract from Hurry-Scurry Galaxy a bit, I feel.
78. Sand Spiral Galaxy
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Game: Super Mario Galaxy Tier: C
I know I've mentioned multiple times in this post how mediocre the Hungry Luma galaxies in the first game are, but for emphasis: this is the second best one, and it's in C-Tier. Don't feel too bad, Sand Spiral Galaxy. You'll still outshine most of your siblings at the family reunion. At least if you're ignoring those pesky Super Mario Galaxy 2 Hungry Luma galaxies.
This Galaxy gives you a choice between the Bee Mushroom and the Boo Mushroom, and I pretty much always pick the Boo Mushroom I'm pretty sure. There's obstacles for both on the way, so it's not like one's strictly "better" than the other, but I always appreciate the extra control the Boo Mushroom gives me here. After a short tunnel, you lose your powerup, are sent to a spiral planet spinning around a moon, where you grab a Rainbow Star and run through some mines to grab the Star at the end.
It's a pretty short mission that doesn't really feel like it knows what it wants to do, but at the very least, I appreciate that it gives you multiple options, the visual at the end is pretty striking, and making big jumps during the spiral as a Speedrun Strat can be pretty satisfying.
77. Boss Blitz Galaxy
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Game: Super Mario Galaxy 2 Tier: C
If you couldn't tell already, a lot of World S in Super Mario Galaxy 2 is reused content, and that's a lot of why these galaxies are scoring so low. Boss Blitz Galaxy is a string of five boss fights from the first game in a row, which I guess makes it a bit interesting in the context of the sequel, given none of these bosses show up in the main quest, so if this is your only Super Mario Galaxy game, you kinda gotta figure them all out on the fly.
Thankfully, most of these boss fights are still pretty fun, though again, they're all reused so you're not really getting much new here. The timer challenge is sort of teetering on the edge between being "challenging in a frustrating way" and "challenging in a fun way" for me. Speedrunning all the boss fights can be really fun, but none of them really have shortcuts the way the bosses in say, Super Mario Odyssey do, and some of the RNG in the Bouldergeist fight can make the challenge feel a bit inconsistent (even if that IS the best of the bosses), so sometimes your pace feels a bit out of your control.
It also feels weird to have both Dino Piranha and Fiery Dino Piranha, it's kinda redundant, though I do like having them as the bookends, I guess.
76. Twisty Trials Galaxy
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Game: Super Mario Galaxy 2 Tier: C
Woah, reusing content from Super Mario Sunshine now? Slow down, World S!
For what it's worth, reusing Sunshine content is a bit more interesting than reusing Galaxy content, because it's a different game with different controls and different physics and whatnot. Still, it's not like Twisty Trials Galaxy is that interesting. It's a series of progressively more difficult rotating platforms that you have to keep your balance on, and that's really it, though I do like the comet challenge where they move twice as fast, and you have to use the Cloud Flower to keep on pace. That's pretty neat.
I wish they kept the music from Sunshine. I like the weird a capella version of the Super Mario Bros. Overworld theme way more than Super Mario 2007.
75. Loopdeeswoop Galaxy
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Game: Super Mario Galaxy Tier: C
"The Galaxy's Greatest Wave". I mean, there's only two ray surfing galaxies across both games, this one and Loopdeeloop, so is there really that much competition?
That being said, yeah, I like this more challenging version. I know that the ray surfing minigame still isn't really my favorite (it's in C-tier for a reason!) but having a more difficult course I think brings out some of the best aspects, like how wild it feels to control! And also some of the worst aspects, like how wild it feels to control! It's still as much of a double-edged sword as ever, just a bit more extreme due to the more extreme course.
That being said, since it's more challenging, that makes finishing it feel a lot more satisfying, and I'd never say it really feels unfair. Sure, falling off can be frustrating given how difficult it can be to control, but when it's all done, I end up feeling more "yeah, I did it :D" than "oh thank god that's over with", which I think is the important distinction between an F-tier and a C-tier.
Don't take that as meaning I'm in love with this galaxy, though. It's still here for a reason.
74. Bonefin Galaxy
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Game: Super Mario Galaxy Tier: C
The cooler Drip Drop Galaxy.
That's really pretty much all this one is, it's Drip Drop Galaxy again but this time it's a boss fight, and it's a bit more exciting because of it. Heck, you need to beat Drip Drop Galaxy to unlock this one, so the resemblance isn't unintentional!
Since it's pretty much Drip Drop Galaxy again, it suffers a lot of the same issues that Galaxy has, but I'm not gonna pretend it doesn't get boosted a lot from the Style Points, though I also think having a single large target to hit ends up feeling a lot better than several smaller targets. Aiming your shells feels a lot easier, but since it's a boss fight, there's also a better sense of escalation here.
Still, it's pretty much just the boss fight, and I mean, being a slightly better version of a D-tier Galaxy isn't exactly something I'll sing my highest praises about. If nothing else, at least it has a killer atmosphere.
73. Sea Slide Galaxy
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Game: Super Mario Galaxy Tier: C
Wrapping up the C-tier is Sea Slide Galaxy, the worst of the "big" Galaxies from the first game. To quote myself from earlier in the same post, "Well, something had to be the worst." But also not quite like that since it's nowhere near as bad.
The biggest issue with Sea Slide Galaxy is there's really not an awful lot of diversity in its missions. Of the six missions here, three of them are basically "swim in a loop around the galaxy," just with slightly different distances. The Silver Star mission, thankfully, fares a lot better, as does the Improved Version of Hurry-Scurry Galaxy (here it is!) but the last of the missions is one of the boring Purple Coin missions. Mod Hooligon's Tip: If you start a Purple Coin mission and it doesn't have this banger, I'm Sorry.
The galaxy definitely has a unique layout, but there's not really much to do in the water besides swim in a circle, since every mission that doesn't involve swimming in a circle usually has you ignoring the water outright. Would this galaxy be better if it had more swimming? I dunno. As stated, the underwater controls in this game can be a bit finnicky, so maybe I should be glad it's either swim in a circle or don't swim at all.
And that's it for today's post! Do you agree with my opinions? Do you disagree? If you're a Sling Pod Galaxy fan, make some noise!
And if you're looking for the B-Tier galaxies, you're in luck, because you can find those here!
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greenroze2 · 1 year
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I hope she's in the next movie!
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video-game-jams · 2 months
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Super Mario Galaxy 2 - Sky Station Galaxy
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rumwik · 10 months
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A smeechy Smeech.
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suppermariobroth · 11 months
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In Super Mario Galaxy 2, help features such as the Cosmic Spirit and the Hint TVs are coded to disappear when playing as Luigi.
The technical explanation for this is most likely that playing as Luigi changes the controls and the developers did not want to record two separate sets of inputs for the help functions, instead choosing to not make these features available at all when playing as him.
However, a humorous side effect of this is that in-universe, this makes it appear as though no one simply wants to help Luigi.
Main Blog | Twitter | Patreon | Source: twitter.com user "soupmedia2014"
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rudyhermit · 5 months
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Had some fun with the background for this one
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thepipeplaza · 2 months
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Fact: Rosalina is a human Stargazer and the foster mother of many Lumas, who have no parents.
She lives with her family of Lumas on the Comet Observatory, a spaceship which she built, and travels across space, using its domes and telescopes to search for new Lumas to take in.
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Source(s):
Mario Portal
Nintendo Kids Space, Nintendo Co., Ltd. website
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everymariogalaxy · 8 months
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hmmm... luigi with some kind of powerup in "starlit path" >:]
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i went for the cloud flower! tysm sam!
send me a palette and a mario character/enemy! (guidelines here)
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xanderlovesluigi · 8 days
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ive been playing galaxy 2 recently and luigi’s inclusion has been on my mind
its not that I’m surprised that he was included but more surprised of the way he was kinda. thrown in. I have some related headcanons and ideas
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in the first game, you found him gradually by saving him in various missions. Not a shocker… Luigi has been used as a damsel in distress numerous times. It’s like he was wandering around and got captured and unable to defend himself. (Then ofc you unlock him by getting every star as mario)
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in galaxy 2, however, it’s a bit different. he’s introduced and says he’s also exploring the galaxy. He’s not there for mario’s mission, but his own entirely. Yes, he comes to help find some stars but he’s a lot more independent in this game.
In some ways, it reminds me of Luigi in TTYD. I haven’t played the game but I generally know about how Luigi’s on how own adventures. But instead of seeking validation from mario and others, he seems to be exploring the universe just because.
not claiming this is canon but this is how i like to think about it !!
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