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Mul Daya Channelers
Artist: Jason Chan TCG Player Link Scryfall Link EDHREC Link
#mtg#magic the gathering#tcg#$0.80#jason chan#mul daya channelers#rise of the eldrazi#creature#elf#druid#shaman
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Togami DND Maker
(Class Type Poll) (Class Poll) (Subclass Poll) (Lineage Type) (Lineage Poll) (Backstory Poll)
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[OTC] [EN] [0200] Oracle of Mul Daya [3G] [MV4] [RAR] [GRE] [CRE] [Elf] [Shaman] [2/2] [Vance Kovacs] [2024]
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If you ever start thinking “Hey, maybe I have too many Commander decks,” let me tell you: you don’t. I do:
WARNING!!! EXTREMELY long post below, describing each deck and a brief summary of its strategy in overly abbreviated and nerdy Commander lingo. I mean, I’m talking a real wall of text, here. I mean it! Read more at your own risk!
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THE A-TEAM: These decks have all been around for a while, and have all seen their fair share of wins.
-Jhoira, Weatherlight Captain. Artifact storm, and probably the closest I’ll ever come to cedh. WARNING: my Mana Crypt is in here!
Gisela, Blade of Goldnight. OHKO tribal. Seeks to blast people wide open with either Embercleave, Kaya’s Onslaught, or Uncaged Fury.
-Bruna, Light of Alabaster. Voltron that can either play nice and fetch Eldrazi Conscription, or not, and grab Spectra Ward.
-Sigarda, Heron’s Grace. Human tokens tribal, and the rightful recipient of my only Doubling Season.
-Admiral Beckett Brass. Pirate tribal. Taking commanders and wincons is fun. WARNING: somewhat unfun to play against!
-Gishath, Sun’s Avatar. Dino tribal.
-Hallar, the Firefletcher. Kicker tribal.
-Syr Gwyn of Ashvale. Knights and equipments and equip 0 Colossal Hammers.
-Nikya of the Old Ways. A creatures-only deck that probably has more interaction than most of my other decks!
-Atemsis, All Seeing. Azor’s Gateway / Twiddlestorm / Untap shenanigans. WARNING: somewhat unfun to play against!
-Gnostro, Voice of the Crags. Flicker tribal with a non-Narset commander so as to not draw too much heat.
-Imoti, Celebrant of Bounty. Cascade / big spells / Simic is broken change my mind / tribal
-Aragon, Roar of the World. Cat tribal, and my first-ever Commander deck!
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THE B-TEAM: My decks with fairly good performance across their games, independent of wins and losses
-Halana, Kessig Trapper and Alena, Kessig Ranger (Partner). Big bodies / EtB tribal.
-Khorvath Brightflame and Sylvia Brightspear (Partner). Knights and dragons tribal.
-Virtus, the Veiled and Gorm, the Great (Partner). Quietus Spike / force block shenanigans. WARNING: somewhat unfun to play against!
-Linvala, Shield of Sea Gate. Azorius party aggro.
-Zagras, Thief of Heartbeats. Phantom Rakdos party control.
-Tazri, Beacon of Unity. 5C party +1/+1 counters.
-Kazarov, Senior Pureblood. “I can’t play against Krenko anymore today” Pyroclasm tribal.
-Liesa, Shroud of Dusk. Angel and demon tribal (NOTE: no synergy there, I just wanted to stick to the flavor of “alliance with a demon lord”)
-Orah, Skyclave Hierophant. Clerics tribal that always tries for an Angel of Destiny win before it (always) defers back to aristocrats.
-Bruna, the Fading Light. Angel tribal that tries to meld Brisela every game.
-Anafenza, the Foremost. +1/+1 counters tribal, and the deck that made me realize Outlast really should’ve been instant-speed.
-Samut, Voice of Dissent. Exert tribal with vigilance, untap, and extra combats.
-Juri, Master of the Revue. Sacrifice tribal, with a burn subtheme.
-Kalemne, Disciple of Iroas. Big tribal, and the deck that made me realize Experience counters were busted. Run Suncleanser, people!
-Quintorius, Field Historian. Reanimate and blow up your graveyard. Also, Purify the Grave is hilarious!
-Vaevictis Asmadi, the Dire. Chaos warp tribal, and a Primal Surge deck that doesn’t have Primal Surge because that card is extremely boring.
-Ishkanah, Grafwidow. Spider tribal that seeks to make opponents forget about Ishkanah’s activated ability until it’s too late.
-Omnath, Locus of the Roil. Landfall and elementals.
-Savra, Queen of the Golgari. Grave Pact tribal. WARNING: somewhat unfun to play against!
-Feather, the Redeemed. Haha, combat tricks go brrrrrr!
-Adeliz, the Cinder Wind. Wizards spellslinger aggro. Also one of the few decks of mine that actually uses cantrips!
-Aryel, Knight of Windgrace. Knights tribal with a removal/control subtheme.
-Aurelia, Exemplar of Justice. Mentor + Double Strike tribal. I only built this deck because I pulled a borderless Outlaws’ Merriment, ok?
-Araumi of the Dead Tide. Self mill encore, and the deck that made me appreciate the singleton rule in Commander.
-Kaza, Roil Chaser. Big spells. BIG! I mean, Electrodominance for 10, into a Karn’s Temporal Sundering, big!
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THE C-TEAM: My decks that just don’t cut it at a lot of pods, sometimes even against those at appropriate power levels. That being said, however, these tend to be my more storied decks, that I still enjoy playing.
-Syr Alin, the Lion’s Claw. Mono-White go wide, with commons and uncommons only. Part of my cycle of Eldraine uncommon legendary knight decks, 1/5.
-Syr Elenora, the Discerning. Mono-Blue Voltron + draw power, with commons and uncommons only, 2/5.
-Syr Konrad, the Grim. Mono-Black aristocrats...kind of...? It’s complicated, but with commons and uncommons only, 3/5.
-Syr Carah, the Bold. Mono-Red storm, with rares and mythics for Underworld Breach and Past in Flames, because I feel like storm needs those, 4/5.
-Syr Faren, the Hengehammer. Mono-Green infect, with rares and mythics for Phyrexian Swarmlord, because I really wanted a deck that could run that, 5/5.
-Jodah, Archmage Eternal. Avengers Assemble! legendary tribal. I had a lot of bulk legends at the time, and wanted to make something of them!
-Abomination of Llanowar. Literal elf ball. Built in response to my irritation at someone’s Lathril, Blade of the Elves deck.
-Licia, Sanguine Tribute. Lifegain is good, I swear, built in response to my disbelief at the $200 price tag on a store-built Licia deck. Mine costs maybe $100, if you count the sleeves and box?
-Thalisse, Reverent Medium. Tokens tribal that breaks Anointed Procession even further, which made me wonder why green gets all the token doublers *cough*adrixandnev*cough*
-Hamza, Guardian of Arashin. +1/+1 counters, with commons and uncommons only, built because someone at my store wanted to play commons and uncommons only with an uncommon Commander. Thanks for getting me into Artisan Commander, Will!
-Siona, Captain of the Pyleas. Enchantress, with a tokens subtheme. Built because I and a friend both commented that she looked like Wonder Woman.
-Mina and Denn, Wildborn (NOT Partner). Landfall aggro, with all the creatures that pump on landfall.
-Ghired, Conclave Exile. Populate and tokens. Built because I was bored one Saturday and saw I had an extra set of sleeves.
-Obuun, Mul Daya Ancestor. Landfall tribal, (again? Sheesh!) built the same lazy Saturday as Ghired, above.
-Armix, Filigree Familiar and Eligeth, Crossroads Augur (YES Partner). Artifact tribal, with a super janky 4-piece Marionette Master loop wincon! Built because Eligeth turns Preordain into “Draw 2 cards, then draw a card.”
-Akiri, Fearless Voyager. Equipment tribal, with an asymmetrical boardwipe subtheme. Built because I pulled an Akiri from a pack, and someone said “ooh, sorry,” from over my shoulder.
-Exava, Rakdos Blood Witch. Unleash counters tribal. Built because I found a Chaos Imps in my bulk!
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THE MEME-TEAM: These decks...are. Yeah, they are. Not necessarily good or bad. Just...are.
-Kenrith, the Returned King. The game plan is “Get to Trostani’s Summoner, and either flicker it or make a bajillion copies of it.” One day, I found a card named Trostani’s Summoner, and it was love at first sight! My Demonic Tutor went in here!
-Phylath, World Sculptor. Landfall tribal...with 99 basic land cards.
-Rograkh, Son of Rogahh and Keleth, Sunmane Familiar. (Partner) Kill one guy and die tribal.
-Etrata the Silencer. The “I wanted a non-Koma Mirror Gallery deck” deck. Also with a guest appearance from flicker!
-Lazav, Dimir Mastermind. Literally just “Oops! All Control!” Draw, counter, and remove. WARNING: don’t play against this.
-Ravos, Soultender and Livio, Oathsworn Sentinel. (Partner) War of attrition, etb and control. WARNING: don’t play against this. It has like 15 boardwipes!
-Valki, God of Lies / Tibalt, Cosmic Imposter. (NOT Partner) “I want to piss off the table” tribal. It mills your opponents, it plays their stuff, and it removes the stuff it doesn’t play. WARNING: don’t play against this. It runs Jokulhaups, Obliterate, and Decree of Annihilation!
-Svella, Ice Shaper. Colossal Dreadmaw tribal, as in, anything that’s roughly 6/6 makes the cut! It’s actually won games!
-Brion Stoutarm. Hijack and fling tribal. “You know, I’ve never had an Eldrazi titan before. Can I borrow it? Well, see, I wasn’t exactly...asking...?”
-Grumgully, the Generous. Non-human “uno mas” tribal. Tries to run all the counters cards like Renata and the Rhythm of the Wild.
-Subira, Tuzuldi Caravaneer. Small tribal. Just think “mono-r blitz in Commander,” and you’ll get the gist.
-Neheb, the Worthy. Minotaurs and discard tribal. Not as oppressive as Tinybones, or as explosive as Nath, and that’s a good thing. Trust me.
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THE ALL-RAVNICAN REJECTS: These decks are... *sniff* no longer with us. They were broken down for pieces, for sleeves, or because I slept through each time I played them.
-Najeela, the Blade Blossom. Boring warriors extra combat steps. Broken because I wanted her tri-lands, and I wanted some of her warriors for my party decks.
-Golos, Tireless Pilgrim. Maze’s End lands. Golos is broken and we all know it. Broken for sleeves, and because my first land tutor was always Field of the Dead because of the incoming hate, and not Maze’s End, and I wasn’t happy with that.
-Arcades, the Strategist. Walls. As it turns out, not a lot of decks can contest 3-mana 8/8’s. And against those that could, the deck was put in the ground extremely quickly. Broken because it just wasn’t fun to play.
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THE DRAWING BOARD: These decks are in the works. Will they see the light of day, and the protection of sleeves? Well, we’ll see, will we not?
-Borborygmos. Go wide and SMASH! My first attempt at a pile of cards; I’m trying for a goblins/saproling hybrid tribal, because both make lots of tokens, but we’ll see how well that translates into actual play.
-Jor Kadeen, the Prevailer. Thopters and artificers and myr, oh my! All joking aside, I just wanted a deck that wants to run cards with Fabricate, because I thought it was a really cool mechanic!
-Garna, the Bloodflame. Reanimator/sacrifice, AKA corpse carousel. It’s a revolving door between the graveyard and the battlefield, yknow, and most of my store’s meta does not run graveyard hate.
I tried to warn ‘ya!
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The Legends of Zendikar Rising: Obuun, Mul Daya Ancestor
“To the Mul Daya nation of elves, the spirit world and the mortal realm are equally important, equally real, and equally present in daily life. The spirits of the dead are full-fledged members of the Mul Daya nation, and Obuun is first among them.
In life, centuries ago, Obuun led the elven rebellion against the Bala Ged Skyclave. In death, he is the key advisor to Speaker Hazzan, the leader of the nation. Even though Obuun has been dead for ages, it in no way impedes his influence. On the contrary, the ancient elf spirit holds an unparalleled mastery of both the spirit world and the forces of nature. Speaker Hazzan's influence is heightened by his close relationship with Obuun, but he would lose his honorable position if he were ever seen disagreeing with Obuun or disobeying his commands.”
#mtg#vorthos#magic the gathering#magic story#magic art#fantasy art#fantasy#flavor#lore#magic lore#zendikar#zendikar rising#mtgznr#mtgzendikar
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Magic Story has caught up to the Zendikar Rising trailer, and the depths of Nahiri's villainy are revealed! Six-thousand years ago, however, one Mul Daya elf rejects the ways of the ancient kor. Join us for summaries and discussion of both these stories!
If you enjoy The Vorthos Cast, consider supporting us on Patreon at www.patreon.com/thevorthoscast!
01:18 – We Don’t Talk About The Walking Dead Secret Lair Link: www.twitch.tv/videos/757767622 03:45 – Magic Story: The Dangerous Climb, the Long Fall Link: magic.wizards.com/en/articles/arch…-fall-2020-09-16 30:39 – Magic Story: Beneath Riverroot Tree Link: magic.wizards.com/en/articles/arch…-tree-2020-09-18 48:00 – Final Thoughts
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Ravnica Allegiance Commander Set Review
For each new set, I write an article discussing the new legendary creatures and the nonlegendary cards that I think will be relevant in Commander.
In this set review, I’ll be using two five-point rating scales to evaluate the nonlegendary cards, one that measures how many decks a card is playable in (we’ll call that “spread”), and one that measures how powerful it is in those decks (”power”). Here’s a brief rundown of what each rank on the two scales means:
Spread
1: This card is effective in one or two decks, but no more (ex: The Gitrog Monster). 2: This card is effective in one deck archetype (ex: self-mill decks). 3: A lot of decks will be able to use this card effectively (ex: decks with graveyard interactions). 4: This card is effective in most decks in this color. 5: Every deck in this color is able to use this card effectively.
Power
1: This card is always going to be on the chopping block. 2: This card is unlikely to consistently perform well. 3: This card provides good utility but is not a powerhouse. 4: This card is good enough to push you ahead of your opponents. 5: This card has a huge impact on the game.
The Commanders of Ravnica Allegiance
In this section, I’ll be analyzing the new legendary creatures, offering some ideas for decks build around them, and discussing their potential for inclusion in the 99 of other decks.
There are some nice interactions between lifelinking commanders and Black’s effects that let you trade life for resources (Hatred, in particular, seems pretty good here), but overall, this is a pretty weak, overcosted voltron commander. Although there are some efficient ways to put a lot of counters on him, he’ll never be more than a 6-cost french vanilla creature.
I don’t like commanders that focus solely on what your opponents are doing; there are going to be plenty of games where nobody’s doing anything unfair and her text box ends up being blank. That being said, there are a few pieces of tech that can help Lavinia put your opponents in the slammer. Much like Teferi, Mage of Zhalfir, her ability to shut down unfair stuff combines with Knowledge Pool to prevent your opponents from playing the game. She also combos with Eye of the Storm to keep your opponents from casting instants and sorceries.
Grave Pact, Dictate of Erebos, and Skullclamp are the MVPs here. Sac outlets are necessary or this deck to function, and you’ll also need a few of the better creatures with death triggers in these colors (Treasure Keeper, Archon of Justice, and Corpse Augur are standouts).
Sample list: Teysa Karlov
I think the build is going to end up looking a lot like Lyzolda, with a ton of sac fodder (e.g., Bloodghast) and deathtouch equipment to get the most out of her ping. The major differences are that Judith requires a critical mass of sac outlets (Attrition, Mind Slash, Sadistic Hypnotist, and Skullclamp are all good here) and she can’t use token generators as well as Lyzolda can. The +1/+0 buff doesn’t seem like it’s going to do much; I’m much more partial to boosts of +2/+0 or more in a format with 40 starting life.
The obvious direction to take this is hellspawn tribal, but I don’t think that’s actually the best way to build around Rakdos. There are only a handful of playable Imps and Devils, and the average CMC of the playable Demons is like 6. Unesh and The Ur-Dragon showed us that you need cost reduction to make expensive iconic creatures into a viable tribal deck, while Lyra Dawnbringer made the case for cost reduction from the opposite direction, because that deck doesn’t really start doing stuff until turn 6 or 7.
I think Rakdos needed to have a cost reduction component for the Demon tribal build to be viable; without it, I think your expensive Demons are just going to clog up your hand. That said, I think there is a more goodstuffy Rakdos deck where he comes down to generate massive value and potentially serves as a win condition.
No matter how you choose to build the deck, Krark’s Thumb, Panharmonicon, and Conjurer’s Closet are all useful for tilting the odds in your favor, and if you do choose to go the Demon tribal route, Liliana’s Contract, Blood Speaker, and Mark of the Oni are perfect for this deck.
Sample Demon tribal list: Rakdos, the Showstopper
There are a lot of great mana sinks that happen to be creatures. Apocalypse Hydra and Savageborn Hydra give you a great ratio of power and toughness per mana spent, Hydra Broodmaster gives you an army of dudes, Orcish Settlers annihilates your opponents’ mana bases, Polukranos eats all the small critters on the board, and Realm Seekers lets you get all the best lands out of your deck.
Nikya’s restriction forces you to build your deck creatively since you can’t rely on any of Green’s staple non-creature spells. This means you’re going to be more reliant on creature-based tutoring, like Fauna Shaman and Fierce Empath. Unfortunately, mana dorks aren’t as strong in this list as they usually are, since they miss out on Nikya’s mana doubling. That means you may want to prioritize creatures that ramp you, like Sakura-Tribe Elder, Wood Elves, Farhaven Elf, and Elvish Rejuvenator, and creatures that grant you additional land drops, like Skyshroud Ranger, Sakura-Tribe Scout, Azusa, Mina and Denn, and Oracle of Mul Daya.
Sample list: Nikya of the Old Ways
A Wistful Selkie ETB trigger doesn’t give you a ton of direction for a deck, as the reward isn’t good enough to incentivize repeatable running bounce/blink engines. Her Adapt ability is not very useful for Voltron purposes, as there’s little difference between 7 and 8 power for clock purposes, and you can get to the 7-power threshold a lot more easily using things like Hero’s Blade, O-Naginata, Empyrial Plate, Tenza, etc etc.
ETB triggers, death triggers, untap effects are all good here, as are haste granters that allow you to activate Vannifar the turn you drop her. Vannifar seems especially good at assembling creature-based combos like Deadeye Navigator and one of the Urza block creatures that untap lands.
I like how climbing from 1 to 4 is essentially free, as you can get Scryb Ranger and then Deceiver Exarch/Pestermite/Bounding Krasis to untap her and move up the ladder.
Maindeck Cards
Spread: 4 Power: 3
Only the most spiteful opponents are going to pay 2 mana to deny you one mana, so the majority of the time this is just going to amass a respectable hoard and/or do a decent impression of Thran Dynamo. I think this could be a new white staple, as this color has so few ramp options and it synergizes with the most powerful white cards (e.g. mass land destruction).
At the very least, I think it’ll earn a slot in Enchantress decks, nongreen white decks with high average CMCs or expensive commanders, and Breya/Akiri.
Spread: 1 Power: 3
Kumena wants to run as many Merfolk that generate value as possible, so Benthic Biomancer seems like a great fit. He fills out a spot on the curve that doesn’t have many good options and triggers every time Kumena activates his counter-granting ability, giving you low-cost card filtering. Also notable for Pir and Toothy lists.
Spread: 1 Power: 2
Aminatou can steal it back for you, making this a budget alternative to Gilded Drake.
Spread: 1 Power: 4
It compares unfavorably to Blatant Thievery unless you’ve got absurd amounts of mana. Fortunately, there are a few blue commanders that can make oodles of mana: Teferi, Temporal Archmage, Kruphix, God of Horizons, Kydele, Chosen of Kruphix, and Tatyova, Benthic Druid may be interested in this card.
Spread: 1 Power: 5
I’m very excited to see this effect in colors other than Black. I think the best way to make use of it is to use Arcum Dagsson as your commander and tutor up Thrumming Stone every game. The Petitioners seem even stronger than Relentless Rats/Rat Colony because you can activate their mill ability immediately; there’s less of an opportunity for your opponents to cast a sweeper and get rid of all your win conditions.
Spread: 1 Power: 3
Strictly better than many of the Flying Men variants, so it deserves a place in Edric.
Spread: 1 Power: 3
Notable for costing two less and providing 80% of a Fact or Fiction when you’ve got Unesh on the table. It’s an easy inclusion over one of the more expensive Sphinxes that doesn’t have as good of a FoF-to-mana ratio.
Spread: 1 Power: 4
Aboshan, Derevi, Lorthos, and Ojutai 1.0 can all get sick value from this card.
Spread: 1 Power: 3
I like it in aggressive decks that have trouble against control (like Varina), decks that are good at playing out of their graveyard (like Varina), and decks that can break the card’s symmetry with Zombie lords (like Varina).
I like this in Nath, too. Nath’s discard trigger totally breaks the symmetry on this effect and you’re likely to have other cards that trigger when your opponents discard, as well (such as Waste Not or Geth’s Grimoire).
Spread: 2 Power: 3
Very strong in combination with commanders that can pay life for value, like Erebos, Chainer, Savra, Vona, and Tymna. There are probably also enough black staples (and lands) that allow you to pay life for this to be playable in Black decks even without a synergistic commander.
Spread: 2 Power: 2
Najeela is happy to see another cheap, self-recurring warrior in the vein of Bloodsoaked Champion, and Olivia 2.0 probably doesn’t mind easy discard fodder. That said, the primary use for this card will probably be in sacrifice decks looking for a 6th copy of Bloodghast.
Spread: 1 Power: 1
It’s got a very cool line of text but I don’t think there’s a deck for this card. In order to really work well with the Spirit, a card needs to have three characteristics:
Capable of dealing small amounts of damage (i.e., the Spirit isn’t going to add a lot of value to your Blasphemous Act)
Capable of damaging lots of creatures without killing the Spirit (i.e., saving you a bit of mana on an Earthquake variant, once, does not make this guy worth a card slot)
Playable even if you never draw the Spirit (I don’t think Fireball is worth running in most Commander decks, for example)
Fire Covenant and maaaybe Bonfire of the Damned are the only cards I can think of that meet all of those criteria, but you’ll need a critical mass of those kinds of cards for this to be worth running. This probably would have been more interesting as a commander.
Spread: 2 Power: 2
Sacrificing two creatures is a pretty steep cost, but there are a few commanders that are so dependent on sac outlets that they’ll be willing to pay it. Savra seems like the best fit; Mazirek is a possibility. I’d be wary of using it in other sac-oriented decks, however.
Spread: 4 Power: 3
This card seems really good. It’s probably gonna function as RR: Destroy target creature or planeswalker. The next card you cast this turn can be cast as though it had flash.
Spread: 3 Power: 2
In a deck with a low curve that can easily enable spectacle, this card looks quite efficient; almost like a Red Chart a Course. I love that you get a whole two turns to play your cards; that takes a lot of the pressure off.
Spread: 2 Power: 2
Flameshadow Conjuring is probably a good indicator of where this is likely to be good. Decks with lots of ETB creatures (such as Riku of Two Reflections) and commanders that trigger when your creatures enter the battlefield (like Purphoros or Reaper King) will definitely want this card. I’m not sure how good it’ll be in Zndrsplt and Okaun, since that deck tends to have a pretty low creature count and the ones it does run aren’t particularly good when copied. Other notable synergies include commanders with busted ETBs (Breya, Pia and Kiran, Godo, Bladewing, Rakdos 3.0)
Spread: 1 Power: 2
Maybe one day, Ooze tribal will be viable in Commander, but it’s going to take a lot more playable Oozes and either a critical mass of tribal effects as strong as this guy or a commander that explicitly rewards you for playing oozes. In a vacuum this card really underwhelms me, and I don’t know why.
Spread: 1 Power: 1
There are a few Green commanders that want to go wide with +1/+1 counters (Kumena, Mazirek, and Atraxa come to mind), but I just don’t think the rate on this card is good enough. Is the boost from this card going to help you win more easily than, say, a Triumph of the Hordes?
Spread: 4 Power: 3
This could be a budget replacement for Craterhoof, but it’s significantly weaker. Why do they bother to print something so similar to Hoof when what we really want is Hoof? Maybe newer players are afraid to put their shields down and the vigilance text will make them feel safe to alpha strike.
Spread: 3 Power: 3
This is a solid combo piece in Saffi and any other decks that like to put together ETB loops. It could also be good in Elf tribal lists (like Ezuri 1.0) as an Elfball enabler. Funny how we’re getting Beast Whisperer and this card back-to-back; once we get to a critical mass of these effects I could imagine a Samut deck running tons of mana dorks, Kobolds, 0-mana artifact creatures, and other mana-neutral creatures that cast most of its deck in one explosive turn.
Like this: Samut Creatureball Combo
Spread: 2 Power: 3
This seems especially good in Kraj, but it’ll also do good work for other Green decks that can easily put counters on their creatures, like Anafenza 1.0, Ghave, Ezuri 2.0, Marath, and Rishkar. Pir and Toothy like this a lot as well.
Spread: 4 Power: 1
Green has Bane of Progress and a million tutors to find it, so this card doesn’t really stack up against the competition.
Spread: 2 Power: 3
I like this in Omnath, Yeva, Kruphix, and any other Green commander that can act as a mana sink.
Spread: 2 Power: 1
Seems like a crazy amount of work for not much payoff. In contrast, Dig Through Time provides basically the same effect as his ultimate, immediately, for a comparable amount of mana.
Spread: 1 Power: 3
This seems like a very combo-centric card, but there aren’t a whole lot of UW decks that are combo-oriented. Maybe Rasputin Dreamweaver would be interested in this effect, since he runs a lot of expensive stuff to ramp into.
Spread: 1 Power: 3
Apparently, 84% of Arcades, the Strategist decks run Assault Formation. High Alert is another way to keep your deck functioning if Arcades gets removed, and it doesn’t force you to keep paying mana like Assault Formation does.
Spread: 5 Power: 1
If you’re trying to kill your opponents’ mana dorks, there are better ways to do it (like Massacre Wurm or Toxic Deluge), and if you’re trying to boost your team, there are also better options (such as Dictate of Heliod). This seems like another Immortal Sun-type card that does a lot of disparate things at a very poor rate. I really dislike these cards because very few decks are going to want all of the individual components, meaning you’re probably paying for things you don’t really need.
Spread: 4 Power: 2
There are relatively few 4-mana sweepers in Commander, so the arrival of a new one is notable. That said, the mana cost on this one is pretty onerous compared to Wrath of God, Damnation, and Day of Judgment. If you’ve got a very strong mana base then you might be able to consistently cast this card, but the low CMC is not an overwhelming advantage compared to the flexibility of Cleansing Nova or the value offered by a potentially asymmetrical 5-mana sweeper like Crux of Fate, Fell the Mighty, Hellfire, or Winds of Rath (not to mention the power and flexibility offered by some of the 6-mana sweepers in Commander, like Austere Command or Catastrophe). I think this is going to introduce a bunch of new players to the power of board wipes, as they see the “gain life” and probably aren’t as turned off by the card as they might be normally.
Spread: 1 Power: 1
The +1 is not worth a card in Commander and the -1 hits nothing but Sol Rings and mana dorks. The ultimate is basically irrelevant in Commander.
Spread: 5 Power: 3
Easily a new Rakdos staple. Kills almost everything you care about in Commander, and the mana cost isn’t much of a drawback if you’ve got a well-built manabase. Also, Seb McKinnon really kills it on this art and I hope he starts selling prints or playmats of it soon.
Spread: 1 Power: 2
I think the correct line for an opponent (assuming they have a hand they want to keep and a decent life total) is probably zombies, then hand, then life total. I think the knowledge that the captive player’s life total is about to drop will disincentivize attacking them beforehand; damage dealt to them is basically a waste, which means you get a lot of time without any pressure being applied in which to try to find an answer to the enchantment. That said, if you fail to escape from captivity before your life total gets set to 4, it’s probably game over for you.
Overall, I think the design of this card is interesting but I don’t think there’s a deck for it. Maybe if it had been templated as a Curse then there’d be a place for it when Wizards prints a Curse commander in the future. As it stands, there aren’t a lot of Black/Red decks that are willing to pay this much mana and wait this long to kill only a single player.
Spread: 3 Power: 1
I like discard outlets more than most, but the fact that this has black in its color identity means it’s competing with things like Ancient Craving, Ambition’s Cost, Promise of Power, etc. If you could get the full value by reanimating it or blinking it, I’d be a lot more interested, but if I have to use this fairly to get the Bedlam Reveler effect, then I’ll probably skip it.
Spread: 1 Power: 2
I love that you don’t have to damage your opponent every single turn. It’s nice knowing that each card you exile will still be waiting for you the next time you hit someone. This effect might be worth exploring in decks like Neheb the Worthy or Malfegor, as it can act as a second hand of cards that sticks around when your commander makes you discard your main hand.
I don’t think it’s good enough in most RB lists, however, as having access to Black means that you’ve got access to more efficient card advantage.
Spread: 3 Power: 1
I don’t think Domri is going to be very effective in Commander. Neither of his first two abilities protect himself or offer anything especially useful in this format, so I think it’s pretty safe to write him off.
Spread: 4 Power: 2
It’s versatile, but I don’t think there are a ton of commanders that want this effect. Maybe Ruric Thar or Nikya because it’s a creature that controls the board?
Spread: 1 Power: 3
Great in any blue/green deck running Training Grounds, most notably Sliver Overlord, Tasigur, Thrasios, and Kraj.
Spread: 4 Power: 2
They must have been sandbagging this type-line for years.
It’s useful in non-combo Momir Vig decks as a way to trigger both of his abilities while getting value.
It could also serve as redundancy for Mystic Snake in decks that are trying to assemble the soft lock with Deadeye Navigator. Note that you can break through this lock with instant-speed removal by killing either half in response to the soulbond trigger.
Spread: 1 Power: 2
Great in Simic decks looking for outlets for big/infinite mana, like Kruphix and Kydele.
Spread: 3 Power: 2
I’m a big fan of Pongify/Rapid Hybridization and while Inc/Inc isn’t nearly as efficient as those cards, the flexibility and exile effect might push it across the threshold for playability.
Spread: 1 Power: 1
This card has a lot of problems keeping me from endorsing it:
You can’t frontload the counters and drop Simic Ascendancy for the win because it has to see you adding all the counters.
If you’ve given your creatures a permanent +20/+20, why haven’t you won already?
The rate for the activated ability is pretty inefficient.
You’re probably better off leaving this one in the trade binder.
Overall Thoughts
I think this set was better for Commander than Guilds of Ravnica. A lot of Guilds of Ravnica’s power was concentrated in staple effects or variants on existing cards, like Plaguecrafter, Assassin’s Trophy, Beast Whisperer, Knight of Autumn, Goblin Cratermaker.
In contrast, RNA had less support for Goodstuff and more tools for niche archetypes, with cards like Verity Circle, Font of Agonies, and Awaken the Erstwhile adding to the format without stifling creativity. Moreover, the potential new staples that were introduced (Smothering Tithe, Electrodominance) seemed to favor the weaker colors that needed the help (White and Red). Overall, I’m much happier with RNA than the straight power creep of Guilds of Ravnica.
As for the legendary creatures in these two sets, I think RNA ended up with more viable, interesting commanders than GRN, despite having one less slot for them. Aside from Niv Mizzet, Izoni, and Lazav, the commanders of GRN fell flat and didn’t give you a whole lot of room to build around them. RNA’s commanders were much stronger: Judith provided an alternative to Lyzolda BR sacrifice, while Prime Speaker Vannifar and Teysa Karlov provided less broken alternatives to Momir Vig and Teysa, Orzhov Scion, respectively. Meanwhile, Nikya added a new archetype to the format and Rakdos provides a solid commander for BR control (or demon tribal, if you want to build it that way).
Thanks for reading!
Let me know if a reblog or message if you disagree with any of my ratings or if you think there are Commander-relevant cards that I missed.
If you enjoy our content, please consider supporting us on Patreon!
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Bidea #108
Make a bisexual caravan specialist druid mul daya elf who chooses circle of the land: grassland domain.
Caravan Specialist [Link]
Druid [Link]
Mul Daya Elf [Link]
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The Top 128, in order
The Magic Bracket is a public vote-driven single-elimination contest. We started with 16,343 Magic cards and are now down to the Top 128!
I’ve been using a simple strength ranking statistic to approximate the power of the remaining cards. It was right on Round 7 winners about 86% of the time, and will be used to seed the Top 128. If you have the time you could theoretically figure out the pairings from this listing.
If you want to see the methodology and the actual current strength rankings see this spreadsheet. The cards themselves are:
The Top 8:
1. Lightning Bolt 2. Birds of Paradise 3. Elesh Norn, Grand Cenobite 4. Wrath of God 5. Ancestral Recall 6. Snapcaster Mage 7. Dark Confidant 8. Force of Will
The Top 16:
9. Counterspell 10. Time Walk 11. Crucible of Worlds 12. Cryptic Command 13. Swords to Plowshares 14. Jace, the Mind Sculptor 15. Liliana of the Veil 16. Emrakul, the Aeons Torn
The Top 32:
17. Griselbrand 18. Thoughtseize 19. Path to Exile 20. Eternal Witness 21. Brainstorm 22. Mulldrifter 23. Kiki-Jiki, Mirror Breaker 24. Wheel of Fortune 25. Ugin, the Spirit Dragon 26. Blood Moon 27. Black Lotus 28. Deathrite Shaman 29. Fact or Fiction 30. Gaea's Cradle 31. Llanowar Elves 32. Mother of Runes
The Top 64:
33. Primeval Titan 34. Demonic Tutor 35. Necropotence 36. Baleful Strix 37. Sakura-Tribe Elder 38. Sol Ring 39. Yawgmoth's Will 40. Sword of Fire and Ice 41. Rancor 42. Meddling Mage 43. Tolarian Academy 44. Supreme Verdict 45. Aether Vial 46. Karn Liberated 47. Tarmogoyf 48. Stoneforge Mystic 49. Wurmcoil Engine 50. Mindslaver 51. Natural Order 52. Isochron Scepter 53. Vindicate 54. Serra Angel 55. Fireball 56. Bitterblossom 57. Skullclamp 58. Geist of Saint Traft 59. Terminate 60. Umezawa's Jitte 61. Gush 62. Library of Alexandria 63. Nicol Bolas, Planeswalker 64. Platinum Angel
The Top 128:
65. Birthing Pod 66. Tooth and Nail 67. Thalia, Guardian of Thraben 68. Green Sun's Zenith 69. Young Pyromancer 70. Show and Tell 71. Doran, the Siege Tower 72. Doomsday 73. Cruel Ultimatum 74. Tinker 75. The Gitrog Monster 76. Time Spiral 77. Elspeth, Sun's Champion 78. Cabal Therapy 79. Mox Sapphire 80. Survival of the Fittest 81. Knight of the Reliquary 82. Mox Ruby 83. Oracle of Mul Daya 84. Island 85. Sphinx's Revelation 86. Grave Titan 87. Balance 88. Bloodbraid Elf 89. Kitchen Finks 90. Nevinyrral's Disk 91. Faithless Looting 92. Shivan Dragon 93. Monastery Mentor 94. Phyrexian Obliterator 95. Deranged Hermit 96. Life from the Loam 97. Oblivion Ring 98. Rampant Growth 99. Omniscience 100. Entomb 101. Karakas 102. Kolaghan's Command 103. Treachery 104. Sun Titan 105. Nicol Bolas 106. Gilded Lotus 107. Animate Dead 108. Dack Fayden 109. Cavern of Souls 110. Ensnaring Bridge 111. Fastbond 112. Mox Emerald 113. Death's Shadow 114. Captain Sisay 115. Mana Vault 116. Stasis 117. Spellskite 118. Mountain 119. Grizzly Bears 120. Sheoldred, Whispering One 121. Through the Breach 122. Forest 123. Leyline of Sanctity 124. Ashnod's Altar 125. Jace Beleren 126. Golgari Grave-Troll 127. Sphere of Resistance 128. Force Spike
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Faces in the Background - Battle for Zendikar & Oath of the Gatewatch - Part 2
Keeping the train rolling right along from last week’s article, we’re continuing on with characters quoted in flavor text in cards from BFZ and OGW:
Nablus, North Hada Trapper
Surprisingly, I can’t find much about the actual location of Hada. I’m sure the artbook has information on it, but without my own copy, I kind of had to scramble for what I’m presenting here.
To get a good idea about who Nablus is, I think it’s important to know where they come from (this extends to all characters talked about in this series). Here’s what I could gather:
Hada is split into two, maybe more, regions with the mention of “North” Hada. There is a group known as the “Hada Spy Patrol”. Hada had a hand or two in bronze metalwork.
As for what Hada’s landscape looks like, I went ahead and grabbed images from other cards that had “Hada” in name or flavor text:
From what we can see here, Hada has a pretty temperate climate with a sprawling mountain region and dense forests. Floating landscapes are also spread out throughout the region. I can’t find any source that pinpoints exactly where Hada is located, but the imagery points me towards Ondu.
As for Nablus themself, they’re a trapper. Trappers are people that go out and, well, trap things. Mainly for skins and/or furs. In Nablus’ case, they’re more interested in…sturdier stuff. Like Geopede platemail, and snake skin boots, as stated in the other bits of flavor texted Nablus makes a mention in, of which there are two:
Plated Geopede (ZEN) “Kor armorers buy the scales and claws. Elf oracles buy the rest.”
River Boa (ZEN) “Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away.”
The text on Plated Geopede implies that Nablus works with Kor and elves as if they aren’t one, leading me to believe that Nablus is either a human or merfolk. Since they’re able to make their way into active volcanic regions to hunt geopedes, I’m leaning towards human.
Najiya, Leader of the Tajuru
The Tajuru are an offshoot of the Joraga elf tribe who split from the former for reasons I can’t find (I imagine due to the Joraga’s sense of superiority to other races and even other elves). They settled into Murasa and Tazeem and eventually became one of the big three elf tribes of the plane.
As pointed out by the flavor text shown here, Najiya is the leader of the Tajuru. Or at least…I think they are. What’s strange is that in the Magic Story “Reclamation” by Mel Li, an elf by the name of Nisede holds that title. Oversight by the creative team? I’m unsure. The only explanation I can think of is that Najiya was the leader of the Tajuru, and then died at Sea Gate. My reason for thinking this is that Najiya’s only other piece of flavor text references them speaking to Gideon, and is on another card from BFZ, whereas Nisede appears in story with Mina and Denn - two characters whose card appears in OGW. So it follows that Najiya was the leader of the Tajuru in BFZ, died at Sea Gate, and then Nisede stepped up and took their place in OGW.
Damn, that’s a downer.
Najiya is quoted in one other card:
Plated Crusher (BFZ) “It might fight the Eldrazi, but don’t mistake it for a companion, Gideon. It’s not interested in your concept of strength through unity.“
Nazra of the Stone Havens
Okay, I know this is Magic, I get that, and Magic demands a suspension of belief; also get that. So I won’t get too into it now, but I just want to say; the implications of this card (and others like it) are
God
Damn
Terrifying
You’re basically focusing mass-less particles into a single point so hard that the heat and energy (which remember, they’re mass-less) they give off disintegrates whatever has the unfortunate luck of being too close to them.
And Nazra can control that process on a whim.
So yeah, I’m pretty scared shitless of Nazra as a character. It’s a good thing she’s using her powers against the Eldrazi instead of, say, the Gatewatch, because if they did, we would not have a Gatewatch.
Moving on, the Stone Havens have a pretty interesting story. When the Eldrazi were released in Akoum, they unearthed stone forts in the force of their awakening. These stone forts became populated by various members of Zendikar’s population and eventually became known as “Stone Havens”. One of these forts in particular is called “Ghostwatch”, and is populated by kor and remnants of the Mul Daya. The two races came together, with the Mul Daya summoning the ghosts of the kor’s ancestors to defend Ghostwatch from the Eldrazi. And that’s…pretty freaking neat in my opinion.
Nazra is quoted in one other card:
Searing Light (OGW) "Light can lay bare our fears. It can also make them go away.”
Raff Slugeater
Raff is a goblin, obviously, and is apparently well known for their talent at eating…slugs.
Ew.
We know that the Tuktuk tribe of goblins on Zendikar are known to be able to eat damn near anything, and with Raff eating slugs, I think it’s safe to say that Raff is a member of that tribe. Other than that, not much else to go on with ol’ Raff.
Raff is quoted in two other cards:
Valakut Predator (BFZ) “Whatever volcanoes dream of, it seems like they always wake up grumpy.”
Saddleback Lagac (OGW) “A good lagac will carry you through thick and thin. A bad one … well, it’s a tasty dinner.”
Ryza, Oran-Rief Scout
Based on the flavor text of other cards quoting Ryza, this character is one that has no problems getting down and dirty. Well, I guess most characters on Zendikar are like that, but you’ll see what I mean when I get there.
Hopefully, Ryza made it through the Battle for Zendikar block safe, as all of Oran-Rief was wiped out by the Eldrazi. :(
Ryza is quoted in three other cards:
Rot Shambler “If I die, feed me to a shambler. At least that way I’ll be doing some good.”
Chitinous Cloak “If we’re going to survive, we have to use every tool at our disposal. Especially the disgusting ones.”
Strider Harness “Sometimes being fast is as important as being smart.”
And that’s all I’ve got for today. Next week we’ll wrap up the secondary characters of Zendikar, and after that, it’s on to Innistrad!
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My D&D character from my group’s Zendikar campaign. She’s a Mul Daya elf.
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magic duels of the planeswalkers 2014 xbox 360
http://allcheatscodes.com/magic-duels-of-the-planeswalkers-2014-xbox-360/
magic duels of the planeswalkers 2014 xbox 360
Magic: Duels of the Planeswalkers 2014 cheats & more for Xbox 360 (X360)
Cheats
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Hints
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Get the updated and latest Magic: Duels of the Planeswalkers 2014 cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Xbox 360 cheats we have available for Magic: Duels of the Planeswalkers 2014.
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Genre: Role-Playing, Third-Person 2D Action RPG
Developer: Stainless Steel Studios
Publisher: Microsoft Game Studios
ESRB Rating: Teen
Release Date: June 26, 2013
Hints
Currently we have no tips for Magic: Duels of the Planeswalkers 2014 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Cheats
Currently we have no cheats or codes for Magic: Duels of the Planeswalkers 2014 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Unlockables
Title Unlocks
Alara Champion : Defeat every node on Alara.
Auramancer : Control a creature enchanted with three Auras you own.
Demonic Master : Control five Demons.
Herald of Angels : Have five Angels enter the battlefield under your controlduring a game.
Innistrad Champion : Defeat every node on Innistrad.
Lord of Leviathans : In a duel, control creatures with a combined power of50.
Mage of Alabaster : Your favorite color is white.
Mage of Azure : Your favorite color is blue.
Mage of Crimson : Your favorite color is red.
Mage of Jade : Your favorite color is green.
Mage of Onyx : Your favorite color is black.
Master of the Planes : Complete the single-player campaign.
Necromancer : Control thirteen Zombies.
Phantom Mage : Win a game controlling only Illusions.
Puppet Master : Control a creature an opponent owns.
Ravnica Champion : Defeat every node on Ravnica.
Shandalar Champion : Defeat every node on Shandalar.
Sliver Hivelord : Win a game with the Sliver Hive deck.
Spellslinger : In a duel, use spells to deal 20 damage to your opponent.
The Annihilator : Cause an opponent to sacrifice five permanents in a singleduel.
Zendikar Champion : Defeat every node on Zendikar.
Promotional Unlock Codes
Promo Card #01 : Enter GKSNDR
Promo Card #02 : Enter DWNNDR
Promo Card #03 : Enter FTHPTH
Promo Card #04 : Enter TRCKSC
Promo Card #05 : Enter PRSTTT
Promo Card #06 : Enter RSNGSN
Promo Card #07 : Enter XBXBDZ
Promo Card #08 : Enter PXPRMD
Promo Card #09 : Enter MGCCTN
Promo Card #10 : Enter JRHPRD
Masks Of The Dimir
Archaeomancer : 18th win
Archaeomancer : 9th win
Avatar of Will : 20th win
Consult the Necrosages : 11th win
Countersquall : 29th win
Diluvian Primordial : 26th win
Dinrova Horror : 28th win
Dire Undercurrents : 14th win
Doomsday Specter : 30th win
Evil Twin : 10th win
Fool’s Demise : 17th win
Guardian of the Ages : 19th win
Hands of Binding : 24th win
Illusionary Armor : 13th win
Illusionary Armor : 4th win
Lobotomy : 15th win
Lobotomy : 2nd win
Mark of the Vampire : 6th win
Mental Vapors : 25th win
Mindleech Mass : 1st win
Ravenous Rats : 3rd win
Shadow Slice : 22nd win
Slate Street Ruffian : 21st win
Sleep : 5th win
Smog Elemental : 23rd win
Stolen Identity : 27th win
Threads of Disloyalty : 7th win
Threads of Disloyalty : 16th win
Treasure Hunt : 8th win
Vengeful Vampire : 12th win
Deck Awards: Sliver Hive
Armageddon : 12th win
Armageddon : 22nd win
Battle Sliver : 4th win
Bifurcate : 23rd win
Bifurcate : 7th win
Blur Sliver : 14th win
Bonescythe Sliver : 6th win
Faith’s Fetters : 26th win
Faith’s Fetters : 5th win
Faith’s Fetters : 17th win
Fiery Justice : 25th win
Fiery Justice : 3rd win
Indestructibility : 21st win
Indestructibility : 2nd win
Indestructibility : 9th win
Lifeline : 18th win
Lifeline : 27th win
Lifeline : 13th win
Megantic Sliver : 1st win
Mirror Entity : 19th win
Path to Exile : 11th win
Predatory Sliver : 8th win
Savage Beating : 28th win
Shared Animosity : 10th win
Survival of the Fittest : 20th win
Thorncaster Sliver : 16th win
Titanic Ultimatum : 30th win
Unflinching Courage : 24th win
Wild Pair : 15th win
Wild Pair : 29th win
Deck Awards: Mind Maze
Æther Figment : 5th win
Æther Figment : 13th win
Ætherplasm : 27th win
Cancel : 2nd win
Chronozoa : 10th win
Counterspell : 28th win
Draining Whelk : 11th win
Gossamer Phantasm : 4th win
Halcyon Glaze : 19th win
Halcyon Glaze : 8th win
Illusory Angel : 25th win
Incursion Specialist : 24th win
Krovikan Mist : 20th win
Leyline Phantom : 23rd win
Lord of the Unreal : 9th win
Lord of the Unreal : 14th win
Lord of the Unreal : 17th win
Lord of the Unreal : 1st win
Omniscience : 30th win
Ovinize : 21st win
Ovinize : 29th win
Pantasmal Image : 7th win
Phantasmal Image : 16th win
Phantasmal Image : 12th win
Twincast : 22nd win
Unsummon : 3rd win
Unsummon : 18th win
Veiled Sentry : 15th win
Veiled Sentry : 6th win
Wistful Thinking : 26th win
Deck Awards: Hunter’s Strength
Beastmaster Ascension : 26th win
Bellowing Tanglewurm : 27th win
Biorhythm : 25th win
Bramblebrush : 19th win
Brawn : 22nd win
Craterhoof Behemoth : 30th win
Elephant Guide : 16th win
Enlarge : 7th win
Eternal Witness : 9th win
Eternal Witness : 15th win
Fangren Firstborn : 23rd win
Leatherback Baloth : 8th win
Living Hive : 12th win
Master of the Wild Hunt : 1st win
Nature’s Lore : 29th win
Nature’s Lore : 21st win
Overrun : 6th win
Overwhelming Stampede : 24th win
Predator Ooze : 11th win
Prey Upon : 18th win
Primalcrux : 10th win
Rampaging Baloth : 20th win
Rancor : 5th win
Rancor : 17th win
Rancor : 28th win
Regal Force : 14th win
Revive : 4th win
Savage Summoning : 13th win
Staff of the Wild Magus : 3rd win
Wurmskin Forger : 2nd win
Deck Awards: Guardians Of Light
Angelic Destiny : 10th win
Armored Ascension : 25th win
Armored Ascension : 7th win
Aura of Silence : 19th win
Auratouched Mage : 4th win
Concerted Effort : 30th win
Daybreak Coronet : 16th win
Divine Deflection : 29th win
Divine Favor : 2nd win
Divine Favor : 12th win
Evangelize : 21st win
Final Judgment : 20th win
Guardian’s Magemark : 13th win
Guardian’s Magemark : 27th win
Idyllic Tutor : 23rd win
Idyllic Tutor : 17th win
Kor Spiritdancer : 8th win
Kor Spiritdancer : 28th win
Mesa Enchantress : 14th win
Mesa Enchantress : 5th win
Pacifism : 18th win
Pacifism : 6th win
Pariah : 22nd win
Retether : 26th win
Seasoned Marshal : 3rd win
Seraph of the Sword : 11th win
Sigil of the Empty Throne : 1st win
Three Dreams : 9th win
Totem-Guide Hartebeest : 15th win
Unquestioned Authority : 24th win
Deck Awards: Firewave
Browbeat : 18th win
Chandra’s Spitfire : 20th win
Disintegrate : 21st win
Final Fortune : 26th win
Final Fortune : 22nd win
Fire Servant : 24th win
Fire Servant : 5th win
Fireshrieker : 8th win
Fireshrieker : 29th win
Fireshrieker : 16th win
Flame Slash : 19th win
Flamebreak : 6th win
Flames of the Firebrand : 17th win
Furnace of Rath : 9th win
Grim Lavamancer : 14th win
Grim Lavamancer : 7th win
Hostility : 30th win
Inferno : 1st win
Inferno Titan : 10th win
Kiln Fiend : 13th win
Kiln Fiend : 4th win
Kiln Fiend : 23rd win
Lava Axe : 2nd win
Reverberate : 25th win
Seismic Assault : 12th win
Staff of the Flame Magus : 3rd win
Stalking Vengeance : 28th win
Sulfuric Vortex : 15th win
Sulfurice Vortex : 27th win
Wild Guess : 11th win
Deck Awards: Enter The Dracomancer
Artifact Mutation : 27th win
Banefire : 23rd win
Bloodbraid Elf : 24th win
Borderland Ranger : 4th win
Broodmate Dragon : 20th win
Consume Strength : 21st win
Crucible of Fire : 13th win
Crucible of Fire : 6th win
Dragon Breath : 19th win
Dragon Broodmother : 30th win
Dragon Fangs : 3rd win
Dragon Roost : 11th win
Dragonlair Spider : 25th win
Dragonspeaker Shaman : 16th win
Dragonspeaker Shaman : 12th win
Form of the Dragon : 1st win
Hellkite Hatchling : 8th win
Jund Battlemage : 15th win
Kaarthus, Tyrant of Jund : 10th win
Maelstrom Pulse : 17th win
Maelstrom Pulse : 9th win
Maelstrom Pulse : 28th win
Ogre Battledriver : 18th win
Penumbra Wurm : 29th win
Predator Dragon : 7th win
Sangrite Surge : 5th win
Spellbreaker Behemoth : 26th win
Torrent of Fire : 14th win
Torrent of Fire : 2nd win
Torrent of Fire : 22nd win
Deck Awards: Deadwalkers
Consuming Vapor : 27th win
Corrupt : 13th win
Corrupt : 18th win
Cruel Revival : 4th win
Death Baron : 30th win
Death Cloud : 26th win
Endless Ranks of the Dead : 9th win
Exhume : 23rd win
Farbog Boneflinger : 5th win
Geralf’s Messenger : 16th win
Geralf’s Messenger : 7th win
Grave Betrayal : 28th win
Grave Pact : 22nd win
Gravecrawler : 11th win
Gravecrawler : 6th win
Lord of the Undead : 19th win
Lord of the Undead : 8th win
Mikaeus, the Unhallowed : 10th win
Mutilate : 24th win
Nightmare : 15th win
Quest for the Gravelord : 17th win
Reanimate : 14th win
Rise of the Dark Realms : 20th win
Shrivel : 2nd win
Staff of the Death Magus : 12th win
Undead Warchief : 29th win
Undead Warchief : 21st win
Vampric Tutor : 25th win
Vial of Poison : 3rd win
Zombie Apocalypse : 1st win
Deck Awards: Chant Of Mul Daya
Artisan of Kozilek : 16th win
Bountiful Harvest : 2nd win
Bountiful Harvest : 13th win
Eldrazi Conscription : 7th win
Elvish Piper : 25th win
Elvish Piper : 20th win
Exploration : 29th win
Exploration : 22nd win
Explore : 5th win
Eye of Ugin : 12th win
Fierce Empath : 9th win
Green Sun’s Zenith : 11th win
Into the Wilds : 4th win
Oracle of Mul Daya : 6th win
Pelakka Wurm : 17th win
Plow Under : 27th win
Primeval Titan : 1st win
Rites of Flourishing : 15th win
Rites of Flourishing : 14th win
Scute Mob : 10th win
Summoning Trap : 26th win
Tangle : 24th win
Tangle : 21st win
Terastodon : 8th win
Terastodon : 28th win
Tooth and Nail : 30th win
Vengevine : 19th win
Vigor : 23rd win
Woodborn Behemoth : 18th win
Woodborn Behemoth : 3rd win
Deck Awards: Avacyn’s Glory
Angel’s Mercy : 2nd win
Angelic Overseer : 9th win
Avacyn, Angel of Hope : 10th win
Baneslayer Angel : 16th win
Bonds of Faith : 18th win
Champion of the Parish : 12th win
Champion of the Parish : 6th win
Deathless Angel : 26th win
Devout Invocation : 20th win
Elite Inquisitor : 25th win
Fiend Hunter : 15th win
Gather the Townsfolk : 4th win
Grand Abolisher : 22nd win
Hallowed Burial : 24th win
Honor of the Pure : 5th win
Increasing Devotion : 19th win
Martyr’s Bond : 27th win
Mentor of the Meek : 14th win
Mikaus, the Lunarch : 1st win
Restoration Angel : 23rd win
Ring of Three Wishes : 13th win
Seraph of Dawn : 17th win
Seraph of Dawn : 3rd win
Seraph of Dawn : 7th win
Soul Warden : 21st win
Soul Warden : 29th win
Thalia, Guardian of Thraben : 11th win
Thalia, Guardian of Thraben : 28th win
Thraben Doomsayer : 8th win
Twilight Shepherd : 30th win
Easter eggs
Currently we have no easter eggs for Magic: Duels of the Planeswalkers 2014 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Magic: Duels of the Planeswalkers 2014 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
Achievements
Trophy List
Acquire the Sliver Fossil – Defeat the “Sliver Hive” deck in campaign mode. – Bronze
Burn Monster, Burn! – Lose the ‘Angry Mob’ encounter. – Bronze
Chandra’s Ally – Defeat Ramaz. – Gold
Defeat Ramaz’s Ally – Defeat the “Chant of Mul Daya” deck in campaign mode. – Bronze
Flawless Victory – Win a game without losing any life. – Bronze
In it to Win – Win 25 games. – Bronze
Lord of Foriys – Win a Two-Headed Giant game. – Bronze
Maestro of Sealed – Complete the Sealed campaign. – Silver
Masterful Strategist – Win a Multiplayer game. – Bronze
Recover the Scrying Shard – Defeat the “Enter the Dracomancer” deck in campaign mode. – Bronze
Sealed the Deal – Win a Sealed game. – Bronze
Secrets of the Dimir – Defeat the “Masks of the Dimir” deck in campaign mode. – Bronze
Skilled Tactician – Solve a Challenge. – Bronze
Spellbook Complete – Fully unlock one deck. – Bronze
Worthy Adversary – Defeat the “Avacyn’s Glory” deck in campaign mode. – Bronze
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The Lore of Zendikar: Life in Akoum (Part 2)
Stone Havens
“The passage of the Eldrazi, while devastating to the land, sometimes leads to important revelations. Layers of volcanic rock crumble away at the Eldrazi’s touch, occasionally revealing ancient ruins long buried underneath. In the midst of the Spike Fields, a string of ruined fortresses have been unearthed in what is now a chasm stretching for miles across the desicated land. Word of these ruins has drawn many kor to Akoum, including a group of stoneforge mystics — heirs of Nahiri’s lithonantic tradition — who are turning these ruins into shelters for people fleeing the swarms of Eldrazi broods. The stoneforge mystics bind the walls of the ruined fortresses to hedrons, marshaling the hedrons’ protective powers to ward the havens. More humans live in these Stone Havens than kor, since most kor continue on their pilgrimage routes, but all the races of Zendikar are represented in these refuges.
A remnant of Mul Daya elves have come to reside in one of the havens, where they are working with kor clerics to add another layer of protection to the refuge. Together, they have invoked kor revenants and elf ghosts to bolster the haven’s defenses. The residents now call their home Ghostwatch and respect the shamans and clerics to the point of reverence.
Goblin Havens
The goblins of the Tuktuk tribe have struggled to survive in a world being rapidly consumed by the Eldrazi. Possessing neither great strength nor magical power, they have little to rely on but their occasionally inspired imaginations. Their leader, Zada, reasoned that the lands already drained of their power by the Eldrazi would be the safest places to live, just as a predator is unlikely to return to a carcass already stripped of flesh. So she led her tribe into the calcified areas left in Ulamog’s wake and challenged the goblins to find a way to make the devastation habitable.
The goblins initially found that the brittle, powdery rock was too weak to support dwellings. They tried scraping away the crumbling deposits to reach more solid ground beneath, but the Eldrazi had drained away so much mana that the underlying stone was weakened as well. Then a clever goblin called Lako the Builder invented a method of constructing spherical or dome-shaped dwellings from the silk of enormous spiders called ventcrawlers. Two goblin settlements reflect two different implementations of his ideas.
The rest of the tribe moves around in the higher Teeth to stay out of the way of the Eldrazi, but all too often they fall prey to dragons or Kargan ambushes instead, making Zada eager to get more settlements constructed as quickly as possible.
Grip Haven. The buildings of Grip Haven resemble drops of dew clinging to a handful of solid rock spires that jut up from the surrounding white devastation. The droplets are formed from ventcrawler silk that gives them a frothy appearance from outside, and the interior divisions are formed from rocks mortared together with the same substance. Flaps of hide or the thick carapaces of scute bugs cover small openings on the tops or sides. The spaces between the domes are spanned by simple rope bridges consisting of two ropes strung a few feet apart, one for feet and one for hands. Members of races taller than goblins have trouble using these bridges, which the goblins consider an advantage.
Slab Haven. The other Tuktuk settlement is built on a large stone slab, about five feet thick, which is anchored to standing stones that jut above the chalky waste. Dome huts made of ventcrawler silk, resembling pustules on the dusty surface, are spread across the slab. The slab took some time to settle to a stable point in the desiccated ground, but it seems to have found a steady position, and now goblins can walk across the slab in relative safety. However, the community is very exposed to attack, whether at ground level or from above. The goblins are building a concrete wall around the edge of the slab, and each hut has a sort of defensive station on top, accessed by way of a hatch from below, where spear-carrying goblins can attempt to drive away dragons and giant birds of prey that come to harass the settlement.”
Art by David Gaillet, Jason A. Engle, and Jung Park
#mtg#vorthos#magic the gathering#magic story#magic art#fantasy#fantasy art#lore#flavor#magic lore#zendikar#akoum
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The Top 256, provisionally ranked
So, we finally got to the stage where I can list all the remaining cards in the bracket in one post.
I have ordered the remaining cards according to a strength statistic of my own design; the details are in the results spreadsheet.
Here are the projected Top 8:
1. Lightning Bolt 2. Elesh Norn, Grand Cenobite 3. Dark Confidant 4. Crucible of Worlds 5. Snapcaster Mage 6. Fact or Fiction 7. Jace, the Mind Sculptor 8. Liliana of the Veil
The projected Top 16:
9. Birds of Paradise 10. Swords to Plowshares 11. Force of Will 12. Ancestral Recall 13. Wrath of God 14. Emrakul, the Aeons Torn 15. Thoughtseize 16. Kiki-Jiki, Mirror Breaker
Projected Top 32:
17. Cryptic Command 18. Primeval Titan 19. Damnation 20. Mulldrifter 21. Ugin, the Spirit Dragon 22. Wheel of Fortune 23. Griselbrand 24. Deathrite Shaman 25. Delver of Secrets 26. Eternal Witness 27. Vindicate 28. Doran, the Siege Tower 29. Time Walk 30. Counterspell 31. Mother of Runes 32. Stoneforge Mystic
Projected Top 64:
33. Dark Ritual 34. Brainstorm 35. Gaea's Cradle 36. Path to Exile 37. Necropotence 38. Young Pyromancer 39. Channel 40. Aether Vial 41. Sakura-Tribe Elder 42. Blood Moon 43. Mindslaver 44. Knight of the Reliquary 45. Vendilion Clique 46. Sol Ring 47. Survival of the Fittest 48. Sylvan Library 49. Treasure Cruise 50. Umezawa's Jitte 51. Phyrexian Arena 52. Lingering Souls 53. Llanowar Elves 54. Black Lotus 55. Sword of Fire and Ice 56. Natural Order 57. Supreme Verdict 58. Monastery Mentor 59. Bitterblossom 60. Baleful Strix 61. Meddling Mage 62. Yawgmoth's Will 63. Gilded Lotus 64. Demonic Tutor
Projected Top 128:
65. Rancor 66. Phage the Untouchable 67. Elspeth, Sun's Champion 68. Abrupt Decay 69. Island 70. Gush 71. Karn Liberated 72. Wurmcoil Engine 73. Cruel Ultimatum 74. Platinum Angel 75. Tooth and Nail 76. Tolarian Academy 77. Tarmogoyf 78. Faithless Looting 79. Terminate 80. Entomb 81. Kitchen Finks 82. Hymn to Tourach 83. Cabal Therapy 84. Serra Angel 85. Doubling Season 86. Time Spiral 87. Birthing Pod 88. Solemn Simulacrum 89. Bloodbraid Elf 90. Progenitus 91. Sun Titan 92. Nicol Bolas, Planeswalker 93. Nicol Bolas 94. Library of Alexandria 95. Splinter Twin 96. Restoration Angel 97. Omniscience 98. Baneslayer Angel 99. Bribery 100. Strip Mine 101. Figure of Destiny 102. Treachery 103. Thalia, Guardian of Thraben 104. Tinker 105. Kolaghan's Command 106. The Gitrog Monster 107. Show and Tell 108. Grave Titan 109. Skullclamp 110. Pack Rat 111. Balance 112. Garruk Wildspeaker 113. Nevinyrral's Disk 114. Recurring Nightmare 115. Exploration 116. Mox Ruby 117. Sphinx's Revelation 118. Remand 119. Green Sun's Zenith 120. Enlightened Tutor 121. Lion's Eye Diamond 122. Dack Fayden 123. Geist of Saint Traft 124. Doomsday 125. Isochron Scepter 126. Mox Sapphire 127. Elvish Visionary 128. Consecrated Sphinx
And the remaining cards in the actual Top 256:
129. Glimpse of Nature 130. Avacyn, Angel of Hope 131. Monastery Swiftspear 132. Deranged Hermit 133. Cavern of Souls 134. Chandra, Torch of Defiance 135. Noble Hierarch 136. Goblin Grenade 137. Death's Shadow 138. Tireless Tracker 139. Yawgmoth's Bargain 140. Ensnaring Bridge 141. Krenko, Mob Boss 142. Life from the Loam 143. Phyrexian Obliterator 144. Flametongue Kavu 145. Fastbond 146. Entreat the Angels 147. Howling Mine 148. Niv-Mizzet, the Firemind 149. Terminus 150. Grave Pact 151. Time Vault 152. Exhume 153. Maze of Ith 154. Voice of Resurgence 155. Blood Artist 156. Oracle of Mul Daya 157. Mox Emerald 158. Pernicious Deed 159. Duress 160. Nykthos, Shrine to Nyx 161. Liliana, Heretical Healer 162. Mana Vault 163. Inferno Titan 164. Dryad Arbor 165. Armadillo Cloak 166. Jace, Vryn's Prodigy 167. Seedborn Muse 168. Horizon Canopy 169. Forest 170. Narcomoeba 171. Captain Sisay 172. Sheoldred, Whispering One 173. Mountain 174. Animate Dead 175. Rampant Growth 176. Sword of Feast and Famine 177. Trinisphere 178. Panharmonicon 179. Shardless Agent 180. Shivan Dragon 181. Fireball 182. Gisela, the Broken Blade 183. Stifle 184. Chalice of the Void 185. Ghost Quarter 186. Berserk 187. Terror 188. Swamp 189. Toxic Deluge 190. Through the Breach 191. Reflector Mage 192. Imperial Recruiter 193. Blightsteel Colossus 194. Spellskite 195. Polluted Delta 196. Linvala, Keeper of Silence 197. Venser, the Sojourner 198. Karakas 199. Grizzly Bears 200. Oblivion Ring 201. Sword of Body and Mind 202. Kozilek, Butcher of Truth 203. Anguished Unmaking 204. Nahiri, the Harbinger 205. Thrun, the Last Troll 206. Ashnod's Altar 207. Stasis 208. Morphling 209. Grove of the Burnwillows 210. Flickerwisp 211. Everflowing Chalice 212. Coalition Relic 213. Engineered Explosives 214. Academy Rector 215. Merciless Eviction 216. Master of Waves 217. Krosan Grip 218. Leyline of Sanctity 219. Serra's Sanctum 220. All Is Dust 221. Rite of Replication 222. Basking Rootwalla 223. Jace Beleren 224. Smokestack 225. Force Spike 226. Inquisition of Kozilek 227. Edric, Spymaster of Trest 228. Golgari Grave-Troll 229. Summer Bloom 230. Explore 231. Scroll Rack 232. Murderous Cut 233. Donate 234. Faerie Conclave 235. Infernal Tutor 236. Mimic Vat 237. Sphere of Resistance 238. Sundial of the Infinite 239. Azami, Lady of Scrolls 240. Atog 241. Badlands 242. Farseek 243. Goblin Warchief 244. Wildfire 245. Spell Queller 246. Frantic Search 247. Street Wraith 248. Terastodon 249. Polymorph 250. Karn, Silver Golem 251. Telling Time 252. Savannah Lions 253. Turnabout 254. White Knight 255. Rites of Flourishing 256. Hydroblast
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Week 82 digest
Hi everybody! We are already half way through the new batches in Round 6, if you can believe it.
This week, we have 2 Power 9 cards, JTMS, a Duel Deck reenacted, and another colour combination gone extinct.
Here are all the open batches (links in card names are cases for that card):
Batch 6.9, featuring countermagic like Force of Will, Cryptic Command, Counterspell, Daze, and Voidmage Prodigy - plus Kozilek vs Summoner’s Pact, Cruel Ultimatum, Ulamog vs Rancor, and Natural Procession vs Natural Order
Batch 6.8, featuring Wrath of God vs Dig Through Time, Flametongue Kavu, Baneslayer Angel, Gaea’s Cradle, Baleful Strix vs Flash, Fastbond, Fact or Fiction, and Duplicant
Batch 6.7, featuring Liliana of the Veil vs Scapeshift, Necropotence, Courser of Kruphix vs Green Sun’s Zenith, Xenagod vs Griselbrand, and Electrolyze vs Sylvan Library
Batch 6.6, featuring Duel Deck matchup Venser vs Koth, Black Lotus, Lotus Cobra vs Oracle of Mul Daya, Engineered Explosives vs Leovold, Death’s Shadow, Vindicate, and Enlightened Tutor
Batch 6.5, featuring Sol Ring vs Sensei’s Divining Top, Birds of Paradise vs Richard Garfield, Plains vs Bitterblossom, Vendilion Clique, Bloodbraid Elf, Dack, and Sword of Feast and Famine vs Tabernacle
Batch 6.4, featuring Time Walk, Mox Emerald, Jace, the Mind Sculptor, Tarmogoyf, Path to Exile vs Mana Leak, Doubling Season, Mox Diamond, Lingering Souls, Life from the Loam, and Vedalken Shackles vs Glimpse of Nature
Batch 6.3, featuring Meddling Mage, Underground Sea vs Skullclamp, Mutavault vs Pernicious Deed, Platinum Angel vs Reanimate, Tooth and Nail vs Ulamog, Demonic Tutor, and Boldwyr Intimidator
The first results of Round 6 have now come in, and Tamiyo, Field Researcher lost, meaning that Bant joins Jund and Jeskai as a completely extinct colour combination.
The largest win from the first couple of batches was Kiki-Jiki, Mirror Breaker over Lovisa Coldeyes, with 88.00%. The tightest race was Sundial of the Infinite’s defeat of Triskaidekaphobia, at 51.24%.
This time next week we will be back with ALL the remaining Round 6 batches!
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magic duels of the planeswalkers 2014 ps3
http://allcheatscodes.com/magic-duels-of-the-planeswalkers-2014-ps3/
magic duels of the planeswalkers 2014 ps3
Magic: Duels of the Planeswalkers 2014 cheats & more for PlayStation 3 (PS3)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Trophies
Get the updated and latest Magic: Duels of the Planeswalkers 2014 cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, trophies, guides, FAQs, walkthroughs, and more for PlayStation 3 (PS3). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the PlayStation 3 cheats we have available for Magic: Duels of the Planeswalkers 2014.
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Genre: Strategy, Card Battle Developer: Wizards Of The Coast Publisher: Unknown ESRB Rating: Teen Release Date: June 25, 2013
Hints
Currently we have no tips for Magic: Duels of the Planeswalkers 2014 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Cheats
Currently we have no cheats or codes for Magic: Duels of the Planeswalkers 2014 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Unlockables
Title Unlocks
Alara Champion : Defeat every node on Alara. Auramancer : Control a creature enchanted with three Auras you own. Demonic Master : Control five Demons. Herald of Angels : Have five Angels enter the battlefield under your controlduring a game. Innistrad Champion : Defeat every node on Innistrad. Lord of Leviathans : In a duel, control creatures with a combined power of50. Mage of Alabaster : Your favorite color is white. Mage of Azure : Your favorite color is blue. Mage of Crimson : Your favorite color is red. Mage of Jade : Your favorite color is green. Mage of Onyx : Your favorite color is black. Master of the Planes : Complete the single-player campaign. Necromancer : Control thirteen Zombies. Phantom Mage : Win a game controlling only Illusions. Puppet Master : Control a creature an opponent owns. Ravnica Champion : Defeat every node on Ravnica. Shandalar Champion : Defeat every node on Shandalar. Sliver Hivelord : Win a game with the Sliver Hive deck. Spellslinger : In a duel, use spells to deal 20 damage to your opponent. The Annihilator : Cause an opponent to sacrifice five permanents in a singleduel. Zendikar Champion : Defeat every node on Zendikar.
Deck Awards: Sliver Hive
Armageddon : 12th win Armageddon : 22nd win Battle Sliver : 4th win Bifurcate : 23rd win Bifurcate : 7th win Blur Sliver : 14th win Bonescythe Sliver : 6th win Faith’s Fetters : 26th win Faith’s Fetters : 5th win Faith’s Fetters : 17th win Fiery Justice : 25th win Fiery Justice : 3rd win Indestructibility : 21st win Indestructibility : 2nd win Indestructibility : 9th win Lifeline : 18th win Lifeline : 27th win Lifeline : 13th win Megantic Sliver : 1st win Mirror Entity : 19th win Path to Exile : 11th win Predatory Sliver : 8th win Savage Beating : 28th win Shared Animosity : 10th win Survival of the Fittest : 20th win Thorncaster Sliver : 16th win Titanic Ultimatum : 30th win Unflinching Courage : 24th win Wild Pair : 15th win Wild Pair : 29th win
Promotional Unlock Codes
Promo Card #01 : Enter GKSNDR Promo Card #02 : Enter DWNNDR Promo Card #03 : Enter FTHPTH Promo Card #04 : Enter TRCKSC Promo Card #05 : Enter PRSTTT Promo Card #06 : Enter RSNGSN Promo Card #07 : Enter XBXBDZ Promo Card #08 : Enter PXPRMD Promo Card #09 : Enter MGCCTN Promo Card #10 : Enter JRHPRD
Deck Awards: Mind Maze
Æther Figment : 5th win Æther Figment : 13th win Ætherplasm : 27th win Cancel : 2nd win Chronozoa : 10th win Counterspell : 28th win Draining Whelk : 11th win Gossamer Phantasm : 4th win Halcyon Glaze : 19th win Halcyon Glaze : 8th win Illusory Angel : 25th win Incursion Specialist : 24th win Krovikan Mist : 20th win Leyline Phantom : 23rd win Lord of the Unreal : 9th win Lord of the Unreal : 14th win Lord of the Unreal : 17th win Lord of the Unreal : 1st win Omniscience : 30th win Ovinize : 21st win Ovinize : 29th win Pantasmal Image : 7th win Phantasmal Image : 16th win Phantasmal Image : 12th win Twincast : 22nd win Unsummon : 3rd win Unsummon : 18th win Veiled Sentry : 15th win Veiled Sentry : 6th win Wistful Thinking : 26th win
Masks Of The Dimir
Archaeomancer : 18th win Archaeomancer : 9th win Avatar of Will : 20th win Consult the Necrosages : 11th win Countersquall : 29th win Diluvian Primordial : 26th win Dinrova Horror : 28th win Dire Undercurrents : 14th win Doomsday Specter : 30th win Evil Twin : 10th win Fool’s Demise : 17th win Guardian of the Ages : 19th win Hands of Binding : 24th win Illusionary Armor : 13th win Illusionary Armor : 4th win Lobotomy : 15th win Lobotomy : 2nd win Mark of the Vampire : 6th win Mental Vapors : 25th win Mindleech Mass : 1st win Ravenous Rats : 3rd win Shadow Slice : 22nd win Slate Street Ruffian : 21st win Sleep : 5th win Smog Elemental : 23rd win Stolen Identity : 27th win Threads of Disloyalty : 7th win Threads of Disloyalty : 16th win Treasure Hunt : 8th win Vengeful Vampire : 12th win
Deck Awards: Hunter’s Strength
Beastmaster Ascension : 26th win Bellowing Tanglewurm : 27th win Biorhythm : 25th win Bramblebrush : 19th win Brawn : 22nd win Craterhoof Behemoth : 30th win Elephant Guide : 16th win Enlarge : 7th win Eternal Witness : 9th win Eternal Witness : 15th win Fangren Firstborn : 23rd win Leatherback Baloth : 8th win Living Hive : 12th win Master of the Wild Hunt : 1st win Nature’s Lore : 29th win Nature’s Lore : 21st win Overrun : 6th win Overwhelming Stampede : 24th win Predator Ooze : 11th win Prey Upon : 18th win Primalcrux : 10th win Rampaging Baloth : 20th win Rancor : 5th win Rancor : 17th win Rancor : 28th win Regal Force : 14th win Revive : 4th win Savage Summoning : 13th win Staff of the Wild Magus : 3rd win Wurmskin Forger : 2nd win
Deck Awards: Guardians Of Light
Angelic Destiny : 10th win Armored Ascension : 25th win Armored Ascension : 7th win Aura of Silence : 19th win Auratouched Mage : 4th win Concerted Effort : 30th win Daybreak Coronet : 16th win Divine Deflection : 29th win Divine Favor : 2nd win Divine Favor : 12th win Evangelize : 21st win Final Judgment : 20th win Guardian’s Magemark : 13th win Guardian’s Magemark : 27th win Idyllic Tutor : 23rd win Idyllic Tutor : 17th win Kor Spiritdancer : 8th win Kor Spiritdancer : 28th win Mesa Enchantress : 14th win Mesa Enchantress : 5th win Pacifism : 18th win Pacifism : 6th win Pariah : 22nd win Retether : 26th win Seasoned Marshal : 3rd win Seraph of the Sword : 11th win Sigil of the Empty Throne : 1st win Three Dreams : 9th win Totem-Guide Hartebeest : 15th win Unquestioned Authority : 24th win
Deck Awards: Firewave
Browbeat : 18th win Chandra’s Spitfire : 20th win Disintegrate : 21st win Final Fortune : 26th win Final Fortune : 22nd win Fire Servant : 24th win Fire Servant : 5th win Fireshrieker : 8th win Fireshrieker : 29th win Fireshrieker : 16th win Flame Slash : 19th win Flamebreak : 6th win Flames of the Firebrand : 17th win Furnace of Rath : 9th win Grim Lavamancer : 14th win Grim Lavamancer : 7th win Hostility : 30th win Inferno : 1st win Inferno Titan : 10th win Kiln Fiend : 13th win Kiln Fiend : 4th win Kiln Fiend : 23rd win Lava Axe : 2nd win Reverberate : 25th win Seismic Assault : 12th win Staff of the Flame Magus : 3rd win Stalking Vengeance : 28th win Sulfuric Vortex : 15th win Sulfurice Vortex : 27th win Wild Guess : 11th win
Deck Awards: Enter The Dracomancer
Artifact Mutation : 27th win Banefire : 23rd win Bloodbraid Elf : 24th win Borderland Ranger : 4th win Broodmate Dragon : 20th win Consume Strength : 21st win Crucible of Fire : 13th win Crucible of Fire : 6th win Dragon Breath : 19th win Dragon Broodmother : 30th win Dragon Fangs : 3rd win Dragon Roost : 11th win Dragonlair Spider : 25th win Dragonspeaker Shaman : 16th win Dragonspeaker Shaman : 12th win Form of the Dragon : 1st win Hellkite Hatchling : 8th win Jund Battlemage : 15th win Kaarthus, Tyrant of Jund : 10th win Maelstrom Pulse : 17th win Maelstrom Pulse : 9th win Maelstrom Pulse : 28th win Ogre Battledriver : 18th win Penumbra Wurm : 29th win Predator Dragon : 7th win Sangrite Surge : 5th win Spellbreaker Behemoth : 26th win Torrent of Fire : 14th win Torrent of Fire : 2nd win Torrent of Fire : 22nd win
Deck Awards: Deadwalkers
Consuming Vapor : 27th win Corrupt : 13th win Corrupt : 18th win Cruel Revival : 4th win Death Baron : 30th win Death Cloud : 26th win Endless Ranks of the Dead : 9th win Exhume : 23rd win Farbog Boneflinger : 5th win Geralf’s Messenger : 16th win Geralf’s Messenger : 7th win Grave Betrayal : 28th win Grave Pact : 22nd win Gravecrawler : 11th win Gravecrawler : 6th win Lord of the Undead : 19th win Lord of the Undead : 8th win Mikaeus, the Unhallowed : 10th win Mutilate : 24th win Nightmare : 15th win Quest for the Gravelord : 17th win Reanimate : 14th win Rise of the Dark Realms : 20th win Shrivel : 2nd win Staff of the Death Magus : 12th win Undead Warchief : 29th win Undead Warchief : 21st win Vampric Tutor : 25th win Vial of Poison : 3rd win Zombie Apocalypse : 1st win
Deck Awards: Chant Of Mul Daya
Artisan of Kozilek : 16th win Bountiful Harvest : 2nd win Bountiful Harvest : 13th win Eldrazi Conscription : 7th win Elvish Piper : 25th win Elvish Piper : 20th win Exploration : 29th win Exploration : 22nd win Explore : 5th win Eye of Ugin : 12th win Fierce Empath : 9th win Green Sun’s Zenith : 11th win Into the Wilds : 4th win Oracle of Mul Daya : 6th win Pelakka Wurm : 17th win Plow Under : 27th win Primeval Titan : 1st win Rites of Flourishing : 15th win Rites of Flourishing : 14th win Scute Mob : 10th win Summoning Trap : 26th win Tangle : 24th win Tangle : 21st win Terastodon : 8th win Terastodon : 28th win Tooth and Nail : 30th win Vengevine : 19th win Vigor : 23rd win Woodborn Behemoth : 18th win Woodborn Behemoth : 3rd win
Deck Awards: Avacyn’s Glory
Angel’s Mercy : 2nd win Angelic Overseer : 9th win Avacyn, Angel of Hope : 10th win Baneslayer Angel : 16th win Bonds of Faith : 18th win Champion of the Parish : 12th win Champion of the Parish : 6th win Deathless Angel : 26th win Devout Invocation : 20th win Elite Inquisitor : 25th win Fiend Hunter : 15th win Gather the Townsfolk : 4th win Grand Abolisher : 22nd win Hallowed Burial : 24th win Honor of the Pure : 5th win Increasing Devotion : 19th win Martyr’s Bond : 27th win Mentor of the Meek : 14th win Mikaus, the Lunarch : 1st win Restoration Angel : 23rd win Ring of Three Wishes : 13th win Seraph of Dawn : 17th win Seraph of Dawn : 3rd win Seraph of Dawn : 7th win Soul Warden : 21st win Soul Warden : 29th win Thalia, Guardian of Thraben : 11th win Thalia, Guardian of Thraben : 28th win Thraben Doomsayer : 8th win Twilight Shepherd : 30th win
Easter eggs
Currently we have no easter eggs for Magic: Duels of the Planeswalkers 2014 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Magic: Duels of the Planeswalkers 2014 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
Trophies
Trophy List
Acquire the Sliver Fossil – Defeat the “Sliver Hive” deck in campaign mode. – Bronze
Burn Monster, Burn! – Lose the ‘Angry Mob’ encounter. – Bronze
Chandra’s Ally – Defeat Ramaz. – Gold
Defeat Ramaz’s Ally – Defeat the “Chant of Mul Daya” deck in campaign mode. – Bronze
Flawless Victory – Win a game without losing any life. – Bronze
In it to Win – Win 25 games. – Bronze
Lord of Foriys – Win a Two-Headed Giant game. – Bronze
Maestro of Sealed – Complete the Sealed campaign. – Silver
Masterful Strategist – Win a Multiplayer game. – Bronze
Recover the Scrying Shard – Defeat the “Enter the Dracomancer” deck in campaign mode. – Bronze
Sealed the Deal – Win a Sealed game. – Bronze
Secrets of the Dimir – Defeat the “Masks of the Dimir” deck in campaign mode. – Bronze
Skilled Tactician – Solve a Challenge. – Bronze
Spellbook Complete – Fully unlock one deck. – Bronze
Worthy Adversary – Defeat the “Avacyn’s Glory” deck in campaign mode. – Bronze
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