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Magento 2 provides the functionalities to add products into the category, move a category to another location, delete a category, and even hide a category. In This Episode Learn: How to Manage Categories in Magento 2.
#managecategories#addcategories#movecategories#deletecategories#hidecategories#addproducts#magento blog
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Cycle 2, Day 6
Looking back on your code is a weird feeling because, even after a week, it looks like Greek. Making it better after a week feels even weirder because it means you can, to some extent, write Greek.
I always look back on my code and think “I could never make it better” but somehow, each time, I always seem to. It always seems to somehow get better each time I tackle a subproblem. Issue by issue I untangle these logic knots. One by one, I see myself grow as a programmer.
And yet, I do so with less and less zeal. I don’t want to lie to myself now or later, even if admitting it reduces my zeal again somewhat in the acknowledging it. However...
I think that in knowing it, I can combat it. For once, I think I’m going to try to dedicate time in my work time to meditate. It won’t just be an external thing: it will be a core part of the experience.
For those who don’t know how I meditate, which I think is everyone, it is more about functionality. Count the breaths to get in the mood. Acknowledge stray thoughts and pack them away. Think about the dream I want to achieve. Think about the steps to get there. Think about how it makes me feel.
It’s only a pale ember of passion, but I believe this is where the start lies. And if I keep pushing it to the tinder of my existence, maybe I can relight the blaze of interest. I want to learn to do it at will, again and again. I want to discipline myself to alight passion and interest by reminding myself of what I want.
Functionally, today, I stablized the functionality of jumping to work with the MoveCategories again, and dealt with a few more unknown cases--cases where my MoveCategory system didn’t know how the unit was moving. I’ve left the debug there to capture any future cases of Unknowns however, so I can record new subproblems as they arise.
I will make this movement perfect, so that duels feel clean, that movement feels controlled, and that loss is in not controlling the unit properly... not in feeling like the unit failed them.
I will make them feel like they failed the unit when they lose, but that there is honor in fair defeat.
Speaking of ‘they,’ I want to bring to life the idea of ‘named end users’ that I learned in Design. Basically, that we figure the main types of end users expected to use the product and make them a character--as in roleplay.
Funny how my skills there apply here.
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