#node js framework
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orbitwebtech · 10 months ago
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NodeJS excels in web development with its event-driven, non-blocking I/O model, making it ideal for handling concurrent connections and real-time applications like chat apps and live streaming. Its single-threaded architecture and use of JavaScript, both on the server and client side, allow for seamless development across the entire stack. NodeJS is especially suitable for startups and projects that require fast, scalable, and high-performance solutions.
Java, on the other hand, is renowned for its robustness, security, and platform independence. It is a mature technology with a vast ecosystem and a wealth of libraries and frameworks, such as Spring and Hibernate, which facilitate the development of large-scale, enterprise-grade applications. Java's multithreading capabilities and strong memory management make it well-suited for complex, resource-intensive applications where stability and reliability are paramount.
Choosing between NodeJS and Java ultimately depends on the specific needs of your project. For real-time, scalable applications with a need for rapid development, NodeJS is a compelling choice. For enterprise-level applications requiring high stability, security, and comprehensive tool support, Java is often the preferred technology.
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mowebtechnologies · 6 months ago
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karandeeparora · 7 months ago
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divukanwar · 1 year ago
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Web applications requiring low latency, high throughput, and high scalability are ideally developed using node js development services. Our NodeJS developers have extensive experience in developing applications that solve real business problems while offering easy maintenance. We understand that you require an application capable of processing big data sets and handling high-traffic volumes. Hire Node JS Developers for your business will meet all requirements and give you the best experience possible.
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smitpatel1420 · 1 year ago
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Choosing The Right Node.js Framework: Options And Comparisons
An open-source server-side JavaScript code execution platform is Node. js. The vast array of JavaScript modules it offers facilitates the creation of web applications.
What are Node.js Frameworks?
Every web application technology provides a variety of frameworks, each of which supports a particular use case during the development lifecycle.
Top Node.js Frameworks to Use in 2023
1. Express.js
2. Meteor.js
3. Sails.js
4. LoopBack.js
5. Koa.js
6. Socket.io
7. Nuxt.js
8. Keystone.js
All these Best Node frameworks are unique, offering the best features for ultimate web app development. So, this article will help you to find the Right Node.js Framework.
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nikparihar · 2 years ago
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Developers have many options for building the backend of web applications. Node.js and PHP are the most popular among them. Both have their strength & weaknesses.
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nayantikasri · 2 years ago
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Best NodeJS Frameworks To Gear Up Your Development Projects 
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Node.js is a powerful platform for building scalable and reliable web applications. It is based on the V8 JavaScript engine, which makes it highly efficient and performant. Node.js also has a large and active community of developers, which means a wide variety of the best Node.js frameworks libraries are available to help you build your applications.
Top NodeJS Frameworks 
If you are looking for the best nodejs frameworks for your next development project, here are a few of the best options:
Express.js
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Express.js is the most popular Node.js framework. It is a lightweight and flexible framework that is easy to learn and use. Express.js is a good choice for a wide variety of projects, including RESTful APIs, web applications, and microservices. 
Koa.js
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Koa.js is a newer framework node js that is gaining popularity. It is based on Express.js, but it has a number of improvements, such as better performance and more expressive routing. Koa.js is a good choice for projects that require high performance or scalability.
NestJS
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NestJS is a full-stack node.js framework that combines the power of Express.js with the benefits of TypeScript. NestJS is a good choice for projects that require a well-structured and scalable architecture.
Meteor.js
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Meteor.js is an isomorphic framework that allows you to write code that runs on both the client and the server. Meteor.js is a good choice for projects that require real-time communication or offline support.
Sails.js
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Sails.js is an MVC framework that is designed to make development easier and faster. Sails.js is a good choice for projects that require a well-organized codebase and a predictable development process.
Factors to Consider When Choosing The Best Node JS Framework
Here are some factors to consider when choosing a best node js framework:
The Type of Application You Are Building 
If you are building a RESTful API, then Express.js or Koa.js would be a good choice. If you are building a web application, then NestJS or Sails.js would be a better option.
The Size And Complexity Of Your Project
If you are building a small project, then a lightweight framework like Express.js might be sufficient. If you are building a large or complex project, then you might need a more robust framework like NestJS or Sails.js.
Your Team's Experience And Expertise
If your team is already familiar with a particular framework, then that might be the best choice for your project. If your team is new to Node.js, then you might want to choose a more beginner-friendly framework like Express.js.
Conclusion
Node.js is a powerful platform for building scalable and reliable web applications. There are a wide variety of best nodejs frameworks and libraries available to help you build your applications, so you can choose the one that best suits your needs.
The frameworks listed above are just a few of the many great options available. If you are looking for a node js best framework for your next development project, I encourage you to do some research and find the one that is right for you.
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concettolabs · 2 years ago
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oneictskills · 2 months ago
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appcurators · 5 months ago
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https://appcurators.com/article/the-right-node-JS-development-company
How do you choose the right node JS development company?
This framework has many benefits and capabilities that help to develop robust mobile apps. Hiring a Nodejs development company is a smart step for any new business. Read this blog to learn the Node.js framework, its benefits, and the factors to look for in a Nodejs Development Company.
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idiosys1 · 1 year ago
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Idiosys USA is a leading minnesota-based web development agency, providing the best standard web development, app development, digital marketing, and software development consulting services in Minnesota and all over the United States. We have a team of 50+ skilled IT professionals to provide world-class IT support to all sizes of industries in different domains. We are a leading Minnesota web design company that works for healthcare-based e-commerce, finance organisations business websites, the News Agency website and mobile applications, travel and tourism solutions, transport and logistics management systems, and e-commerce applications. Our team is skilled in the latest technologies like React, Node JS, Angular, and Next JS. We also worked with open-source PHP frameworks like Laravel, Yii2, and others. At Idiosys USA, you will get complete web development solutions. We have some custom solutions for different businesses, but our expertise is in custom website development according to clients requirements. We believe that we are best in cities.
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lunarsilkscreen · 1 year ago
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JavaScript Frameworks
Step 1) Polyfill
Most JS frameworks started from a need to create polyfills. A Polyfill is a js script that add features to JavaScript that you expect to be standard across all web browsers. Before the modern era; browsers lacked standardization for many different features between HTML/JS/and CSS (and still do a bit if you're on the bleeding edge of the W3 standards)
Polyfill was how you ensured certain functions were available AND worked the same between browsers.
JQuery is an early Polyfill tool with a lot of extra features added that makes JS quicker and easier to type, and is still in use in most every website to date. This is the core standard of frameworks these days, but many are unhappy with it due to performance reasons AND because plain JS has incorporated many features that were once unique to JQuery.
JQuery still edges out, because of the very small amount of typing used to write a JQuery app vs plain JS; which saves on time and bandwidth for small-scale applications.
Many other frameworks even use JQuery as a base library.
Step 2) Encapsulated DOM
Storing data on an element Node starts becoming an issue when you're dealing with multiple elements simultaneously, and need to store data as close as possible to the DOMNode you just grabbed from your HTML, and probably don't want to have to search for it again.
Encapsulation allows you to store your data in an object right next to your element so they're not so far apart.
HTML added the "data-attributes" feature, but that's more of "loading off the hard drive instead of the Memory" situation, where it's convenient, but slow if you need to do it multiple times.
Encapsulation also allows for promise style coding, and functional coding. I forgot the exact terminology used,but it's where your scripting is designed around calling many different functions back-to-back instead of manipulating variables and doing loops manually.
Step 3) Optimization
Many frameworks do a lot of heavy lifting when it comes to caching frequently used DOM calls, among other data tools, DOM traversal, and provides standardization for commonly used programming patterns so that you don't have to learn a new one Everytime you join a new project. (you will still have to learn a new one if you join a new project.)
These optimizations are to reduce reflowing/redrawing the page, and to reduce the plain JS calls that are performance reductive. A lot of these optimatizations done, however, I would suspect should just be built into the core JS engine.
(Yes I know it's vanilla JS, I don't know why plain is synonymous with Vanilla, but it feels weird to use vanilla instead of plain.)
Step 4) Custom Element and component development
This was a tool to put XML tags or custom HTML tags on Page that used specific rules to create controls that weren't inherent to the HTML standard. It also helped linked multiple input and other data components together so that the data is centrally located and easy to send from page to page or page to server.
Step 5) Back-end development
This actually started with frameworks like PHP, ASP, JSP, and eventually resulted in Node.JS. these were ways to dynamically generate a webpage on the server in order to host it to the user. (I have not seen a truly dynamic webpage to this day, however, and I suspect a lot of the optimization work is actually being lost simply by programmers being over reliant on frameworks doing the work for them. I have made this mistake. That's how I know.)
The backend then becomes disjointed from front-end development because of the multitude of different languages, hence Node.JS. which creates a way to do server-side scripting in the same JavaScript that front-end developers were more familiar with.
React.JS and Angular 2.0 are more of back end frameworks used to generate dynamic web-page without relying on the User environment to perform secure transactions.
Step 6) use "Framework" as a catch-all while meaning none of these;
Polyfill isn't really needed as much anymore unless your target demographic is an impoverished nation using hack-ware and windows 95 PCs. (And even then, they could possible install Linux which can use modern lightweight browsers...)
Encapsulation is still needed, as well as libraries that perform commonly used calculations and tasks, I would argue that libraries aren't going anywhere. I would also argue that some frameworks are just bloat ware.
One Framework I was researching ( I won't name names here) was simply a remapping of commands from a Canvas Context to an encapsulated element, and nothing more. There was literally more comments than code. And by more comments, I mean several pages of documentation per 3 lines of code.
Custom Components go hand in hand with encapsulation, but I suspect that there's a bit more than is necessary with these pieces of frameworks, especially on the front end. Tho... If it saves a lot of repetition, who am I to complain?
Back-end development is where things get hairy, everything communicates through HTTP and on the front end the AJAX interface. On the back end? There's two ways data is given, either through a non-html returning web call, *or* through functions that do a lot of heavy lifting for you already.
Which obfuscates how the data is used.
But I haven't really found a bad use of either method. But again; I suspect many things about performance impacts that I can't prove. Specifically because the tools in use are already widely accepted and used.
But since I'm a lightweight reductionist when it comes to coding. (Except when I'm not because use-cases exist) I can't help but think most every framework work, both front-end and Back-end suffers from a lot of bloat.
And that bloat makes it hard to select which framework would be the match for the project you're working on. And because of that; you could find yourself at the tail end of a development cycle realizing; You're going to have to maintain this as is, in the exact wrong solution that does not fit the scope of the project in anyway.
Well. That's what junior developers are for anyway...
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sruthypm · 3 days ago
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kronim195 · 5 days ago
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javascript frameworks and unit testing and react and node js are too confusing. i could be filling my brain with more important stuff. like all the different types of ghouls and imps
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16naughts · 10 days ago
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Dev Log Apr 25 - Spring Cleaning
New modes means new menus. And that means I get to talk about some programming and architectural stuff again. Quick recap - Crescent Roll is written in Javascript, pretty much 'from scratch' at this point. We used Phaser3 there for a bit, but then I recently tore that out to just do WebGL directly, so the only third-party piece is the wall collision through MatterJS. The 'engine' of the game is actually a series of specific libraries that we wrote for specific pieces, each with their own little codename and interactions. The root part of our system is something we call Plinth - it's a data contract declaration library that adds a little bit of spice to standard JSON and lets you do things like link to other files, copy and re-use declarations of objects, unpack arrays into vectors, specify equations for values, and, most importantly, blend overlapping data from multiple sources to support modding. It's extremely powerful and highly flexible, but also built to my personal preferences. So, you know - it probably doesn't make sense to anyone else. But it makes coding quite the breeze for me. The graphics system is known as Plaster. It's built around the idea of being able to toss one of the Plinth contracts for different objects, and then the display scene can be built from it. Here's a sample snippet from the Level Select on the Main Menu:
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(I do want to note that these menu layouts will eventually be made public for editing via the modding kit, but not quite yet, so some of this is probably going to change). This whole thing is very similar to Godot's system, except instead of the nodes driving the program, the program pulls the nodes for data. You can't use Crescent Roll as a general-purpose game engine. So, I guess the closest analog is kind of like a more matured version of the Data Packs in Minecraft. This current system does have a bit of a weakness when it comes to dealing with User Interface stuff. (Which, looking at the most popular JS frameworks, I would say is also probably the biggest issue in the industry, period.) Making the button that moves when you mouse over it is no problem - it's whenever you click on it and now the text for showing the current clear times needs to switch for the next world that we start to hit issues. Our idea for handling the interactions was the concept of 'binding' to specific tags on the objects defined in the JSON, and then whenever those objects were defined or interacted with or an action was to be executed on a particular binding type, code would automatically run to handle whatever the binding was. However, our current implementation for that is a little, we'll say lopsided? I suppose. Bindings all have to be defined before the objects are loaded in to avoid having to re-search everything single sprite every time. Changing hierarchy at runtime would trigger a re-calculation of the binds, which was usually extra wasted work. The different types had to be pre-defined to a code type, so you couldn't decide to just inject an extra description text into one particular type of button with a special binding without doing it to all of them. I wouldn't call it an outright mess, but compared to the other systems, it's not quite up to par. After a bit of pondering, we've decided that the reason it wasn't so great was that it was trying to solve two problems at once. The first being, of course, triggering things to happen to other things in code. However, the second thing was injecting data from higher up into lower below (like setting icons and text when trying to re-use a button). Which that second issue, we realized that it was already accidentally solvable a different way - Plinth already had re-usable object prototyping. Why not just make those work for things other than objects? Plinth has several special fields that you can declare to do specific things. "*" lets you inject whole files as if they were inline, which is the basis for re-using multiple buttons and other controls in other spots. The At Symbol (don't want to accidentally tag somebody here) lets you define sub-objects, and you can inject those values by referring to the tag in a string value. So, we just made it so that you can just define strings and numbers for those, and then made them work cross-file, and presto:
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The button would get the defined icon field from the one in the menu that refers to it. Previously, the iconImage would have required a "bind:icon" extra field in it, and then the buttonA in the menu would have a field "icon:ButtonAIcon.json" What about when the icon needs to change from code? Well, there's some transformation that happens when reading from the json into actual graphics objects, and the tags themselves are lost when they're resolved. Even if we did keep them, it would turn into the same kind of tracking done for the bindings to avoid needing to scan potentially hundreds of children on every click. So, in the spirit of KISS, we're currently experimenting with just having a generic "tags" field that is a string:string object that you just stick the name of the binding would have been to point to the object at the top-level menu, and so far it's kind of working surprisingly well. I anticipated needing to daisy-chain to things like button icons, but you never really need to ever touch a pre-existing button, and any created ones will just have direct access through their own tags anyway. The only real downside is that if you want to do both replacement in json and replacement in code, you need both annotations at the same time, but it actually hasn't come up once so far. But hey - adding the times to the level select button was a breeze. So I'll trade off that little bit of elegance for a lot more velocity.
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leolucus · 10 days ago
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Hire node js developer
When building scalable and high-performance applications, it's crucial to have a strong backend infrastructure. One way to achieve this is by hiring a Node.js developer. Node.js offers fast, efficient, and scalable solutions, making it an ideal choice for real-time applications and API services. A skilled Node.js developer can leverage this framework's full potential to build robust applications that handle high traffic and complex data. By hiring the right talent, you ensure your project is in expert hands, setting the foundation for long-term success.
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