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mrsmoose54 · 11 months
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Theme Park News - August 2023
There are currently 620 amusement park business’s registered in the USA which is an increase of 9.1% on 2022. It is impossible to keep up with all the movers and shakers so here are a few that caught my attention recently. The #1 is not surprisingly Walt Disney World Resort in Florida but did you know that in America there are currently 624 steel Roller Coasters and over 117 wooden…
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prenewstech · 1 year
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First Mover Asia: Bitcoin Edges Toward $25K During Slow Economic Day
PLUS: Organizers of last year’s trucker-themed “Freedom Convoy” openly flaunted a court-ordered Mareva injunction used to freeze fundraised crypto. A Canadian judge said cryptocurrencies required more study, but declined to suggest stronger rules for the country. [tittle words as hashtags]
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gjupdates · 1 year
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First Mover Asia: Bitcoin Edges Toward $25K During Slow Economic Day
[ad_1] PLUS: Organizers of last year’s trucker-themed “Freedom Convoy” openly flaunted a court-ordered Mareva injunction used to freeze fundraised crypto. A Canadian judge said cryptocurrencies required more study, but declined to suggest stronger rules for the country. [ad_2] Source link
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moneygigs · 1 year
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First Mover Asia: Bitcoin Edges Toward $25K During Slow Economic Day
PLUS: Organizers of last year’s trucker-themed “Freedom Convoy” openly flaunted a court-ordered Mareva injunction used to freeze fundraised crypto. A Canadian judge said cryptocurrencies required more study, but declined to suggest stronger rules for the country. Source link
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marketingstrategy1 · 1 year
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First Mover Asia: Bitcoin Edges Toward $25K During Slow Economic Day
PLUS: Organizers of last year’s trucker-themed “Freedom Convoy” openly flaunted a court-ordered Mareva injunction used to freeze fundraised crypto. A Canadian judge said cryptocurrencies required more study, but declined to suggest stronger rules for the country. #Mover #Asia #Bitcoin #Edges #25K #Slow #Economic #Day
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gbwhtspro · 1 year
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Dogecoin price on the rise as whale activity reaches 2-month highs
The dogecoin (DOGE) price has surged as its on-chain activity hikes. According to the on-chain intelligence platform, Santiment, DOGE whales have also been busy with the first dog-themed digital currency over the past week. Santiment’s data shows that considerable whale movements — worth more than $100,000 — have suddenly risen on Jan. 30. Per the intelligence platform, large movers completed 523…
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mubashirnews · 1 year
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Dogecoin price on the rise as whale activity reaches 2-month highs
The dogecoin (DOGE) price has surged as its on-chain activity hikes. According to the on-chain intelligence platform, Santiment, DOGE whales have also been busy with the first dog-themed digital currency over the past week. Santiment’s data shows that considerable whale movements — worth more than $100,000 — have suddenly risen on Jan. 30. Per the intelligence platform, large movers completed 523…
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arun-pratap-singh · 1 year
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Dogecoin price on the rise as whale activity reaches 2-month highs
The dogecoin (DOGE) price has surged as its on-chain activity hikes. According to the on-chain intelligence platform, Santiment, DOGE whales have also been busy with the first dog-themed digital currency over the past week. Santiment’s data shows that considerable whale movements — worth more than $100,000 — have suddenly risen on Jan. 30. Per the intelligence platform, large movers completed 523…
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rnewspost · 1 year
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Dogecoin price on the rise as whale activity reaches 2-month highs
The dogecoin (DOGE) price has surged as its on-chain activity hikes. According to the on-chain intelligence platform, Santiment, DOGE whales have also been busy with the first dog-themed digital currency over the past week. Santiment’s data shows that considerable whale movements — worth more than $100,000 — have suddenly risen on Jan. 30. Per the intelligence platform, large movers completed 523…
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mintingprofit · 2 years
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Week Ahead in FX (Dec. 12 – 16): FOUR Central Bank Decisions In Focus
Week Ahead in FX (Dec. 12 – 16): FOUR Central Bank Decisions In Focus
It’s a busy week for market players everywhere as we price in FOUR central bank decisions and a few key inflation and labor market reports. Think you’re ready to trade this week’s catalysts? Before all that, ICYMI, I’ve written a quick recap of the market themes that pushed currency pairs around last week. Check it! And now for the closely-watched potential market movers this week: Major Economic…
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flythemes-blog1 · 2 years
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Best 𝗠𝗼𝘃𝗲𝗿𝘀 𝗪𝗼𝗿𝗱𝗣𝗿𝗲𝘀𝘀 𝗧𝗵𝗲𝗺𝗲 is a multipurpose theme and apart from that, it is 𝙧𝙚𝙨𝙥𝙤𝙣𝙨𝙞𝙫𝙚 to the core making it good for the freight services. All created by our Global Community of independent Web Designers and Developers.
📌𝗮𝗳𝗳𝗼𝗿𝗱𝗮𝗯𝗹𝗲 𝗽𝗿𝗶𝗰𝗲. 📌𝗙𝗹𝗲𝘅𝗶𝗯𝗹𝗲 𝗺𝘂𝗹𝘁𝗶𝗽𝗹𝗲 𝗹𝗮𝘆𝗼𝘂𝘁. 📌𝗠𝗲𝗴𝗮 𝗠𝗲𝗻𝘂. 📌𝟮𝟰/𝟳 𝗦𝘂𝗽𝗽𝗼𝗿𝘁.
Check It Now✅! https://bit.ly/3Pl7oTy You Will Love  ♥️ Like us 👍🏻- www.facebook.com/flythemes . . . #flythemes #wordpresstheme #themewordpress #wordpressthemedevelopers #bussinesswordpresstheme #wordpressthemecustomization #businesswordpresstheme #wordpressthemedesign #premiumwordpresstheme #freepremiumwordpressthemes #directorywordpressthemes #websitedesign #wordpress #website #webdeveloper #digital #business #marketingdigital #seo #blog #freelancer #websitebuilder #websitedevelopment #responsivewebdesign #wordpressplugin #movers #professionalmovers #moverse #moverslife #bestmovers
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buildify · 5 years
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10 of the Best WordPress Theme for Logistics & Transportation Websites
If you need to build a website for a logistics or transportation company, then you have to check out these WordPress themes. These WordPress themes are made specifically for transportation and logistics sites, and they come with great features like drag and drop page builders, free stock images,...
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iconiccopy · 3 years
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Best Self Storage Website Templates in 2021 for startups
Best Self Storage Website Templates in 2021 for startups
Are you searching for modish and trendy Self Storage Website Templates? You are at the right place, then. We have sorted out some of the best-looking WordPress templates for self-storage websites.  So, if you run a self-storage business and need to take it over the internet, we are ready to help you. Building a website from the start requires loads of dedication, coding language, internet…
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expressknowledge · 3 years
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instadw · 4 years
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phoenotopia · 4 years
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2020 May Update
I hope you're all staying safe and healthy during this time of Coronavirus!
We continue towards the finish line, slowly, but surely. Coronavirus did throw a few wrenches in our plans. Our talks with a publisher about a possible sponsored appearance at an upcoming event stalled.
But that was always just a possibility. We have a backup plan. If we didn't win a sponsor, we were just going to pay our own way to a convention. That's what most indies do! Anyway, that's canceled too. It doesn't seem like there'll be any conventions to showcase in the near future...
Nevertheless, we did move forward in other areas. We've got the press materials ready as well as the game's official launch site up. You can view it in its prelaunch state at this link. NOTE, It is in a "prelaunch" state, so some media links are being withheld until reveal time. But there are a bunch of new pictures and artwork you can look at.
You might notice the link reads "phoenotopia.wordpress.com". The plan is to direct "phoenotopia.com" to it in the near future. That means if you wanted to reach this tumblr specifically, you'll have to visit it at its tumblr link, "phoenotopia.tumblr.com" (which, I just noticed doesn't work... huh). Anyway, since this is a dev blog, I'll talk a little bit about the journey of creating the website.
SQUARESPACE vs WIX vs WORDPRESS
I actually tried 3 different services (in the above order), before I settled on wordpress. I did a bunch of researching, and most reviews seemed to point at WIX >= SQUARESPACE >>> WORDPRESS.
I went with Squarespace first, since it was recommended a bunch on some youtube videos I saw (guess marketing works). Even though it didn't win outright in the reviews, my impression of it was "less quantity, but more quality." I tried it and found it serviceable. It was kinda sluggish, with some not so intuitive areas. I had to ask for help a few times for some things that would seem simple ("how do I change the BG and font color and of the music player?", etc).
That was last year, when I *thought* I was near launch and would need a press site soon. One year later (present day), it was time to create a press site again, and since my website with Squarespace expired (I had only signed up for a trial period), it was a good opportunity to try Wix, especially since Pirate had lots of praise for Wix.
My impression of Wix was that it was... too distracting. After I chose a theme, in the editor view I felt bombarded by menus. Everywhere you move the mouse, things kept lighting and popping up. And it was slow. So I guess it was sorta like Squarespace, but maybe even a little worse?
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(Easy ways to preview the website from phones and tablets was one of wordpress’s neat features)
What prompted me to try Wordpress was one of their slogans "35% of the web uses WordPress". If it's good enough for 35% of websites, it's good enough for me! I ended up liking it most of all. It's definitely less featured, which suited me, since I'm not trying to create something too fancy either. Unlike the other website builders which emphasize free-form, wordpress was more rigid. I couldn't drag and drop an element just anywhere - I found that comforting in a "I can't screw this up" sorta way. The most important thing was that it was fast. Loading the editor view to Wix took 11 seconds vs 4 seconds with Wordpress. And the speed advantage of wordpress extends across every action. Similarly, when Chrome launched 10+ years ago, it was also less featured vs Firefox, but it became my choice browser. I guess speed is something I value highly.
Anyway, my experience is from a drag/drop perspective with minimal coding. This is also NOT a paid advertisement. However, if wordpress would like to send some money my way, I would not be opposed... (call me!)
Achievements, Bugfixes, and Cleanup
Lots of small tasks and polish was done over the past 2 months. I finally fixed the time tracking bug - important because the Speed Run achievement depended on it. I also finally finished implementing all the technical stuff for the achievements. There was a bug where some enemies would stack up too many light sources, causing them to appear too bright and drain system resources. That's now also fixed. Lots of other small ones that don't bear mentioning.
A neat trivia about the game is that there's a final super hard achievement for those seeking to prove their mastery over the game. The player has to beat the game having never picked up a heart or energy upgrade. When playing under this constraint, some enemies can even kill the player in one hit! In the game's most current iteration, even I failed to achieve it, so I'm definitely going to have to go in and tweak things a little more.
Age Ratings
I went and got the game's age rating. I did a little research on this - it's quite fascinating. ESRB would be the age ratings board for the United States (where I'm based). But if you were in Europe, you'd get a PEGI rating. Then there's ACB for Australia and so forth. So if you wanted to launch a game globally, you'd have to deal with this process over and over, and each country rates things a little differently... that's a lot of work!
Enter IARC (International Age Rating Coalition), which aimed to simplify the process by being the one standard that you apply to, and from which you could then get the equivalent rating for all participating countries. IARC is an entirely automated process - probably necessary due to the boom of digital titles across all platforms, particularly mobile.
IARC is great for me, because they relaxed the standards for getting a rating. From my understanding, the process used to be more difficult. And you'd have to pay ESRB a hefty chunk to get a rating, but with IARC, it's totally free! So long as it's for digital and it's used only on licensed sites and store fronts. If I wanted to launch the game physically, I'd have to deal with ESRB on an individual basis again.
Without further ado, here's Phoenotopia's IARC ratings:
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Fascinating... Phoenotopia is rated "Mature" in Australia... but for "Horror". Which seems suspect. The horror elements are rare (remember Dreadlands?). But when I was answering their questionnaire, they provided a video example of what they considered "horror", and it was pretty mild. About as mild as my game, so I checked that box. It is what it is...
We also got a "Teen" rating for ESRB for reasons of Fantasy Violence and "Mild Blood". This one is kinda iffy. In the game, if you hit a giant bug, it spits out a few drops of green blood. Does that really count as blood? Ocarina of time skirted by with an E rating 2 decades ago, and it let a dude spit out green blood. However, since IIARC is an automated process, I didn't see any place to dispute. But also, I wouldn't have disputed it anyway. A "T" rating is cooler than an "E" rating!
I'd like to mention this is not a paid advertisement for IARC. However, if IARC would like to send some money my way, I would not be opposed... (call me!)
Submission
I expect to polish the game for about 2 (maybe 3) more weeks. After which, I'll be submitting the game to the console "authority". From my understanding, I'll then have to wait a month while they "inspect" the title. After which, I'm then cleared to have an official launch date - which I'll probably set to be 1 month after getting approval.
So the plan is to have a very short marketing campaign. The reveal trailer will basically drop 1 month before release. And we're going to sprint to the finish line. Some marketing campaigns are 6 months to a couple years. Ours will be one month... Let's hope it works.
Wrench
That's what the plan looks like right now, but there is a possible upcoming wrench in this whole thing. I recently learned that my version of Unity is too old. Games running on old Unity versions are not automatically accepted - so I'll have to apply for an exemption. If the exemption gets rejected, we can't launch without upgrading, which will require *significant* work...
This came as a surprise to me. When I started dabbling in games development a decade ago, the most common advice I found online was "Make Games, not Game Engines." I interpreted this to mean lock in your technologies. There's always going to be a new and shinier bell or whistle, but if you keep chasing it, you're not going to work on the actual content of the game. That's probably what kept me to releasing the original game on Flash. That was a game I was making as a hobby while working a full-time job. By the time I quit my job to go full-time indie dev, Flash had long been a dead technology. But I remembered "do you want to build game engines or games?" And so I pressed forward.
So that mindset could potentially backfire here. If PC was the lead SKU, we wouldn't have these issues since PC is more relaxed as a platform. Consoles, as I'm now learning, have an ever forward shifting window of technologies. If we get rejected for the exemption, there's a couple ways we can play it. One, we go through the pain of upgrading which will take months... Two, we pivot and make PC the lead SKU again, but have to handle porting that plus its specific features, which will also take months...
So why is updating such a big issue? Unity has changed drastically over the years. When I started, it was a lot less 2D friendly. They didn't have an official 2D tilemap solution, so you had to build your own or buy a 3rd party library from their asset store. I used 2DTK for tilemaps - 2DTK is now entirely deprecated. Similarly, I had to search for and purchase a good asset to display crisp text - since you couldn't even do that in Unity back then (heh). That's the story for a lot of old Unity stuff. Think of it as a first mover's "disadvantage".
Hopefully it won't come to that, since I'm pretty spent as a developer. I've been ready for this to be over, and I know many of you feel the same. Hopefully soon! As usual, I'll update in 2 months at the latest (end of June). An update might come earlier if we have some good news to share sooner. Until then!
Fanart and Cosplay
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This first picture comes from roccy_chair and shows Gail basked in light. I like how her pose and equipment together form an "X". That's a neat hidden symmetry. The way she floats also kinda reminds me of Crono's "Shining" spell. Perhaps Gail should have the ability to cast spells? Hmmm...
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Cody G returns with a new art depicting the 2 Moonstone enthusiasts. I like Fran's starry-eyed expression here. That's true love on display. I also like how the Moonstones are depicted as flat and coin-shaped. Very unique! Also note Gail makes an appearance in the back :D
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Thanks to M1shaaa for this cosplay of Gail! There's a lot to like here! The vibrant pink hair. The costume with 3 stitches across the vest. The pose with slingshot, accurate to Gail's depiction in the box art. Amazingly, this might also be the very *first* cosplay of Gail! Will and Pirate both alerted me about it excitedly since they were pretty stoked. We joked that we crossed the final milestone in terms of fandom.
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